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They found it decades ago, sitting there beneath the trees. Cold and metal it stood, monolithic in the amber leaves of autumn. The Temple had formed from thin air, and through its doors they found chambers filled with the strange machines of old worlds. But the greatest of was The Vortex, a swirling pool of energy powering the structure and giving life to the Numenera within. They came to worship it, calling themselves The Monastic Order of Narthex, and their numbers grew many. But that was years ago and even the elders will tell you they're just a footnote of the past. And then she came. Yellow robes torn and tattered, stumbling into town and pleading for help. She spoke of her escape from captors and her still trapped brother. He was being kept in a temple, she said, where strange people worshiped a great vortex swirling with the energy of worlds past. --- Info Despite Numenera's release, there's almost no games being run on the forum for it. It's a breathtaking setting, so I've decided to change that and run my own. This will follow a modified version of Vortex, an adventure used to show the game off at GenCon 2013. I've never GM'ed Numenera before, but hopefully we'll all get into the groove of things quickly enough! I'm looking for 4-5 players, first tier. Recruitment will be closed in one week's time, Sunday November 17th. (If you don't have the Numenera corebook, or just have questions to ask, just post in this thread or PM me and I'll help you out. Alternatively you can check out the Numenera thread in TradGames for additional help.
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# ? Nov 10, 2013 22:33 |
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# ? Apr 19, 2024 00:27 |
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Yes! If it's ok, I'll repost my character from the other recruit thread. Let me know if there're any glaring problems, as I've no idea what might constitute a bad combination.pre:I am a Tough Glaive who Masters Defense. Bardakos the Quiet is a mountain of a man, and one who is always ready to stand between his charge and the many dangers of the Ninth World. Though he only speaks of his past reluctantly, and only then in small pieces, a few common points seemed to come up: a merchant of the city of Norou once employed him, but through the machinations of another (of whom Bardakos will not even speak the name) he was dismissed in shame. It is unknown how long ago this was, for Bardakos rarely removes his helmet. His body, however, suggests a long life of conflict and battle. Now Bardakos has found another employer, and it remains to be seen how his skills fare in this new journey... Links/Connections: - You were the personal guard of a wealthy merchant who accused you of theft. You left her service in disgrace. (Glaive) - You’re acting as a bodyguard for one of the other PCs. (Tough) - Pick one other PC. This character protected you from harm recently, and you feel indebted to him for saving your life. (Masters Defense) Tier 1 Effort 1 Pool/Edge Might: 15/1 Speed: 12/0 Mind : 7/0 Skills: Trained -- - Climbing - Might defense actions - Speed defense actions (w/ shield master) Specialized -- Abilities - Practiced in Armor - Practiced with All Weapons - Resilient (+1 Armor) - Healthy (add 1 to points regained in Recovery) - Shield Master (can act as trained in Spd defense, but attacks at +1 difficulty) Fighting Moves - Bash (1 Might) - Thrust (1 Might) Cyphers 2/2 - GM choice - GM choice Oddity 1/1 - GM choice Starting Equipment - Clothing (glaive) - Explorer's Pack (glaive) - Chainmail Hauberk (2 armor) - 1 broadsword, 1 shield (glaive) - 1 shield (masters defense) - 1 rapier (tough) - 1 shield (masters defense) - 5 shins
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# ? Nov 10, 2013 22:46 |
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I expected there'd be an influx of people who don't get into Sarx's game, so reposting's perfectly fine with me! Bardakos is looking good, hope to see more characters soon.
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# ? Nov 10, 2013 22:55 |
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Ok, I've got what I need, mostly. A few things are still pending, but just the 'connections'. I think. I am a Mechanical Jack who fuses flesh and steel. quote:
Elfface fucked around with this message at 21:47 on Mar 10, 2014 |
# ? Nov 10, 2013 23:02 |
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saberwulf posted:I expected there'd be an influx of people who don't get into Sarx's game, so reposting's perfectly fine with me! Bardakos is looking good, hope to see more characters soon.
