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Broccoli Cat
Mar 8, 2013

"so, am I right in understanding that you're a bigot or aficionado of racist humor?




STAR CITIZEN is for WHITES ONLY!




:lesnick:

Doink9731 posted:

Hi. My name is Ben. Sorry for the long post, but I've got a lot to get off my chest.

I... I always wanted to go into space; to see the stars as only astronauts can. Like many here I grew up watching Star Trek: The Next Generation and idolized Jean Luc Picard of the USS Enterprise. His character embodied everything I saw as right with humanity. For a while I tried to emulate him, but the best I was able to do was get the balding down. You can probably tell I didn't have many friends. As a 300 pound burnout with anxiety and depression I knew I'd never realize my dreams. Star Citizen and Star Fleet Dental changed that.

When I heard about Star Citizen I was more than excited. A part of me felt like that kid watching The Next Generation. In some way Chris Roberts was going to help me realize my dreams. I set aside $40 from my disability checks to support this game. I saw it as an investment in the future, a small way of telling that kid inside me that someday I would see space. I even went the extra step of signing up for Star Fleet Dental. I don't know how I did it, but I somehow overcame their rigorous selection process. Now I might even make friends in Star Fleet Dental while realizing that childhood dream.

Now after the growing delays, the ever increasing number and complexity of features, and considering the huge scale of the project I'm starting to lose confidence in ever realizing that dream.

I started this journey in July of 2013 and I've been struggling with it ever since. I guess all I can do it take it one day at a time.



This is not only your story, dear friend, this is all our stories.

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Mekchu
Apr 10, 2012

by Jeffrey of YOSPOS

Binkenstein posted:

On the subject of Yaw, back when I was playing a bit of Allegiance I was using a joystick in combination with that old Strategic Commander from Microsoft


It's a previous generation of the n-52 or G13, but the whole thing moved similar to a thumbstick, so I could rotate it to get yaw while controlling pitch/roll with the joystick. I imagine I'll use the thumbstick on my G13 for the same purpose.

I had that when I was a kid. Never could get it to work though.

Doink9731 posted:

Hi. My name is Ben. Sorry for the long post, but I've got a lot to get off my chest.

I... I always wanted to go into space; to see the stars as only astronauts can. Like many here I grew up watching Star Trek: The Next Generation and idolized Jean Luc Picard of the USS Enterprise. His character embodied everything I saw as right with humanity. For a while I tried to emulate him, but the best I was able to do was get the balding down. You can probably tell I didn't have many friends. As a 300 pound burnout with anxiety and depression I knew I'd never realize my dreams. Star Citizen and Star Fleet Dental changed that.

When I heard about Star Citizen I was more than excited. A part of me felt like that kid watching The Next Generation. In some way Chris Roberts was going to help me realize my dreams. I set aside $40 from my disability checks to support this game. I saw it as an investment in the future, a small way of telling that kid inside me that someday I would see space. I even went the extra step of signing up for Star Fleet Dental. I don't know how I did it, but I somehow overcame their rigorous selection process. Now I might even make friends in Star Fleet Dental while realizing that childhood dream.

Now after the growing delays, the ever increasing number and complexity of features, and considering the huge scale of the project I'm starting to lose confidence in ever realizing that dream.

I started this journey in July of 2013 and I've been struggling with it ever since. I guess all I can do is take it one day at a time.

Never change Doink, never change.

Mekchu fucked around with this message at 03:11 on Jan 29, 2014

Mekchu
Apr 10, 2012

by Jeffrey of YOSPOS
edit - Crap, double post. Sorry.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Bootcha posted:

If you want, I could ship you the stick to see if it's for you. The Fightersitck is honestly not what I need/want.

Kind of already bought one...

My wife's pregnant so I've been in a bit of a "daddy's last hurrah" when it comes to gaming peripherals.

Also, the G13 is amazing.

Caedo
Jan 28, 2014

CLAM DOWN posted:

G710+, best keyboard I've ever owned. Paired with a G700s mouse. I'm a massive Logitech fanboy, but I did sell my G13 because I didn't use it.

Is it the layout or the MX Browns? I've never owned a mechanical keyboard before the G710+, and the Browns are driving me nuts. They have only a touch more of that mechanical 'break' than a rubber dome and are 'mushier' than I would expect a mechanical keyboard to be. The hunt for the perfect keyboard continues I guess...

