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Ineffable
Jul 4, 2012
I'm about to pick this game up, but I was hoping to get some advice about my party. Right now I'm thinking about running a Bladedancer, a Barbarian, a Freemage and a Runepriest. Is this setup good? Would I be better off with a druid and not a runepriest?

Couple of questions beyond that, should all of my casters be using focuses, or will my runepriest be able to use a mace and a shield effectively?

How important is grandmastery over mastery when it comes to spell schools? I suppose what I mean is, am I better off getting grandmastery in a couple schools or mastery in several? I'm thinking particularly about my freemage: is it going to be worthwhile to get mastery in water magic? Grandmastery in air seems a given, but is grandmastery in primordial or dark magic worth the points over mastery?

Sorry about all the questions; I can't play the game for another few days so I'm sort of obsessing over my party setup.

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Ineffable
Jul 4, 2012
Thanks for the help, guys!

Right now I'm thinking for my casters I'll try a druid focusing on earth and water, and a freemage focusing on air and dark (with a bit of primordial, fire and light between them for resurrection, identify, etc.) Does this leave me with any major holes in my party's spellcasting? Will my druid have a decent offense with those two schools? I'm not expecting them to be a great nuker, but I'd like them to have some sort of offensive option.

How necessary is mysticism for casters? I assume I'll want it at a decent level, but is it necessary to go all the way to GM on a druid?

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