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Carecat
Apr 27, 2004

Buglord


(More experienced player? Try the League Of Legends thread.)

Play with goons! Go here to add yourself to the directory.

Quick Links:
Official Site · Wikipedia Article · New User Guide
Champion Guides
Use this program to create replays! - Currently out of date

This post: Gameplay advice
Second post: Champion and Item advice

quote:

What is League of Legends?
LoL is a FREE fast paced, session-based action RPG where up to 5 players per team battle each other to destroy the other team's base. Based off the popular Warcraft 3 mod Defense of the Ancients, it introduces new elements such as a persistent summoner leveling system to aid you in future games, rune system to effectively customize your champion for your playstyle, summoner spells for free tactical based aids, and a mastery page for a talent tree-style additional power boost.

Gameplay
For those not familiar with DotA, you start at level 1 with a small amount of gold, gain experience, and over the course of the game you complete objectives, gain bounty, and kill enemy players on the other team in a race to destroy your opponents' base. At the end of each session, players will gain persistent experience and influence points, used to level up their summoners and to use as currency to purchase runes or champions. The magic of the game resides in wisely combining the diverse champions available and their unique abilities with a myriad of items for sale on the battlefield in order to gain leverage against your opponents. Of course being the best isn't necessarily enough, even professional players will need to coordinate with their team to control the map and strategize effectively to emerge victorious.

TotalBiscuit talks forever and introduces the game. Note this video is three years old so a lot has changed.
https://www.youtube.com/watch?v=Z_78J6FEouM

LoL is not an RTS or an MMO. It is a fast paced PVP game and does not have anything that resembles a typical grind. There is minor persistence with base stat boosting runes and talent trees but all battles are matchmade on player skill. It's hit or miss if you get a good game or incompetent teammates but once you hit level 30 the only difference between you and and any other player is your choice of runes and personal skill.

I've seen a few posts argue that the game is Pay For Power. You can only pay for XP gain boosts, currency gain boosts and champion unlocks with money. The stat difference between a kitted out level 30 player and a level 1 would be large but that will never happen due to matchmaking attempting to keep skill and player levels consistent across both teams. The difference between a level 20 and level 30 is much smaller, champion choice and skill will always be a much bigger factor. You don't need a currency gain boost to get a solid general purpose selection of top end runes by the time you hit 30.


quote:

Champion: Player controlled champions. May be AI controlled in Co-op VS AI or Custom games.
Summoner: The player's persistent profile.
Minion: Team owned NPC that moves towards the enemy base.
Tower: Defensive structure, attacks closest enemy minion or enemy champion if they damage a friendly champion.
Lane: The paths which minions move down, protected by towers.
Nexus: Minion spawning structure. Destroy the enemy team's Nexus to win.
Inhibitors: If a team's Inhibitor is destroyed the enemy team will spawn super minions in their lane.
Fountain: Where champions respawn. Replenishes health and mana, protected by a high power, invincible tower.
Shop: The item store at the spawning pool.

Skill shot: An aimed ability.
Tower dive: Moving into a towers aggro range to attack an enemy champion.
Ultimate: The fourth champion skill, unlocked at level 6.
CC: Crowd Control.
Juke: Unpredictable movement to dodge skill shots.
Backdoor: Soloing an enemy tower without team or minion support.
Overextending: Making yourself vulnerable to ganks by positioning too far up a lane.
Pushing: Killing enemy minion waves and towers to get your own minions closer to the enemy base.
Split push: Pushing multiple lanes at the same time

Active: An item that has an ability which can be activated by clicking on the item icon in the inventory or using the number keys 1-6 by default.
Aura: It can be an area of effect buff that affects you and your allies and/or minions, or a debuff that affects your enemies and/or their minions.
Passive: An item that has an ability that works automatically, like a passive ability.

Types of CC
  • Airborne: A unit that is airborne is unable to control its movement, attack or cast abilities for the duration. The duration is also unaffected by crowd control reduction and cannot be removed by cleansing effects.
    • Knockback: A knockback causes the target to be made airborne in a direction away from the point of cast. The duration depends on how far the target travels.
    • Knockup: A knockup causes the target to be made airborne on the spot. The duration depends on how high is the target thrown into the air.
    • Pull/Fling: A pull effect causes the target to be made airborne in a direction toward the point of cast.
  • Blind: A unit that is blinded will miss its auto-attacks for the duration.
  • Entangle: A unit that is entangled is unable to control its movement or attack for the duration.
  • Forced Action: A unit that is under the effect of a forced action cannot control its own movement or attacks, and is unable to cast abilities.
    • Charm: A unit that is charmed will move toward the source for the duration.
    • Fear: A unit that is feared will walk in random directions with reduced movement speed for the duration.
    • Flee: Targeted unit will move away from the attacker.[1]
    • Taunt: A unit that is taunted will attempt to attack the source of the taunt for the duration.
  • Polymorph: A unit that is pacified cannot attack or cast abilities and has reduced movement speed for the duration.
  • Root: A unit that is rooted is unable to control its movement for the duration (occasionally referred to as a Snare).
  • Silence: A unit that is silenced cannot cast abilities for the duration.
  • Slow: A unit that is slowed has reduced movement speed for the duration.
  • Stun: A unit that is stunned is unable to control its movement, attack or cast abilities for the duration.
    • Suspended: A unit that is suspended is considered to be airborne for the purposes of Last Breath, but for countering purposes it's considered a stun.
  • Suppression: A unit that is suppressed is unable to control its movement, attack, cast abilities or use spells (including Cleanse). The duration is also unaffected by crowd control reduction.



As a F2P game there is of course an ingame item store. Real money is used to unlock champions, use cosmetic skins on champions, boosters for account XP and IP currency gain and account services. The store uses Riot Points (RP) to sell champions and skins. If you enjoy the game the champion bundles are good value for money and can be bought with RP. The common cost of champions and skins is normally 975RP, equal to $7.50/€5.81.

You can also unlock champions with the other currency Influence Points. You cannot buy IP with money but can boost the rate it is gained at. Runes can only be purchased with IP. Boosters are not recommended except if you can play for many hours over several days to purchase for a level 30 rune set.

The price of a champion has no relation to their power or effectiveness!

Three champions and three skins go on sale twice a week, Tuesday-Friday, Saturday-Monday. Only the RP cost is reduced.

An efficient way of getting both bundles is to buy 6451 Riot Points then purchase the Digital Collector's pack to get 1700 points, letting you afford the Champion's Bundle.
Bundles now have prices reduced if you own any champions contained in the bundle!



The game installs Pando Media Booster (a peer to peer seeding program) when installed. Uninstall this from Add/Remove Programs when installation is complete, it wastes your bandwidth each time the game is opened.

Europe: http://eu.leagueoflegends.com/
USA: http://www.leagueoflegends.com/

EU and NA accounts are separate. EU is split into two regions, EU West and EU Nordic + East.

For a change this is a free to play game where you aren't handicapped by not paying cash. All champions and runes can be unlocked through Influence Points (IP), you won't have many champions this way but the ten freely playable champions a week and low cost of many of the original champions will get you a solid selection.

