|
Sound direction in this game sounds phenomenal.
|
# ? Feb 13, 2014 16:21 |
|
|
# ? Apr 25, 2024 14:15 |
|
Alehkhs posted:Here's some fun hide-and-seek footage: After surviving the scenarios I thought I was decent enough to try some stuff online, guess loving not! Going to go back to school and figure out the flight assist off and the awesome asteroid floating. Also, would't play this game if it didn't support TrackIR, just adds such a great immersion level to dog fighting being able to move your head around it becomes so second nature after awhile. I end up only glancing at my radar when I lose a contact briefly. Then a capitol ship nukes me...
|
# ? Feb 14, 2014 22:31 |
|
Bitter Beard posted:Going to go back to school and figure out the flight assist off and the awesome asteroid floating. I've tried and it annoys me immensely that 'flight assist off' also disables rotation damping, which makes it way harder than it could otherwise be.
|
# ? Feb 14, 2014 23:00 |
|
tooterfish posted:What time zone are you? I think the population massively leans towards Europe at the moment, might explain why you're not seeing many peeps. I've never seen anyone else on during the evenings in California, but if I jump online before I leave for work (and risk getting grief from the wife) then I've seen a couple of other players stuttering around.
|
# ? Feb 14, 2014 23:02 |
|
illectro posted:I've tried and it annoys me immensely that 'flight assist off' also disables rotation damping, which makes it way harder than it could otherwise be. After some practice I'm doing okay with flight assist off, still figuring out the best key/mouse and pedals configuration.
|
# ? Feb 17, 2014 20:36 |
|
Alpha release 2.2 is now live, here is the change log: Additions/Changes - Pilot's chair and pilot added to cockpit - Damage to shields is scaled based on the power distribution, now defined by the shield generator item. - OPtion to turn off shadows added. - Updated fire damage FX. - "You died" is now "You were killed by [CMDR name]" - Anaconda material tweaks. - Weapons balance tweaks. - Added small dot to center of targeting reticles. - Added option for logarithmic or linear scanner scaling. - [audio] latest soundbanks - numerous fixes and mix tweaks. - Art pass on lens flares - Pass on class 4 A drive lens flare and lighting - Add UI messages for cargo scoop actions - Loading screen movie replaced with model (not final) - Updated options - players will need to resave their options! - Thinned targeting brackets Crash Fixes - Crash fix: multiplayer joining another player would cause that player to crash immediately and the new player to crash shortly after. - Audio: Fixed crash in AudioSourceBlendRTPC when the ship is destroyed - Help debug and recover with out crashing from using the results of a raycast that contains invalid physics objects and shapes. - Speculative crash fix for moon. - Fix for crashes with multiplayerand guided missiles - Fix AudioManager hang on shut down - Fix for crash caused by failed loads on texture resources (seen on some low end Nvidia cards) - Authority of multiplayer scenarios leaving while other players are able to take the authority will no longer cause the remaining players to crash. - Fix crash exiting Endless War - Fix crash for invalid factions in Endless War - Fix zero length vector crash when loading new scenario - Fix for crash when second capital ship created (don't create it) - AMD crash fix worjaround no longer needed General Fixes - Sparks appearing on cockpit creation fixed. - Audio: fix assorted aspects of cargo scanner, pulse laser, rail gun, gatling gun and submunition audio. - Added improvements and lighting to damage effects and rolling out to all ships - Fix for DamageParticleActivity destructor assert. - Encourage the window to go full screen as soon as we can when creating the display. Prevents a window from appearing immediately before going fullscreen. - Fix for VFXes in FireParticleActivity. - Fixes and performance improvements in noise generators. - Don't include the machine name in the upnp port description: we don't need it, and it sometimes causes trouble - Hide the desired speed indicator when flight assist is turned off. - Updated effects used for hull damage - Make the restored game window appear on the monitor specified in options. - Negative indent on the message to make blocks of text easier to read. - Impact fires don't happen on every hit, now a 0.15 chance (the pyromaniac inside me is sad ) - Added separate path, for when you are disconnected from the server, that allows the game to unload while the dialog remains on screen. This prevents you getting killed while view the dialog and the game trying to move you into the player has died state. - Adjustments to the radar-highlighting of things firing at player - Automatically time out and repoll for a different server if not connected - Updated new heavy damage FX and added it to the various prototype files. - Right of retaliation now implemented.If attacked, the victim can legally attack and kill the aggressor, but