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Free Triangle
Jan 2, 2008

"This is no ordinary poster boy!
No ordinary poster!"

Many thanks to Nixon for the original OP!

Quicklinks:
--Homepage
--Wiki (In Japanese) Highly recommended.
--English Wiki
--Trailer


What is Mobile Suit Gundam Online?
MSGO is a large scale multiplayer third-person shooter set in the universe of Mobile Suit Gundam Specifically, it’s set during the One Year War, but I think there will be expansion of the mobile suit lineup so we have a better selection of mechs to pilot. At the moment, gameplay is a 50v50 battle of Earth Federation Special Forces vs. the Principality of Zeon with match outcome being determined by combination of capture-and-hold objectives combined with base destruction. It's in the same vein as Mechwarrior online and Hawken, but with a different setting and an interesting commander role similar to the alien commander in Natural Selection.

The good - What’s this game have going for it?
If you’ve been on the internet or watched any 90s Toonami, you’ll know the Gundam series well, and MSGO provides a great way to live out some kickass giant robot fights inside a familiar universe with the added bonus of wacky Japanese poo poo thrown in every once and a while. Standard class types of assault/support/sniper/heavy/artillery are in-game, and you’ll even find pilotable battleships with 5 crew slots and drat strong armaments as well as mounted gun emplacements to control.

The map rotation is also currently completely random, there are 13 maps ranging from aquatic to urban to space battles.

The real selling point (for me at least) is the combat and atmosphere. It feels very faithful to the source material.

MSGO also has a built-in ranking system that will track player performance in several key areas of gameplay. Rankings are finalized every week(ish) and the top 1000 players (and guilds!) will receive prizes for their efforts. Rise up in the ranks and claim your title as the best eight-year-old girl pilot that you can be!

The bad - What isn’t there yet.
The most glaring thing you’ll notice is the graphics quality - it’s not too good. If you have played Dust 514, I think that’s a pretty good comparison in terms of making you go “wow, this looks lovely for how good it could be”. Gundam models look good when viewed in the hangar, but when the battle begins it feels like the resolution reverts to 1024x768 so I would like to think that we’re just waiting for a patch. Or there’s a solution and I just can’t read the Japanese.

One more thing, if it isn’t clear yet, the game is only in Japanese. In fact, the game is restriced to Japan so there is a small bit of work to play the game and you’ll be using a VPN to play it, but keep reading and you’ll see why MSGO is more than worth the small hassle. The primary motivation behind this OP is to stir up a bit of a :goonrush: and see if we can’t start up a small English speaking group to do some robot asskicking.

The game is hardcore and can be very unforgiving. Instant deaths, stuns and knockdowns are commonplace. The Gashacon RNG God can be stingy(The means of getting nice suits).

:frogsiren:Give this game a chance though, it is really good! It can be frustrating(Zeon suits, especially the starter ones are the underdogs) not always being on top of everything that’s going on and having to figure a few parts of the UI out, but the gameplay is very rewarding if you can get past the more obvious issues that will hopefully be ironed out.:frogsiren:

Show me loving screenshots!
Here’s a few, more to come.



Can I pilot my special snowflake RX-78-7 blahblahblah? (What gundams are in game currently?)
There are currently 6 playable gundams in the game(Ground type Gundam, Aqua Gundam, ProtoGundam, RX-78-2 Gundam, and more) along with many many GM variants. These are available to the EFSF forces. Zeon gets variations of Zakus, Goufs, Doms, Gelgoogs, and many unique one-of-a-kind suits.


:siren:Remember, this is all in Japanese. Just use Chrome or run it through Google Translate. Don’t miss out on the fun because it’s one more step!:siren:

Creating an account
First, you’ll need to create a Bandai-Namco ID, which you’ll use to log in to the game. Follow the steps, check your email, and confirm the account. VERY IMPORTANT - select Japan as your country of residence.
Next, you’ll need to enable your account for beta access by logging in with your new Bandai-Namco ID.
Downloading and installing the launcher and game
Now you can download the game’s launcher and get it installed. Even in japanese, installers have a familiar look and feel, so you’ll be fine without translation. After it’s installed, you’ll want to click the large orange button in order to start the download. It’ll take a few hours to finish.

After the game has installed, you’ll need to patch to the latest version, so click the orange button again and click OK at the prompt. It’ll take another while, just let it run.



Now you’re ready to play, but hold on just one moment. Create a shortcut on the desktop and then right-click the shortcut and add “./data” (with the quotes) after the GundamOnline.exe in the path (the first line). Now if you try and launch the game, you won’t be able to log in. The game is region-locked, so you’ll have to connect through a VPN.

Getting and configuring the VPN
Yes, this part is annoying. We don’t want to game through a VPN, but we’ll put up with it in the meantime. The game works well even with the slightly higher latency (you’ll be connecting to Japanese servers either way, so expect high ping). The best solution I’ve found so far is WTFast, which has a free 30day trial, which should be more than enough time to decide if you like the gameplay. It’s $5 a month after that, which wouldn’t be too bad for an otherwise F2P game. After installing WTFast, you’ll want to configure it as shown below and then start the game profile with the Tokyo server selected.


If you are done your free trial with WTFast, a much cheaper and better alternative is MudFish.

Launching the game, login, server selection
Starting the ‘Gundam’ profile we created will start the launcher. Once the launcher is opened, ignore is and open the shortcut we created earlier and you should be at the login screen.

Log in with your Bandai-Namco ID and you should be presented with a server login screen. Currently there are two servers, Francessca and Shangri-La. Goons are playing on Shangri-La(シャングリラ).

Now you’ll be at the character selection screen, where you can make an EFSF or Zeon pilot (goons are Zeon).

Following the menu, select your kawaii hairstyles and name your character, then watch a fun little cutscene. At the end you’ll be presented with a two-button dialogue, which is asking if you want to do a movement tutorial. Which brings us to our first :frogsiren:Japan Protip: YES and NO buttons. You’ll be prompted yes/no often, and just remember that the button with one symbol that looks like 69ing Ls is yes and the one with two sets of 69ing Ls is cancel.

No matter what you choose, when done with it you’ll have a brief series of button clicks to work your way through a tutorial covering the basics of the UI. Just click the glowing buttons and it’ll stop soon enough. Now you’re ready to fight!



Main menu overview
From the main menu, you’ll notice two primary areas. First, there is a bar at the top of the game that persists across every menu before you’re actually fighting. Click the buttons to jump to the corresponding area of the interface Mousing over each icon will give you shortcuts to each of the submenus, and I’ll provide translations for the important ones shortly. Aside from the menu at the top, you’ll have several large buttons in the center of the screen. You will have the option to queue for a battle, enter the mobile suit hanger, go shopping, or play through the tutorials.


:frogsiren: It is highly recommended that you complete ALL the tutorials for the starting GP. You want to play the Gashacon(Click the shopping cart button up top) as soon as possible to replace the terrible starter suits. :frogsiren:

Joining a battle
From the main menu, click on the button labeled “Mission” and you’ll enter the gametype selection screen.

From here, you’ll be able to queue for a 50v50 battle by selecting “Massive vs”. There are currently two other gametypes - a smaller scale “limited vs” (6 vs 6 on a small map) and a Co-op mode where teams of six players can live out famous battles from the One Year War (for Zeon, this will include a lot of “what if we won” instead of just getting exploded by Amuro). Currently, there is only a survival mode for co-op.

You will also see a to 10 list of the best players in each of the respective sections of scoring. More information can be found in the Rankings section of this post.

Select “Massive VS”and we’ll get to inspect our current deck, see the map that we’ll be playing on, and select how we want to queue. Sortie means you are queueing alone and Platoon will allow you to form or join a group of up to 6 players. As far as I can tell, there is no downside to getting in a Platoon and you will still fight grouped and ungrouped players, but you’ll receive bonuses for your squadmates’ performance as well so you’ll have ribbons (sometimes you need these for the daily challenge) raining down on you like candy.

If you selected Sortie, you’ll just need to click the big rear end “reservation” button to enter the queue. The gauge at the bottom indicates the current faction split in the queue, which will explain your high/low wait times.


If you selected Platoon, you’ll have to pick a platoon. Basically a party if you're familiar with other MMOs. You can join a public platoon or create your own. Hopefully we’ll have a goon group running, so ask in guild chat. You are in the guild, right? From the platoon screen, find a platoon with an open spot and preferably currently in the queue. There are colored indicators to by each platoon that indicates if they are sitting in the lobby (blue), currently in queue (yellow, and this means you get to jump everyone else in queue, like they saved a spot for you), and currently in battle (red, you’ll just be sitting in the lobby waiting for them to exit the game).


Do all your in-game chores while you queue.

When the queue finally pops, you will have one minute to finish what you’re doing and join the game lobby. Click the blue button to proceed to the lobby.


At the game lobby, you can sit around and watch everyone yelling よろしくおねがいします!!!(Pleased to meet you) for another 60 seconds as the lobby fills. You might see the commander button turn blue, giving you a chance to play commander for the game. This is only recommended if you know Japanese, the Japanese players don't like silent commanders or those who cannot write Japanese. They will kick you and you won't be able to queue up again for 15 minutes. It is first come first serve, if there is a tie seniority factors in.


Finally, you’ll load the game and be presented with the gundam selection. Pick the mobile suit you want to play and then click the larger blue button to select a spawn location. The smaller blue button will allow you to use a consumable item to provide some sort of boost (xp, money, armor, bullets, respawn time, etc) for more info, see the ITEMS section later on.