Your summoner profile is your account. This holds your runes, masteries, stats etc. It has maximum level of 30 which you progress by playing games. Every level you get an extra rune slot and mastery point. Summoner spells unlock from levels 1-12, higher tiers of runes unlock at level 10 and 20.

Your champion is the character you play in game. Champions are not persistent and their items/levels reset each battle. Ten champions are free to play each week or you can unlock them permanently with IP or RP in the store. Runes and Masteries affect your champions base stats and can give passive boosts such as lower cooldowns .

Your champion has a maximum level of 18, six item slots, a passive skill from level one, four active skills you select to unlock or improve each level up. Skills are normally referred to as Q, W, E, R (the default keybinds), R is usually called your ultimate due to nearly always being a powerful skill with a long cooldown that is locked until level 6.



Summoner Spells



Unlocked from level 1-12. You can only take two.

  • Barrier: Damage absorbing shield for two seconds. Inferior to Heal.
  • Flash: Short range teleport, can be used offensively or defensively.
  • Exhaust: Helps you chase, reduce damage of a champion in a team fight or escape.
  • Ghost: Helps you chase or escape. If you have time to react this can be a better escape than Flash.
  • Heal: Can win you early game 1v1 fights but in a lot of situations a different summoner skill would keep you alive.
  • Revive: Can be situationally useful but instead you could avoid dying in the first place with Flash/Ghost.
  • Smite: Jungling only. Smite guarantees a jungler the last hit and helps their early game.
  • Teleport: Very useful skill that can get you into a team fight across the map or back into your lane when you die. [Summoner's Rift Only]
  • Cleanse: Removes most forms of CC.
  • Clarity: Gives mana to your team in an AOE. If you are really on a mana hungry champion go get the blue buff not this spell.
  • Ignite: DOT with a healing reduction. Good for some extra damage and preventing lifesteal/heals/health regen keeping your target alive.
  • Clairvoyance: Reveals through the fog of war. Used to be vital, no longer needed.

Garrison: Strengthens allied capture points or weakens enemy capture points. [Dominion Only]

Runes



Runes are a boost to your champions starting stats. Runes can only be bought with IP. With the low cost there is no reason not to fill up on a Tier One set until you can buy Tier Three.

Don't worry too much about runes, the cheap tier one runes are ok until summoner level 20.

Mark: Offensive runes
Seal: Defensive runes
Glyph: Magical runes
Quintessence: All-purpose runes

Here's how runes are unlocked as your summoner profile levels:


Save up for T3 runes, don't waste your time on T2. T1 is acceptable until you get more IP. The core, generic, universally accepted good rune pages are: armor or magic pen reds/armor or dodge yellows/flat CDR or MP/5 blues/movespeed or HP quints. For certain junglers: attack speed reds/armor yellows/MR or CDR blues with variable quints. HP regen and pure AP are also options for specific champs who want to have early laning power or intense early burst.

Newbies, go for these with your hard earned IP and they will be optimal on a wide variety of champions.

AD Page:
9x flat MR glyphs
9x armor seals
9x AD marks
3x AD quints

AP page:
9x flat MR glyphs
9x armor seals
9x Mpen marks
3x AP quints

Siets posted:

Try to get the most out of your runepage! Make sure that all your colors are primary for their stat offerings. Very few characters get much out of stacking one single stat all across your page. On an all AP page, a lot of those runes are wasted IP since you could be getting lots of primary defensive or sustainability stats in your yellows or blues, which are good for everybody. Only if you are someone like Vladimir do you want to stack something like all AP (since his passive gives him free HP for having more AP.) If your champion is focused on a certain attack stat, you can often get by simply by running that stat in your reds and quints (like Jax running AD reds and quints for a really stompy early game.)

Just buy primary stat runes. If you are unsure if the stat is primary on a certain color, just check the other colors for that stat and see which ones give the most between red, yellow, and blue (since Riot doesn't tell you which is annoying.)

Masteries


Attack Damage


Ability Power

Season 4 changes the masteries again. It's very difficult to put points wrong and you have several options for moving points around if you want to tweak for more power, sustain or survival.



Each game is a PVP team battle between champions. Unless in a fight against the AI or a custom game all champions are player controlled. A player controls one champion which they select before the game begins. They can also select their rune page, mastery page and two summoner spells. Players are expected to remain for the entire match, which can be over an hour long on Summoner's Rift.

XP and Gold

XP is gained being close to a minion or monster kill, champion kills or assists, the team wide XP from a Baron kill and the team wide XP when an enemy tower is destroyed. Some passives and masteries increase the amount of XP you receive.

You have to be close to a minion kill to get XP unless you have the killing blow.

Gold is gained from killing blows on minion or monsters, champion kills or assists, the team wide gold from an elite monster kill (Baron, Dragon, Vilemaw) and the team wide gold when an enemy tower is destroyed. You earn 7 gold every 5 seconds after minions start spawning and can increase this with a mastery and runes.

Season 4 gold income from items has changed massively. You can take a gold income item (appropriate to your role) to boost your income in lane and then upgrade it for better stats or sell it.

  • Ancient Coin - For sustain support, gives gold when a friendly player kills a minion nearby.
  • Spellthief's Edge - For aggressive ranged support play, gives gold when hitting an enemy with an auto attack.
  • Relic Shield - For melee support. Every 60 seconds gains a charge to help you do extra damage a minion to both heal and give gold to your lane partner.

Check further down on Last Hitting for more gold information.

Assists on champion kills give you gold.

Brush

Brush is a terrain feature unique to LoL that acts like fog of war to champions outside it. You can use it to setup ganks or to help escape. Be very cautious of brush, a common early and late game gank tactic is to hide an entire team in a bush. Running blindly into a bush is called "face checking", some champions have skills that can help you check if a bush has an enemy in it, Mundo's cleaver and Ashe's volley are good examples.

Last hitting

https://www.youtube.com/watch?v=qggKB98It0Q

Killing blows/last hits is a critical part of the game. It's not the only source of income for a champion but is the easiest and safest. Try to time all your attacks to get the last hit on the minion and receive the gold. This adds up to a substantial amount of money over time and you should try to last hit as much as you can. Building gold from minion kills is called farming.

Queue dodging

You can queue dodge (close the game client) in normal mode but will eat a time penalty before you can play again, you can dodge in custom games with no penalty. If your team composition is atrocious or your team is already fighting over who goes in what lane this might be a good idea.
You cannot queue dodge in ranked or you will take a loss and ELO penalty.



https://www.youtube.com/watch?v=AvVN4i4iLKE

Make sure to play the Tutorial to get a feel for the controls and UI.
Battle Training is a fantastic advanced tutorial that will show you tons of stuff! Try it!

Don't worry about getting stuck in, 5v5 Normal PVP will put you in a typical game with new players. Co-op VS AI on Beginner will get you easy to fight bots and live players on your team, just don't pick Intermediate bots as they cheat for gold and become very powerful. Custom games don't use matchmaking and don't normally welcome low level players.

