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KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Ah, the exploding ice cream! I see I found this thread just in time.

Bringing up earlier character design discussion: It's weird - the oddest part of the character designs, to me, wasn't the antigravity tits (that, I can chalk up to :japan:) ... no, the problem is more that everybody's artbook designs just seem to be billowing everywhere. Jackets, coats, capes, I can think of multiple characters - at least 75% of the total PC cast - that seem to have one piece of clothing that apparently exists solely to hang around their mid-arm and just float imposingly on an unseen wind. You can see it with that inexplicable red jacket in Io's art there, as an example.

It's like everyone decided to go for the Marilyn Monroe pose for the artbook.

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KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

You know, it never stuck out to me until actually playing Persona 4, but they are trying really, really hard here to make Daichi into another Yosuke. It persists to some degree throughout the entire game, I think, but it never gets quite as flagrant as it does here (I have to PEEEEEEEE) and in one other spot.

Also, I cannot emphasize enough how much they managed to realize how unlikable a lot of people found the reluctant friend archetype in DS1: Daichi will question why they have to use the demons, but we'll never end up with a second Yuzu.

(For the unfamiliar: Yuzu was a friend of the main charater in the first Devil Survivor game who statistically was pretty similar to Io... except that her most prominent characterization was "panicked bystander", meaning she'd typically come across as freaking out, whining, or trying to do a thing that the game hammers into your head as being a Very Bad Idea. While her apologists argue that this makes her realistic, that only helps illuminate the fact that realism and good writing are not always the best of buddies.)

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Heavy neutrino posted:

I guess I have to ask at this point; has anyone succeeded in doing an Unkillable + no free battles playthrough? I'm sure some nerd did it somewhere.

I'm sure it's certainly possible, and is even arguably easy if you're on a NG+. I've never seen it done, though. You're likely to be hurting for everything way too much through the whole thing.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Worth noting, though, is that most enemies that are a singular threat to one or more of your characters are dangerous to try to turnlock, as most of them are bosses, and most of those bosses have increased attack radiuses due to being bosses.

For an already-observed example, Dubhe.

There are a FEW cases where turnlocking (to avoid a racial skill activation, usually) is useful, but generally, you're better off just straight up murdering a thing.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Whether or not the guy deserves to live or die, I think everyone can admit that, amongst the possible deaths that Nicaea shows, "I fell down some stairs and got a boo-boo :saddowns:" is by far the most pathetic death we've seen. It may be the most pathetic in the whole game, but that's hard to say since the others in this vein don't actually show the process, just the outcome.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

UrbicaMortis posted:

I think it's more that he just slipped as opposed to having someone actively try to kill him, unless someone shoved him off screen. Dying from clumsiness is a bit lamer than being murdered in battle against an ice demon.

Yeah. I'm pretty sure the latter is how it actually goes down, but that's sure not how the video shows it.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

legoman727 posted:

God the anime is just so bad. It really doesn't do much right.

Not sure what happened with that director and the anime for this (or, similarly, the Dangan Ronpa anime). He did such a good job with Persona 4, but it seems like everything he touches after that turns to poo poo.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Glazius posted:

The giant dead zone in the middle of the 'valgate does look like it'd make tactics difficult.

It's actually two seperate dead zones, as without Flight or Phantasm, you can only get up onto the center area - and as of such move easily between sides - via the two staircases on the sides. Those two staircases leave you wide open from attack from all sides, and really, it's ridiculously easy to leave a member of your group undefended just by trying to maneuver.

In short: gently caress valgate when it comes to Unkillable runs, even NG+ Unkillables.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

SweaterGear posted:

I have been inspired by this thread and the last LP to get this game myself (that and an Amazon gift card burning a hole in my pocket). I haven't actually ever played any SMT games before although I've read some of the LPs here, so is there anything I should know while playing? I'd really like to not screw myself over by missing stuff or building a bad team.

Always have at least one Wilder-type demon on hand since you never know when you'll absolutely need to abuse Devil Speed, Dragons kind of suck early on but then get brokenly easy to abuse after a specific point you'll recognize that I don't want to spoil for the thread, and try to make sure you crack Auto Skills the first chance you see them, as you may not get a second chance in that playthrough.