After selecting a mobile suit, choose a spawn location from the map. Zeon is red, EFSF is blue. You can spawn at your base, any captured point, player-controlled battleships (you can spawn in a gunner turret if it’s open or you’ll just hotdrop from the ship itself), or landing craft that the commander can drop (basically immobile spawn beacons). If it is the first spawn of the match, you can see the number of players on your team spawning at each point, so you can select the least/most populated one, based on your playstyle. Wait until the respawn timer elapses and then watch a brief (very laggy) movie about you jumping out of a plane.



:siren:Important section, read me:siren:
Congratulations, you made it into the game proper! Now you’re completely lost and about to be sliced in half by a beam saber! Your battles will often be hectic arenas with tons of your teammates swarming around you, exploding mobile suits on all sides, and some guy is chasing you with their swords, but once you understand the flow of battle you’ll see order amongst the chaos.

The objective of each match is to reduce the enemy score to 0 before they do the same to you. Games last a maximum of 20 minutes, so if time elapses the team with the most points wins. Score is tracked at the top of the screen, with each of the smaller health bars making up one large health bar (the big bar has to be depleted 3x to win. I think this varies based on the number of bases a map has (1-3), but :iiam:). Points can only be increased by returning containers(Each container is worth 1.5 deaths with no penalty to the force gauge) and can be decreased a number of ways:
  • Destroying enemy players
  • Capturing and holding points (uncertain if this is true, please verify)
  • Attacking the core of the enemy base
So what should you actually be doing in-game? Your commander (if they don’t suck) will be assigning objectives to different groups of players, and your current objective will show up on the right-hand side of the screen and as a marker in the game world, colored based on what you’re supposed to do (red = attack, blue = defend). Usually you will want to head to your objective as quickly as possible, as you will increase your score by working to achieve commander-provided objectives (more on score shortly). If you run into enemies on the way, slaughter them. Try to stick close to several other players, as a mobile suit on its own can be defeated quite easily. Sometimes the objectives will be to capture a point, other times to siege an enemy base, and rarely you’ll get an order to protect a summoning beacon that’s calling in a dropship for support. Base defense is a pretty boring task when you’re not actively repelling anyone(It is worth a very high amount of points otherwise).

As you move around the game world, you will occasionally come across a container containing ‘tactics’ points which you can pick up and carry to any nearby friendly structure.

Turning in a canister will add tactics points to your team stash and makes it harder for the enemy to decrease your team's force gauge by killing your team-mates by a little bit, which the commander can spend to deploy powerful abilities and items. You will get a green icon on your map where the game thinks you should turn it in at. It's usually faster to return the container above or below a point where you can turn it in.

Manuvering
All mobile suits (and guntanks, even) have jump jets equipped. You can use them to either boost rapidly across the map (think sprinting) with spacebar(default, swap with shift recommended), or you can use them to gain a pretty lovely amount of elevation with shift. You can jump and then reach a hovering state if you combine jump and boost. Your boost gauge is indicated at the bottom of the screen and will recharge fairly quickly UNLESS YOU DEPLETE IT, then you will over-heat and be unable to boost for the amount of time it takes for the boost bar to go from 0% to 100% plus 4 seconds of penalty time. If you overheat frequently, you are playing the game wrong and will die quickly in fights. Boost management is important. Drain it to the very end then touch solid ground and let it recharge for 2-3 seconds and burst again. Work your way on to the tops of buildings and then fly from building to building and rain death on enemy gundams. Buildings are an awesome way to surprise motherfuckers, use them!

Aside from using the high ground to attack your foes, pay attention to the low ground as well. Most maps feature an underground section with openings scattered across the map. Find your way underground for a rapid, semi-safe route across the battlefield, and if you work your way beneath a point you can capture it from underground! This is an often overlooked feature. Your gundam is also submersible and can sneak around underwater, but keep in mind that you’ll suffer a movement penalty if your gundam is not amphibious (more on this later).

Minimap
You have a minimap in the upper-right corner of the screen, which is invaluable for tracking all of the things happening on the battlefield. Pressing M will give you a fullscreen view and V will change the minimap to only display your immediate area, at higher zoom. Enemies will show up when detected by players(When they get locked-on to, fire, or take damage, this applies to you as well naturally), deployable radar, or commander aerial sweeps, so keep an eye out for sneaky guys coming up behind you. The minimap will also indicate containers that you can pick up for points as well as your current objective.



Fighting
I have a lot to say about combat. I'll save it for another post. There is a high amount of depth to this game. Lock on using the RMB allows you to focus your aim and orient your movements on one target(Be warned, a suit that is locked-on to gets a warning, free-aim is better for surprise attacks). It is best used when up-close against other suits with a ranged weapon of sorts, especially if you pump up the lock-on stat > 800. Also useful, if you want to make sure that your shield is always facing that particular opponent. Most Federation(Some Zeon suits too) mobile suits have shields, which will absorb a finite amount of damage and then break. When firing at an enemy, a blue flash indicates a normal hit, purple indicates a block, red indicates a headshot(+25% damage, stacks with back shot), and gold indicates a back shot (+25% damage).

Melee weapons are available to the assault classes and are usually one-hit kills on many mobile suits, and any hit will knock down the enemy(Except for O type weapons) and leave them open for some good gently caress-you-up action. Hold on to boost and press attack to perform a boosting attack that deals double damage and is capable of knockdowns. Beware of the recovery though, you can and will be punished if you miss. Lock-on is not recommended for melee.

If you find yourself damaged in combat, look for a support-type player to heal you. You can also heal up at portable healing/ammo stations (TF2 dispensers) at your base(They are destructible however, press Z to active an emergency homing mode that lets you respawn your current suit at any friendly location), as well as supply ships that the commander can call for. .

Oh yes, you will sometimes run into enemy ace pilots, which are famous characters from the series piloting their iconic gundams with a large picture over their heads. They are AI controlled and cannot be healed, but they can capture points and absolutely wipe the floor with any careless player. Make good use of cover to take them without losing your suit. Attack them in numbers and you’ll earn a very good score just from connecting shots.



You will also sometimes find controllable gun emplacements (if destroyed, they can be healed by players) scattered around the map. Jump atop one and press F to take control of the gun. These babies do massive damage and have a large explosion on impact(If you charge the beam, hold onto mouse1), so use it in good health!



Notifications
You’re going to be spammed with notifications constantly while playing MSGO. Everything has a voice emote attached to it and the battle itself will alert you to aid and incoming fire with annoying beeps and whistles. You’ll get pop-in notifications when an objective updates or something important is happening. Most of them can be ignored but a few you’ll want to watch out for. When something has locked you and is firing an explosive weapon (or an explosive is going off nearby) you will hear a loud whistle-beep and see a popup with exclamation points. Eventually you'll be able to learn a little katakana/kanji from this and will be able to differentiate: hostile missile lock-on/artillery strike/standard lock-on. If you see it, try get out of line-of-sight of your enemy or start boosting evasively. You’ll also receive a notification when you’re being healed that looks like (/). . Healing guns have to aim just like anything else,and they have a short range, so try to stay fairly still when being healed.

Luckily, the language barrier can be worked past with the voice commands that are in-game. You can send voice commands to nearby allies (like the radio commands in counter-strike) that ask for healing, ammo, assistance, and of course, shouts “SIEG ZEON”. Bring up the command list with Q and use mousewheel+clicking to select what you want. Different commands can be assigned to the bar from the menu, but I haven’t gotten around to figuring out what any of them are. The pictures should be fairly self-explanitory and will appear over your head in-game. This is super helpful when following a friendly support mech, as you can just shout “heal me” at him. Use the voice commands! USE THEM!

Scoring and the End of Round
Okay, so your first game was absolute poo poo. Don’t worry, it’ll be over in 20 minutes at the most. Once the game ends, you’ll be presented with the most valuable thing - your score! Check the scoreboard any time by hitting tab. You earn points in the game from carrying out different tasks, although the points themselves do little aside from rank you amongst your teammates (commanders do not get ranked and you are not compared against the other team). A list of point values for tasks will follow this paragraph.



You will be rewarded a varying amount of PP(Tied to Seniority and matchmaking), player XP(Tied to deck capacity), GP (earned currency). Guild PP (XP for the guild), and items, based on a combination of win/lose, number of points earned, and relative position amongst your teammates. A high PP ranking gives you better item drops after a battle. A high EXP ranking increases your maximum deck capacity. You get +10 Capacity for each rank.
[/list]
:siren:If your PP rank is high enough you can receive negative PP each round, so you have to do well in order to rank higher.



After seeing the point/money rewards, it’s time to claim some items! Based on performance, you’ll get to select a number of items from a 3x5 grid (click on each one or click the blue button to autopick them). You can win parts for mobile suits and weapons, paint and decal kits, tickets for mechanics (upgrades/crafting) and gashacon (better items), and even a blueprint for a new gundam (or one you already have). You’ll only earn about 500-800GP per game, so you can just sell items you don’t want to make up for it.



Map bonuses
At the beginning of each round, you may sometimes notice a boost appearing in gold. These are rare little bonuses that increase your GP, PP, or the number of items received at the end of the round, in addition to any boosts that you might trigger yourself




From the hangar you can change deck layout, equip and upgrade weapons, upgrade your mobile suits, and craft new gundams. Entering the hangar will land you at this screen, showing your current deck. A deck is just the word for the four gundams in your lineup.



Select a mobile suit from the screen above and you'll be placed in the hangar view:





Types
MSGO has the standard class archetypes of:
  • Assault - Standard frontline all-around mobile suit. Fastest suits. For those who like to deal with the enemy up close.
  • Heavy]- Carrys lots of guns(Bazooka/Beam weapons guaranteed), excels at medium range.
  • Sniper - Long-distance combat is the forte of this mobile suit, and their mines can prevent enemies from sneaking up from behind.
  • Support - The healer of the bunch and the reaper of points(until you get good at killing mobile suits), play a support if you want to score high. They have access to not just their handheld healing unit but also a deployable field unit that can repair nearby suits and replenish ammo.
  • Shelling - Long-range artillery, these can either be slow-rear end guntanks or more mobile guncannons, they have the ability to pull up a map and launch shells at a targeted area.