Don't stop moving unless you are autoattacking something. Constantly giving movement orders makes your actions harder to predict and makes it harder to hit you with skill shots. A player who stands still, then runs straight towards the enemy before using a skillshot is very transparent, one who moves constantly and uses his skillshot whilst his champion is moving sideways is much harder to dodge.

Solo lane

https://www.youtube.com/watch?v=-91al_z8Szs

The solo lane is normally a ranged champion with strong harassment abilities, champions like Anivia and Malzahar are staples as they do a lot of damage from range and benefit from the gold advantage.

Harassment/Zoning

https://www.youtube.com/watch?v=3_SZpuJNebk

The goal of harassment is to do damage to the enemy whilst taking no or less damage yourself. Keeping the enemy in your lane low on health discourages them from aggressive actions, helps you get good gank opportunities and may force them back to base. Zoning is to prevent the enemy last hitting or even from being in range of XP through positioning and/or harassment.

Chasing/Diving

Chasing a low health enemy up their lane or into a jungle is a good way to get yourselves killed. If you don't have sight on the enemy team there's a decent chance they are going to ambush you.

Going under the tower, "Diving", is also a classic way to get yourself killed. You have to be very confident that you can take them out and get out again, an exhaust under the tower can easily reverse a gank. You will see pro players harass and kill enemies under a tower, they can manage this as they have know exactly how big the towers range is, skill ranges and the amount of damage that they can deal and take.



https://www.youtube.com/watch?v=UwAZC63oyWw

Minions are the team owned NPCs, they differ from monsters because their own team cannot kill them and they are aggressive, attacking champions if other minions aren't in range or if they attack one of their team's champions. They only travel in lanes but sometimes follow champions a long way into the jungle.

Melee minions - Short range minions with more HP.
Caster minions - Ranged minions, squishier.
Siege minion (tank) - Takes 50% less damage from towers and has more health. Spawns every third wave until 35 minutes in when it will spawn every second wave.
Super minion - Replaces siege minion when inhibitor is down, very damage resistant.

Monsters are neutral NPCs who spawn outside lanes, either in the jungle or the river. Both teams can kill any monster on the map. Monsters are passive and do not move or aggro players unless attacked (or damaged by an aura). Apart from the buff giving monsters and the elites these are easily killed. Elite monsters such as Dragon and Baron never move. All monsters can be last hit to steal the kill, including the buff if they give one, a well timed attack can steal a Baron kill from the enemy.

Elite monsters
Dragon (Summoner's Rift)
Baron (Summoner's Rift)
Vilemaw (Twisted Treeline)



The objective of every battle is to destroy the enemy’s nexus, the spawn point of their team's minions. The minions travel down several lanes to attack the other team's nexus but are blocked by the other team's minion waves and defensive towers. The towers must be destroyed to attack any buildings behind them in the lane but their strong attack prevent them from being easily killed without assisting a minion wave to the tower so they can tank the damage for champions. In the base are inhibitors which when destroyed let your nexus spawn powerful super minions in that lane. You can attack the enemy team's nexus if at least one inhibitor and both the towers by the nexus are destroyed.

With all three inhibitors down you will spawn six super minions in each wave instead of three.

Normal summoner's rift games have 2-1-2 players in the lanes, from top to bottom but it's common for one of the top lane players to actually start in the jungle (called jungling, see below).

Control Dragon

The dragon neutral monster (see below) gives team wide gold and XP to the team who get a last hit on it. Dragon might get ignored in even your level 30 games but never should be, the gold he gives is equal to several kills to the enemy team. Keep dragon warded after a few minutes and try and kill him when the enemy team can't contest it, usually after a gank attempt forces them to B or has killed them.

Wards

Wards give vision of that area for your team for three minutes. It cannot be understated how important wards are to your team. Wards prevent and enable ganks. Without wards your team doesn't know what the hell is going on. Are the enemy at Baron? Hiding in a bush in the river? Two wards can keep you totally safe from players coming out of the jungle or river during laning.

A benefit that is frequently overlooked outside of competitive games is that you can teleport to a ward. This can allow amazing ganks.

Season 4

https://www.youtube.com/watch?v=XzfANrpa3kQ

  • Pink wards are no longer invisible and should be placed defensively with care.
  • Makes it easier to ward with the free Warding Totem trinket. Pick up one of these to place a free 60 second ward every 120 seconds.
  • Also makes it easier to check for wards with the Sweeping Lens, a good choice for supports.

Jungling

Jungling requires practice, runes and masteries. Practice in a bot match.

Jungling involves one player not being the lane from the start of the game and leveling off XP from jungle monsters. This gives two solo lanes, these champions don't have to share last hits or XP and will level and gain gold faster. The jungler will level faster than duo lanes, put pressure on the enemy team by enabling ganks and helps keep control of the Dragon monster for their team. Jungling is a big strategic advantage and always used in competitive play but requires good teamplay, it's common to not see jungling outside of ranked.

A jungler might need protection at level one or ask for assistance with the blue buff golem (usually called leashing or pulling). Hit the golem with an ability or two then get back to your lane, do not hang around or you might take XP when the monster dies which will slow your junglers levelling.

To learn how to jungle, watch Season 4 jungle videos for champions you own at stonewall008's Youtube channel

Dragon (Summoner's Rift)
A strong neutral monster that gives XP and gold to the team that kill it, you don't have to be close or alive to receive this. Can be killed solo by some champions around level 6.

Baron (Summoner's Rift)
A very strong neutral monster that gives XP, gold and a buff to the team that kills him (dead players do not receive the buff). Can be a game winning boost and should be warded towards the end of the game. High level champions with strong items can solo him but fighting Baron is usually a team effort, safest after an Ace. If the other team are alive, make sure to have wards around the other teams jungle and to screen for enemy wards with Oracles first.

Spawn times
1:55 - Jungle monsters
2:30 - Dragon
15:00 - Baron



  • Two lanes to fight your way to the enemy base.
  • A jungle populated by neutral monsters of varying degrees of toughness.
  • Powerful turrets defend key areas on the map. You must confront these in addition to your enemies if you are to make headway toward victory.
  • Two bases at opposite sides of the map, populated by a shop, a nexus and one turret to defend the nexus.
  • One speed shrine located on the middle of the map
  • Two altars situated on both sides of the lower jungle. An altar is sealed for 90 seconds after capturing it.
  • New items to complement its fast-paced gameplay.

Spawn times
1:15 - Minions spawn
1:37 - Minions meet
1:55 - Jungle monsters spawn
3:00 - Altars unlock
10:00 - Vilemaw spawns

Vilemaw
A very strong neutral monster that gives gold and a buff to the team that kills him (dead players do not receive the buff). The buff provides bonus health and mana regeneration as well as an attack speed buff and 20% cooldown reduction.



Official Dominion overview

5v5 capture and hold gameplay.

Key differences to classic:
  • Champions start at level 3 with 1375 gold.
  • There is a constant aura on this map granting all champions adjusted stats:
    • 15% armor penetration.
    • 5% magic penetration.
    • 20% healing reduction. (this stacks additively with other healing reduction effects and affects all types of healing).
    • Mana regeneration bonus.
  • A fixed experience gain over time.
  • Increased gold gain over time. (26 gold per 5 seconds)
  • Reduced gold gain by killing champions.
  • Increased gold gain by killing minions.
  • The Recall spell is replaced by Enhanced Recall that requires only 4.5 channeling time instead of the original 8.
  • Respawn times are reduced.

