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Bobbin Threadbare posted:Personally, I can see that these modern soundtracks have their strengths, such as emphasizing the mood without drawing attention to themselves, but I prefer music with a more memorable character, something you can listen to on its own merits without a film to prop it up. J.theYellow posted:Maybe you'll like Alex's updated remix of that track, which incorporates a bunch of other sounds from the game. "Siren" is a handle he uses.
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# ? Jan 10, 2014 08:33 |
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# ? Apr 26, 2024 02:32 |
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I think what I love most about this game is just how much you can find if you look around. There's just so much dialogue, so much writing, and so many hidden little details all over the maps. Even the tutorial has the secret holocaster room, assorted goodies hidden everywhere, and the guards who take your equipment between sections will start chatting with you if you hang around them long enough (The LAM guy has a lot of unique dialogue). And despite playing this game so many times, I always find another cache of supplies or another keycode to a door I never knew how to open legitimately. Really glad to have you LPing this, Bobbin. The Alpha Protocol LP was wonderful, and it's great to have someone delving into the stuff that got cut or skimmed over.
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# ? Jan 10, 2014 08:37 |
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bman in 2288 posted:Post-modern philosophy, I think. That, and Trenchcoats 402.
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# ? Jan 10, 2014 09:25 |
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Xander77 posted:I believe the same in regards to game OST's (and like a proper nerd, I do in fact have everything from Quest for Glory to MGS to [obviously] Final Fantasy in my playlist). The majority of my playlist is nothing but game music. Xander77 posted:These seem overtly busy and full of stuff just for the sake of being full of stuff. Yeah I wasn't too sold on the DX OC Remix album either, seemed all to jumbled and noisy most of the time.
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# ? Jan 10, 2014 11:53 |
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I keep being amazed by this game; every time I play it I find some new equipment or snippet of dialogue that I've never heard before. Especially if you take the time to keep questioning NPCs after the 'useful' conversation is over etc.
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# ? Jan 10, 2014 12:00 |
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In light of The Deus Ex Curse: I think we need a running total of how many people re-install or re-start Deus Ex thanks to this thread. So far: I'll confess. I reinstalled Deus Ex today. I just finished the warehouse.
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# ? Jan 10, 2014 13:02 |
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I confess that I just started up another gimmick run of Deus Ex because of this thread.
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# ? Jan 10, 2014 13:47 |
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I have never played this game, nor watched it being played beyond Bobbin's first video. I enjoyed playing the sequel though. Ah, some kind of poison...!
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# ? Jan 10, 2014 14:20 |
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Yapping Eevee posted:I have never played this game, nor watched it being played beyond Bobbin's first video. I enjoyed playing the sequel though. Hammer Floyd posted:In light of The Deus Ex Curse:
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# ? Jan 10, 2014 14:27 |
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Xander77 posted:I already mentioned replaying through everything Deus Ex just before this thread popped up, but in other news - is that an assault shotgun? I never knew you could get one on Liberty Island. I don't think you can't get some of those augs on Liberty Island either, so I'd guess that whoever took that screenshot is using console commands.
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# ? Jan 10, 2014 14:39 |
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Cooked Auto posted:Yeah I wasn't too sold on the DX OC Remix album either, seemed all to jumbled and noisy most of the time. Unfortunately that's a lot of OCR's albums as of late. That, and a sort of...blandness, that's becoming common with the submitted remixes. But maybe that's just me. Hammer Floyd posted:I think we need a running total of how many people re-install or re-start Deus Ex thanks to this thread. Joke's on you, I never uninstalled it Junior G-man posted:I keep being amazed by this game; every time I play it I find some new equipment or snippet of dialogue that I've never heard before. Especially if you take the time to keep questioning NPCs after the 'useful' conversation is over etc. The amount of hidden dialogue in this game is truly mind-boggling sometimes.
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# ? Jan 10, 2014 14:46 |
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Slimnoid posted:Unfortunately that's a lot of OCR's albums as of late. That, and a sort of...blandness, that's becoming common with the submitted remixes. But maybe that's just me. Nah I've noticed that as well, the lastest album of theirs I really enjoyed was the Gunstar Heroes one, the rest just came off as incredibly samey and bland.
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# ? Jan 10, 2014 15:05 |
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Yeah most of Sonic Augmentation doesn't come close to the originals but this one is really good: https://www.youtube.com/watch?v=jCa6fTSjOtk. Bonus main theme remix near the end. We will all be playing DX as soon as this LP starts for real, it's inevitable. I'm at what is probably my favourite mission already (VL corporate espionage). Amebx fucked around with this message at 15:27 on Jan 10, 2014 |
# ? Jan 10, 2014 15:18 |
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Kirinith posted:and the guards who take your equipment between sections will start chatting with you if you hang around them long enough (The LAM guy has a lot of unique dialogue). Could someone point me to a recording or script of this or something? I never knew about it.
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# ? Jan 10, 2014 15:48 |
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Sunshine is a recent-ish movie with a soundtrack so good everybody stole it.
