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  • Locked thread
Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer

Okasvi posted:

It's been a really long time since I last read anything Discworld, but I think my favorite was the Science of Discworld. It was fun reading about the wizards trying to figure out our universe and physics and the accompanying chapters of real science were also fascinating.

Great news for you then! There's three more Science of Discworld books by now. Incidentally, I really love some of the concepts they throw around in the science segments, like 'Lies-For-Children', which is the lies you tell a child so that it can understand something well enough to later learn how that something -really- works. Or, in some cases, move on to 'Lies-For-Adults', the grown-up variant.

Tiggum posted:

I'm about half way through and pretty underwhelmed so far. The last four (Unseen Academicals, I Shall Wear Midnight, Snuff and Raising Steam) haven't really done much for me. I kind of wish he'd just leave the Discworld setting alone at this point, because both Nation and Dodger were really good.

It's the other way around with me, I found all four of those pretty great while Nation and Dodger didn't do too much for me. It has to do with expectations, I suspect. I mean, Pratchett's Alzheimer's has undoubtably affected his writing style, but I think he has a better feel for the Discworld books, plus you're pretty invested in the setting by the time you get to them. They're not his greatest works, mind you, but that's age for you.

Although, I have warmed up to Dodger a bit after doing a round of wiki-ing on the historical figures involved in it.

... when is that update coming, bacter? I need something to keep my inner :spergin: in check here.

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Bacter
Jan 27, 2012

Nie wywoluj wilka z lasu, glupku.
Funny you should ask!



Chapter up!

When we last left our protagonist, he was darkly monologuing about Ankh-Morpork and trust, and how there isn't any of the one in the other, as a mysterious figure approached his door.



So, let's begin Act 1!

(Note: I'm including a link to the voice acting from the first conversation these two have - I'll try to include a voice clip from the first interaction between any two characters, and one if any lines are particularly funny/good with voice acting. I'm also going to transcribe all the conversations, but I would highly recommend listening to them - the voice acting is REALLY top notch!)

Lewton and Customer



- Mr. Lewton?

- If I'm not, I should fire the guy who painted the door.

- So, this is what a private investigator looks like.
I expected someone more heroic.



- Heroism costs extra. What can I do for you, Ms...

- Mrs., actually, and the name is Carlotta.

- Ok, Mrs. Actually. Carlotta it is.
What's a girl like you doing out in a night like this?

- I want to hire you, Mr. Lewton.

- Please, call me Lewton. Mr. sounds so formal.

- How much do you charge for a simple investigation?

- I don't know. I've never had a "simple" investigation.
A tricky one is 20 a day.

- I'll give you 200 in advance, plus expenses.

- For 200, I guess I should treat you with some respect.

- Oh, I wouldn't ask a guy like you to attempt the impossible.

- What's the case?



- I want you to find a man named "Mundy".

- Why do you want to find Mundy?

- Do you know him?

- No. And this case will go a lot faster if you let ME ask the questions.

- You like to be in control, don't you Lewton?

- If you don't pull the strings, then you're the puppet.
Tell me about you and Mundy.

- I've been a lonely woman, Lewton.

- You amaze me.

- You'd be surprised.

- Shocked maybe, but not surprised.

- Mundy is my lover, Lewton. Or used to be.
He's been away for a while, over in Tsort.
He came back to Ankh-Morpork a couple days ago, on the Milka. But he didn't come to see me.
I think he may be having an affair. You're wondering whether my husband knows about it.

- Actually, I was wondering when you were going to give me the money.

- My husband passed away several years ago.

- I hope the poor guy was smiling at the time.



- Is there anything you can tell me about Mundy that might help me find him?

- He's got blue eyes, brown hair, and a black heart. You'd like him.

- Has he got any friends in Ankh-Morpork?

- Does anyone?

- How tall is he?

- I don't know, I don't picture him standing up.

- What was Mundy's business in Tsort?

- I don't know. I never asked about his work, and he never told me.

- Must be a very straightforward relationship.

- As simple as they come.

- Where can I find the ship he came in on?

- Down at the wharf.

- Have you been there yourself?

- I avoid places like that. Women and seam- - Uh, forget I asked.

- This is a bad neighborhood for you to come into alone, Carlotta.



- I can take care of myself.

- I believe you.

- Good, trust is important.

- I said I believed you, I never said I trusted you.

- Don't you like me, Lewton?

- I like a lot of things. I like dogs, but I wouldn't trust one not to bite me.

- I won't bite.



- Shame. I haven't been bitten in a long while.
I'd better get started on your case. Where can I contact you?

- I'll be in touch. Be seeing you, Lewton.

- I hoped I would see her again. Because she still hadn't paid me.
Still, it wasn't every day that a beautiful woman offered me a case.
Frankly, it wasn't often that anyone offered me a case.
And 200 would certainly help pay the rent. If I had anything left over from my bar bill.
(Note: Blue Lewton - Blueton - shows up when Lewton is narrating instead of speaking out loud)



And without another word, Carlotta turns face and walks calmly out of our office.

I want to take a second and really appreciate that first dialogue - it establishes Lewton as intelligent, a banterer, quite untrusting, and there's an edge of mockery to everything he says.

Carlotta, on the other hand, is established as somebody more than capable of holding her own - she got Lewton on the case without actually giving anything up. She's attractive but doesn't rely on simple seduction to get what she wants, and it should be patently obvious that she knows more than she's telling.

THIS is how you start a mystery.

Then:



and



Now's as good a time as any to explain the clues/map.

Lewton carries a notebook to keep track of his case notes.



Whenever we see that notepad icon, it means a new clue is inserted in the notebook.

The notebook serves a few purposes in the case. We get all our questions to ask characters from the notebook. Additionally, if we want to "help" Lewton make a logical connection, sometimes we select an item from the notebook, which changes our cursor, then apply it like an item to a person or item in the game.

One of the very few criticisms I have about the game is that we don't actually have to do that for a GOOD long time, and by the time it was necessary, I'd forgotten that you could do it, so I had to gamefaqs my way out of a particular situation.

Additionally, left-clicking each item means Lewton gives a short summary of why the clue is important and where you learned it. This is SUPER helpful for refreshing yourself on what all the plot threads are, and what needs to be done.

I'll give his description of each clue when we get it.

Additionally, the first few pages of the tablet provide quick access to different parts of the notepad, which is helpful, because this notepad is going to get FULL by the end. It's also quite nice that when a thread or clue is resolved, Lewton will cross it out.

Clues so far:

Mundy - Carlotta had hired me to track down Mundy. At the beginning, that was pretty much all I knew about him.

Milka - The Milka was the tramp schooner that Mundy had come in on, and I knew that it was berthed at the wharf.

Carlotta - Beautiful, seductive, and dangerous. Carlotta was worth a stare. She was trouble.

The map is simple enough - we use it to get around. I'll show it off when we're ready to leave.