Mobile Suit Attributes
Mobile suits will have a large attribute pane that lists a great deal of information about it, half of which is actually useful. Luckily, all mobile suits have the same six stats (not values, but they all have armor/boost/etc) so learning that uppper-left is armor for your assault is good because it's also armor for your heavy. Depending on whether you're in the hangar view or inspecting the stats on an upgrade page the orientation of the image might change, but the order of the stats will remain.

The top portion of the MS stats page is basic information about the MS.
  • The cost of a mobile suit is the value it adds to your deck, which is the rightmost value on your deck page (xxx / xxx). Your value will go up as you equip beefier armaments and you'll get +20 to your maximum deck size as you level up.
  • Time is the time (in seconds) that your mobile suit will take to become available to play again once defeated. Use a respawn boost (item you can buy/win) to reduce this time during a match.
  • Shield (go figure) indicates if you have a shield (shield customization/removal is coming next patch).
  • The carry icon will either have an X or not, indicating whether you can carry an item (tactics canister, X means you can't)
  • The optimal terrain indicator tells you what type of terrain will not impair your movement speed.
  • Energy is the MS 'hull integrity' and you must spend GP to repair it when the bar depletes (rentals can't be repaired and break when depleted).

Below, we can see the important stuff - upgradable core stats. The top green bar will start 00/10, 00/20, 00/30 and represents the number of upgrades your MS can have. Golden blueprint gundams can go up to 30 upgrades and thus have inherently higher potential for being awesome.

From top to bottom (if it's in a 3x2 grid, the first 3 stats are in the left column and the remaining are in the right) we have:
  • Armor - HP
  • Movement speed - Movement speed and boost speed (Prioritize this for most suits)
  • Boost capacity - how long you can sustain boosting
  • Boost charge - amount of boost recovered over time
  • Load capacity - maximum weight of equipped items(Excess load capacity means bonus boost speed and better balance [Harder to be knocked down more on this later]
  • Emergency homing time -pressing Z will let you fast travel to a spawn point, and increasing this attribute will let you get there faster

Special Attribute
When creating a mobile suit, one of several attributes will be randomly assigned. Consult the Japanese wiki(http://gow.swiki.jp/index.php), click the desired suit, and match which order you trait comes in. Traits are important, and are the reason why you may build the same suit several times. Starter suits have no traits get rid of them ASAP.

Crafting Mobile Suits
Rented suits will only get you so far and if you really want to stay competitive, you'll need to craft a deck of your own built mobile suits. Building a mobile suit will give you two benefits: A) you will receive one of three characteristics unique to your MS, and B) you will roll for either a success or critical success when you craft, providing a bonus to your six base aircraft stats (for more on stats, see the previous section on MS).

To create a mobile suit, enter the hanger by clicking on the customize button from the main menu, then select the 'create MS' button.



You will be presented with a list of mobile suits you have blueprints for, and you can use the tabs at the top of the window to select a specific class (e.g. assault). Select a blueprint to see the parts required for crafting. You will notice that some blueprints may be golden. Golden BPs are upgraded versions of the regular MS of the BP type and will have: 30 total upgrades instead of 20, their random attribute begins at lv3 instead of lv1, and they have access to a weapon that their basic MS does not (nothing overpowered, just another MS' weapon selection).



The blue button at the top right will bring up a 'quick info' card that lets you view the weapons the MS can equip, to decide if it's poo poo or not. Each MS will require a certain quantity of each of the six MS crafting item types, with the rarity level being somewhat indicative of the overall power of the suit. You can buy any items you don't have by clicking the button next to each item (you get a confirmation dialogue, don't worry). Click the blue button once you have all the necessary components.



Using a golden ticket will give you a substantially higher chance to critically succeed when creating your MS, which will give it a higher bonus to all six stats. Silver tickets can still crit, but less often. Select the ticket you wish you use and click the blue button to begin crafting.



You'll either see a success

or a critical success

then you can view the finished MS. Congratulations!

Upgrading MS
Mobile suits can be upgraded up to 30 times, based on the green number on each MS stat page. Gold MS get 30 unlocks, so aim for them! Each upgrade will add a certain amount of points to one of the six core stats, at the cost of one type of MS part and a mechanic ticket. From the hangar view of a mobile suit, select the second of six blue buttons on the left to enter the upgrade view.



In the upgrade view you will have six stats to select from, and choosing a stat will display the parts needed (with a button to buy if needed). When you have the requisite items, you will be able to select a silver or gold mechanic ticket to increase your chance of critically upgrading the stat. Click the blue button to process the upgrade. If you need to clear the upgrades for some reason, the red button will do so.

Each stat can only be upgraded a maximu amount so using golden tickets will just let you upgrade more stats to the max (by maxxing out one stat faster). The limits are (in % of base stat):
  • Armor, speed, boost cap, boost charge - 115%
  • Load capacity - 130%
  • Emergency homing - 140%-150% of max, depending on MS type

Upgrading Characteristics

Characteristic upgrades are accessed through the third of six blue buttons when viewing a MS in the hangar. You use blueprints of the same type as a crafted MS to add XP to its characteristic, with +50xp granted for each silver BP and +100xp for each gold. The BP is consumed in the process.



Simply select the BP you wish to use and press the solitary blue button to add the XP to your characteristic level. XP needed to level is 100 to reach lv2, 200 for lv3, 400 for lv4, 800 for lv5. For information on each characteristic and its level bonuses, see the characteristics section. Silver prints give 50 XP, gold prints give 100XP.

Decks
You get a bonus based on the 4 types of gundams you have equipped. Most combinations have a deck bonus if split evenly of 2 of one type and 2 of another, but 3+1 gives no bonuses. I find the best bonus to be four different suit types, but YMMV.




Types
Clicking weapon selection will allow the selection of a primary, secondary, and tertiary weapon/item to be equipped on the mobile suit. Not all mobile suits can use all types of weapons, and the weapons are unlocked PER SPECIFIC BUILT SUIT. The following weapons are available:
  • Assault rifle
  • Charged beam rifle
  • Shotgun
  • Bazooka
  • Missile launcher
  • Mortar
  • Sniper (beam and shot types)
  • Melee weapons (four types)
  • Shield
  • Grenades (explosive and EM which act like flashbangs)
  • Mines
  • Repair tool
  • Deployable repair station
  • Deployable radar
  • Some sort of a 'spotting' tool that looks like a camera. Waste of a slot.

Weapon Attributes
Most weapons have six attributes, but a few have a shorter list and mess with the order, so these are a little harder to "just remember". Each stat will have a green and blue bar next to it.

The blue bar is the base stat for the given weapon/item, and if you have another one selected to compare with, you'll get red and green arrows indicating which stat is better on which weapon.

The green values (initially +0) represent the number of points that are added to the stat from the upgrades you put in to the waepon, hence statring at nil. You can upgrade a weapon a certain number of times, specified at the top of each weapon (so choose upgrades wisely). More on upgrading later.

Each weapon will also have a purple bar (sometimes blank) that indicates what type of firing it uses - fullauto, semiauto, 3 shot burst, and irradiation (constant beam dealing damage over time).

Assault rifle, beam rifle, shotgun (no max range), bazooka, missile launcher
  • Damage - Damage dealt
  • Accuracy - Bullets land closer to the crosshair center
  • Rate of fire - obvious
  • Max range - Distance bullets travel
  • Reload - obvious
  • Lock-on - Better tracking when locked on


Sniper
  • Damage - Damage dealt
  • Range - Max range of the rifle
  • Reload - reload time


Mortar
Note that the shelling mobile suits have two mortars - the secondary mortar does not have the XXX stat.
  • Damage - Damage dealt
  • Range - Max range of shells
  • Reload - reload time
  • Explosion radius - range of splash damage


Melee (Pro tip: boost forward at a locked-on enemy and you will do a slash attack for double damage)
  • Power - Damage dealt
  • Lock-on - Tracking when locked

Note that there are four types of melee weapons that most MS have access to (gold variants have more and some special types have other items like claws).
The four types (in order) are:
  • Standard - double slash attack
  • T model - triple slash attack
  • Lightweight - less rigidity after doing a dash attack, lighter weight, faster swing
  • D model - high power and larger swing, but longer immobile period after a swing

Grenades, mines
  • Damage - Damage dealt
  • Reload - reload time
  • Explosion - range of splash damage


Repair tool
  • Repair - HP repaired per point of ammo spent
  • Range - Range of your repair ability
  • Reload - reload speed
  • Lock-on - better tracking when locked


Radar
  • Range - Max range enemies can be detected
  • Battery - Duration radar will last


Repair station
  • HP - HP the dispenser has (they are really weak)
  • Battery - How long it'll last once deployed



Unlocking and Upgrading Weapons
Upgrading your Mobile Suit is half the battle, and upgrading your weapons is the other half. Each MS will have 1-3 different weapons to choose from for each weapon slot, and each weapon will have a good deal of variants of each individual weapon (variants will all have different distibution of stats like trding damage for higher clip size and more accuracy).

From the mobile suit view in the hangar, click the first button in the list to enter the weapon selection screen. Weapons will have one of four icons - nothing (unlocked and unequipped), E (unlocked and equipped), an orange lock (locked), and a blue lock (available to unlock).

