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ok. I got the audio track i want to sync to the video ready, but when I mux it, the audio from the video is gone. How do I splice a separate audio track over a video that already has audio so they both play?
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# ? Aug 21, 2016 16:50 |
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# ? Mar 28, 2024 21:53 |
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Mycroft Holmes posted:ok. I got the audio track i want to sync to the video ready, but when I mux it, the audio from the video is gone. How do I splice a separate audio track over a video that already has audio so they both play? The answer depends on how you're making the video. If, judging by your earlier posts in the thread, you're using Avisynth, you want the MixAudio filter. Give it the two audio tracks you want to mix, and a percentage of the volume for the first track. (The second track will get the remaining volume, so if you want them to be at equal volume, you'd put 0.5 or just leave the volume argument out. If you want the left clip to be louder, you can put 0.7 or so.) Then AudioDub that to the video clip and you're done. If you're using another program, you'll have to tell us what it is because each one has its own method. Alternatively, you can export both audio tracks and merge them yourself in an audio editor like Audacity.
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# ? Aug 21, 2016 17:23 |
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Nidoking posted:The answer depends on how you're making the video. If, judging by your earlier posts in the thread, you're using Avisynth, you want the MixAudio filter. Give it the two audio tracks you want to mix, and a percentage of the volume for the first track. (The second track will get the remaining volume, so if you want them to be at equal volume, you'd put 0.5 or just leave the volume argument out. If you want the left clip to be louder, you can put 0.7 or so.) Then AudioDub that to the video clip and you're done. This is my current script: ffms2("C:\Users\midnight77\Videos\2016-08-12 02-05-37.flv") WAVSource("C:\Users\midnight77\Videos\dead island ep 1 final.wav") clip = ffms2("2016-08-12 02-05-37.flv") audio = WavSource("dead island ep 1 final.wav") AudioDub(clip,audio) How do I add mixaudio?
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# ? Aug 21, 2016 17:29 |
Mycroft Holmes posted:This is my current script: code:
The 0.25 and 0.75 are the volume levels of the two audio tracks. If the sum of them are greater than 1, the audio may clip (get artifacts) in loud sections. Really, it's probably better to just extract the game audio and mix that together with your commentary in Audacity. nielsm fucked around with this message at 17:41 on Aug 21, 2016 |
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# ? Aug 21, 2016 17:38 |
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nielsm posted:
How do I do that?
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# ? Aug 21, 2016 18:56 |
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Mycroft Holmes posted:How do I do that?
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# ? Aug 21, 2016 20:04 |
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LogicalFallacy posted:Click and drag both audio files into Audacity, rebalance volume as necessary, (each track has its own level adjustment bar), and then when you're satisfied, export audio and use the result as your new audio source. Audacity will automatically mix it all down into a basic two track stereo file. No I mean how do I separate the native audio from a video?
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# ? Aug 21, 2016 22:38 |
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Mycroft Holmes posted:No I mean how do I separate the native audio from a video?
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# ? Aug 21, 2016 22:49 |
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You can just drop a video file into audacity if you have ffmpeg installed. In audacity, go to Edit > Preferences, and then under libraries it should look something like this. If you do need to locate it then it should have installed to "c:\Program Files(x86)\ffmpeg for audacity"(no "(x86)" if you're on 32bit windows) if you use the linked version.
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# ? Aug 21, 2016 23:00 |
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Mycroft Holmes posted:No I mean how do I separate the native audio from a video?
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# ? Aug 21, 2016 23:00 |
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Alright, the fixed version is muxing. If this works, my first LP will be good to go.
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# ? Aug 21, 2016 23:41 |
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Mycroft Holmes posted:No I mean how do I separate the native audio from a video? if it's an AVI or an AVISynth Script you can just open it up in VirtualDub and then go to File >> Save WAV If it's an MP4 you can use MeGUI to extract an aac file with the demuxing tools, though I think you might have to install a third party plugin to read aac's in audacity, I forget.
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# ? Aug 21, 2016 23:43 |
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Just for the record, if you want to mix a mic and an audio track for a video, you should get a proper DAW program (I recommend Reaper) and use auto-ducking so the volume of the game gets lower when the microphone track is active (ie: when you speak). You can't really tell the volume goes down but the voice is much, much more present and clearer it's day and night. You can also improve the sound of your voice using compressors, EQ or other plugins. You don't have to, it's just the cherry on the cake imo.
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# ? Aug 22, 2016 07:03 |
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Has anyone had issues with OBS capturing a black screen ? I just built a new PC and when I go to game capture for say Street Fighter V, it captures a black screen unless I do window capture.
