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Vahakyla posted:The company is somewhat shady, as is its lead. Also, bulding tech demos like this is considerably easier than a full game. And as we have witnessed here, most are at the "cool gimmick but nothing to do for now"-phase in the game. Honestly, from how many videos they're releasing talking about how to build ships? It seems like they're *really* excited about the game, and are loving this. I believe what happened with Miner Wars is that they ran out of money and had to slap it together. Honestly, I like Miner Wars. I can't figure out how the gently caress to play it, but I like it.
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# ? Oct 31, 2013 20:19 |
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# ? Apr 26, 2024 13:48 |
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E-Tank posted:Honestly, I like Miner Wars. I can't figure out how the gently caress to play it, but I like it. Same here. I mean, at least I got a playable game out of my pre-order, and not Ride to Hell: Retribution. I just didn't get what I expected. vv
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# ? Oct 31, 2013 20:40 |
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To clarify, I did not mean that it looks certain for this to fail. There is promise and more so than with Miner Wars. There are also bad indicators and not a lotta game either. I can easily now recommend that no, do not buy the game if you still are on the fence. Wait a bit.
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# ? Oct 31, 2013 22:41 |
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Yeah, this is exciting tech, but it's definitely prudent to give it a little time. Probably won't be long before they add MP, and at that point imo $15 is worth the space demolition derby potential.
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# ? Oct 31, 2013 23:05 |
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Vahakyla posted:To clarify, I did not mean that it looks certain for this to fail. Then it is decided. Our alliance is forged. We shall make enough dickships to blot out the heavens themselves.
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# ? Oct 31, 2013 23:41 |
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Literally Kermit posted:Then it is decided. Our alliance is forged. Our dickships are the dickships that will pierce the heavens!
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# ? Nov 1, 2013 00:30 |
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Vahakyla posted:There are also bad indicators and not a lotta game either. Not sure why this keeps being said, as it's clearly an alpha. Not sure what bad indicators you're getting from the game either. So, what sort of features do you expect from an unfinished product?
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# ? Nov 1, 2013 01:24 |
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I am a bit surprised that no one still haven't build WTC Twin Towers on asteroid and crashed couple planes in them.
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# ? Nov 1, 2013 01:29 |
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Aydjile posted:I am a bit surprised that no one still haven't build WTC Twin Towers on asteroid and crashed couple planes in them. Because that's a loving horrible thing to do. And not in the funny way, either.
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# ? Nov 1, 2013 02:31 |
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Twenty Drunk Apes posted:Because that's a loving horrible thing to do. And not in the funny way, either. You're right. It's gotta have something like Yakety Sax in the background for it to work.
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# ? Nov 1, 2013 02:38 |
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Twenty Drunk Apes posted:Because that's a loving horrible thing to do. And not in the funny way, either. To each his own
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# ? Nov 1, 2013 02:50 |
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Vahakyla posted:To clarify, I did not mean that it looks certain for this to fail. This game is already showing way more progress than Star Citizen, and I only had to spend $15.
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# ? Nov 1, 2013 03:03 |
CountingWizard posted:This game is already showing way more progress than Star Citizen, and I only had to spend $15. I want to be excited about Star Citizen but every time I go into that thread it's a ton of people throwing gobs of money at a virtual hanger and a poo poo ton of concepts.
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# ? Nov 1, 2013 04:51 |
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Star Citizen is going to redefine Ponzi schemes, instead of promising more money it's just promising more spaceships.
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# ? Nov 1, 2013 04:53 |
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Control Volume posted:Star Citizen is going to redefine Ponzi schemes, instead of promising more money it's just promising more spaceships. On the one hand, yeah. they've....got some crazy people buying hundred dollar internet spaceships, on the other, have you seen said loving internet spaceships?
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# ? Nov 1, 2013 05:12 |
E-Tank posted:On the one hand, yeah. they've....got some crazy people buying hundred dollar internet spaceships, on the other, have you seen said loving internet spaceships? Conceptually yes
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# ? Nov 1, 2013 05:28 |
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Twenty Drunk Apes posted:Because that's a loving horrible thing to do. And not in the funny way, either. You're right, it's not funny, it's hilarious. Popete posted:I want to be excited about Star Citizen but every time I go into that thread it's a ton of people throwing gobs of money at a virtual hanger and a poo poo ton of concepts. Someone at work spend $700 on non-existant spaceships in Star Citizen, I was loving baffled.