Weapons have a largely linear unlock pattern, and if you can't unlock a weapon it will have a red warning very prominently displayed over the stats and indicate what must be crafted first. Sometimes you can skip ahead, so look at each weapon so see what you can work on. Select a weapon to see the requisite components, using the blue button to purchase missing items. Some high tier weapons require ribbons earned from using other weapons of the same type.



Once all items are acquired, a purple button will appear on the botton-left side of the screen. Press the button to pay the posted amount and unlock the weapon for this particular mobile suit.



Equip the newly unlocked weapon with the green button appearing to the bottom left of the weapon menu.



Once a weapon is unlocked, it can be upgraded 10 times for the base cost of the weapon (no ribbons). Purchase the requisite components and press the blue button to enter the upgrade screen.



You will be presented with a list of the available stats to upgrade (see the section on stats), click a stat to select it and then choose if you wish to use a silver or golden mechanic ticket. As with mobile suits, golden tickets have a higher chance of critting, and criticals give you more points in the given stat. Click the blue button to commit the upgrade or the orange button to cancel.



Make an upgrade you regret? Select an upgraded weapon and click the red button to clear all upgrades. Be careful.



NOTE: each stat can only be upgraded to a certain limit. Those limits are (in % of base stat)
  • Power/healing - 110%
  • Precision - unknown (110%?)
  • Max range - 110%
  • Rate of fire - 110%
  • Reload speed - varies based on weapon
  • Lock-on - 120%
  • Explosion radius - 120%
  • Battery/radar distance/dispenser hp - unknown

Ground/Water means the MS is optimized for that type of environment. Movespeed penalties apply for being in a different zone. Cost = the weight it adds to your deck, respawn time should be obvious, carry items is whether you can pick up containers, everything else should be obvious as well. Emergency homing is just a value and the larger it gets the faster you can fast travel by pressing Z.





Types of items and parts
There are two main categories of things in the game - items and parts. Parts are used in the creation and upgrade of mobile suits and weapons, while items are used to give you special bonuses.
Parts
:frogsiren:SAVE YOUR GOLD DX AND MASTER MECHANIC TICKETS FOR THAT SPECIAL SUIT:frogsiren:
  • Mobile suit materials - Ranging in ratity from one star (*) to six stars (******), these are required for either crafting or upgrading gundams. Higher rarity items are used in better gundams. They have a buy price beginning at 500GP and increasing 250GP each star, and sell prices beginning at 250GP and increasing 125GP each star. There are several different types of mobile suit materials with different icons, each corresponding to a different mech system.
  • Weapon materials - Also rated with stars, these components serve the same function as mobile suit components, but for weapons. They have a base cost of 240GP and increase 120GP each star and sell for 120GP + 60GP per star.
  • Module parts- You can't buy these. Earned through battles. They enhance your suits but increase their cost. More on these later.
  • Blueprints - Used to develop a gundam of the type specified in the blueprint or upgrade a gundam of the same type, these can’t currently be bought and only drop from the end of the game rewards or the gashapon. Some blueprints are upgraded versions of existing models and have a golden color to them, which indicates that they have a higher skill level cap (+10) and higher base stats than their base models.
  • Cosmetics - Paint cainsters (look like guns) and decal sheets (checkerboards) can be purchased from the shop to enable you to paint your suit and apply a decal, currently limited to just a few presets. Buy/sell prices need to be added here.
Items
  • Mechanic tickets - You consume one of these when crafting a MS or upgrading a weapon/stat. Silver tickets are bought with GP and golden tickets are bought with BC. Each upgrade can critically succeed (providing a bigger bonus) and at later points can fail. Golden tickets are just higher succes rates. Silver tickets are buyable for 500GP and sellable for 250, while golden tickets can be bought for 200BC and sold for 3500GP.
  • Gashapon tickets - Allow you one press of the gashapon button, which can give :burger:fabulous prizes. Golden tickets enter the DX gashapon, with better prizes. Silver tickets can be bought for 3000GP and golden tickets for 300GP.
  • Boosts - provide a bonus for one game, depending on the boost used. Available boosts are: PP (+30%), GP (2x), end of round items (+1), decrease of respawn time, or an increase in either ammo/armor/boost recharge/max boost. The boosts can all be bought for 50BC each and the mobile suit boosts can also be bought for 1050GP. All boosts sell for 525GP.
Selling/Renting mobile suits
Several mobile suits are available for rental in the shop for 17500GP each. They have upgraded items and stats but limited charges before expiring. Good to test out a type. You can sell gundams that you no longer want for 4200+ GP, depending on the gundam.

Gashapon
The gashapon (childrens’ toy vending machine named for the ‘gasha’ noise made when inserting a coin and the ‘pon’ noise made from receiving a prize) is MSGO’s way of giving you a way to gamble. A turn at the gashapon can be bought for one ticket (silver for regular, gold for DX) and 11 pulls costs 10 tickets. Each round at the gashapon involves pushing a button and receiving a reward, hopefully a golden blueprint for a super-rare mobile suit!
This section needs to be expanded a bit




Second button lets you buy prints straight up.

If your challenge button is flashing, click the top right button in this window to claim your reward



The leaderboard is accessible from the icon that looks like a trophy from any menu in the game. Rankings are tracked for the following categories:
  • Total - Aggregate score for the week
  • High Score - Sum of the top 10 scores earned in a match (your best 10 games of the week)
  • Commander - Total commander points earned for the week
  • Assault - Total points earned as assault for the week
  • Heavy - Total points earned as heavy for the week
  • Support - Total points earned as support for the week
  • Shelling - Total points earned as shelling for the week
  • Sniper - Total points earned as sniper for the week
  • Guild - Total guild PP earned for the week
  • Event - Score in whatever event is currently active on the server (not always visible)
In addition, the victories of each faction is tracked and reported at the end of the week to determine which side has won (Zeon of EFSF).



Rewards can be earned for multiple categories, so try to rank up in multiple areas. Rewards for the varying positions on the leaderboard (except for guild and faction) are as follows:
  • 1st place - 3x DX Gashacon tickets
  • 2nd place - 3x DX Gashacon tickets
  • 3rd place - 3x DX Gashacon tickets
  • 4-10th place - 2x DX Gashacon tickets
  • 11-100th place - 2x DX Gashacon tickets
  • 101-300th place - 2x DX Gashacon tickets
  • 301-500th place - 1x DX Gashacon tickets
  • 501-1000th place - 10x GP Gashacon ticket

Finally, every player will receive a reward based upon their faction's victory or defeat for the week. The faction that wins will earn master mechanic ticket(s) and the losing faction will win GP, with the amounts of each being determed by player performance (W:L ratio. Minimum 20 games played and positive W:L ratio to qualify for 2-3 master tickets)

:frogsiren::frogsiren:
The most important thing. Goonradery. There is a SA presence on the Shangri-La server, Zeon side, under the guild NEO-GOONSA. I’ve been using pubbies to rank up the guild and we are currently in the top 1000 guilds on the server, so every week all guild members will receive remunerations in the form of GP just for being members. This is automatic and will increase as our rank goes up. Also, customization bonuses.

Before joining a guild, there is a minimum rank requirement.

You have to promote up to Second lieutenant before you can apply, just play games until your rank is: (We are Zeon) or (Dirty feddy equivalent)

Clan is currently at capacity, play a few matches to decide if you like the game before simply applying.

For the sake of easier clan challenges we will kick inactive people, play at least 12 games a week if you want to be safe from being kicked.

To join NEO-GOONSA, first click on the Guild option at the main manu (it looks like an atom). In the text box, type the word ‘NEO’ (make sure it’s capitalized) and click on the magnifying glass to run a search. Our leader is Ramba Ral, the man who shows us what it means to die like a soldier “This is no Zaku boy!” speech in the original MSG series. The current player commander is yours truly, as KACHO.

Once NEO-GOONSA has been located, click on us and then select the “apply” button and a yellow banner should appear across the guild, indication that your application is pending approval. Post in this thread with your in-game name and we’ll get you authed quickly.

To Guild chat, click the chat bar and press tab to go change chat channels.



UI Changed a bit. Once again, swap Goon for NEO.




We also have a steam group. GundamOnline.
Teamspeak info:
neogoonsa.teamspeak3.com:8806



Free Triangle fucked around with this message at 08:40 on Aug 26, 2015

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Free Triangle
Jan 2, 2008

"This is no ordinary poster boy!
No ordinary poster!"
Combat

Youtube Channel of a good Japanese player
Nico Video Streams

Tips and mechanics explained.

If you want to command

When looking at the power of a weapon, remove the digit at the end. That's how much damage the weapon does. The game won't round up for you if you are at decimal number.

:frogsiren:Remember that you can swap the shift and space keys so that the controls are more intuitive if you are familiar with FPS/TPSes. Also the checkbox at the bottom of these bindings enables/disables double tap to boost. Turn it off if it is making you overheat unnecessarily during critical moments. Open the options, these are all in the first tab. Also Press Page Up to toggle between centered(Recommended) and over the shoulder view(Default).:frogsiren:

Staggers and Knockdowns
This mechanic has changed as of 0096. If you are grounded you can resist most knockdown(Except melee) attacks if your suit's balance is +101~ or more. More is better of course. Targets are most vulnerable to knockdowns in the air as before though.

Make use of this mechanic to win fights cleanly and score well. Or why everybody uses Bazooka F.

Suits that don't have legs cannot be knocked down, they will be staggered if struck for the right threshold of damage. These suits tend to have high armour and are well suited for trading damage.

When a mobile suit takes damage from a single hit, it is possible for it to be staggered or knocked down. Here's how it works:

If Balance =< (Damage taken - 1000) then get knocked down
If Balance =< (Damage taken - 300) then get staggered, if you were in the air get knocked down.

