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Schwack posted:Where the heck is the level two keycard dealy? I've enjoyed most of my time playing this game, but the 'story' could really use some tuning up. I spent most of my time mining with the wrist laser because I didn't even think to climb around the bases with dirt and break in until much later. The log near the dead body in the Pioneer Station (top left hand room) gives a good tip; that it's near-by. Look along the floor tiles in that same room, you should see two that are different. (The top left-most, below the chair I believe) Break them and drop down, read the logs and pick up the boxing glove. The log you picked up/read said that it's buried about ~60 blocks left from the Pioneer station, and that when you get close enough you'll see it on your map. So, go about 60 blocks left (it's the first small 'cave' you can go down into, on the right from the watch tower thing). Then, turn on your map tool (m) and just start digging downwards. It's pretty loving deep. Let me know if you need more help or whatever.
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# ? Feb 2, 2014 07:12 |
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# ? Mar 29, 2024 12:08 |
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Schwack posted:Where the heck is the level two keycard dealy? I've enjoyed most of my time playing this game, but the 'story' could really use some tuning up. I spent most of my time mining with the wrist laser because I didn't even think to climb around the bases with dirt and break in until much later. Yeah, the static content needs work, we're heavily redesigning the pioneer station and stuff to be a lot less confusing and arbitrary but it'll take us a bit before all the pieces are in place.
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# ? Feb 2, 2014 07:17 |
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Babyface Mingo posted:Spoilers Whaaaaaaaaat? I broke into that room but didnt find any boxing glove. Im beginning to wonder if my first world isn't a little wonky. I restarted, to see if I missed something, and noticed that this time there were several bombs and other useful things in the mining base that definitely weren't there on my first play through. Thanks for the heads up, I kept seeing the cryptic posts on the steam forums and spent way too long combing through Pioneer Station. Definitely didn't find anything that indicated distance, oh well, still a fun game.
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# ? Feb 2, 2014 07:21 |
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Schwack posted:Im beginning to wonder if my first world isn't a little wonky. I restarted, to see if I missed something, and noticed that this time there were several bombs and other useful things in the mining base that definitely weren't there on my first play through. Its possible, I've had some occasional reports of items disappearing for people but its a strange bug because I've never personally experienced it, so its being super tough to debug. I know if the game crashes during world generation for some reason (happened occasionally during development) you'll get some messed up things like fruits floating in the air where bushes should be and such.
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# ? Feb 2, 2014 07:24 |
I remember when Half Life 2 was an rear end in a top hat simulator because you could huck objects at npcs. This game feels like a 2d version of that.
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# ? Feb 2, 2014 08:14 |
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Where do I get chicken food and how do I pick up chickens or otherwise get them to where I want to farm them? 5 feathers per arrow is loads
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# ? Feb 3, 2014 16:42 |
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Infinite Monkeys posted:Where do I get chicken food and how do I pick up chickens or otherwise get them to where I want to farm them? 5 feathers per arrow is loads There is a bag of chicken feed in the pioneer station somewhere but it isn't really useful at all yet, you can't really farm chickens or anything yet. The arrow recipe makes 5 at a time, so it's only one feather per arrow and you can pick them back up after they are shot.
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# ? Feb 4, 2014 00:18 |
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Working on the assault rifle:
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# ? Feb 5, 2014 07:27 |
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Are you planning on hiring the cast of Archer to provide some voices? The gifs remind me of the show in a very good way.
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# ? Feb 5, 2014 07:34 |
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Loving the usage of gifs to show us what you're working on. That sheep looked like it poo poo out meat and that's awesome, as is the assault rifle. The reload/hit animations look pretty smooth as well.
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# ? Feb 5, 2014 07:34 |
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Esposito posted:Are you planning on hiring the cast of Archer to provide some voices? The gifs remind me of the show in a very good way. Haha, I wish. Babyface Mingo posted:Loving the usage of gifs to show us what you're working on.
