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This game just looks like such ugly, janky garbage. Everything looks so -cheap- and recolored. Ugh. Also why do the subweapons all have stupid names? "Vorpal Cross"? "Maneater Axe"? There's no loving way I'm believing the throwing knife is some kind of 'Greatsword'. It's hard to read the subweapon name text sometimes. My inner Castlevania sperg is also annoyed by the fact that you're playing a LeCarde but he's using a whip instead of the, you know, spear his family is famous for.
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# ? Feb 6, 2014 19:34 |
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# ? Apr 20, 2024 04:59 |
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bathroomrage posted:This game just looks like such ugly, janky garbage. Everything looks so -cheap- and recolored. Ugh. Eh, it kind of reminds me more of the arcade Haunted Castle game Konami made, plus all the art is supposedly original, sooo... The stupid names are actually for the level of ITEM CRASH you currently have selected. Also I'm pretty sure the creator of this game is french and does not actually know english that well.
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# ? Feb 6, 2014 21:47 |
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Indeed. It's not without its faults, namely the Lecarde sprite, but it's got a charm to it. I like the environments we've seen so far.
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# ? Feb 6, 2014 23:46 |
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Yeah, wacky use of language is par for the course in most fangames. All things considered this game doesn't look half-bad. It's not even unplayable.
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# ? Feb 7, 2014 01:43 |
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Sliding Jumps are the new Backflip! The Lecarde Chronicles #6: Lifeless City (Heavy Sigh, Kingeffingfrost, I am the MOON, Loco, Dithiannim, and Chives) I still don't know what Ungetstadt could even mean
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# ? Feb 8, 2014 20:54 |
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According to Google Translate, "unget" is Latin for "anoint", so "Anointed City"?
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# ? Feb 8, 2014 21:43 |
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Edward_Tohr posted:According to Google Translate, "unget" is Latin for "anoint", so "Anointed City"? I guess that works? But we don't go in a church, nor is there really any religious iconography...
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# ? Feb 9, 2014 01:03 |
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help no why am I let's playing a fan game again
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# ? Feb 9, 2014 11:19 |
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Man you haven't seen anything yet. I played this a while ago in a race video and this game gets so bullshit later. Imagine moving platforms with that great collision detection.
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# ? Feb 9, 2014 17:32 |
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Are there Item Crashes in Super Mario XP?
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# ? Feb 10, 2014 01:21 |
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Heavy Sigh posted:Are there Item Crashes in Super Mario XP? Not that I know of, at least not so far.
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# ? Feb 10, 2014 01:23 |
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White men can't swim. The Lecarde Chronicles #7: Death Mountains (Heavy Sigh, KingEffingFrost, I am the MOON, Loco, and Dithiannim) Heavy Sigh fucked around with this message at 04:17 on Feb 11, 2014 |
# ? Feb 10, 2014 21:59 |
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Evil lurks in the ceilings of man. The Lecarde Chronicles #8: Hunting Mansion Attic (Heavy Sigh, Kingeffingfrost, I am the MOON, Loco, and Dithiannim) Heavy Sigh fucked around with this message at 20:18 on Feb 12, 2014 |
# ? Feb 12, 2014 20:14 |
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Heavy Sigh posted:Evil lurks in the ceilings of man. What was the deal with the priest then? It seemed like there was still some sort of powerup of some kind in the town...
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# ? Feb 12, 2014 20:25 |
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Bellmaker posted:What was the deal with the priest then? It seemed like there was still some sort of powerup of some kind in the town... Oh there is.
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# ? Feb 13, 2014 00:54 |
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So I re-watched the Psycho Waluigi playthrough, and I noticed you guys seemed a lot more happier and at ease with that game than with any of the other fangames, even the decent ones. You should try to remember that game when you're playing these awful ones.
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# ? Feb 13, 2014 01:45 |
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Heavy Sigh posted:Two levels in a row! Aw, c'mon, I just beat the freaking hunting grounds two days ago. edit: Jeez, notdeath has an attack he didn't get off in your playthrough- it might be hard only, or you might have ended him too fast. After summoning all the hearses, he basically fires a bunch of fast black horizontal lasers that try to track your position. He also passively spawns zombies. I can clear the level consistenly, but the town, the monastery and the mountains are all brick walls for me at this point. Discendo Vox fucked around with this message at 03:30 on Feb 14, 2014 |
# ? Feb 13, 2014 01:45 |
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Gygaxian posted:So I re-watched the Psycho Waluigi playthrough, and I noticed you guys seemed a lot more happier and at ease with that game than with any of the other fangames, even the decent ones. You should try to remember that game when you're playing these awful ones. Those were simpler times, where everybody had a single game he had carefully picked and was looking forward to LP. Now there's only madness.
