|
This thread is about ELITE:DANGEROUS and the previous Elite games. Please try to avoid discussing certain other space-sims so this thread won't have to be gassed as well! GAMMA is Go! The first initial release will be released on Dec 16th! note: this is just a first initial release, which doesnt mean the game is "done". Development will carry on - adding a lot more features and expanding the game. You can get the game right here: https://store.zaonce.net/ Official Elite:Dangerous BETA Trailer: https://www.youtube.com/watch?v=mx9io7bFR64 'Capital ship trailer' with added PROPER soundtrack: https://www.youtube.com/watch?v=b2VgApQ0joY Starter Guide: https://www.elitedangerous.com/about/guide/ Game Manual: http://www.elitedangerous.com/downloads/Sidewinder_Owners_Manual_WIP.pdf Play with Goons! Here's a list of Elite Goon Commanders you can add as friends in the game: The Elite Goon Commanders Club And to sign up to this exlusive goon club, click here: I hereby sign over my soul to the Elite Goon Commanders Club Come and hang out with the Goon Commanders in IRC: #EliteDangerous @ synirc.net | http://cgiirc.synirc.net/ Talk to other goon commanders while playing or if you're just feeling lonely and want someone to talk to, we also have a mumble server: GET READY TO MUMBLE!!! You can also join the 'reticulated splines' mumble server, which mostly consists of NA goons: Reticulated Splines vx38.commandchannel.com Port 31463 Live-demonstration Multiplayer engagement against imperial interdictor: https://www.youtube.com/watch?v=0GxJbOMaXa0&t=3194s E3 2014 Trailer: https://www.youtube.com/watch?v=ISR4ebdGlOk E3 2014 Gamespot Stage Demo: https://www.youtube.com/watch?v=P3bVeRpvctQ Resident Goon and Space-expert Scott Manley plays an Alpha of ED: https://www.youtube.com/watch?v=q04axMTIIO8 (he has more videos on his youtube channel that is worth checking out) Capital Ship Battle Video https://www.youtube.com/watch?v=VE8B4KptyVI What is referred to as the 'Isinona manoeuvre' :https://www.youtube.com/watch?v=KbaLJTGHkj8 Elite Iphone-app in action: (android version coming soon) https://www.youtube.com/watch?v=RV2KPad-gbw Latest version: Gamma 1.0-something Screenshots: What are the main features of "Elite: Dangerous"? A Scientifically accurate 1:1 scale, fully Seamless Milky Way galaxy using a mix of procedural generation with artist direction - practically limitless generated star systems (400 billion) according to current scientific data, with additional cosmic phenomena like black holes, supernovas, etc. It will also have specially handcrafted overrides for stars and planetary objects that we know and love. For example, our solar system with Earth, Moon and Mars, other systems with recently discovered planets, etc. Free-form Interplanetary flight - fly freely trough star systems in realistic scale, or use in-system hyperjumps to get to your destination. Travel to vista points to see Earth rise on the moon, or sun appearing behind of Mars. Explore the vast expanse of space and discover new points of interest in star systems. Free-form play - you can choose your own destiny - be a Bounty Hunter, Long Hauling Space-trucker or explorer, enroll in military to protect your kind, be a spy, or mix between these roles. There are no classes or skill levels - it is up to you to improve yourself, and to get better ships with more advanced weapons. An Immersive Evolving Galaxy with Dynamic Society, Economy and Stories - join other pilots and together change story of the Milky Way. All your actions, be it mass-multiplayer or singleplayer will change history of human kind. Join in breaking blockades, battle pirates, or attack enemy positions and installations - leave your mark whatever you go. For those who want to play in their own galaxy offline single player will also be available. Both Multiplayer and Single Player Choose Between several different ships, and customize both Loadouts and Appearence. Support for Track IR and Occulus Rift If you want to know more about the mechanics and features of the game, most