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RadioPassive posted:I'm also interested in playing Official, because it provides a supply of idiot newbies to shoot at. Private/custom servers tend to be full of people who actually know what they're doing and can't be tricked into drinking bleach. I think alot just browse random servers, I feel the longer you are on a server the more boring it becomes but not been in a group, just solo for so long now, need our DAyZ group to cause some havok
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# ? Dec 5, 2022 13:49 |
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# ? Apr 29, 2024 13:42 |
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Here’s a link to the Discord we’d used previously: https://discord.gg/NS3GcGKE I’m down to play sometime
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# ? Dec 5, 2022 14:48 |
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there are some terrible hand bugs in the spaghetti code these days
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# ? Dec 5, 2022 17:12 |
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tehinternet posted:Here’s a link to the Discord we’d used previously: Nice, just joined, more than happy to play if others are on, but work during the day and in the UK so probably rarely see me
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# ? Dec 5, 2022 17:34 |
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The Fear posted:there are some terrible hand bugs in the spaghetti code these days lol the game occasionally bluescreens too but also there are beanbag shotgun rounds so you can beanbag people unconscious without hurting them and tie their wrists with barbed wire so they bleed if they struggle
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# ? Dec 5, 2022 18:54 |
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There's no crossplay, is there? Or does anyone play on console? I have the game on PS5.
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# ? Dec 6, 2022 03:52 |
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I just got back into DayZ, and I really recommend folks try the StalkerZ mod and Escape from Tarkov mod if you want to get back into DayZ but with with a different MP experience. There's a bunch of different Stalker servers and Escape from Tarkov modded servers, so the setups will of course vary, but they've both really change the experience entirely. I'm actually playing on a server that has both Stalker mods (influenced by the STALKER Anomoly mod) and the Tarkov mods called Escape from Pripyat which runs the exclusionzone map with the Tarkov extraction/loot/safezone system. There's a safezone area with traders and various extraction spots around the map and all the Tarkov gear/loot so you got valuables like gold chains etc. That's on top of the anomalies you can collect (I haven't figured out though how to find or throw a bolt at them). Most Tarkov modded servers also have safezone loot storage spaces that cant be raided (the server I'm on doesnt have it configured yet). This server that I'm on happens to be PVP (Escape From Pripyat GoonGamingGroup server) but with these mods I think you'd have a decent PVE (or PVE with PVP zones) setup too. Server I'm on is super low pop, so its basically PVE at this point. The Stalker mods make the game basically like a MP version of the STALKER anomoly mod with mutants, anomolies, artefacts, quests and even have NPC stalkers chilling round a fire playing guitar. Artefacts sell for big money, while you can also sell mutant parts for less. The Tarkov mod makes the game into what Tarkov really should have always been (and what the developers still maintain will one-day happen lol ) before it got too popular (i.e. open world survival instead of arena PvP with loot). Safezone with traders, storage spaces for rent, the different loot from Tarkov (i.e. gold chains, gold skull rings, graphics cards etc.). Oysters Autobio fucked around with this message at 17:36 on Jan 2, 2023 |
# ? Jan 2, 2023 16:31 |
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So steam says I put 226 hours into the Arma 2 mod version of DayZ. I last played in late 2012. This month a rash of youtube videos finally got me to bite the bullet and buy DayZ. Having a decent time with it despite being terrible, and occasionally playing with a goon friend that I played with a ton 10 years ago. However, the public servers are insane. And most modded servers I pick at random are confusing as poo poo with side games and role playing(?) and God knows what. What we'd like the most is a community server running the basic gameplay, with (of course) more loot. RadioPassive posted:A nongoon friend and I have been getting into fun shootouts on the private server named Saviors #1, it has high loot spawns so getting gunned up and starting fights is quick. I tried one of the Saviors servers last night. Seems to fit the bill nicely. Crap luck with ammo, but stumbled onto 5-6 guns within 10 minutes or so. Would love to know of any other servers along these lines. Custom maps are cool - would just like the basic gameplay to be in place, with it easier to get kitted up. RadioPassive posted:I've been playing on a DayZ server with vanilla rules and faster loot spawns (but still vanilla loot). On the chance that you see this - any chance you know the name? Anyone know of others that fit the bill?
