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Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
:siren:If you create an account, do so by clicking one of the referral links at the bottom of the OP in the REFER A FRIEND section. It'll take you to a normal looking sign-up page, but it's actually a special page where if you sign up on it you'll get x5 free starter decks. Do not miss out on a bunch of free cards!:siren:



Angry Joe Promo:
https://www.youtube.com/watch?v=nn-d1M-xqyg

Trump Promo Video Series: https://www.youtube.com/playlist?list=PLvEIxIeBRKSiy4NU00qMzbuE013DbZq2L

// FREQUENTLY ASKED QUESTIONS

I used to play this game, why should I come back?

There have been a bunch of improvements to the game:
:siren:If you have a huge old collection of cards gathering virtual dust, you can sacrifice them to gain a bunch of extra Wildcards which you can then use to buy choice cards from the latest expansions (check Tues/Fri for guaranteed Epic and Hero cards):siren:
- A new expansion just came out, so there's a fresh meta
- There's a new Standard Format that cuts out cheese, where you can buy all the packs with gold (a F2P currency)
- You can spectate live games
- Watch replays
- There's an improved deck builder and GUI
- You can use the same card in multiple decks now
- Improved F2P rewards and campaign rewards

What's good about this game?

- Enough people play it so ranked matchmaking usually takes less than a minute and tournaments fill up pretty quickly during primetime (but the player base is slowly dwindling)
- Lots of features and play modes (e.g. campaign, swiss tournaments, jackpot tournaments, custom tournaments, ranked, unranked, changing weekly formats, custom duels, auto matchmaking, replays, spectating, twitch streaming, etc.)
- More generous F2P rewards compared to its competition. If you want to spend money, the game is also relatively cheaper to get into (e.g. you can buy decks off Steam for pennies)
- Nice card art, UEX, and respectable levels of polish
- It's a well-designed card game. Probably the most tactical online card game on the market. Great resource system. Game design that empowers cumulative decision making over top-decking, where the best play isn't always obvious or discernible. Good balance
- The development team focuses on increasing lateral power with each expansion as opposed to just releasing OP cards for quick cash grabs
- Steam, Windows, Mac, and iPad client. Stable clients and in-game performance

What sucks about this game?

- Way way more people play Hearthstone
- Player base is slowly dwindling (see below)
- The eSports scene kinda sucks for this game
- No draft mode like Hearthstone
- No guilds or guildchat
- Ubisoft marketing and promotion is hilariously bad. For example, although Twitch functionality is built into the client, they couldn't even manage to stream the 2013 DoC World Championships.

Do people still play this game?

Yes, but the player base is slowly dwindling. Peak primetime usage is probably about 2k players with Steam users making up about 50% of that: http://steamcharts.com/app/256410

Should I play this game?

Yes, if you like card games you should try playing it. You also don't have to worry about being sucked into a money hole, as the game probably has the most generous F2P rewards in its genre and it's possible to build powerful decks (usually aggro-based) without a ton of grinding or spending money. If you want to spend money, ask in the thread before you buy anything. There's usually ways to expand your collection on the cheap (like buying entire decks for literal pennies off Steam).

// GETTING STARTED GUIDE

1. Read the OP.
2. Use a goon's Refer a Friend link at the bottom of the OP to sign up for a new UPlay (Ubisoft) account. You'll get an extra set of unlocked free starter decks by doing this.
3. Download the game from Steam. Launch the game client from Steam and sign-in with your UPlay account to link it with Steam.
4. When you first log in, you'll have the option to choose a free starter deck. You can try the starter decks before you're forced to pick one and you can easily unlock all the starter decks.
5. Play through the Tutorial. It actually covers a lot and you'll get a bunch of XP and gold.
6. Optional: Buy the cheapo Steam Puzzle decks ($1 or less each).
7. Optional: Buy 1 or more of the Steam Packs ($25-$60 each).
8. Unlock all separate copies of the starter decks and try to beat the Campaign with each faction. You'll earn over a "hundred dollars" worth of cards by doing this.

In-game currency

- Seals aka "blue stuff" - Essentially represents real money. You buy seals with real money from the in-game Shop. Usually not worth buying. Some achievements will give you seals.
- Wildcards (WC) - WC can be spent to buy any card you want from the Altar of Wishes (see below). WC are obtained through opening super packs (2 WC per pack). Some achievements (varies) and daily quests (3-5 WC) will also give you WC.
- Box - Contains 10 super packs from a set/expansion. Also gives a 5 WC bonus.
- Super Packs - Packs that cost seals are considered super packs. Super packs give you 2 WC each. For the first 2 weeks of an expansions release, its cards can only be obtained through super packs and not regular packs. If you want a bunch of cards from the latest expansion, just wait until you can buy regular pack versions of them with gold.
- Regular Packs - Packs that cost gold are considered regular packs. Regular packs do not give WC.
- Gold - Used to buy regular packs. You earn gold from just about everything.
- Tournament tickets - Used to enter a Swiss tournament. Obtained through achievements and daily quests. You'll get a bunch, so don't pay real money for them.
- Boosts - Can be used to earn more gold or XP. Obtained through achievements and special codes. Never pay real money for boosts.
- Free packs - Sometimes these are super packs, sometimes regular packs. There are a bunch of achievements that will give you free packs. If you place in a Swiss tournament, you're awarded super packs. If you're good, you can farm Swiss and earn super packs (that contain WC) all day.

Try to beat the Campaign

Your initial focus should be beating the Campaign with all of the different factions because you'll gain a bunch of gold, packs and WC:
- What you get: 5k gold per scenario win, 5-6 scenarios per set, 6+ sets, when you complete a set with a faction you also gain a pack of cards from a specific expansion.
- Total: That's about 750k+ gold (enough to buy 50+ regular packs) plus at least 25 super packs from different expansions (that come with 2 WC each).
- In terms of in-game Shop value, this is over a "hundred dollars" worth of product. So it's worth your time.