of the design documentation is archived on frontiers forums right here: http://forums.frontier.co.uk/forumdisplay.php?f=36 Where do i get it? You can pre-order the game here, and also get access to the Beta: https://store.zaonce.net/ Help! I don't know how to fly a spaceship! (or play the game) Well check out some of these helpful links: Elite Dangerous Pilot Training: Basic Combat - https://www.youtube.com/watch?v=iBcSqCOatiY Starter Guide: https://www.elitedangerous.com/about/guide/ Game Manual: http://www.elitedangerous.com/downloads/Sidewinder_Owners_Manual_WIP.pdf Beginners guide: http://ragingteapot.blogspot.co.uk/ Pilots Guide: http://www.scribd.com/doc/236560722/Elite-Dangerous-pilots-guide-manual-tutorial Fangrims Super-cruise tutorial: http://forums.frontier.co.uk/showthread.php?t=31807 CMDR Club - useful site when it comes to planning your routes: https://cmdr.club/ Also don't forget to always be playing 'I am Elite' from the Elite - The Musical written by Aidan Bell - on repeat as loud as possible the entire time you're hauling stolen fish in your Type-9 from Eranin to all the way to Azeban: https://www.youtube.com/watch?v=rAkHGbRPNR4 Goon Created content: The Guild Navigators Trade Union - For all your spacetruckin' needs! Drake_263' ship reviews: Falcon DeLacys 'Sidewinder' Falcon DeLacys 'Cobra Mk III' Zorgon-Petersons 'Hauler' Core Dynamics 'Eagle' Lakons 'Type-6' What is "Elite: Dangerous"? Elite was the genre defining open world space simulator released in 1984. It spawned 2 sequels Frontier: Elite 2 (1993) and Frontier: First Encounters (1995) aka Elite 3, which already attempted to simulate a realistic Milky Way galaxy with seamless freeform interplanetary and atmospheric flight and landing on moving planets. Elite: Dangerous is the 4th installment of the game. 'Dangerous' refers to the 3rd best Elite Rating you could achieve during combat in the Elite games. In the new game it has been expanded to include more than combat. It's up to you how you want to play, whether you want to be a Bounty Hunter, Pirate, Trader, Smuggler etc. Elite Dangerous is partially funded by a successful kickstarter Campaign. On what platforms will "Elite: Dangerous" be released? PC and Mac has been announced so far. There is also a iphone-app on the appstore for checking in on your Elite-status while you're on the shitter. When will it be out? 16th of Dec is the initial first release. Mac version will follow shortly after that. Links: Official game website http://elite.frontier.co.uk/ Official game forum http://forums.frontier.co.uk/forumdisplay.php?f=29 Capital Ship Battle Video https://www.youtube.com/watch?v=VE8B4KptyVI Game Dev Diary #8 https://www.youtube.com/watch?v=s6WmsnwNq98 Game Dev Diary #7 (The rest of the game dev diarys can be found at the same youtube channel) https://www.youtube.com/watch?v=Sz5aeV-G7DE Elite:Dangerous Wiki http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki Elite Galaxy - A website dedicated to beautiful screenshots from the Elite Universe: http://www.elitegalaxy.org/ A lit of Elite:Dangerous Newsletters #1 - #35 : http://forums.somethingawful.com/showthread.php?goto=post&postid=433442358&highlight=#post433442358 (thx Sexual Lorax) Ian (The dude who together with David Braben wrote the original Elite game) Bells website: http://www.iancgbell.clara.net/elite/index.htm Do i need a joystick to play this? NO! You can play this with mouse and keyboard or even with a gamepad, but as with most space/flight-sims - a lot of people prefer using a joystick/HOTAS. If you're thinking about getting one, remember that they come in various price-levels and your choice should depend on how much you are willing to spend and how many/which games you are going to use it for. If you're looking for something cheap you might want to check out the Logitech Extreme 3D Pro, while if you are looking for some serious gear to use for other space/flight-sims as well - you might want to look at a Thrustmaster warthog Hotas. Also, this thread is full of goons with love for sticks, so