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# ? Feb 13, 2014 08:58 |
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Gygaxian posted:So I re-watched the Psycho Waluigi playthrough, and I noticed you guys seemed a lot more happier and at ease with that game than with any of the other fangames, even the decent ones. You should try to remember that game when you're playing these awful ones. Hey, Rock Force was pretty upbeat. You...have seen the horrors we've unearthed, right?
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# ? Feb 13, 2014 23:36 |
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Heavy Sigh posted:Hey, Rock Force was pretty upbeat. You...have seen the horrors we've unearthed, right? Rock Force's quality just fell off a cliff for the last third though.
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# ? Feb 13, 2014 23:53 |
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Heavy Sigh posted:Hey, Rock Force was pretty upbeat. You...have seen the horrors we've unearthed, right? Yeah, but you seemed to be more "yay, it's decent" than genuinely happy about the fangame.
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# ? Feb 14, 2014 00:59 |
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Gygaxian posted:Yeah, but you seemed to be more "yay, it's decent" than genuinely happy about the fangame. That was my happy. MISSING ENTHUSIASM.DLL Heavy Sigh fucked around with this message at 02:45 on Feb 14, 2014 |
# ? Feb 14, 2014 02:14 |
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See you at the party, Alastor! The Lecarde Chronicles #9: Castle Foyer (Heavy Sigh and Simply Simon)
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# ? Feb 14, 2014 21:55 |
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Finally, I made some progress in Lecarde Chronicles hard mode: Hard Mode Ungestadt: Several spiders and bone wyrms are added to the swamps. The town has several additional fleamen, including a point where about 5 spawn above you at once. Another spawns to knock you back into the hearse at the end of the chase sequence. The sewers are unchanged. The crypts have a large number of added panthers and evil monks. Some evil monks are placed in trap spawns, such as immediately in front of or behind the player- there's one right before the timed door, positioned to knock you backwards into the spikes, for example. Unless you know they're coming, you will get hit. Notdeath will passively spawn hearses as well as zombies as he moves around the field. After the bell-ringing attack, he will immediately launch several sets of location-targeting horizontal projectiles that move very fast. The second phase is notably easier, because aside from the passive zombie spawns, it seems unchanged. Does anyone know what the "Friedhof" written above the cemetery gates means? edit: I really should google things before I ask. Hard Mode Hunting Grounds upper floor: An absolute bastard, entirely because there are added bone clusters and bat spawns in the area with the pit, including one cluster right before the end of the area, where you can't really do anything to hurt or avoid it. The hornet's nest seems to be unchanged; it's very easy to keep it locked down with axes. I might've quit if I hadn't beaten it on the first try; the preceding area has so many random variables that can put you in the pit, it's not funny. Hard Mode Monastery: Several additional antlered skeletons and mummies are added to the first parts of the level. An additional Master Zombie appears in the courtyard. Two mummies and an extra lord zombie are added to the room where the slide appears- this is best handled, as in the video, by clearing as much of the room as possible with subweapons before dropping down. The belfry is unchanged. The crypt is, again, made incredibly painful by the addition of evil monk spawns in positions designed to knock the player into spikes, other enemies, or fire pits. The fire pit also has continuous bat spawns. The boss has no changes to its chain spikes, but it's bouncing orbs are approximately doubled in speed- not a big deal because they do so little damage. Once you get to the boss, though, the respawning 1up means you have a guaranteed victory. Memorizing the spike patterns is trivial. There are some really nice touches in the graphic storytelling at the monastery- For example, the first screen shows signs that someone was burnt at the stake. It looks like the monks were corrupted by the thing in the crypt. Similarly, Ungestadt uses its scenery to tell a story- something from the graveyard, which contains a large number of coffins bearing the Vilhelm coat of arms, seems to have penetrated up through the ground and destroyed the town from within. I'm curious what the hornet's nest is meant to convey, since it's locked off from the rest of the map. I am already dreading that chandelier sequence in the foyer. MIG clearly spent a lot of time thinking about enemy placement; Hard mode never resorts to straight up enemy spam, but the new enemies are always placed in just the right spot to ruin your day. If it would be productive, I'll compile and streamline these Hard mode differences notes into a single post once I beat the game (in about three years.) Discendo Vox fucked around with this message at 21:31 on Feb 15, 2014 |
# ? Feb 15, 2014 03:19 |
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A Friedhof is a cemetery.
