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Bloody Wanker
Dec 31, 2008
This thread is about ELITE:DANGEROUS and the previous Elite games.
Please try to avoid discussing certain other space-sims so this thread won't have to be gassed as well!


:siren: GAMMA is Go! :siren:

The first initial release will be released on Dec 16th!

note: this is just a first initial release, which doesnt mean the game is "done". Development will carry on - adding a lot more features and expanding the game.

You can get the game right here: https://store.zaonce.net/

Official Elite:Dangerous BETA Trailer: https://www.youtube.com/watch?v=mx9io7bFR64


'Capital ship trailer' with added PROPER soundtrack: https://www.youtube.com/watch?v=b2VgApQ0joY





Starter Guide: https://www.elitedangerous.com/about/guide/
Game Manual: http://www.elitedangerous.com/downloads/Sidewinder_Owners_Manual_WIP.pdf


Play with Goons!

Here's a list of Elite Goon Commanders you can add as friends in the game: The Elite Goon Commanders Club

And to sign up to this exlusive goon club, click here: I hereby sign over my soul to the Elite Goon Commanders Club

Come and hang out with the Goon Commanders in IRC: #EliteDangerous @ synirc.net | http://cgiirc.synirc.net/

Talk to other goon commanders while playing or if you're just feeling lonely and want someone to talk to, we also have a mumble server: GET READY TO MUMBLE!!!

You can also join the 'reticulated splines' mumble server, which mostly consists of NA goons:

Reticulated Splines
vx38.commandchannel.com
Port 31463

Live-demonstration Multiplayer engagement against imperial interdictor:
https://www.youtube.com/watch?v=0GxJbOMaXa0&t=3194s

E3 2014 Trailer: https://www.youtube.com/watch?v=ISR4ebdGlOk

E3 2014 Gamespot Stage Demo: https://www.youtube.com/watch?v=P3bVeRpvctQ


Resident Goon and Space-expert Scott Manley plays an Alpha of ED: https://www.youtube.com/watch?v=q04axMTIIO8
(he has more videos on his youtube channel that is worth checking out)

Capital Ship Battle Video
https://www.youtube.com/watch?v=VE8B4KptyVI

What is referred to as the 'Isinona manoeuvre' :https://www.youtube.com/watch?v=KbaLJTGHkj8

Elite Iphone-app in action: (android version coming soon)

https://www.youtube.com/watch?v=RV2KPad-gbw

Latest version: Gamma 1.0-something

Screenshots:















What are the main features of "Elite: Dangerous"?

• A Scientifically accurate 1:1 scale, fully Seamless Milky Way galaxy using a mix of procedural generation with artist direction - practically limitless generated star systems (400 billion) according to current scientific data, with additional cosmic phenomena like black holes, supernovas, etc. It will also have specially handcrafted overrides for stars and planetary objects that we know and love. For example, our solar system with Earth, Moon and Mars, other systems with recently discovered planets, etc.

• Free-form Interplanetary flight - fly freely trough star systems in realistic scale, or use in-system hyperjumps to get to your destination. Travel to vista points to see Earth rise on the moon, or sun appearing behind of Mars. Explore the vast expanse of space and discover new points of interest in star systems.

• Free-form play - you can choose your own destiny - be a Bounty Hunter, Long Hauling Space-trucker or explorer, enroll in military to protect your kind, be a spy, or mix between these roles. There are no classes or skill levels - it is up to you to improve yourself, and to get better ships with more advanced weapons.

• An Immersive Evolving Galaxy with Dynamic Society, Economy and Stories - join other pilots and together change story of the Milky Way. All your actions, be it mass-multiplayer or singleplayer will change history of human kind. Join in breaking blockades, battle pirates, or attack enemy positions and installations - leave your mark whatever you go. For those who want to play in their own galaxy offline single player will also be available.

• Both Multiplayer and Single Player

• Choose Between several different ships, and customize both Loadouts and Appearence.

• Support for Track IR and Occulus Rift

If you want to know more about the mechanics and features of the game, most of the design documentation is archived on frontiers forums right here: http://forums.frontier.co.uk/forumdisplay.php?f=36

Where do i get it?