if you have questions - just ask! Anyways here's a list of joysticks/HOTAS in no special order: Logitech Extreme 3D Pro Speedlink Black Widow Flightstick Saitek X-52 (has very good default bindings for Elite) Saitek X-52 pro Saitek X-55 Thrustmaster Warthog HOTAS Thrustmaster 16000M Thrustmaster T-Flight HOTAS CH Products Fighterstick Pro and Throttle Defender Cobra M5 (Russian made - might be a bit harder to find) > 'Rotation Confusion' says this about joysticks. < Previous Elite Games: ELITE (1984) Elite was the first open world space simulator released originally on the BBC Micro in 1984, written by David Braben and Ian Bell. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". The player takes control of "Commander Jameson" and it's up to the player to decide what kind of career to pursue, such as piracy, trade, military missions, bounty hunting and asteroid mining. The money made from these missions can buy weapons and upgrades for your ship. Elite was a very big game for it's time and a lot of never seen before techical innovations. The Elite universe contains eight galaxies, each galaxy containing 256 planets to explore. Because of the limited memory budget at the time, these worlds had to be precurally generated and the entire game is programmed in assembly. Elite was a huge hit and has been ported to several other platforms such as Apple II, Commodore 64, ZX Spectrum, NES and the kids favorite - the Tatung Einstein. A pretty comprehensive list of all the ports can be found here: http://wiki.alioth.net/index.php/AFE_FAQ3 Frontier: ELITE II (1993) Frontier:Elite II is the first sequal to Elite. The game plays very much like its prequal but has realistic physics and a accurately modelled galaxy. Just like in Elite, the game doesn't have a plot or a storyline, but the player is free to do what he feels like. The player can also get a better ship by making money in a number of legal or illegal ways. The game replaces the Elite's arcade flying style for a model based on newtonian physics, but a autopilot can be used for docking and navigation. Stars and planets also had realistic gravity, which can be used to do slingshot maneuvers around them. The players could also now land on planets and dock in space stations to the tones of the classical piece 'The Blue Danube'. The graphics was very advanced for it's time, and the PC version was using curved polygons and texture mapping. The game was huge, containing millions of stars and planets made possible by procedural generation. And the original version for Amiga was entirely written in Assembly and was published on a single floppy disk. The game was generally well recieved even though it was launched with a few bugs. Since the games development had been running over its deadline Gametek insisted on publishing it before it was finished. It has been released on Amiga, Amiga CD32, Atari ST and PC. [Will add more info about E:D and the previous Elite games here] Bloody Wanker fucked around with this message at 12:37 on Dec 16, 2014 |
# ? Nov 30, 2013 23:50 |
|
|
# ? Apr 19, 2024 15:05 |
|
[Reserved for extended OP]
|
# ? Nov 30, 2013 23:50 |
|
Braben seems like a genuinely nice guy, and it's really cool that he finally gets to develop the game he's talked about for so long. Anyways, got the Digital Download Pack. Really looking forward to the final result.
|
# ? Nov 30, 2013 23:55 |
|
More combat? BOO! I want to explore and trade. EDIT: Oh wait, more THAN combat. I'm blind.
|
# ? Dec 1, 2013 00:08 |
|
A crowd funded space sim that exist yet? Wait til GBS finds out about this.
|
# ? Dec 1, 2013 00:12 |
|
My interest in this is steadily rising with each reveal, the in game flight in the latest video (#8) looks absolutely bloody fantastic. Debating whether to bite the bullet and get the Digital Download pack, or just stick with the Imperial Bounty Hunter pack. AlmightyBob posted:EDIT: Oh wait, more THAN combat. I'm blind. So, err, where exactly will you be trading your valuable but readily sold on the black market cargo he asks innocently?