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# ? Aug 22, 2016 16:45 |
TheManSeries posted:Has anyone had issues with OBS capturing a black screen ? I just built a new PC and when I go to game capture for say Street Fighter V, it captures a black screen unless I do window capture. If you happen to have two GPUs, OBS and the game need to be set to the same GPU in order for Game Capture to work. I had this problem on my laptop where OBS was set to the integrated GPU while the game was set to the dedicated GPU.
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# ? Aug 22, 2016 16:50 |
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TheMcD posted:If you happen to have two GPUs, OBS and the game need to be set to the same GPU in order for Game Capture to work. I had this problem on my laptop where OBS was set to the integrated GPU while the game was set to the dedicated GPU. It's detecting my 1060 in the settings and that's what I have it set to.
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# ? Aug 22, 2016 17:04 |
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TheManSeries posted:Has anyone had issues with OBS capturing a black screen ? I just built a new PC and when I go to game capture for say Street Fighter V, it captures a black screen unless I do window capture. Sometimes it doesn't automatically detect my target window, so I have to set it manually to the active .exe in the properties of the relevant entry in the Sources box.
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# ? Aug 23, 2016 06:50 |
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TheManSeries posted:Has anyone had issues with OBS capturing a black screen ? I just built a new PC and when I go to game capture for say Street Fighter V, it captures a black screen unless I do window capture. Try running OBS as an administrator
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# ? Aug 23, 2016 09:53 |
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Street Fighter V runs on Unreal Engine 4, which OBS has trouble capturing (along with Id Tech 5 and 6). Try doing monitor capture on the monitor that's playing the game- if you can run it in borderless windowed that might work even better.
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# ? Aug 23, 2016 09:59 |
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I'm having some issues with OBS capturing video for Mass Effect 1 via stream. I'm launching it through steam and I've searched the forums and the only thing they can tell me is to run it through windowed mode or as administrator (I've done both) and nothing is working.
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# ? Aug 26, 2016 18:55 |
The Big Whoop posted:I'm having some issues with OBS capturing video for Mass Effect 1 via stream. I'm launching it through steam and I've searched the forums and the only thing they can tell me is to run it through windowed mode or as administrator (I've done both) and nothing is working. Are you using an auto-detect or are you specifically selecting the game for the source?
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# ? Aug 26, 2016 19:00 |
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DreamShipWrecked posted:Are you using an auto-detect or are you specifically selecting the game for the source? I have tried both. Trying with Raptr now.
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# ? Aug 26, 2016 19:03 |
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Somehow it works with classic.
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# ? Aug 26, 2016 19:39 |
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How would I go about ensuring a constant framerate for the entirety of an AviSynth script, or just setting a framerate for a clip?
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# ? Aug 26, 2016 20:42 |
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AviSynth only works with constant framerates, so ... wouldn't worry about that. With one caveat I'll get into later. If you want to change the framerate of a clip, you can using ChangeFPS to do that. ChangeFPS will duplicate or drop frames as needed to get to the target framerate. The one caveat above is that FFMpegSource does work with variable framerates. It works by reporting an average framerate to AviSynth and then returning frames as they come in. If your source is using FFVideoSource you should specify the framerate using fpsnum and fpsden - well, probably just fpsnum - to tell FFMpegSource to return frames at a constant framerate by duplicating/removing frames like ChangeFPS does. So something like: code:
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# ? Aug 26, 2016 22:04 |
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so, uh, i recorded some footage. when I reviewed it, rather than the footage filling the whole screen it only filled part of it and the rest was black. Is there a way to fix this?
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# ? Aug 27, 2016 01:37 |
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Mycroft Holmes posted:so, uh, i recorded some footage. when I reviewed it, rather than the footage filling the whole screen it only filled part of it and the rest was black. Is there a way to fix this? As long as the footage you got is as big as the game was, the general practice is to crop and resize. That is, crop the video so that only the game itself shows, then resize to an integer multiple of the frame size that meets your size needs (generally 1920x1080 or 1280x720 for widescreen).
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# ? Aug 27, 2016 02:25 |
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Nidoking posted:As long as the footage you got is as big as the game was, the general practice is to crop and resize. That is, crop the video so that only the game itself shows, then resize to an integer multiple of the frame size that meets your size needs (generally 1920x1080 or 1280x720 for widescreen). How do I do that? I use Avisynth, is there a set of commands to do that?
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# ? Aug 27, 2016 03:40 |
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Hello guys! I'm trying to create a custom dancing GIF using GIMP, using this base GIF that I recorded... And these set of sprites... The whole point of this is that I'm trying to make this guy do an electric slide of sorts while the animation is playing. But, I have a problem... The guys different stances are SUPPOSED to fade as he keeps progressing through them, but that's not turning out to be the case. Does anyone know how to fix this?