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# ? Nov 10, 2013 23:13 |
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Alright, I'm interested in this, BUT I am new to PBP games and role playing games in general. So if I should stay out of this I understand. If newbies are welcome, can anyone point me to some resources so I can begin to understand how this works and so I can create a character in the correct manner.
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# ? Nov 10, 2013 23:52 |
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Man, I should make a dude for this. Hmmmmm.
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# ? Nov 11, 2013 01:54 |
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I'll be editing this as I make changes and improvements, this is just getting on the ground floor. Quick question - for The Strange kickstarter, one of the updates (I don't think it's backer only) talks about a new descriptor that The Strange and Numenera can use - Lucky. Can I try that out? Let me know, I'll edit to something else if it's a no-go. * I am a Lucky Jack who Rides the Lightning. * Guess I'm kinda a repairman. Other folk call me a tinker, but hey, I fix things that are broke, and work on non-broke things to keep 'em that way. Fixing a cart, or patching a hole in a roof? I can do that. Fixing a cypher? Tricker. Way tricker, but some times possible. Really, most problems can be fixed, you just gotta look at it in the right way. pre:Links/Connections: - Knowing that lucky people notice and take active advantage of opportunities, you became involved in your first adventure by choice. (Lucky) - You come from a nearby community, but the locals consider the folk of your hometown to be untrustworthy rivals (Jack) - Pick one other PC. This character has been your friend for a long time, and you have learned to bring her along when you ride the lightning. If the character is standing right next to you, you can take her with you when you use the Bolt Rider or Electrical Flight powers. (Normally, neither ability allows you to transport other creatures.). (Ride the Lightning) Tier 1 Effort 1 Pool/Edge Might: 12/0 Speed: 13/1 Mind : 11/0 Luck: 3 Skills: Trained -- - Repairing Flex Skill Specialized -- Abilities - Practiced in Armor (TotT) - Thrust (TotT) - Practiced with Light and Medium Weapons - Flex Skill - Advantage: When you use 1 XP point to reroll a d20 for any roll that affects only you, add +3 to the reroll. - Shock (RtL) - Charge (RtL) Tricks of the Trade (pick 2) Cyphers 2/2 - GM choice - GM choice Oddity 1/1 - GM choice Starting Equipment - Clothing - 1 Weapon - 1 Other Weapon - 1 Light Armor - Explorer's Pack (Jack) - Light Tool Pack (Jack) - Bag of miscellaneous batteries and power cells (RtL) - 8 shins Dedman Walkin fucked around with this message at 23:38 on Nov 11, 2013 |
# ? Nov 11, 2013 03:12 |
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I'll apply too since the other thread seems to be on hiatus. Using the other character that I decided to not use in the other thread.pre:Vance "The Trapper", A clever nano who talks to machines An unassuming man with a perpertual tired look on his face, Vance is an explorer and researcher of sorts. Born with an uncanny knack for the manipulation of the numenera and a clever mind capable of deciphering their workings, he makes a living by using his talents to search the ruins of the past for usable devices. Vance earned his nickname with his tendency to use his environment as a weapon by luring his opponents into positions where he can knock them into environmental hazards or take them out with hijacked heavy machinery. Vance has been working as an assistant for a local numenera merchant, performing mechanic work and doing supply runs, to replenish his reagents and gear, after an incident with a teleportation device in some ruins left him stranded halfway across the world bereft of his possessions. Links/Connections: - From afar, Vance observed that something interesting was going on. (Clever) - Vance knows a local merchant very well. Since he gives them so much business, they offer him discounts and special treatment. (Nano) - _____ seems to have a terrible relationship with machines. (Talks to machines) Tier: 1 Effort: 1 Pool/Edge: - Mgt: 10/0 - Spd: 12/0 - Int: 14/1 Skills: - Numenera, Trained - Machine Affinity, Trained - Lies/Trickery, Trained - Mental Defense, Trained - Identifying/Assessing, Trained Passive Abilities: - Inability: Lore/Knowledge/Understanding - Practiced with light weapons Active Abilities/Esoteries: - Distant Activation (1 Int) - Push (2 Int) - Scan (2 Int) Gear: - A loose grey mechanic's jumpsuit, a long brown cargo vest and a worn brown rain poncho - Wrist crossbow (Dart thrower: Light, 2 Dmg, Long range) - 12 darts - A book about numenera - Bag of small tools Cyphers, 3/3: - ? - ? - ? Oddities: - ? Valuables: - 14 Shins
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# ? Nov 11, 2013 11:01 |
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The setting is really fascinating. I might make a guy for this at some point this week.