So - we've got a case!

Onto in-game items!

Every item can either be interacted with (which usually means picked up) or examined.




"Unfortunately, I can't afford sapient pearwood. This is just regular wood. Still, it's a pretty good desk."

I won't waste a screenshot on every item description, though, usually I'll just put them in quotes. For example:


"I'd purchased the imp-powered coffee-bean machine from Cut-Me-Own-Throat dibbler, the man who's name was the by-word for quality. With CMOT Dibbler, you could say "bye" to quality. I'll say this for the ICBM, it made coffee strong enough to blow your head off. On the downside, the imp tended to use most of the beans to fuel its own addiction. Some days the poor thing was so jittery the coffee-bean machine would vibrate off the shelf."


"I had purchased a large, indexed scroll rack to keep track of all the cases I was going to handle. The Mundy case made it two."

I was going to talk about that earlier - Lewton talked about things being unusual, and how cases usually go. He's been a detective for a MONTH now. I guess you pick up the business quickly!

As far as inventory goes, we've got a purse



And that's about it. It's got a few coins in it, and functions as the "some money" item famous in adventure games.

There being nothing else to do here, let's head to the docks!



This is the city of Ankh-Morpork. You can almost smell the crime and excitement. And you can ABSOLUTELY smell the river
Ankh-Morpork.



Locations will light up as they become accessible, but for now that's just the docks. Let's head there.



- The wharf was on the upmarket side of the river, on the city of Ankh.
The Morpork docks on the other side of the river were not a place wise travelers disembarked at. But then again, wise travelers tried to avoid Ankh-Morpork altogether.
But if you travelled a lot, it was hard to miss. Like malaria.

I know it's dark, and a bit hard to see, but things to examine here:



Mr. Scoplett, a name that perhaps doesn't inspire much confidence...



A sub-area (arrows mean exits, either between whole locations or screens within a location)

And some bollards.

- "Along the length of the wharf were hundreds of posts for mooring ships too. It seemed like a lot of bollards to me. "

JOKES

Well, let's try the sub-area first.



There's a sailor, some crates, and one crate in particular (a good sign it'll be important later!)

Trying to interact with the sailor gets you

- "The sailor was busy loading the ship, and I decided not to disturb him."

And he won't let us look at the crates, so Mr. Scoplett it is, I guess!



AUGH

(Please listen to this one - it's so great)

- Are you the first mate?

- ARRR! SHIVER ME TIMBERS! HOIST THE MAINBRACE!

- Ugh... Let's start again. Are you the first mate?

- HUUUYY! THAT OI BE.

- You're not going to get any money off of me, so you can drop the fake accent.

- Sorry. You know how it is. Some people are stupid enough to fall for that sort of thing. What can I do for you?



So, welcome to the first true dialogue screen!

We can reference to our notebook or inventory (top right), we can generically Talk (mouth icon), or we can leave (hand icon)

Talk

- When do you sail?

- As soon as we've got her loaded.

- How much is passage?

- Where you lookin' to go?

- I don't know. Tsort, perhaps.

- We just come from there. It'll be a long time before we get back there again.

- Did you bring any passengers?

- Sure! We always try to take a couple of passengers. They pay their way, and if there's a big storm, they're very useful to sacrifice to the angry sea gods. O'course, we tell people they were washed over the side.



Now we have a few more subjects to talk about. Most of the important dialogue comes from inventory items or clue dialogue, but sometimes just regular talk uncovers something useful, and sometimes presenting people with a number of clues opens up more dialogue options here.

The Milka's Passengers

- What were the passengers on the last voyage like?

- There were three of them. One of them seemed alright, but the other two... I don't know, there were something strange about them.

NEW CLUE: Mysterious Passengers

Sacrifices

- Do you sacrifice passengers often?

- No. The captain doesn't like it, he says it's bad for business.
I said that we WERE advertising ourselves as offering an "exciting tour of the circle sea", but he pointed out that most people would expect the tour to be ABOVE the water.
If I'd had my way, we would have thrown some people off the last voyage.

- Bad omens?

- The whole crew had a bad feeling of dread from the moment we set off.

- Looking at the state of the ship, that doesn't come as a surprise.


With our regular dialogue options exhausted, we turn to the notebook.

NOTE: I will (obviously) only be posting interesting responses. Most dialogue options mean nothing to most characters -
and you don't need to read fifty "IUNNO"s for every character.

Mysterious Passengers

- What was strange about these passengers?

- I dunno. One of them seemed kind of - foreign. I mean more foreign than most.

Milka

- This is the Milka, isn't it?

- That's what it says on the prow.

- It's impossible to read anything written on that hull!

- Just because you can't read it, doesn't mean it isn't there. Reality is subjective, after all.

- Don't get all existential with me.

- It was more ontological than existential.

- That's a really bad habit you've got there.

- Wha- oh. Sorry.
I picked up a bad case of philosophy in Ephebe a couple years ago, and I haven't been able to get rid of it since.
Just can't seem to shake it off.
Normal as anything one minute, next moment I'm wondering if anything can truly be said to "exist".
Bit of a drawback when you're supposed to be navigating.

- OK - assuming the existence of an objective, shared universe, is this the Milka?

- Yes.

- Can I have a look on board?

- No.

- That better not be some kind of philosophical objection.

- No one gets on board, without Captain Jenkins' persmission.

- Where is the captain?

- I dunno. But you COULD try the cafe Ankh. He usually goes there when he's in Ankh-Morpork.
If it exists, of course.

Author's note: Little touches, like the unfortunately philosophical first mate, really spice up this game - this guy could easily have been just a gruff mug, but now he's a MEMORABLE gruff mug.

Mundy

- Was there a man named Mundy on the last voyage?

- It's funny you should ask that, you're the second person today to have an interest in Mundy.

- Who was the first?

- A dwarf. He didn't give his name.
I don't think he was from 'round here, though.

- What about Mundy? What was he like?

- I don't pry into the passengers business.
But for a man who came on board pretty happy, he seemed pretty unsettled when he left.
Not that I blame him, something was definitely amiss on this last voyage.

- Do you know where he is now?

- Mundy?
No. Like I said, I don't pry into the passengers business.

- Unless you actually look through their luggage after they've been washed over the side.

- Hey!
What are you inferring?

- I'm not inferring anything.
I'm implying that you might have had a look at their luggage at one point.


- If I had I certainly wouldn't admit it to you.

- Which either means you didn't look, or you didn't find anything of interest.

- You'd better watch your step, son.
It's not good to make accusations like that.

- Don't worry.
Anything you say is strictly between you, me, and anyone else I decide to tell.

NEW CLUE: Inquisitive Stranger

Well, that was a shockingly fruitful conversation! We got two new clues, and the distinct sense that Mundy's voyage over here wasn't a simple transport. It sure has the sailors spooked - they just want to load up their ship and get out of town.