It takes 301 damage to stagger a grounded suit with +0 balance. Balance is the +green/-red(if you're overloaded) number at the loadout screen and is one of the primary reasons why you upgrade load capacity, aside from the boost bonus gained. A stagger is equivalent to a 2 second stun. A short potentially fatal opening to be knocked down.

Similarly it takes 1001 damage to knock-down a grounded suit with +0 balance. A knockdown is equivalent to a 5 second stun. A death sentence in most fights.

An attack that would stagger a suit that is in the air will knock it down.
This is key to beating expensive suits if you are wielding a shotgun/beam cannon/charged beam/Bazooka F blast. Suits usually stay in the air to avoid bazooka direct hits and melee(Common ways to get knocked down). Usually not a bad idea, but you can mess up opponents who rely too much on this. You should consider performing this maneuver (Boost, then press jump while holding on to boost) if you can spare the boost as well.

Weapons that are good at knockdowns(Also good at staggers):

Assuming maxed upgraded weapons. It takes some GP and a bit of luck to max a weapon's damage with silver tickets but it is possible and worth pursuing.

N, refers to no mark. The default balanced and cheapest weapon variation.

Melee(Except O type), boost attack. Mouse1 + Straight Boosting in any direction. Deals triple the damage of a standing melee attack (Double if its a 2 or 3 stage boost attack).
Standard Bazooka F (on direct hit, 770 damage or 1000-1210 damage for giant bazookas)
Zock Charged Beam F
Charged Sniper Rifle F(If it doesn't instant kill them)

Grenade F (Tricky, usually done unintentionally at choke-points)
135mm Sniper rifle F (On a rear or headshot especially. Maxed damage on a front shot is 660, so you need at least +61 balance to not get knocked-down by a sniper. Most suits aim for +61 balance because of this weapon. It is possible to be chain knocked down if you don't have the balance to poise through it.)

Weapons that are good at knocking down aerial opponents:
135mm Sniper rifle F
Any Charged beam N or F
Any Shotgun*, up close(N or F)
Any Beam cannon(Not L)

It is possible to chain-knockdown your opponent if you strike your opponent late enough during their standing up animation. This technique is important vs Highly armoured suits or if your opponent got lucky with their shield.

It is recommended to max out the damage stat on these weapons when customizing. You can beat expensive suits(The appeal of expensive suits is that you can win quite handily by trading ranged shots against cheaper suits) with cheap suits if you make good use of this mechanic.

Here are some balance thresholds for making sure stuff doesn't knock you down, if you feel like min-maxing:

Surplus load capacity / 5 = Balance bonus.
Every +20 balance gives a %1 boost bonus.

Assuming no traits and max customize damage (Always max damage on your knockdown capable weapons)

+101, immune to non rocket shooter Alex/Kampfer/Dom variants Bazooka F on the ground
+141, immune to 1 GLA S type missile in the air, untraited
+196, immune to GLA beam spray M in the air, also immune to non rocket shooter 180mm cannon F / Magella cannon F in the air / GM Cannon II Beam cannon F non-beam shotoer
+207, immune to 1 GLA S type missile in the air, missile shooter 5
+211, immune to rocket shooter 3 Alex/Kampfer/Dom variants Bazooka F on the ground
+238, immune to WD GM beam spray M, spray shooter 5
+245, immune to GM Cannon II Beam cannon F, beam shooter 3
+270, immune to rocket shooter 5 180mm cannon F / Magella cannon F in the air / GM Cannon II Beam cannon F, beam shooter 5

Balance past this point is impractical for most suits or seen on melee weapon only suits, you'd be ditching some sort of key weapon(Or you won't have a weapon at all even).

+331, immune to non beam cannon F/charge beam F full charge, at higher beam shooter levels this is unresistable
+331, immune to non combat custom O type weapons if grounded

If you are hit by both GLA missiles simultaneously you will be knocked down. Juke to delay the missiles hitting you if you cannot evade.


You may use damage reduction modules to lower the balance requirement. There are +balance modules as well (They only work on the case of falling or getting staggered), so you may need to do some quick math to figure out which is better.

For trivia, +400 balance, +20% boost bonus is the cap.

Not making numbers up here's how it works:
If Balance =< (Damage taken - 1000) then get knocked down
If Balance =< (Damage taken - 300) then get staggered, if you were in the air get knocked down.

Movement

Data robbed from Japanese wiki

Boosting forward = 100% suit speed
Backwards = 80% suit speed
To the Sides = 90% suit speed
Obliquely forward = 92% suit speed
Obliquely backward = 87% suit speed

You can boost then jump(Evasive) or jump then boost(Cheaper way to gain height, not evasive).

If you're in a bad situation and need to escape, straight forward boost is the way to go so long as you don't let them shoot you in the back(%25 damage bonus).

If you need to retreat and fire at enemies at the same time, moving obliquely backward is the best option since it makes you faster than S keying, allows you to return fire, and makes your movements erratic.

The best way to avoid getting knocked down by bazookas is to perform a boosting jump. Hold on to boost, then hold on to jump. Moving obliquely away helps too.

The best way to avoid guided missiles(if you have no cover), is to commit boost and move to the sides. Moving obliquely will also juke the tracking of the missiles if your suit is fast. Heavier versions of the guided missiles are ineffective at short range, so moving towards your opponent with a fast suit is not a bad idea if you have identified the type of guided missiles they have.

Guided missile type tracking performance(Left is better, right is worse):
M > N > G = S = W > F

Melee cannot be avoided if your suit is not fast enough. That doesn't mean you can't attempt to juke your opponent into swinging too late/early. Boosting jump/moving obliquely towards your opponent makes it harder to hit you. Moving directly away will get you killed generally unless you can manage to kill your opponent before they reach you(Or your suit is significantly faster/they are about to run out of boost). Be aware that melee has a recovery time, a missed strike can be punished with just about anything, including a counter melee boost attack.

Boost attacks cost different amounts of boost depending on the direction you were moving in:

Forward: (W alone or with A/D) costs the most
Sides: (A/D alone or with S) cost a middling amount
Retreating: (S) costs half of W and is mainly used to chain knockdown an opponent with melee. Or if you will overshoot doing a straight forward boost attack.

Lock-On
Not a pure auto-aim, it's worth learning to use effectively.

Right click. Recommended for close encounters with ranged weapons. Useful for circling opponents while firing(It's possible to get behind a distracted opponent's shield). Also useful if you are being circled, as your back will not be exposed if your opponent has the faster suit. Do not use it with melee, it will disorient you. Also useful to identify and target enemies if visibility is poor(Fog, Explosions, etc)

Be aware that you have control over where to lead your fire. Recommended especially for Beam weapons/Shotguns (Pumping lock-on past 800 makes it very reliable for short ranges). Not recommended for bazookas and magella guns. Be aware that lock-on triggers a warning for the target. Free aim is useful for not triggering this warning.

Learning to use lock-on to your advantage will make prolonged shoot-outs easier as you mostly have to worry about leading a little to the left or to the right when fighting a very mobile target. Effectively, you only need to make small mouse movements to hit a fast target rather than big mouse movements.



Shields
If you have a shield and do not attack, your suit will guard against attacks from the front.
If you attack, your shield will not guard you from any attacks until 2 seconds pass without you attacking.
If you switch weapons, your guard will be down for as long as it takes to swap weapons.
The last hit that a shield absorbs will not do excess damage to your suit if it "overkilled" your shield.
If your shield is destroyed, you are still subject to the balance/bonus boost penalty of having a shield. This is why some players consider removing the shield.
Explosive damage leaks through shields.

Shotgun talk
TL;DR Use lock-on and N/M shotgun. Upgrade it with high standards because it's cheap.
Enough Zeon suits have access to this that I think it's worth talking about, since it is superior to beam rifles if you can get close. You should be using the lock-on with this weapon, even if you haven't upgraded the lock-on(You should, it makes the weapon more reliable up close).

Shotguns fire 5 pellets per shot, the listed damage is per pellet. Removing the digit at the end when looking at a weapon's power gives you that weapon's damage. The game doesn't round up decimal damage if your weapon has any.

Which shotgun should your suit use?

In summary: N if you are not shotgun traited but want stagger/aerial knockdown potential, F can knockdown gimmick on a back shot if you are shotgun traited, 3pt burst if you want the best burst damage.

Keep in mind your typical 340 cost Gundam has between 1600-2000 armour depending on customization.

N unupgraded, all 5 pellets hit: 475 damage (Clip's potential damage is 2375). Max upgraded damage is 520 damage. This is sufficient to knockdown aerial opponents(They would need +271 balance minimum which is very hard for most Feddy Assaults(Except High tier suits like Gundam Alex), which hover around +61 for the sniper F knockdown immunity). This shotgun also has the best effective range, and pellet spread(Higher accuracy rating means the pellets are closer together, more likely to get all 8 to hit). Also the cheapest to upgrade, so it's easier to get strong stats. Recommended for general use. M type has slightly less damage but many more shots, better for prolonged shotgunning.

F unupgraded, all 8 pellets hit: 550 damage (Clip's potential damage is 1650). Max upgraded damage is 605. Enough to stagger most Feddy assaults on a back shot(605 *1.25 = 756). Still enough to knockdown aerial opponents, but this is harder since this shotgun has less effective range, and a looser pellet spread. If you are shotgun traited, you can use this to score knockdowns on grounded opponents provided that you can get close and behind them. Not recommended if you are not shotgun traited, it isn't worth the burst damage since 1 clip won't kill a Gundam.

