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habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.


What is Football Manager?

Football Manager is similar to a Paradox game in many ways. Imagine Crusader Kings 2 as a sports simulation.

That's what it's like. What is it?

Football Manager by Sports Interactive is perhaps the most addictive set of spreadsheets in the history of computing. It's also referring to soccer, not American football. As much fun as forcing my players to go back into the fray with a concussion would be, that game doesn't exist yet.

Unlike most sports games, where you take control of either a complete team or an individual player and most of the action occurs in a slickly produced game engine, Football Manager leaves you standing on the sideline shouting at the PS1 quality polygons representing your players to switch tactics while they run around bulging the auld onion bag.

Your job is to run the team. That means scouting players, negotiating contracts with them, negotiating transfers for players you want if they're already under contract with another team, designing your teams tactics and setting training schedules, hiring coaching staff, trainers, and scouts, and giving press conferences where you intimate to the press that you think your upcoming opponents have a better chance of being struck by lightning than beating you.

Most importantly, you don't need to know that much about soccer to start playing, beyond a basic knowledge of how soccer positions work.

What's a Lower League Manager?

Lower League Manager is a way of playing Football Manager where you don't start off as one of the worldbeating megabastard clubs such as Barcelona or Manchester United. You don't even start off in the top division. Or the second division. Instead, you take some team languishing in the bottom rungs of professional soccer, and raise them through the ranks and to glory. In my FM 2013 game I took bottom rung strivers FC Halifax from what was then the Blue Square Bet North league all the way to Premier League glory, two FA Cups, and a Champion's League title. This game will be doing likewise for a very special club.

None of that last paragraph made sense to me except the term megabastard.

Unlike pro sports in America, membership of the top leagues in Europe change each year by a process called relegation. For example, in the English Premier League the bottom 3 of the 20 team league are kicked out of and forced to play the next season in the Championship (yeah, the English have kind of weird naming conventions for their league. League Two, for example, is actually the 4th division in English Soccer, behind the Premier League, the Championship, and League One). Meanwhile, three teams from the Championship are promoted to the Premier League and the riches it entails. We'll be starting two levels below League Two, in a regional Football Conference league currently sponsored by Skrill, an e-payment company.

On top of playing in a league, there's also Cups to fight for. The most prestigious of these is the FA Cup, where some 758+ teams from Chelsea, Arsenal, and Man U to local pub squads compete for the trophy and a spot in one of the two yearly continental competitions. The League Cup is contested by the 96 teams in the top four divisions, the Football League, and also carries qualification for Europe. We won't have to worry about the League Cup for a while.

Finally, if a team finishes well in the top national league, they play next season in either the Europa League or the Champions League. The Champion's League is the most sought after title in all of professional soccer. It's where the biggest teams and most famous players from every single country in Europe play each other for glory and enough money to satisfy Croesus. Below that is the Europa League, which is vastly less prestigious but still very much worth winning.

Our goal is to have a gigantic pile of hardware laying affront the shattered corpses of the former giants of European Football. The ideal season would be “doing the triple” which entails winning the English Premier League, the FA Cup, and the Champion's League all at once.

So who are we playing as?

Our squadron will be a version of the fictional Tackleford City Football Club from John Allison's excellent webcomic Bad Machinery. As anyone who has read his work before knows, Tackleford is a mid-sized city in Yorkshire with an uncommonly high number of strange occurrences, and an off kilter selection of denizens. This isn't an attempt at fan-fiction, the only characters who appears in both the comic and this tale are extremely minor and shouldn't play much of a role in the game. I expect within a few seasons the connections will be nearly entirely eroded. I chose to create Tackleford FC because, as an American I don't have a local team I could raise to European glory. In past FM titles I've invariably played Lower League Manager because I picked up the game after originally being inspired by journalist Brian Phillips' epic Pro Vercelli LP, which I cannot recommend highly enough. But as much as I enjoyed helping out Luton Town and FC Halifax, I know much less about them than I do a team and town that was created by an English webcomics author. Plus, we'll spend fewer years struggling to rise through the ranks with a billionaire Russian oligarch showering money on the team.

Ok, how are you conjuring a team out of thin air?

Football Manager's publishers enjoy letting their players monkey with the game, and offer a free database editor with the game. Through that you can make changes to every facet of the game. Likewise, they offer a more limited ingame editor which can be used to modify the game as you play. I'll likely be tweaking things along the way to make sure I don't give Tackleford too much of an advantage. Also, considering that that's them in the picture at the top of the post being killed by a falling satellite it's not like I have to go through the laborious process of creating a new squad from whole cloth.

I jumped ahead and you're not running Tackleford. What gives?

Well, you can get fired in this game if you don't perform up to expectations. Tackleford decided my winning promotion the first year wasn't good enough after a mediocre start the next year. We're now at Wrexham, the third oldest professional soccer team in the world, and one of the very oldest Welsh teams period. That sparked a serious rivalry going with big spending Tackleford, for obvious reasons.

Is there Goon participation?

You bet your bippy there is. Wrexham is run by a fan trust. That means I have to come to you, the readers, when I want to ask for things like upgrades to our training facilities or more staff I have to request them from the board, which votes on it, and you guys set our wage budgets. I also have to negotiate my contract with you whenever it's up. Goons are also selected to be directors and elected to become president of the club, although that's honorary rather than having any real effect on gameplay. Lastly, there's a yearly prediction contest where the winner gets to impact the game world, over the years Goons have turned Scotland into a legitimate power in world soccer.

This is great, but I could use more spreadsheets.

You're in luck! I've started keeping my club management spreadsheet in a google doc. There you'll see a whole host of data about all the players and coaches at the club.

Now onwards! To victory and vengeance!

Volume One: An American Coach in Yorkshire
July 16, 2013-May 11, 2014
Chapters
Chapter the First: A day that will live in infamy.
Chapter the Second: Wherein I realize that we have to play a game far sooner than I expected.
Chapter the Third: Shut up and take my money!
Chapter the Fourth: Slouching towards Bethlehem to be born.
Interlude: Meet the Lads! Your 2013-2014 Tackleford City FC Facebook!
Chapter the Fifth: Undefeated!
Chapter the Sixth: Where are the superstars you promised us?
Chapter the Seventh: Trouble in paradise.
Chapter the Eighth: Slip and slide.
Interlude: Midwinter Night's Dream.
Chapter the Ninth: All day err' day.
Chapter the Tenth: The ides of March.
Chapter the Eleventh: Bring me the diamonds in the rough.
Chapter the Twelfth: Fledglings have to fly or die.