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# ? Aug 27, 2016 07:45 |
Mycroft Holmes posted:How do I do that? I use Avisynth, is there a set of commands to do that? For cropping: Crop(X1, Y1, X2, Y2) Where (X1,Y1) (X2,Y2) define the coordinates of the rectangle of video you want to keep. You can specify X2 and Y2 with negative values to make them relative from the bottom right corner instead. For resizing, you have many options, the right one depends on the material, the direction of resizing, the target media, and more. Common ones: PointResize, BilinearResize, LanczosResize. RTFM
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# ? Aug 27, 2016 07:58 |
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Mycroft Holmes posted:How do I do that? I use Avisynth, is there a set of commands to do that? Let me do you one better: Bookmark the Wiki. Use it liberally. It's got lists of everything you can do and most things you'll ever want to do. In particular, the "Internal Filters" and everything under "Script Syntax" will get you pretty far. And it's usually going to be faster than posting in this thread and waiting for a reply. Fionordequester posted:The guys different stances are SUPPOSED to fade as he keeps progressing through them, but that's not turning out to be the case. Does anyone know how to fix this? Looks to me like an improper application of optimization. Unoptimize the background animation first, then layer your sprites on top as appropriate, then re-optimize. It's all under Filters->Animation Nidoking fucked around with this message at 13:59 on Aug 27, 2016 |
# ? Aug 27, 2016 13:57 |
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Do the basic video steps change at all if you're recording x264 .mp4s with Shadowplay?
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# ? Aug 28, 2016 02:56 |
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Really Pants posted:Do the basic video steps change at all if you're recording x264 .mp4s with Shadowplay? Generally speaking, the only thing that will change is how you get the video footage into your editing software. In Avisynth, you need to choose the appropriate source filter to decode the video. In VirtualDub, you'll need to convert whatever you have to AVI format. Other (paid) programs will probably be able to read whatever. Once you have the footage in your editor, the editing process is generally the same. You might need to perform further conversions depending on the format (like deinterlacing interlaced video or converting the final video into an appropriate format for your container), but the edits will work the same way.
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# ? Aug 28, 2016 13:04 |
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Nidoking posted:Other (paid) programs will probably be able to read whatever. I still have no idea why Vegas does this on my computer, but it no longer matters anyway because Premiere works absolutely fine. DMorbid fucked around with this message at 06:41 on Aug 29, 2016 |
# ? Aug 29, 2016 02:13 |
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So in moving to my new monitor set-up (an ultrawide primary and a regular wide secondary), I've successfully made Bandicam poo poo itself, and am now figuring out how to work with OBS. My problems right now are various. 1) How do I go about getting it to work with Lagarith? I don't see it in the options for video encoders, and google was no help. 2) When attempting to feed the video through Avisynth, AvsPmod tells me "No compatible ACM codec to decode 0x2000 audio stream to PCM." I assume this can be fixed by changing the audio encoder I use to record? There are so many options though, even limiting myself to the ones that say pcm, so I'm unsure which I should use. 3) The main reason I was using Bandicam was that it allowed me to have it spit out separate audio files for System sounds and commentary. Is there any way to go about doing this with OBS? Any help on these would be appreciated. Thanks in advance.
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# ? Aug 29, 2016 06:37 |
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Is Resolve any good? It's free, which is nice, especially if I only want to do some basic tasks.
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# ? Aug 29, 2016 10:34 |
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I need to record tournament matches. I want a capture device with a built in hard drive or something so that I can set it up without a computer, record on the fly, and retrieve the video later. What's the good one?
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# ? Aug 29, 2016 20:48 |
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LogicalFallacy posted:So in moving to my new monitor set-up (an ultrawide primary and a regular wide secondary), I've successfully made Bandicam poo poo itself, and am now figuring out how to work with OBS. My problems right now are various. You don't. OBS doesn't support Lagarith but you can set at least OBS studio to lossless h.264 if your cpu can handle it.
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# ? Aug 29, 2016 21:59 |
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signalnoise posted:I need to record tournament matches. I want a capture device with a built in hard drive or something so that I can set it up without a computer, record on the fly, and retrieve the video later. What's the good one? Tournament what matches? From a console? What input source? Not that it matters, the only one I'm even aware of is the Hauppauge HD PVR Rocket. It works with hard drives if they have an external power source.
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# ? Aug 29, 2016 23:24 |
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# ? Mar 28, 2024 21:53 |
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Xenoveritas posted:Tournament what matches? From a console? What input source? Sorry, yes from a console, HDMI.
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# ? Aug 30, 2016 21:11 |