To expedite this, earn the starter deck for each faction. You can unlock a starter by beating that faction in a ranked duel, e.g. if you beat a Necro player, you earn a free Necro starter deck. You'll also level-up a bunch through playing. When you level-up you get about 20k gold (packs cost 15k gold to buy). Most of the Campaign scenarios can be tough with an unmodified starter deck. If you have problems beating a scenario, post in this thread. We may know of a strategy to help. Worst case scenario, you may have to grind out some XP and gold through dueling to build a stronger card pool.

What's the best starter deck?

If you used a Refer a Friend link to create an account (see bottom of OP), you should start with a starter deck for each faction already unlocked. You also get to choose a starter deck when logging in for the first time. You can unlock all the starters again by beating each faction once in a ranked match. So that's 3x starter decks for one faction and 2x starter decks for all the others, which is a healthy card base to mash together and start tackling the campaign.

Plan your Achievements

Achievements are important in this game. You get gold, seals, WCs, packs, hero cards, special cards, etc. for achievements. So try to do stuff that will get you achievements. You can view possible achievements via Profile > Achievements buttons. Don't buy a hero card with WC if you think you can get that hero from an achievement.

Codes to get free stuff

If there's active codes to get free stuff, use the Redeem Code button in the Shop. Occasionally codes pop-up from one of the below sources. They usually don't last long. If you're aware of an active code, post it in this thread because it's the only thing I pay attention to!
- Facebook - https://www.facebook.com/duelcodes
- Reddit - http://www.reddit.com/r/duelofchampions/comments/1qmhw3/code_compilation_thread/
- Twitch Dev Stream - http://www.twitch.tv/duelofchampions

Building a tournament deck

It's very doable to build a deck with only cheapo cards that can win Swisses. In fact, my deck with the most win percentage is a cheapo deck. However, 1) it's a lot easier to do this with some factions compared to others, 2) such decks are usually rush-down aggro decks, 3) control decks usually contain rarer cards are more expensive (or time-consuming) to build.

Only invest in Standard format cards

Like MTG, there's a Standard and Open (aka Legacy) format. Cool people play Standard. Avoid spending real money on cards that are not part of those sets/expansions. I don't believe there's any plans to cycle out cards from Standard, so you shouldn't have to worry about losing your ability to use a card in Standard format any time soon.

Sets/expansions that are part of Standard format, from newest to oldest:
- Sins of Betrayal (SoB, newest)
- Griffin Bane (GB)
- Heart of Nightmares (HoN)
- Base Set 2 (BS2), which is a collection of cards from several expansions and the original release set

// DISPOSABLE INCOME - A POOR'S GUIDE



There are some Steam Puzzle decks that you can buy for pennies. This will help you build decks more capable of beating some of the Campaign scenarios, climbing your way up ranked, and even winning Swisses. Instructions:
1. Make sure your Steam account is tied to your DoC UPlay account. Download DoC through Steam, launch it, and sign-in with your UPlay account. (If you're looking to create a new account, first make sure to create one based off a Refer a Friend link at the bottom of the OP.)
2. To buy the decks: Community > Market > In the Find Items search field, type "steam puzzle" and Search > Buy the decks you want
3. To open the decks: %Steam Username% > Inventory > All Steam Items > browse through your list and click on the puzzle decks and open them. Then log into the game client.

// DISPOSABLE INCOME - ONE-PERCENTER'S GUIDE

Buying stuff in the in-game Shop is usually a bad idea. The Steam packs are much better value: http://store.steampowered.com/app/256410/
1. Buy the cheapo Steam Puzzle decks posted above because they're like 10 cents each.
2. Ask in this thread what you should buy. Waiting for Steam sales is also usually a good idea (yes, DoC Steam Packs go on sale a few times a year).
3. If you must buy cards now, then buying the Steam <Expansion Name> Pack for the latest expansion is usually the best course of action: http://store.steampowered.com/app/320190/

// REWARDS

Daily Rewards



You'll gain a reward the first time you log in every day. You can "save up" rewards. You can either cash in whatever you accumulated or wait all 7 days to get the most out of it. If you're willing to at worst log in for a minute to get your daily reward, it's much better to save up. The daily rewards timer resets at 7 PM EST, so log in after that time once a day.

Daily Quests

Daily quests (aka "dailies") are an objective you can complete for gold/tickets/WC once a day. They're usually something like "Win 3 matches in a tournament," "Deploy 30 creatures," or "Win a match as Haven." Mentor is a type of daily quest that requires you to win in a challenge vs someone on your friends list. Also, if you "end turn" for four turns and then have your opponent surrender, it counts for a win on mentor, so you can quickly grind out the wins if you want to just get it over with. There are 3 tiers of quests, with the 2nd and 3rd tier unlocking as your Match Making Rank (MMR) increases. The 3rd tier will unlock once you reach Champion I. Rewards for a quest are based on its tier -- tier 3 rewards are usually 3-5 WC, which is drat nice.

// ALTAR OF WISHES

You can use the Altar of Wishes to buy specific cards (aka "singles") by spending Widlcards (WC). In the Altar of Wishes' filter, always set it to only show Standard format cards. Cards that are part of BS2 will have their original release versions (more expensive) along with their BS2 versions (cheaper) for purchase. Always buy the cheaper version of a card.

Wildcards

Wildcards (WC) are in-game currency with the singular purpose to buy singles. Wildcards can be gained through achievements, quests, and opening super packs/boxes. When you open a super pack, you get 2 WC. When you open a super pack box, you get 5 extra WC. Do not spend wildcards until you have a plan you're sure about. Overall good investments would be meta rare/epic cards that can be used in multiple decks across factions, such as spells and neutral creatures. Feel free to ask questions in this thread before spending your wildcards. Warning: if a card is noted as Unique, you can only have one in your deck. Don't be an idiot like me, and use wildcards to buy 3 of the same Unique card.

code:
Wildcard Pricing
Latest Expansion (Sins of Betrayal): 3 / 9 / 15 / 24 (Common / Uncommon / Rare / Epic)
Older Standard Format Expansions:    2 / 6 / 10 / 16 (Common / Uncommon / Rare / Epic)
Base Set 2:                          1 / 3 / 5 / 8   (Common / Uncommon / Rare / Epic)
Legacy cards (not worth buying):     3 / 9 / 15 / 24 (Common / Uncommon / Rare / Epic)
// INFERNAL PIT

You can use the Infernal Pit to "sacrifice" cards you don't want to gain gold. The Infernal Pit unlocks at level 5. Rewards for sacrificing Common/Uncommon/Rare/Epic cards (C/U/R/E) are 50/300/1000/2000 gold per card. Heroics count as Rares for this purpose.

