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What the heck is the point of hunter's expert air magic? Considering that bladedancers also have a single expert magic skill (albeit one that is much better for a non-mage), hunters don't really seem like hybrids at all.
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# ¿ Jan 30, 2014 14:27 |
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# ¿ Apr 28, 2024 20:48 |
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So if I want to try out some of the other M&M games, is the 6 game collection on GOG a good place to start?
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# ¿ Feb 2, 2014 23:42 |
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Hardmode for this game would probably be no dual-wield or magic damage. Spears would eventually catch up, but the early game is already the hardest part.
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# ¿ Feb 6, 2014 16:20 |
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I'd probably go 2-3 blademasters anyway, though. Aside from being the kings of damage, they get expert earth which would help smooth out the early game. Alternately, 4x dwarves could probably tank their way through even with crappy damage. You'd just need to find and keep an awful lot of resist gear.
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# ¿ Feb 8, 2014 01:02 |
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GreenMarine posted:I really want to play this, but for some reason I thought it would be a good idea to beat all the other Might and Magics first. 1 was a confusing mess and quite challenging. Now I'm on 2 and its both easier and more difficult (Some bullshit fights, but at least it has automapping). Clawing my way towards you guys... You are a crazy person.
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# ¿ Feb 8, 2014 06:48 |
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-Blackadder- posted:So out of curiosity are Mercenaries just complete poo poo due to not being able to GM any weapons or has anyone been able to specc them in a way where they aren't subpar? They aren't great damage-wise, but they have a lot of utility value.
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# ¿ Feb 10, 2014 12:46 |
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LibbyM posted:That grand master magical focus skill sounds too good to be true. Am I missing something there? +400% 400% of crap damage is still only middling. And by the time you can get GM skills, you will be swimming in cash and have access to the inn outside of karthal. That is, you won't be running out of mp very easily. It can be useful but is hardly mandatory for mages.
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# ¿ Feb 11, 2014 09:22 |
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Master and grandmaster spells of a given school both come from the same shop. Sorpigal has light and crag has fire, but I'm not sure about the rest.
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# ¿ Feb 13, 2014 12:56 |
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# ¿ Apr 28, 2024 20:48 |
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The hybrid run seems like it wouldn't even be a challenge run. Crusaders rock, rangers are second-rate bladedancers, scouts are quite good, and you don't need to take a hunter.
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# ¿ Feb 15, 2014 02:12 |