Let's review the new clues:

Inquisitive Stranger
The first made said that there was a dwarf had been asking questions about Mundy before I had. That raised my suspicions that there was more going on than Carlotta was telling me.

Mysterious Passengers
The first mate hadn't been able to tell me much about the other passengers on the Milka, but he did note that there was something distinctly foreign about one of them.

Combine inquisitive stranger with Milka:

- He were asking after Mundy, but how did they know he was on the Milka?



Well, after that conversation, a new location's opened up, and one that's intimately familiar to Lewton, as it turns out. Let's go see the Cafe Ankh!



Smoky saxophone jazz and a rainy night lit by neon lights. What could be finer?





Not spending that night in Ankh-Morpork, for one. But we haven't any choice. We've just got a case.

Before we go in, let's check under the archway to the right.



A cart, a trapdoor, and...





- "The golem was loading wine barrels onto the cart calmly and diligently. I would have pitied it, but there didn't seem much point. It was just magically animated clay."

Lewton really needs to talk to the Golem Trust. After the events of some of the more recent books, the average Ankh-Morporkian might have a slightly more nuanced version of the personhood of Golems (though maybe not), but it's possible that Lewton is either conservative as regards Golems, or simply unaware of developments. More on that in a second.



Wordlessly (not surprising - I didn't see a mouth on that Golem, and they aren't much for idle chitchat) it returns to the basement.

We march forward and do what adventure game heroes do best -



Liberate stuff.

- I figured the golem wouldn't notice that the crowbar had gone missing. Not that I'm saying it didn't need it, I just figured I'd get away with stealing it.

You're a cold man, Lewton. As an aside, a golem almost certainly doesn't need a crowbar. They're tremendously strong, and anything that they couldn't accomplish with their hands certainly would also bend a crowbar. This crowbar is more likely for humans to open the wine casks with, when they get where they're going.

Speaking of, where ARE they going?



That seems promising! So we know some of the cargo from the Milka is headed to the Patrician's palace (for non-discworlders - that's the ruler of Ankh-Morpork).

You can use the crowbar on the trapdoor (I certainly did), but you just get

- "I knew full well that I wouldn't be able to get down there without permission and the key."

And examining the trapdoor

- "I guess I never noticed that the care Ankh had a wine cellar before.
Perhaps if they ran out of drinks at the bar I'd have been more inclined to investigate."

Huh. Well, in we go.

Samael's Song



We're greeted by some beautiful piano music, at the hands of a slick-looking vampire. And we aren't happy about it.



- You can't recall
If the whiskey knocked you flat
Or if everything was a blur
When you met her
All that you remember
Are the tunes of a vampire
A melancholy tune
About impending doom
I'll fetch your tankard
Fill it to the brim
A cask of stale
Broken drum ale
Wondering how long 'till you me-et again
On the bank of the Ankh
Too much to drink
You could barely even think
Too muuuuch -


- I thought I told you never to play that song again.

- Oh. Sorry Mr. Lewton. It's just, I wasn't expecting you to call by tonight and...

- You weren't expecting me? It's only been 8 years, Samael.

- I guess my memory ain't what it used to be.

- I don't know why Samael put up with my temper. He could have broken every bone in my body if he wanted to.
But that's what made him special, I guess, that he'd take almost any kind of abuse from the clientele, and he'd still be there at the piano, playing better than anyone else in Ankh-Morpork.

This is Samael - an old, old friend of ours, and a heck of a vampire. This sort of establishes Lewton as a free-thinking individual, opinions about golems aside. And frankly, if you've never heard a free golem speak, it'd be easy to mistake them for machinery.

Lots of people feel uneasy around the undead, but Lewton apparently has no such compunctions.

Samael seems like he'd be good for information, but if we try to talk to him...

- I decided not to disturb Samael while he was working.

No dice.

Well, looking around, there are two more things to do here. Well, three I guess.



One - We can go right, to the bar area. But there's really nothing to do here.

Two - Ah! Here's Captain Jenkins!



- "The Captain of the Milka, Captain Jenkins, didn't seem to be a very happy man."

Of course not. He's drinking alone with any free time he has. I think this place is supposed to be kind of a dive, but it looks pretty nice and even a bit swanky to me. Of course, I guess that outs me as a peasant.

Onward, to JENKINS!

You and the Cap'n make it happen



- Are you Captain Jenkins?

- That depends on who's asking.

- Don't play games. I'm just after a few anwers.

- That song really put you in a bad mood, didn't it?

- If you're trying to get me angry, it's working.

- No need to get upset. You need to drink more and think less.

- If I drank any more than I do now, I'd never think again.

- That's the ticket!

No special dialogue options at the moment, so let's go with

General Talk

- So, you're the captain of the Milka.

- Unfortunately.

- Unfortunately?

- Ordinarily, I'd be happy being the captain of a fine ship like the Milka, but after this last voyage I'm thinking of taking up farming.

- Tough journey?

- I don't wanna talk about it.

Some new options now!

Let's ask about

Previous Voyage

- What was so bad about the last voyage?

- I told you, I don't wanna talk about it.

- Sometimes it helps to talk about these things.

- Why would I wanna talk about it?

- Alright, let's put that another way. I wanna talk about it, and the sooner I finish talking to you, the sooner you can get back to drinking.

- By that logic, my best bet would be to just ignore you, and carry on drinking.

- I was never much good at logic. I did home economics in school.

Boarding the Milka

- I was hoping you'd let me have a look around on the Milka.

- I was hoping that I was going to make enough money to buy myself a harem of exotic dancers named Chantel. But it looks like we're both going to be disappointed

Boarding the Milka (2)

- Is there any way I can persuade you to let me on your ship?

- Is there any way I can persuade you to go away?

Mysterious Passengers

- On your last voyage, there were three passengers, right?
Mundy, and two others.

- You tell me, you seem to know more about my ship than I do.

- I just wanna know what you can remember about them.

- I remember we picked them up in Ecalpon, and I know they had a lot of cargo.
Oh, and one was a woman, and one was a man.
I think.

- You THINK he was a man?

- There was something particularly foreign about him.
I'm not sure what.

- Where's Ecalpon?

- Up near the hub.
Gods-forsaken place. All there is to do there is drink and eat fish sandwiches with no tops on.

- Sounds like a long way from the circle sea.

- We got lost, alright?
It's easy to mix up port and starbord when you've drunk too much port.

(mixing up LEFT and RIGHT? That is a LOT of port!)

- Are they still on board?

- Nope. We dropped them in Ankh-Morpork.
And before you ask, I have no idea what they were doing here.
That's not my business.

- I was beginning to realize that Captain Jenkins only had two questions to ask his passengers:
Where are you going, and how much money have you got?

Milka

- The Milka looks like a good ship.

- You know nothing about ships, do you.
She looks like exactly what she is. A run-down tramp schooner with no future.