Greater Relic grants a shield and bonus damage to only one team member at a time. It is located in the center of the map, in the middle of the seal.
Speed Shrines are three persistant areas on the map that grant a significant, yet short duration, movement speed bonus to any champion that passes through them. They are located in a triangle around the seal.
Health Relics are respawning pickups on the map that grant a replenishment of health and mana for the champion that walks over it.



All Random All Mid. A fast way to learn the skills of many champions as well as practice skill shots and initiation. Fun but easily the most unbalanced mode and doesn't reflect how real team fights work.

If you buy a tear on most champions in ARAM you are a terrible person. It's better to have AP and do damage than be Gragas with <30 AP at level six but no mana issues. Chalice is fine on very heavy mana using champions! If you are AD DO NOT buy a Tear or a Muramana. Muramana is nowhere as good as it originally was, for example Ashe with only a fully charged Muramana will get 36 AD on the passive, less than a BF sword. Muramana's active will add 108 AD at full mana, for a total of 144 AD. You won't be buying any more mana giving items on an AD character. In comparison Sanguine Blade adds 95 AD after 5 auto attacks and doesn't drain your mana or require 15 minutes to charge.

The best and worst champions as of June, it's still mostly accurate. Use your reroll if you get anyone on the right.

Carecat fucked around with this message at 19:33 on Jan 22, 2014

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Carecat
Apr 27, 2004

Buglord


:siren: FREE CHAMPIONS
Tristana - Like Riot games on Facebook
Alistar - Subscribe to Riot Games on YouTube

Full champion list: Wiki link

The price of a champion has no relation to their power or effectiveness!
For a rough idea of how effective a champion is, look at the LoLKing win percentage, avoid anyone below 45%.

As a rule don't buy a champion you haven't played. New releases will be in the free rotation two weeks after they have been released.
Every champion is meant to be equal, some are overpowered or underpowered but this can change within few months.

Play your first game for a champion in a bot match to get a feel for their skills and items without burdening your team with a champion you might not understand. Dominion is a good place to practice whilst fighting real opponents.

How do I play this champion?

Look for highly rated and up to date guides for that champion. There will be a lot of waffle as these guides are aimed at ranked play but will give you tips on which skills to level first and useful item builds.

Check Champion Select to see good and bad matchups for each champion and how to counter them in lane.



A lot of champions don't easily fit into the idea of an archetype but everyone is going to call them it anyway so get used to it!

I am not going to refer to anyone as a carry but you will see it get used a lot. Carry gets used to cover multiple things but it usually just means a DPS champion who scales well, they tend to be weak at low level and can't hold a solo lane.

TiredDaemon posted:

Carries generally scale well with +damage items as they have some innate steroid skill that acts as a multiplier to their damage. Ex: Tristana has increased range (passive) and an ability that increases her attack speed (q). Yi double hits every 7th attack and has increased base damage (e), and increased attack speed (r).

AP carries are similiar to normal (physical damage) carries only they do magic damage. They scale well with +AP items and are unique to League of Legends as Dota and HoN don't have mages with scaling. Due to the more nebulous nature of AP carries and what ratios are considered good, many mages can be arguably considered AP carries.

Support
A champion that has a large amount of utility skills. Support champions do not win the game for their team but can change the flow of a fight or keep another champion in their lane longer.

Tanks
A champion that has a large amount of survivability and the skills to disrupt the enemy DPS. Tanks are rarely pure tanks as this cuts their damage output too heavily and make them ignorable but they will build more defensively than most other characters.

  • Starts and initiates teamfights (usually via CC).
  • Soaks up damage.
  • May peel dangerous attackers off other vulnerable team mates.
  • Presents itself as an attractive target by causing long-term “threat” as the fight continues.

AD/auto attackers
DPS champions who's skills scale off or compliment building Attack Damage. Sometimes they can build Ability Power due to their skills. Likes attack speed and critical strike.

AD caster
A melee DPS who does more damage through skills than auto attacks. Likes high AD stat, low cooldowns and tanky items.

Caster/Mage
DPS champions who's skills mostly scale off Ability Power. May be melee but do not stack AD as they lack self buffs or the base stats to have survivability if they try to fight face to face.

Junglers
These champions have strong ganking potential and can clear the jungle monsters quickly, generally due to life steal not making them need to return to base.

Assassins
High single target burst damage champions who have skills that let them move through a team fight to kill casters/support. This is an exclusive club due to the special skillset. Cannot normally survive focus or CC and want to dart in and out of team fights.



  • Ability Power: Boosts Magic Damage on abilities, the amount added is shown as a green number. Total Damage = Base Damage + AP*APCoefficient, APCoefficient is an invisible ratio that varies on each ability, got 100AP and the skill tip says 50 magic damage? Then that skill has a 0.5 ratio. Check your champions Wiki page to get an idea for how much each skill scales.
  • Armor: Reduces Physical Damage taken. If you have 100 armor PD is halved. The damage reduction per point of armor decreases the more you have.
  • Armor Penetration: The target's armor is reduced by the amount of armor penetration.
  • Attack Damage: Boosts Physical Damage on auto attacks and abilities, the amount added is shown as a red number.
  • Attack Speed: % multiplication of base attack speed, champions with low base attack speed will benefit less than champions with high base speed. Caps at 2.5 attacks per second.
  • Cooldown Reduction: Reduces the cooldown of abilities. CDR is additive. Cooldowns cannot be reduced by more than 40%.
  • Critical Strike: Gives a % chance for an auto attack to crit for double damage. The crit is based off your total damage so increases with extra AD from items. Gangplank's Parley is the only ability in the game that can crit. Infinity's Edge can raise crits to 2.5x damage.
  • Health: It's your health. Health is additive and provides equal survivability against magic or physical damage.
  • Health Regen: Amount of health regenerated over five seconds (HP5).
  • Life Steal: Returns a % of auto attack damage as health. All abilities that proc on-hit effects will work with life steal. Life Steal does not work on structures. Spirit Visage and Ignite do not affect lifesteal.
  • Magic Penetration: The target's magic resistance is reduced by the amount of magic penetration.
  • Magic Resistance: Reduces Magic Damage taken. If you have 100 magic resist then magic damage is halved.
  • The damage reduction per point of magic resist decreases the more you have.
  • Mana: A resource that most champions use to cast spells. The damage on some of Ryze's abilities also scales with mana.
  • Mana Regen: Amount of mana regenerated over five seconds (MP5).
  • Movement Speed: Your movement speed in game distance units per second. Movement speed from boots do not stack.
  • On-hit Effects: Adds a bonus effect to auto attacks and some abilities (see link).
  • Spell Vamp: The magic damage version of life steal. Not a viable stat outside of some characters (Vladamir, Akali being examples).
  • Tenacity: Reduces duration of crowd control apart from knock ups and suppression. Does not stack.