Volume Two: The Tackleford Schism
May 12, 2014-May 31, 2015
Chapters
Chapter the First: The close season.
Chapter the Second: We are the Washington Generals.
Chapter the Third: Second verse, same as the first.
Chapter the Fourth: Finding new ways to fail.
Chapter the Fifth: Unemployed in Greenland.
Interlude: Wales is OK!
Chapter the Sixth: Enter the dragon.
Chapter the Seventh: Live from the Racecourse Grounds, it's the FA Cup on ITV.
Chapter the Eighth: A rough trail roughly traveled.
Chapter the Ninth: Filling holes.
Chapter the Tenth: On the fringes of contention.
Chapter the Eleventh: The thing I love about youth intake players is that I keep getting older...
Chapter the Twelfth: The final five.
Chapter the Thirteenth: The first crucible.
Appendix: The Year in Football/Futbol/Fußball/Calcio/Soccer, 2014-2015

Volume Three: Consolidation
May 31, 2015-June 9, 2016
Chapters
Prologue: Team makeover party!
Chapter the First: The gang goes to summer camp.
Chapter the Second: Mammalian dive reflex.
Chapter the Third: Autumnal chills.
Minilude: The 4-5-1 Counter
Chapter the Fourth: From the bottom up.
Chapter the Fifth: Hair of the dog.
Interlude: Deadweight losses.
Chapter the Sixth: New Year's resolutions.
Chapter the Seventh: Treading water.
Chapter the Eighth: Meet the new boss, same as the old boss.
Minilude: Depth Charts and Statistics.
Chapter the Ninth: Midtable dreams.
Chapter the Tenth: No rest for the wicked.

Volume Four: Raised Expectations
June 9, 2016-May 1, 2017
Chapters
Prologue: Out with the old, in with the new.
Chapter the First: I know what you did last summer.
Chapter the Second: Putting the right foot forward.
Chapter the Third: One step forward, two steps back.
Chapter the Fourth: Put up or shut up.
Chapter the Fifth: On the march to Wembley.
Chapter the Sixth: We will Bury you.
Chapter the Seventh: Post-Christmas cheer.
Chapter the Eighth: The trip to the Tyne.
Chapter the Ninth: Wembley or bust.
Chapter the Tenth: Flashing the cash.
Chapter the Eleventh: Johnstone's Paint Trophy Final Live Blog!
Chapter the Twelfth: Titletown, UK
Cyfrinachol Wrecsam: Ystadegau Tîm a Rhagolygon, yn ôl-weithredol 2016-2017

Volume Five: Double or Nothing
May 1, 2017-June 9, 2018
Chapters
Prologue: Before the afterglow fades.
Chapter the First: A fullback, my kingdom for a fullback.
Chapter the Second: A brief reminder that we are still minnows.
Chapter the Third: The zebra shows his stripes.
Chapter the Fourth: Form following function.
Chapter the Fifth: Wherein I get frustrated with international call-ups.
Chapter the Sixth: A very Wrexham Christmas.
Interlude: Firing on all cylinders.
Chapter the Seventh: Swooping isn't all bad.
Chapter the Eighth: The unstoppable force.
Chapter the Ninth: Daedalus is our daddy.
Chapter the Tenth: Down to the wire.
Interlude: The Dragon's Lair Podcast
Epilogue: The price of doing business.
Appendix: The Year in Football/Futbol/Fußball/Calcio/Soccer, 2017-2018

Volume Six: A Meteoric Rise
June 9, 2018-June 9, 2019
Chapters
Prologue: Everyone wants our players.
Chapter the First: Testing our mettle.
Chapter the Second: Stumbling out of the gate.
Chapter the Third: Wherein I have to pull us out of a tailspin.
Chapter the Fourth: Giving as good as we get.
Chapter the Fifth: The mysterious Mateo Mujkic.
Interlude: Why do they rock so hard?
Chapter the Sixth: The other shoe refuses to drop.
Chapter the Seventh: Kicking in Opportunity's door.
Chapter the Eighth: Spring Breakers, the unrated international call-up edition.
Chapter the Ninth: The Gauntlet, part 1
Chapter the Tenth: The Gauntlet, part 2
Interlude: The God-King in Wales Speaks
Epilogue: The calm before the storm.
Appendix: The Year in Football/Futbol/Fußball/Calcio/Soccer, 2018-2019

Volume Seven: The Show
June 9, 2019-June 9, 2020
Chapters
Prologue: Panning for gold.
Chapter the First: Old faces, new circumstances.
Chapter the Second: Welcome to the show, meat.
Chapter the Third: If we live, we live to tread on kings.
Chapter the Fourth: Draws are boring.
Interlude: The Election, 2019-2020
Chapter the Fifth: Soar you mighty Dragons.
Chapter the Sixth: Dream an impossible dream.
Chapter the Seventh: Leap year.
Chapter the Eighth: In like a lion.
Chapter the Ninth: End of the line.
Interlude: Profits and losses
Epilogue: Eripio ex Nihilo
Appendix: The Year in Football/Futbol/Fußball/Calcio/Soccer, 2019-2020

Volume Eight: Youthful Exuberance
June 9, 2020-June 30, 2021
Chapters
Prologue: The gang goes to Europe.
Chapter the First: The start of something special?
Chapter the Second: Proteges and prodigies.
Chapter the Third: Dragons Down Under.
Chapter the Fourth: Goals galore.
Chapter the Fifth: Tempered and quenched.
Interlude: The Youngbloods.
Chapter the Sixth: In which I'm reminded that we're not yet considered among the elite.
Chapter the Seventh: Green eggs and West Ham.
Chapter the Eighth: There's always someone better.
Fan Trust Interlude: The Ballad of Rocky Bastable, by SnafuAl.
Chapter the Ninth: The edge of glory.
Chapter the Tenth: Grab the brass ring.
Fan Trust Interlude: Yuri Kropotkin? I heard you were dead! by Zeroisanumber.
Epilogue: Make it rain.
Appendix: The Year in Football/Futbol/Fußball/Calcio/Soccer, 2020-2021