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# ? Nov 1, 2013 05:43 |
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A new update!quote:Originally Posted by George.Mamakos Awesome! No more turning off gravity and all the lights to drift forever through the endless void! Or as another poster put it, "Now, when we get the Ship Weapons, we could fly backwards and shoot on our followers."
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# ? Nov 1, 2013 20:52 |
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Literally Kermit posted:Or as another poster put it, "Now, when we get the Ship Weapons, we could fly backwards and shoot on our followers." They don't have to be enemies either.
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# ? Nov 1, 2013 23:34 |
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Sire Oblivion posted:Someone at work spend $700 on non-existant spaceships in Star Citizen, I was loving baffled. Oh thank christ it's not only me that's confused as hell about that game and the people who spend money on it. I thought I was going mad and the sensible thing to do nowadays is spend hundreds of dollars on ideas for virtual spaceships in an game that won't be out for years.
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# ? Nov 2, 2013 03:31 |
Already infinitely better than StarForge (not to be confused with StarDrive) will ever be.
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# ? Nov 2, 2013 06:43 |
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So I thought I would make an interceptor with 2 power-plants combined with lots of engines, gyros and guns, going for functionality over form. ..It became something of a space hamburger.
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# ? Nov 2, 2013 12:47 |
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So I bought this thing a bit ago but only now really had the time to sit down and try it out. It is a little barebones, but it's got plenty of promise, too. ...I suppose it says something about how pants-on-head-retarded-massive the battlecruiser I started building is that you can just baarely fit the readymade big blue ship into the thing's underbelly assembly/large craft docking bay? I mean, I have to be careful to not knock the comms antenna on top off, but IT FITS. Drake_263 fucked around with this message at 17:58 on Nov 2, 2013 |
# ? Nov 2, 2013 17:51 |
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CountingWizard posted:This game is already showing way more progress than Star Citizen I don't loving get spending thousands of dollars on this, I mean what the Christ?!? . What makes these ships better than the ones you will get free in the game? Also what is guaranteeing that it wont turn out like simcity and suck donkey balls?
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# ? Nov 3, 2013 18:59 |
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Crash74 posted:I don't loving get spending thousands of dollars on this, I mean what the Christ?!? . What makes these ships better than the ones you will get free in the game? Also what is guaranteeing that it wont turn out like simcity and suck donkey balls? The collective power of a large group of people wanting justification for their actions combined with the psychology of the sunk cost fallacy? Edit: Ok so this game is kinda fun to build ships in: Album: http://imgur.com/a/W8Go6 OwlFancier fucked around with this message at 01:34 on Nov 4, 2013 |
# ? Nov 3, 2013 19:15 |
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I really want there to be an actual reason for these big fancily-shaped designs, so that we actually see them in gameplay once it's no longer all creative mode.
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# ? Nov 4, 2013 05:20 |
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Ralith posted:I really want there to be an actual reason for these big fancily-shaped designs, so that we actually see them in gameplay once it's no longer all creative mode. Well structural soundness would make some interesting designs practical, obviously you could borg cube it and cover everything in a tonne of armour, but you could also put your important components in the centre, try to present a small profile (long thin ships may be useful here) and possibly using slanted armor to deflect incoming ships and weapons. But yeah it'd depend on what kind of mechanics they put in. Angular deflection on bullet-type weapons would be a great investment as it'd make for some very interesting designs.
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# ? Nov 4, 2013 05:32 |
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OwlFancier posted:But yeah it'd depend on what kind of mechanics they put in. Angular deflection on bullet-type weapons would be a great investment as it'd make for some very interesting designs. Yeah I'd love to have angle of impact have an effect in ga- (much like the real thing it's slow, unwieldy and can't take a hit)
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# ? Nov 4, 2013 06:11 |
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I think I'm starting to get the hang of this. I really hope/wish that they'll make a slightly...sleeker looking cockpit. I understand that you need to have it look fairly generic, but still. How am I doing?