Full item list (Scroll down and click Show)

maketakunai posted:

#1: When an item says UNIQUE, it means that you cannot buy the same item again to get the same passive or active.
#2: This does not apply to different items with the same UNIQUE.
#3: No boots' "Enhanced Movement" bonus stacks with another "Enhanced Movement" bonus, though the other effects stack. This is not related to "Movement Speed" bonuses.
#4: The only Tenacity you have is from the highest Tenacity item you own.

I believe #1 has some exceptions with Rageblade/Tears/Manamune/Archangels so that they stack faster (but in Tears/etc case, still not more than 2 stacks per second).

#2 has exceptions in Sheen/Lichbane/Triforce in which the item in the top-left slot (or top-middle, or top-right, or bottom-left....) has priority amongst the three, only one will proc. It also has exceptions in Tears/Archangels/Manamune to not have the Mana Pool Bonus go over 1000.

Also, only the strongest item slow is applied, which affects Frozen Mallet, Phage, Rylai's and Trinity Force, and possibly Gunblade, Cutlass and Randuin's.

Carecat fucked around with this message at 16:42 on Jan 22, 2014

Soulcleaver
Sep 25, 2007

Murderer
Good OP. Lots of useful info for noobs and people getting back into the game after a hiatus.

Monathin
Sep 1, 2011

?????????
?

A tip for new players: There are brushes in the river, near both Baron and Dragon. Depending on which lane you start (Middle or Top handle Baron brush, Bottom should handle Dragon), you should drop a pink ward in there asap, as even among ranked play those bushes almost never get checked outside of the 20-30 minute mark and give you enough vision to avoid anyone coming up and wrecking your poo poo during the laning phase.

Also, it really can't be stated how important Dragon control is, since Dragon gold scales with the match. Attempt to take him whenever he respawns and you have a clear shot. (That second one is important, getting aced at either Dragon or Baron can turn the tide of the match very quickly in the enemies' favor.)

Good OP, though. Ground floor for another season of pre-30 insanity. :toot:

Monathin fucked around with this message at 16:31 on Jan 22, 2014

Ugato
Apr 9, 2009

We're not?
2 small things I noticed -
1. Spellthief's, according to memory and the wiki page linked only works on auto attacks for the gold generation. I may be wrong on this though as I pretty rarely use it.

2. is something you may want to just add later, but they're adding a permanent pool of champions to all new players for some ease in learning the game and consistency while starting out. No details about it yet though.

vvvvvvv this can't be said enough. Save yourself frustration whenever possible in this game. You're guaranteed to get your fill of it and then some without opening yourself up to more.

Ugato fucked around with this message at 18:13 on Jan 22, 2014

Orthodox Rabbit
Jun 2, 2006

This game is perfect for empty-headed dunces that don't like to think much!! Of course, I'm a genius... I wonder why I'm so good at it?!
Going to throw this on here so it shows up on the first page for newbies. All-chat is turned off by default. Leave it off. The only thing having all-chat on will do is frustrate you. The enemy never says anything funny. Leave it off.

Use your mute function LIBERALLY. Every other page in the last newbie thread someone would be upset because someone on their team was being a dick. MUTE THEM. If you hold tab it brings up the scoreboard. On the right side of the scoreboard there is a little speech bubble icon. If you click it, it mutes the person. Boom suddenly that person raging at your and accusing you of feeding can't be heard! Use your mute button as soon as anyone starts saying any poo poo about you. It will help prevent what your teammates are saying from putting you on tilt and getting mad at the game. Please don't try to be a hero and fight them in chat. There is no excuse for getting mad at what your teammates are saying to you when its so simple to shut them up. I can guarantee it will make the game 5000% more fun for you.

:siren: Mute and mute often :siren:

Flipswitch
Mar 30, 2010


Here's a question from a game I just had.

How do you deal with being counter-jungled with a champion that cannot do it back? ie Sejuani or Amumu I guess.

I just came out of a draft pick game where I was third pick and picked Sejuani as I usually do well with her unless something goes horrendous.

Then their fourth pick is Olaf. Welp.

So naturally he tries to steal my red, I managed to get a lead on him by catching him and killing him with our top laner Aatrox, taking his double buff and giving Aatrox my own red against his laning opponent Riven. After that I kind of wasted my advantage with a few failed ganks and Olaf continued to counter jungle, taking the larger minions in the camps whilst bot lane and mid lane fell behind and I couldn't do a huge amount because I was falling behind because of my camps being taken. Eventually we couldn't really pull back after they took the first dragon. So fair play, they outplayed us and I knew I made a few mistakes.

What do you do in that type of situation? I can't duel Olaf or anyone early on as Sej and I have to survive until late game, so what should I do to improve my own play and survive through those rough early games when my lanes begin to fall behind with me.

Soulcleaver
Sep 25, 2007

Murderer

Flipswitch posted:

How do you deal with being counter-jungled with a champion that cannot do it back? ie Sejuani or Amumu I guess.
Ward your red buff bush, get your teammates to gank the enemy when they come to raid your jungle. Unfortunately, getting your teammates to leave their respective lanes--even to get an easy first blood--is just about impossible in solo queue.

Sivlan
Aug 29, 2006

SarutosZero posted:

Use your mute function LIBERALLY. Every other page in the last newbie thread someone would be upset because someone on their team was being a dick. MUTE THEM. If you hold tab it brings up the scoreboard. On the right side of the scoreboard there is a little speech bubble icon. If you click it, it mutes the person. Boom suddenly that person raging at your and accusing you of feeding can't be heard! Use your mute button as soon as anyone starts saying any poo poo about you. It will help prevent what your teammates are saying from putting you on tilt and getting mad at the game. Please don't try to be a hero and fight them in chat. There is no excuse for getting mad at what your teammates are saying to you when its so simple to shut them up. I can guarantee it will make the game 5000% more fun for you.

:siren: Mute and mute often :siren:

Quoting this as a newbie to League whose play improved dramatically from instantly muting people likely to rage or make me play on tilt. Its dumb that internet strangers meaningless words can affect your play, but human minds blah blah, just mute and move on.

You still see their pings, they can still see your pings. Using pings to communicate! Ping missing, then ping danger at likely spots. Ping "I'm going here" then ping "Assist me" at objectives. Alt-click on your own towers to get "Defend this" ping, alt click on enemy champs or towers to get the "Kill this" ping. You never need to say a word to effectively communicate!

They really do need "Yes", "No", and "Nevermind" pings. Like if you ping missing, and then see the guy two seconds later, you could ping "Nevermind".

Hypocrisy
Oct 4, 2006
Lord of Sarcasm

Flipswitch posted:

Here's a question from a game I just had.

How do you deal with being counter-jungled with a champion that cannot do it back? ie Sejuani or Amumu I guess.

I just came out of a draft pick game where I was third pick and picked Sejuani as I usually do well with her unless something goes horrendous.

Then their fourth pick is Olaf. Welp.