- Any chance I could look around her anyway?

- All I wanna do is get the cargo loaded and get out of this gods-forsaken city.
I don't need people snoopin' around onboard.

Mundy

- I understand you were carrying a man named Mundy on your ship?

- What's it to you?

- I was hoping to find him.

- Owes you money, does he?

- No, he's an old friend.

- Him? You must think I'm as drunk as I look.

- Aren't you?

- Well, Ok, so maybe I am. What do you want to know?

- Where is he now?

- I've no idea.
We picked him in Tsort a couple of weeks ago and we brought him here.
That's about all I want to know about him.

- Did he say what he was coming to Ankh-Morpork for?

- I think he said he was meeting someone.

- Who?

- I can barely remember me own name, let alone something I overheard through a doorway last week.

Hm. That's all he knows about.

Sort of a dead end, really.

Oh well, time for, regrettably, option 3: Nobby.



A human weasel speaks.

For non-discworlders, Nobby is a member of the watch, and a worse one you'd be hard-pressed to find. Questionably human, unquestionably immoral and petty, and utterly beyond-questionably unhygienic, he manages to be a decent copper under it all. He frequently works with Sgt. Colon, and, apparently, Lewton.

Lewton used to be a member of the watch, which is sort of unexpected!

I really, really like the choice for Nobby's voice actor. It would have been too simple to have it just be a squeaky, weasel-y guy. Having him sound dark and conspiratorial gives some credence to this character, who is actually quite useful in this game.

- "My old friend Nobby from the watch. I hadn't spoken to him in ages."

- Hello Nobby.

- ehh... 'ello Lewton.
em... How've you been keepin?

- I've been worse.
Of course, I've been better too.
And I've been a hell of a lot better, and not much worse.

- That's good... isn't it?

- Don't worry. If commander Vimes sees us together, I'll tell him I made you talk to me.

- *sighs* It's not that I don't like you, Lewton.
I mean we was friends and all, but...
It's just, well...

- It's just that he'd bite your head off if he saw you talking to me.

- He'd go spare.



Lots of options. Let's start with

General Talk

- How you been keeping, Nobby?
How's the rest of the watch?

- Not so bad, Lewton. Been keepin' myself busy.
Been working with Sergeant Colon.

- How is old fatty Colon?

- Still fat.
I'll tell him I saw you.

- No you won't.

- Ok so maybe I won't. I was just bein' trite.

- POLITE.

- Uh, yeah, that's the one.

The Old Days

- I guess I never really understood why it was that you didn't get kicked out as well, Nobby.

- Me? I ain't never done nothin' wrong!

- Don't give me that, Nobby.
When you were serving as quartermaster under the duke of Pseudopolis, it was widely known that several items from the stores
were found in your kit.

- That was all above board. I had all the paperwork for 'em.

- Your kit at the time consisted of two warehouses.
I just think Vimes had a grudge against me.

- Lewton, I know your me friend an' all, but uh, you took a BRIBE.

- Are you trying to tell me you never took a bribe?

- Never.

- The ham from Harga's house of Ribs?

- Evidence.

- The pocket clock from the suicide in the Shades?

- I wanted somethign to remember him by.

- The money in the petty cash box!

- Mislaid by someone.

- Misappropriated by you.

- I never Misanthropated anything.

- I just want to understand why it was that you could get away with all your petty theft, and I couldn't get away with one act of weakness.

- Well, ehm.... you see, ehm....

- Just say it Nobby, I'm not going to hold it against you.

- Well I reckon Mr. Vimes...
thinks that a bit of petty theft ain't something to get excited about - I ain't admitting anything mark you, nothing has ever been proved - compared to some of the stuff that goes on in this city.
But someone who's take a bribe, well, that's like allowing the rich to avoid justice.

- That wasn't why I did it.

- I know, but you know Vimes.

- Yeah, I know Vimes alright.

This totally fits Vimes' personality. He is a BIG believer in justice for all, and hates bullies and the aristocracy, and, uh sort of morally inflexible. If he had a grudge against, say, bribery, he might STRONGLY persecute it, even if it wasn't SPECIFICALLY the kind he hated. His moral inflexibility has served him very well during his adventures (See: The summoning dark), but for a guy like Lewton, it could be sort of annoying.

This also gives some depth to Lewton - he's not just "Mr. Heart of Gold pretending to be dark", bribery is no joke. I bet we'll find out more about it later!

It would be very easy to imagine Vimes not getting along with a sardonic, morally-malleable guy like Lewton. And if Vimes was off the sauce, and Lewton a heavy drinker, well... the watch might not have been the place for Lewton.

Vimes

- What's Vimes up to these days?

- He got married.

- Married?!
He was only ever married to his job.

- Nah, straight up.
He married into the nobility.

- Old Stoneface in the nobility?
Huh, that'd drive him crazy.

- Well, he's sort of nobility himself now.

- What?!

- They made him commander of the watch.
And we've got a great new premises down on Pseudopolis yard.
They're full of paintings and vases and all sorts.

- Full?

- Well, maybe not as full as when we moved in, but pretty full.
You'll have to call around sometime.

- Yeah, that'd be good.

- We've got a lot more members in the watch these days.
AND, we've got a new dartboard.

- Life in the fast lane, eh?
Do you seriously think it's a good idea for me to call around?
I mean, Vimes isn't going to like it.


- Whatever you may think about him, he's loyal to his job.
I can't say he'll welcome you with open arms, but he won't stop you.

Mysterious Passengers

- Do you know anything about some passengers that came into town by ship the other day?

- That's not much to go on.

- You're a Corporal in the watch, you're supposed to have a keen, insightful mind.

- They brought that regulation into the watch after I joined.

(This isn't good info, but I thought it was funny enough to include. Nobby sounds outraged and officious, not self-deprecating, in that last line.)

Milka

- Have you heard of the Milka?
It arrived in town a short time ago.

- How long ago?

- Three days.

- That's strange.

-Why?

- Well, there's been a string of odd murders in the last three days.

- What do you mean, "odd". I mean this is Ankh-Morpork we're talking about.

- I'm not sure I should discuss the details with a pavilion.

- A CIVILIAN, Nobby. How much have you had to drink?

- I'm as sober as the day I was born!

- That's... a frightening thought.

New Location: Pseudopolis yard

New Clue: Mysterious Murders - "Nobby had told me that there were some mysterious murders in Ankh-Morpork in the last few days."

Hmmmm. The plot thickens.

Mundy is pretty clearly involved in a lot more than just a jilted lover. The captain and crew were badly shaken by his passage, enough that they don't want to talk to us, and are trying to stonewall us getting on their ship.

Additionally, as soon as he showed up, there were a series of "odd" murders in Ankh-Morpork.

And odd for Ankh-Morpork, has to be... odd.

We're into something DEEP now, goons.