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# ? Jan 10, 2014 15:54 |
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Xander77 posted:I'd say the original is bigger, greater You ordinarily couldn't get what looks like a plasma rifle, a full suite of augs, and the ability to fly in Liberty Island, either.
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# ? Jan 10, 2014 16:19 |
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Xander77 posted:I'd say the original is bigger, greater It's pretty much the same in IW in many ways - just has a lot more loading screens in silly places around the island because it was made for consoles.
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# ? Jan 10, 2014 16:57 |
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unfair posted:It's pretty much the same in IW in many ways - just has a lot more loading screens in silly places around the island because it was made for consoles. (IW's Liberty Island is still far less intricate and interesting than the original, as is the general IW tendency) Xander77 fucked around with this message at 17:24 on Jan 10, 2014 |
# ? Jan 10, 2014 17:05 |
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My favorite part of IW's Liberty Island is that the engine couldn't handle swimming, so they froze all the water.
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# ? Jan 10, 2014 17:20 |
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Xander77 posted:"Their respective first levels" were Liberty Island, which lets you loose to play as you will, and Tarsis Academy, which is very much a mandatory tutorial zone. Hence the bit about "exemplifying the relative design philosophies". As I recall, IW's tutorial segment is actually very similar to HR's, with the whole corporate lab under attack shtick. Plus it's also important to remember that the IW and DX came out during the period where thick, comprehensive manuals were being done away with. When the original came out, you could be reasonably sure that PC gamers would read the book that came in the case. Xbox gamers when IW came out would be getting a much a slimmer booklet and it wasn't a given they'd read it. Tutorials aren't done to frustrate players who've played the game 20 times, they're there because new players need some way of receiving the basic information needed to play the game and to contextualise the mechanics. Invisible War is NOT a perfect game, but I think it suffers a lot in reputation for trying to be accessible.
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# ? Jan 10, 2014 18:14 |
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Gaz-L posted:As I recall, IW's tutorial segment is actually very similar to HR's, with the whole corporate lab under attack shtick. Plus it's also important to remember that the IW and DX came out during the period where thick, comprehensive manuals were being done away with. When the original came out, you could be reasonably sure that PC gamers would read the book that came in the case. Xbox gamers when IW came out would be getting a much a slimmer booklet and it wasn't a given they'd read it. Tutorials aren't done to frustrate players who've played the game 20 times, they're there because new players need some way of receiving the basic information needed to play the game and to contextualise the mechanics. Of course you could always just separate the tutorial from the main game instead of making people play through the whole thing every time they want to replay the game.
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# ? Jan 10, 2014 18:30 |
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Gaz-L posted:As I recall, IW's tutorial segment is actually very similar to HR's, with the whole corporate lab under attack shtick. Plus it's also important to remember that the IW and DX came out during the period where thick, comprehensive manuals were being done away with. When the original came out, you could be reasonably sure that PC gamers would read the book that came in the case. Xbox gamers when IW came out would be getting a much a slimmer booklet and it wasn't a given they'd read it. Tutorials aren't done to frustrate players who've played the game 20 times, they're there because new players need some way of receiving the basic information needed to play the game and to contextualise the mechanics. Keeshhound posted:Of course you could always just separate the tutorial from the main game instead of making people play through the whole thing every time they want to replay the game.
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# ? Jan 10, 2014 18:44 |
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Keeshhound posted:Of course you could always just separate the tutorial from the main game instead of making people play through the whole thing every time they want to replay the game. Which I think was a really 90's/early 00's thing to do if you look at other games such as Half-Life. And then you had other games like the first Halo game that had the tutorial built into the first mission but then just skipped it whenever you played at higher difficulties. Something which games almost should do more.
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# ? Jan 10, 2014 18:44 |
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Slimnoid posted:The amount of hidden dialogue in this game is truly mind-boggling sometimes. This one is another. I hadn't seen a couple of those.
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# ? Jan 10, 2014 19:23 |
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J.theYellow posted:This one is another. I hadn't seen a couple of those. I didn't even know you could jump like that, I must be some kind of scrub. Real dedication even to check up there, let alone on IS's part to have a reward waiting.
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# ? Jan 11, 2014 00:10 |
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Smoky Bandana posted:I didn't even know you could jump like that, I must be some kind of scrub. Real dedication even to check up there, let alone on IS's part to have a reward waiting. You might also dig Sunglasses at Night, an anti-walkthrough.
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# ? Jan 11, 2014 04:53 |
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Smoky Bandana posted:I didn't even know you could jump like that, I must be some kind of scrub. Real dedication even to check up there, let alone on IS's part to have a reward waiting. That's not a reward, and you can't quite jump like that. Although level 4 leg augs can get you out of the levelbox in a frighteningly large number of places, I'm 95% sure those jumps down were survived with invulnerability or healing after each fall. Max Chen is up there for technical reasons. (As he shows up on that map later in a cutscene) In any case that's not special dialogue, he'd say the same thing if visited in his club. The grenade climbing, however, is legit. Teledahn fucked around with this message at 05:18 on Jan 11, 2014 |
# ? Jan 11, 2014 05:12 |
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An edutainment LP of one of the greatest game of all time? And one that will include philosophy? I am looking forward to this. Can't wait for the chatty bartender in Hong Kong. I don't even remember what politics they talk about, but I remember being impressed both by the intelligence and relative believability of the conversation, and the fact that it was in a frigging video game, and most of all, that all that effort was put into something seemingly optional.