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# ? Feb 5, 2014 07:39 |
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Looks like we got the dodge roll working pretty well, check it out:
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# ? Feb 8, 2014 23:45 |
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We're working on a sweet minimap function where you scan the area around you in order to build up a map from scratch. Here is what it looks like with the highest tier amethyst installed:
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# ? Feb 18, 2014 00:08 |
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Stick Figure Mafia posted:
I'm more addicted to buying games than playing them these days. I was about to add this to the least, and this first reply seals the deal. Add dynamite fishing and I'll buy two
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# ? Mar 10, 2014 13:25 |
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Couple of things so far. The biggest thing I've accidentally figured out is this: Once you find or make a pickaxe of sorts, you will have it in your weapon list (hot bar #2). Scroll to it and swing it at things to mine them faster than your MEG. Also, you can use this to break up those rock-piles that look like background items but fall when you mine beneath them. I've finally made a handful of special bags.. like for example, Excavation Bag. What would be fantastic is if you could click a button on that bag, and have it automatically grab all carried items that would normally auto-load to this bag and sort them out in there. It is horrible trying to navigate a massive bag of overlapping items to figure out wtf you have, and there's no log or anything of what you're picking up as you area-loot around you. I needed grey rocks for example, and I'd knock out some rocks, scoop them up, and try and sort anything that looked rock-like in my bag so I could see what had a quantity that went up, and go "ok.. so this is limestone.." and go digging somewhere else. It's really confusing. Otherwise, looks good so far. Off to gather more poo poo to make more poo poo to kill more poo poo.
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# ? Mar 10, 2014 16:33 |
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glug posted:What would be fantastic is if you could click a button on that bag, and have it automatically grab all carried items that would normally auto-load to this bag and sort them out in there. It is horrible trying to navigate a massive bag of overlapping items to figure out wtf you have, glug posted:and there's no log or anything of what you're picking up as you area-loot around you. I needed grey rocks for example, and I'd knock out some rocks, scoop them up, and try and sort anything that looked rock-like in my bag so I could see what had a quantity that went up, and go "ok.. so this is limestone.." and go digging somewhere else. It's really confusing.
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# ? Mar 10, 2014 20:42 |
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- Fixed an issue that would cause torches to not light up when placed on the ground by right clicking Was going to mention that, thanks. Regarding the log, an optional (resizable/closable) tab with a log containing combat info, loot info (ie: picking up resources mined, etc) would be nice, but I think the lack of it would be alleviated by those tooltips that people have mentioned. Even if it's possibly a toggle key that'll give you environmental tooltips while you point with your mouse at mined or un-mined objects, along with the inventory tooltip.
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# ? Mar 11, 2014 13:17 |
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Babyface Mingo posted:The log near the dead body in the Pioneer Station (top left hand room) gives a good tip; that it's near-by. Look along the floor tiles in that same room, you should see two that are different. (The top left-most, below the chair I believe) Break them and drop down, read the logs and pick up the boxing glove. The log you picked up/read said that it's buried about ~60 blocks left from the Pioneer station, and that when you get close enough you'll see it on your map. So, go about 60 blocks left (it's the first small 'cave' you can go down into, on the right from the watch tower thing). Then, turn on your map tool (m) and just start digging downwards. It's pretty loving deep. Let me know if you need more help or whatever. So.. regarding the part where you have to break the floor.. what are you breaking it with? I've had to use barrels and I don't have enough resources for that. I think I read there's a better lens you get around here besides the starting broken one, but I have not seen it anywhere
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# ? Mar 11, 2014 15:54 |
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I think I had the better lens and used that to break it, yeah. Can't quite tell you exactly where I got it thought as it's been a while. Sorry!
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# ? Mar 11, 2014 16:59 |
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Check out this wicked cool 3d printer we're working on:
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# ? Apr 17, 2014 23:09 |
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Awesome. Really looking forward to this when it's done.
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# ? Apr 17, 2014 23:15 |
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I think the material printer is pretty much finished, we added some sweet sound effects and it really kinda completes the package =D https://www.youtube.com/watch?v=zS--AreauE0
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# ? Apr 18, 2014 22:36 |
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We did a poll last week on our site for which item to add next and the winner was the rocket launcher. Its pretty much finished, so check it out: https://www.youtube.com/watch?v=u5fSwql-mMI
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# ? Apr 23, 2014 16:22 |
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Although I've told myself no more Early Access Indie games, and knowing it will go on sale sometime, this looks like way too much fun and I'm pretty certain that it'll be 10 bucks well spent. SOLD!
