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This thread needs a bump because this game is pretty drat fun. Keep up the good work, Lucid!!
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# ? Jun 9, 2014 19:23 |
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# ? Apr 26, 2024 22:04 |
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Yeah this game rules. Not enough people know about it.
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# ? Jun 9, 2014 23:47 |
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Frank Serpico posted:This thread needs a bump because this game is pretty drat fun. Keep up the good work, Lucid!! ScienceAndMusic posted:Yeah this game rules. Not enough people know about it. Thanks, I'm glad you folks are enjoying what we have so far =D I pushed a small update today, nothing particularly interesting but it fixed a few nasty bugs introduced in the last update. Version 0.39.2 - Torches can now be equipped in the quick slot - You can no longer place blocks over torches - Fixed an issue with the timing on repeated hits with a pick that was resulting in a faster than intended overall mining speed - You can no longer place platforms in the background - Fixed a bug that caused the big chicken to heal during the fight - Hopefully fixed the floating grass issues around bases during worldgen - Fixed an issue that could cause the pod to become stuck during the intro - Fixed some minor sound issues during the pod landing section - Added recipe obtained text similar to the item pickup text - Fixed some bugs related to switching characters - Added light mob hostility setting to sandbox menu, allows you to generate worlds that spawn fewer mobs - Work on an issue that results in a stuck screen with a warning about the resolution changing for some players
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# ? Jun 13, 2014 03:48 |
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I worked on potions tonight, check it out: https://www.youtube.com/watch?v=ipPfURyzyFs
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# ? Jun 26, 2014 07:43 |
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Here is a sneak peak of this gross thing:
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# ? Jun 27, 2014 06:29 |
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I just want to say, I know it sometimes is quiet in this thread, but your updates are always super awesome to me. I cannot wait for this game!
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# ? Jun 27, 2014 08:03 |
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ScienceAndMusic posted:I just want to say, I know it sometimes is quiet in this thread, but your updates are always super awesome to me. I cannot wait for this game! Awesome, glad you're digging it =D
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# ? Jun 27, 2014 08:08 |
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Lucid Dream posted:Here is a sneak peak of this gross thing: How big is that thing in relation to player?
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# ? Jun 28, 2014 08:10 |
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Bernardo Orel posted:How big is that thing in relation to player?
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# ? Jun 28, 2014 08:13 |
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That's a pretty funny answer, though my first guess would've been about 6 inches, on average.
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# ? Jul 1, 2014 12:28 |
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Just added a GPS thing that sets a beacon on your map when it is dropped in the world so you can carry it around and then find your corpse when you die. The item itself is a placeholder and I probably need to use a color with more of a contrast from the terrain purple but its totally functional. and here is a gif of me dancing in patchwork armor: Lucid Dream fucked around with this message at 07:49 on Jul 6, 2014 |
# ? Jul 6, 2014 07:47 |
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We've been looking for more things to make for the device/accessory slots, so we added this biometric scanner last night (mob health display) it'll be in the next update.
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# ? Jul 8, 2014 03:14 |
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This looks like it's made from the same people who did Happy Wheels.
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# ? Jul 8, 2014 03:21 |
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I am Toni Lippi posted:This looks like it's made from the same people who did Happy Wheels. Both use rigged 2d characters with relatively realistic proportions, but that's about the only connection.
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# ? Jul 8, 2014 03:22 |
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Spent some time working on this science fiction leaf blower, because why not
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# ? Jul 8, 2014 12:52 |
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Lucid Dream posted:Spent some time working on this science fiction leaf blower, because why not I feel like every game needs a science fiction leaf blower. But it seriously looks like something out of a JJ Abrams Apple Store.
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# ? Jul 8, 2014 12:58 |
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Michaellaneous posted:But it seriously looks like something out of a JJ Abrams Apple Store. The future is shiny and plastic, that is simply a fact.
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# ? Jul 8, 2014 13:03 |
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Lucid Dream posted:The future is shiny and plastic, that is simply a fact. And it is filled with lens fares. Tell you what. If you implement a lens flare machine, I will buy this game.
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# ? Jul 8, 2014 13:05 |
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Michaellaneous posted:And it is filled with lens fares. Too late, already implemented.
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# ? Jul 8, 2014 13:14 |
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Lucid Dream posted:Too late, already implemented. Love you. By the way, if you are looking for a german translstor, I would be more than happy to do that.
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# ? Jul 8, 2014 13:45 |
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Michaellaneous posted:Love you. Things are still in flux so much that its probably not worth doing translations in the short term, but shoot an email to playsignsoflife@gmail.com and I'll get back to you when we get to the point that we want to start working on translations.
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# ? Jul 8, 2014 13:50 |
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$6 in the newest weekly humble bundle
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# ? Jul 10, 2014 19:43 |
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Hat Thoughts posted:$6 in the newest weekly humble bundle Sure is, now is the time to snap it up if you were on the fence, there are some other pretty cool games in the bundle as well
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# ? Jul 10, 2014 23:18 |
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I was not planning to get the 6 bucks tier because it looked at first like a terraria/starbound. Then I clicked this thread. Saw those gifs. Holy poo poo.