You can also take advantage of the Infernal Card Deal, which gives you a chance to win a randomly selected (but known) card. The Deal changes every eight hours -- a countdown timer is displayed -- and each Deal can only be taken advantage of once. To guarantee winning you must sacrifice 20 times the Deal card's sacrifice value in other cards, which comes to 1000/6000/20000/40000 for C/U/R/E respectively. Premium cards count twice their value towards this total. If you sacrifice less than 20 times the value, you have a percentage chance of winning equal to the percentage of the value that you sacrificed; for example, if the card is rare and you sacrifice 6000 gold worth of non-premium cards, you will have a (6000/20000)*100 = 30% chance of winning. Because you can only get one card from each Deal, to maximize return you should never sacrifice more than is required to get a 100% of winning. That way you will have more cards to sacrifice in future Deals.

The Pit always has an Epic card on Tuesday and a Hero card on Friday now. So check those days if you're trying to expand your collection.

With the release of the Sins of Betrayal expansion, in addition to all current rewards in the Infernal Pit, you gain 1 Wildcard for every 1000 Gold worth of sacrifices. This means that if you sacrifice enough cards to redeem a Common card, you’ll get 1000 Gold and 1 Wildcard. Sacrifice enough cards to get a Rare card, and you'll get 20000 gold (more than enough to buy a pack) and 20 WC (enough to buy one or more Epic singles).

Warning: do not use the Pit until you've at least earned the achievement for having 1000 cards in your collection. If you have lots of self-control, the 5000 card achievement awards a great Necropolis Hero.

What cards should I sacrifice?

It's rare that you'll need more than four of a given card, so spare commons and uncommons can be thrown away at will. Premium cards (aka fancy foil cards) are technically more efficient sacrifices due to their doubled value in the Deal, but there may be achievements relating to premium cards that have good rewards. The Deal card is often premium version of a card from BS2. So if you need achievements relating to premium cards, keep an eye out for those and trade in junk commons to build your collection.

Is there any site that keeps track of the Infernal Pit card and rotation?

http://www.momcards.fr/ does. You need to make an account before you can use the My Infernal Pit feature. It's a French site with an English translation, which tracks the Pit and also lets you specify a list of cards where it will email you if they go up on the Pit.

// TOURNAMENTS

At any time of the day you can join a Swiss or Jackpot tournament, with automatic match making and prizes. The tournament formats alternate each day -- between Weekly (e.g. BS2-only), Standard, and Open. You must have a format-legal deck to enter a tournament. All tournaments are constructed. There is no sealed/draft. Entering a tournament is very convenient, and they fill up quickly at all hours of the day. You can earn a lot of lucrative achievements by entering tournaments. There are also Custom tournaments you can create and join.

Tournament Format Daily Rotation Order:
code:
          Sunday Monday Tuesday Wednesday Thursday Friday Saturday
Jackpot   S      W      O       W         S        O      W
Swiss     W      S      W       O         W        S      O

S=Standard Format
W=Weekly Format
O=Open Format
Swiss Tournaments

You must use a tournament ticket to enter a Swiss tournament. If you have a pile of tickets and a decent deck, go and try it out. There's usually a few bad players every tournament, so you'll probably win at least one game, and if you place 2nd or 1st, you'll get a nice reward. Even if you're losing, stick out the entire tournament, as you'll have a chance (1 in 6) to win a pack.

A huge factor in Swiss tournaments is that they're timed. You only get 14 minutes a game -- so that's 7 minutes for you. Playing well fast is more important than playing perfect. Focus on avoiding easy to catch mistakes and capitalize when people do. Swiss matchmaking is random within brackets (not MMR-based). The first round is completely random; thereafter you'll be paired against someone with the closest record within the tournament to you that you have not played before. You'll play 3 consecutive games. If you win all three games, you'll probably win the tournament.

Jackpot Tournaments

Jackpot (JP) tournaments are free, rolling, and don't use the fast Swiss timer. You play as many games as you want, getting lower than normal rewards per game. Two hours after the tournament closes, you'll automatically be rewarded based on how well you did--your TELO ranking. If you do above-average, it's slightly better rewards than playing duels, but if you do great, you'll get a bunch of gold. TELO / Rewards chart: https://docs.google.com/spreadsheet/ccc?key=0Apq8l27EMCCudFRGQjlXM0FKeExpTTE0NnRpTlNoRlE#gid=0

Custom Tournaments

Anyone can create/join a free Custom tournament. We'll try to host some goon-only tournaments with sweet prizes!

// DECK BUILDING

Decks must include 1 hero card, 8 event cards, and at least 50 creatures/spells/fortune cards (59 total minimum). In most cases, it's a bad idea to build a deck with more than 59 cards. You can only include cards of your hero's faction, or neutral cards. You can only include spell cards for schools that your hero knows (listed on the hero card). You can include 4 of any one card in your deck, with the exception of cards noted as Unique.

For an effective beginner deck, you're looking at including 30 creatures plus 20 combined spells, fortunes, and buildings. Unless your deck is specifically designed to stall and bring out huge creatures, avoid including more than several higher resource cost creatures. Due to how most games play out it's usually better to play two efficient 3-drops instead of a 6-drop.

If you're new to deck building, it's best to create a deck with creature counts at resource costs breaking down as follows:
1-2 Resource Cost = Around 12 Creatures
3 Resource Cost = Around 6 Creatures
4 Resource Cost = Around 5 Creatures
5 Resource Cost = Around 4 Creatures
6+ Resource Cost = Around 3 Creatures

If you graph the above out, it will appear as what's called a "resource curve" in CCG terminology. Please keep in mind that the creature resource curve I'm suggesting for new players is my personal opinion based off my experience with this game, and is not some truism. Once you become more advanced with the game, you can play around with different curves.

