|
Patter Song posted:If you wanted me to break the game in half, we could do that proposal, yes. Having played a South Africa game, I can attest that it is incredibly easy. And terrifying.
|
# ? Aug 1, 2014 21:39 |
|
|
# ? Apr 17, 2024 23:30 |
|
If you want the Western Hemisphere, then perhaps the USCA? The first few years are like having your dick nailed to the wall, then you spend some time painfully prying it free, and eventually get a lot of opportunities to do interesting stuff. Also, have you considered doing the next playthrough with NNM? A vast majority of other mods are pretty much worthless and PDM is pretty much actively malicious, but NNM is fantastic and doesn't gently caress with the core mechanics. The Great War system alone makes for some insanely cool endgame upheavals that would be great to read about in an LP.
|
# ? Aug 1, 2014 21:46 |
|
...I'd forgotten that doing Australia this way would give me access to the same starting technology as the United Kingdom. The most advanced country in the world in 1836 start. 35 starting techs (Bavaria had 24 starting techs).
|
# ? Aug 1, 2014 21:47 |
|
I want to see Super kwaZulu.Patter Song posted:If you wanted me to break the game in half, we could do that proposal, yes. Bantustans (and Arabstans, and Berberstans, and Mandestans, and Igbostans...) as far as the eye can see.
|
# ? Aug 1, 2014 22:07 |
|
Australia could be a hell of a fun time.
|
# ? Aug 1, 2014 23:23 |
|
New Nations Mod Ethiopia could be fun - uniting it and then expanding/modernising. Having tried that game I can tell you the uniting part can be a cakewalk if you play your cards right, the expanding part will have you hit the rock wall that is Egypt (when I played Egypt pulled some alliance bullshit involving the united forces of the Ottoman Empire, Persia, and Austria committing their armed forces in the struggle to halt Ethiopian expansionism from the conquest of piece of Sudanese desert).
|
# ? Aug 1, 2014 23:27 |
|
NNM Peru-Bolivia is always fun. If you think that the USCA start is like nailing your balls to the wall, then this is sort of like shoving them in a meat grinder.
|
# ? Aug 2, 2014 01:43 |
|
Patter Song posted:
Australia is pretty broken.
|
# ? Aug 2, 2014 01:44 |
|
NMM is really fun and I love it.
|
# ? Aug 2, 2014 01:48 |
|
This Victoria II was one of the most fun reads I've had on this forum, so thanks for that Patter Song! And good job showing off how broken EvW is - I still can't believe some of those updates. As for a second Victoria II LP, I really think it would be more interesting to see what a skilled player like yourself can do with an underwhelming nation, rather than just seeing you dominate everything with a powerful one. I agree with the poster that said the USCA could be interesting, though when I played them the start was very slow. Bolivia always seems to get into early wars in my games, so that could be a more exciting start. That's from a 1836 perspective though, I'm not sure how different things would be from 1861. If you are thinking about releasing nations to play, you could see how the balance of power in Europe is different by releasing something there - I'm thinking maybe Poland? You might be immediately attacked from all sides though if Prussia, Austria and Russia still have their cores. Would be an exciting war if you could survive though!
|
# ? Aug 2, 2014 02:11 |
|
CatsPajamas posted:This Victoria II was one of the most fun reads I've had on this forum, so thanks for that Patter Song! And good job showing off how broken EvW is - I still can't believe some of those updates. Australia's tempting because even with New Mars' proposed limitation of having it remain a British vassal at start, it will utterly gobble up all of Oceania in time. Just had a fun practice round with them and made it to #5 and am lapping everyone else in the world technologically. As for a harder start, I'd be fine with Bolivia 1836 because my experience has been like yours: I've never actually played them but every game I see them get utterly wrecked by all of their neighbors. I like tags with obvious downsides but significant potential upside if you can get past their obvious weakness. Zulu, as absurd as it is, has an outside shot of becoming very, very powerful if it can survive the opening of the game. Something like Haiti...not so much. Poland, if given all of Poland, would be absurdly powerful, and would likely be able to mess Russia or the rather rump-ish Prussia up on day one. To make Poland fair you'd need to say that I only get the Russian parts of Poland or only the Prussian parts of Poland.