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# ? Feb 17, 2023 18:56 |
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Get at me on the dayz goonsquad discord and let's play some saviors sometime, yeah https://discord.gg/9wRVQGvZ
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# ? Feb 17, 2023 23:46 |
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I'm one of the very few remaining vanilla DayZ Mod holdouts. There's one server in Europe that's still active, DayZ Europa, and it's... interesting. There's barely any materials left about how to actually play the game, the "official" DayZ wiki is outdated, there aren't any githubs or documentation describing game mechanics; if you want to figure out, for instance, how basebuilding works in the vanilla mod, your only option is to ask one of the remaining players who still remember all of the arcane mechanics. In a couple of years, this game will be gone and forgotten, because everyone who knows how to set up a server will have moved on to something else, and the only way to experience the original DayZ mod will be through YouTube videos. This has already happened to scores of different Arma 2 mods, most notably (and regrettably) Sa-Matra's Wasteland. The mod turned 10 years old last April and that was barely acknowledged by the community. I think the game deserves better.
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# ? Mar 1, 2023 14:25 |
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all the base building was the beginning of the end for peak dayz, at least for me, I think DayZ mod peak popularity can't be recaptured as it was basically the first of its genre and managed to fill a niche that didn't get fully exploited by the battle royale genre, and of course you also kind of have to note how Bethesda thought it was a good idea to develop DayZ SA into an survival anti-game instead of trying to preserve the huge existing community that apparently loved the balance of the original mod. I still think there's probably money on the table here for some competent developer that will take a crack at the genre and modernize it a bit, DayZ mod was a lightning in a bottle, while you could squint at early PUBG and kind of imagine those same 'vibes' you got when scoping NWAF on a cold Chernarussian morning it's really not the same, investing 25 minutes into a round focused entirely on guaranteed PVP is not the same, hearing a rifle crack in the distance in DayZ mod was exhilarating in a way no other game ever managed.
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# ? Mar 2, 2023 04:31 |
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emanresu tnuocca posted:all the base building was the beginning of the end for peak dayz, at least for me, I think DayZ mod peak popularity can't be recaptured as it was basically the first of its genre and managed to fill a niche that didn't get fully exploited by the battle royale genre, and of course you also kind of have to note how Bethesda thought it was a good idea to develop DayZ SA into an survival anti-game instead of trying to preserve the huge existing community that apparently loved the balance of the original mod. The development story behind the Standalone is extremely hosed up, too. That project was mismanaged to hell, had barely any content and maybe 15% of the mechanics provided by even the vanilla DayZ mod until late 2016... poo poo, I remember how for the first two years after launch, zombies would just walk through buildings because they launched without a working navmesh for the AI. Nearly every system in the game launched in a broken state, and the devs seemingly didn't care about any short-term fixes because those would delay important systems such as horticulture. Remember how those small prison cell buildings had an exploit where you could hide in a wall, so they just removed all of the loot spawns from those buildings for two years? Good times. Personally, I blame Brian Hicks for this. He should have spent less time bitching about his ex-wife on Twitter and more time actually recapturing what made the game successful in the first place.
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# ? Mar 2, 2023 09:28 |
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Mismanaged makes it sound like a terrible accident. Bohemia took all the money and ran; they realized that everyone had already paid them for the game, so why bother developing it? Instead they invested the money into Vigor, which was basically fully developed during the time in which dayz SA made no progress. SA was left out to dry with minimal resources because there was no financial sense in it for them.
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# ? Mar 2, 2023 10:48 |
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Jesus, I forgot about Vigor. Is it still a game? Does anyone play it?
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# ? Mar 2, 2023 10:55 |
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The early mod experiences were incredible. Completely unique.