What you should be aware of is the Might/Magic/Destiny requirements of the cards you're including. For example, if you built a deck with cards that require 6 Might, 6 Magic, and 4 Destiny to play (i.e. 6/6/4) all the cards in it, you're spending a lot of turns increasing your stats instead of drawing an extra card. Think about ways to make your deck a 6/4/2 or 6/4/0 or 6/0/4 as it will probably function better. You may miss out on some powerful end-game cards, but you're drawing more.

When choosing event cards, remember that your opponent can benefit or be hindered by them. Try to include events that won't affect your deck but can possibly screw over your opponent. For example, if your deck doesn't utilize recursion (getting cards back from your graveyard), think about using 4x Rise of the Nethermancer.

http://www.mmdoctools.com/decks

http://www.mmdoctools.com/decks - This site has a decent deck builder.

// FACTIONS
There are 6 factions, based on the Heroes of Might & Magic games. Each faction has its own themes, which I think the designers have been pretty successful at developing.

Inferno - Inferno troops have stupendous offensive capabilities (high damage, AoE attacks, attack anywhere, etc.), but on the whole their HP can be a little lacking. Common access to Fire magic. They have an optional discard theme.

Haven - Not very hard hitting creatures. Lots of healing. Lots of efficient 2-3 drop creatures and "weenie tanks." Big plays usually involve using spells or fortunes to control the board. Common access to Light magic. They have an optional resource ramp theme.

Stronghold - Efficient, beefy, hard hitting physical creatures. Some of their creatures Enrage, which means they get more powerful when other creatures die. Also, they have a few creatures with Quick Attack, which lets them attack the turn they're played. Common access to Earth magic.

Academy - They can use their creatures to stall and ramp up their Magic stat, so they can start casting big spells to control the board sooner than most other factions. A decent amount of creatures with magic resistance. They have an optional mill theme. Access to the widest range of magic schools. If you like playing decks with lots of tricks, Academy may be for you!

Necropolis - Did you always hate fighting ghosts in Heroes games? Well, get used to it. Lots of Incorporeal creatures (take half damage from physical), Life Drain, and creatures that Infect or Cripple (poison counters or debuff counters). Lots of ways to recur your creatures via "Raise Dead" theme.

Sanctuary - Outmaneuver lets them move your creatures around the field and control attack lanes. Honor makes their creatures buff each other. If you can't remove their creatures with Ambush, they can lock down attack lanes. Common access to Air and Water magic.

Neutral - Creatures, fortunes, and buildings that can be used in any deck.

// MAGIC SCHOOLS
What school(s) of magic a hero has access to is really important. Pay attention to it.

Water - Geyser (R) is one of the best AoE damage spells in the game. The school also features offensive and defensive buff spells.

Earth - Earth spells tend to focus on either protection/healing, or across-the-board damage, like Insect Swarm. Some of Earth's effects are over time, such as poison or regeneration. A weakness is that they lack many potent direct spells.

Prime - Prime spells primarily revolve around manipulation of the battlefield. It has the ability to remove every type of permanent in the game, either through outright destruction or returning it to its owner's hand. Some notable spells include Teleport, Dispel Magic, and Town Portal.

Fire - Fire spells tend to blow stuff up and buff your creatures offensively.

Air - Air spells generally fall into two types: movement tricks and lightning damage. They have both single-target and AoE damage spells, and spells that move your creatures, move your opponents creatures, or give Swift or similar abilities.

Light - Light spells give you ways to dispell, buff, heal and remove counters from your troops.

Dark - Dark magic has powerful single target removal, as well as debuffs and mind control.

// TIPS

- Don't surrender. XP and gold are calculated based on how long the game is and how much stuff you killed.
- Don't insta-surrender to tank your MMR. You get more XP and gold the higher rank you are.
- Players at lower MMR tiers tend to be bad at moving their creatures around (probably because most CCGs don't incorporate such a mechanic). They just leave a creature to die when they could have moved it and forced a response.
- Achievements are important in this game. You get seals, WCs, packs, hero cards, etc. for achievements. So try to do stuff that will get you achievements. You can view possible achievements via Profile > Achievements.
- There is no penalty for taking a mulligan. If you choose to mulligan, it simply means you're stuck with the second hand -- for better or worse.
- When choosing to mulligan, there's a quick visual way to determine if you're going first: If you don't have a Dragon Crystal card (essentially "The Coin" from Hearthstone) in your hand, then you're going first.
- Remember to report douchey players that harass you: http://forums.ubi.com/showthread.php/769059-I-want-to-report-a-player-What-do-I-do
- If you have account or harassment problems, you can contact Ubisoft support here: https://support.ubi.com/en-GB/AskQuestion.aspx. You'll want to "ask a question." Choose PC as the platform, then Might & Might: Duel of Champions as the game. Expect a response within a business day.

// OTHER QUESTIONS

Is there a way to trade cards with others?

No.

How does the Match Making Ranking (MMR) system work?

It's a new system that's probably based on an ELO algorithm. Used for ranked duels, but not for tournaments or practice matches. Once I know more about it, I'll update this. If you find that you're getting matched against people that are always kicking your rear end, make sure you have the gameplay option checked Exact Matchmaking.

Are there any issues/limitations with the iPad client? Are there any plans for iPhone or Android?

I hear the iPad client is decent. I wouldn't expect an iPhone or Android client any time soon, if ever.

Is there a goon guild or Steam group?

No guild system, just an in-game friends list. If people want to voicechat/connect, I've set up a public Steam group MMDoC Goons: http://steamcommunity.com/groups/MMDoCGoons

IRC:
Network: synIRC
Channel: #MMDoCGoons
IRC URL: irc://irc.synirc.net/mmdocgoons
Mibbit URL: https://mibbit.com/?channel=%23mmdocgoons&server=irc.synirc.net

Goon LP: http://forums.somethingawful.com/showthread.php?threadid=3609476
Peer pressure inthesto into updating this more!

