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Loving how this looks so far, but just a minor correction with Dailymotion; you can upload up to hour long videos. The other two cons are pretty much true though. I was also wondering if it might be worthwhile to list some trusted website or program to download videos from youtube or Dailymotion or those other sites. And in regards to gif making, I at least know that a widely used gif making program that is free and fairly simple is gifcam (and there was also a goon edited version that allows for easier frame by frame editing called gooncam). I could also write up the step by step instructions that I've been given for editing and compressing a gif in GIMP, though I don't understand all of it. It's more just regurgitating steps I was given, but I'm more than happy to lay it out and have someone else maybe spruce it up.
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# ¿ Dec 2, 2013 08:12 |
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# ¿ Apr 25, 2024 14:26 |
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Explosionface posted:I have something written up somewhere that I was working on a few months ago before I got swamped at work. It was basically MEAT's tutorial in text form with a little extra of why things are done thrown in. Then again, I haven't seen it in months, so maybe it's just a pile of screenshots with no real content.
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# ¿ Dec 2, 2013 08:48 |
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ChaosArgate posted:Is 720p a bit much?
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# ¿ Dec 3, 2013 03:57 |
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Mortimer posted:Used GoonCam to make this gif, but it's too large.
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# ¿ Jan 18, 2014 23:51 |
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theshim posted:Extremely dumb basic question: I've got a (ridiculously huge) video file from FRAPS and the audio I recorded in Audacity; what should I use to mash them together? I'll fiddle with audio levels a bit but I'm not really doing any editing to this, I just need to get the audio from the mic onto the video and then compress it down. What (preferably free) program should I use for this, and is there anything else I should know?
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# ¿ Jan 30, 2014 23:11 |
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theshim posted:This is correct. Just combine my audio with the video and then get it down to a manageable size (right now the FRAPS video is just under 90gb ) But your script is probably going to look like: code:
discworld is all I read fucked around with this message at 00:48 on Jan 31, 2014 |
# ¿ Jan 31, 2014 00:46 |
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EntranceJew posted:The easiest way to work with audio is to mix and merge tracks in Audacity. VirtualDub has the ability to export a wav from the current video and you can use MeGUI to export just the audio of the original video as any format you prefer. (I prefer flac.) You can import that into Audacity, import the commentary, do any ducking you may need, then export it as whatever format you want. (Again, I prefer flac.) You can then use Niggurath's steps to combine them.
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# ¿ Jan 31, 2014 06:03 |
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I always got the impression with capture devices that you wanted to capture at the maximum bitrate possible since it was going to be lowered quality wise when doing the encoding process through Megui (or whatever). Unless of course a person was just uploading directly from their footage without any editing, but I guess I'm speaking from someone who usually has to re-encode their footage.
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# ¿ Feb 4, 2014 20:54 |
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greth posted:So I'm currently bashing my head against getting Risk of Rain to capture properly -- so far I've tried Fraps (which grabs the data but gives me hellish framerate drops), Hypercam 2 (which gets the video fine but I can't seem to get it to recognize the game audio as capturable), and OBS (which works amazingly with no framerate issues or sound trouble, but dumps in an .mp4, which I'm not sure how to work with).
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# ¿ Feb 5, 2014 05:29 |
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mateo360 posted:So what would goons recommend for someone who got a copyright strike and can now no longer upload videos longer then 15 mins. I have gone ahead and created a new gmail and youtube account for the future but I really don't want to do a massive re-upload of the currently run thread and changing all the urls.
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# ¿ Feb 6, 2014 00:29 |
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Pythonicus posted:Alright, then. This is more or less what I was asking for, I just wanted to make sure I wasn't missing anything that would make the video both crisp AND 500mb or whatever. I'll keep trying to get it closer to 1gb even but at least I can stop going insane over it
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# ¿ Feb 14, 2014 07:48 |
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Agent355 posted:I'm just looking to get some ease of use. I can do really basic stuff in avisynth but everytime I want to do something that I haven't done before the learning process takes me 5 times the amount of time a normal episode does. As a result most of my episodes get kinda homogenous and I rarely actually take advantage of fancy editing even when it's appropriate. discworld is all I read fucked around with this message at 20:10 on Feb 27, 2014 |
# ¿ Feb 27, 2014 19:44 |
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So does anyone have maybe some recommended settings for using OBS to capture? It seems like it's probably got the lowest overhead in regards to system resources but I feel like I could be getting a better picture quality out of it. This is about the best I've gotten so far: https://www.youtube.com/watch?v=xzWxm1Mhvu4. I figured it'd be something close to Megui settings but it seems like it might need something a bit more.
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# ¿ Mar 2, 2014 09:39 |
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Highwang posted:It looks pretty rock solid on my end man. Just remember though, OBS records and encodes at the same time so it'll always look somewhat weak compared to a raw recording from DXTory or FRAPS. If you want to make it better, you'll have to increase the bitrate you record at or increase the x264 CPU preset in the advanced settings.