3pt burst(IIF, FS, and Ifrit only) unupgraded, all 3 waves of 5 pellets hit: 900 damage. This weapon has beastly damage if you can get up close. Upgrading reload effectively increases this weapon's rate of fire by quite a bit. However, it cannot stagger or knockdown foes because each wave of 5 pellets is only at least 300 damage untraited(Even with trait, it's easy to build up enough balance not to stagger from this).


Modules
4th button down on the blue list when customizing a suit
Module list
Through Translate
-Makes your suit more expensive
-The cheaper the suit, the more modules you can put on
-You cannot buy module parts, they are earned through battle.
-Once you unlock a module it is available for all suits
-Recommended buffs include shield breaker(Bonus damage to shields), Shooting Assistance(Greatly reduces recoil when boosting and shooting), and Quick weapon switch.

General
The start of a match generally splits the team into two groups: Those who have fast suits will usually go straight for a base. If you have a slow/starter suit you will not be able to join these suits in time to be useful, join the second group instead. The rest(or those with fast suits that want kills) will defend and intercept the enemy's assaults. Defense is a great time to get kills and points.

Boost is life for most suits. Try not to overheat, the penalty time is 4 seconds + whatever time it takes to get from 0% to 100% boost. For most suits, that's around 10 seconds of being particularly vulnerable to bazookas or melee. A suit that arrives to a fight overheated can't do much and is an easy kill for the most part.

Try not to die needlessly. If an objective is too much of a meat grinder to advance into, there is nothing wrong with hanging back to prevent the enemy from doing the same. Some matches are decided by K:D ratio rather than base attacks.

Don't forget about the homing feature(Z Key). This is useful for moving around the map quickly(for most suits) and can save you if you can't retreat for heals safely. If you switch suits with this, any deployables you have used will remain on the field and still give you points (Mines/Repair pod/Radar/Anti-Arty gun)

You can test any suit or module loadout in any of the tutorials(Except the first). Useful if you want to see how each weapon(Melee in particular) works without having to commit to it for a real game. The tutorial where you fight the GMs in a valley is good for practicing landing boost melee attacks(The GMs move about as fast as an overheated opponent, which is when melee becomes much more practical).

Don't play expensive suits the same way you play cheap ones. Long time cooldowns mean that they are not disposable. Play carefully and go for kill streak bonuses. Don't be afraid to fall back to your base for heals and ammo.

Howizter Shelling
Good artillery make use of the angled/parabolic explosive options. They can't be shot out of the sky by anti-air guns, so you can give the enemy a hard time.


Tab 2, Page 4, last item.

Note the green marker on the map, it shows you where your explosives will land. That's how people snipe with shelling units. You can press M and work with the full map or just peek at the map in the corner.




Explosive weapon blast radius
The forumla for determining how much range an explosive range has is
(Explosive blast stat)✕(0.012)+18m= meters that the explosive blast can reach from the center of the explosion.

Misc Tips

Also, if you haven't already, turn off double tap to boost. That function tends to make players overheat at bad times, leading to certain death.


If you got lucky and got the items you already wanted from the EX gasha (DX/Master/Desired gold prints) you should reset it manually, do not spend more EX tickets than you have to.

How to reset the EX Gashacon:


Above the green single EX shot button(Try to go for the super 10 for 11 deal button below if possible) is the reset button.


Clicking it opens a prompt, check the box to confirm that you want to reset then press はい

You can do it with the DX Gashacon too.


To use boosts before battle press the highlighted button:


To Sieg Zeon, open up options, go to the fourth tab:

Click any voice command you want to overwrite. You will get a new list of voice options you can preview.

Sieg Zeon is the bottom most option in tab 1.

Free Triangle fucked around with this message at 08:49 on Sep 2, 2015

Free Triangle
Jan 2, 2008

"This is no ordinary poster boy!
No ordinary poster!"
Want to catch up on Mobile Suit Gundam? Be sure to check out the thread over in ARTDW!
Use this chart to help determine what series to watch next:




  • How do I enable anti-aliasing and get better overall graphics? (AA is off by default) Update: the one marked as ? is something like 'low quality bullshit graphics' just leave it off.

  • The bottommost option in this section (It's a new one, below the ?) highlights enemy units in civil war games so that you can distinguish them easier. Turn it ON.




If you are new, your first goal is to get rid of your starter suits.

Consult Japanese wiki for suit names if you don't want to change your non-unicode program settings to Japanese(Everything is all ???s)

Gold prints to keep an eye out for:

Zaku II Marine (Shotgun, great Bazooka F, and guided missiles) Cheap and fairly strong in current meta.
Zaku Tank(Best shelling unit cost to performance-wise)
Zaku Worker(Basic necessity if you don't mind playing support)
Zaku II F Heavy equipment/Zaku II J (Best charged bazooka unit because slot 2 can be armed with the Zeon exclusive magella cannon)


These suits stand out as good cheap suits you can get from the gashacon. Honorable mention to Desert Zaku(Good armour for cost, Incendiary grenades, guided missiles) and Marine Zaku(Guided missile, bazooka F, shotgun).

Recommended Gashacons:

:frogsiren:At first stay away from: :frogsiren:
Gashacon volumes 5,7, and 10. They are rather weak, your GP is better spent elsewhere.


Highly Recommended:
Ranged power(Well suited for good aim and defense/stalemates): Volume 9(Both suits are great), Volume 6(Action Zaku has beam weapons and fairly good mobility, Cold Dom however is not as useful), Volume 12(Gelgoog cannon also has beam weapons but is more firesupport oriented). Volume 18 has a nice balance of an (Mallet Act Zaku)assault and (Mass Produced Gelgoog)heavy with strong firepower.

Close Quarters(Suited for offense, interception, and mobility): GP Volume 19. Desert Zaku is a good disposable shotgun grunt with access to guided missiles and bazookas. Gelgoog High Mobility Type has excellent melee and close range firepower.

Pure melee power: GP volume 21. Nacht is good in silver, use D type sword. Ifrit vanilla gold gets the DII sword, very powerful. Not worth building in silver otherwise.

DIII sword with the Nacht has base destroying potential:

Note that the Fred Pixie can take all of these routes too.
Arctic base, Nacht can take the same rat route as a Fred pixie
Ifrit Nacht solos the arctic base, this video also shows off the huge damage(Higher than Kampfer even) you can pull off with melee cancels
Ifrit Nacht can hit walled bases like the Fred pixie
Ifrit Nacht DIII is just as fast as vanilla Ifrit DII.

More Nacht tricks, all possible with non-combat custom(Need level 2 boost reduction mod and level 2 faster attacks):
California base
Odessa Mines
Belfast, New York, and California base(Opposite side)
Torrington

For fun, Ifrit Nacht combat custom 5 vs Odessa mines

DIII is the rat sword, if you can do any of the above tricks successfully you can win games literally solo. The second swing of the boost attack for the DIII sword makes you move backwards and gain height(if you push the camera so that it looks down) like the Fred, if you do a 180-turn with the camera you can flip backwards (Just like the Fred) while moving forward. The second attack has a pretty big hitbox, so you've got a good chance of clipping anyone that's in your way while moving evasively.

Weapon Tips
There are no instant hitscan weapons in this game, remember to lead your target if they are distant.

Ditch the standard 120mm full auto machine gun if you can. It is very inaccurate and not very damaging. The 3pt burst one is more accurate and has better DPS.

If your suit has the option to take a shotgun instead consider trying it out. If you can get up close they deal very good damage(It should make a loud *CLINK* sound if you were close enough to sweet spot it). Get close, and make use of the lock-on.

If you like a suit's weapon, customize it. As long as you're not working with guided missiles, try to max rate of fire if it is there as a stat(If it's not there go for damage).

Upgrading mobile suits
If you want to get the most mobility out of your suit, concentrate on raising movement speed and load capacity followed by boost capacity. Armour and boost recharge are luxuries otherwise. Do not follow this priority that closely if your suit is a tank or is slow anyway(Juagg/Zock in particular). Armour tends to scale very well with those suits instead. Winning by exchange is more viable on those suits.



The customize menu:
Equipment
Set weapon sets(So you can change your suits loadout in the prematch lobby)
Upgrade suit stats
Battle Assist Modules(Give your suit buffs in exchange for making it more expensive)
Level up Suit trait(Trade in duplicate suit prints to level up your suit's trait)
Restore Suit Energy
Paint/Decal your suit
Sell your suit

Common question. To make civil war battles less confusing turn this option on: (It will highlight enemy suits in a different color)




Captured Enemy Unit Rules
More details on the Rokaku system:

-Captured units tree is tied to a guild. As members of the guild gain Rokaku points new captured suits will be available for use. From there, you have to spend your own individual points to unlock an enemy MS to use for yourself. Get Rokaku points by playing Massive VS.

-You can bring a 5th suit to battles, a captured MS.
-You cannot use a captured MS at the start.
-The captured MS gets only one life.
-Captured MS's loadout can't be customized(Same loadout as rental equivalent)
-You cannot attach battle modules to a captured MS.
-You can upgrade the captured MS's stats, but they are chosen randomly.
-You must spend a minumum amount of capture points before being able to use an unlocked suit. Tiers are 10/40(240+ suits)/150(320+ suits)

Captured Units for EFSF

Vol 1
Zaku I
Zaku Marine Type
Gouf
Z'gok
Zaku I sniper
Haigogg
Zaku Desert Type

Vol 2
Zaku Worker
Zaku II FS
Zaku Tank
Rick Dom II
Zaku II F (Heavy equipment)
Dom
Zaku Cannon


Captured Units for Zeon

Vol 1
GM Trainer
GM Sniper
Aqua GM
Early Type GM
Mass-Produced Guntank
GM Command
GM Command (Space warfare spec)

Vol 2
GM Power Armour
GM Desert type
GM Light Armour
GM Guard Custom
GM Cannon
GM Cannon (Space warfare spec)

If you plan on spending money on this game to get a gold print from the DX:


Chance for scoring a Gelgoog or Protogundam with a 10 for 11 DX ticket shot(Or any single particular featured suit you are interested in):
1-[(145 C 11)* / (150 C 11)**] = %32.03 Chance of getting any Gelgoog for 10 DX tickets.