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# ? Apr 23, 2014 17:00 |
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Frank Serpico posted:Although I've told myself no more Early Access Indie games, and knowing it will go on sale sometime, this looks like way too much fun and I'm pretty certain that it'll be 10 bucks well spent. SOLD! Hah awesome! I hope you enjoy what we have so far =)
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# ? Apr 23, 2014 17:32 |
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This looks fantastic, and for 6.99GBP it's a steal, imo. Gonna try it out. How often do you churn out updates? Is it a regular occurrence or more of a "when it's ready" sort of deal?
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# ? Apr 23, 2014 18:50 |
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Loopoo posted:How often do you churn out updates? Is it a regular occurrence or more of a "when it's ready" sort of deal? Every couple weeks I'd say, but it kinda depends on what we're working on and when we can find a nice stopping point. We've got a lot of stuff in various stages of completion so they just sorta go into the game when we finish all the bits.
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# ? Apr 23, 2014 19:02 |
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When are you hoping to have this game released and finished?
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# ? Apr 23, 2014 19:06 |
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Loopoo posted:When are you hoping to have this game released and finished? Within a year ideally, but no specific schedule.
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# ? Apr 23, 2014 19:12 |
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So apparently the April 25th update made things so I could actually play, and even with good FPS when I turn all the extraneous detail off. Kudos, I'm enjoying myself so far. Although the animation/physics is a bit weird when jumping up steps in tunnels I have to crawl through.
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# ? May 6, 2014 23:00 |
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I'm not really convinced to buy this yet (mostly due to a huge gaming backlog,) but I'm definitely going to be following your progress. It's definitely a different take on the crafting genre.
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# ? May 6, 2014 23:07 |
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The mecha-chicken could stand to be tweaked a little bit, I think. As it is there, blocked by the ceiling, it can't eyebeam me, and its guns can't aim high enough to egg me. If I step forward a bit, it can catch me in the eyebeam explosion but I'm still out of range of the egg cannon. I didn't actually kill it that way, I got bored and left after firing over 200 crossbow bolts into it 11 at a time. Also, neither limestone, marble, nor coal will work for making steel, and the (seriously under-informative) wiki points me to graphite and anthracite, neither of which I've even seen.
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# ? May 7, 2014 21:12 |
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Dareon posted:
Hmm yeah, the mech chicken definitely needs some work, especially around those prefabs. We also have a more involved second-stage fight planned in a little boss room, but that is still a ways out. You make steel with anthracite and iron ore, anthracite is found pretty deep, it looks like darker coal nuggets sorta. Also, here is a sweet gif of the TNT we're working on. There are single sticks for throwing, and then you'll be able to craft bundles that can be stuck to stuff. edit: Update, now lasers light TNT bundles too Lucid Dream fucked around with this message at 12:24 on May 15, 2014 |
# ? May 15, 2014 10:46 |
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Those explosions look pretty small, you're standing about 10 feet away. Looks good though!
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# ? May 18, 2014 14:17 |
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Infinite Monkeys posted:Those explosions look pretty small, you're standing about 10 feet away. Looks good though! Yeah, not exactly a realistic explosion range, but we need to leave room for bigger, higher tier explosions down the line =D
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# ? May 18, 2014 23:50 |
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If I can eventually work my way up to (or creative-retrieve) a nuclear/anti-matter bomb that renders an entire cave system into easily-collected rocks, I will be happy.
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# ? May 19, 2014 04:39 |
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Sneak peek at the work we did on the crafting window for the upcoming update, its a lot easier to navigate now!
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# ? May 20, 2014 05:07 |
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I just pushed an update to Steam, here are the update notes on our site.
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# ? May 20, 2014 09:33 |
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Spent the last couple days working on elevators, yay! The visuals are still a work in progress, but functionally it all seems to work pretty well.
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# ? Jun 4, 2014 04:24 |
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# ? Mar 29, 2024 12:08 |
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We updated Signs of Life to version 0.39 today, here are the patch notes. Nothing earth shattering in there, but the saltpeter deposits on new worlds should make crafting bullets easier and now you can eat food this way:
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# ? Jun 4, 2014 21:41 |