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Y'know, you keep saying that Sphinx is taking advantage of Tut, but you're ignoring the fact that Sphinx is the only reason Tut isn't 100% dead and staying that way.
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# ? Jun 28, 2014 08:57 |
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# ? Apr 26, 2024 16:55 |
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senrath posted:Y'know, you keep saying that Sphinx is taking advantage of Tut, but you're ignoring the fact that Sphinx is the only reason Tut isn't 100% dead and staying that way. Life debts only count if you're actually alive.
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# ? Jun 28, 2014 10:18 |
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Dr. Buttass posted:Life debts only count if you're actually alive. Tut seems to have more of a half-life debt, really.
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# ? Jun 28, 2014 11:23 |
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Danger-Pumpkin posted:I miss this LP. Me too.
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# ? Jun 28, 2014 16:35 |
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I have no idea why that dude thinks his girlfriend wouldn't like that lizard. I know if I was a girlfriend I would be totally into a goofy little lizard that makes weird noises. Like, for legit though. I'm not being comically sarcastic, I really would.
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# ? Jun 29, 2014 00:23 |
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Dr. Buttass posted:I have no idea why that dude thinks his girlfriend wouldn't like that lizard. I know if I was a girlfriend I would be totally into a goofy little lizard that makes weird noises. Like, for legit though. I'm not being comically sarcastic, I really would. As long as the thing is adorable I'm pretty sure anyone's girlfriend would be all for a pet like that.
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# ? Jul 3, 2014 16:04 |
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Ah, minigames. I guess they're there because Ocarina of Time had them?
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# ? Jul 11, 2014 19:26 |
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Glazius posted:Ah, minigames. I guess they're there because Ocarina of Time had them? Because they're a cheap way to add collectibles, money spending locations, and "insides of rooms" to any game.
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# ? Jul 17, 2014 01:29 |
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That was all kinds of outrageous. I suppose you're expected to play through the game while the digging is going on, but there is no way the game is long enough to accomodate for it, yeah?
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# ? Jul 17, 2014 02:07 |
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Scribbleykins posted:That was all kinds of outrageous. No, because the digging resets if you leave the area. You're stuck in that zone until they're done.
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# ? Jul 17, 2014 02:41 |
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I can't believe they required this in REAL TIME and you have to be on this part of the map? While I can overlook at lot of things in games, this just doesn't seem like it was playtested at all.
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# ? Jul 17, 2014 16:38 |
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I am like 90% certain that this is one of those things we were all talking about earlier in the thread where it's a love vs. time to complete it thing. Someone misplaced the decimal point in these guys' walk speed value and something that should have taken half an hour takes three and a half.
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# ? Jul 17, 2014 22:03 |
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Inco posted:No, because the digging resets if you leave the area. You're stuck in that zone until they're done. Did anyone else's screen suddenly turn red? No? Just me?
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# ? Jul 23, 2014 15:49 |
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...Hang on, Glazius just reacted to something that wasn't part of an update post. That's unusual. Maybe they aren't some kind of LP-watching/reading bot after all.Dr. Buttass posted:I am like 90% certain that this is one of those things we were all talking about earlier in the thread where it's a love vs. time to complete it thing. Someone misplaced the decimal point in these guys' walk speed value and something that should have taken half an hour takes three and a half. I hope this is the case, because the alternative is just stupid.
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# ? Jul 23, 2014 23:54 |
This LP is pretty neat and I like it and Dish keeps fishing for complements on it. I'm still catching up, but as of ∩, there's still Skype noises going on.
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# ? Aug 3, 2014 17:08 |
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Since Grat is offline and we haven't been able to record an episode for a while, I want to make a special bonus update to keep the thread alive. I'm deep figuring out this game's many secrets, and in the middle of the physics engine, I found this. I feel vindicated in my word choices now. Also, have some awesome concept art from the lead artist. We'll be seeing more of these places shortly, hopefully! http://julianromeroart.com/gallery/professional/82 Suspicious Dish fucked around with this message at 16:00 on Aug 8, 2014 |
# ? Aug 8, 2014 15:58 |
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Oh interesting. I didn't realize Sphinx was a literal sphinx at one point in development.
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# ? Aug 9, 2014 02:19 |
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Most of that concept art is pretty amazing. I'm getting a 'funny cartoon movie' wibe from it, which makes me wish this game had been decent and popular enough to spawn a tie-in. Kind of disappointed they didn't go for Sphinx being an actual sphinx. You could justify all kinds of weird platforming hijinks by the simple fact he can't open doors. And to break tedium, occasionally give him a mascot/sidekick with opposable thumbs (or mitten-hands, in Tut's case).