Also, don't try to be a pro gamer and try an Unkillable No-Free-Battles run on a clean save. That's just asking to ragequit the game.

Finally, don't split up your group - getting turn-locked is a serious issue in this battle system later on due to how turn order is calculated, so getting isolated and picked apart by a horde of demons is a definite threat.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

alcharagia posted:

I thought that was in the first game.

I think in the first game the only times that Recarm-chaining is especially helpful are the final boss and bonus boss, maybe Beelzebub.

In this one, it's a pretty valid method for almost all the end-of-day bosses.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

alcharagia posted:

I would beg to differ on this point. We have not yet met the best physical attacker.

Edit: This is of course not to say that Hinako is not a very good unit, it's just her fist is not forever like the best physical attacker.

She's the best Str/Agi character in the game, the character I think you're thinking of is very much a Str/Vit build (and the best in their class there, too). It all comes down to how much you worship the power of Multi-Hit and its upgraded version over harder single-hitting physical attacks. After all, only one character can use Pierce until the absolute endgame when you can crack the Auto Skill version so you're basically forced to choose which one you want to use in cases of Physical strong/null/absorb monsters.

KataraniSword fucked around with this message at 23:19 on Feb 1, 2014

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

MonsterEnvy posted:

If I recall correctly. He does not get better at all unless you let a certain other character die and it makes him decide to be less of a jackass.

You remember semi-correctly. What happens is that Keita has two sets of events - ones where you learn more about his reasons for acting how he is, and ones that involve interactions with another character.

Those sets of events are mutually exclusive.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Einander posted:

I've never heard anyone else who agrees, but I like Keita the most of the three best physical fighters. He feels very optimized--high strength to be good with the straight physicals, enough Agility to use the multi-hits well and act early, and his Vitality is high enough to be survivable (and passes an incredibly important threshold at exactly the right moment).

Sure, he's kind of a prick, but he's good at his job.

The problem is that the added boost to Vitality results in him actually reaching Agility thresholds a little bit slower than Hinako, meaning she'll end up rocking the multi-hit skills significantly earlier than Keita does. In addition, while he gets near the top, I don't think he actually maxes out Agility, whereas Hinako does. In other words, Hinako will generally work better with the build, but Keita's perfectly servicable at it, with the added (somewhat nice) Vitality boost.

I'd rank him below Hinako but I can see why there'd be argument over it. He's still better than Daichi, statistically, for sure, and actually hits his strength cap faster than Hinako does. It's just too bad he's a douche.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Especially in Osaka. From everything I've heard, winters there are not kind.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Tallgeese posted:

Before someone gets excited... no, there is no Null All skill like my dear friend Feinne implied up there. It's Anti-All, which provides resistance to everything.

Null All would be rather broken, nay?

On the other hand, there are demons that null or reflect all but two or three elements naturally, and you do eventually get Null <Element> skills... :getin:

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Tithin Melias posted:

Is there an LP of the first Devil Survivor?

It's one of those LPs that's been attempted many times but runs out of steam early on.

You don't need to worry, though; the two games are as independent from one another as any main-line Shin Megami Tensei games are. The demons and whatnot are largely similar, and obviously art assets are reused (the evil-looking police officer makes way more sense existing in the first game than in this one) but they're entirely unrelated stories that just happen to both involve Japan being the center of an apocalypse.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

distactedOne posted:

And yes, this does lead "some people" to play solo-Hibiki runs because technically that earns everyone more total experience...
even though only Hibiki benefits from it because everyone else is benched the whole game...
but hey, I never did this. Nope. Not even once. Certainly not four consecutive playthroughs. That would be just silly.

I did this more in Devil Survivor 1, where the whole turn-locking problem didn't exist. I tried to do it once in this game, but I gave up after my fourth battle reduced to standing in a single spot while enemies repeatedly threw themselves at me and kept me from getting a single turn.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

alcharagia posted:

I can only remember one fight in the game where turn-locking was actually the main challenge and we will not be getting there for a while.

Challenge, certainly. There's only one, maybe two battles in the entire game where it's an issue that could lead you to a game over. The problem is when you get turnlocked and enemies just run face first into you it's annoying.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

AradoBalanga posted:

Anyone who lets Jungo die is a horrible, horrible person who does not deserve to be here. :colbert:

Correction: Anyone who lets Jungo die intentionally is a horrible person who does not deserve nice things. The time frame in rescuing him is a lot tighter than it was for Keita, so it's a lot more likely that you'll lose him on your first blind run unless you've figured out just how the narrative works regarding that sort of thing.