You can pre-order the game here, and also get access to the Beta: https://store.zaonce.net/

Help! I don't know how to fly a spaceship! (or play the game)

Well check out some of these helpful links:

Elite Dangerous Pilot Training: Basic Combat - https://www.youtube.com/watch?v=iBcSqCOatiY

Starter Guide: https://www.elitedangerous.com/about/guide/

Game Manual: http://www.elitedangerous.com/downloads/Sidewinder_Owners_Manual_WIP.pdf

Beginners guide: http://ragingteapot.blogspot.co.uk/

Pilots Guide: http://www.scribd.com/doc/236560722/Elite-Dangerous-pilots-guide-manual-tutorial

Fangrims Super-cruise tutorial: http://forums.frontier.co.uk/showthread.php?t=31807

CMDR Club - useful site when it comes to planning your routes: https://cmdr.club/

Also don't forget to always be playing 'I am Elite' from the Elite - The Musical written by Aidan Bell - on repeat as loud as possible the entire time you're hauling stolen fish in your Type-9 from Eranin to all the way to Azeban:
https://www.youtube.com/watch?v=rAkHGbRPNR4

Goon Created content:

The Guild Navigators Trade Union - For all your spacetruckin' needs!

Drake_263' ship reviews:

Falcon DeLacys 'Sidewinder'

Falcon DeLacys 'Cobra Mk III'

Zorgon-Petersons 'Hauler'

Core Dynamics 'Eagle'

Lakons 'Type-6'

What is "Elite: Dangerous"?

Elite was the genre defining open world space simulator released in 1984. It spawned 2 sequels Frontier: Elite 2 (1993) and Frontier: First Encounters (1995) aka Elite 3, which already attempted to simulate a realistic Milky Way galaxy with seamless freeform interplanetary and atmospheric flight and landing on moving planets. Elite: Dangerous is the 4th installment of the game. 'Dangerous' refers to the 3rd best Elite Rating you could achieve during combat in the Elite games. In the new game it has been expanded to include more than combat.

It's up to you how you want to play, whether you want to be a Bounty Hunter, Pirate, Trader, Smuggler etc.

Elite Dangerous is partially funded by a successful kickstarter Campaign.




On what platforms will "Elite: Dangerous" be released?

PC and Mac has been announced so far.

There is also a iphone-app on the appstore for checking in on your Elite-status while you're on the shitter.

When will it be out?

16th of Dec is the initial first release.

Mac version will follow shortly after that.

Links:

Official game website
http://elite.frontier.co.uk/

Official game forum
http://forums.frontier.co.uk/forumdisplay.php?f=29

Capital Ship Battle Video
https://www.youtube.com/watch?v=VE8B4KptyVI

Game Dev Diary #8
https://www.youtube.com/watch?v=s6WmsnwNq98

Game Dev Diary #7 (The rest of the game dev diarys can be found at the same youtube channel)
https://www.youtube.com/watch?v=Sz5aeV-G7DE

Elite:Dangerous Wiki
http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki

Elite Galaxy - A website dedicated to beautiful screenshots from the Elite Universe:
http://www.elitegalaxy.org/

A lit of Elite:Dangerous Newsletters #1 - #35 :
http://forums.somethingawful.com/showthread.php?goto=post&postid=433442358&highlight=#post433442358
(thx Sexual Lorax)

Ian (The dude who together with David Braben wrote the original Elite game) Bells website:
http://www.iancgbell.clara.net/elite/index.htm

Do i need a joystick to play this?

NO!

You can play this with mouse and keyboard or even with a gamepad, but as with most space/flight-sims - a lot of people prefer using a joystick/HOTAS.

If you're thinking about getting one, remember that they come in various price-levels and your choice should depend on how much you are willing to spend and how many/which games you are going to use it for.

If you're looking for something cheap you might want to check out the Logitech Extreme 3D Pro, while if you are looking for some serious gear to use for other space/flight-sims as well - you might want to look at a Thrustmaster warthog Hotas. Also, this thread is full of goons with love for sticks, so if you have questions - just ask!