Let's head back to our office to think a little, and next time, we'll investigate Pseudopolis yard to get some more FACTS!

Bacter fucked around with this message at 06:12 on Nov 26, 2013

Bacter
Jan 27, 2012

Nie wywoluj wilka z lasu, glupku.
So obviously there's a lot of talking in the game - is this format good? Or is it too boring to look at?

Tiggum
Oct 24, 2007

Your life and your quest end here.


Re: golems, I believe this is set after Feet of Clay but before the Golem Trust existed, so possibly the only free golem is Dorfl.

Also interesting that Lewton seems to have been out of the watch for a while now, but only recently became a PI.

Wisp
May 17, 2010

The talking seems fine to me. The dialogue sections are usually pretty still anyway, so it's not like there's that much you can do to break the text up visually.

For what it's worth, Captain Jenkins is a minor character in Jingo, in which the Milka gets commandeered by Vimes for a quick voyage. Scoplett gets a name check at the beginning of Jingo, too - apparently he's spending time in the Watch cells "on a charge of being Naughtily Drunk."

Bacter posted:

I really, really like the choice for Nobby's voice actor. It would have been too simple to have it just be a squeaky, weasel-y guy. Having him sound dark and conspiratorial gives some credence to this character, who is actually quite useful in this game.

I'm pretty sure Nobby and Lewton are both voiced by Rob Brydon. Brydon does a really good job in this game.

Bacter
Jan 27, 2012

Nie wywoluj wilka z lasu, glupku.
Man, he does.

It's worth noting that Lewton sounds painfully out of touch. The average Ankh-Morporkian would easily have known about Vimes, or at VERY least have known about the guard's reorganization.

If Lewton has been out of it because of drink, he's been, uh, PRETTY heavily drinking. He was one of those alcoholics that it takes ALL of their time.

Of course, he hasn't been back to the Cafe Ankh in 8 years, but that could have more to do with that song that he hates, instead of sobering up.


Edit: Reading through "Feet of Clay", just picked randomly, I see that the City Guard pays 35 a month for an alchemist, so 20 a day is a pretty good living. Of course, with cases few and far between, he probably just breaks even.

Bacter fucked around with this message at 04:06 on Nov 26, 2013

Pompitous
Nov 4, 2009

Space Cowboy

nimby posted:

They're not smurfs, they're pictsies!

They're not pictsies, they're escaype artistes! They can get out of anything! Except a pub.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Bacter posted:

Man, he does.

It's worth noting that Lewton sounds painfully out of touch. The average Ankh-Morporkian would easily have known about Vimes, or at VERY least have known about the guard's reorganization.

If Lewton has been out of it because of drink, he's been, uh, PRETTY heavily drinking. He was one of those alcoholics that it takes ALL of their time.

Of course, he hasn't been back to the Cafe Ankh in 8 years, but that could have more to do with that song that he hates, instead of sobering up.



They pretty obviously have him clueless so they can dump exposition on the player, but its sort of hilarious to think that there's someone in Anhk-Morpork who hasn't head about Vimes becoming the commander. Or his wedding :allears:

Especially since he's a PI and former copper.

BoltR
Jun 3, 2008
Okay, I'll be that guy.

Let's say, hypothetically of course, there is someone who reads very quickly, and just happens to have nothing on their platter currently. Is there a preferred reading order, or does it jump around enough so that it does not really matter as long as you aren't blatantly reading things out of order?

Cosmic Afro
May 23, 2011
I think this is fine, but I personally wouldn't mind to see a video and such, especially if the entire game is voice acted. And the voice acting seems to be pretty good so far, anyway.

Also, I think you inverted Nobby and Lewton's pictures near the end, there.

Bacter
Jan 27, 2012

Nie wywoluj wilka z lasu, glupku.
1) No, just read whatever sounds most interesting to you.

2) If you want an order...

I'm cribbing from Krzysztof Kietzman for this reading order list.

There are four major thrusts to the novels.

Rincewind Novels, Rincey being a wizzard. This is my least favorite series, but I've only read a couple of them, so maybe the later ones are amazing. They are (again, at least the early ones), more straight-up fantasy adventure.

They go, in chronological order:

The color of magic -> The light fantastic -> Sourcery -> Eric -> Interesting Times -> The Last Continent -> The Last Hero -> Unseen Academicals

Witches Novels, especially focusing on Granny Weatherwax. These are pretty great - Wyrd Sister and Carpe Jugulum are my favorite two.

They go, in chronological order:

Equal Rites -> Wyrd Sisters -> Witches Abroad -> Lords and Ladies -> Maskerade -> Carpe Jugulum -> The Wee Free Men -> A Hat Full of Sky -> Wintersmith

Death Novels Focusing on Death, the character, and his family and job. These tend to be a bit philosophical, and include my absolute favorite, Reaper Man

They go, in chronological order:

Mort -> Reaper Man -> Soul Music -> Hogfather -> Thief of Time

Watch Novels Focusing on Commander Vimes and the Ankh-Morpork city watch. These are more police, crime-y novels. I think this is the strongest series overall, but then I like Agatha Christie and Law and Order.

They go, in chronological order:

Guards! Guards! -> Men at Arms -> Feet of Clay -> Jingo -> The Fifth Elephant -> Night Watch -> Thud! -> Snuff

Industrial Revolution novels focusing on new tech and the modernization of Ankh-Morpork. Lately, these have focused on Moist Von Lipwig, who is my favorite protagonist.

They go, in chronological order:

Moving Pictures -> The Truth -> Monstrous Regiment -> Going Postal -> Making Money -> Raising Steam

Bacter
Jan 27, 2012

Nie wywoluj wilka z lasu, glupku.

Cosmic Afro posted:

I think this is fine, but I personally wouldn't mind to see a video and such, especially if the entire game is voice acted. And the voice acting seems to be pretty good so far, anyway.

Also, I think you inverted Nobby and Lewton's pictures near the end, there.

I think I got that fixed.

Anyway: onto the problem with video.

See, as it stands, I have to run this game in VMware, which gives fraps fits. It blows up quite frequently, and won't record the audio along with the video at all. I can record audio, and I can get short snippets of no-audio video, and I can get screenshots, but video + audio is beyond me at the moment.

I'll earnestly try to get video + audio up though, I can see where it'd be nice. And the voice acting really should be heard!

Cosmic Afro
May 23, 2011

Bacter posted:

I think I got that fixed.

Anyway: onto the problem with video.

See, as it stands, I have to run this game in VMware, which gives fraps fits. It blows up quite frequently, and won't record the audio along with the video at all. I can record audio, and I can get short snippets of no-audio video, and I can get screenshots, but video + audio is beyond me at the moment.

I'll earnestly try to get video + audio up though, I can see where it'd be nice. And the voice acting really should be heard!