|
# ? Dec 1, 2013 00:18 |
|
Timespy posted:Braben seems like a genuinely nice guy, and it's really cool that he finally gets to develop the game he's talked about for so long. Maybe that is why he just won the "tech personality of the year award" here in the UK. Here is a video of him doing a TEDx talk about procedural generation. Towards the end you get a glimpse into how procedural generation is used to create planets in Elite: https://www.youtube.com/watch?v=GEVutbSqBI0
|
# ? Dec 1, 2013 00:38 |
|
They end the backer app on 6th December. If you're interested in Elite Dangerous and its pledge rewards, make sure to put some money down by then Though I've backed that other space game, I'm very much more interested in ED. Perhaps it's because I've never played Wing Commander but I played both the original Elite and Frontier that I feel this way. Anyway, with 400 billion stars, ED really is the explorers game. OP, you should link to the Design Decision Archive forum, as it's a great resource for finding out what the mechanics of ED actually are. http://forums.frontier.co.uk/forumdisplay.php?f=36
|
# ? Dec 1, 2013 01:06 |
|
Whilst I have thrown 10x as much money at another game, I think I may enjoy this one more. I fell in love with Elite on my C-64, and the X games were the only thing that ever came close in my opinion. ED looks gorgeous, and I love beam weapons like we saw in the cap ship battle. But trading and exploration, that is where my heart lies.
|
# ? Dec 1, 2013 03:29 |
|
Did they shift the First round alpha date? I read something about early access in December. Was considering bumping my investment to the 200 quid level to get in as early as possible.
|
# ? Dec 1, 2013 04:19 |
|
Is Oolite okay if I want to see what Elite is or are there any notorious problems or differences
|
# ? Dec 1, 2013 05:13 |
|
Rita Repulsa posted:Is Oolite okay if I want to see what Elite is or are there any notorious problems or differences Oolite is great for a clone of the original Elite, Pioneer Space Sim is a WIP clone of Elite II: Frontier
|
# ? Dec 1, 2013 05:15 |
|
There aren't nearly enough space sims so I backed this one. How they plan to pull off "A Scientifically accurate 1:1 scale, fully Seamless Milky Way galaxy" is beyond me. Sounds like there will be a lot of big empty space.
|
# ? Dec 1, 2013 05:36 |
|
CsargeP posted:There aren't nearly enough space sims so I backed this one. How they plan to pull off "A Scientifically accurate 1:1 scale, fully Seamless Milky Way galaxy" is beyond me. Sounds like there will be a lot of big empty space. No just lots of space filled with procedurally generated content.
|
# ? Dec 1, 2013 05:48 |
|
illectro posted:No just lots of space filled with procedurally generated content. Hopefully Braben knows what he's doing.