Anyways here's a list of joysticks/HOTAS in no special order:

Logitech Extreme 3D Pro

Speedlink Black Widow Flightstick

Saitek X-52 (has very good default bindings for Elite)

Saitek X-52 pro

Saitek X-55

Thrustmaster Warthog HOTAS

Thrustmaster 16000M

Thrustmaster T-Flight HOTAS

CH Products Fighterstick Pro and Throttle

Defender Cobra M5 (Russian made - might be a bit harder to find)

> 'Rotation Confusion' says this about joysticks. <



Previous Elite Games:


ELITE (1984)





Elite was the first open world space simulator released originally on the BBC Micro in 1984, written by David Braben and Ian Bell. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". The player takes control of "Commander Jameson" and it's up to the player to decide what kind of career to pursue, such as piracy, trade, military missions, bounty hunting and asteroid mining. The money made from these missions can buy weapons and upgrades for your ship.

Elite was a very big game for it's time and a lot of never seen before techical innovations. The Elite universe contains eight galaxies, each galaxy containing 256 planets to explore. Because of the limited memory budget at the time, these worlds had to be precurally generated and the entire game is programmed in assembly. Elite was a huge hit and has been ported to several other platforms such as Apple II, Commodore 64, ZX Spectrum, NES and the kids favorite - the Tatung Einstein.

A pretty comprehensive list of all the ports can be found here: http://wiki.alioth.net/index.php/AFE_FAQ3


Frontier: ELITE II (1993)



Frontier:Elite II is the first sequal to Elite. The game plays very much like its prequal but has realistic physics and a accurately modelled galaxy. Just like in Elite, the game doesn't have a plot or a storyline, but the player is free to do what he feels like. The player can also get a better ship by making money in a number of legal or illegal ways. The game replaces the Elite's arcade flying style for a model based on newtonian physics, but a autopilot can be used for docking and navigation. Stars and planets also had realistic gravity, which can be used to do slingshot maneuvers around them. The players could also now land on planets and dock in space stations to the tones of the classical piece 'The Blue Danube'.

The graphics was very advanced for it's time, and the PC version was using curved polygons and texture mapping. The game was huge, containing millions of stars and planets made possible by procedural generation. And the original version for Amiga was entirely written in Assembly and was published on a single floppy disk.

The game was generally well recieved even though it was launched with a few bugs. Since the games development had been running over its deadline Gametek insisted on publishing it before it was finished. It has been released on Amiga, Amiga CD32, Atari ST and PC.

[Will add more info about E:D and the previous Elite games here]

Bloody Wanker fucked around with this message at 12:37 on Dec 16, 2014

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Bloody Wanker
Dec 31, 2008
[Reserved for extended OP]

Timespy
Jul 6, 2013

No bond but to do just ones

Braben seems like a genuinely nice guy, and it's really cool that he finally gets to develop the game he's talked about for so long.
Anyways, got the Digital Download Pack. Really looking forward to the final result.

AlmightyBob
Sep 8, 2003

More combat? BOO! I want to explore and trade.


EDIT: Oh wait, more THAN combat. I'm blind.

Citizen Erased
Mar 20, 2004

Wash Me Away
A crowd funded space sim that exist yet? Wait til GBS finds out about this.

tooterfish
Jul 13, 2013

My interest in this is steadily rising with each reveal, the in game flight in the latest video (#8) looks absolutely bloody fantastic.

Debating whether to bite the bullet and get the Digital Download pack, or just stick with the Imperial Bounty Hunter pack.

AlmightyBob posted:

EDIT: Oh wait, more THAN combat. I'm blind.
Ah, blind... excellent.

So, err, where exactly will you be trading your valuable but readily sold on the black market cargo he asks innocently?

Bloody Wanker
Dec 31, 2008

Timespy posted:

Braben seems like a genuinely nice guy, and it's really cool that he finally gets to develop the game he's talked about for so long.
Anyways, got the Digital Download Pack. Really looking forward to the final result.

Maybe that is why he just won the "tech personality of the year award" here in the UK.