I've been refreshing it, and it does not appear to be fixed. Maybe it's something on my end. It's around 'I'm as sober as I was born!'. Like I said, however, probably having something to do with me not having cleared my cache. It's truly a tragedy of the highest order that anybody has to speak or be even remotely associated with the existential state of being Nobby.

That's the issue with those early Windows games, they are kind of a pain in the rear end to deal with if you want to play them, never mind recording them with modern equipment and software. How's the audio stored? In audio files, naked in a folder, or what?

Cosmic Afro fucked around with this message at 06:13 on Nov 26, 2013

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

BoltR posted:

Okay, I'll be that guy.

Let's say, hypothetically of course, there is someone who reads very quickly, and just happens to have nothing on their platter currently. Is there a preferred reading order, or does it jump around enough so that it does not really matter as long as you aren't blatantly reading things out of order?

Everyone has their personal favorites so you'll get a lot of opinions. As folks have mentioned the early books are very parody-driven, and as various characters have found their own personalities and voices it's turned into more of a satire, though where the line of "too dry/silly for my tastes" is varies on the person. I've been reading the books for as long as I've been able to read (the series is a year younger than I am) so it's easy for me to drop into/out of a character arc, but as I see the books there are a few main storylines that can be read pretty independently of each other.

The Guards -- Guards Guards, Men at Arms, Feet of Clay, Jingo, The Fifth Elephant, Night Watch, Thud!, Snuff.
The growth of the A-M city guard from a joke of a group mostly focused on saving their own necks into an actual police force protecting the idiots on one side of a fight from killing the idiots on the other side, and their commanding officer becoming the second most powerful man in the city whether he likes it or not. A lot of (obviously) detective/crime satire, they work well as mystery novels in their own right which happen to be set in the Discworld. Probably the most powerful arc of any of the story-lines, I'd recommend reading them in order.

Rincewind/The Wizards -- Color of Magic, Light Fantastic, Equal Rites, Sourcery, Faust Eric, Moving Pictures, Interesting Times, The Last Continent, The Last Hero.
These two could be broken up in theme but they tend to get stuck with each other whether they like it or not. The Wizards make a career out of not poking things which should not be poked, and when someone inevitably pokes it Rincewind spends all his time running away and somehow managing to fix things as a result. I feel these are the closest books to pure parody (also some of the earliest so that's understandable), the Wizards also show up as B-stories in a lot of the other books.

The Witches -- Equal Rites, Wyrd Sisters, Witches Abroad, Lords and Ladies, Maskerade, Carpe Jugulum.
Stories have power, and if you know the narrative you can wield that power as much as it wields you. Just remember we're talking Grimm's Fairy Tales rather than Disney. While the Wizards are in their University the Witches are in the countryside. A lot of folklore and literary references, and Granny Weatherwax is one of the best characters in the whole series.

Tiffany Aching -- Wee Free Men, Hat Full of Sky, Wintersmith, I Shall Wear Midnight.
Basically more Witches books, but written for younger audiences. (That doesn't make them bad, just look at Harry Potter). Tiffany finds herself taking the role of her village's resident witch at a young age, has to figure out a lot of things on the fly. I've only read Wintersmith, but I liked it.

Death -- Mort, Reaper Man, Soul Music, Hogfather, Thief of Time.
THE best character in the series. An anthropomorphic personification who TALKS LIKE THIS and has taken an interest in humanity like a beekeeper would his hives. He doesn't have a sense of humor, but when he tries having one for his customers it tends to be a bit gallows. If any one set of books is a must read for the series, this is it. If there's any unifying theme to them other than Death I'd say "things that people think of as alive but usually aren't" such as music or Santa Claus.

The City -- The Truth, Going Postal, Making Money, Unseen Academicals.
I lump these together because they deal with kind of the personality of Ankh-Morpork itself and its bit players. A newspaperman before anyone knows what a newspaper is, a con artist hanged and then offered a job (an unusual order of events even in a city with such a population of undead), and the staff of Unseen University worrying about running the kitchens and lighting candles while living far below the wizards and their thoughts, both physically and metaphorically.

The Rest.
The others are good standalone, set in different corners of the world. Pyramids and Small Gods are VERY good with some talk on gods and belief (for humorous effect but I'd say Small Gods is one of the most philosophical of the Discworld books). Monstrous Regiment is about a young woman who disguises herself as a boy and joins the military (and yes she's heard the stories about that, she figures she can pull it off better).

Bruceski fucked around with this message at 06:22 on Nov 26, 2013

Inadequately
Oct 9, 2012
Nobby Nobbs sounds great, I'd love to hear the audio for the other scenes, at least.

By the way, the line about 'sapient pearwood' is a reference to Rincewind's Luggage, a sentient chest that follows him around through time and space. It is completely impervious to magic and can contain practically anything, not least of all a fresh change of underwear in any situation.

CMOT Dibbler is also a somewhat notable character but I'll leave off talking about him in case he shows up later on.

Bacter
Jan 27, 2012

Nie wywoluj wilka z lasu, glupku.
And, as I've mentioned before, for good villains I don't think you can do much better than Hogfather or Small Gods.

BoltR
Jun 3, 2008
Thank you both for the lists, that helps quite a bit.
I was mostly worried that reading one 'series' would assume you had knowledge of the universe from the other earlier books.

Seems like they are different enough that wouldn't be an issue though!

(Also police, crime-y novels are the best)

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

BoltR posted:

Thank you both for the lists, that helps quite a bit.
I was mostly worried that reading one 'series' would assume you had knowledge of the universe from the other earlier books.

Seems like they are different enough that wouldn't be an issue though!

(Also police, crime-y novels are the best)

Folks from one book will show up in others, but I don't think there's any "they expect you to know this" even if you jump into the middle of a set. Aside from one bit I can think of in Thud that directly references Night Watch and won't make any sense to someone who hasn't read it, but that's just a single line not a plot point.

Anoia
Dec 31, 2003

"Sooner or later, every curse is a prayer."
It's weird, given what's hinted about Lewton's checkered past and possibly alcohol soaked present, that Vimes' first introduction to the series was in a noir style. He was staggering drunk, going on about the city being like a woman... but was summarily turned around by the Lady Sybil. Who knows?

Maybe his harsh treatment of Lewton was because he saw something of himself in him, a similar kind of darkness... which, as it turned out in recent books, wasn't exactly a metaphor.

Yeah, come to think of it, the last few books with Vimes have taken an odd turn. Unseen Academicals was a fun respite, even if it went from the subject of soccer football to genocide, but that's Discworld books for you. I'm still going back from the beginning, but I seem to recall Equal Rites taking the darkest turn of any book, especially so early on.

Edit: Oh, and the tech support might be able to help with video recording solutions. I know people have gotten even more roundabout set-ups to work before.

Inadequately
Oct 9, 2012
Yeah, I think Thud fells like the climax of the entire Watch series, so you'll get the most out of it if you read all the previous Watch books before that one. Nonetheless, it's my favorite one, with Hogfather being a close second.