Also I do not talk about Airi. She's only tolerable because she's not Keita.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Feinne posted:

Fair enough, though since Multi-Hit is available now Daichi is pretty much just obsolete.

I think the point was that, until quite late in the game, if you manage to get both Keita and Jungo killed, Daichi will, on average, have your highest raw Strength stat without any other modifiers, making him the best option for things like Mow Down or other pure attack moves.

This is, naturally, ignoring the fact that, if you get both of them killed, you'd be better off with a team of three mages and a Str/Agi character (read: Hinako) than you'd be if you wasted your time trying a pure Str build. Or, hell, even four mages.

It's a shame; Daichi's a bro, but he'll never be anything but second best compared to Hinako.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Dragonatrix posted:

It also feels like their turn delay is a bit longer but I might be imagining that one.

That would be what the "Attack Turn Cost up" in the skill description means, yeah. Basically, moving and using spells/race skills from the menu will add the same amount of delay as usual, but getting in a battle - be it attacking or being attacked - will delay someone with a Vile demon a little longer than it would someone without one.

One of the easiest, yet most boring ways of playing through NG+ with only Hibiki is to fuse a high-level Vile demon, go camp yourself in the middle of the map, and end up utterly unable to move anywhere while every last enemy suicides on you.

Something else worth noting is the fact that the Genma race skill, Phantasm, lowers the delay added from moving. As of such, parties with Genma will tend to be a hair faster, whereas parties with Vile demons will tend to be a smidge slower.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Feinne posted:

I reckon Fumi as the second best character in the game, only the Vitality/Magic character is better (again in my estimation, which values a character who can both dish out great damage AND absorb hits like a tank very highly).

More than the expanded utility of Magic characters, this is the reason I typically don't field Jungo. You can only have four party members, and I can't not use Fumi and the other mentioned character at the same time. They're both too drat good. That leaves one spot for Hinako and Jungo to fight over.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Manatee Cannon posted:

Really was not expecting the Metal Gear Solid tactics but drat if it wasn't glorious. :allears: I gave up on this game a lot earlier than this (it's basically the worst SRPG I've ever played) but stuff like that almost makes me want to go back and try again.

Sadly, if the system didn't grab you then going back to it will just leave you more and more disappointed. It's very fiddly and definitely not for everyone. That said, I'd definitely recommend sticking around for the LP, because even if the plot dips into predictability here and there, there's still enough strangeness to keep interest.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Ronaldo isn't a bad character, though he comes across as a socialist hippy. :ussr:


Oh my god, I've read that horrible fanfiction. He's going to go sleep with Queen Elizabeth, now, isn't he. :gonk:

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Glazius posted:

This whole scenario makes me wonder how many people have just given into despair and ended it all. Not like JP's would count.

I suppose that depends on if you count "willingly threw themselves at demons". That number would be noticeably higher.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Feinne posted:

I appreciate that Yamato is always 100% up front about his poo poo, you always know where you stand with him.

See, this guy gets why Yamato's great. :v:

Seriously, though, he doesn't really take offense at you straight out asking if he had a dude murdered, it's more like asking someone if they just squashed that roach or spider.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Arcade Rabbit posted:

Ronaldo is...there. I dislike him, but not as fiercely as other people do. My main issue with him, and why I like Yamato better, is a basically a list of endgame spoilers. On the bright side, he introduced Baphomet who is a pretty great demon as I recall.

Baphomet is notable mostly for being the first Vile class demon that isn't an utter pile of trash. I think he might learn Drain naturally, too, which makes him invaluable for fusion fodder.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

W.T. Fits posted:

... you're supposed to spray it on the pillow and then sniff the pillow?

:wtc:

Really, the only explanation I can provide is :japan:. poo poo like this doesn't even faze me any more.

Glazius posted:

So have you got, like, an infinite repository for spare demons, or how much extra space do you have?