Here is a video of him doing a TEDx talk about procedural generation.
Towards the end you get a glimpse into how procedural generation is used to create planets in Elite:

https://www.youtube.com/watch?v=GEVutbSqBI0

Exioce
Sep 7, 2003

by VideoGames
:siren: They end the backer app on 6th December. If you're interested in Elite Dangerous and its pledge rewards, make sure to put some money down by then :siren:


Though I've backed that other space game, I'm very much more interested in ED. Perhaps it's because I've never played Wing Commander but I played both the original Elite and Frontier that I feel this way. Anyway, with 400 billion stars, ED really is the explorers game. OP, you should link to the Design Decision Archive forum, as it's a great resource for finding out what the mechanics of ED actually are.

http://forums.frontier.co.uk/forumdisplay.php?f=36

Isepick
Jul 23, 2013
Whilst I have thrown 10x as much money at another game, I think I may enjoy this one more. I fell in love with Elite on my C-64, and the X games were the only thing that ever came close in my opinion. ED looks gorgeous, and I love beam weapons like we saw in the cap ship battle. But trading and exploration, that is where my heart lies.

illectro
Mar 29, 2010

:jeb: ROCKET SCIENCE :jeb:

Hullo, I'm Scoot Moonbucks.
Please stop being surprised by this.
Did they shift the First round alpha date? I read something about early access in December. Was considering bumping my investment to the 200 quid level to get in as early as possible.

Hemingway To Go!
Nov 10, 2008

im stupider then dog shit, i dont give a shit, and i dont give a fuck, and i will never shut the fuck up, and i'll always Respect my enemys.
- ernest hemingway
Is Oolite okay if I want to see what Elite is or are there any notorious problems or differences

illectro
Mar 29, 2010

:jeb: ROCKET SCIENCE :jeb:

Hullo, I'm Scoot Moonbucks.
Please stop being surprised by this.

Rita Repulsa posted:

Is Oolite okay if I want to see what Elite is or are there any notorious problems or differences

Oolite is great for a clone of the original Elite, Pioneer Space Sim is a WIP clone of Elite II: Frontier

CsargeP
Mar 22, 2013
There aren't nearly enough space sims so I backed this one. How they plan to pull off "A Scientifically accurate 1:1 scale, fully Seamless Milky Way galaxy" is beyond me. Sounds like there will be a lot of big empty space.

illectro
Mar 29, 2010

:jeb: ROCKET SCIENCE :jeb:

Hullo, I'm Scoot Moonbucks.
Please stop being surprised by this.

CsargeP posted:

There aren't nearly enough space sims so I backed this one. How they plan to pull off "A Scientifically accurate 1:1 scale, fully Seamless Milky Way galaxy" is beyond me. Sounds like there will be a lot of big empty space.

No just lots of space filled with procedurally generated content.

CsargeP
Mar 22, 2013

illectro posted:

No just lots of space filled with procedurally generated content.
Yeah but procedurally generated usually means lots of empty space or lots of the same space.
Hopefully Braben knows what he's doing.

Timespy
Jul 6, 2013

No bond but to do just ones

The first Elite was a bit before my time, but I spent countless hours playing Frontier and Frontier: First Encounters, those games had so much cools stuff it's unreal.

Wanna explore? Sure, just get a fuel scoop and you can get your own fuel from skimming stars.
Mining? You can mine asteroids by yourself, or place automated machinery on unclaimed planets.
Wanna just go blow something up? Sure, be a pirate, or sign up for the military.

The 3d space graphics were also mindblowing at the time (note that the last game, FFE, came out a year before Quake did). Cities on planetray surfaces had buildings, several planets had stuff like mountains, etc., space stations had name labels. The Gouraud shading algorithm that they used gave the game a certain unmistakable appearance. Check out this screenshot (in glorious 320x200 resolution):

Pilchenstein
May 17, 2012

So your plan is for half of us to die?

Hot Rope Guy

CsargeP posted:

There aren't nearly enough space sims so I backed this one. How they plan to pull off "A Scientifically accurate 1:1 scale, fully Seamless Milky Way galaxy" is beyond me. Sounds like there will be a lot of big empty space.

I don't know if Frontier was 1:1 scale, but it was loving huge. You couldn't fly anywhere without accelerating time, and I think at the max setting you could watch weeks fly past on the clock.