|
# ? Dec 1, 2013 05:57 |
|
The first Elite was a bit before my time, but I spent countless hours playing Frontier and Frontier: First Encounters, those games had so much cools stuff it's unreal. Wanna explore? Sure, just get a fuel scoop and you can get your own fuel from skimming stars. Mining? You can mine asteroids by yourself, or place automated machinery on unclaimed planets. Wanna just go blow something up? Sure, be a pirate, or sign up for the military. The 3d space graphics were also mindblowing at the time (note that the last game, FFE, came out a year before Quake did). Cities on planetray surfaces had buildings, several planets had stuff like mountains, etc., space stations had name labels. The Gouraud shading algorithm that they used gave the game a certain unmistakable appearance. Check out this screenshot (in glorious 320x200 resolution):
|
# ? Dec 1, 2013 11:06 |
|
CsargeP posted:There aren't nearly enough space sims so I backed this one. How they plan to pull off "A Scientifically accurate 1:1 scale, fully Seamless Milky Way galaxy" is beyond me. Sounds like there will be a lot of big empty space. I don't know if Frontier was 1:1 scale, but it was loving huge. You couldn't fly anywhere without accelerating time, and I think at the max setting you could watch weeks fly past on the clock. Timespy posted:The 3d space graphics were also mindblowing at the time (note that the last game, FFE, came out a year before Quake did). Cities on planetray surfaces had buildings, several planets had stuff like mountains, etc., space stations had name labels. The Gouraud shading algorithm that they used gave the game a certain unmistakable appearance. Check out this screenshot (in glorious 320x200 resolution): It wasn't just the graphics that were ahead of their time (though watching the sun rise over saturn's rings was probably the most impressive thing I ever did with my amiga and it's single meg of ram), the physics were pretty crazy too. I remember the autopilot was landing me on a planet after a dogfight and I noticed the ship was tilting to the left - I checked the 3rd person view and one of the thrusters wasn't working, so I had to switch the autopilot off and manually correct. Up until that point I wasn't even aware that damage was modelled beyond "shields and hitpoints", but apparently bits can get shot off you. I've heard people say the physics are so good you can do slingshots around planets and stuff in it, but surprisingly it never occurred to me to try. So yeah, I'm really excited to see what sort of poo poo Braben can manage on a computer with 8192 times as much memory as we had in 1993.
|
# ? Dec 1, 2013 16:21 |
|
For those interested in how Elite was made, and how they managed to cram a huge game that was one of the first with 3d-graphics into 22kb of memory (even though the BBC micro only allowed 18kb to be used), i recommend this: "The making of Elite" https://www.youtube.com/watch?v=GpWoF5uVgbA And here's a video-article where BBC visited Frontier before the kickstarter, to talk about and play Elite and discuss the upcoming crowdfunding campaign: http://www.bbc.co.uk/news/technology-20165344
|
# ? Dec 1, 2013 19:32 |
|
Elite also gets bigged up quite a bit on Charlie Brooker's new series. https://www.youtube.com/watch?v=sWbr5z1Uu_U Jeff Minter gets quite a lot of screen time too, which while completely unrelated, is pretty awesome. tooterfish fucked around with this message at 19:40 on Dec 1, 2013 |
# ? Dec 1, 2013 19:37 |
|
Exioce posted:They end the backer app on 6th December. If you're interested in Elite Dangerous and its pledge rewards, make sure to put some money down by then Still, the latest video makes it look pretty sweet, and I love space games Didn't know they were still taking money either. I just put down enough to get into the first beta. Figure I'll leave the alpha to those more dedicated than I am.
|
# ? Dec 1, 2013 23:55 |
|
Only 2 days left to become a early backer and maybe even take part of the upcoming combat demo that's going to be released any day now! Also, i updated the OP with some info about Elite. If anyone has any handy links or anything regarding Elite, let me know and i'll throw them in there. Just have a gander at Ian Bells sweet looking Elite site: http://www.iancgbell.clara.net/elite/pc/ The man knows a thing or two about webdesign.
|
# ? Dec 4, 2013 21:17 |
|
He's an ubernerd maths genius, you're lucky that site doesn't use Gopher.
|
# ? Dec 4, 2013 21:26 |
|
I guess we should be thankful it's Braben doing Elite Dangerous instead of Bell then. One more day left to put your money down, folks. £80 will get you the game plus every future expansion. Alpha is expected to start in a few days, and there's no NDA so you can expect videos up all over the place.
|
# ? Dec 5, 2013 09:35 |
|
I'd love to support this but the pricing makes it nonsensical to hand over cash now. Probably not a debate worth having at this point, but it is a shame.
|
# ? Dec 5, 2013 10:36 |
|
Aha! Thanks for this thread. I remember noticing this game when the kickstarter was running but my budget simply couldn't stretch enough to get it at the time. Seems I can still get in on the early backer thing. 60 bucks seems a bit steep at this point for a boxed copy but drat if nostalgy isn't creeping onto me like a 300 pound girl after a hefty bottle of vodka as I look at those ship remake pictures. Look at dat Cobra mk. III I wouldn't put down that much cash in advance for many developers but this is one of the very few that has already proven they can make a game I want.
