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BDawg
May 19, 2004

In Full Stereo Symphony

Funkmaster General posted:

Go to chapter select and choose overtime. If you don't approach the mission market you'll have infinite time to gently caress around (plus night/late game so tons of zombies to murder). Alternatively just load up any other chapter and ignore all the quests, since collectables are shared between playthroughs.

Thanks! Collectives are shared unless they're somewhere inaccessible plane collector's house, apparently.

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Houdini
Sep 13, 2007


Official terrible game purchaser of the SomethingAwful forums.
Is the number of vehicle combos being 11 an error? My list had 10/11 (when I only had 9) and then unlocking the secret combo at level 50 just left me at 10/11 still.

I'm also having trouble with a few of the PP challenges not registering. The drink creation is stuck at 37/50 and the junk car doesn't register any kills.

Crafty
Dec 9, 2003

I CAN'T SEE SHIT.












xbox one is the best
How do you get rid of a survivor, i've had a chick following me round for about 45 minutes, she's pretty handy but she eats a lot of food.

BonoMan
Feb 20, 2002

Jade Ear Joe

Crafty posted:

How do you get rid of a survivor, i've had a chick following me round for about 45 minutes, she's pretty handy but she eats a lot of food.

Either let them die or go to a safehouse and deselect them from the bulletin board?

Damo
Nov 8, 2002

The second-generation Pontiac Sunbird, introduced by the automaker for the 1982 model year as the J2000, was built to be an inexpensive and fuel-efficient front-wheel-drive commuter car capable of seating five.

Offensive Clock
The ultimate cone shout thingy combo is the most ridiculous awesome and powerful weapon in the history of Dead Rising. Hitting the Y attack on that thing pretty much levels every zombie within 100ft of you in a 180degree arc in front of you.

Also, mini chainsaws are back! Love it. Not nearly as useful as Ultimate Mecha Dragon or grim reaper or electroice staff or what have you, but still good and a great nostalgic nod.

Also, don't sleep on upgrading your ranged stuff to get those ammo upgrades just because you rightly think firearms suck. The ranged ammo upgrade works on pretty much everything that has an ammo counter -- not just firearms. That reminds me, split shot is amazing and ZAR aint so bad either with piercing bullets. So while stock firearms are kinda poo poo the combos are pretty cool.

mrEkli
Feb 9, 2004
I was there.

BonoMan posted:

Either let them die or go to a safehouse and deselect them from the bulletin board?

You could also force them out of range, I think it's 100m. They'll "safely return to safe zone" after that.

Talorat
Sep 18, 2007

Hahaha! Aw come on, I can't tell you everything right away! That would make for a boring story, don't you think?

Damo posted:

That reminds me, split shot is amazing and ZAR aint so bad either with piercing bullets. So while stock firearms are kinda poo poo the combos are pretty cool.
For something that requires two of the easiest to find guns in the game the ZAR is OP as gently caress. It chews through bosses like crazy and needless to say it mows down waves of zombies like it's nothing.

Houdini
Sep 13, 2007


Official terrible game purchaser of the SomethingAwful forums.
I completed Nightmare mode last night and got ending C. I've seen S and C, and read up about F, so wonder if there are any others.

The most overpowered weapon I've found are the acid jars (although I'm level 50). On nightmare mode I stocked up on about fifty of them. Zombies move away from the others directly affected by them too. Same with the Acid Rain.

E: I want that Reindeer mask and New Year hat that the challenges are offering but they don't start for a few weeks. I hope one of the DLCs is announced soon-ish despite the game only being a few weeks old.

Jut
May 16, 2005

by Ralp
Only made it just past the first psychopath, but I'm having a great time with this so far. I don't like the colour pallet or setting much (malls are more fun), but the shear number of zombies on the screen at once is loving crazy.

BTW how do i kill zombies on the ground? Mashing x doesn't work...

tk
Dec 10, 2003

Nap Ghost

Jut posted:

BTW how do i kill zombies on the ground? Mashing x doesn't work...
Holding down X or Y will do a ground stomp. Not sure which one it is off the top my head.

parasyte
Aug 13, 2003

Nobody wants to die except the suicides. They're no fun.

Talorat posted:

For something that requires two of the easiest to find guns in the game the ZAR is OP as gently caress. It chews through bosses like crazy and needless to say it mows down waves of zombies like it's nothing.

My favorite part is when you spend a stat point to unlock firearms and literally any two guns make a ZAR.

My second favorite is when you duct tape a HDTV to some plates and come out with a lightsaber.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Yeah, the ZAR is way too awesome for its own good. You can stun lock any boss with it, it makes a great weapon for squad mates. I only have the extra ammo power in the ranged tree, but I can clear a street sized hole in a swarm of end game nighttime zombies in a matter of seconds. I can only imagine the reaping that happens with the rest of the upgrades. That would all be fine if you couldn't make it from scrub tier poo poo weapons or dip into a safe house and grab half a dozen out of the locker. Maybe have the ZAR be the combo of the machine gun and the sawed off or something, those are less trivial to find large piles, or at least have them take an even bigger chunk out of the weapon locker supplies. Typical layout is a flaming sword or two and as many ZARs as I can carry.