// REFER A FRIEND

You can refer your friends and earn stuff: 1% of their duel rewards in gold, 10% of their purchase in seals, and 2 Wildcards for every 10 levels they reach. So if you like the game, get your friends to start playing and make bank. There are several achievements revolving around your in-game friends list. So add goons to your friends list and challenge friends to duels.

Creating a new account

If you're creating a new account, it's very important to create your account through one of the Refer a Friend links below. The "referral codes" are "baked into" those pages. So click one of those links and create an account on that page. If you do, you'll get an extra set of 5 unlocked starter decks on top of any starters you may unlock. I would suggest using a goon's referral link if a) you like them, or b) find their contribution to this thread helpful.

SA name Refer a Friend link = Uplay name

Dahbadu* = seanbas
matryx = dmatryx
Spiderdrake = Larkhainan
Griefor = Griefor
N256 = HelioTeller / Number256
Epic Doctor Fetus = mboger1
dreylad = Puppymasher
DonHomero = Abrictavus
pixaal = pixaal
Vote Sweeper 2000 = an_cow
zeesik = zeesik
Aston = AJRamz
Noir89 = Noir_Reborn
van fem = van_fem
Fufo = Fufinskii
ApplesandOranges = nickogav
Bizarro Kale = Sailak

*I have disposable income and don't need referrals, so don't worry about using my link.

After you sign up, post about it and give us a referral link so I can add you to the OP above

1. After logging into the game client, on the landing page, click Refer a Friend. This will take you to a page where you can copy a Referral Link URL. Give this URL to your friends and have them sign up with it. (There's also an email option, but it may not work.)
2. Post the URL in the thread along with your UPlay name, and I'll add you below.

Dahbadu fucked around with this message at 00:35 on Nov 9, 2014

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Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
RULES AND MECHANICS

Abilities and Keywords

Ambush: When enemy creature is deployed into this creature's row, this creature does [effect said on card].

Anchored: Cannot move, be moved by any effect, be returned to hand, or change controller.

Area Blast X: When creature attacks, all adjacent units to the target take X damage. Friendly units can be affected. Will not take retaliation damage.

Area Burst X: When this creature dies, all creatures in the same row take X damage. Also affects friendly creatures.

Attack Anywhere: Creature can attack any valid enemy target. Still unable to attack enemy Hero unless its lane is free. Will still take retaliation damage unless immune.

Berserk: Creature attacks the nearest valid target automatically at the start of its controller's turn.

Bloodthirst X: When enemy creature dies, the creature gains an Enrage counter. Gets +X attack and +X retaliation for each Enrage counter. After the creature attacks, all Enrage counters are lost. Found on Stronghold units.

Cannot Attack: Self-explanatory.

Charge: When creature attacks, it attacks all enemy creatures of the same row. Will take retaliation from all creatures struck this way unless immune to retaliation.

Crippling X: When creature attacks and does at least 1 point of damage, target gains X crippling counters. They get -1 attack and -1 retaliation for each crippling counter.

Dark Ward: Creature is immune to dark spells and their effects and cannot be their target, including friendly ones.

Enrage X: When friendly creature dies, the creature gains an Enrage counter. Gets +X attack and +X retaliation for each Enrage counter. After the creature attacks, all Enrage counters are lost. Found on Stronghold units.

Enemy Spell Ward: Creature is immune to enemy spells and their effects and cannot be their target.

Evade: When creature is attacked for the first time each round, they will move to a random valid adjacent space if available, and null all damage dealt to and by this creature. All effects will fail if creature cannot move.

Fear X: Creature cannot be attacked by enemy creatures with a Might requirement of X or less. Can still incur retaliation damage from them.

Focused Blast X: When creature attacks, all adjacent enemy units to the target take X damage. Will not take retaliation damage.

Fortune Ward: Creature is immune to fortunes, including friendly ones.

<Source> Guard: Reduces damage done by creatures of X variety for the creature and adjacent friendly creatures. Found on Haven units.

Heal X: Creature heals adjacent friendly creatures for X health at the start of its controller's supply phase. Occurs before poison.

Honor X: Adjacent friendly creatures gain +X attack and +X retaliation. Can stack. Found on Sanctuary units.

Hypnotize: Enemy units in the same row cannot move. Found on Sanctuary units.

Immobilized: Cannot move, but can still BE moved by other effects.

Immune to Retaliation: Immune to retaliation.

Income X: Controller has +X resources at the start of their supply phase.

Incorporeal: Take half damage from all non-magic sources, rounded down. Also includes poison, fortunes and events.

Infect X: When creature attacks and does at least 1 point of damage, target gains X poison counters. They take 1 damage for each poison counter at the start of their controller's supply phase.

Lucky X: Controller has +X Destiny while this creature is in play.

Magic Channel X: Controller has +X Magic while this creature is in play.

Magic Resist: Take half damage from all magic sources, rounded down.

Magic Shield: Creature does not take damage from magic creatures or spells.

Outmaneuvere: When creature is deployed, can move one enemy creature to another valid position. Found on Sanctuary units.

Phased: Creature cannot be the target of enemy creatures, but do not block enemy creatures from attacking their Hero. Can still take retaliation damage.

Preemptive Strike: Creature retaliates before opponent attacks. Does not work against opponents immune to Retaliation.

Quick Attack: Creature can attack on the same turn it is deployed.

Ranged Reflect X: When creature is attacked by a shooter unit, they will reflect X of that damage to the attacker.

Regenerate X: Creatures restores X health at the start of its controller's supply phase. Occurs before poison.

<Source> Resist: Takes half damage, rounded down, from X.

Retribution: Creature deals its retaliation damage even when dying. Does not work against opponents immune to Retaliation. Found on Haven units.

<Source> Shield: Takes 0 damage from <Source, e.g. Fire or Magc>. In the case of Magic Ward, this applies to both Magic creatures and spells. Does not make the creature immune to non-damaging effects, so a creature with Magic Shield can still be targeted and destroyed with spells like Soul Reaver.