won't collect bounty unless scanned. - Increased the min value of the velocity overrides as a temporary fix for the drives having strange velocity alignment behaviour - Add the collidable flag to cargo canisters so they'll collide with things that aren't ships (asteroids specifically). - Reduce aim assist effect at longer ranges - Added distance scaling to the pulse and rail gun impact FX - Network replication fixes for core system, following up with specific gameplay instances - Stats updated after scenario end rather than shut down. - Prevent missile lock audio looping - Optimise network replication - Replicating variable length variables is now guaranteed to give the correct variable value. - Fix authority conflict slowing down return to menu - Fix for joining a multiplayer game dupe-spawning the scenario ships for multiplayer factions. - Fix multiplayer-join dupe-spawning on free for all. - Fix for multiplayer-join dupe-spawn for ethics. - Fix for wrong background when player is not the authority - Occulus shadows fixed - Occulus targetting reticule renders at appropriate distance
|
# ? Feb 18, 2014 23:04 |
|
And 'Bitter Beard' has been nice enough to reserve a IRC channel for us Elite goons to hang out in. Channel name is: #EliteDangerous and it's on: synirc.net Here's link to a IRC webinterface for the lazy: http://cgiirc.synirc.net/
|
# ? Feb 18, 2014 23:41 |
|
PC Gamer just posted a impressions video of E:D with Oculus Rift: https://www.youtube.com/watch?v=0z62HzhyFb4 They seem to like it quite alot! Bloody Wanker fucked around with this message at 17:45 on Feb 25, 2014 |
# ? Feb 25, 2014 17:37 |
|
Some guy has made a pretty good tutorial showing how to do advanced manouvers by turning on/off the Flight Assist: https://www.youtube.com/watch?v=X0SEEd_Law4 E:D will also be playable with Oculus Rift/Track IR at this years BAFTA Games Showcase: http://www.bafta.org/games/awards/inside-games-baftas-first-ever-showcase-event,4091,BA.html
|
# ? Feb 25, 2014 23:50 |
|
Bloody Wanker posted:PC Gamer just posted a impressions video of E:D with Oculus Rift: gently caress, this seems really cool. I can't wait to get a rift and buy a copy of Elite to go with it, I've always had dreams of exploring space and this will probably be the closest I'll get to doing that.
|
# ? Feb 26, 2014 00:56 |
|
Kinda funny how they showed nearly no actual gameplay of the rift.
|
# ? Feb 27, 2014 02:31 |
|
The rift implementation is so broken they might as well have not bothered putting it in.
|
# ? Feb 27, 2014 15:36 |
|
I'm actually very thankful that their March (?) release date has slipped significantly. I don't mind waiting another year for ED, so long as it's as close to perfect as possible.
|
# ? Feb 27, 2014 15:41 |
|
Banano posted:The rift implementation is so broken they might as well have not bothered putting it in. ummm... no, it's not. If you're having problems it's probably because something is not setup the right way. Check the forums for info on how to fix it.
|
# ? Feb 27, 2014 20:35 |
|
Yeah, that was supposed to go in the star citizen thread
Banano fucked around with this message at 08:29 on Feb 28, 2014 |
# ? Feb 28, 2014 08:27 |
|
A new picture just got released which shows the inside of a space-station and what's to come in the next update:
|
# ? Mar 1, 2014 18:27 |
|
That's a big step up from the old games, it used to feel like you were flying into an empty VHS cover.
|
# ? Mar 1, 2014 18:37 |
|
Bloody Wanker posted:A new picture just got released which shows the inside of a space-station and what's to come in the next update: That looks like box art from Privateer, give or take a couple million pixels.
|
# ? Mar 1, 2014 19:21 |
|
Elite Oddity https://www.youtube.com/watch?v=yJA_8BnvHTA
|
# ? Mar 3, 2014 22:58 |
|
Visidan posted:That's a big step up from the old games, it used to feel like you were flying into an empty VHS cover. That's the most hilarious analogy I've heard in a while, absolutely spot on.
|
# ? Mar 3, 2014 22:59 |
|
Another nice fan-made video made out of footage from the Alpha: https://www.youtube.com/watch?v=U5KdLhGweJ8 I have no idea how people manage these nice looking videos without any cinematic tools.
|
# ? Mar 4, 2014 22:44 |
|
Daimo posted:That's the most hilarious analogy I've heard in a while, absolutely spot on. For me, it was more like flying into the afterlife. (I crashed a lot.)
|
# ? Mar 4, 2014 23:16 |
|
Bloody Wanker posted:Another nice fan-made video made out of footage from the Alpha: Pretty cool video. Those laser beams are making me happy. Most games have the whole "laser is a normal bullet except shiny green!" thing going on and it got old last decade. Also stop posting tubes you're not making waiting this game any easier
|
# ? Mar 5, 2014 06:31 |
|
Joystiq hands-on with the Alpha: http://massively.joystiq.com/2014/03/05/hands-on-with-the-elite-dangerous-alpha/
|
# ? Mar 6, 2014 00:23 |
|
New newsletter is out! http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01 Mostly info about docking mechanics, and what the upcoming Alpha 3.0 update will include.
