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I don't think you can make OBS use Lagarith instead of h.264, what you can do is set CRF to 0 and have lossless recording, though that is not really supported and can cause issues with editing.
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# ¿ Jun 19, 2015 20:50 |
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# ¿ Apr 28, 2024 15:02 |
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Just keep in mind that if you already use lossy compression for your recording you should be careful with further lossy compression or the artifacts will really add up.
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# ¿ Jul 13, 2015 20:29 |
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Another Person posted:My suspicion list includes: Audacity settings which I might not understand. OBS custom x264 encoding settings perhaps using too much CPU (currently set to 19, so not too intensive). Perhaps it is Voicemeeter, but I don't think it is because it is fine most of the time. Have you tried recording something that isn't a game? If the problem occurs with something that doesn't use much cpu you could rule that out at least.
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# ¿ Jul 21, 2015 11:01 |
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It's also somehow limited in resolution? At least when I tried to record DA:I with 1920x1200 ingame resolution the recording had lower resolution, though I don't remember exactly what it was.
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# ¿ Aug 23, 2015 01:59 |
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ProfessorProf posted:An unfortunate pair of issues: 128 kb/s really is on the lower end of lossy encodes these days. After listening for a bit I would say that 256/320kb/s sound definitely better than your old settings, though the difference in combination with video isn't so great between 256 and 320 I would say but then again it doesn't really make that much a difference in filesize so picking 320 doesn't really hurt. Also google recommends 48khz sample rate but I think OBS has that as default anyway. Video bitrate has no influence on audio or are you trying to see if that makes your video look better? Junkozeyne fucked around with this message at 01:50 on Oct 10, 2015 |
# ¿ Oct 10, 2015 01:46 |
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Does it sound ingame better as well? The OST could simple use a better version of the song and not get as much compressed as the game version?
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# ¿ Oct 10, 2015 02:20 |
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Xenoveritas posted:Personally all of them sound fine to me but you can hear an improvement in quality in the 256Kbps version so whatever. I don't know enough about the specific complaints but the bottom line is that 256Kbps should be more than enough and in any case YouTube will reduce that to around 128Kbps regardless. Is that still correct? At least Google recommends higher bitrate than 128kb/s (https://support.google.com/youtube/answer/1722171?hl=en) so why would they reduce everything regardless? In the Realtek HD Audio-Manager is there some option set for the Equalizer? That could gently caress with your audio depending on how it is set up.
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# ¿ Oct 10, 2015 03:47 |
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Just be aware that every time you transcode something lossy to another lossy codec you lose further quality so avoid/use sparingly if you can.
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# ¿ Nov 10, 2015 00:24 |
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Bogart posted:Stupid idiot question here: I'm using OBS to record my video, and that'll spit out a file that uploads to YouTube just fine. So what, then, is the point of encoding video? Is it that pushing the video through Avisynth to sync up the audio tracks will spit out a file that YT won't like? Well the point of encoding is taking the raw data (not the same as a "raw" as in the first version of the recording) and compressing it in some form, be it lossless or lossy. What OBS does while you record it uses the built-in x264 encoder and produces a video file for you to use. When you, broadly speaking, edit the video file before you upload it you need to re-encode it again so that you can get the new video file you want with the changes applied.
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# ¿ Jun 10, 2016 11:51 |
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# ¿ Apr 28, 2024 15:02 |
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LogicalFallacy posted:So in moving to my new monitor set-up (an ultrawide primary and a regular wide secondary), I've successfully made Bandicam poo poo itself, and am now figuring out how to work with OBS. My problems right now are various. You don't. OBS doesn't support Lagarith but you can set at least OBS studio to lossless h.264 if your cpu can handle it.
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# ¿ Aug 29, 2016 21:59 |