Volume Nine: Continental Drift
July 1, 2021-June 9, 2022
Chapters
Prologue: You're dead to me, Sunil Gulati.
Chapter the First: Fixture congestion.
Chapter the Second: Late escapes and near misses.
Chapter the Third: Power outage.
Chapter the Fourth: Game in hand.
Chapter the Fifth: Wherein I fervently pray for our ultras to glass multiple referees.
Chapter the Sixth: I'll be home for Christmas.
Chapter the Seventh: In the fifth minute of three minutes of stoppage time.
Chapter the Eighth: Discipline and punish.
Chapter the Ninth: ♪How much is that kid in the window?♫
Chapter the Tenth: Lament for a lost season.
Chapter the Eleventh: Progress marches on.
Epilogue: Home grown youth at rock bottom prices.
Appendix: The Year in Football/Futbol/Fußball/Calcio/Soccer, 2021-2022

Volume Ten: Two Hats
June 9, 2022-June 9, 2023
Chapters
Prologue: Depth charged.
Chapter the First: Who needs free time anyways?
Chapter the Second: "Has The God-King Bitten Off More Than He Can Chew?"
Chapter the Third: Reversion to the mean.
Chapter the Fourth: Oh-fer-two.
Chapter the Fifth: A rookie mistake.
Chapter the Sixth: Getting our second wind.
Interlude: GQ: The New Face of Football.
Chapter the Seventh: Wheeling and dealing.
Chapter the Eighth: Chasing what can't be caught.
Chapter the Ninth: I can see the finish line.
Chapter the Tenth: April Fools.
Chapter the Eleventh: Butterflies of the stomach.
Chapter the Twelfth: The Champions League final.
Epilogue: I'm like a bulldozer, with a wrecking ball attached.
Appendix: The Year in Football/Futbol/Fußball/Calcio/Soccer, 2022-2023

Volume Eleven: We're the Champs.
June 9, 2023-June 8, 2024
Chapters
Prologue: Dos a Cero.
Chapter the First: Our nation turns its lonely eyes to you, Rocky Bastable.
Chapter the Second: Don't make a deal just to make a deal.
Chapter the Third: The Welsh steamroller.
Chapter the Fourth: Put an asterisk on the whole shebang.
Chapter the Fifth: The Disgrace of Kazan.
Interlude: The Election, Round One
Chapter the Sixth: World Champions, sort of.
Interlude: The Election, Round Two
Chapter the Seventh: The megabastard cometh.
Chapter the Eighth: A game in hand is not worth two in the bush.
Chapter the Ninth: Fire and brimstone.
Chapter the Tenth: Player three has entered the game.
Chapter the Eleventh: The immolation of Stoke.
Epilogue: The rain in Spain falls mainly on Chicago.
Appendix: The Year in Football/Futbol/Fußball/Calcio/Soccer, 2023-2024

Volume Twelve: Running with the Devils
June 8, 2024-June 14, 2025
Chapters
Prologue: A quiet window.
Chapter the First: Citius. Altius. Fortius.
Chapter the Second: The “no f$&#ing way” game.
Chapter the Third: The irrepressible Thiago.
Chapter the Fourth: Wherein Basel looks our gift horse in the mouth.
Interlude: Our constellation of stars.
Chapter the Fifth: Return of The Special One.
Chapter the Sixth: Bombardment.
Interlude: Unparking the bus.
Chapter the Seventh: Objects in the mirror are closer than they appear.
Chapter the Eighth: Wild oats.
Chapter the Ninth: Neck and neck.
Chapter the Tenth: Counterrevolution.
Epilogue: Empty honors.
Appendix: The Year in Football/Futbol/Fußball/Calcio/Soccer, 2024-2025

Volume Thirteen: Treblemakers
June 14, 2025-June 10, 2026
Chapters
Prologue: Dry run.
Chapter the First: Bringing our B game.
Interlude: The Red Dragon's Interdimensional Preseason Tour!
Chapter the Second: I need a vacation from my summer vacation.
Chapter the Third: The consequences of sloth.
Chapter the Fourth: Howard Webb must die.
Chapter the Fifth: The Group of death mild discomfort.
Chapter the Sixth: Presenting Vivace, a fragrance by Thiago.
Interlude: Deadspin.com Presents: What you need to know about the World Cup
Chapter the Seventh: New year, old faces.
Chapter the Eighth: Burn them all.
Chapter the Ninth: A rolling stone gathers no moss.
Chapter the Tenth: Triple threat.
Chapter the Eleventh: Restoration.
Chapter the Twelfth: All about that trebel.
Epilogue: Taken 4, Taken Again.
Appendix: The Year in Football/Futbol/Fußball/Calcio/Soccer, 2025-2026

Volume Fourteen: Wire to Wire
June 11, 2026-May 29, 2027
Chapters
Prologue: The rocket's red glare.
Minilude:Copa Mundial/Weltmeisterschaft finalist spotlight.
Chapter the First: Downshifting.
Chapter the Second: "And they're off!"
Chapter the Third: Fresh meat.
Chapter the Fourth: I hate Extra Time.
Chapter the Fifth: Ten year reunion.
Chapter the Sixth: Quick hits.
Chapter the Seventh: We need a bigger trophy cabinet.
Interlude: The Dragonz Lair Radio Hour on BBC Radio Wales.
Chapter the Eighth: Golden Ball.
Chapter the Ninth: It comes down to who wants it more.
Chapter the Tenth: A bad draw, a bad day.
Chapter the Eleventh: Dr. Meteor and Mr. Mujkic
Chapter the Twelfth: Stumbling across the finish line.
Chapter the Thirteenth: Bon voyage, Bruno Santos.
Epilogue: Live from the San Siro in Milan, it's the Champions League Final MBM by the Guardian.
Appendix: The Year in Football/Futbol/Fußball/Calcio/Soccer, 2026-2027

Volume Fifteen: Re-inverting the Pyramid
May 29, 2027-June 8, 2028
Chapters
Prologue: Always Be Transfering.
Chapter the First: What is old shall be made new.
Chapter the Second: That damned glass mansion again.
Chapter the Third: Red SwinglineTM stapler.
Chapter the Fourth: Spreadsheet Manager Gaiden.
Chapter the Fifth: Of Mice and Men and Zombies.
Chapter the Sixth: An expensive victory.
Chapter the Seventh: Buy something, will ya?
Chapter the Eighth: Bombs away!
Chapter the Ninth: The trainer's bench is overcrowded.
Chapter the Tenth: At the doorstep of immortality.
Chapter the Eleventh: A press conference with the greatest coach in the world.
Chapter the Twelfth: You can never go home again.
Chapter the Thirteenth: My name is Ozymandias, King of Kings.
Epilogue: He wept, for there were no more worlds to conquer.
Appendix: The Year in Football/Futbol/Fußball/Calcio/Soccer, 2027-2028

The Wrexham Almanac
Player Appendix
Record Appendix

Volume Sixteen: Time Flies When You're Having Fun
May 29, 2028-August 15, 2030
Chapter the First: Golden goal.
Chapter the Second: Big fish in a little pond.
Chapter the Third: The Hex, Part 1.
Interlude: The Year in Football/Futbol/Fußball/Calcio/Soccer, 2028-2029.
Chapter the Fourth: More Jekyll than Hyde.
Chapter the Fifth: The B Team.
Chapter the Sixth: The Hex, Part 2.
Chapter the Seventh: All the ducks in a row.
Interlude Part 1: The Year in Football/Futbol/Fußball/Calcio/Soccer, 2029-2030.
Interlude Part 2: Meet Your US Mutant Ninja Turtles.
Chapter the Eighth: Born on the Fourth of July.