Having beat the game and gotten the S ending on the first try, why the hell was nightmare mode not the default? What's this not having to restart the outbreak if you die poo poo? Coming from the first two games and then playing the game on normal, there's no time pressure at all. I see the "quality of life changes" they were going for, but I'm not sure if they actually did anything but make the game less fun to a series vet. I can imagine the shock and horror awaiting those that cut their teeth on this installment and then try out the first two. At least they kept that ol' Capcom storyline insanity intact.

Still loving fun.

Atmus
Mar 8, 2002
A full posse of people with gold guns pretty much means you can ignore all the zombies around while trying to figure out how many buildings over you need to go to get on the roof of some store for a plan/statue. I don't care if using boss guns is cheaty or what, it's awesome.

evilweasel
Aug 24, 2002

Talorat posted:

For something that requires two of the easiest to find guns in the game the ZAR is OP as gently caress. It chews through bosses like crazy and needless to say it mows down waves of zombies like it's nothing.

Yeah seriously, I'll frequently just have like four in my inventory and make more every time I find some guns. There's basically no situation where it's not one of the best choices.

And it becomes crazy easy to make once you get the "any two guns" upgrade.

Aphrodite
Jun 27, 2006

What does putting points into the combos do? I accidentally put one in 2 wheeled vehicles and nothing seems to have changed.

parasyte
Aug 13, 2003

Nobody wants to die except the suicides. They're no fun.

Aphrodite posted:

What does putting points into the combos do? I accidentally put one in 2 wheeled vehicles and nothing seems to have changed.

They let you use any X in place of the specific one. So you can use a motorcycle that's not a hog to make the rollerhawg or whatever. Also if you put a point into firearms any two guns make a ZAR once you get that plan, which is pretty awesome.

evilweasel
Aug 24, 2002

parasyte posted:

They let you use any X in place of the specific one. So you can use a motorcycle that's not a hog to make the rollerhawg or whatever. Also if you put a point into firearms any two guns make a ZAR once you get that plan, which is pretty awesome.

Yeah, these become very useful once you've got a number of upgrades because it becomes vastly easier to find parts for a combo weapon.

MS Paint
Sep 21, 2007
Probation
Can't post for 10 years!
Mecha Dragon Blade and Grim Reaper are hilariously amazing. Electric Staff if you want to feel like Thor.

got a bonus up to 400pp/zombie just mowing through using the Grim Reaper at night. Funtimes.

Comedy option is the Super Massager. 1 Shot kill on most zombies, even at night and they are super tough. Uses a "massager" and a leaf blower and makes something that looks like a combination of American Gladiators and a Tim Burton movie.

The sloppy sound it makes :gonk:

Aphrodite
Jun 27, 2006

Grim Reaper is for chumps. What you want is a Flaming Grim Reaper.

BonoMan
Feb 20, 2002

Jade Ear Joe
Boom Bear is my fave.


Also inre to the Companion App on SmartGlass. Anybody have trouble getting it to work? It worked one time for me and was actually kinda fun. Now however if I go into it, it just sits there at the screen with the ZDC seal in the background and the "home" button. But the home button won't work. Nothing happens.

Aphrodite
Jun 27, 2006

BonoMan posted:

Boom Bear is my fave.


Also inre to the Companion App on SmartGlass. Anybody have trouble getting it to work? It worked one time for me and was actually kinda fun. Now however if I go into it, it just sits there at the screen with the ZDC seal in the background and the "home" button. But the home button won't work. Nothing happens.

I've read the best way to get to connect is to use it to launch the game.

Manxome Foe
Apr 6, 2005

Beware the Jabberwock, my son! The jaws that bite, the claws that catch!

BonoMan posted:

edit: This game is pretty drat fun. Another quick question... I was having trouble getting the gestures to work to shake zombies off. They worked fine at first, but as soon as it gets harder I couldn't get the shaking gestures to work (and felt like I was going to shake my controller apart). Now when a Zombie grapples me, it's a button push to get them off instead of a shake. Guess it determined that I couldn't get the shake gestures to work?

This is a bug I think, and I've had it happen a few times. If you pause the game and go watch TV or into friends or whatever for an extended period of time, when you go back into the game, the motion gestures and voice commands stop working. It's kind of a pain in the rear end, but other games have similar bugs. In AC4, if you go out of the game and your controller turns off, then you turn it back on and go back into the game, the game sticks at the "please reconnect controller" screen and will never see your controller.

BDawg
May 19, 2004

In Full Stereo Symphony
When I restart from a chapter, I don't get my icons for remaining blueprints, trophies, etc. Any way to get those to show?

kenny powerzzz
Jan 20, 2010

BDawg posted:

When I restart from a chapter, I don't get my icons for remaining blueprints, trophies, etc. Any way to get those to show?

Not sure what the deal is on this but I've had them not show up for a while or not show up on a section of the city I hadn't been to yet ( on that chapters play ) and eventually they came back.

mcpringles
Jan 26, 2004

Has anyone had problems with the companion app? Last few times I've tried to open it is just get the blue background with no icon and the home button. Pressing the home button does nothing. I also have a quest to get an update from Jamie.