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# ? Jul 11, 2014 01:49 |
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My experience in this genre of games is like 20 minutes in terraria so I'm not a veteran or anything but I had fun with this for awhile last night. The only negative things that stuck out for me were small interface issues like not being able to put the crafting menu on a keybind (unless I missed the option) and needing to click on something to see what it is in the menus rather than just hovering. Overall really cool and I'm glad I grabbed this.
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# ? Jul 12, 2014 19:58 |
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Awesome! posted:My experience in this genre of games is like 20 minutes in terraria so I'm not a veteran or anything but I had fun with this for awhile last night. The only negative things that stuck out for me were small interface issues like not being able to put the crafting menu on a keybind (unless I missed the option) and needing to click on something to see what it is in the menus rather than just hovering. Overall really cool and I'm glad I grabbed this. I hadn't thought about putting the buttons on binds, but that shouldn't be too difficult. Right now we're using the f-keys for debug stuff, but those seem like the most obvious candidates for that by default. Good call on the tooltips in the crafting menus, I totally forgot about that. edit: Had a few minutes this morning Lucid Dream fucked around with this message at 16:02 on Jul 13, 2014 |
# ? Jul 13, 2014 03:30 |
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Someone recently pointed out that there weren't enough heat sources to cook food and stuff so we made this scientific portable grill last night:
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# ? Jul 13, 2014 16:18 |
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Are those pokeballs?
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# ? Jul 13, 2014 16:37 |
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Dareon posted:Are those pokeballs? No way, didn't you see the pink mohawk? I originally did it as a joke, but we're totally going to use the mechanic for something
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# ? Jul 13, 2014 16:43 |
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Just updated to version 0.40 New Content
Gameplay Changes
[h1]Recipe Changes[/h1]
UI Changes
New Recipes
Bug Fixes
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# ? Jul 19, 2014 01:09 |
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that's a lot of stuff! good work.
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# ? Jul 19, 2014 05:54 |
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Picked this up in the bundle the other week and tried playing it today, but it won't launch. I sent in an error report, but this is the crux of it:quote:System.Data.SQLite.SQLiteException (0x80004005): SQL logic error or missing database
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# ? Jul 20, 2014 06:54 |
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kirbysuperstar posted:Picked this up in the bundle the other week and tried playing it today, but it won't launch. I sent in an error report, but this is the crux of it: Hey sorry about that, introduced that bug with a hotfix but I just pushed another one so as long as Steam has updated your copy again you should be good to go. Edit: Actually, I take that back - you'll probably need to go to my documents/my games/ and delete the signs of life folder Lucid Dream fucked around with this message at 07:12 on Jul 20, 2014 |
# ? Jul 20, 2014 07:10 |
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Lucid Dream posted:Hey sorry about that, introduced that bug with a hotfix but I just pushed another one so as long as Steam has updated your copy again you should be good to go. Oh hey, there we go. Thanks for that!
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# ? Jul 20, 2014 07:23 |
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I also got this in a bundle and am having fun, I'm curious though, I've only played a bit but it seems like the world is pretty small, I already ran all the way around it. Should I be spending more time underground?
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# ? Jul 21, 2014 02:06 |
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I found a iron pick at a mining outpost and used it to dig tunnels deep into the earth, I haven't found anything more than a level 0 keycard but whatever I'm just digging for different ores, I only found copper and iron and a lot of coal so far.
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# ? Jul 21, 2014 02:11 |
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Reason posted:I also got this in a bundle and am having fun, I'm curious though, I've only played a bit but it seems like the world is pretty small, I already ran all the way around it. Should I be spending more time underground? The world is about as deep as it is wide by default, and in order to get better equipment you need to mine for ore and resources and whatnot. You can generate a new world in the sandbox menu from the main menu and select a larger map which will just increase the horizontal width. We figured we should stick to the smaller one by default for now because we haven't really come up with enough surface-level content to justify the extra world generation time at this point.
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# ? Jul 21, 2014 02:29 |
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Found a bug-one of the "dungeons" here, in this case the arrow shaped one the one that gives you the jewel bow blueprints if I'm not mistaken; the lower half of the dungeon, including the entrance, has spawned beneath the impenetrable bedrock at the bottom of the map.
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# ? Jul 21, 2014 13:11 |
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VStraken posted:Found a bug-one of the "dungeons" here, in this case the arrow shaped one the one that gives you the jewel bow blueprints if I'm not mistaken; the lower half of the dungeon, including the entrance, has spawned beneath the impenetrable bedrock at the bottom of the map. Ah thanks, and sorry about that. You can open the console by pressing t and use /tp right <number of tiles> to teleport yourself over and into the prefab if you want.
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# ? Jul 21, 2014 13:55 |
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# ? Apr 26, 2024 22:04 |
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Awesome, thanks! Loving the game so far! By the way, the ant biome may need a bit of balancing in terms of drops; I was able to go directly from bone armor and a few iron weapons/tools straight to full steel armor/sword/pick in no time flat.
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# ? Jul 21, 2014 22:38 |