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# ? Nov 11, 2013 15:29 |
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Elfface posted:The other thread has been on hold for a bit. I'll need a hand with creation as I don't have the book, so far I just have a concept and backstory, and the first sentence. Sure thing. Just post your email in the thread and I'll help you out with it. Motley posted:Alright, I'm interested in this, BUT I am new to PBP games and role playing games in general. So if I should stay out of this I understand. If newbies are welcome, can anyone point me to some resources so I can begin to understand how this works and so I can create a character in the correct manner. Well you can purchase the player's guide for $8 here, or post your email and I'll help you out. Dedman Walkin posted:Quick question - for The Strange kickstarter, one of the updates (I don't think it's backer only) talks about a new descriptor that The Strange and Numenera can use - Lucky. Can I try that out? Let me know, I'll edit to something else if it's a no-go. It's perfectly fine with me. Though remember that it's extra work on your part with an additional pool. Okasvi posted:Also, If it matters, I might be partially spoiled in regards to the adventure depending on how modified it is, since I've partially watched the numenera LP in this thread. Though I'll ofcourse try to avoid metagaming if I get in. Don't worry about it— That doesn't disqualify you. Though remember, I'll be watching.
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# ? Nov 11, 2013 20:44 |
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I am an interested player who is spoilt for choice...
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# ? Nov 11, 2013 21:22 |
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Works for me, I'm james416.jp at gmail.com And thanks for the help, I've got most of the stuff sorted. I just need a little help with my Cybernetic abilities. No idea if the Minor ability is balanced, and the Major is missing some numbers, since I'm not sure what to plug in. Any suggestions? Elfface fucked around with this message at 10:53 on Nov 12, 2013 |
# ? Nov 11, 2013 21:44 |
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I don't have the book for this but it looks pretty interesting.I have some ideas for a character(Butler bot stuck outta time), whilst i normally play mostly dungeon crawls and combat heavy games this would be an interesting change of pace. my e-mail is azmilion@gmail.com my skype is azmilion.
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# ? Nov 12, 2013 15:35 |
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I am a CHARMING GLAIVE who MURDERS, I think. Dude on the way soon.
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# ? Nov 12, 2013 18:47 |
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Elfface posted:Any suggestions? The minor's fine. I like the idea of the scavenging on the major, so here's a suggestion. Cut out the recovery aspect of it and it should be fine. This could tie into advancing tiers, as the suit would probably deem itself ready for upgrade at some point in time, and do freaky poo poo where it tears up Numenera and rebuilds the suit. AzMiLion posted:I don't have the book for this but it looks pretty interesting. Sending an email out now. Winson_Paine posted:I am a CHARMING GLAIVE who MURDERS, I think. Dude on the way soon. Can't wait to see it! You make pretty awesome characters. So far we're getting some great entries! Might have to close recruitment early if it keeps up.
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# ? Nov 12, 2013 19:40 |
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Ok, edited and sorted. I guess I've still got those connections with other people to do, but since I don't know who the other people will be yet...