On-topic, I'm cautiously optimistic that this game will turn out as advertised. Seems like the right minds to do it are coming together, they've got plenty of funding to poach/borrow/hire talent, and Chris Roberts seems pretty damned passionate about it. Can't wait to see the dogfight module; their teaser during the last livestream was pretty damned cool for being an early-alpha (if that).

combatwordsmith
Sep 6, 2013
If you didn't go into this venture expecting setbacks and design delays, then I've got some unfortunate news for you. There will be more. Many, many more. Because they are making a massive game with a new team and they have too much money and Chris Roberts spends a lot of his time pointing at things and making charismatic hand gestures for Wingman's Hangar B-roll.

TerminalSaint
Apr 21, 2007


Where must we go...

we who wander this Wasteland in search of our better selves?
Yeah, I've got no doubt we'll end up with a game eventually, because Chris really wants to make it happen more than anything. It might even be a pretty good one. But anyone expecting them to meet deadlines has another thing coming.

dark_3y3
Sep 24, 2002

"Identity Crisis" Murderer.
Well I finally decided to start looking into the state of the game I put some cash monies down on a while back. I'm rather hopeful for the game, Privateer and Freelancer are a couple of my all time favorite games. Now how big does someone's hanger have to be that buying a buggy to drive around it seems like a needed item? Seriously, I want the social module to come out just so I can go to one of them and marvel at how much real money they spent on spaceships they can't fly and the place to store said ships.

CLAM DOWN
Feb 13, 2007




:siren::siren::siren: Starfleet Dental Presents: A Somber Warning of Addiction :siren::siren::siren:

A dire warning from Beloved Dear Leader to all blinded followers of The Creator Chris Roberts.

https://www.youtube.com/watch?v=YZHElERa0JA

Kailtor
Jun 7, 2005

fucking kailtor

Ask me about my lifetime subscription

:ughh: :ughh:

CLAM DOWN posted:

:siren::siren::siren: Starfleet Dental Presents: A Somber Warning of Addiction :siren::siren::siren:

A dire warning from Beloved Dear Leader to all blinded followers of The Creator Chris Roberts.

https://www.youtube.com/watch?v=YZHElERa0JA

I think that this has told us everything we were unwilling to tell each other.

Soda Addict
Apr 19, 2003
Insert Something Here

CLAM DOWN posted:

:siren::siren::siren: Starfleet Dental Presents: A Somber Warning of Addiction :siren::siren::siren:

A dire warning from Beloved Dear Leader to all blinded followers of The Creator Chris Roberts.

https://www.youtube.com/watch?v=YZHElERa0JA

Thank you Kirk Cameron (and SwissKnight) for showing me the dangers of pledging money to a game that may never come out

TracerM17
Mar 1, 2012
Nap Ghost
That video actually made more sense than the original.

Sagebrush
Feb 26, 2012

Bootcha posted:

CH products are the best built joysticks these days, by a wide margin. They will survive being dropped, stepped on, moving, drink spills, and abuse. This is because they are simply built, easy to maintain, and surrounded by a thick layer of hard plastic. The drum axis setup is probably the most accurate outside of a Hall sensor,

Not even close! Go try out a Warthog. It will survive being dropped out of a window, stepped on by a rhinoceros, moving to the bottom of the ocean, acid spills, and the demented beatings of a madman on PCP. This is because it is ridiculously overbuilt, designed as a modular system of discrete pieces, and cast from solid aluminum and surrounded by machined steel. It also has hall effect sensors.

Best and last stick you'll ever need.

Broccoli Cat posted:

sweet joysticking jesus this thread is depressing.

I wonder what kind of joysticks were being used when STARFLEET DENTAL won its great victory over injustice and douchebaggery?

Guess what?

They didn't even loving need any.

There's a valuable lesson in there...somewhere...

Doesn't Starfleet Dental play EVE? You don't really need to fly your ship in EVE.

Soricidus
Oct 21, 2010
freedom-hating statist shill
Let's talk about in-depth realistic military dogfighting tactics like all the cool Star Citizen guilds do!

My dogfighting tactic is going to be to keep turning towards the enemy and hold down the "shoot" button every time they're near the crosshair and kinda hope they explode before I do.

lauresh
Jun 1, 2013

What are we having for dinner?