If you missed it and try again:
1-[(134 C 11) / (139 C 11)] = %34.19 Chance of getting any Gelgoog, 20 DX tickets.

*Total number of combinations that do not contain a Gelgoog/Protogundam
**Total number of combinations you can arrange any 11 items out of 150


Let's keep repeating this. Table of odds:
code:
Any featured suit(ie. Kampfer), odds of hitting one of the five prints if you haven't hit any of them yet:
%32.03, 10 DX tickets
%34.19, 20 DX tickets
%36.6, 30 DX tickets
%39.5, 40 DX tickets
%42.8, 50 DX tickets
%46.7, 60 DX tickets
%51.3, 70 DX tickets
%56.9, 80 DX tickets
%63.7, 90 DX tickets
%71.9, 100 DX tickets
%81.9, 110 DX tickets
%92.7, 120 DX tickets
%99.7, 130 DX tickets
Past this point there are only 7 items left in the DX Gashacon.

For that Gold Kampfer... odds if you haven't hit it yet:
%7.3, 10 DX tickets
%7.9, 20 DX tickets
%8.6, 30 DX tickets
%9.4, 40 DX tickets
%10.3, 50 DX tickets
%11.5, 60 DX tickets
%13.1, 70 DX tickets
%15, 80 DX tickets
%17.2, 90 DX tickets
%21.5, 100 DX tickets
%27.5, 110 DX tickets
%37.9, 120 DX tickets
%61, 130 DX tickets
Past this point there are only 7 items left in the DX Gashacon.
Personal Mobile suit statistics

Open profile, last tab, click desired suit.



code:
Total Sorties		Total base HP damage dealt
Kills				Assists

Most red points(Destruction) earned in a single life	Total red points earned for this unit
Most green points(Support) earned in a single life	Total green points earned for this unit
Most yellow points(Objectives) earned in a single life	Total yellow points earned for this unit
							Total Score earned for this unit
Buying Blueprints
Here are the steps to purchase a suit (Gelgoog cannon in this example)


Click the shopping cart icon at the top to get this screen. The options are:
code:
Buy	Gashacon
Sell	BuyBack
Redeem Code	Daily Ticket Exchange
After clicking buy

code:
Rental suits for real currency(Not worth it, if you do plan on spending yen on this game)
Blueprints(Every suit in the GP Gashacon is in here, there are many)
Mobile suit parts(You don't ever need to open this)
Items(Boosts and soundtrack)
Now the master blueprint list is open:

The top tab has 5 items, each sorts by what type of suit it is. From left to right they are:
code:
Assault Types, Heavy Types, Support Types, Shelling Types, Sniper Types
Open the heavy types tab:


You want the Gelgoog cannon(Second row, fourth column of heavies tab) ゲルググキャノン:

Blue button purchases, red button cancels

Free Triangle fucked around with this message at 09:45 on Aug 29, 2015

Al Borland
Oct 29, 2006

by XyloJW
About time we got a new thread that old one was out of date to hell and back.
Mods can you change it from shitpost please? THanks.

stoutfish
Oct 8, 2012

by zen death robot
I don't know how computers work and I can't read japanese but goddammit I spent a dollar on Mudfish and i'm going to play this game.

What does this error message mean?

Free Triangle
Jan 2, 2008

"This is no ordinary poster boy!
No ordinary poster!"

stoutfish posted:

I don't know how computers work and I can't read japanese but goddammit I spent a dollar on Mudfish and i'm going to play this game.

What does this error message mean?


Says you haven't confirmed your account.

Have you gone to here to confirm your account? There should be an confirmation email.

1)Log-in to that site
2)Click big orange button on left
3)Agree to terms of service(Bottom right button)
4)Input your email, they will send the confirmation email.

stoutfish
Oct 8, 2012

by zen death robot
Edit: I have gotten into a game, got automatically put as commander with no clue to opt out and got kicked :toot:

in as stout

stoutfish fucked around with this message at 08:41 on Dec 29, 2013

Free Triangle
Jan 2, 2008

"This is no ordinary poster boy!
No ordinary poster!"
Found you, invited to guild.

http://gow.swiki.jp/index.php

Japanese wiki is pretty useful, run it through translate.

E:We have a steam group. Goondam Online.

Free Triangle fucked around with this message at 09:33 on Dec 29, 2013

Al Borland
Oct 29, 2006

by XyloJW
Protip: Run the tutorials for free cash and other things.

Also if you play a lot the next 5 days maybe? YOu'll get a poo poo ton of money and good items Great time to start.

Richard M Nixon
Apr 26, 2009

"The greatest honor history can bestow is the title of peacemaker."
It's good to see there is still a goon presence in the game. I abandoned everyone many months ago, but it looks like there have been a great deal of improvements since the early months, so I may see some goons in action once again. Glad my OP didn't go to waste.

Al Borland
Oct 29, 2006

by XyloJW

Richard M Nixon posted:

It's good to see there is still a goon presence in the game. I abandoned everyone many months ago, but it looks like there have been a great deal of improvements since the early months, so I may see some goons in action once again. Glad my OP didn't go to waste.

Well if you come to shangrila definitely. Otherwise it can be luck of the draw with characters as they have both servers fighting against each other now.

Not a lot of us left but those who are are pretty dedicated. The game has made a lot of HUGE improvements in the past few months. It still isn't perfect but my god did they make it easier to get suits. EX evengs are a lot more generous and the current event is raining monkey tickets and suits.

OrangeSoda
Oct 8, 2007

OrangeSoda digivolved into Monzaemon!

OrangeSoda has unlocked BEAR POWERS!
I got my first DX ticket today! Should I actually use it in the DX gashapon or is it still a "you might not get anything" deal? I also got a master mechanic ticket, for if/when I do get something I want.

EDIT: Also I got a rental Z'Gok from a red crate in the GP gasha. It's pretty awesome, if you like hard-hitting beam weapons and melee. Oh and punching through GMs iconically.

OrangeSoda fucked around with this message at 00:12 on Dec 30, 2013

Free Triangle
Jan 2, 2008

"This is no ordinary poster boy!
No ordinary poster!"

OrangeSoda posted:

I got my first DX ticket today! Should I actually use it in the DX gashapon or is it still a "you might not get anything" deal? I also got a master mechanic ticket, for if/when I do get something I want.

EDIT: Also I got a rental Z'Gok from a red crate in the GP gasha. It's pretty awesome, if you like hard-hitting beam weapons and melee. Oh and punching through GMs iconically.

Z'gok is a great beam unit for it's cost. Low armour though, you have to play ninja style and avoid direct fights if possible. It's not uncommon to die in (less than) one beam rifle clip.

DX Gashacon is permanent now and each volume contains a limited number of blueprints (150). It's probably best to chip away at it with the 10 for 11 deal if you plan on playing a lot(You can get free DX tickets weekly by doing co-op, we've done it in-house for months now, if there are people on that need it, I'll try get it organized. Also if you play the game enough to get within the top 500 out of certain leaderboards). Limited number of items inside means that eventually you'll get what you want.

Free Triangle fucked around with this message at 19:47 on Dec 30, 2013

Al Borland
Oct 29, 2006

by XyloJW

OrangeSoda posted:

I got my first DX ticket today! Should I actually use it in the DX gashapon or is it still a "you might not get anything" deal? I also got a master mechanic ticket, for if/when I do get something I want.

EDIT: Also I got a rental Z'Gok from a red crate in the GP gasha. It's pretty awesome, if you like hard-hitting beam weapons and melee. Oh and punching through GMs iconically.

1. Switch servers

We'll have you swimming in DX tickets so you can make it rain.

2: Save for 10 especially with how the new DX is.

10 tickets get you 11 boxes.

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

Am I doing something wrong in that I get the launcher, run it, click on gundam online and then the orange button to download and then the I only need to hit once more to patch? Every time I hit the button it looks like it downloads the whole game again.

OrangeSoda
Oct 8, 2007

OrangeSoda digivolved into Monzaemon!

OrangeSoda has unlocked BEAR POWERS!

randombattle posted:

Am I doing something wrong in that I get the launcher, run it, click on gundam online and then the orange button to download and then the I only need to hit once more to patch? Every time I hit the button it looks like it downloads the whole game again.

I don't know what it is, but don't bother with that button ever again after it patches, just run the shortcut you made to the game's EXE.

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

Hmm I figured it didn't install right cause every time I do that I get an error initialize failed [code : -1] pop up.

edit, Yeah I dunno the shortcut just poops out that error code and the normal exe just tells me to launch it from the launcher in japanese.


Ok got it working. Apparently I had to switch my clock to japan time to patch. I'm in as rbattle

randombattle fucked around with this message at 08:19 on Dec 31, 2013

Al Borland
Oct 29, 2006

by XyloJW

randombattle posted:

Hmm I figured it didn't install right cause every time I do that I get an error initialize failed [code : -1] pop up.

edit, Yeah I dunno the shortcut just poops out that error code and the normal exe just tells me to launch it from the launcher in japanese.


Ok got it working. Apparently I had to switch my clock to japan time to patch. I'm in as rbattle

See your message sent you a tell did you apply to NEO-GOONSA?

E: Kacho got you. If you're on today or tomorrow contact us ASAP. Press TAB till you get green text to talk in guild.