|
# ? Aug 2, 2014 06:01 |
|
Patter Song posted:Australia's tempting because even with New Mars' proposed limitation of having it remain a British vassal at start, it will utterly gobble up all of Oceania in time. Just had a fun practice round with them and made it to #5 and am lapping everyone else in the world technologically. Alternatively, Krakow WC
|
# ? Aug 2, 2014 06:05 |
|
What about one of the Chinese satellite states? Say, Guangxi.
|
# ? Aug 2, 2014 06:08 |
|
GSD posted:What about one of the Chinese satellite states? Say, Guangxi. Think I'd veto that for an LP, to be honest. There would be decades of me unable to do anything interesting, which is not what the people want to see. As a Chinese substate, I could not undertake any diplomatic action unless my relationship with China was broken. I cannot break my relations with China unless I or they fall to rebels OR I westernize before they do. The latter will take until the 1870s (due to my inability to declare war to speed up the process), and the former involves either falling myself to Reactionaries, which would be a bad deal for me or praying that China gets Boxer Rebels, which is not a sure thing.
|
# ? Aug 2, 2014 06:19 |
|
Patter Song posted:Think I'd veto that for an LP, to be honest. There would be decades of me unable to do anything interesting, which is not what the people want to see. As a Chinese substate, I could not undertake any diplomatic action unless my relationship with China was broken. I cannot break my relations with China unless I or they fall to rebels OR I westernize before they do. The latter will take until the 1870s (due to my inability to declare war to speed up the process), and the former involves either falling myself to Reactionaries, which would be a bad deal for me or praying that China gets Boxer Rebels, which is not a sure thing. Hmm. Very true. I was misremembering how the system worked, thinking it gave slightly more (though still limited) diplomatic options than that. Alas.
|
# ? Aug 2, 2014 06:20 |
|
Now I want to play V2 as South Africa and paint the continent orange.
|
# ? Aug 2, 2014 06:28 |
|
Patter Song posted:Think I'd veto that for an LP, to be honest. There would be decades of me unable to do anything interesting, which is not what the people want to see. As a Chinese substate, I could not undertake any diplomatic action unless my relationship with China was broken. I cannot break my relations with China unless I or they fall to rebels OR I westernize before they do. The latter will take until the 1870s (due to my inability to declare war to speed up the process), and the former involves either falling myself to Reactionaries, which would be a bad deal for me or praying that China gets Boxer Rebels, which is not a sure thing. Is there any way to play as the Heavenly Kingdom?
|
# ? Aug 2, 2014 13:34 |
Reveilled posted:Is there any way to play as the Heavenly Kingdom? You can play as Bhutan or something, wait for them to spawn, then save and reload as them. Also, you could play as China, play normally, then there might be an option to switch to them when the rebellion happens, though I can't check that right now.
|
|
# ? Aug 2, 2014 13:35 |
|
TheMcD posted:You can play as Bhutan or something, wait for them to spawn, then save and reload as them. I think they're there in the 1861 scenario, but I've heard that without cheating it's basically impossible to win as them. EDIT: Thinking on it, I realise that a sucessful conquest of China would then basically break the game due to grinding down the substates and the RP that would bring instantly modernising China, so it might work better as a short LP rather than one spanning the whole timescale of the game. Unless, Patter Song, you have any interest in doing a World Conquest LP? I don't think we've actually had one of them before for a paradox game. Reveilled fucked around with this message at 16:25 on Aug 2, 2014 |
# ? Aug 2, 2014 16:04 |
|
Heavenly Kingdom is out, out, out. Edit: does anyone have interest in Afghanistan? That could be fun. Patter Song fucked around with this message at 18:58 on Aug 2, 2014 |
# ? Aug 2, 2014 18:06 |
I had a really fun game once as Hawaii, back before any of the expansions. You start as a tiny island with almost nothing going for you except for one of the most literate populations on earth. After save scumming to get around American auto-annexation, overrecruiting of generals, and unreasonable production of capital ships, I managed to claw my way up to secondary power and colonize most of Oceania and, at the very end, Korea. Pretty fun game. It might be worth seeing if you can do anything with it nowadays.