And I definitely think the books have taken a slight tonal shift from Unseen Academicals onwards. It does feel like he's trying to bring the series to a good closing point, in a sense.

ZeeToo
Feb 20, 2008

I'm a kitty!
The format's good. I'm very much enjoying this; I hadn't heard of it before seeing the thread.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

:allears: I have never even heard of this game but i've read all the books. Nobby sounds nearly perfect. (I don't think it is possible to get him just right. I hope DEATH shows up!)

Tiggum
Oct 24, 2007

Your life and your quest end here.


Bacter posted:

Rincewind Novels
The color of magic -> The light fantastic -> Sourcery -> Eric -> Interesting Times -> The Last Continent -> The Last Hero -> Unseen Academicals

These are the straight-up funniest, I think, but tend to be kind of silly, especially early on. The Last Hero is illustrated and the actual story is very short.


Bacter posted:

Witches Novels
Equal Rites -> Wyrd Sisters -> Witches Abroad -> Lords and Ladies -> Maskerade -> Carpe Jugulum -> The Wee Free Men -> A Hat Full of Sky -> Wintersmith -> I shall Wear Midnight

I find these the most inconsistent group. Some of my favourites and least favourites are in this group. Wyrd Sisters to Maskerade is absolutely solid, Equal Rites and Carpe Jugulum never did much for me, and the last four (you missed the last one, BTW) basically switch to a new set of characters with the old ones playing only minor supporting roles. I really enjoyed The Wee Free Men but I felt it went downhill after that.


Bacter posted:

Death Novels
Mort -> Reaper Man -> Soul Music -> Hogfather -> Thief of Time

Death is a pretty great character, but I'm not much of a fan of Susan Sto Helit, so these are kind of up and down for me.


Bacter posted:

Watch Novels
Guards! Guards! -> Men at Arms -> Feet of Clay -> Jingo -> The Fifth Elephant -> Night Watch -> Thud! -> Snuff

As with the witch novels, I feel these have been going downhill a bit lately, but Guards! Guards! is one of the best places to jump into the series.


Bacter posted:

Industrial Revolution novels
Moving Pictures -> The Truth -> Monstrous Regiment -> Going Postal -> Making Money -> Raising Steam

This is probably the least coherent category. To be honest, I'd probably put Moving Pictures with The Amazing Maurice and His Educated Rodents, Pyramids and Small Gods as "miscellaneous". It's also of note that the first three listed here are stand-alone stories with one-off protagonists whereas the last three all star Moist von Lipwig and have a degree of continuity. Going Postal is the second book I'd suggest as a good place to start reading.


Bruceski posted:

Folks from one book will show up in others, but I don't think there's any "they expect you to know this" even if you jump into the middle of a set. Aside from one bit I can think of in Thud that directly references Night Watch and won't make any sense to someone who hasn't read it, but that's just a single line not a plot point.

Throughout the series there are a bunch of references and call-backs to earlier books, but if you haven't read them then you just won't notice, you won't feel like you're missing anything.

Verbose
Apr 23, 2006

Mike believed in the shooting star, the orgastic future that year by year recedes before us. It eluded us then,but that's no matter. Tomorrow we will run faster, stretch out our arms farther... and then one fine morning-
So we beat on, subs against the current, borne back ceaselessly into the past.
I'd like to recommend The Further Adventures of Nick Danger for anyone who enjoys silly noir parodies. It's a long skit from a Firesign Theater record, so play it in the background while you're doing whatever, but know this: it rewards you for paying attention.

By the way Bacter, do you own the CD? As far as I know none of the Discworld games are available for download anywhere.

Nemo2342
Nov 26, 2007

Have A Day




Nap Ghost

Tenebrais posted:

Raising Steam came out recently and stars Lipwig too. I haven't finished it yet but it's a great read so far.

Lots of fond memories of Discworld Noir, so I look forward to reliving it through this thread.

I am slightly irritated to learn that Raising Steam is already out, and I don't own it. I guess I had just gotten used to the US releases being fairly close to the UK releases, but screw waiting until March to read more about Lipwig. I just hope I'll like it more than I did Snuff.

FeyerbrandX
Oct 9, 2012

I always considered Moving Pictures to be part of the Wizard's series, not just Rincewind's.

Nemo2342 posted:

I am slightly irritated to learn that Raising Steam is already out, and I don't own it. I guess I had just gotten used to the US releases being fairly close to the UK releases, but screw waiting until March to read more about Lipwig. I just hope I'll like it more than I did Snuff.

I still need to finish Snuff, but I know I liked it better than Unseen Academicals. And I thought that I stopped paying attention long enough for Raising Taxes Steam to be out already, I'm glad to hear that it has. I shall pick it up soon.

toasterwarrior
Nov 11, 2011

Tiggum posted:

I find these the most inconsistent group. Some of my favourites and least favourites are in this group. Wyrd Sisters to Maskerade is absolutely solid, Equal Rites and Carpe Jugulum never did much for me, and the last four (you missed the last one, BTW) basically switch to a new set of characters with the old ones playing only minor supporting roles. I really enjoyed The Wee Free Men but I felt it went downhill after that.

Hmm, I've always thought that Tiffany Aching's novels (Wee Free Men and onwards) were their own separate thing from the earlier ones, which focused on Weatherwax and co. You know, something to the effect of the difference between Rincewind's and the Wizards' novels despite Rincewind being a wizard wizzard and characters from both popping up in each others' stories.

And on Snuff: I find it best to consider it a "Vimes" book, not a Watch book. It's part of the story's main theme after all, though even then I still don't like it as much as the main Watch series books.

Anyway, I'm going to keep an eye on this LP; I only started reading the Discworld books in college but drat did I fall in love with them then, so I'm interested in seeing a video game take on the series.

SWMadness
Jul 16, 2011

Excellent.

Tiggum posted:


As with the witch novels, I feel these have been going downhill a bit lately, but Guards! Guards! is one of the best places to jump into the series.

Guards! Guards! is actually where I jumped into the series, and Night Watch is hands down my favorite Discworld book of all time.

The Evil Thing
Jul 3, 2010

SWMadness posted:

Guards! Guards! is actually where I jumped into the series, and Night Watch is hands down my favorite Discworld book of all time.
I agree. The City Watch novels are hardly a chore, but Night Watch is just so, so good that you have to read them in order to get the full enjoyment. And even though Teatime (from Hogfather) is a fantastic villain, I still prefer Carcer and Swing.

Kegluneq
Feb 18, 2011

Mr President, the physical reality of Prime Minister Corbyn is beyond your range of apprehension. If you'll just put on these PINKOVISION glasses...