So naturally he tries to steal my red, I managed to get a lead on him by catching him and killing him with our top laner Aatrox, taking his double buff and giving Aatrox my own red against his laning opponent Riven. After that I kind of wasted my advantage with a few failed ganks and Olaf continued to counter jungle, taking the larger minions in the camps whilst bot lane and mid lane fell behind and I couldn't do a huge amount because I was falling behind because of my camps being taken. Eventually we couldn't really pull back after they took the first dragon. So fair play, they outplayed us and I knew I made a few mistakes.

What do you do in that type of situation? I can't duel Olaf or anyone early on as Sej and I have to survive until late game, so what should I do to improve my own play and survive through those rough early games when my lanes begin to fall behind with me.

If you play a champion that can be easily counter jungled you either pray that your laners have the map awareness/desire to help you or you just accept that your jungle is not their jungle and try to help your lanes with whatever jungle you can get.

It's a bad situation to be in and all you can really do is make the best of it.

Darth Windu
Mar 17, 2009

by Smythe

Flipswitch posted:

What do you do in that type of situation? I can't duel Olaf or anyone early on as Sej and I have to survive until late game, so what should I do to improve my own play and survive through those rough early games when my lanes begin to fall behind with me.

Ward, ward, ward. The ideal option is not to pick Sejuani into situations like that but if you have to (or you get counter picked), then ward hard and ward early. Put a ward at the entrances to your buffs and ping like a madman when he enters your jungle, your lanes should respond to the lure of a free kill. If they don't, I'm sorry, welcome to solo queue.

Also, I disagree with the conventional wisdom that turning all chat off makes you play better. If you are an adult in control of your baser emotions, you can use all chat to toy with the enemy team and make them play on tilt through psychological warfare. Find the weakest link and tell the other team how sympathetic you are to having to play with that lovely jungler/top/mid/support/adc. Sometimes they break down, sometimes they dont, but in either case just don't be a baby and let people get to you.

But yea mute your own team constantly, gently caress those guys.

Lovechop
Feb 1, 2005

cheers mate

Flipswitch posted:

What do you do in that type of situation? I can't duel Olaf or anyone early on as Sej and I have to survive until late game, so what should I do to improve my own play and survive through those rough early games when my lanes begin to fall behind with me.
If you ward your jungle well, and hopefully get some help from your laners - then you can start to make his life hell. If you think he's going to take your red/blue at the start, get someone to chuck a ward in so you know what's up. If he shows, then you can either peace it and take one of his buffs while he's sat there like an idiot, or you could ping someone over and (hopefully) pick up an easy kill. Make sure to ward again when your buffs start respawning. A really good counterjungler can wreck you on someone like Sej, but it can also mean that they end up making predictable movements.

And yeah, if you have an unresponsive team it's gonna be hell.

Darth Windu posted:

Also, I disagree with the conventional wisdom that turning all chat off makes you play better. If you are an adult in control of your baser emotions, you can use all chat to toy with the enemy team and make them play on tilt through psychological warfare. Find the weakest link and tell the other team how sympathetic you are to having to play with that lovely jungler/top/mid/support/adc. Sometimes they break down, sometimes they dont, but in either case just don't be a baby and let people get to you.

of course.

Lovechop fucked around with this message at 18:42 on Jan 22, 2014

Ugato
Apr 9, 2009

We're not?

Sivlan posted:

They really do need "Yes", "No", and "Nevermind" pings. Like if you ping missing, and then see the guy two seconds later, you could ping "Nevermind".

I usually target them for this one (alt-click, crosshairs - if I'm the only one in lane). At least then it shows their name targeted by me I chat. But yes, there could definitely be some expansion of pings. The other thing I've found is that it's actually much more effective than typing stuff out to ping anyway. Even a fast typer can take a decent amount of time to communicate effectively.

Basically, pinging is your friend even if you're not muting your entire team and ignoring using chat.

Flipswitch
Mar 30, 2010


Soulcleaver posted:

Ward your red buff bush, get your teammates to gank the enemy when they come to raid your jungle. Unfortunately, getting your teammates to leave their respective lanes--even to get an easy first blood--is just about impossible in solo queue.
I managed to get both of these points done. We actually made a good play of it in the first 5 minutes with me managing to take both their double buffs off their Olaf. It was the rest of the game that went to poo poo. He just went straight back to counter jungling which is what caught me and I still couldn't deal with it.

I think part of it is i'm finding the new jungle is just wrecking my Sejuani start up and it sucks. :(

Hypocrisy posted:

If you play a champion that can be easily counter jungled you either pray that your laners have the map awareness/desire to help you or you just accept that your jungle is not their jungle and try to help your lanes with whatever jungle you can get.

It's a bad situation to be in and all you can really do is make the best of it.
Yeah for sure. Our bot lane got destroyed and it sucked big time.

Darth Windu posted:

Ward, ward, ward. The ideal option is not to pick Sejuani into situations like that but if you have to (or you get counter picked), then ward hard and ward early. Put a ward at the entrances to your buffs and ping like a madman when he enters your jungle, your lanes should respond to the lure of a free kill. If they don't, I'm sorry, welcome to solo queue.
Yeah, I think picking order is catching me out a fair bit. I was third pick on our team and it feels like champs like Sej are basically unplayable unless you're 4th/5th pick, jungle available and they haven't picked someone who can shut her down, which isn't a very large pool of the champions.
an

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


I'll say the same thing I said in the last thread as general advice to all new players everywhere:

You will be bad when you start. God awful. You probably won't know what you're doing wrong, or why you die sometimes and kill everything others. That is natural, everybody is bad when they first start plaing MOBAs. Don't get discouraged. Watch streams, read guides (and this thread), ask questions.

Also: Don't pay a great deal of mind to the kill-score at the top of the game. Kills feel good, and dying is bad. But kills aren't what wins games. Gold wins games. Focus on "last hitting" creeps/minions, as that is where most of your gold will come from during the early part of the game.

Asema
Oct 2, 2013

by Jeffrey of YOSPOS

Flipswitch posted:

Here's a question from a game I just had.

How do you deal with being counter-jungled with a champion that cannot do it back? ie Sejuani or Amumu I guess.

I just came out of a draft pick game where I was third pick and picked Sejuani as I usually do well with her unless something goes horrendous.

Then their fourth pick is Olaf. Welp.

So naturally he tries to steal my red, I managed to get a lead on him by catching him and killing him with our top laner Aatrox, taking his double buff and giving Aatrox my own red against his laning opponent Riven. After that I kind of wasted my advantage with a few failed ganks and Olaf continued to counter jungle, taking the larger minions in the camps whilst bot lane and mid lane fell behind and I couldn't do a huge amount because I was falling behind because of my camps being taken. Eventually we couldn't really pull back after they took the first dragon. So fair play, they outplayed us and I knew I made a few mistakes.

What do you do in that type of situation? I can't duel Olaf or anyone early on as Sej and I have to survive until late game, so what should I do to improve my own play and survive through those rough early games when my lanes begin to fall behind with me.