The Trophy Case


Tackleford



2013-2014 Skrill North Champions



Wrexham



2014-2015 Skrill Premier Promotion Playoff Winners



2016-2017 League Two Champions



2017-2018 League One Champions



2018-2019 Championship Runners Up



2021 FA Cup



2022-2023 Premier League Champions



2022-2023 Champions League Champions



2023 Community Shield



2023 UEFA Super Cup



2023 Club World Cup



2024 League Cup



2023-2024 Premier League Champions



2024 Community Shield



2025-2026 Premier League Champions



2026 FA Cup



2025-2026 Champions League Champions



2026 UEFA Super Cup



2026 Club World Cup



2027 League Cup



2026-2027 Premier League Champions



2026-2027 Champions League Champions



2027 Community Shield



2027 Super Cup



2027 Club World Cup



2028 League Cup



2027-2028 Premier League Champions



2028 FA Cup



2027-2028 Champions League Champions


USMNT



2023 CONCACAF Gold Cup



2024 Summer Olympics Silver Medalists



2025 CONCACAF Gold Cup



2027 CONCACAF Gold Cup



2028 Summer Olympics Silver Medalists



2029 Confederations Cup Champions

habeasdorkus fucked around with this message at 21:07 on Jun 23, 2016

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Testekill
Nov 1, 2012

I demand to be taken seriously

:aronrex:

Dude, didn't this just come out like three weeks ago?


EDIT: Less than two weeks ago.

Testekill fucked around with this message at 04:28 on Nov 11, 2013

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Volume One: It's a long, long way to Tipperary

Chapter the First: A day that will live in infamy.
July 16, 2013



Football Manager Classic is a recently introduced mode that streamlines the game significantly. It's for players who don't want to drop 500+ hours into the full life-eating game. I've never touched it. I've never tried the challenges, either. Those are short scenarios where you're forced to deal with things like your team suffering a stunning number of injuries and you being forced to use your youth squad. Which is fine and all, but nothing like the challenge of going from a regional league to champions of Europe. So we'll be playing Football Manager.



All 51 nations enabled. Right now you can see that we have an approximate player count of 22,000, and an estimated game speed rating of 4 stars. That's not going to last.



This next screen determines which leagues are playable, and which will only be simulated in the background. I've set England to playable, naturally. I've also set Belgium, France, the Netherlands, Germany, Spain, Italy, Portugal, Scotland, Wales, Northern Ireland, and Ireland to playable as well, since I'll want to pick up players from their leagues in order to improve our own. As you can see, the approximate player count has more than doubled to 56,000. If you set every possible league to playable, you end up with something around 150,000 players, which makes the game process slowly on even top of the line computers. As you can see the estimated game speed rating is now 1.5 stars.

I've also clicked off real players. One reason for that is that it will take at least 5 years to make the Premiership, another is because real players won't get into off the field trouble like fake players will. You'll see what I'm talking about when it happens. Plus, this way Lionel Messi won't win the Ballon d'Or 10 years straight like he did in my FM2013 game. The downside is, I won't be able to hire Messi as a coach after he retires like I did in my FM2013 game. On the other hand, every player will get a sweet sweet computer generated portrait.



Now to create the head coach. The most important thing on this page is your “Past Playing Experience”- players, fans, the media, and owners are vastly more likely to respect you if you're a former world class player than if you're some schmoe from the local Sunday league. Since I last played soccer in pickup games way back when I was in college, Sunday league is probably too kind to my past experience but it's the lowest setting there is. I've also changed my place of birth and date of birth, but the picture is real.



There's our team! You can also choose to manage a national team, aiming to win the World Cup, but I find that less interesting than the club game. We have some major advantages over our opposition, in that our stadium is 4-5 times larger, the owner of the team is a Russian mining oligarch, and most importantly that we're a professional team rather than a semi-pro team. Semi-pro teams can only train 3 days a week, which means getting everyone up to speed on tactics takes up most of the training time. If you play Lower League Manager, your first goal is to build up enough of a bankroll to go pro.



This is the news inbox, you'll become very familiar with this window. It's where we're informed of just about everything that happens in the game that matters to our club. Let's take a whirl around the major categories.

The Owner:



Yuri Kropotkin is a Russian mining magnate who became a fan of the club after watching his hometown team in Omsk get decimated during the 1971 Fairs Cup. Now loaded with billions upon billions, he's finally accomplished his boyhood dream. Unfortunately "Nova Abromovich" (as he's come to be known as in the Daily Mail) doesn't have the best business sense, spending 185 million pounds on a player from a team no one has ever heard of.



In terms of what they mean for the game, they're the ones who set the budget and who we have to go to hat in hand for improvements to things like training facilities and youth recruitment. Kropotkin will be a sugar daddy, which means we'll get plenty of cash, but he'll also be impatient to see success.

The Club:



To say that the club has fallen on hard times is a significant understatement. Despite playing top division soccer in the 60s, 70s, and 80s, Tackleford City has finally reached its nadir, falling to the Skrill North division. The glory days of First Division football and winning the League Cup in 1985 are long past. The last decade and a half has seen a slide from the moderate respectability of League One to the barely professional level of non Football League soccer.



Also, yes, it was called the Milk Cup. These days it's sponsored by Capital One, which is a downgrade in pretty much every way.



To make matters worse the team was struck by catastrophe shortly before our story begins, when a large satellite fell from the sky during a pre-season friendly, killing the manager and all but two of the players.



Those grayed out players are what the game gives you when you don't have a full compliment of players. They are horrible, and represent what your team could bring in off the street. They will not be playing any games for us. Orson Duchamps and Cyrus Rosetti are the only players to have survived death from above. Pay no attention to their current five star ratings, your players are rated against the other players on your team, so a player who has a five star rating for your team in the lowest league would be lucky to have a 1 star rating for a Champion's League squad. Since they're being compared to the game's approximation of what a bottom rung side could scrounge up they're going to be considerably overestimated. Also, the current Assistant Manager is a complete poltroon who couldn't recognize talent if it whacked him in the head with a bicycle kick.



