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# ? Dec 30, 2016 21:16 |
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# ? Apr 26, 2024 13:38 |
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Well then. What an uplifting and strangely fitting ending.
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# ? Dec 30, 2016 23:27 |
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ZearothK posted:Yes. I decided to write the whole post as a stream of thought of a dying man suffering withdraw, and the format followed. I know it is not to everyone's tastes, but I had a lot of fun writing it and I am a big fan of authors who indulge in this style occasionally. Monkey see, monkey do and all that. That was a really nice bit of writing.
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# ? Jan 4, 2017 13:10 |
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I have to admit I read it a bit as ZearothK calling things to a close because he was tired of doing the Rimworld part of the LP. Or just tired of doing the LP in general.
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# ? Jan 4, 2017 17:21 |
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Good thread. I mean, if it's ending. Still a good thread even if it isn't ending, but not in quite the same meaning.
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# ? Jan 4, 2017 18:51 |
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PurpleXVI posted:I have to admit I read it a bit as ZearothK calling things to a close because he was tired of doing the Rimworld part of the LP. Or just tired of doing the LP in general. I imagine if he had got off the planet it would have been different, but Randy's gonna random
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# ? Jan 4, 2017 19:56 |
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PurpleXVI posted:I have to admit I read it a bit as ZearothK calling things to a close because he was tired of doing the Rimworld part of the LP. Or just tired of doing the LP in general. Well, technically the LP ended with V2 (or when Stellaris turned out to be a flop), this is just me fooling around. There were a few factors, I lost some steam on doing it because of the time between updates (due to a grueling end of semester and going on to travel shortly afterwards), this last update was also rushed, since I was doing it in an interval in the middle of my trip and RimWorld had a major update (amongst other things it added the ability to maintain multiple colonies, the ability to travel, migrate and to raid other communities, plus an "Oregon Trail" victory condition where you travel across the planet to reach escape; also, a lot of new cool mods emerged) which was save incompatible, and I wanted to complete the save before any of the major mods I was using updated and made it unusable, ergo, rocks fall, everyone dies. A proper 2016 capstone. Though to be fair what actually killed us was the fact that raid size is proportional to the colony's wealth, and I spent a lot of time upgrading other things (another geothermal reactor, working hydroponics bay, personal computers, a larger workforce etc) without also improving defenses, so we ended up overwhelmed by the medieval raiders when Randy Random decided it was time to bleed.
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# ? Jan 10, 2017 12:44 |
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ZearothK posted:Well, technically the LP ended with V2 (or when Stellaris turned out to be a flop), this is just me fooling around. Do you mean that the Stellaris LP part turned out to be a flop, or is the game just not good?
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# ? Jan 10, 2017 14:35 |
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Tevery Best posted:Do you mean that the Stellaris LP part turned out to be a flop, or is the game just not good? I can't speak for ZearothK, but IMO it started out as a pretty mediocre game. However, like all Paradox games, it has improved greatly with time, and by the looks of it the update that's currently in the works is a major overhaul to some of the systems I disliked most so it's finally getting to the point where you can slap the "good" label on it. Definitely within another few months/updates it'll get where it needs to be. That's generally just the rule of thumb with Paradox games, they don't really meet their potential until like a year after release. Crazycryodude fucked around with this message at 14:49 on Jan 10, 2017 |
# ? Jan 10, 2017 14:46 |
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Tevery Best posted:Do you mean that the Stellaris LP part turned out to be a flop, or is the game just not good? I didn't like Stellaris, to me it feels like a 4X where only the exploration part is any good, and that's more because Paradox has a pretty good writing team for events and it is gorgeous to look at; the exterminate, expand and exploit parts of the gameplay are all lacking in major ways to me and I was disappointed that the differences between, say, a collectivist worm-people and the human race are less meaningful in gameplay than those from being from different parts of Spain in EU4. Like Crazycryodude said it might turn out to be good in the future, but so far updates haven't done much to elevate it beyond mediocrity.
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# ? Jan 10, 2017 18:40 |
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Realistically they released the game a minimum of 6-8 months (probably a year) too early. Their post release interviews don't produce a very good picture of how efficiently they used their dev time.
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# ? Jan 10, 2017 22:31 |
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ZearothK posted:I didn't like Stellaris, to me it feels like a 4X where only the exploration part is any good, and that's more because Paradox has a pretty good writing team for events and it is gorgeous to look at; the exterminate, expand and exploit parts of the gameplay are all lacking in major ways to me and I was disappointed that the differences between, say, a collectivist worm-people and the human race are less meaningful in gameplay than those from being from different parts of Spain in EU4. This is a really good way to sum it up, yeah. My hivemind xenofungus that reproduces by infecting preexisting life, my Not!Ferengi Space Libertarians who care about profit more than anything, and baseline humans all play exactly the same with a few percentage modifiers to growth or ethics divergence or whatever. There's no real soul to it, no way that millions of years of biological and societal evolution before reaching space affects gameplay. It just sort of assumes that every form of intelligent life thinks and acts basically like a human except they reproduce 20% faster or are better at research or whatever. Nothing game changing. Crazycryodude fucked around with this message at 15:56 on Jan 11, 2017 |
# ? Jan 11, 2017 15:54 |
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# ? Apr 26, 2024 13:38 |
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Endless Space 2 is doing pretty great for game play diversity so far. They are now at 5 factions, and at least 2 of them play strongly differently (Ship-bound Vodyani and always war cravers), while the other 3 races are more normal but still have some fairly neat mechanics. E: You could kind of do the Hansa as the Lumeris, who are basically Mafia like space traders, but they dont happen to look very human. Mightypeon fucked around with this message at 21:33 on Jan 11, 2017 |
# ? Jan 11, 2017 21:26 |