You didn't have as much of an advantage as you thought you had. The respawn timer for Olaf was pretty quick since it would be early in the game and if he already had double buff it meant that he was level 3 already while you were lagging behind. Giving your red buff to your top lane is nice in practice but screwed any advantage you had going forward because at that point it wasn't about the buff but rather the experience. Olaf was farming his jungle and getting back into the game while you were stagnating. As for the counter jungle you need to have vision/wards and be able to know when it's safe to go into his jungle.

Oh you see him bot? There is no way he will have enough time for his white or wolves. Jungle takes a lot of map awareness and understanding what you can get away with which comes with experience/games.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Hey all you rookies, welcome to LoL. As you might know it's quite a popular game. This means that the odds of the matchmaker putting you on the same team as someone you've played with before are slim in most cases.

Is someone being a huge rear end in a top hat? Or is someone deliberately playing terrible? That sucks. But it is pointless to dwell on it, turn into the Hulk/rage about it or to waste countless words on how terrible that person is (whether in-game or on these forums).

A common phrase in the LoL threads is "the only consistent factor in your games is you". By focussing so much on other people you can lose sight of how you can become better at LoL. You are not going to end up winning every game, but by being critical of your own play you will improve. Never be easily satisfied and catch yourself uttering a phrase like "hey, at least I won my lane".

Edit: Was "League Of Legends - S4 Newbie Thread (You should probably not pick Mordekaiser)" too long a thread title?

Mierenneuker fucked around with this message at 19:13 on Jan 22, 2014

Jmcrofts
Jan 7, 2008

just chillin' in the club
Lipstick Apathy
I've been playing this game for a few months now, but I'm still bad (Went 7-3 in placements and got put into Bronze 1).

As ADCMarksman, how do you deal with enemies diving you as soon as a team fight starts? This seems to happen a lot with assassins like Kat and Akali, or with big dudes like Renekton and Nasus just walking through my team and focusing me down. Obviously I try to stay out of harm's way but at some point I'm just getting chased so far out of the fight that I can't contribute anything. What kind of expectation should I have for my team's bruisers to peel for me, vs going after the other team's carries themselves? Similarly, when I play someone like Renekton myself, how should I decide whether to tank and try to peel for my team vs trying to go after the other team's squishies?

Schiavona
Oct 8, 2008

Two quick things:

First, in the OP, three champions and three skins go on sale twice a week, not once. Tuesday-Friday, Saturday-Monday.

Second, a lot of goons chill out in the in-client chatroom "silversquid". In the bottom-right corner of your client are the Friends List, Chat Room Control Panel, and Notifications buttons. Hit the Chat Room one, enter "silversquid" in the search box, and join. Then, in the top right corner of the new chat room box, you can hit the gear icon and set it to open every time you log on.

Goons may not necessarily want to play a lot of games with sub-30s, but will always give decent advice.

Jmcrofts posted:

I've been playing this game for a few months now, but I'm still bad (Went 7-3 in placements and got put into Bronze 1).

As ADCMarksman, how do you deal with enemies diving you as soon as a team fight starts? This seems to happen a lot with assassins like Kat and Akali, or with big dudes like Renekton and Nasus just walking through my team and focusing me down. Obviously I try to stay out of harm's way but at some point I'm just getting chased so far out of the fight that I can't contribute anything. What kind of expectation should I have for my team's bruisers to peel for me, vs going after the other team's carries themselves? Similarly, when I play someone like Renekton myself, how should I decide whether to tank and try to peel for my team vs trying to go after the other team's squishies?

Your support and maybe a bruiser should be helping you peel. If an assassin dives you, your team hopefully has at least one hard CC and should be able to blow that person up by focusing them when they go in. If a bruiser dives you, you and your support should be able to kite and kill them. If they're super fed/far ahead/40 minute Nasus, then you should probably be avoiding teamfights.

You had 7 wins and 3 losses and got B1?

Schiavona fucked around with this message at 19:34 on Jan 22, 2014

Monathin
Sep 1, 2011

?????????
?

Jmcrofts posted:

I've been playing this game for a few months now, but I'm still bad (Went 7-3 in placements and got put into Bronze 1).

As ADCMarksman, how do you deal with enemies diving you as soon as a team fight starts? This seems to happen a lot with assassins like Kat and Akali, or with big dudes like Renekton and Nasus just walking through my team and focusing me down. Obviously I try to stay out of harm's way but at some point I'm just getting chased so far out of the fight that I can't contribute anything. What kind of expectation should I have for my team's bruisers to peel for me, vs going after the other team's carries themselves? Similarly, when I play someone like Renekton myself, how should I decide whether to tank and try to peel for my team vs trying to go after the other team's squishies?

Disclaimer: I am nowhere near competent but I've been playing off and on for ages so I have a vague idea of how things go.

CC is the name of the game here, and generally I think that it comes down to teamcomp. As a Marksman, you're high-damage but fragile, so you have to consistently kite people and hope your bruisertankpports peel for you, but not everyone has a form of CC. Nasus and Renekton are both hugely tanky dudes who your team should be keeping out of the fight, but if you wind up with a team that has barely any crowd control or not enough damage to make Nasus or Renketon back off/regret being kited, then there's not a lot you can do in those situations. It's why Zhonya's, Kayle's ult, Lissandra's ult, etc are such huge game-changers, since they can generally guarantee you a few precious seconds of life, which allows the rest of your team to dive on the dude who focused you.

Monathin
Sep 1, 2011

?????????
?

Also doublepost but as a gentle reminder to all pre-30s: Queuedodging is in fact, not a crime at your level. If you see someone who's instalocking Riven and going support because it "maybe good" feel entirely free to close out the window and wait a few minutes, because it's better than the 40 you'll spend trying to puzzle out how they plan on making "support Riven" work. :riot:

Jmcrofts
Jan 7, 2008

just chillin' in the club
Lipstick Apathy

Schiavona posted:

You had 7 wins and 3 losses and got B1?

Yeah. My MMR is undoubtedly trash, I got placed into silver 3 last season but lost so much I went down to s5, and at that point I started pretty much only playing normals to try to get better (and then I went down to B1 through inactivity).

Thanks to you and Monathin for the advice. I usually queue with friends, so coordination isn't (that) much of a problem, so I guess we just gotta make sure we focus on CCing diving assassins and staying alive.

Modern Day Hercules
Apr 26, 2008

Monathin posted:

Also doublepost but as a gentle reminder to all pre-30s: Queuedodging is in fact, not a crime at your level. If you see someone who's instalocking Riven and going support because it "maybe good" feel entirely free to close out the window and wait a few minutes, because it's better than the 40 you'll spend trying to puzzle out how they plan on making "support Riven" work. :riot:

Yeah and just in case any new-ish people were wondering, leaverbuster doesn't care about queue dodging either, so you can't get one of those automatic suspensions for doing it. The only thing that happens is that you can't queue for like 5 minutes.

Orthodox Rabbit
Jun 2, 2006

This game is perfect for empty-headed dunces that don't like to think much!! Of course, I'm a genius... I wonder why I'm so good at it?!
It should be noted though that if you graduate to ranked games dodging games causes LP loss. Sometimes it can still be worth it though to just eat the (probably) smaller lp loss for a dodge. It will also auto-fail you out of a promotion series.