Timespy posted:

The 3d space graphics were also mindblowing at the time (note that the last game, FFE, came out a year before Quake did). Cities on planetray surfaces had buildings, several planets had stuff like mountains, etc., space stations had name labels. The Gouraud shading algorithm that they used gave the game a certain unmistakable appearance. Check out this screenshot (in glorious 320x200 resolution):

It wasn't just the graphics that were ahead of their time (though watching the sun rise over saturn's rings was probably the most impressive thing I ever did with my amiga and it's single meg of ram), the physics were pretty crazy too. I remember the autopilot was landing me on a planet after a dogfight and I noticed the ship was tilting to the left - I checked the 3rd person view and one of the thrusters wasn't working, so I had to switch the autopilot off and manually correct. Up until that point I wasn't even aware that damage was modelled beyond "shields and hitpoints", but apparently bits can get shot off you. :v: I've heard people say the physics are so good you can do slingshots around planets and stuff in it, but surprisingly it never occurred to me to try.

So yeah, I'm really excited to see what sort of poo poo Braben can manage on a computer with 8192 times as much memory as we had in 1993.

Bloody Wanker
Dec 31, 2008
For those interested in how Elite was made, and how they managed to cram a huge game that was one of the first with 3d-graphics into 22kb of memory (even though the BBC micro only allowed 18kb to be used), i recommend this:

"The making of Elite"
https://www.youtube.com/watch?v=GpWoF5uVgbA

And here's a video-article where BBC visited Frontier before the kickstarter, to talk about and play Elite and discuss the upcoming crowdfunding campaign:
http://www.bbc.co.uk/news/technology-20165344

tooterfish
Jul 13, 2013

Elite also gets bigged up quite a bit on Charlie Brooker's new series.

https://www.youtube.com/watch?v=sWbr5z1Uu_U

Jeff Minter gets quite a lot of screen time too, which while completely unrelated, is pretty awesome.

tooterfish fucked around with this message at 19:40 on Dec 1, 2013

Filthy Monkey
Jun 25, 2007

Exioce posted:

:siren: They end the backer app on 6th December. If you're interested in Elite Dangerous and its pledge rewards, make sure to put some money down by then :siren:


Though I've backed that other space game, I'm very much more interested in ED. Perhaps it's because I've never played Wing Commander but I played both the original Elite and Frontier that I feel this way. Anyway, with 400 billion stars, ED really is the explorers game. OP, you should link to the Design Decision Archive forum, as it's a great resource for finding out what the mechanics of ED actually are.
Basically the opposite for me. I suckled on Wing Commander games, but missed out on Elite. The original Elite was slightly before my time too.

Still, the latest video makes it look pretty sweet, and I love space games Didn't know they were still taking money either. I just put down enough to get into the first beta. Figure I'll leave the alpha to those more dedicated than I am.

Bloody Wanker
Dec 31, 2008
Only 2 days left to become a early backer and maybe even take part of the upcoming combat demo that's going to be released any day now!

Also, i updated the OP with some info about Elite. If anyone has any handy links or anything regarding Elite, let me know and i'll throw them in there.

Just have a gander at Ian Bells sweet looking Elite site:

http://www.iancgbell.clara.net/elite/pc/

The man knows a thing or two about webdesign.

tooterfish
Jul 13, 2013

He's an ubernerd maths genius, you're lucky that site doesn't use Gopher.

Exioce
Sep 7, 2003

by VideoGames
I guess we should be thankful it's Braben doing Elite Dangerous instead of Bell then.

One more day left to put your money down, folks. £80 will get you the game plus every future expansion. Alpha is expected to start in a few days, and there's no NDA so you can expect videos up all over the place.

u fink u hard Percy
Sep 14, 2007

I'd love to support this but the pricing makes it nonsensical to hand over cash now. Probably not a debate worth having at this point, but it is a shame.

