|
I love the Art fan-whatever, if for no other reason than I always hated starting a sequel and everyone was like "Sure you saved the world before, but what have you done for us lately?" t
|
# ¿ Dec 22, 2013 11:50 |
|
|
# ¿ May 3, 2024 23:03 |
|
4. Aarth-Tsss -2. Adel
|
# ¿ Dec 23, 2013 09:09 |
|
Oh. Well, I'm kind of ambivalent about who else gets in- so I'll just leave my vote for Adel to
|
# ¿ Dec 23, 2013 18:55 |
|
So close!
|
# ¿ Dec 26, 2013 08:45 |
|
Boy am I bad at GIS it seems. I couldn't find any drunk-looking felinoids for Kai-Lyss, or any pale-looking/cave-dwelling armored warriors of Chester. I did find what might be acceptable magically-inclined lizards for Aarth-Tss, though: Or: But Geezum, looking for anything "____ woman" is just begging for an avalanche of images.
|
# ¿ Dec 27, 2013 18:58 |
|
That's the stuff I kept finding instead of the stuff I wanted to find. Liiiittle too anime.
|
# ¿ Dec 28, 2013 01:34 |
|
Woo! Great start to a much-beloved LP.
|
# ¿ Jan 1, 2014 02:02 |
|
Let's Do Some Catricide.
|
# ¿ Jan 6, 2014 06:36 |
|
So who gets to be second behind art?
|
# ¿ Jan 8, 2014 08:10 |
|
Funny enough, I did some nominal googling and can find plenty of descriptions of Quickfire's effects, but no real visual media of it. I'm looking forward to seeing it, hopefully in a non-canon way.
|
# ¿ Jan 17, 2014 07:57 |
|
Woo! Kind of bummed you had to cheat already, but for the sake of a fun, flowing story it's no big deal. Great to see a new update!
|
# ¿ Jan 20, 2014 05:32 |
|
Art's stubborn. She' find Motrax or lead her party to oblivion in pursuit.
|
# ¿ Jan 21, 2014 05:46 |
|
Still need more votes?
|
# ¿ Jan 24, 2014 19:14 |
|
Whichever reads better. If the characters need more development before the event, hold off. If triggering it will lead to the good character development, go for it.
|
# ¿ Jan 26, 2014 08:03 |
|
Interesting. Lots of stuff to see and do from here, it seems.
|
# ¿ Jan 28, 2014 09:12 |
|
Having worked with seniors before, I can say I'd prefer a nice lunatic than a sane jerk.
|
# ¿ Jan 30, 2014 00:33 |
|
So can you break the altars afterwards, or does sanctifying it essentially "break" them?
|
# ¿ Feb 15, 2014 03:10 |
|
Woohoo! Did you have art do anything mechanically when she was giving the dead sliths their RIPs, or was that just swapping a rock pile icon for the corpse one?
|
# ¿ Mar 1, 2014 02:08 |
|
All I can think of with that screen full of imperials is the loot/exp that must be in just that one screen. Good gravy.
|
# ¿ Mar 11, 2014 05:24 |
|
Woohoo! Go US!
|
# ¿ Mar 26, 2014 08:34 |
|
This is it. This is the segment I got to after downloading the exile II demo on AOL way, way, WAY back in the day. I remember nearly starving to death and not being able to rest because no one knew "Remove disease" because I was a complete goober who had no idea what I was doing. The memories of those drat waterfalls, the starving... Wow. Nostalgia sucker-punch right there.
|
# ¿ Apr 15, 2014 06:46 |
|
wiegieman posted:H is the 8th letter of the alphabet. ... ...Dammit! So obvious in retrospect. I was counting curves vs. angles, formulas for doubled or sequential letters...
|
# ¿ May 29, 2014 07:03 |
|
Wait, so Art was part of that expedition? I'm having trouble following...
|
# ¿ Aug 10, 2014 20:42 |
|
Your LP is utterly delightful, berrjyon. Thanks for all the effort you put into it.
|
# ¿ Sep 12, 2014 07:50 |
|
Man, it's pretty much impossible to get "Dead Man Walking" conditions anymore, isn't it? I can't think of a game that's had one in years.
|
# ¿ Oct 22, 2014 09:32 |
|
I don't think Morrowind counts for Dead Man Walking, because you know as soon as it happens that you've boned the main quest. It's not like, say, King's Quest, where just deciding to walk over a bridge one too many ties means the game is completely unwinnable without anything ever indicating so. Ignorance of the specific screw-up you did is a key component of a Dead Man Walking scenario, at least as far as I figure.
|
# ¿ Oct 23, 2014 00:03 |
|
Must Love Dogs posted:Kai-Lyss, Dmurr, and Marianna in that order. Try to bring them up to parity as much as possible. Yup. I always prefer having no weak links than making any one super-uber.
|
# ¿ Feb 9, 2015 09:13 |
|
Woohoo, it's back! Is that some sort of secret place, with the "HI" in the map? Looks like something an author would put in as an easter egg.
|
# ¿ Mar 10, 2015 05:05 |
|
You said there's three win conditions to Exile II, like in the first one? Do you have to do all three or could any one of them lead to "you win"?
|
# ¿ Oct 16, 2015 03:10 |
|
What's this about an "Angel Encounter"?
|
# ¿ Nov 1, 2015 20:31 |
|
Shadramelk posted:drat, I've got it. It really is easier to see in screenshot Yeah, after puzzling over number of strokes, angles, points, and alphanumerics for like an hour last time, after seeing the screenshot it was about .85 seconds to figure it out.
|
# ¿ Dec 3, 2015 02:12 |
|
|
# ¿ May 3, 2024 23:03 |
|
Whoo, it's finished! Thanks for another great story, Berryjon. Now to go catch up with the Star Citizen thread...
|
# ¿ Jan 18, 2016 08:16 |