Nemo2342 posted:

I am slightly irritated to learn that Raising Steam is already out, and I don't own it. I guess I had just gotten used to the US releases being fairly close to the UK releases, but screw waiting until March to read more about Lipwig. I just hope I'll like it more than I did Snuff.
Raising Steam is the first Discworld book I haven't read as soon as it came out :ohdear: I hope it's a little more coherent than the last few books. Snuff felt like a mess to me.

Enough people have broken down the series for me to not do the same, but I would say that reading in chronological order from Mort or Equal Rites onwards is also fine. The first two books are skippable mainly because they're basically just fantasy spoofs, while the later books draw on deeper social themes. (Amusingly, 'reading order' is the first suggestion from Google following 'Discworld'.) Pratchett's politics (economic, sexual, religious) really make the series stand out for me, alongside the superlative wit.

I'll third the love for Night Watch, especially since the series was overdue a Les Miserables storyline, but it's a close thing between that, Jingo, Monstrous Regiment, and Carpe Jugulum.

Anyway, good to see an LP of this game going! I have a bit of a love/hate relationship with it; it captures the feel of later Ankh-Morpork quite well and the Noir storyline is good. I get the feeling it could have been more thoroughly playtested however, and the fact that the main character is hated by Vimes irks me rather...

Maugrim
Feb 16, 2011

I eat your face
Dammit - I'm used to coming to LPs late and having dozens of pages to catch up on. I'm actually kind of disappointed that's not the case here. I'm one of those who owns the game, loved it, but never managed to finish it because of stupid showstopping bugs. I can also barely remember the plot or anything, so count me along for the ride.

Did anyone play the original Discworld adventure? I started with Discworld 2 and read that it was way, way easier than the first one. Which is saying something, because it wasn't exactly a doddle.

Also, does anyone remember the Discworld MUD? I briefly played that about 10 years ago. (Holy poo poo, I just googled and it's still active!)

Dr. Buttass
Aug 12, 2013

AWFUL SOMETHING
Didn't care for Vimes in this game, actually. There was a spoiler here. It's gone now.

toasterwarrior posted:

And on Snuff: I find it best to consider it a "Vimes" book, not a Watch book. It's part of the story's main theme after all, though even then I still don't like it as much as the main Watch series books.

The Watch arc just isn't as strong when Vimes is trying to carry the whole thing. He needs the rest of the core crew to help round things out.

Not to mention that the whole White Savior thing is pretty drat unusual for the series in general, and Vimes is perhaps the least fitting character upon whom to thrust the role.

Dr. Buttass fucked around with this message at 04:51 on Nov 27, 2013

Kegluneq
Feb 18, 2011

Mr President, the physical reality of Prime Minister Corbyn is beyond your range of apprehension. If you'll just put on these PINKOVISION glasses...

Maugrim posted:

Did anyone play the original Discworld adventure? I started with Discworld 2 and read that it was way, way easier than the first one. Which is saying something, because it wasn't exactly a doddle.

It almost certainly had stupid puzzles although I don't remember many (aside from struggling to find the single pixel that was the BrokenMended Drum on the city map). It's recognisably from an earlier generation of adventure games in terms of art, but it's worth a play through if you have a walkthrough on hand - I actually like it more than than the sequel in many ways, although part of that may be nostalgia. Tony Robinson and Jon Pertwee did voices for it, along with Rob Brydon and Eric Idle. Plotwise, it's Guards! Guards! with added time travel via L-space, and a classic puzzle involving the precise calculation of a million-to-one shot.

Edit:

Dr. Buttass posted:

Didn't care for Vimes in this game, actually.
I definitely agree, but I think this paragraph might be a bit too spoilery.

quote:

The Watch arc just isn't as strong when Vimes is trying to carry the whole thing. He needs the rest of the core crew to help round things out.
I remember Pterry stating that that was a concern when writing The Fifth Elephant. I think Fred Colon needed the rest of the crew a hell of a lot more though....

Kegluneq fucked around with this message at 23:06 on Nov 26, 2013

Verbose
Apr 23, 2006

Mike believed in the shooting star, the orgastic future that year by year recedes before us. It eluded us then,but that's no matter. Tomorrow we will run faster, stretch out our arms farther... and then one fine morning-
So we beat on, subs against the current, borne back ceaselessly into the past.
The original game was kind of a meta joke on adventure games. Some of the puzzles literally make no sense.

Kegluneq
Feb 18, 2011

Mr President, the physical reality of Prime Minister Corbyn is beyond your range of apprehension. If you'll just put on these PINKOVISION glasses...

Verbose posted:

The original game was kind of a meta joke on adventure games. Some of the puzzles literally make no sense.

Disclaimer: I very definitely used a walkthrough.

Veloxyll
May 3, 2011

Fuck you say?!

Most of the books are fairly stand alone. There are a bunch of callbacks and references in latter books, but I don't think you'd be at a loss without reading them.

I started in the Tiffany Aching arc at Hat Full of Sky, and didn't have any trouble following the story.

I'd say Equal Rites and Eric are the weakest of his books. I really didn't like Eric personally, but one out of what, 30 (including some of Sir Pratchett's other works) is pretty good. The Light Fantastic and Colour of Magic are the only two books that really want to be read in sequence. And I think I just listed them back to front, I forget. It's been so long!

pumpinglemma
Apr 28, 2009

DD: Fondly regard abomination.

Verbose posted:

The original game was kind of a meta joke on adventure games. Some of the puzzles literally make no sense.

If you're thinking of the puzzle I think you are, it absolutely makes sense. It's just horrifically evil. At the very start of the game, you wake up from a bad night out and cough up a frog. It croaks, hops away, and that's the end of it. Several hours of gameplay later, you've travelled back in time 24 hours and you find yourself asleep and snoring on a park bench. You have a frog in your inventory, and there's an important-looking Quantum Weather Butterfly fluttering around just out of reach of your butterfly net. So "obviously" the correct thing to do to progress with the game is to put the frog in your past self's mouth to stop the snoring and lure the butterfly down, forming a stable time loop.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

most of the reviews I've read on this game criticized Vimes' characterization, and so far it's hard to say if it's justified or the 'mischaracterization' is Lewton deflecting from seriousness of him taking a bribe.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Maugrim posted:

Did anyone play the original Discworld adventure?

If you like those classic adventure games where the puzzles don't make sense, it's one of the better ones. Eric Idle as Rincewind is pretty much the perfect casting choice.


Maugrim posted:

Also, does anyone remember the Discworld MUD?

I played it for many years (although most of that time I was basically treating it as an IRC channel). Last time I was there the community was pretty insular (and shrinking) but the actual game is still pretty impressive. There's just a billion things to find and do (even if it's basically a hack-and-slash at its heart).

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Bacter
Jan 27, 2012

Nie wywoluj wilka z lasu, glupku.
So, just to be clear:

At this point, talking about if Vimes would be justified at being angry at Lewton (but not, say Nobby) is cool. But let's leave off discussion of what he's GOING to do, yeah?

It's too close to spoiler country for my tastes!

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