Fewd
Mar 22, 2007

#vmp #opsec #kolmiloikka #happoo
Aha! Thanks for this thread. I remember noticing this game when the kickstarter was running but my budget simply couldn't stretch enough to get it at the time. Seems I can still get in on the early backer thing. 60 bucks seems a bit steep at this point for a boxed copy but drat if nostalgy isn't creeping onto me like a 300 pound girl after a hefty bottle of vodka as I look at those ship remake pictures. Look at dat Cobra mk. III :swoon:

I wouldn't put down that much cash in advance for many developers but this is one of the very few that has already proven they can make a game I want.

Exioce
Sep 7, 2003

by VideoGames
Honestly, if ED was only Elite: Frontier with upgraded graphics I would still buy it. Naturally, I wouldn't have backed to the level I have currently but it would be a game I'd want to play.

Elite Dangerous is so much more though. True, we don't yet know how good or bad that will make it, but one thing I take hope from is that this is a game they've wanted to make for a long while and so they've had the time to flesh it out on paper, see what worked and didn't work for other games.

Looking through the Design Decision Archive I can also see that where they've gone a bit astray the DDF members have brought them back to their senses. For example, their original exploration mechanic was going to have a 'fog of war' around the known systems. The DDF members were pretty vocal that it was silly that people in the future wouldn't know what stars were next door to them given we've mapped that poo poo in the present day. So the fog of war gave way to "uncharted" labels.

Additionally, I'm glad that they've gone the way of not really recognising guilds. The problem with guilds is there arises the tendency to create features for ever larger groups, which means the solo player gets screwed somewhat. You'll still be able to group up with other pilots (32 pilots total in an instance), but this'll be no EVE or Star Citizen in numerical terms.

tooterfish
Jul 13, 2013

You can actually see a working game in the dev diary videos, that swung it for me.

Plus the fact that alpha is starting next week, and even though there are limited slots, there's no NDA on it at all. That right there says a lot about how confident they are.

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

tooterfish posted:

Plus the fact that alpha is starting next week, and even though there are limited slots, there's no NDA on it at all. That right there says a lot about how confident they are.

So, who backed it with 200 pounds or more for alphatest tier, and going to tell rest of us poor peasants some impressions?

Also, why the title isn't Elite: Dangerous - Right on, Commander! ?

Pyromancer fucked around with this message at 19:27 on Dec 5, 2013

Alchenar
Apr 9, 2008

Elite definitely seems a lot more grounded and 'real' than the other game. There's none of the fanfare but all of the sense of quietly having their heads down and focusing on actually making something.

Hav
Dec 11, 2009

Fun Shoe

Alchenar posted:

Elite definitely seems a lot more grounded and 'real' than the other game. There's none of the fanfare but all of the sense of quietly having their heads down and focusing on actually making something.

Frontier and Frontier II, lest you believe that Braben isn't capable of getting into the weeds. Rich, yet flawed games, Frontier II being one of the first instances where a beta product was released during a time when patches came on floppies by the postal system. I'm quietly optimistic that he's figured things out, but he hasn't delivered a game project in years.

There was _fury_ over the release state of First Encounters.

I hadn't seen much of the other game after initially backing it, but that has escalated quite quickly. The internet is why we can't have nice things.

Pilchenstein
May 17, 2012

So your plan is for half of us to die?

Hot Rope Guy

Hav posted:

Frontier and Frontier II, lest you believe that Braben isn't capable of getting into the weeds. Rich, yet flawed games, Frontier II being one of the first instances where a beta product was released during a time when patches came on floppies by the postal system. I'm quietly optimistic that he's figured things out, but he hasn't delivered a game project in years.

There was _fury_ over the release state of First Encounters.

The version of FE I got was utterly hosed but the source code was on the cd-rom, so I guess the implication was "patch it yourself"? In all seriousness though First Encounters was absolute balls and we should never speak of it again. Hopefully with no publisher to rush them, the new game will be released when it's ready and not before.

Also, I can't remember finding any bugs in Frontier (and god knows, I played it far too much), apart from the wormhole thing.

tooterfish
Jul 13, 2013

Hav posted:

I'm quietly optimistic that he's figured things out, but he hasn't delivered a game project in years.
Contrary to some of the received wisdom bandied around, his studio has shown it's capable of getting poo poo done.