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# ? Feb 15, 2014 03:24 |
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Discendo Vox posted:words This is really cool, thanks man.
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# ? Feb 15, 2014 19:36 |
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Step 1: Plant rose. Step 2: Water well. Step 3: Kill Belmont. The Lecarde Chronicles #10: Bloody Topiary (Heavy Sigh and Simply Simon) Heavy Sigh fucked around with this message at 01:15 on Feb 17, 2014 |
# ? Feb 16, 2014 20:01 |
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I want to say the Balloons were introduced in Dracula's Curse. I know they were in that one, but I don't remember if they might have been in Simon's Quest. Certainly not in Castlevania.
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# ? Feb 17, 2014 00:46 |
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JesusGeorge posted:I want to say the Balloons were introduced in Dracula's Curse. I know they were in that one, but I don't remember if they might have been in Simon's Quest. Certainly not in Castlevania. I'm almost positive there aren't any Balloons in Simon's Quest. The monster design there is generally pretty straightforward, and the game has horrible problems with lag which would make the Balloons' gimmick kind of terrible.
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# ? Feb 17, 2014 01:38 |
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The Balloon Pods are indeed first found in Dracula's Curse. Great, another very long level. The way the game handles randomly spawning enemies is one of my only issues with it- there are too many places where they can kill you with no recourse, especially in pit rooms. w/r/t criticisms of the design and aesthetics, if something looks out of whack, odds are good that it's because it's inspired by something similarly strange in a previous castlevania, particularly Super Castlevana IV and Bloodlines. The castle levels so far have been veritable love letters to the 16-bit generation of the series. Discendo Vox fucked around with this message at 05:26 on Feb 17, 2014 |
# ? Feb 17, 2014 05:22 |
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I'm glad it did the foyer type level in the same way that Castlevania games always do it. It just makes me smile.
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# ? Feb 17, 2014 10:43 |
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Gygaxian posted:So I re-watched the Psycho Waluigi playthrough, and I noticed you guys seemed a lot more happier and at ease with that game than with any of the other fangames, even the decent ones. You should try to remember that game when you're playing these awful ones. It's hard to be happy when fangames make you want to die.
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# ? Feb 17, 2014 17:42 |
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Discendo Vox posted:The Balloon Pods are indeed first found in Dracula's Curse. I would be completely cool with the eyeballs if they spawned with respect to your direction. Because then you could anticipate them. Also, in hard mode, stand next to the spinny cross thing, and eat an eye laser to get bounced across it. Million times easier than jumping it with twice as many eyes around.
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# ? Feb 17, 2014 20:27 |
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When you got the subweapon upgrade you said one of the less useful ones became the best one. Which one were you referring to?
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# ? Feb 17, 2014 21:18 |
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Care for a dance? The Lecarde Chronicles #11: Gallery of the Artiste (Heavy Sigh and Simply Simon)
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# ? Feb 19, 2014 00:05 |
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"your brother"- wait, Heavy Sigh, are you related to MIG? Did I miss this somehow?
Discendo Vox fucked around with this message at 00:28 on Feb 19, 2014 |
# ? Feb 19, 2014 00:26 |
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Well wilhelm seemed to be a reference to classic drac. Long table with powerup candles? Check. Two forms, one human one monstrous? Check. Horrible weakness to the cross? Check.
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# ? Feb 19, 2014 00:54 |
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Shinku ABOOKEN posted:When you got the subweapon upgrade you said one of the less useful ones became the best one. Which one were you referring to? I was more referring to a specific level with that, but the upgrade really does make stuff like the diamond and knife way better. Holy water though still has the problem of flying too far to be useful (anything with a slope).
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# ? Feb 19, 2014 19:13 |
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Heavy Sigh posted:I was more referring to a specific level with that, but the upgrade really does make stuff like the diamond and knife way better. Yeah holy water is pretty much useless. I only used it for level 3 item crash. Surprisingly the knife is kinda good against some bosses once you abuse the invincibility and the cheap price of level 2. Of course none of this matter if you have a diamond and enough hearts
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# ? Feb 19, 2014 21:29 |
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# ? Apr 20, 2024 04:59 |
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Yo Sigh, you're killing me. You got to post one of those MegaSonic things.
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# ? Feb 20, 2014 18:22 |