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# ? Mar 2, 2023 11:18 |
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emanresu tnuocca posted:all the base building was the beginning of the end for peak dayz, at least for me, I think DayZ mod peak popularity can't be recaptured as it was basically the first of its genre and managed to fill a niche that didn't get fully exploited by the battle royale genre, and of course you also kind of have to note how Bethesda thought it was a good idea to develop DayZ SA into an survival anti-game instead of trying to preserve the huge existing community that apparently loved the balance of the original mod. Yeah, core concept DayZ was basically abandoned and ruined by Bohemia. It's so hard to capture what really really worked with DayZ mod, although Sovietwomble's video essays do capture some of it. I also think that the most significant split was the base building elements added to DayZ, but so long as there were optional versions (with destructible bases) it wasn't too onerous. The main problem with it (outside of indestructible stuff) was that it incentivized safe zones and turtling/hoarding and that just kills active gameplay and leads to useless drama over tin can hoards. Successful games with a base building element today are nearly always PVE focused and cooperative rather than PVP. And DayZ, baby, is P. V. P. It is the shotty duel in Berezino, it's that 800 meter headshot, it's a team pushing on an entrenched position, it is luck and skill trumps all. The minute DayZ pvp was deemphazised and discouraged in the Standalone (outside of the lovely development) was the day the music died. That and Bohemia took our money and ran.
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# ? Mar 2, 2023 12:01 |
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DayZ for me is bleaching goons when they aren’t looking Being protected by gramps on candy cane with a scoped mosin Making new spawns fight to the death and then bleaching the winner It’s *map rustles* being told that there’s a guy by the tree It’s “WIGGLE WIGGLE *gunshot*… YOU DIDN’T WIGGLE”
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# ? Mar 2, 2023 12:11 |
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It's funny but I remember that first week of DaySA with the meme 'funny taste in your mouth' and the game screaming at you for being 'low on energy and tired' because "lol food is energy like don't you guys get it?" and there was pretty much only a single item worth looting in the entire map which happened to be the M4 and I think that for about a week the game was actually chaotic and fun, it's really crazy to think that the focus from that point wasn't "let's add some more content!!!" but was rather "okay now we're going to dedicate the next three months on getting the loot damage mechanics in place and tweaking the dehydration rates for a bit, we'll add an AK in half a year or so, don't worry about it". And I agree that the fault lies more with Hicks than with Rocket (although the BI management certainly get their share of the blame) - Rocket at least was a true believer, Hicks was just driven by the inertia of Rocket's vision, I remember in the early days when they added some pink dress into the game and the 'meta' became finding a pink dress and a gun and going to troll newspawns on the beach so Hicks made some hysterical comment about how players whose concept of fun involves those kind of activities are going to be disappointed because the game is not going to cater to them, what was gained from actively trying to drive away large parts of the community? it was always possible to try to cater to all play styles, that's what the freaking free mod managed to do. What a mess, really.
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# ? Mar 2, 2023 14:56 |
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emanresu tnuocca posted:It's funny but I remember that first week of DaySA with the meme 'funny taste in your mouth' and the game screaming at you for being 'low on energy and tired' because "lol food is energy like don't you guys get it?" and there was pretty much only a single item worth looting in the entire map which happened to be the M4 and I think that for about a week the game was actually chaotic and fun Say no more. I have the perfect time capsule, right here, featuring the ol' reliable "log out and back in to fix your broken legs" https://www.youtube.com/watch?v=IiAzwVtXrcE
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# ? Mar 2, 2023 15:27 |
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Nice piece of fish posted:Yeah, core concept DayZ was basically abandoned and ruined by Bohemia. It's so hard to capture what really really worked with DayZ mod, although Sovietwomble's video essays do capture some of it. DayZ mod was definitely in the top3 for me in regards to online gaming/teamwork genre. Had so much fun with goons during those days. I spent way to many hours on this game, but it was fun as hell. When the basebuilding was kinda introduced I bugged off - it was to buggy for me, ruined some of the essence. For me it was more or less jumping on a server with some goons, getting parts and fix a chopper. Then roam around looking for other crews to bonk. Can't totally remember, but I believe we started played on servers in the beginning with auto-rangefinder & tags on. Later on we moved to servers with no guidance at all. I think I spent a good deal of hours learning all the scopes, mildots, and practicing on local-test servers to figure out my rangefinding on the scopes. Just so I could hopefully one-shot people from 300-800m distances. The mod & game had so many bugs, but we worked around it somehow. Apparently I have videos from back then lying around. Only game I ever captured any video from. https://www.youtube.com/watch?v=PgA6FPkyZZk