No they're not big AAA titles, but they've generally decently well received. You don't keep 200+ people employed for 15 years on vapourware... well, not anywhere outside the Valley at least.

Bloody Wanker
Dec 31, 2008

Pilchenstein posted:

The version of FE I got was utterly hosed but the source code was on the cd-rom, so I guess the implication was "patch it yourself"? In all seriousness though First Encounters was absolute balls and we should never speak of it again. Hopefully with no publisher to rush them, the new game will be released when it's ready and not before.

Also, I can't remember finding any bugs in Frontier (and god knows, I played it far too much), apart from the wormhole thing.

According to Wikipedia, FFE was shipped to early because the publisher demanded it and was therefore riddled with bugs.

Wikipedia posted:

Due to a conflict between Braben and the game’s publishers GameTek, the game was shipped early, and as a result was riddled with bugs, such as an auto pilot that crashed. Although it sold well many reviewers were quite contemptuous of the game, seeing it as only half-finished. A patch was eventually released that addressed the vast majority of the bugs.

Its early release caused a lawsuit between Braben and GameTek, which was eventually settled out of court in 1999.[1]

tooterfish
Jul 13, 2013

It's worth noting that Braben is also a founding trustee of the Raspberry Pi foundation, so he's at least partially responsible for that little gem being given wings.

Hav
Dec 11, 2009

Fun Shoe

tooterfish posted:

Contrary to some of the received wisdom bandied around, his studio has shown it's capable of getting poo poo done.

I'm not really going to get into the gainsaying as I'm not really about to take a position on either side that I could argue with conviction, but most of those are PS2 and iOS ports. I'm more optimistic with Braben than I am most (I've thrown money at kickstarters that have a passing mention of 'space' in the title), but it's still a vast shell game until we see something demo-like.

Fingers-crossed.

Alchenar
Apr 9, 2008

Hav posted:

I'm not really going to get into the gainsaying as I'm not really about to take a position on either side that I could argue with conviction, but most of those are PS2 and iOS ports. I'm more optimistic with Braben than I am most (I've thrown money at kickstarters that have a passing mention of 'space' in the title), but it's still a vast shell game until we see something demo-like.

Fingers-crossed.

The thing that gets me most excited was the speed of the pre-rendered space battle trailer. I've played virtually every space sim released and the problem literally all of them have is that the pace and speed of flight is just too slow and doesn't have that 'movie magic' feel. Fast moving ships and fast projectiles are exactly what I want and if they can capture the feel of that mockup then I'll be happy even if the rest of the game is an empty sandbox.

Prenton
Feb 17, 2011

Ner nerr-nerrr ner

Pilchenstein posted:

Also, I can't remember finding any bugs in Frontier (and god knows, I played it far too much), apart from the wormhole thing.

Apart from the autopilot deciding to plough you into the wrong side of a spacestation when docking half the bloody time.

Alchenar
Apr 9, 2008

There was that one system where gemstones and precious metals were both illegal and had negative price values, so you could make ridiculous money buying them up and carting them away.

tooterfish
Jul 13, 2013

Alchenar posted:

The thing that gets me most excited was the speed of the pre-rendered space battle trailer. I've played virtually every space sim released and the problem literally all of them have is that the pace and speed of flight is just too slow and doesn't have that 'movie magic' feel. Fast moving ships and fast projectiles are exactly what I want and if they can capture the feel of that mockup then I'll be happy even if the rest of the game is an empty sandbox.
No need for mock up, just watch third dev diary video.

There's an in game battle raging, with shitloads of NPCs thrown in for good measure. Bear in mind it's extremely early footage, so there's very little in the way of pretties. No HUD, most of the effects are placeholder, and a lot of systems aren't even implemented fully yet... but it still looks rather fun.

Obviously instead of saying "LOOK AT THIS loving AWESOME STAR WARS poo poo", David starts banging on about player roles.

https://www.youtube.com/watch?v=6gMbLjUjs1w

That was a year ago. We'll see how far they've come from that in the next weeks.

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fappenmeister
Nov 19, 2004

My hand wields the might

Just put a preorder down, if this is going to play like X3 with less spreadsheets, will be very happy indeed.

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