|
# ? Dec 5, 2013 11:03 |
|
Honestly, if ED was only Elite: Frontier with upgraded graphics I would still buy it. Naturally, I wouldn't have backed to the level I have currently but it would be a game I'd want to play. Elite Dangerous is so much more though. True, we don't yet know how good or bad that will make it, but one thing I take hope from is that this is a game they've wanted to make for a long while and so they've had the time to flesh it out on paper, see what worked and didn't work for other games. Looking through the Design Decision Archive I can also see that where they've gone a bit astray the DDF members have brought them back to their senses. For example, their original exploration mechanic was going to have a 'fog of war' around the known systems. The DDF members were pretty vocal that it was silly that people in the future wouldn't know what stars were next door to them given we've mapped that poo poo in the present day. So the fog of war gave way to "uncharted" labels. Additionally, I'm glad that they've gone the way of not really recognising guilds. The problem with guilds is there arises the tendency to create features for ever larger groups, which means the solo player gets screwed somewhat. You'll still be able to group up with other pilots (32 pilots total in an instance), but this'll be no EVE or Star Citizen in numerical terms.
|
# ? Dec 5, 2013 11:39 |
|
You can actually see a working game in the dev diary videos, that swung it for me. Plus the fact that alpha is starting next week, and even though there are limited slots, there's no NDA on it at all. That right there says a lot about how confident they are.
|
# ? Dec 5, 2013 14:41 |
|
tooterfish posted:Plus the fact that alpha is starting next week, and even though there are limited slots, there's no NDA on it at all. That right there says a lot about how confident they are. So, who backed it with 200 pounds or more for alphatest tier, and going to tell rest of us poor peasants some impressions? Also, why the title isn't Elite: Dangerous - Right on, Commander! ? Pyromancer fucked around with this message at 19:27 on Dec 5, 2013 |
# ? Dec 5, 2013 15:16 |
|
Elite definitely seems a lot more grounded and 'real' than the other game. There's none of the fanfare but all of the sense of quietly having their heads down and focusing on actually making something.
|
# ? Dec 5, 2013 15:36 |
|
Alchenar posted:Elite definitely seems a lot more grounded and 'real' than the other game. There's none of the fanfare but all of the sense of quietly having their heads down and focusing on actually making something. Frontier and Frontier II, lest you believe that Braben isn't capable of getting into the weeds. Rich, yet flawed games, Frontier II being one of the first instances where a beta product was released during a time when patches came on floppies by the postal system. I'm quietly optimistic that he's figured things out, but he hasn't delivered a game project in years. There was _fury_ over the release state of First Encounters. I hadn't seen much of the other game after initially backing it, but that has escalated quite quickly. The internet is why we can't have nice things.
|
# ? Dec 5, 2013 18:18 |
|
Hav posted:Frontier and Frontier II, lest you believe that Braben isn't capable of getting into the weeds. Rich, yet flawed games, Frontier II being one of the first instances where a beta product was released during a time when patches came on floppies by the postal system. I'm quietly optimistic that he's figured things out, but he hasn't delivered a game project in years. The version of FE I got was utterly hosed but the source code was on the cd-rom, so I guess the implication was "patch it yourself"? In all seriousness though First Encounters was absolute balls and we should never speak of it again. Hopefully with no publisher to rush them, the new game will be released when it's ready and not before. Also, I can't remember finding any bugs in Frontier (and god knows, I played it far too much), apart from the wormhole thing.
|
# ? Dec 5, 2013 19:10 |
|
Hav posted:I'm quietly optimistic that he's figured things out, but he hasn't delivered a game project in years. No they're not big AAA titles, but they've generally decently well received. You don't keep 200+ people employed for 15 years on vapourware... well, not anywhere outside the Valley at least.