CLAM DOWN posted:

:siren::siren::siren: Starfleet Dental Presents: A Somber Warning of Addiction :siren::siren::siren:

A dire warning from Beloved Dear Leader to all blinded followers of The Creator Chris Roberts.

https://www.youtube.com/watch?v=YZHElERa0JA

Excellent video, but what do we do if we don't have a CRT monitor to smash?

The Marauder
Dec 1, 2013

Why walk out when you can outrun?

lauresh posted:

Excellent video, but what do we do if we don't have a CRT monitor to smash?

Get smashed yourself instead?

Also, well done on the video. What we have here is a failure to stop producing incredible content.

Bait and Swatch
Sep 5, 2012

Join me, Comrades
In the Star Citizen D&D thread

CLAM DOWN posted:

:siren::siren::siren: Starfleet Dental Presents: A Somber Warning of Addiction :siren::siren::siren:

A dire warning from Beloved Dear Leader to all blinded followers of The Creator Chris Roberts.

https://www.youtube.com/watch?v=YZHElERa0JA

Looks like this video got blocked.

Tarquinn
Jul 3, 2007

I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem

Bait and Swatch posted:

Looks like this video got blocked.

Doesn't look like that at all.

lauresh
Jun 1, 2013

What are we having for dinner?

Bait and Swatch posted:

Looks like this video got blocked.

It's still there, you just fail at the Internet.

Moral_Hazard
Aug 21, 2012

Rich Kid of Insurancegram

CLAM DOWN posted:

:siren::siren::siren: Starfleet Dental Presents: A Somber Warning of Addiction :siren::siren::siren:

A dire warning from Beloved Dear Leader to all blinded followers of The Creator Chris Roberts.

https://www.youtube.com/watch?v=YZHElERa0JA

Hilarious.

I wonder if the powers that be at CIG have the capacity for self-deprecation.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Apparently the new issue of PCGamer.DE includes some more information on Star Citizen. Someone in SC Base purchased the magazine and relayed all the info, so I'm going to consider this to be "developer commentary" and okay with the rules. If a mod thinks this is skirting the line I'll delete the post, but the goal is to get content into this thread and we're still figuring out the norms.

quote:

Just bought the new pcgames.de magazine with 10 pages of Star citizen content. Here are some facts:

CIG currently works on a mining mission.

The big problem with the Dogfighting module is still the network code to get all players connected. They will do it properly and don't want surprises like sim city or battlefield 4.

Currently the dfm is very action based, but they are working on stuff like zero g to give players the ability to fly tighter curves. Due the risk of a blackout.

Faces should have minimum the same mimic quality like crytecs ryse son of Rome on the Xbox One.

Erin had a fine and safe job doing some Lego games until Chris showed up and told him about Star citizen. Erins wife asked him if he is gone crazy now to cancel this job.

They still discussing if they release sq42 in episodes as well but they are not sure. They won't spoil the story, but Erin said that they will release the intro and some missions probably.

In sq42 you will stay 70 percent in your ship and 30 percent will be fps gameplay. In this fps missions you have to land, steal a ship or other stuff. The numbers are not final, but Erin thinks that they are good guesses.

Your Wingman will be acting dynamically. If you don't help him, it could be that he ignore your commands in a further mission.

Sq42 focus is definitely the single player experience, but you could team up until 6 players and fly difficult missions in coop mode.

CR is working to give us an alpha version of the game at the end of this year.

CR think that an i5 with 8 gigs of ram and a radeon 290 will work good. CPU is not so important but a good gpu. But having 16 gigs of ram and a ssd is better of course.

The magazine shows 1 or 2 new concept art as well. One of it shows a gigantic "claw" that is used to "mount" mining bases at asteroids. The other one shows a gigantic vanduul ship that reminds me on a locust.

Maybe I'll upload them when I'm at home ;-)

Diran
Jan 28, 2014

Beer4TheBeerGod posted:

Apparently the new issue of PCGamer.DE includes some more information on Star Citizen. Someone in SC Base purchased the magazine and relayed all the info, so I'm going to consider this to be "developer commentary" and okay with the rules. If a mod thinks this is skirting the line I'll delete the post, but the goal is to get content into this thread and we're still figuring out the norms.

Thanks for the info. I find the comment about zero-g interesting, it seems to imply that the flight model in the DFM will be very much an early version subject to much change, with such basic things as zero-g modelling still being worked on.