Aphrodite
Jun 27, 2006

mcpringles posted:

Has anyone had problems with the companion app? Last few times I've tried to open it is just get the blue background with no icon and the home button. Pressing the home button does nothing. I also have a quest to get an update from Jamie.

Use the app to start the game.

evilweasel
Aug 24, 2002

Rhonyn Peacemaker posted:

Mecha Dragon Blade and Grim Reaper are hilariously amazing. Electric Staff if you want to feel like Thor.

got a bonus up to 400pp/zombie just mowing through using the Grim Reaper at night. Funtimes.

Comedy option is the Super Massager. 1 Shot kill on most zombies, even at night and they are super tough. Uses a "massager" and a leaf blower and makes something that looks like a combination of American Gladiators and a Tim Burton movie.

The sloppy sound it makes :gonk:

I discovered the quickest way to level up is loading up a ton of split shots, and crossing a bridge. You easily get streaks in the hundreds and it's not too hard to get a thousand.

tk
Dec 10, 2003

Nap Ghost

evilweasel posted:

I discovered the quickest way to level up is loading up a ton of split shots, and crossing a bridge. You easily get streaks in the hundreds and it's not too hard to get a thousand.

The easiest way to level up has to be spamming the hammer throw. You get finishing move PP for every zombie that you hit, and in a crowd you can pretty much repeat continuously.

BogJenBog
Jul 26, 2007
I'm doing a pretty laid back first playthough of the story mode in DR3. GT is twobert if anyone wants to do coop.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Is Frank West in or mentioned by DR3 at all? I don't have an xbone and probably won't get one for a while and last time I checked Wikipedia the article started talking about twerking halfway through.

Spork o Doom
May 31, 2011

RBA Starblade posted:

Is Frank West in or mentioned by DR3 at all? I don't have an xbone and probably won't get one for a while and last time I checked Wikipedia the article started talking about twerking halfway through.

I haven't finished it yet but there's at least a museum exhibit about him and chuck and about 70 little frank west collectible statues.

Edit : does anyone know what unlocks the blueprint hidden in a garage next to your very first safe house? I cannot work out how to get it at all.

SethSeries
Sep 10, 2013



RBA Starblade posted:

Is Frank West in or mentioned by DR3 at all? I don't have an xbone and probably won't get one for a while and last time I checked Wikipedia the article started talking about twerking halfway through.

He is mentioned. Seeing who the villan winds up being, I wouldn't be surprised if he doesn't show up in DLC.

GamingHyena
Jul 25, 2003

Devil's Advocate

evilweasel posted:

I discovered the quickest way to level up is loading up a ton of split shots, and crossing a bridge. You easily get streaks in the hundreds and it's not too hard to get a thousand.

Doesn't jazz hands have more ammo/pp than split shots?

Funkmaster General
Sep 13, 2008

Hey, man, I distinctly remember this being an episode of Spongebob. :colbert:

RBA Starblade posted:

Is Frank West in or mentioned by DR3 at all? I don't have an xbone and probably won't get one for a while and last time I checked Wikipedia the article started talking about twerking halfway through.

He's mentioned, both in passing reference and directly by some characters who know him. He doesn't appear in person, though.

evilweasel
Aug 24, 2002

GamingHyena posted:

Doesn't jazz hands have more ammo/pp than split shots?

Yes, but it's much later in the story. But once you have those they're much better.

A Bystander
Oct 10, 2012
Does anyone who's been playing the PC version of Off the Record in the past week or two know if they've taken out GFWL yet? I've been busy with other games and some family stuff to check it out.

Ugly In The Morning
Jul 1, 2010
Pillbug

A Bystander posted:

Does anyone who's been playing the PC version of Off the Record in the past week or two know if they've taken out GFWL yet? I've been busy with other games and some family stuff to check it out.

It's still there. I really hope that capcom patches it out, since I don't really trust offline mode.

GamingHyena
Jul 25, 2003

Devil's Advocate
In the last two Dead Risings there was a very useful command to send your survivors to a waypoint which they would then defend. Is there anyway to do that in DR3? It seems every time I run around with a gang of survivors as soon as the fighting stops they all get separation anxiety and must stand as close as humanly possibly to me as I try and pick something up off the ground (and then bitch and moan when I try and push them out of the way).

It's getting to the point where I usually end up going with only 3 survivors just to cut down on crowd control (and to keep from limiting myself to vans everytime I need to grab a car).

RoboHoboCop
Dec 9, 2011

Spork o Doom posted:

Edit : does anyone know what unlocks the blueprint hidden in a garage next to your very first safe house? I cannot work out how to get it at all.

The one in the house across the street from the tennis court? If so then During Chapter 7, do the "Memory Lane" sidequest. You'll escort Meryl to a bunch of locations scattered around the map and end it at that house which she'll unlock for you.

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GamingHyena
Jul 25, 2003

Devil's Advocate
If anyone's up for co-op, my GT is Dr Dribble

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