Those scores are... not good. The other staff are no better. The club trainer is the worst. A physiotherapy score of 2 means he's got the medical skills of a novice Dwarf Fortress doctor. They're all getting fired and replaced by people who at least are in the vicinity of competent.



By comparison, Cyrus Rosetti's far better than our team deserves, but also worth about 2% of his 185 million quid transfer fee. Attributes range from 1 to 20 in Football manager, anything above a 12 is reasonably competent, anything above a 16 is world class. We're not going to have players with many scores above a 16 for a while.

Rosetti costs serious money, earning 40% of our overall wage budget, but he's got better attributes than any other striker in the Skrill North. He's fast, possesses good acceleration, is very good off the ball, and has good finishing and composure. He'll be the best player by a significant amount in the league, and wouldn't be out of place in the Championship division.

The Boardroom:



This is the boardroom screen, where you can see how your board thinks of you, ask for things, and change your budget. The budget will be the first thing we change. Since there's no point in spending millions of pounds on players who'd rather retire than sign with us, we're going to pare the transfer budget as far back as the board will let us, which will allow us to overpay players with League Two talent to come play with our team.



It's good to have an oligarchs backing. In most games, it's a careful dance between setting your wage budget and keeping enough money on hand to buy some players and improve your squad. We don't have that concern, yet.

So that's roughly where we start. Next update we'll be hiring players and staff, setting up our tactics and training regimen, and maybe even playing a soccer match or two. Exciting stuff in the world of spreadsheets, I can already tell that you just can't wait!

habeasdorkus fucked around with this message at 20:48 on Dec 5, 2013

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.

Testekill posted:

Dude, didn't this just come out like three weeks ago?


EDIT: Less than two weeks ago.

It did. Given that FM has no plot, and is simply a slightly different iteration each year with updated rosters, I'm hoping that that's OK. Especially as I haven't been able to find a complete LP of the series (the one I could find is fairly recent but also hasn't been updated in a month and a half, and made it through 2 games).

If it's not OK, then I'll abandon it.

Necroneocon
May 12, 2009

by Shine
Please don't. Also offer tips and tutorials like you are now on how to play! Thanks.

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.

habeasdorkus posted:

If it's not OK, then I'll abandon it.

You should probably ask a mod for confirmation before proceeding either way.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!
Literally the only difference between FM's is sometimes adding 1 new feature and always making a new database of players.

StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja
I don't think this is against the spirit of the 3 month rule. This clearly isn't some "Hey look at me playing the latest AAA title although I know poo poo all about it" attention grab, it just makes sense to use the latest version of the game. I mean, sure, there might be more interest in the thread because of the recent version, but it's not going to affect the quality of the thread in this case.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Thanks for the feedback.

I emailed the mods last night. I'll wait til I hear from them before continuing.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Got word from Zorak that this is a no-go.

I might keep writing this up on my own and save it for after Christmas, that'd actually give me a decent sized backlog of posts to put up once every couple days and I'd still probably be somewhere around only the 3rd or 4th season. Or I might wait until then anyways for the game to get patched if there's any bonkers errors in the match engine that cause weird results while playing.

It's too bad, though. I'd have really liked to get some feedback on my writing style and what people are interested in seeing. I could go back to FM13, but I'd just end up playing my current save. Reading about a team with some of the best players in the world dominating the poor little clubs isn't as much fun as watching a terrible team stumble around on their way up.

habeasdorkus fucked around with this message at 15:32 on Nov 11, 2013

StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja
For what it's worth, I thought your writing is both sharp and funny. The game mechanic discussion is interesting. I mean that's pretty much how these games play, you need to figure out how the whole thing ticks. I don't know anything about the webcomic, but you said it wouldn't be a focus anyway, so that's fine.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

With a little refinement this could actually be pretty great in a couple of months.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

StoryTime posted:

For what it's worth, I thought your writing is both sharp and funny. The game mechanic discussion is interesting. I mean that's pretty much how these games play, you need to figure out how the whole thing ticks. I don't know anything about the webcomic, but you said it wouldn't be a focus anyway, so that's fine.

Yeah this.

It's a pity you weren't allowed to do this, FM14 is the same as FM13 just with a different database. It's even less than a usual DLC but costs full price! I look forward to reading it next year.

Necroneocon
May 12, 2009

by Shine

That Italian Guy posted:

You should probably ask a mod for confirmation before proceeding either way.

Testekill posted:

Dude, didn't this just come out like three weeks ago?


EDIT: Less than two weeks ago.


Christ, what are you two? Hall monitors? Are your names Melvin in real life? You guys are mega weeners.

slowbeef
Mar 15, 2005

Will Harvey hates you, and everything you stand for.
Pillbug

habeasdorkus posted:

Got word from Zorak that this is a no-go.

You know what? I got a couple of PMs that said it's mostly roster changes here. Since this isn't like a AAA game that you're doing just to get e-cred or whatever, I could go either way on this.

I talked to Zorak who'd already vetoed it but he said, "eh, if you wanna override, go nuts."

So I'm going to flip a coin now. Heads, don't worry about the three month rule and go for it. Tails, wait til three months. Sound good?

slowbeef
Mar 15, 2005

Will Harvey hates you, and everything you stand for.
Pillbug
It's heads. Go nuts.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
I was kind of hoping that would happen. There are some changes from the 2013 model, but it's a heck of a lot less than comes in most expansion packs. Thanks!

Farecoal
Oct 15, 2011

There he go
Could you thumbnail he screenshots? I'm liking this otherwise.

StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja
I also flipped a coin over should I confess this over PM or just post it in the thread.

Oops, looks like it's heads!

I love you, Slowbeef :sissies:

Necroneocon
May 12, 2009

by Shine

Slowbeef posted:

It's heads. Go nuts.

Thanks! You rock!

Testekill
Nov 1, 2012

I demand to be taken seriously

:aronrex:

Glad to see it continuing. You've got a pretty enjoyable writing style and have put in a lot of effort with your op and first update.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.

Farecoal posted:

Could you thumbnail he screenshots? I'm liking this otherwise.

Definitely. And over time I'll actually learn how to crop images well. Heck, at some point there might even be short video clips of the matches instead of poorly timed screenshots.