|
# ? Dec 5, 2013 19:57 |
|
Pilchenstein posted:The version of FE I got was utterly hosed but the source code was on the cd-rom, so I guess the implication was "patch it yourself"? In all seriousness though First Encounters was absolute balls and we should never speak of it again. Hopefully with no publisher to rush them, the new game will be released when it's ready and not before. According to Wikipedia, FFE was shipped to early because the publisher demanded it and was therefore riddled with bugs. Wikipedia posted:Due to a conflict between Braben and the games publishers GameTek, the game was shipped early, and as a result was riddled with bugs, such as an auto pilot that crashed. Although it sold well many reviewers were quite contemptuous of the game, seeing it as only half-finished. A patch was eventually released that addressed the vast majority of the bugs.
|
# ? Dec 5, 2013 20:09 |
|
It's worth noting that Braben is also a founding trustee of the Raspberry Pi foundation, so he's at least partially responsible for that little gem being given wings.
|
# ? Dec 5, 2013 20:39 |
|
tooterfish posted:Contrary to some of the received wisdom bandied around, his studio has shown it's capable of getting poo poo done. I'm not really going to get into the gainsaying as I'm not really about to take a position on either side that I could argue with conviction, but most of those are PS2 and iOS ports. I'm more optimistic with Braben than I am most (I've thrown money at kickstarters that have a passing mention of 'space' in the title), but it's still a vast shell game until we see something demo-like. Fingers-crossed.
|
# ? Dec 5, 2013 20:54 |
|
Hav posted:I'm not really going to get into the gainsaying as I'm not really about to take a position on either side that I could argue with conviction, but most of those are PS2 and iOS ports. I'm more optimistic with Braben than I am most (I've thrown money at kickstarters that have a passing mention of 'space' in the title), but it's still a vast shell game until we see something demo-like. The thing that gets me most excited was the speed of the pre-rendered space battle trailer. I've played virtually every space sim released and the problem literally all of them have is that the pace and speed of flight is just too slow and doesn't have that 'movie magic' feel. Fast moving ships and fast projectiles are exactly what I want and if they can capture the feel of that mockup then I'll be happy even if the rest of the game is an empty sandbox.
|
# ? Dec 5, 2013 21:00 |
|
Pilchenstein posted:Also, I can't remember finding any bugs in Frontier (and god knows, I played it far too much), apart from the wormhole thing. Apart from the autopilot deciding to plough you into the wrong side of a spacestation when docking half the bloody time.
|
# ? Dec 5, 2013 21:03 |
|
There was that one system where gemstones and precious metals were both illegal and had negative price values, so you could make ridiculous money buying them up and carting them away.
|
# ? Dec 5, 2013 21:08 |
|
Alchenar posted:The thing that gets me most excited was the speed of the pre-rendered space battle trailer. I've played virtually every space sim released and the problem literally all of them have is that the pace and speed of flight is just too slow and doesn't have that 'movie magic' feel. Fast moving ships and fast projectiles are exactly what I want and if they can capture the feel of that mockup then I'll be happy even if the rest of the game is an empty sandbox. There's an in game battle raging, with shitloads of NPCs thrown in for good measure. Bear in mind it's extremely early footage, so there's very little in the way of pretties. No HUD, most of the effects are placeholder, and a lot of systems aren't even implemented fully yet... but it still looks rather fun. Obviously instead of saying "LOOK AT THIS loving AWESOME STAR WARS poo poo", David starts banging on about player roles. https://www.youtube.com/watch?v=6gMbLjUjs1w That was a year ago. We'll see how far they've come from that in the next weeks.
|
# ? Dec 5, 2013 21:22 |
|
|
# ? Apr 19, 2024 15:05 |
|
Just put a preorder down, if this is going to play like X3 with less spreadsheets, will be very happy indeed.
|
# ? Dec 6, 2013 00:16 |