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# ? Jan 11, 2014 05:29 |
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The talk with the surveillance prototype way later in Paris is seriously pretty danged good.
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# ? Jan 11, 2014 05:42 |
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Night10194 posted:The talk with the surveillance prototype way later in Paris is seriously pretty danged good. Bobbin could easily devote an entire episode of the LP just to the talk with Morpheus.
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# ? Jan 11, 2014 06:17 |
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This thread lacks hiphop. Deus Ex gonna give it to ya. https://www.youtube.com/watch?v=BodNRjVCHjU Hong Kong version https://www.youtube.com/watch?v=QHEJ6fURMUg Fresh Prince of Deus Ex https://www.youtube.com/watch?v=zjQooP5z8qw And an actually competent rap about Deus Ex. "Suuure." https://www.youtube.com/watch?v=YFVJhJlzfl8
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# ? Jan 11, 2014 06:58 |
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Magnetic North posted:Can't wait for the chatty bartender in Hong Kong. I don't even remember what politics they talk about, but I remember being impressed both by the intelligence and relative believability of the conversation, and the fact that it was in a frigging video game, and most of all, that all that effort was put into something seemingly optional. There will be an episode devoted to a book report on Last and First Man, along with what's essentially its sequel, Star Maker. Star Maker, by the way, has the broadest timescale I have encountered in any work of fiction ever, and that includes such things as Scientology's "trillions of years" of mythology. Bobbin Threadbare fucked around with this message at 07:08 on Jan 11, 2014 |
# ? Jan 11, 2014 07:06 |
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Magnetic North posted:Can't wait for the chatty bartender in Hong Kong. I don't even remember what politics they talk about, but I remember being impressed both by the intelligence and relative believability of the conversation, and the fact that it was in a frigging video game, and most of all, that all that effort was put into something seemingly optional. Sometime after that, JC becomes a borderline obnoxious sociopolisci nerd, at least when he's arguing with AIs about How Things Ought To Be.
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# ? Jan 11, 2014 07:11 |
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J.theYellow posted:Sometime after that, JC becomes a borderline obnoxious sociopolisci nerd, at least when he's arguing with AIs about How Things Ought To Be. He's a lot worse in Invisible War. Of course, Invisible War is worse in so many other ways, it's hard to notice.
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# ? Jan 11, 2014 07:30 |
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J.theYellow posted:Sometime after that, JC becomes a borderline obnoxious sociopolisci nerd, at least when he's arguing with AIs about How Things Ought To Be. J.theYellow posted:
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# ? Jan 11, 2014 08:12 |
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Will Smith died?
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# ? Jan 11, 2014 09:27 |
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Arglebargle III posted:Will Smith died? James Avery
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# ? Jan 11, 2014 12:53 |
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Bobbin Threadbare posted:Star Maker, by the way, has the broadest timescale I have encountered in any work of fiction ever, and that includes such things as Scientology's "trillions of years" of mythology. I think this is my favourite summing up of Olaf Stapledon's abilities at this: quote:The more recent 'Xeelee' stories of Britain's very own Stephen Baxter are in several ways reminiscent of Niven, and are thickly studded with enigmatic alien artifacts. I always enjoy a good old enigmatic alien artifact myself, but Baxter has determinedly Thought Big about it all. As a result he's saddled himself with such a vast, sprawling, cosmological overplot (something to do with retrospectively landscaping the entire universe) that a godlike and disembodied point of view is required to explain all its complexities to the increasingly bemused reader -- which duly happens in 'The Baryonic Lords' (in Interzone, 1991). Only Olaf Stapledon ever succeeded on this kind of scale, and Olaf Stapledon is dead.
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# ? Jan 11, 2014 13:11 |
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J.theYellow posted:Sometime after that, JC becomes a borderline obnoxious sociopolisci nerd, at least when he's arguing with AIs about How Things Ought To Be. Hey, as a philosophy nerd, I find that offensive. You shouldn't offend people... let me tell you How Things Ought To Be...
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# ? Jan 11, 2014 15:59 |
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# ? Apr 26, 2024 02:32 |
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I found these crawling through a bunch of Deus Ex videos. The first one might be slightly spoilers but the second one is pre-game stuff and should be fine. https://www.youtube.com/watch?v=yJo3jdtcjWE https://www.youtube.com/watch?v=aswN_iDkx8o https://www.youtube.com/watch?v=wWvGRTdACNo They're not terriffic graphics-wise, but pretty great idea-wise, I think. Kind of like the game.
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# ? Jan 11, 2014 18:19 |