Testekill
Nov 1, 2012

I demand to be taken seriously

:aronrex:

habeasdorkus posted:

Definitely. And over time I'll actually learn how to crop images well. Heck, at some point there might even be short video clips of the matches instead of poorly timed screenshots.


You might want to consider Irfanview. That allows batch resizing of images which is what a lot of people use for LPs.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Chapter the Second, Wherein I realize that we have to play a game far sooner than I expected.
July 16, 2013



The first course of business is to cancel the friendly matches that had been arranged by the previous manager. I'd have been doing this anyways, it's almost always better to set up your own friendlies and as a lower league club without any cash acting as a top flight team's punching bag is a good way to rapidly improve your finances, but there's absolutely no point in playing friendlies when only 2 of the current players will be on the team in a few weeks.



Unfortunately, my first day on the job coincides with a match against Fleetwood, a League Two team. You'd have thought that someone would have canceled that game given the shape of the team, but it's the managers job to schedule friendlies and no one got around to doing it before I was hired. Worse, it looks like the team was forced to play an away game at Wrexham the previous week, which they promptly lost 5-0.

It's too late to cancel the friendly, we're going to have to play a match with our current players. If we only lose by 5 it'll be a minor miracle. On the other hand, if one of the replacements plays well I might sign him to a contract, we need at least 16 players before the season begins in about a month's time.



Before we get to the game, it's time to clean house. When you first take over as manager of a team you have the option of asking the current staff to accept a mutual termination. It'll cost you less than firing them outright, but you still have to pay them a portion of their remaining contract as severance. If you're a poor club, you might have to wait a while before you can upgrade your staff. We are not a poor club, so everyone is getting the sack.

Letting lots of people go in a short period of time is generally bad for team morale, as people begin to wonder who's next to be called into your office to discuss their lack of a future with the team. Since I'm firing all but 2 people at the club, and one of them already has a morale of “Abysmal,” I don't really care.



Now that that's over, it's time to bring in new staff. The most important of those positions is your Assistant Manager, or rear end Man. Besides having an unfortunate abbreviated title, he's the guy who keeps us informed of what's going on in your clubhouse and gives you his recommendation on your players current abilities and potential for improvement. Also, when (not if) we get ourselves banned from the sideline by the Football Association for telling the referee that we're going to burn down his house after he misses a clear penalty our rear end Man will take over match tactics and team pep-talks.

The Assistant Manager and other staffers such as the Chief Scout, Head of Youth Development, and Director of Football, can be delegated quite a bit of responsibility in the game. They can handle your in-game tactics and team pep talks, attend the press conferences, even negotiate and ink contracts with players and handle transfers. I generally like to micromanage, which is why I only play one Football Manager save a year, and why I only care about my rear end Man's ability to judge talent. And I made it all the way to the end of this section without making a joke about being an rear end man. I'm getting old.



This is the staff search page. Get to know it, you'll be spending a lot of time here and on the very similar player search page. You can modify what you're searching for almost any way you wish, right down to looking for an unemployed 50 year old Irishman who has great management skills with older players but just doesn't understand kids these days. You can also change which attributes and information is shown in the results. The above are the attributes and information I generally use when looking for scouts and assistant managers. As I said. I primarily want my rear end Man to be a good judge of current and potential ability. Well, and I want him for one other thing that I'll mention later. I also like all of my coaches to have good determination, discipline, and motivation scores, as those attributes impact their training rating.

As you can see here, there's 15 people the club is aware of who meet our specifications of being fine connoisseurs of talent. None of them will even consider working for us- they all either have jobs at other, much better clubs or can get hired by other, much better clubs. Which is the second thing I need my rear end Man for, without one you can't filter out everyone who's unwilling to join your organization from your searches. Always remember to complete contract negotiations with your new rear end Man before you kick the old one out the door, or you won't be able to figure out which assistant managers would be interested in the job.



Ah, much better. None of these guys are anything special, but they're all significantly better than the incumbent. Marc McLaughlin has decent scouting stats, and isn't shabby when it comes to determination, discipline, and motivation. He's even pretty good working with young players, something that will be important given how I fetishize youth in unseemly ways. I mean, why sign a 26 year old who's really good but probably won't get better when I can sign a not quite as good 19 year old who could be great in 5 years? I tend to lust for young players like Hollywood lusts for budding actresses. Heck, when I'm playing this game I'm often on my couch! Ahem.

Anyways, who cares if McLaughlin's knowledge of tactics begins and ends with which goal you're supposed to try and kick the ball into? Let's see if he'll sign on with us.



I seem to have offended him by low-balling on the first offer. Negotiations consist of offers going back and forth between a player/staffer or their agent and you. Depending on the traits of the person you're dealing with and your personal relationship with them they have more or less willingness to keep trading offers. At one point in my last save I had to sell the midfielder who I'd raised with the team since he was in high school, despite my being listed as his favorite person, because his agent had a patience of 1 and my relationship with the agent was “Hatred.” The agent would demand contracts worth more than my board would let me offer, then refuse to negotiate. So the moral of the story is, don't get too attached to the bits of binary that make up players in this game. Also, gently caress agents.



If the person you're trying to hire's background turns yellow it means you've got one last chance to get them to accept an offer. I sign McLaughlin after haggling him down to £240/week. In a few days we'll get a message in our inbox signaling that he's accepted our offer, and he'll join the team. Next up we quickly find a team doctor that won't kill our players by accident while trying to treat a stubbed toe, and our sawbones's physiotherapy attribute goes from 2 to 16. Then we add half dozen or so scouts whose job will be finding us players from the UK and Ireland. I also hire some coaches to train the players, but I'll hold off on showing them until I explain how training works.



On their way out the door, one of the sacked staffers leaks our contract offer I made to a cromulent young goalkeeper, setting off five other teams also making contract offers. I want that 28k in severance package back, jerk.



Now that we've staffed up, it's time for our first match.

At Fleetwood, July 16, 2013
Friendly


We're going to start off in the 4-4-2 formation. 1 goalkeeper, 4 defenders, 4 midfielders, 2 strikers. We'll get fancier as we go along, but the old 4-4-2 is a classic and basic formation for a reason as it's both simple and balanced. We're still going to get murdered.



What makes it even worse is that our temporary players apparently tied one on last night, and are in horrible condition. Generally you don't want to start players who are at less than 95% because of the decline in performance due to fatigue and increased chance of injury. Starting players who are already down to 64% means the ones playing a full match will be in the 30s by the time the game is over.



That went about as expected. On the bright side, we literally have nowhere else to go but up from here.