Also the FPS element of SQ42 sounds exciting, especially considering an earlier comment where CIG said they are working on modeling both G and zero-G FPS gameplay.

3
Aug 26, 2006

The Magic Number


College Slice
I'm still a bit wary of them hyping up the FPS component so early into development; I'm interested in it as an optional side gimmick for the MMO portion or for MY IMMERSION, but talking it up as an integral part of SQ42's gameplay as well doesn't really fill me with confidence.

Octopode
Sep 2, 2009

No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here.

Diran posted:

Thanks for the info. I find the comment about zero-g interesting, it seems to imply that the flight model in the DFM will be very much an early version subject to much change, with such basic things as zero-g modelling still being worked on.

Also the FPS element of SQ42 sounds exciting, especially considering an earlier comment where CIG said they are working on modeling both G and zero-G FPS gameplay.

A week or two ago, the main programmer working on the flight model was answering questions on the forums.

Right now, they have a lot of the more advanced stuff like g-force modeling working, albeit in a basic state, but it's too data-heavy in the current implementation to be used with the standard netcode, so they've got it turned off for DFM testing until the real netcode is in or the system is more optimized.

Eldragon
Feb 22, 2003

I love the idea of FPS components into the SQ42 campaign; especially considering how we know its a branching campaign. Depending on if you Pass/Fail a particular mission, you might have to do some FPS work. Or perhaps the player is given the choice between being part of the boarding party, or flying escort to it.

Moral_Hazard
Aug 21, 2012

Rich Kid of Insurancegram
One thing I wonder if one can switch controllers depending on FPS vs. flight. I'm not sure I'd want to FPS w/ a joystick.

Octopode
Sep 2, 2009

No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here.

MoraleHazard posted:

One thing I wonder if one can switch controllers depending on FPS vs. flight. I'm not sure I'd want to FPS w/ a joystick.

Considering you can do this, right now, in the Hangar module with basically no actual input programming done whatsoever--I think it's a safe bet it will be possible.

Goredema
Oct 16, 2013

RUIN EVERYTHING

Fun Shoe

MoraleHazard posted:

One thing I wonder if one can switch controllers depending on FPS vs. flight. I'm not sure I'd want to FPS w/ a joystick.
I used to do that back when I played Battlefield 1942. I'd use mouse/keyboard for the FPS portions, and then switch to joystick/keyboard when flying a plane. What helped a lot was that my "keyboard" was a Nostromo n50, with the ability to program or macro every key, and switch between key mapping schemes. So I could have it configured for FPS, hit a key with my pinky, and suddenly have it switch to my "flying" key binds.

I'm planning on using the same setup for Star Citizen: Razor Nostromo and mouse, with an inexpensive joystick sitting in between. I've dubbed it HOKAMAS: Hands On Keyboard And Mouse And Stick

Broccoli Cat
Mar 8, 2013

"so, am I right in understanding that you're a bigot or aficionado of racist humor?




STAR CITIZEN is for WHITES ONLY!




:lesnick:

CLAM DOWN posted:

:siren::siren::siren: Starfleet Dental Presents: A Somber Warning of Addiction :siren::siren::siren:

A dire warning from Beloved Dear Leader to all blinded followers of The Creator Chris Roberts.

https://www.youtube.com/watch?v=YZHElERa0JA



Dear Leader is the only Creator, and Arus is his prophet.

(and they can only be found exclusively at Starfleet Dental, current champions of Star Citizen)

Diran
Jan 28, 2014

3 posted:

I'm still a bit wary of them hyping up the FPS component so early into development; I'm interested in it as an optional side gimmick for the MMO portion or for MY IMMERSION, but talking it up as an integral part of SQ42's gameplay as well doesn't really fill me with confidence.

I wouldn't worry about it too much. They have a separate studio working on the FPS element, plus since its running on cryengine, incorporating FPS should not prove too difficult as that is what it was designed for.