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# ? Nov 12, 2013 19:59 |
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If there are any major fuckups in here please do tell. This is the Logo and text on the back of his jumpsuit, the striped through bits are scraped and damage, apparently done by Custo himself quote:I am a Mechanical nano who Works Miracles. AzMiLion fucked around with this message at 17:48 on Jan 20, 2014 |
# ? Nov 12, 2013 21:30 |
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Never played Numenera before, but I own the core books and it's about time I gave it a whirl, so here goes.pre:I am a Rugged Jack who Carries A Quiver. Hyndr Baumen I practically grew up in the wild. My first memories are from my dad moving us up one trail, down the other, onto that old road and off through the bushes. I don't even remember my ma. Always wondered what had my da so keen on travelling so much. Wanderlust? Fear? Guess I'll never know, he was real tight-lipped about the past. Clever, though. I learned from one of the best, and now I'm one the best drat guides they've got around these parts. Can't quite seem to stay put in one place, either. Guess it's just in the blood. Links/Connections 1) Keep on learning, keep on living. It's what my da always said. At least until he up and vanished one day. (Jack) 2) drat fools are getting themselves in trouble; can't let 'em go it alone. (Rugged) 3) --- gave me this fine bow. I've called him a friend since. (Secretly pick a second PC. When you miss with a bow and the GM rules that you struck someone other than your target, you hit the second character, if possible.) (Archer) Tier 1 Effort 1 Pool/Edge Might 11 0 Speed 14 1 Intellect 11 0 Skills: -I am trained in all tasks involving climbing, jumping, running, and swimming. -I am trained in all tasks involving training, riding, or placating natural animals. -I am trained in all tasks involving identifying or using natural plants. -I am trained in Sneaking. -I am a Fletcher, trained in making bows and arrows. -Flex Skill Abilities -Practiced with Light and Medium weapons -Practiced in Armor -Pierce -Inability: Charm/persuasion/etiquette/deception. -Archer Cyphers 2/2 -Chosen by GM -Chosen by GM Oddity 1/2 -Chosen by GM. Equipment -Clothing (Scavenged gear) -Broadsword (medium) -A well-worn crossbow (medium) -A well-made bow and two dozen arrows (medium) -Skinning knife (light) -Light armor (Hides and Furs) -An explorer’s pack -50 feet (15 m) of rope -Two days’ worth of rations -Pack of light tools -8 shins
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# ? Nov 13, 2013 00:00 |
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Where is the starting gear listed? I cant find it to save my life.
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# ? Nov 13, 2013 21:26 |
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Winson_Paine posted:Where is the starting gear listed? I cant find it to save my life. Somewhere under the various descriptors. A Charming Glaive who Murders would have: - Additional Equipment: You’ve managed to talk your way into some decent discounts and bonuses in recent weeks. As a result, you have 10 extra shins jangling in your pocket. (from Charming) -Starting Equipment: You start with clothing, two weapons (or one weapon and a shield), light or medium armor, an explorer’s pack, two cyphers (chosen for you by the GM), one oddity (chosen for you by the GM), and 5 shins (coins). If you start with a ranged weapon that requires ammunition (arrows, for example), you start with 12 of that type of ammunition. Before selecting your weapons, armor, and other gear, you might want to wait until after. (From 'first-tier' Glaive) -Additional Equipment: You start with a disguise kit and three doses of a level 2 blade poison that inflicts 5 points of damage. (From Murders)
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# ? Nov 13, 2013 21:37 |
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I've never done tried a PbP before, so I fully understand if you're wanting people with more experience than this, but I thought I'd make up a character anyway and we can see what happens. I can always use it for something else later! Obviously, feel free to point out anything you think needs changing.pre:Narot - A doomed nano who commands mental powers Credit to the person who originally drew this and to google image search for finding it! Narot grew up alone. Not by choice, but by necessity. It wasn't going to be like that, his family wasn't rich, but they weren't hurting for shins either. Pillars of the community. A perfectly normal life awaited him; an arranged marriage, stability. But then came that day. That incident, out hunting, the constant black void in his mind he cannot reach no matter how hard he tries, made him less than invisible. Everyone, even his family, ignored him totally. Even the throwing of a stone against one of them would not illicit response. The newfound ability to hear the whispering in other peoples heads wasn't much of a consolation prize. An outcast, he