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I'm surprised about how limiting the player to upgrading only after the first stage was over seems; I mean it's fine to maybe be handicapped for the first half of the first stage, but some of the fights that you are forced into (especially near the start) weren't really tutorials so much as just aggravating it seems. I'm wondering though, you might have explained it and I missed it, but does the healing move cost blood? Or can you only do it at low health? I also can't quite tell what student would look at the house of Dr. West and go, 'Yeah, that seems like the place I want to go.'
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# ¿ Nov 18, 2013 02:08 |
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# ¿ Apr 24, 2024 02:32 |
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Would the boss fight have been easier if more points were spent on fighting moves rather than health, or would it still have just been a slog to whittle down it's health (and be forced to redo the exact same phase at the end...yeesh, that was so tedious).
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# ¿ Nov 18, 2013 06:15 |
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tomanton posted:I could be wrong about this but it's bugging me, the music for the chapel boss fight in the classic Splatterhouse sounds so dang familiar. Is it original or is there some classical piece it's based off of? I could swear I've heard something really like it before.
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# ¿ Nov 18, 2013 09:21 |
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It's amazing that both this game and Ninja Gaiden Kaiba had demonic, monster clowns that break dance...and this one clearly had the superior enemy even though it's the same thing. Now I know clowns are pretty much the antithesis of fun, but when did it become such a generic, edgy joke to want to murder clowns?
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# ¿ May 7, 2014 02:01 |