Octopode
Sep 2, 2009

No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here.
On the subject of control schemes, looks like holoKitten has been making some posts on the official forums this morning. Most interesting is their apparent take on the mouse+keyboard setup, which sounds sort of awkward and clunky for flight controls, to me:

http://partedveil.com/index.php?p=1&quote=1850618

quote:

Currently the mouse control mode is neither of the methods you described. Pitch yaw and roll is all keyboard driven, while the mouse simulates your head/eyes. Since your class 2 and 4 mounts are tied to your eyes you get orientation control with the keys and weapon aim control with the mouse. This lets you easily track targets as they move around in relation to your fixed forward cockpit view.

and on HOTAS setups:
http://partedveil.com/index.php?p=1&quote=1850727

quote:

I'm happy to report that we are fully supporting HOTAS setups (I know, I did the X-65F default keybindings myself!) and that full newtonian control is at least as detailed as what you described, although I cant promise full analog control over every pitch and slide axis due to the limitations of the controller. Input mappings will be fully customize-able though so if you don't like the way I set up the default you'll be free to remap in any way you like :)

Run on sentence? Run on sentence.

Timespy
Jul 6, 2013

No bond but to do just ones

Octopode posted:

On the subject of control schemes, looks like holoKitten has been making some posts on the official forums this morning. Most interesting is their apparent take on the mouse+keyboard setup, which sounds sort of awkward and clunky for flight controls, to me:

http://partedveil.com/index.php?p=1&quote=1850618


and on HOTAS setups:
http://partedveil.com/index.php?p=1&quote=1850727

I wonder how that mouse-following targeting thing is gonna work with TrackIR and such. AFAIK it's actually a pretty realistic way to target stuff (see e.g. http://en.wikipedia.org/wiki/Helmet-mounted_display#Requirement)

year199X
Oct 9, 2012
Grimey Drawer

Diran posted:

Thanks for the info. I find the comment about zero-g interesting, it seems to imply that the flight model in the DFM will be very much an early version subject to much change, with such basic things as zero-g modelling still being worked on.

Also the FPS element of SQ42 sounds exciting, especially considering an earlier comment where CIG said they are working on modeling both G and zero-G FPS gameplay.

If the zero-g stuff is anything like Shattered Horizon I will be very happy.

https://www.youtube.com/watch?v=NpD6pkA83k8

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Timespy posted:

I wonder how that mouse-following targeting thing is gonna work with TrackIR and such. AFAIK it's actually a pretty realistic way to target stuff (see e.g. http://en.wikipedia.org/wiki/Helmet-mounted_display#Requirement)

Pretty sure it's going to work precisely as you describe. Guess I'm getting one of those as well.

aparmenideanmonad
Jan 28, 2004
Balls to you and your way of mortal opinions - you don't exist anyway!
Fun Shoe
That style of M&K control will be fine for bigger ships with lots of turrets/gimbals/large weapon arcs but it's going to suck hard for small/agile ships with primarily forward facing guns.

3
Aug 26, 2006

The Magic Number


College Slice

Octopode posted:

On the subject of control schemes, looks like holoKitten has been making some posts on the official forums this morning. Most interesting is their apparent take on the mouse+keyboard setup, which sounds sort of awkward and clunky for flight controls, to me:

So your keyboard controls the orientation and vector of your ship while your mouse controls the orientation and vector of your weapons/face. Well, that's certainly a unique way of doing it, dunno if it'll be brilliant or a recipe for motion sickness.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
It won't work properly - you can't use enough of the keyboard keys at the same time. You'll be at least one axis short. It'd already be tough in a contemporary sim, but space means you've got another two planes of movement that need keys.

DatonKallandor fucked around with this message at 20:55 on Jan 29, 2014

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
It hasn't been done before because it's a terrible idea. The keyboard doesn't give you the precision needed to fly a craft, let alone the lack of enough DOF. And how will HOTAS players look around?

aparmenideanmonad
Jan 28, 2004
Balls to you and your way of mortal opinions - you don't exist anyway!
Fun Shoe
Yep, if you're in the kind of ship that needs to turn a lot to hit things and stay alive it's going to be extremely limiting. Hopefully you'll be able to toggle between the proposed M&K controls and some kind of mouse-pointer-following-flight mode where you can control pitch and yaw.

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Octopode
Sep 2, 2009

No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here.

Beer4TheBeerGod posted:

It hasn't been done before because it's a terrible idea. The keyboard doesn't give you the precision needed to fly a craft, let alone the lack of enough DOF. And how will HOTAS players look around?

I'm not sure if using a POV hat to move a targeting reticule would be doable or not. It doesn't seem like it would have the sort of precision necessary.

Clearly, anyone without a full HOTAS + headtracking solution will be at a disadvantage. Pay to win, indeed.

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