|
|
# ? Aug 2, 2014 19:46 |
|
RowansWarden posted:I had a really fun game once as Hawaii, back before any of the expansions. You start as a tiny island with almost nothing going for you except for one of the most literate populations on earth. After save scumming to get around American auto-annexation, overrecruiting of generals, and unreasonable production of capital ships, I managed to claw my way up to secondary power and colonize most of Oceania and, at the very end, Korea. Pretty fun game. It might be worth seeing if you can do anything with it nowadays. I had a game as Hawaii where I was a hyper socialist Absolute Monarchy where the flood of immigrants from China caused the population of Honolulu to rival New York. Also as soon as I civilized I took over Iceland and Greenland from Denmark
|
# ? Aug 2, 2014 19:58 |
|
I think Persia could be an interesting play through. Bordered by the Russians and the Ottomans, but with a lot of potential.
|
# ? Aug 2, 2014 20:10 |
|
Patter Song posted:Heavenly Kingdom is out, out, out. I'd be interested in seeing Afghanistan as well, since you wouldn't be the dominant power in the region and it would be interesting to see what you do to get ahead. One thing I liked about your Victoria II LP was not only did you have some very creative in-character updates, but you also did a good job of explaining what you were doing in-game - which is much more interesting when it's challenging. Have you gotten ideas from every corner of the globe yet? If a Chinese substate wouldn't make for an interesting Asia LP, what about something in Southeast Asia like Siam? Think you could have a successful game with British India right next door?
|
# ? Aug 2, 2014 21:51 |
|
CatsPajamas posted:Have you gotten ideas from every corner of the globe yet? Think I've given up on 1861, so I'll do another 1836 start. My idea for the vote: Bolivia Zulu Afghanistan Johore Australia (released as British vassal, not fully independent) That's 5. Siam is not a terrible choice for #6 and could go well, but I was thinking another released country would be a good 6 to round it out. Philippines (as a Spanish vassal, not fully independent) might be good. Philippines as fully independent is probably overpowered because it can immediately get to feasting on the uncivs in SE Asia, but Philippines as a satellite, forced to wait for a revolution or to GP to get out of Spain's grasp, would be a more formidable challenge. In addition, unlike Australia, which starts off with Britain's techs, Philippines start off with Spain's techs. I'm thinking Philippines as a sort of harder-difficulty variant of Australia.
|
# ? Aug 2, 2014 22:01 |
|
Patter Song posted:Think I've given up on 1861, so I'll do another 1836 start. Why no love for the glorious island kingdom of Hawaii?
|
# ? Aug 3, 2014 03:32 |
|
Johore is probs the most exotic of the bunch, even though I doubt they got a lot of events. Though Afghanistan is also tempting, if only for the idea of it invading the US or UK later...
|
# ? Aug 3, 2014 03:44 |
|
i81icu812 posted:Why no love for the glorious island kingdom of Hawaii? Well, an LP where I sit on an OPM for 25 years, possibly conquering Bali or something to relieve the monotony, isn't likely to go over very well.
|
# ? Aug 3, 2014 03:50 |
|
Afghanistan might be fun. But if you're in the area, maybe Punjab would be a good choice? They're in the best position to attempt to form India. I think the New Nations Mod even gives them a bunch of new events and options to help in that regard.