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# ? Mar 5, 2023 23:46 |
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https://www.pcgamer.com/day-z-2-revealed-by-the-us-federal-trade-commission/
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# ? Jun 28, 2023 18:04 |
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maybe i'm broken but i just started playing this again, and holy poo poo it is actually fun. i haven't died to a bug yet, idgi
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# ? Jun 29, 2023 01:45 |
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Showstopping bugs kinda stopped being a thing around 2016, but that's also the point at which most people wrote the game off because it spent two years in barely playable early access without any features prior to that
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# ? Jun 29, 2023 14:39 |
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armpit_enjoyer posted:Showstopping bugs kinda stopped being a thing around 2016, but that's also the point at which most people wrote the game off because it spent two years in barely playable early access without any features prior to that Having a cheater talk poo poo to me, appear in front of me, run a command to make me drop my gun as he picked up the gun then shot me with my gun —while honestly quality trolling— was the line for me. I never seriously went back after that in 2015. E: and no side chat as an intentional design choice at that time so not only did you have a cheater ruin your time, you had no way to report them! What could have gone wrong???
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# ? Jun 29, 2023 14:45 |
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Yeah, the game actually did become playable circa 2016-2018 but it lost all momentum long before then. I still play solo pretty often, mostly on a large private server that’s setup vanilla but with increased gun spawn rates. No need to leave the coast, just grab a handgun and the M4’s come to you.
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# ? Jun 29, 2023 14:51 |
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tehinternet posted:E: and no side chat as an intentional design choice at that time so not only did you have a cheater ruin your time, you had no way to report them! What could have gone wrong??? Side chat would have required an admin to be present in every single one of those five hundred servers they hosted on the official hive at launch. Remember, we didn't get private hives or any in-depth admin tools until way, way later.
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# ? Jun 29, 2023 14:53 |
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I play here and there still, namalsk is fuckin hilarious fun with the right randoms around
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# ? Jun 29, 2023 16:17 |
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Anyone got a non expired goonsquad discord invite?
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# ? Jun 29, 2023 16:56 |
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The discord’s been pretty dead for a while but if you wanna revive it and torture pubbies some time, I’m in. https://discord.gg/wRPCPmcW
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# ? Jun 29, 2023 20:02 |
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This still sucks, right? It didn't get good, right?
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# ? Sep 3, 2023 00:40 |
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Eh it's alright.
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# ? Sep 3, 2023 01:07 |
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Animal-Mother posted:This still sucks, right? It didn't get good, right? Ten years later it’s firmly as good as Arma 3 mods Mission Accomplished
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# ? Sep 3, 2023 23:34 |
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The Arma 2 mod is still better
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# ? Sep 3, 2023 23:46 |
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Not good enough to justify giving Bohemia money, not after the lovely business practices they've pulled.
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# ? Sep 4, 2023 02:14 |
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armpit_enjoyer posted:The Arma 2 mod is still better *hand waggles* *hand waggling intensifies*
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# ? Sep 4, 2023 12:51 |
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there is no mod but one
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# ? Sep 4, 2023 14:12 |
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I wanted to play the mod again and it turns out the last great server went offline on August 1st ;_;
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# ? Sep 19, 2023 19:27 |
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Maybe Arma Reforger DayZ will be good? I mean it's the same engine basically... So what's a good modded server to play on? I got a hankering for looting again, but vanilla is a bit of a drag.
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# ? Sep 28, 2023 11:09 |
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Any goons playing this on PS5? I just got it about a week ago and i'm hooked
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# ? Dec 25, 2023 12:20 |
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# ? Apr 29, 2024 13:42 |
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burexas.irom posted:Any goons playing this on PS5? I just got it about a week ago and i'm hooked
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# ? Dec 28, 2023 02:26 |