Shockwave X: Creature can attack an empty battleground space in its row. Deal X damage to all adjacent enemy creatures to that space. Does not incur retaliation.

Sweep Attack: When creature attacks, adjacent enemy units in the same line are also hit. Will still take retaliation damage unless immune.

Swift: Creature can attack and move in the same turn, in either order.

Towering: Friendly creatures in the same row cannot be attacked or dealt combat damage.

<Source> Ward: Takes 0 damage from <Source, e.g. Dark> and also cannot be targeted by X and basically ignores X completely. In the case of Fortune Ward this means the creature can attack through a "cannot attack" fortune, would not be bounced to hand by a Throne, and so on.


Dahbadu fucked around with this message at 03:29 on Apr 11, 2014

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"

goldjas posted:

When I played this game it was super grindy...

Honestly, it seems like the least grindy F2P CCG I've ever played. Maybe they've changed the rewards?

In general, you don't get into a CCG game if you're looking to avoid spending money.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
I basically started playing this game yesterday, so I'm learning it like everyone else. If anyone has experience with a certain faction or deck type, and wants to post a blurb about it, I can add it to the OP.

Below is the deck I'm having some success with. It's a Sanctuary deck. The development of the deck occurred pretty organically. I bought of a box of cards, got the hero in question randomly, and noticed that I had a decent Sanctuary card pool. I spent some wildcards to fill it out.

Do you think I should suggest that method in the OP -- buy a box and see what you get, and then build a deck around that?

How the deck works is that the honor creatures buff each other, and my hero gives them a slight edge. If left unchecked, it can really overrun the opponent, as I'll be attacking with guys that do 5-7 damage.

I'm posting my deck, because I think it exemplifies rare/epic cards are not all auto-include in this game (as of yet). I actually own 2 epic and several rare Sanctuary cards I've excluded from my deck, and it works better because of it.

Hero: Takana Osore, Champion of the Tides

Creatures:
4 Shark Guard (C)
4 Spring Spirit (C)
3 Coral Priestess (C)
2 Kappa (C)
4 Wanizame (C)
1 Shanriya Priestess (C)
4 Kabuki Tei (UC)
4 Kenshi (UC)
4 Naga Tide Master (UC)
4 Naga Warrior (UC)
1 Sacred Kirin (R)

Fortune:
3 Gold Mine (UC)
2 Altar of Wishes (R)
3 Underwater Fortress (UC)
2 Honored Lan (R)
3 The Frozen Maze (UC)
2 Battle Trance (R)

Events:
4 Mana Storm (UC)
1 Path of Ancestors (R)
3 Blind Arbiters (R)

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
Yeah, I've been playing around with Gold Mine. I'll test out substituting Gold Pile. I don't even know what Campires and Sayama Stalkers do/are. I'll have to look them up. Thanks for the advice.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
I'd like to thank everyone that's contributed to this thread. I've tried to update the OP with all feedback, advice, tips, etc. given.

Important: Everyone should post their in-game name, so we can build out our friends lists (as apparently that's important to do, because ya know, free stuff!). I'll update the OP periodically with the names.

As for the comments of this game being too grindy, I guess that's all about perspective. Let me reiterate, this game is the least grindy "F2P" CCG I've ever played. This game also has ways to buy single cards, which prevents some inherit grindiness.

As for the decks I'm encountering at 600 ELO, they're all over the map, so there's some variance.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
A FAQ just came to my mind, which I've added to the OP. Does anyone know the answer to this?

quote:

Does Ubisoft ever have sales on buying seals, similar to SOE has with points? I want to wait to spend $50 until there's a sale!

Don't know yet. I know The Champion Box is "on sale" currently, so it's about $15 cheaper than its "full price." Please keep in mind I'm using "quotes" because, at least in terms of The Champion Box, the sale is probably more of a marketing gimmick, although I could be wrong.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"

DrManiac posted:

[e] Where's the redeem code button?

I think it's disabled currently. When I have some time later tonight (have to drive for 8 hours today), I'll add some pictures to the OP where the button normally is on the in-game menu.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"

Lt_Tofu posted:

Is their anything that must get with the wishing stones or should I hoard them for now?

If you're talking about wildcards, my suggestion is to not spend them until you have a plan you're sure about. Or save them to buy powerful staple cards that are rare/epic and can be used in multiple decks. For example, buy some Pao Deathseekers (rare neutral creatures) or meta rare/epic spells.

Myself, I spent about 40 of them on cards I probably shouldn't have to finish out a deck I was making. But I'm not a poor college student, so I don't have to be too worried about maximizing my video game currency.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
I've updated the OP again with all the good info in this thread. I'd like to thank everyone for contributing helpful info.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
For those that haven't posted the in-game name yet, please do! I need more eFriends!

Dahbadu fucked around with this message at 19:13 on Nov 17, 2013

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
So I redid my deck and played a bunch of games. I'm sitting a little over 700 ELO right now. Hopefully I can get a bit higher tomorrow.

I'll update the OP tomorrow, warning people of the starter deck bug (which actually happened to me too, but I didn't notice it at the time).

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
Earlier this morning the servers were pretty bad (first time I experienced bad performance from the game). When I got back home tonight, it was speedy as ever. Was the bad server performance earlier today a fluke or not?

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"

Magic Lamp posted:

In game as dinolamp

I'm at around 180 ELO now, using a Necro deck. Earlier I played a match in which the other guy played some kind of egyptian deck, and he kept yelling "Helloooooo, ITS YOUR TURN HELLLOOOOO". As if I couldn't notice it's now my turn, what an rear end in a top hat.

That sucks. Truthfully, I'm 700 ELO now and I haven't encountered anyone that says something other than "I like your deck" and "gg." However, if others start having bad experiences like this, I hope they'll speak up. I'll remove that blurb in the OP about the community not being awful.

I updated the OP again, adding important info like the missing starter deck bug, and answering additional questions posed in this thread -- e.g. as are the Steam packages worth buying, etc.

I'd like to again thank everyone for their contribution.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
There's several heroes, from different factions, that can pull off the "Wombo combo."