|
# ? Mar 6, 2014 19:17 |
|
A sneak peek of the cockpit of the Cobra:
|
# ? Mar 10, 2014 22:59 |
Good gods that looks beautiful.
|
|
# ? Mar 10, 2014 23:48 |
|
Bloody Wanker posted:A sneak peek of the cockpit of the Cobra: Looks quite spacious and comfortable. Not sure I like whatever that thing between the legs on the seat is. Is that part of a restraint system? It seems stowed on the seat on our left and deployed on the one on the right.
|
# ? Mar 11, 2014 00:58 |
It almost looks like some sort of small control or display interface.
|
|
# ? Mar 11, 2014 01:14 |
|
Visidan posted:That's a big step up from the old games, it used to feel like you were flying into an empty VHS cover. I vaguely remember Frontier having Duran Duran posters (just the band name, no pictures) inside hangars when you docked, or am I misremembering horribly? It's been about 20 years so . . .
|
# ? Mar 11, 2014 05:48 |
|
CitrusFrog posted:It almost looks like some sort of small control or display interface. Looks like one of those separate throttle controls with a bunch of buttons on them.
|
# ? Mar 11, 2014 06:00 |
|
Didn't you sit in some sort of all encompassing dream chair in frontier?
|
# ? Mar 11, 2014 06:11 |
|
I think the 'story' explanation for time acceleration in the game was that drugs were being injected into your system causing you to go into a dreamlike state where it seemed like weeks were passing in a minutes. That's about all I remember, though. First Encounters shipped with some short stories that fleshed out the Elite universe a bit, and I think it may have been mentioned in one of them.
|
# ? Mar 11, 2014 06:18 |
Yeah in Frontier you were in an inertia-dampening memory-gel couch/bed hooked up to the time dilation chemical equipment.
|
|
# ? Mar 11, 2014 06:35 |
|
Hot Sexy Jupiter posted:I vaguely remember Frontier having Duran Duran posters (just the band name, no pictures) inside hangars when you docked, or am I misremembering horribly? It's been about 20 years so . . . Are you sure it was the band? Duran Duran is the bad guy in Barbarella.
|
# ? Mar 11, 2014 15:47 |
|
I guess that could have been the reference, and probably makes more sense in retrospect given the sci-fi theme, but I was like 13 when I played Frontier and Duran Duran were still somewhat current in the early 90's, so I guess I naturally associated it with them. I don't think I even knew about Barbarella until I was quite a bit older.
|
# ? Mar 11, 2014 17:17 |
|
Hot Sexy Jupiter posted:I think the 'story' explanation for time acceleration in the game was that drugs were being injected into your system causing you to go into a dreamlike state where it seemed like weeks were passing in a minutes. That's about all I remember, though. First Encounters shipped with some short stories that fleshed out the Elite universe a bit, and I think it may have been mentioned in one of them. I have an original Frontier box set right here (1993 PC version, now if I still had a working 3 1/2" inch floppy...) so allow me to type you the relevant chunk of manual: Using the Stardreamer Time Control This can be used with the Robocruise or in Manual flight. Use the Time Control icons (after targeting your destination if using the Robocruise) to select the rate of time acceleration. Time appears to increas in steps of ten from ten times to ten thousand times, depending on the icon selected. Return to real time by selecting the single arrow. Sit back and a combination of Zilman field and ultrasonic waves induce a semi-hypnotic state which renders you unaware of the passage of time other than seeing the range indicator change rapidly in front of you. This effect was discovered by Dr Rabbne by accident when he realised why his projects were running over time for no apparent reason. Reassuringly, if your ship is attacked or hailed or you have arrived at your destination, the Stardreamer will restore you to ful consiousness and real time. Don't forget that your enemies may be operating in real time and hence will seem to be sped up enormously. Actually, I wonder if there's a functional floppy drive at work somewhere. That's if the disk is still ok after 20 years.
|
# ? Mar 11, 2014 21:50 |
|
Ratzap posted:I have an original Frontier box set right here (1993 PC version, now if I still had a working 3 1/2" inch floppy...) so allow me to type you the relevant chunk of manual: Hah! That's a really clever way to solve long distance travel without using "hyperspace drive" or just travel in a very high speed. Here's a video of someone who's really good at flying with flight assist off. Whenever i try it, i just go sideways into an asteroid. https://www.youtube.com/watch?v=QCqw9VOXG5Q
|
# ? Mar 11, 2014 23:31 |
|
Frontier was at the BAFTA games showcase today where people could try out the alpha 3.0 release. Here's a video someone shot with their phone showing someone flying into a space station: https://www.youtube.com/watch?v=0MPP9uk08Uo
|
# ? Mar 12, 2014 23:28 |
|
|
# ? Apr 25, 2024 14:15 |
|
I can't be the only one that had The Blue Danube playing in my head while watching that.
|
# ? Mar 13, 2014 04:44 |