fled, and so he has existed ever since, drifting from one place to another. Since the day of his leaving his live has been nothing but a series of misfortunes and betrayals. He believes he is hated by the universe itself and it is true that whatever he builds inevitably collapses hurting all those around him. So he travels alone protected only by armour of pure cynicism. With few friends and fewer ties, he has been reduced to moving along the trade routes of the Steadfast, stealing or doing odd jobs for what's needed to survive. Origin of special powers: Unknown (GM can secretly roll again and keep the result hidden) Connections: While travelling alone you saved the life of a powerful abhuman brute from a mob of normal humans. Although unwilling to accompany you on your journey, he remains indebted to you. Despite attempting to avoid becoming involved, fate conspired to draw you into the events. X is particularly mentally attuned to you, while in close proximity you are always in telepathic contact and they are immune to your psychic bursts. Tier: 1 Effort: 1 Pool/Edge: - Might: 8/0 - Speed: 12/0 - Intellect: 16(17)/1 Skills: - Numenera use and theory, Trained - Perception related tasks, Trained - Speed defence actions, Trained - Resisting effects that rely on psychological shock, Trained - Practiced with light weapons Inability: - Doomed - Every other time the GM uses GM intrusion on your character, you cannot refuse it and do not get an XP for it (you still get an XP to award to another player). The universe is a cold, uncaring place, and your efforts are futile at best. Esoteries: - Onslaught - Scan - Telepathy Gear: - A hooded warm black traveller's cloak that covers the entirety of his body, a grey bandana used to hold his mind gem against his forehead, a shabby brown buttonless shirt, undyed cotton trousers and leather boots - Buzzer + 5 ammo - A book about the numenera - A gem that when worn on the head gives +1 to the intellect pool, but if lost gives -5 to the same pool - Three cyphers - GM's discretion - An oddity - GM's discretion Valuables: - 4 Shins CottonWolf fucked around with this message at 13:54 on Nov 16, 2013 |
# ? Nov 14, 2013 00:39 |
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I am tempted to make something, likely a glaive. But one of my ideas seems like it could be a bad idea, not only does its ability only come in to effect like 5 days a month but also makes it liable to attack all but one of his allies.
Ryuujin fucked around with this message at 01:59 on Nov 14, 2013 |
# ? Nov 14, 2013 01:57 |
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Ryuujin posted:I am tempted to make something, likely a glaive. But one of my ideas seems like it could be a bad idea, not only does its ability only come in to effect like 5 days a month but also makes it liable to attack all but one of his allies. Yeah, Howls At the Moon is kind of weird. I'm totally cool with home-brewing stuff however, so if you still want to use it just change the mechanic (hulk mode, button-activated temporal swap out, etc.) and most likely I'll be cool with what you come up with.
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# ? Nov 14, 2013 08:33 |
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Oh, how does this work? Is it not just the first 5 people?
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# ? Nov 14, 2013 09:51 |
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CottonWolf posted:Oh, how does this work? Is it not just the first 5 people? People usually keep posting characters and the GM makes his picks after a while. Good luck!
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# ? Nov 14, 2013 10:21 |
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Megazver posted:People usually keep posting characters and the GM makes his picks after a while. Good luck! Ah, okay. Please don't discount my character then. I'll just wait and see what happens.
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# ? Nov 14, 2013 12:35 |
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saberwulf, I updated my sheet abit but have a question, as far as i can tell i get the knowledge about the numera skill twice. Can we change that out for something?(gear/other ability/whatever) I also worked on his background and disability a bit since i wasn't entirely happy about it.
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# ? Nov 14, 2013 18:17 |
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If you get trained in a skill twice it upgrades to specialized. Saberwulf I am not sure how one would go about changing the Howl at the Moon focus. It is designed such that it starts out uncontrolled being usable only for 1 hour a night for 5 nights. Then later levels add the option to make a check to change on purpose, reducing the difficulty of the roll to change and eventually no longer needing to roll to change. If it was reworked to be at will or something then half or more of the later tier abilities would need to be reworked. That said I might just switch from Howl and the Moon to Rages.