But here's the thing, you can really only Wombo combo once a game, and it takes some setup to pull off. The end result is that it clears the board of enemies. However, there's lots of things that can clear the board of enemies, and honestly, I'd rather fight a Wombo combo deck then a magic deck throwing Forked Lightning and Chain Lightning all over the place.

Edit: I removed incorrect info.

Dahbadu fucked around with this message at 03:40 on Nov 19, 2013

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"

JoshTheStampede posted:

What are academy dudes good at anyway? I have looked over the creatures and apart from some milling I don't really get what the factions strengths are supposed to be.

I'm nearing 900 ELO and Academy dudes have been kicking my rear end. They ramp up their Magic super quick, and then wipe the board every other turn. If they have Air magic, prepare to see lots of Forked and Chain Lightnings blowing up all your stuff.

However, I did just manage to beat a 1000 ELO Academy player, but his deck focused on mill. I was actually down to 0 cards and almost dead. Closest and longest game I've played.

Dahbadu fucked around with this message at 00:55 on Nov 19, 2013

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"

JoshTheStampede posted:

Ambush only works when you deploy there, not move, so you still need the ice splinters.

Thanks for correcting me. I'm still learning...

Also, Ubisoft just gave me the starter deck I was missing. It took them about 24 hours total (non-business). So I'm glad the support actually worked.

Dahbadu fucked around with this message at 03:47 on Nov 19, 2013

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
So it looks like the rewards have a variance. I actually already took a printscreen of my own rewards and added it to the OP. You're getting 55 more seals than me!

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
I finally broke 1000 ELO. I had to beat some crazy 1200+ ELO Sanctuary deck to do it.

I've been trying out different Haven cards that probably aren't considered "meta." I don't see other players using these guys, but I think they're awesome:



You can deploy them in an Ambush row and it doesn't phase them.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
I've updated the OP again, based on feedback in this thread and my own experience.

I learned last night there's a nice achievement for winning with a max card deck (209 cards). This is a lot easier to accomplish at lower ELO brackets. So if you're just starting out and bought a box, try making a huge deck!

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"

Bussamove posted:

Man, I got to 600ish ELO and my deck seems to have completely fallen apart. Seems like all I run up against are Haven and Necro decks that I get almost dead before they stabilize and wreck my face because I have either not enough removal in my hand or not enough attack on the board to deal with their creatures. I really need to get some more Inner Fires from packs, and maybe some more shooters because I'm awful melee heavy right now and my front lines can get clogged really fast. Of course lack of late-game survivability is a problem rush decks have had in every CCG ever, I might try to retool it into more of a mid-game deck, but I only have a vague idea how to go about that so it'll be an adventure!

My advice would be to try not to get hung up on whatever someone considers is "meta" and just follow the below guidelines:

Fill the deck with mostly 2-4 drops. A mid-game deck is a good idea. My Haven deck is a mid-game, and I don't use Tithe Collectors, Gold Piles, or even Campires. I just fill it with the most efficient 2-4 drops I can find.

Put in at least a dozen spells, almost all removal. Even if someone says a certain removal spell isn't good (I think someone said fireball wasn't good), put in at least 3 of them. Is it common/uncommon? Can you get your hands on it easily? Does it do direct damage? Great, put it in!

Also look for cards that will let your creatures attack the first turn they come out or move an enemy creature. That would seem to be really advantageous to Inferno.

I would avoid most fortunes. Maybe include a few Campires, to help you take power turns later on.

Dahbadu fucked around with this message at 22:52 on Nov 19, 2013

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
So I made a new deck today. I was tired of my Haven deck, and I felt it had too many weaknesses. I decided to give Academy a try, because in the two boxes of FW I bought, I got a bunch of Academy stuff. It's basically an aggro deck with DD spells for control, relying on the super efficient creatures that Academy has. Also, I'm hoping that it will match up well against Sanctuary decks.

So far I'm 2 for 4 in ranked post-1000 ELO with it, but I'm learning the deck. I think it has potential!

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"

Higsian posted:

If I lose my next duel I'm protected by the 1000 rating floor right?

Yes, YOU ARE PROTECTED. I lost my first duel after getting 1000 too. Don't worry, you got this.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
The Arianna deck is actually not bad, if you only ever plan on spending a very limited amount on the game.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"

Mob posted:

I picked up SolForge a few days ago and really enjoyed it and put a lot of hours into it in just a few days. Then I found this game yesterday and now Solforge is babytown frolics. It's still fun but this is REALLY fun(so far).

You can add me on there as NewCardSmell. After I grind out a couple decks worth of cards I might start streaming.

Yeah, I'm in the same boat. I played SolForge and enjoyed enough to sink at least 100 hours into it. Then randomly I found out about this game several days ago and tried it. In terms of the mechanics and design, it's pretty much what I've been looking for in a CCG. I actually just received my Hex invite today, but I don't think that game will get much play from me.

I'm honestly surprised MMDoC hasn't had a bigger SA following since its release.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
So I've fought a ton of 1000+ ELO Crag Hack decks today, and they beat me every single time. I was playing my Academy deck. There might have been one game I could've won, but I made a mistake. Seriously, one mistake against these decks and you lose.

Anyone else have similar a experience in 1000+ ELO?

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"

DurdleDuck posted:

What do I do?

I'm scared to start playing Duels/Tournaments etc with a 95% starter deck :ohdear:

Don't be scared. Most people in the lower ELO brackets are in your exact situation. Don't expect to win every game (unless you're good at CCGs), but expect to win at least 50% of them. Seriously, give it a try. I think you'll be surprised by how easily you can win.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
Myranda. My deck matures mid-to-late game, relying on efficient creatures. I can beat Sanctuary reasonably well. Necro and Inferno about 50/50.

Around turn 6-7 I usually have the ability to clear most of the board with a Forked Lightning (if I draw one). The problem is I rarely make it that long against Crag Hacks (they always seem to draw well), and whenever it's my turn the Events always seem to jack up my spell cost.

I might try putting in some Enslaved Harpies or Gargoyles... The question is, what to take out...