Smith Comma John
Nov 21, 2007

Human being for president.
I'm level 28 right now, slowly pushing for 30, and I would really appreciate a chance to have some chill games with goons. Add Smith Comma John if you want chill goon games.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Regarding ADC play:

As everyone has said, you should be getting some kind of peels from your team in teamfights. It's not always possible to do so depending on team compositions for both your team and the enemy, but that's the goal. The other important thing to realize is that positioning is the hardest part of being an ADC. You need to position yourself for the fight in such a way that you can still contribute while being as hard for the other team to get to as possible. Your job isn't to dive the enemy or even necessarily to kill the opposing carry. Your job is to be doing damage to what you can reach and to not die. This is where a lot of carries die, as they feel they should be trying to shoot the enemy back line when in most cases they should just be targeting the enemy they can reach while staying alive.

Playing a carry is a delicate mix of being close enough to the fight you're doing your job and far enough from the fight you're not getting instantly killed.

Mercedes
Mar 7, 2006

"So you Jesus?"

"And you black?"

"Nigga prove it!"

And so Black Jesus turned water into a bucket of chicken. And He saw that it was good.




I think this newbie thread needs more helpful videos.



https://www.youtube.com/watch?v=cz7TWpRXyRY

Basically, how you win games.

Monathin
Sep 1, 2011

?????????
?


Ain't it the truth.

God, here's today's story of solo queue shenanigans: We were ten champ kills behind and won, the main reason we were behind is that we were always caught 4v5. I even went on tilt a little and started a surrender vote after we got aced. The main problem was that our Caitlyn would always go roaming solo and getting ganked (who, coincidentially, was the reason the team was feeding in the first place). After multiple times of trying to get people together, I was this close to going full rage tilt into the chat, but instead, I calmed reinforced how strong Caitlyn was and how powerful an ADC she is and how we can keep her safe as a group. And what do you know? We won a teamfight, shot for baron, went back to defend, and then rolled down mid for a hail mary clutch victory. Granted, I had Lich Bane/Deathcap/Soulstealer with 10 ranks by the time we started rolling, but our near-300 stack Nasus and Cait did most of the heavy lifting, while Taric and I played Snare and Stun with everyone who they weren't making GBS threads on.

To make a long story short: Do not solo roam unless you are incredibly well fed. Teamwork wins games! Complimenting players wins games! Even if you want to strangle them by the 30 minute mark. :shepicide:

stump collector
May 28, 2007
http://www.youtube.com/user/unswlolsoc?feature=watch

This is a link to a youtube channel by a guy who does extremely helpful League videos.

I like the OP. I'd say Barrier is better than Heal now.

No bid COVID
Jul 22, 2007



Started playing a little while ago, I'm level 16 at the moment. I'm wondering if I should use the LoLking list to pick a different champion because I've been playing a lot of games with Vayne recently and doing okay I think, but Vayne's winrate is pretty bad. Does this indicate I should be playing something else, or should I not worry about it for now? For what it's worth I'm planning on picking up and learning Teemo once I have the IP.

RC Cola
Aug 1, 2011

Dovie'andi se tovya sagain

Unluckyimmortal posted:

Started playing a little while ago, I'm level 16 at the moment. I'm wondering if I should use the LoLking list to pick a different champion because I've been playing a lot of games with Vayne recently and doing okay I think, but Vayne's winrate is pretty bad. Does this indicate I should be playing something else, or should I not worry about it for now? For what it's worth I'm planning on picking up and learning Teemo once I have the IP.

Practice with vayne. She's a champ that can 1v5 a team by herself.

Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED

Unluckyimmortal posted:

Started playing a little while ago, I'm level 16 at the moment. I'm wondering if I should use the LoLking list to pick a different champion because I've been playing a lot of games with Vayne recently and doing okay I think, but Vayne's winrate is pretty bad. Does this indicate I should be playing something else, or should I not worry about it for now? For what it's worth I'm planning on picking up and learning Teemo once I have the IP.

A fed Vayne can shovel entire teams into the dumpster on her own. The problem is getting fed against teams who know that Vayne's laning phase sucks really badly and capitalizes on that.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Also if you're level 16 odds are that the champions you play aren't bad, it's that you're bad at playing them.

Lightning Knight
Feb 24, 2012

Pray for Answer
I was so confused, I thought the last thread got shut down for being bad or something and was worried.

They're gonna nerf Kayle super hard apparently, that's so lame, I was finally starting to enjoy her and get used to how to play her. :smith:

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Lightning Knight posted:

I was so confused, I thought the last thread got shut down for being bad or something and was worried.

They're gonna nerf Kayle super hard apparently, that's so lame, I was finally starting to enjoy her and get used to how to play her. :smith:

Just her AP build. People might have to go back to playing her Hybrid or AD.

Also those changes are still on the PBE. Changes get modified or reverted entirely reasonably often before they ever make it live. Kassadin has had nerfs come up on the PBE acouple times now only to have them reverted before they go live so he can keep raping faces.

Previous Jesus
Jun 5, 2013

Lightning Knight posted:

I was so confused, I thought the last thread got shut down for being bad or something and was worried.

They're gonna nerf Kayle super hard apparently, that's so lame, I was finally starting to enjoy her and get used to how to play her. :smith:

Changes on the PBE aren't final, so hopefully they won't dumpster her Q that bad when they actually nerf her. I know they've come out and said the Renekton changes are very tentative.

No bid COVID
Jul 22, 2007



Zaodai posted:

Also if you're level 16 odds are that the champions you play aren't bad, it's that you're bad at playing them.
The problem isn't that I think Vayne is bad, the problem is that the internet (apparently) says she is.

SC Bracer
Aug 7, 2012

DEMAGLIO!

Unluckyimmortal posted:

The problem isn't that I think Vayne is bad, the problem is that the internet (apparently) says she is.

Then there's no reason not to play her. Who cares what the internet thinks?

foutre
Sep 4, 2011

:toot: RIP ZEEZ :toot:

Unluckyimmortal posted:

The problem isn't that I think Vayne is bad, the problem is that the internet (apparently) says she is.

Unless I missed some nerfs, she's actually pretty strong. Her laning phase is still too powerful for how strong she is post-laning. She is also a really good way to learn how to adc in general because she can't correct for huge positioning errors the way someone like Ezreal can, forces you to really know when you can attack safely, and most importantly is basically all autos.

She's a good adc to learn on, if you like her.

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The Crusher
Aug 13, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB
My last game as top lane Urgot scored double the champion damage as the enemy Vayne, who didn't do badly. No one is "bad", and even if they are less than optimal, play them if you enjoy playing them or want to try them out.

Also, I had a bug for one game where my chatbox was off screen, but I could still hear messages and type them myself. For the whole game I couldn't see the text of anyone on my team. During such, I felt as if my bot lane Corki was A-OK with my support Urgot and it was a really fun game. Turns out from post-game chat he was really mad when we did poor engages, but it FELT like we were all happy and having fun. The same effect occurs when you mute someone. They suddenly just become a quiet version of their champion who enjoys your presence.

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