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# ¿ Mar 2, 2014 10:23 |
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Also just a mild word of warning with recording off a PS3, but it uses an encrypted HDMI thing and thus it might be good to keep that in mind though I think at this point that both the Elgato and PVR2 had inputs other than just straight HDMI.
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# ¿ Mar 3, 2014 02:25 |
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dis astranagant posted:I have this hour long Lagarith encoded video of me playing a goofy Doom wad and I can't for the life of me get it to encode to h264 without dropping a few hundred frames and massively desynching with the audio. I feed the following script into MeGUI:
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# ¿ Mar 8, 2014 01:32 |
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Usually I find it easiest to export the multiple commentary tracks as a singular 'commentary track' that I then import into another audacity session with the game audio and autoduck that. VVVVV Ah, I just got confused when you said to mute the game audio. I thought you were doing that in audacity or something. discworld is all I read fucked around with this message at 02:43 on Mar 29, 2014 |
# ¿ Mar 29, 2014 02:20 |
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So I'm running into a bit of an issue where Audacity has started to pick up audio coming through my headphones (albeit very faintly) and I can't figure out what is causing it; and this is even when the mic itself is muted as well. I've made sure that there's no additional things that could be recording in the Windows sound panel outside of the mic I'm using and I still get something being picked up by the recording. And it was working as of four days or so ago....so I'm a bit lost as to what might be causing it or what other settings I should be looking into. I thought initially it might have been Skype, but even just being by myself now and running a video while headphones are on and Audacity is recording will still cause the video audio to be picked up very faintly. So any ideas? edit: Also this issue didn't seem to pop up until I was doing a recent stream in OBS, could there have been something changed by OBS that could be causing this? discworld is all I read fucked around with this message at 09:06 on Mar 31, 2014 |
# ¿ Mar 31, 2014 06:30 |
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Choco1980 posted:I know this sounds stupid, but did you turn up your audio recently? Back when I did the Rogue Legacy races, this happened to me, and it dawned on me it was because I had my volume up really high at the time (I was going through an ear infection) and the proximity of the headphones to the mic (like, 4-6 inches) was enough to pick it up. (Just checking the "easy" reasons first)
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# ¿ Mar 31, 2014 19:48 |
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Admiral H. Curtiss posted:Make sure the correct recording device is selected in Audacity, that dropdown with the microphone. This is currently both of the menus and as far as I can tell it should be going off the USB mic and everything else is disabled. I've also double checked and made sure all of the 'unavailable' things in the playback menu are disabled. But the issue is still occurring.
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# ¿ Mar 31, 2014 21:23 |
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So I've got two videos, recorded using the exact same settings and when I look at the file information on both, they both having the exact same frame rate. For some reason though, I get an avisynth error saying that the framerates don't match and for some reason, even when I add in a ChangeFPS command to make both match up, it still says they don't match up. Any ideas what could be causing this and how I could go about fixing it? Here is the script I'm using, sans the ChangeFPS command:code:
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# ¿ Apr 2, 2014 00:36 |
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Just out of curiosity, could you say the name of the game at least. There could be something game wise that could be fixed or worked on there to help with the issues.
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# ¿ Apr 15, 2014 19:00 |
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Tin Tim posted:Nitro Family. It's an asian Serious Sam clone made on the first version of the Serious Engine. It's somewhat janky and not made very well, so while the issue could lay there, I wouldn't know how to bybass it. So I'm not sure what issue you're having with recording or playing the game? discworld is all I read fucked around with this message at 20:08 on Apr 15, 2014 |
# ¿ Apr 15, 2014 20:05 |
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Tin Tim posted:I used Fraps, and it made the game lag hard. But it seems like a got lagarith to work after all, and I'll make another test. Maybe you got a busted copy of the game or something? VVVVV Well I'm up to help if I can. discworld is all I read fucked around with this message at 21:00 on Apr 15, 2014 |
# ¿ Apr 15, 2014 20:50 |
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Xenoveritas posted:So, looking through the TSF Wiki, I notice that we currently only list five programs for recording: FRAPS, Dxtory, Camtasia Studio, HyperCam2, and VirtualDub. (VirtualDub sucks for screen recording, incidentally. But it does work. Ish.)
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# ¿ May 8, 2014 02:34 |
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weinus posted:This seems like a decent thread to ask...
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# ¿ May 29, 2014 22:35 |
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anilEhilated posted:Okay, back with more stupidity. I managed to record and hopefully edit the video the way I wanted to using OBS, now I have issues adding the audio. OP workflow thingy tells me I should use Virtualdub to extract it - while this sort of works, Audacity doesn't open the resulting file and if I use the option for loading unprocessed data, it just gives me static.