Dahbadu fucked around with this message at 11:06 on Nov 20, 2013

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"

Toshimo posted:

I was thinking of cashing in a bunch of my wildcards to build this pile. Thoughts?

Creatures (37)

Spells (13)


Solid deck. Because the schools of magic you have such good removal, and removal is awesome, I actually would try 34-35 creatures and 16-17 spells.

Definitely run 4 Soul Reavers and at least 3 Fire Balls for mid-to-late game power. I'm actually a fan of Death Seals, and I see them at high ELO, so I would still run some.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"

Cryohazard posted:

It's hard to say which cards are necessary, because a lot of them are pretty good.

I want to second what Cryohazard has said. The best way to build a good deck is play a bunch of games, and organically figure out what would make the deck better. Also, don't get caught up in what people consider to be "meta." There are a lot of good cards in this game (common and uncommon). If you think they might help you in a deck, and you already have the card(s) (don't use wildcards to buy a card you're not sure about), put it in your deck to test to see how well it performs.

For example, this is my favorite new card:



I've never seen another player run it, and I've been able to take dispels out of my deck and make room for more Forked Lightnings!

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
Although the Spellstealer Wizard (I'm running 1 currently) can be used to give you access to really powerful Unique ongoing spells that you normally wouldn't have, among other tricks, I still needed a way to get kill my opponent's ongoing spells. So I bit the bullet, and spent the last of my wildcards on this beauty:



Hopefully I'll get lucky and pull another from a pack.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
Because most games I can ramp up to 6 Magic somewhat easily, and I'm only really worried about a few ongoing spells. One, really: The Might of Nature. Most others can be played around. If my opponent has that out, it's usually game lock.

And spending 6 resources to outright remove anything from the game is actually a good deal.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"

Tae posted:

The lane mechanic and when to ramp up the resources/draw a card makes combat tactical decisions much more involved than most card games I've played.

I think we're both of the same opinion on this, which is why I noted the game as "tactical." I haven't played Magic for over a decade, but when I was a teenager in the infancy of Magic, I was (briefly) on the pro tour. I would say that based on its current card count compared to other games at a similar card count, this game has more tactical depth to it than any CCG I've played. I definitely think it has more than Magic did at a similar card count.

Dahbadu fucked around with this message at 00:22 on Nov 21, 2013

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"

Higsian posted:

I think if you really like combo or draw-go in magic you'll feel the game is shallower; but if you liked midrange, aggro, or tap-out best then this offers up some extra depth to those styles.

I agree, especially if you compare current-day Magic to this game. I also edited my post a bit to clarify my statement. Not sure if you're old enough to have played back then, but at one point Magic had a similar overall card count. Back then, it had about as much combo/draw-go as this game currently does, but on top of it, this game has more tactical depth. I think there's room for this game to mature/grow and develop more crazy interactions.

Dahbadu fucked around with this message at 00:39 on Nov 21, 2013

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"

JoshTheStampede posted:

I think "how do I beat fleshbane with the necro starter" is gonna need to go in the OP. :v:

Done! Also, I've been updating the OP consistently. For those that haven't read it in a while, you might wanna check it out.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"

The Fool posted:

I'm hoping for a little bit of advice to make it more efficient.

Moonsilk Fetters seems to be a good spell that synergizes with Ariana quite well. If you can get them, I'd try adding them in. In terms of what to take out, play it by ear.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
I was able to get 1111 ELO today. I want to play some Swiss tournaments soon, I think. That seems to be where the money is. My issue is that I'm a slow player. But the more I play my deck the faster I'm getting.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"

Toshimo posted:

Because, honestly, the limiting factor 90% of the time is cost. And if you spend 3 to put a dude back in your hand, it's like paying 3 more for the same dude. Just put good dudes in and you'll immediately start doing better. In fact, mediocre dudes are usually better than the Raise dead effects. Because they can help you curve out and/or get poo poo done faster. Like, my typical game goes 2 drop/3 drop/4 drop and then what do I want to do? Drop another cheap guy and a utility spell? Drop a 2+3 drop? Activate the 5-drop event? Drop a 5 drop? The answer is pretty much never "Play a 3 cost spell to get back a 2-drop and play it."

Toshimo brings up good points, and I agree. But... it would definitely be possible to build a deck where raise dead cards would be useful. For example, let's say you built a deck that basically just stalls until you can drop a big creature that's you win condition. In a deck like that I would consider running cards like raise dead.

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"

Kraven Moorhed posted:

Isn't the creature tutor neutral? If so, why would you run recursion when you can run tutor? Search effects give you options: get the card you need if you don't have it, or grab another one when your current one dies, or even grab something else that's situationally more advantageous. Recursion is only good if your creature is already in the graveyard, which means it's pretty much a dead card (heh) if you draw it by itself and it's only conditionally useful.

You can only search for Unique creatures with the neutral creature tutor. But yeah, you're basically correct. What I was getting at is that it's possible to find a use for most cards.

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Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
RE: Hearthstone

Because it's a Blizzard game, it's going to be super popular. But I've watched Kripparian play it a bunch, and honestly, the only thing Hearthstone seems to do better is the following:

- Sealed pack Arena tournament (which is cool)
- The game has an extra coat of polish in terms of sound and graphical effects
- A better card collection, deck building, and shop interface
- Possibly a more forgiving way to obtain and collect cards

Everything else, especially design, mechanics, deck building possibilities, etc. MMDoC seems to be a better and deeper game.

I haven't developed an opinion on Hex yet, and it probably wouldn't be fair for me to do so until they're nearing the end of beta. Like I said earlier in this thread, I actually got a Hex invite (finally), but I'm not interested in playing it because I'm hooked on MMDoC.

RE: Winning by the skin of your teeth

Yeah, I love it when I can pull a game from behind. My current Academy deck matures mid-to-late game, so almost all of my wins are around turn 12+, and the opponent is usually kicking my rear end for a good portion of it. What's cool is, if your deck is built for it, you can do legit comebacks in this game pretty easily and a lot of games come down to a single turn or card. From what I saw of Hearthstone, there was slightly more of a snowball effect.

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