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# ? Nov 14, 2013 19:53 |
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Updated Custo, again.
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# ? Nov 15, 2013 00:14 |
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Ryuujin posted:If you get trained in a skill twice it upgrades to specialized. Well Vortex only carries players through to the second Tier. But I totally understand and I'm cool with anything. Remember that I'm always available for PM and email as well if you ever want to break things down and re-work them.
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# ? Nov 15, 2013 03:56 |
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I did change to doomed, so I updated my character sheet up there.
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# ? Nov 16, 2013 13:58 |
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I have a spare moment, so I'll just push the time up. Signups are closed! If you have an incomplete sheet or have not made one already, please do so by 9:00 PM EST tomorrow or I will not accept your application. I'll post who got in and then post the play thread that night or Tuesday morning, depending on my schedule.
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# ? Nov 18, 2013 02:47 |
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--RESULTS-- Bardakos, Tough Glaive who Masters Defense - Friar John Custo, Mechanical Nano who Works Miracles - AzMiLion Nara, Mechanical Jack who Fuses Flesh and Steel - Elfface Narot, Doomed Nano who Commands Mental Powers - CottonWolf Vance, Clever Nano who Talks to Machines - Okavsi ---- I'll tell you, this was some of the hardest choices I've made since Dungeon Attack! Thank you all for the wonderful applications, and sorry if you didn't get in. For those who did, the play thread will be posted tomorrow.
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# ? Nov 19, 2013 04:51 |
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Awesome. How do you want us to do the intra-party background stuff?
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# ? Nov 19, 2013 06:38 |
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Cool. Thanks! Also, as well as intra-party connections, what's going to happen with oddities and cyphers? Will you just stick our allocations in the opening post of the play thread?
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# ? Nov 19, 2013 12:07 |
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Awesome! Looking forward to this, lot's of busy fornthe next weeks but daily posting will happen, there might be a phonepost every now and then but i'll keep up with the thread. Custo was a silly idea on my end that ended up turning into something better than the original concept. As for the inter-party stuff, do we work that out amongst ourselves? I have a couple of ideas as to whom could think custo is supernatural.
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# ? Nov 19, 2013 17:21 |
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Thanks for the pick! I'm not sure what all the connections are to pick mine, but I'm ok with being inserted in to ones that imply I've done things, like bodyguard/protectee or old friends or whatever.
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# ? Nov 19, 2013 17:25 |
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Elfface posted:I'm not sure what all the connections are to pick mine, but I'm ok with being inserted in to ones that imply I've done things, like bodyguard/protectee or old friends or whatever. I pm'd you the connection options for your character.
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# ? Nov 19, 2013 19:28 |
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# ? Apr 19, 2024 00:27 |
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Ah, thanks very much! Ok, my three connections are: Jack: My older sister is a skilled nano, and though I was not able to follow in her path, the numenera are not unknown to me. Nara's sister, Aris, is a little older than her and more studied in the stranger aspects of the numenera. After her injury, it was from Aris that Nara learned of possible numenera healing, and ultimately led to her fusion with machine. Mechanincal: I need money to fund my studies. Before adventuring, Nara was a tinker and mechanic, fixing anything from water pumps to numenera vehicles. She still does this, but her new abilities give plenty of opportunities for upgrades. Opportunities that need money and raw materials. Fuses Flesh and Steel: Vance knows secret commands, capable of many things, such as shutting Nara down for ten minutes. No matter how many mirrors you set up, there are some tasks a cyborg just can't do on her own. Mostly brain/programming issues, or the circuits that connect to it. Nara has previously had Vance help her with this, as he Talks To Machines, which has led to him learning some command words. The final section is assuming Okavsi is OK with it too, but I thought it fitted well. Either that or select Custo, saying they have some components in common.
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# ? Nov 19, 2013 20:04 |