Fleetwood 5-0 Tackleford

habeasdorkus fucked around with this message at 16:13 on Jan 28, 2014

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Hmm, thumbnailing the images makes them really hard to read. I'm going to leave them as a normal image tag for now, then go and figure out how to resize them so they're not gigantic, and then come back with more reasonably sized pictures.

Testekill
Nov 1, 2012

I demand to be taken seriously

:aronrex:

habeasdorkus posted:

Hmm, thumbnailing the images makes them really hard to read. I'm going to leave them as a normal image tag for now, then go and figure out how to resize them so they're not gigantic, and then come back with more reasonably sized pictures.

As I said, Irfanview than do a resize batch with dimensions being 800 x 600. That will fit in but still be legible.

StupidSexyMothman
Aug 9, 2010

I like how, despite being a new goon, you still managed to run four four loving two.

FM seems like it'd be up my alley but I can never bring myself to actually give it a shot since I know nothing of soccer besides the fact that I irritated a lot of people by referring to it as soccer & the formations go in numerical order defenders-midfielders-strikers unless you have some convoluted 4-2-1-2-1 thing. Really hoping this LP takes off as the last few have barely made it past the first couple games.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
I didn't know a whole lot about the technical side of soccer before starting to play a couple years ago. I hardly knew anything about league structures outside of the basics of promotion and relegation. It's really made it easier for me to be a fan of the professional sport beyond merely enjoying the international competitions.

The images are still slightly hard to read, I'll probably have to reduce my screen resolution somewhat so that they're easier to read in the future. Which is annoying, because there's still a lot of stuff that isn't shown on each screen at 1600x900.

If anyone has questions or whatnot, feel free to ask them, i'm going to aim for a couple updates a week. Once I'm past the initial surge of "here's all the important screens in the game and how you use them" things should be able to move at a pretty good clip. And since Football Manager is designed for people to upload match videos directly to YouTube I'll be able to give clips from interesting and important matches once in a whil

rizzen
Apr 25, 2011

habeasdorkus posted:

Also, gently caress agents.

Christ I loving hate those bastards. I'm pretty much at the point where I avoid players whose agents look to be troublesome. My last save on FM12 was with Chester, and a good quarter of my first team has the same agent. It's the most annoying thing in the world having to renew contracts with impatient greedy agents.

I think in 14 you get the dialogue option to ask a player to ditch their agent? Be picking that up for sure when the January patch hits if so.

Anyway, good stuff so far. The images as they are at this moment are perfect for me, and I'm enjoying your write-ups of the mechanics.

Shit Farm
Jan 10, 2013

rizzen posted:

I think in 14 you get the dialogue option to ask a player to ditch their agent? Be picking that up for sure when the January patch hits if so.

It tends to only work if the player has you in favoured personnel, mostly it just pisses the player and the agent off so if you want to buy other players that have him as their agent I'd advise not trying it.

StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja

habeasdorkus posted:

The images are still slightly hard to read, I'll probably have to reduce my screen resolution somewhat so that they're easier to read in the future. Which is annoying, because there's still a lot of stuff that isn't shown on each screen at 1600x900.

I thought one of the features of FM 2014 was the ability to change font size? I could be wrong, I haven't been following that closely.

Reveilled
Apr 19, 2007

Take up your rifles
Just in case you are not aware, if you keep the images at the original size and thumbnail them, clicking the blue box (not the image itself) on the thumbnail that shows the dimensions will expand the image to its original size, so there is no loss of information.

Personally, I don't have a problem with the images breaking tables as long as you linebreak your text to prevent it running offscreen to the right. That might be a minority opinion though.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.

Cart Cam posted:

It tends to only work if the player has you in favoured personnel, mostly it just pisses the player and the agent off so if you want to buy other players that have him as their agent I'd advise not trying it.

Yeah, I'm looking forward to trying this down the road once my players are good enough to actually have agents. I don't mind agents who are patient, even if they're tough negotiators. It's just massively frustrating to make an initial offer when you don't know what the agent is looking for and have them immediately get huffy and difficult to negotiate with. FM14 has a new negotiations page, I can't tell how much of an improvement it is yet.

Reveilled posted:

Just in case you are not aware, if you keep the images at the original size and thumbnail them, clicking the blue box (not the image itself) on the thumbnail that shows the dimensions will expand the image to its original size, so there is no loss of information.

StoryTime posted:

I thought one of the features of FM 2014 was the ability to change font size? I could be wrong, I haven't been following that closely.

I'll keep fiddling with it. I'll also start cropping photos for stuff where i've already shown the screen previously, which should reduce the need for resizing. Thanks for the feedback! I should have another update coming up this evening after work. I'd like to get 1-2 more up before Friday, then I'm going to be away for several days.

Drone
Aug 22, 2003

Incredible machine
:smug:


Definitely watching this. I had fond memories of the AFC Parmos let's plays of years past, and being someone who is utter trash at FM games, I love watching other people take nobody teams and turning them into something great. Especially fictional ones.

Up the Lads! (doesn't have great ring to it. Yet.)

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Chapter the Third: Shut up and take my money!
July 16, 2013-July 26, 2013

The day after our thrashing at the hands of Fleetwood I get introduced to the assembled members of the press. Press conferences usually bookend matches and sometimes occur when you bring a new player. The media tends to ask questions about the results of the recent game, the performance of players, strategy, your relationship with opposing players and coaches, and potential future transfers and signings. In this case, they're wondering what I'll do to the staff that was present when I arrived.



“You brute! When are you planning on firing everyone?”
“I already did it 35 minutes ago.”



It's generally not a good idea to get on the wrong side of the owners straight off the bat, but there will be times when complaining to the press might help you get something you want, such as new training facilities or a larger transfer budget. Generally you need to be firmly entrenched in your job, which will make it hard for them to just fire you for impertinence.



Can it really be called a press conference if only one reporter shows up? I guess it's understandable, but you'd think we'd at least have some local bloggers who wanted free coffee and danishes. But at least this means we won't be bothered while we try and build our team.



And this is why having your potential transfers leak is a bad thing. I've put contract offers to a dozen or so players, based upon what I knew from my original scout. The problem is that we're a bottom rung team, and players tend to go to the highest level where they can get a job even if that means being a backup instead of a full time player. Moreover, most of them are wanted by other teams who are also offering them contracts.



Board meetings. Football Manager does a great job with verisimilitude here, board meetings in the game are as boring and frustrating as in real life. You can request a meeting with the board more or less whenever you wish, but they won't accept any requests which had been recently denied.