|
# ? Aug 3, 2014 03:56 |
|
I just played a game as South Africa today, and man did the world ever go to hell. China actually did what it did historically and collapsed into a swirling vortex chaos, France got knocked into a death spiral but somehow held on to Catalonia, and the US went crazy and tore of British Colombia and most of northern Mexico. In the end the GPs were USA, Britian, Germany, Japan, Italy, Russia, me, and Canada. The US also force released Triest, and immediately Italy declared war on them. Click here for the full 5616x2160 image
|
# ? Aug 3, 2014 04:15 |
|
theblastizard posted:I just played a game as South Africa today, and man did the world ever go to hell. China actually did what it did historically and collapsed into a swirling vortex chaos, France got knocked into a death spiral but somehow held on to Catalonia, and the US went crazy and tore of British Colombia and most of northern Mexico. In the end the GPs were USA, Britian, Germany, Japan, Italy, Russia, me, and Canada. The US also force released Triest, and immediately Italy declared war on them. Neat! Sounds like an interesting game, thanks for posting the world map. The AI never seems to get up to a lot of antics when I play, but it's always interesting to hear how historical or ahistorical it can be. Patter Song posted:Philippines (as a Spanish vassal, not fully independent) might be good. Philippines as fully independent is probably overpowered because it can immediately get to feasting on the uncivs in SE Asia, but Philippines as a satellite, forced to wait for a revolution or to GP to get out of Spain's grasp, would be a more formidable challenge. In addition, unlike Australia, which starts off with Britain's techs, Philippines start off with Spain's techs. I'm thinking Philippines as a sort of harder-difficulty variant of Australia. I like that idea! I think it would be neat to see a playthrough centered around that corner of the world, but I think the LP would be more interesting if it wasn't just you steamrolling over the AI. From your description it sounds like the Philippines fit the bill for a more challenging game. How would the early game be waiting to get free from Spain though? Would you be able to do anything significant at start, like encouraging a revolution, or would it be a number of updates of just waiting around? (I've never played as a satellite state before, so I'm not sure what you'd be able to do)
|
# ? Aug 3, 2014 23:28 |
|
theblastizard posted:I just played a game as South Africa today, and man did the world ever go to hell. China actually did what it did historically and collapsed into a swirling vortex chaos, France got knocked into a death spiral but somehow held on to Catalonia, and the US went crazy and tore of British Colombia and most of northern Mexico. In the end the GPs were USA, Britian, Germany, Japan, Italy, Russia, me, and Canada. The US also force released Triest, and immediately Italy declared war on them. What is that tiny dark blue spot in the middle of China? ...France?
|
# ? Aug 3, 2014 23:36 |
|
GSD posted:What is that tiny dark blue spot in the middle of China? ...France? Heavenly Kingdom, somehow. They were still unciv at the end of the game.
|
# ? Aug 3, 2014 23:55 |
|
CatsPajamas posted:
If your satellite is #16 or up it can colonize, but it can't fight wars. You can break free either by becoming a Great Power (which I know I could do by the 1870s as the Philippines) or by undergoing a revolution or your master undergoing a revolution. You can't really make your people revolt, it's something that can happen but isn't really under your control.
|
# ? Aug 4, 2014 00:13 |
|
Patter Song posted:If your satellite is #16 or up it can colonize, but it can't fight wars. You can break free either by becoming a Great Power (which I know I could do by the 1870s as the Philippines) or by undergoing a revolution or your master undergoing a revolution. You can't really make your people revolt, it's something that can happen but isn't really under your control. Thanks for the explanation. I was thinking doing the typical things to increase militancy and cause a revolt, but if I recall correctly one of the most standard ways to increase militancy is to fail wargoals and like you said satellites can't fight wars. If you dive headfirst into liberalism / socialism you could pass reforms other than the most desired one to try and start a revolt. But if you're sure you could become a GP by the 70s then it might all be a moot point, I just hope you could find interesting things to accomplish for the first 30-40 years.
|
# ? Aug 4, 2014 00:42 |
|
The Philippines apparently start out rather...progressive, by 1836 standards.
|
# ? Aug 4, 2014 04:24 |
|
|
# ? Apr 17, 2024 23:30 |
|
I'm more interested in the demographics myself. Anyway, go forth and lead my people to a more glorious future than what came about IRL
|
# ? Aug 4, 2014 12:04 |