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# ¿ Jun 21, 2014 11:17 |
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Alright, so I've got a little bit of an issue happening with recording and encoding widescreen off of the Wii with an Elgato. Now the initial recording looks fine and all types of widescreen as seen here: Original widescreen Wii recording The problem is that when I end up encoding it in Megui, it ends up coming out in what appears to be 4:3 Encoded Wii recording Now I've got the Wii to properly be setup for widescreen and 480p, the Elgato seems to have both the input and output as 720x480 (which is apparently the Wii's widescreen resolution), but for some reason after it's popped into avisynth and encoded with Megui it becomes 4:3 with an extra set of black bars. So what am I missing here? edit: Also for shits and giggles I decided to try doing a resize to a 16:9 resolution in avisynth and it seems to be fine: https://www.youtube.com/watch?v=8yBDuMD4BFk discworld is all I read fucked around with this message at 01:12 on Jun 22, 2014 |
# ¿ Jun 22, 2014 00:49 |
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skoolmunkee posted:Hello I have a question that I'm pretty sure is about interlacing.
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# ¿ Aug 1, 2014 22:50 |
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VivaVizer posted:So if people want to have a guest commentator for a single player game that doesn't have coop, then I assume they need some form of screen share.
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# ¿ Aug 22, 2014 00:55 |
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ankle posted:Could anyone tell me if this video look good or bad? I really don't know what I'm doing. Bitrate is 5,000 kbps, I think. Sorry if this is vague!
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# ¿ Nov 21, 2014 01:50 |
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Sytakan posted:As a test to see if I can take decent screenshots and figure out the basics, I've been using Irfan View to take screenshots of a game through DOSBox.
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# ¿ Nov 23, 2014 00:32 |
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So I was reading through Mastigophoran's great DS animation avs script and I seem a bit at a loss as to how to do something. Basically the game during conversations and exploration switches to a vertical, book-type setting and while I can get the images horizontal instead of vertical, I also need the images to rotate as well. Basically I need to use the MDS_SideWays but turning the other direction I think? Or this screenshot:
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# ¿ Nov 24, 2014 01:21 |
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Mastigophoran posted:Hi, the most recent version of the avs has some cool kicken rad new stuff that can do this for you - have a look at the This readme is too long! Tell me the most useful things you added in this new version already! section and the MDS_VStackToRotated and related functions in the manual. I used the zoom plugin, rather than spinner, but it's easy enough (I think?) to change. code:
discworld is all I read fucked around with this message at 04:27 on Nov 24, 2014 |
# ¿ Nov 24, 2014 04:24 |
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Maple Leaf posted:So I learned today that using directshowsource and convertfps makes it so that you can't use the dissolve command at all. You can't even try to cheat by making two scripts, one with the video and the other with the edits. Mastigophoran posted:Uhm, well, what you're doing is uh, kinda weird? like if the output that this is giving you is what you want it to look like, then I would write the code to make that happen like this:
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# ¿ Nov 24, 2014 05:06 |
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Mastigophoran posted:Oh god that 3D at the end is almost nauseating for me! Anyway yeah, lose the crop, and maybe try MDS_SideWaysCGap or the default on MDS_SideWaysGap (the gap param is optional) for that bit - you may actually just want to make a custom layout with the 'ahead' looking window centred, and the side one with a gap but running offscreen or something? You could also use MDS_SideWays instead of MDS_RotateEffectSub for the conversation sections - the latter only really only exists for the animated rotation transition that you're not using, or I guess as you are here, fitting it inside a 4:3 window.
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# ¿ Nov 24, 2014 05:24 |
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ZombieIsland posted:Hey guys, I'm having a really annoying sync problem with my Elgato capture card. I want to capture the audio and video separate, so I am recording the game with the elgato software and my audio with audacity, but when I go to adobe premier and try to sync them both I cannot get them to sync at all. It seems the elgato has a 1 second or so delay. Is there a work around with this or am I just editing horribly.
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# ¿ Nov 28, 2014 07:39 |
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Psion posted:OK I have 10 Shadowplay part files I want to spit out into one stupidly long clip - I know it has problems with variable fps so how do I do this properly? code:
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# ¿ Dec 6, 2014 05:49 |
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Psion posted:I was letting it generate index files while I wrote it up and didn't mean to hit post just yet quote:vtrack and atrack are the video and audio track to open, respectively; setting atrack <= -2 means audio is disabled. So you might want to track atrack = -1 instead of -2? But you could also try to see if even a single mp4 will work first before adding in all the other lines, just to make sure that initial line works.
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# ¿ Dec 6, 2014 05:56 |
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# ¿ Apr 25, 2024 14:26 |
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So I'm running into a bit of an odd issue with subtitles. Now I've added subtitles to my avisynth scripts before and it's been fine, but for some reason when I'm trying to use them now they'll show up fine when I preview the script in MPC but attempting to view the script in Virtualdub, or encode the script, causes the subtitles to not appear anymore. Any idea what I could be loving up here? This is the script I'm using for reference (and maybe masti can help me again with something I might be loving up on): code:
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# ¿ Jan 6, 2015 08:55 |