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# ? Nov 4, 2013 06:54 |
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E-Tank posted:I really hope/wish that they'll make a slightly...sleeker looking cockpit I'd love if they went Kerbal on this. More parts in general for the same function, and easily moddable so you can make your own parts.
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# ? Nov 4, 2013 12:32 |
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Arboris posted:I'd love if they went Kerbal on this. More parts in general for the same function, and easily moddable so you can make your own parts. Plus, more decorative/repeat parts would make doing big ship interiors easier. I kind of hope they build blast doors or something like that; I hate making cargo ships either have a giant open hole or just pretend in my head that the back of the ship opens/closes.
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# ? Nov 4, 2013 17:49 |
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Pretty much everything that's stock white is a placeholder and as of this update, can be modded. The blast door work-around is making a specialized small ship but it's tedious to set up and operate (though still pretty cool) and only works within stationary objects like stations. If magnetized landing gear becomes a thing the small ship blast door could work on large ships. Starmade's solution to "make doors of any size and shape" are plexidoors, single blocks that open and close whenever any other plexidoor touching it is activated. That isn't practical here, given SE's more realistic take of physics (doors should not simply disappear). In other news, did they tweak new generated worlds this update? I think there's some new asteroids and ores present but I'm not entirely sure. There's one that's rainbow-colored! Also with the inertia dampener toggle it is possible to get out a cockpit and wander on your ship so long as it has gravity. Getting off the ship while it is moving obviously is a terrible idea. Also accessing control panels on objects is glitched if the ship is moving fast (including trying to get back into the cockpit!!) but possible. Being able to process ores and assemble parts while in transit seems like it will be possible!
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# ? Nov 4, 2013 18:18 |
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Literally Kermit posted:Also with the inertia dampener toggle it is possible to get out a cockpit and wander on your ship so long as it has gravity. Getting off the ship while it is moving obviously is a terrible idea. Why is it obviously a terrible idea? All that should matter is relative velocity. e: VV So not obviously a terrible idea so much as a terrible idea due to stupid artificial limitations imposed by the game. Ralith fucked around with this message at 04:41 on Nov 5, 2013 |
# ? Nov 4, 2013 18:24 |
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Ralith posted:Why is it obviously a terrible idea? All that should matter is relative velocity. Which your jetpack kills the instant it is activated. And it activates as soon as you fall out of your ship's gravity field. Your ship, however, continues on its course forever. Sail on, Dickship-One. You were too beautiful to keep to just one sector of space.
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# ? Nov 4, 2013 19:22 |
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So I got a bit brave, and decided to try a large project of some sort. A ship inspired by the Star Destroyers of Star Wars. Not entirely original. Unfortunately I hit a snag. Namely, I suck at imagining dimensions. So instead of the elongated V shape, I ended up with this. To get a better idea of sizes here, This is my own personal little ship that I built. This is it on the star durrstroyer. Though I am kind of proud about how I worked on the nose and the angles. I just wish I'd made a slightly steeper angle. Not sure what I'll do with it, maybe I'll turn it into a Morrigi ship of some sort.
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# ? Nov 6, 2013 09:36 |
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Rev up your carriers:quote:We have just added "magnetic landing gears" to Space Engineers. When landing gears are above a surface, press "P" and they will be attached to the surface. This way you can attach a small ship on a large ship, grab a ship, land your ship, connect two ships and more.
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# ? Nov 6, 2013 18:11 |
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ijyt posted:Rev up your carriers: Well poo poo I need to get this now
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# ? Nov 6, 2013 19:32 |
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ijyt posted:Rev up your carriers: Need a plane block that does this, also boots. looks like it works good though.
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# ? Nov 6, 2013 19:53 |
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I may or may not be overdoing this thing. No, that's not the blue cruiser off in the distance behind it - it's nestled INSIDE the skeleton, in the space that'll be the onboard refinery/assembly/large craft docking hangar. It's basically currently just a skeletal framework of struts that defines the basic form of the ship, and it's already up to 6,400 metric tons.
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# ? Nov 6, 2013 20:40 |
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# ? Apr 26, 2024 13:48 |
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Drake_263 posted:
Nice work The problem is going to be flying this thing since I don't think you can zoom out enough to fit it onto screen when you sit in the cockpit
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# ? Nov 6, 2013 20:46 |