If memory serves, it's functionally infinite, but really, if you have more than 10 to 12 demons at a time (that's 2 for each character plus 2-4 extra) you're probably sitting on some good fusion fodder and doing gently caress-all with it.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

I think that last gif from the Nagoya crew is Jungo patting Airi's shoulder reassuringly, but thanks to the low resolution sprites and the amount of :japan: that permeates this game, it's hard to not misinterpret it as him copping a feel.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

ApplesandOranges posted:

Would Joe have 'just visited his girlfriend' no matter when you do the event, as well?

Yeah, that one isn't contextual; you could sit on it for another two or three days and he'd still be "just visited his girlfriend".

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Arcade Rabbit posted:

There's a Rolling Stones joke somewhere in Hinako's Combo but I can't for the life of me find it. I have used it once, and exactly once. And yes, it was quite breathtaking. The only problem is that you're not always guaranteed to kill every enemy when using the Multi-Strike version. So you might just kill the leader and get gimped experience for it.

In the grand scheme of things, though, gimped experience doesn't really matter unless you're trying to get level-up skills for fusion or trying to do NG+ bosses. For a first playthrough, the Hinako Combo is golden, especially if you flubbed up and let Jungo die. (It is incredibly easy to let Jungo die since you don't necessarily know where to go for the memory for Fumi's computer.)

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Sir Rabia Tirnova posted:

Is there something with jungo, mentally?

Not anything openly pointed out, but he is a little on the :downs: side as a character.

Not that it matters given how well he does the job when the job needs doin'.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Dragonatrix posted:

Also I've taken some time to replay the first Devil Survivor for funsies and jeez it is a slog without some of the quality of life stuff that was re-added for this one. So, uh, there's that I guess.

Overclocked is basically the first game plus the quality of life stuff, plus it's available on the eShop now. There's really no reason to go after the original DS Devil Survivor unless you don't have a 3DS at this point. (Or unless you're emulating it, but we know that none of the goons on SA are pirates, right? :v:)

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Strange Quark posted:

What if you already had the DS version and didn't feel like buying the game again? :colbert:

Then you're already used to playing without the new tools and having a Wilder on your team at ALL TIMES, even during that ten level span where Waira is loving awful but also your only option. :colbert:

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

I think in this case, yeah, the events that normally involve Keita just don't show up on the roster. Hinako only interacts with Keita once or twice, but Keita's entire plot thread involves him butting heads with Jungo.

Also, I'm pretty sure the game put in some failsafes. I need to double-check to make sure, but I'm pretty sure if Jungo OR Keita dies, someone else won't be able to die later, whereas if BOTH of them die, Joe will never die in the segment we had today. I think you're only actually allowed to get a grand total of three people killed altogether, the game will railroad you into saving the rest in any other situation.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Arcade Rabbit posted:

Any idea what his death sentence was referring to?

Dragonatrix posted:

For those who don't know, this is the original design before he became the leaf-dude he is now.

Obviously, he was about to tell us that he was actually a Ganon. :v:

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

While in general both Devil Survivor games try to keep a darker, more serious tone to them, this game has moments where it visibly dips a little too heavily into the Persona 4 pool of writing.

This is the most obvious moment, but far from the first or last.

(There was also Daichi and Joe trying to peek on girl's physicals during the demon apocalypse because priorities. :japan:)

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Genocyber posted:

That person died for me on my first playthrough. :saddowns:

I think it checks if you trigger one specific scene and that person's general FATE level, so if you've been neglecting spending time with that person to the point that their FATE is less than level 2 or 3, you can't actually save them, I don't think. :saddowns:

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Kind of amused at the poll: "Sorry, Yamato, but you can wait; instead we'll spend time with Yamato." :downs:

Today was kind of a wake up call day, a test to see if you were paying attention in what works and what doesn't, as far as demons, stats, and moves go. In general, if you had problems here, you are going to have a LOT of problems later on; we've officially started the lightest part of the difficulty curve (Megrez excepted; gently caress Megrez) and it's going to shoot up quick after this.

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KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Manatee Cannon posted:

I don't get it. :iiam:

It seems more like a joke on how Dubhe was presented back at the beginning of the game.

Except it uses Alioth because reasons?

Is that actually Peachi, or an incredibly uncanny copycat? Usually she's a little less... unresearched on the games she draws comics for.

KataraniSword fucked around with this message at 01:55 on May 10, 2014

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