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# ? Aug 9, 2014 03:02 |
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Suspicious Dish posted:
Points deducted for not using "Non-plordant", Eurocom
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# ? Aug 9, 2014 14:34 |
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Scribbleykins posted:Kind of disappointed they didn't go for Sphinx being an actual sphinx. You could justify all kinds of weird platforming hijinks by the simple fact he can't open doors. We wouldn't have that sweet rope climbing animation though. So I guess it's fair.
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# ? Aug 9, 2014 21:23 |
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Air is lava! posted:We wouldn't have that sweet rope climbing animation though. So I guess it's fair. Hang on, hang on, I can cover that. Put it on the monkey sidekick. Could even work it into Tut being turned into a macaque mummy through contrived traps! I mean, come on. Obviously the climbing animation had to have been intended to be included with sphinx Sphinx SOMEHOW. That's half the basis of the game, right there. Scribbleykins fucked around with this message at 22:01 on Aug 9, 2014 |
# ? Aug 9, 2014 21:59 |
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"Hey guys, how's the development going?" "It's great. We already made a really smooth climbing anmation." "Wait! the character is a cat like thing, but your animation is based on a human model." "Aww drat! Should we start over?" "Naah. The climbing does look really smooth, so let's just make that thing somewhat humanlike. Who cares?"
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# ? Aug 9, 2014 22:12 |
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They even made a 3D model for him and everything. http://www.solisworks.com/1993/10/more-images-eurocom-ltd-thq-2003.html
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# ? Aug 10, 2014 03:28 |
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Suspicious Dish posted:They even made a 3D model for him and everything. Is there a reason that link keeps calling it a PS3 game?
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# ? Aug 10, 2014 04:10 |
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Probably just a typo. His resume says PS2.... and also DS. I didn't realize there was a DS version of this game.
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# ? Aug 10, 2014 04:14 |
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Gamefaqs doesn't have any listed. Maybe it was in the works for a short bit or something.
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# ? Aug 10, 2014 04:19 |
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Some of that production art looks like it was borrowed from an animated Dark Crystal series. With the game's love of physically abusing Tut, you'd think they could have weaseled in a way for Sphinx to go from cat to human. Blah blah Power of Bast blah blah secret tunnels. It writes itself.
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# ? Aug 10, 2014 13:01 |
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# ? Aug 11, 2014 04:07 |
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I wanna say the button designs are beetles. Lotta beetles have those big bat wings in Egyptian art. Also, I have a gameplay secret: You can use electrical armadillos like you do fire ones, but I honestly can't remember if there are any puzzles revolving around them. You can just tell they put this mechanic through its paces, can't you? I can't decide if the game would be better off having excised the Pokemon mechanic entirely, or giving more of the animals gameplay applications.
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# ? Aug 11, 2014 05:12 |
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Why do I get the impression that the Geb Queen is a good person and the short rear end in a top hat who welcomed us is planning on pointing us at her like a big unguided missile, i.e. a protagonist?
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# ? Aug 15, 2014 15:40 |
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If anyone else wants Sphinx's death screams as a text message alert, here it is
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# ? Aug 16, 2014 02:05 |
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This game really is the Dark Souls of Legend of Zelda clones... IF you think about it.
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# ? Aug 16, 2014 04:08 |
If this is the Dark Souls of Zelda clones, then Okami is the...Wonderful 101 of Zelda clones.
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# ? Aug 16, 2014 04:32 |
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Great Joe posted:If this is the Dark Souls of Zelda clones, then Okami is the...Wonderful 101 of Zelda clones. The Wonderful 101 is the Viewtiful Joe of Bayonetta clones
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# ? Aug 16, 2014 10:10 |
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# ? Aug 18, 2014 03:02 |
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Complaining about N64 games being too dark even though it's just perfect.
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# ? Aug 18, 2014 03:58 |
Hey. Hey Dish. Hey. I watch your LP.
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# ? Aug 18, 2014 06:26 |
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I'm sure that in that mantis queen's simple, yet beautiful, native language she was being a proper boss fight, all going "HARD TO AVOID... AREA ATTACK!" and such. also, long a
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# ? Aug 19, 2014 08:47 |
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Glazius posted:also, long a You let me down, G-man
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# ? Aug 19, 2014 09:56 |
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# ? Apr 26, 2024 16:55 |
funny.computer is still a website, btw
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# ? Aug 21, 2014 04:31 |