We wanna run you through Co-Op before tomorrow for bonuses.

Al Borland fucked around with this message at 10:33 on Dec 31, 2013

Free Triangle
Jan 2, 2008

"This is no ordinary poster boy!
No ordinary poster!"

randombattle posted:

Hmm I figured it didn't install right cause every time I do that I get an error initialize failed [code : -1] pop up.

edit, Yeah I dunno the shortcut just poops out that error code and the normal exe just tells me to launch it from the launcher in japanese.


Ok got it working. Apparently I had to switch my clock to japan time to patch. I'm in as rbattle

Found you, sent friend and guild invite.

stoutfish
Oct 8, 2012

by zen death robot
The starter zakus sure are bad.

Free Triangle
Jan 2, 2008

"This is no ordinary poster boy!
No ordinary poster!"

stoutfish posted:

The starter zakus sure are bad.
Yeah they're bad, but they still see use amongst veterans if it's from a gold blueprint.

You can get better versions of them, some are worthwhile:

The gold versions of the worker(Best support performance to cost wise, has the most useful unique support gear options), and tank(Exclusive F2 arty gun available, Zeon's strongest) are recommended.

Zaku I gold sniper is strong with good aim, but you have to get the right trait(Quick reload, then level it up to 5 with spare duplicate prints) and good rolls on the sniper rifle(135mm F rifle, max reload roll can be costly). It can chain-knockdown suits built with bad loading capacity/balance.

Going for gashacon volume 9 (Juagg/ Zaku II F beam sniper) is a better bet if you want ranged power. Zaku II F's charge beam F is a one-shot kill at full charge vs most suits(1400 damage unupgraded, 1600 damage if max power customized on a front shot) if maxed.

E: http://www.youtube.com/user/lllsilvialll/videos
A crazy Japanese player's youtube. He plays a little recklessly for my taste, but he gets a lot of kills and generally makes the right plays.

Free Triangle fucked around with this message at 03:00 on Jan 1, 2014

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

stoutfish posted:

The starter zakus sure are bad.

Haha yeah seeing waves of hyper prototype full armor custom magnetic coat gundams pour over the hill towards me in my lovely trainer zaku is a bit disheartening. Still I have to admit even the lovely suits are useful with repair guns and artillery. Though some people seem a bit too polite I mean I appreaciate you saying thanks for the repairs but when there's dudes shooting at you then you really don't have to stop to hit it. I've seen dudes get killed stopping to say thanks in both real battles I was in.

Free Triangle
Jan 2, 2008

"This is no ordinary poster boy!
No ordinary poster!"

randombattle posted:

Haha yeah seeing waves of hyper prototype full armor custom magnetic coat gundams pour over the hill towards me in my lovely trainer zaku is a bit disheartening. Still I have to admit even the lovely suits are useful with repair guns and artillery. Though some people seem a bit too polite I mean I appreaciate you saying thanks for the repairs but when there's dudes shooting at you then you really don't have to stop to hit it. I've seen dudes get killed stopping to say thanks in both real battles I was in.

We need to get you into the guild so we can do co-op together. The rewards are huge for the time spent(10 minutes, if it goes according to plan):

This week:

60,0000 GP
2x Co-op coordinate tickets(Vanity item, dress up your anime. Sells for 10,000 GP each otherwise)
2x DX tickets
2x Master mechanic tickets

Free Triangle fucked around with this message at 03:34 on Jan 1, 2014

Al Borland
Oct 29, 2006

by XyloJW

Free Triangle posted:

We need to get you into the guild so we can do co-op together. The rewards are huge for the time spent(10 minutes, if it goes according to plan):

This week:

60,0000 GP
2x Co-op coordinate tickets(Vanity item, dress up your anime. Sells for 10,000 GP each otherwise)
2x DX tickets
2x Master mechanic tickets

We got a lot of new people so now is the time to start up and join!

The event is going on all next week to so we'll try and get you a co-op tomorrow for lots of fab prizes.

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

Yeah I'll be on later tonight and more tomorrow.

stoutfish
Oct 8, 2012

by zen death robot
I am finally getting kills. This game takes a while to get used to.

No wonder feds run around with laser swords, melee is great. The dozel(?) zaku is solid and good and you get it early.

Free Triangle
Jan 2, 2008

"This is no ordinary poster boy!
No ordinary poster!"

stoutfish posted:

I am finally getting kills. This game takes a while to get used to.

No wonder feds run around with laser swords, melee is great. The dozel(?) zaku is solid and good and you get it early.

No doubt, this game has a learning curve. It can be hard to tell when to advance, when to fall back, or when to defend and let the enemy come to you.

Dozle Zaku is definitely one of the better Zakus in Zeon's army. The heat hawk and bazooka do most of the work, while the MG is for finishing wounded enemies.

Some people fit more than one on their deck, it's that good. Aside from the gold print you get at 50, Additional gold prints drop at 75, 100, and 200 event points. At 225 and every 25 event points after it's luck whether you will be awarded more. It randomizes the reward at that point.

Good to hear you're getting the hang of melee, it's really strong in this game when used right :allears:.

Don't forget to sharpen your favorite axe fighting style(type T and D are most popular) up to max damage. It can make the difference between a one shot or two shot kill.

E:Dozle Zaku is to commemorate Christmas week to New Years. You can't get them anymore after January 7th. It's a great starter unit for sure.

Free Triangle fucked around with this message at 10:21 on Jan 1, 2014

Al Borland
Oct 29, 2006

by XyloJW

stoutfish posted:

I am finally getting kills. This game takes a while to get used to.

No wonder feds run around with laser swords, melee is great. The dozel(?) zaku is solid and good and you get it early.

HAHAHAHAHA
Oh boy, we need to have a sit down and talk about how lucky you guys are you started when you did.

Back in my day we didn't have any melee units that were good. We got a gouf custom rental for 10 battles and that was it.

Protip:
Change your combat camera to senter when meleeing to hit things easier. it shiould be the page up key I think,

E:Dozle Zaku is to commemorate Christmas week to New Years. You can't get them anymore after January 7th. It's a great starter unit for sure.

Farm the hell out of this event guys. Get as far as you can. You won't regret it if you stick with the game. It will make your life a ton easier.

stoutfish
Oct 8, 2012

by zen death robot
Got a second Gold Dozel :toot:

Now I need to grind out two more.

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

So is the only way to get blueprints from the capsule machines by getting a red box? I haven't had any luck getting anything from the gachapons.

Also I accepted friend requests but there was no guild invite in my mail unless there is a third mailbox I am missing.

Free Triangle
Jan 2, 2008

"This is no ordinary poster boy!
No ordinary poster!"

randombattle posted:

So is the only way to get blueprints from the capsule machines by getting a red box? I haven't had any luck getting anything from the gachapons.

Also I accepted friend requests but there was no guild invite in my mail unless there is a third mailbox I am missing.

Were you gambling with single ticket shots?

Yes, featured gashacon blueprints come from a red box. You are more likely to hit one if you go for the 10 tickets for 11 boxes deal. It is most likely to trigger a rainbow coloured flashing mode that guarantees a red box. Single ticket shots cannot do this.

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

Oh yeah I've mostly been putting a few tickets in at a time. Guess I will save up then. I did a 10 ticket one once but it just skipped all the animations and gave me a list of items I acquired.

ElBrak
Aug 24, 2004

"Muerte, buen compinche. Muerte."
I can't get this game to run at all, I tried following all the instructions in the thread but when i double click the link that you said to make the game down't even try to run.

stoutfish
Oct 8, 2012

by zen death robot
Finally got a decent loadout.


Apparently this is pretty good for a week of play. I'm still terrible though.

Free Triangle
Jan 2, 2008

"This is no ordinary poster boy!
No ordinary poster!"

ElBrak posted:

I can't get this game to run at all, I tried following all the instructions in the thread but when i double click the link that you said to make the game down't even try to run.

Which step are you at? Is your game fully patched and downloaded? If you're on Windows 8 you have to run GundamOnline.exe as administrator.

Free Triangle
Jan 2, 2008

"This is no ordinary poster boy!
No ordinary poster!"

stoutfish posted:

Finally got a decent loadout.


Apparently this is pretty good for a week of play. I'm still terrible though.

You have room to put that melee module on the other Dozle Zaku too. Higher levels of it if you have the parts and GP.

Also, in slot 2 of the Gelgoog cannon, you can should try out the beam rifle options if you haven't already. The gold version can even wield beam naginatas there(Not recommended if you haven't highly customized the speed and loading capacity of the unit yet).

Slot 3 you have a choice between the super light MMP80 machine guns or the heavier bazookas.

ElBrak
Aug 24, 2004

"Muerte, buen compinche. Muerte."

Free Triangle posted:

Which step are you at? Is your game fully patched and downloaded? If you're on Windows 8 you have to run GundamOnline.exe as administrator.

The last step, the game doesn't launch at all.

Free Triangle
Jan 2, 2008

"This is no ordinary poster boy!
No ordinary poster!"

ElBrak posted:

The last step, the game doesn't launch at all.

Do you have the Bandai Namco launcher(The application you use to download and patch the game) open in the background before you launch the shortcut for GundamOnline.exe?

It has to be open before you launch the game.

Free Triangle fucked around with this message at 02:04 on Jan 3, 2014

ElBrak
Aug 24, 2004

"Muerte, buen compinche. Muerte."

Free Triangle posted:

Do you have the Bandai Namco launcher(The application you use to download and patch the game) open in the background before you launch the shortcut for GundamOnline.exe?

It has to be open before you launch the game.

Ya its open, I double click the shortcut i made and nothing happens.

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randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

Does it come up with an error?

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