I first try to persuade the board to change their philosophy towards a youth oriented one rather than one of signing high reputation players. This both fits the way I play, and means we wouldn't have a grumpy board when no stars are willing to come play for us. They refuse. I also try to get them to find us a parent club, a team from several leagues above us from whom we can take players on loan.



It takes some convincing, but they agree to it. They also agree to improve our training facilities, which will cost us £1.3m but will be worth it once we start getting players who have a lot of potential upside. We only get to make three requests at a time, and given that the board can reject our wishes they're essentially a poo poo genie.



I've let the game run a bit, and while we still haven't signed any players we've at least got some scouts now. You can assign scouts to watch one league and look for new talent in one region, and under what criteria they should file a report on a player they scout. Since we're currently limited to the UK and Ireland region, there's not much variety there, but I send them off to look for young players with a chance of being excellent or better. This will hopefully find us players who can improve enough to be useful through multiple leagues. More likely it'll result in me finding a lot of players who have no interest playing for us.



You can also select individual players to be scouted via either the search screen or their team's screen. These will get done by whichever scout has some free time. Currently we've got 229 players in the scouting pool, and it'll take several weeks for our five scouts to work up reports on them all. A scout will get more or less work done depending on their determination, motivation, and discipline stats. Most of these players are all on the transfer list at their current teams, which means their team has put them up for sale.



We've also hired a full compliment of coaches. Coaches are rated on a scale from 1 to 5 stars, and unlike players their rating is not compared to other coaches on your staff. Coaches work best when they are only teaching one skill, have them do more than one and their ratings drop quickly. Generally anything above 3 stars is very good for the lower leagues, and you should be aiming for 4 stars minimum when you get to the top league. The goalkeeper coaches have only a 2 star rating at the moment, but that's because they don't have any to train yet.



Figuring out what makes a good coach is a bit of a pain in the rear end, however. Ratings are based upon the interplay of two primary statistics, such as Attacking and Mental for Attacking rating or Attacking and Technique for Shooting rating, as well as their Discipline, Motivation, and Determination scores. I strongly recommend just getting one of the many rating calculators available so you don't have to try and do the math in your head. It's not a lot of fun when you think you've improved your coaching staff, fired the old guy to make room, and then find out that your new, more expensive coach has the same rating as the old guy. The above attributes belong to our new 4.5 star fitness coach, who I've locked up with a very long, very cheap contract as he's good enough to be working in the Premier League.



Beyond setting up your coaches you also determine the practice schedule. I tend towards fitness training during the pre-season and a switch to a balanced schedule during the season, but in this case, I'll be switching over to teamwork since our players are as familiar with each other as the Mighty Ducks were after the recruitment montage. You also have to determine how much time you spend training for each match and familiarizing the team with the tactics you're using. During the pre-season I tend to focus on tactical training heavily as players, like students, tend to forget everything they learned the prior year over summer break. Once they're well trained in a formation, then I scale back significantly on the amount of match training they do. You can also schedule days off before and after games, which is a good idea if you don't want your players to all die of exhaustion by mid-season.



Our first signing is Sam Edwards, a 30 year old fullback who cost us more than he really should have. It's only a 2 year deal, however, and given our budget we could afford to pay much more than we are. We need players, and I can't afford to be picky.



He's not a very good player, but he can play all of the defensive positions competently and can fake it just about everywhere else on the field. He's also going to be our designated throw in man, with a Long Throws stat of 19 he could create some real chances for a goal when we get throw ins on the opponents side of the field. At 30 years old he should still be a couple years away from when his physical attributes go into free-fall, if they do he's going to become awful real quick.



After one week we've only signed one new player. Most of our targets went elsewhere, including the ones who were actually decent. It gives me some schadenfreude to see the guy I had tried to sign as a backup goalkeeper hurt himself immediately after signing elsewhere. Our team is more or less set up except that we don't have players, and I'm starting to get concerned as our next friendly is in a week. It's time to stop trying to find bargains and start throwing money at the problem.

habeasdorkus fucked around with this message at 16:38 on Jan 28, 2014

Drone
Aug 22, 2003

Incredible machine
:smug:


Great stuff so far! For the record though, you may want to use the timg tag, as you're still breaking tables. For stuff like press conferences, instead of pasting an entire screenshot, maybe just give us a line-by-line recap typed out? We don't really need to see the whole UI for stuff like that. For simple image editing, try giving Paint.NET a try, as it's free and basic, allowing you to do some stuff like cropping/resizing.

I'm loving how informative you're making things though, since it helps make this game a bit less opaque for someone who really wants to like it but can't quite figure it out themselves (like me).

Drone fucked around with this message at 22:54 on Nov 14, 2013

Jaramin
Oct 20, 2010


I'm really loving this. Football Manager always seemed like the sort of game that'd make my brain explode in frustration trying to keep track of stuff, especially since everything I know about soccer I learned from the older Football Manager lp's.

mfcrocker
Jan 31, 2004



Hot Rope Guy
It makes me a little sad to see the club with so much money but I'm definitely enjoying this so far.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.

Drone posted:

Great stuff so far! For the record though, you may want to use the timg tag, as you're still breaking tables. For stuff like press conferences, instead of pasting an entire screenshot, maybe just give us a line-by-line recap typed out? We don't really need to see the whole UI for stuff like that. For simple image editing, try giving Paint.NET a try, as it's free and basic, allowing you to do some stuff like cropping/resizing.

I'm loving how informative you're making things though, since it helps make this game a bit less opaque for someone who really wants to like it but can't quite figure it out themselves (like me).

Yeah, I might just go full tIMG, i've tried cropping but it still ends up with wide screenshots.


mfcrocker posted:

It makes me a little sad to see the club with so much money but I'm definitely enjoying this so far.

I know, I'm tempted to edit the owner so that he sells the team. I literally could not spend 8 million on transfers. I'm probably not going to spend much more than half of the wage budget this season, and that's with 2 of my players earning 1/3rd of the budget.

eta: Also, after 2 press conferences the guy from The Non-League Paper already loves me. I'm not sure how that works, but he's already at the point where his relationship towards me is one of "Great Respect." I guess I must have taken him out drinking on the owners dime.

habeasdorkus fucked around with this message at 23:40 on Nov 14, 2013

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Cyphoderus
Apr 21, 2010

I'll have you know, foxes have the finest call in nature
Nice to see this, and I'm enjoying your style and gameplay commentary. All the past FM Let's Plays went for narrative, but I find this gameplay approach much more interesting. It's nice to be able to understand the workings of such a complex game.

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