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Europa Universalis IV is the newest iteration of Paradox Interactive's long running grand strategy series. Running from 1444 to 1820 you rule as one of a number of nations throughout history and attempt to set them up for greatness through conquest and diplomacy. Any country is playable from the Kingdom of France right the way across the globe to a Japanese Daimyo or Chief of the Cherokee with many having their own unique national ideas and situations to play around with. Boasting improved intelligence the AI is able to strike when you're down or gang up on a nation who's growing large and powerful at their own expense. Through straight up territorial conquest or colonisation there are many paths on the road to complete global hegemony and with Paradox's new DLC strategy (in the vein of Crusader Kings 2) there will be continual additions and improvements to the base game for a long time to come! Taking the role of a nation within this era of history it is your goal to remain independent and work your way towards becoming a global superpower. Like in past EU games you have control over your military with which you can use to fight your enemies on land and sea or, if force does not work, you might use your diplomatic cloud to organise grand coalitions or attempt to vassalise weaker neighbours through peaceful means. You might also want to try to achieve trade hegemony by using your merchants and navy to make your empire rich off the backs of others. Even then if the Old World does not appeal to you then you can organise explorers and conquistadors to head out into the Terra Incognita to find new lands for which you can send your colonists into with the larger and more powerful colonies eventually become nations within themselves with the potential to declare revolution and independence from the mother country. Combat & your view of the game It's important to note that EUIV is not turnbased (although you may change the speed with which time passes) with the GIF above demonstrating how combat takes place in the game. The strategy comes not from commanding the battles themselves but from army composition, the use of good commanders and an eye for the right terrain to fight on. For instance, fighting defensively on a mountain will greatly increase the amount of casualties your enemy will take and allows smaller armies to beat much larger ones often, especially with the right general. It is not just a matter of winning battles however as you will also need to occupy enemy provinces or blockade their ports to be able to enforce complete victories over opponents. You will need to both when it's the right time to start a war but also when you should end it as a prolonged conflict will often see you hurting at home as your war exhaustion increases and your population grows restless. Most of the world in terrain view Most of the time you will be playing the game in either the terrain mapmode or, like myself, using the political mapmode which colours provinces based on their owner. EUIV comes with a host of new mapmodes with more still being added and, while not all of them are useful to have on all the time, you will switch between some of them frequently to assess things like trade zones and to see a visual representation of who is in a coalition against you. Just a short list of the improvements/changes in EUIV over its' predecessor:
With there being so much more. Yep and it is much more stable than in previous EU games having been integrated with Steam. You can find games in two ways: 1) The Europa Universalis Goons Steamgroup 2) The Paradox Multiplayer Forum More detail about the Goon group can be found in the link but here's just an example of some of the things we've gotten up to recently: Useful Links More to come! Last Emperor fucked around with this message at 17:28 on Jan 31, 2014 |
# ? Jan 31, 2014 15:44 |
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# ? Apr 25, 2024 13:37 |
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FAQs - Why do my armies keep losing? There are a number of factors as to why you might lose a battle even if you completely outnumber the enemy 2 to 1. Firstly check that your army maintenance is on full and what your max morale was, a quick loss of morale will easily lose you a battle. Sometimes you will go into battle at full morale but when it starts it may look as if it's not, this is because the enemy has higher overall morale than you so make sure you check the morale of the enemy army too. Secondly you will need to check who is leading your army as a good commander can devastate armies quickly if, for instance, you have a General with a lot of cavalry and a high shock value. Also make sure you check the terrain that you were fighting on. Attacking across a river or into a mountainous region will leave you with huge casualties whereas you want to make sure you try to do the opposite as a defender. Luring your enemies to attack over rivers or into mountains is a great way for a smaller army to devastate one that is much larger. Next make sure you check the technology level you have with your opponent, bear in mind that sometimes even a single Military tech level will give a huge bonus while others are negligible. Alongside this your Tech Group also has an effect on the types of units that you can field as the two images below show as certain groups (ie. Chinese and Muslim) have units that end up being outpaced by their Western counterparts. Infantry pip comparison Cavalry pip comparison - Why are the mods I download from the Steam Workshop not showing up in the launcher? For whatever reason EUIV doesn't usually display a mod you've downloaded right away or, if it's updated, it might not immediately have the newest version running. The fix is, thankfully, rather easy. If a mod you have subscribed/downloaded via the Workshop isn't displaying simply load up the game as-is and click on Singleplayer or Multiplayer, then quit out of the game again. The next time you run the game the mod should now appear in the launcher for you to select. If this still does not work when trying to get the latest version of the mod then the best thing to do is to delete the mod files you already have in your mod folder (default location is Documents>Paradox Interactive>Europa Universalis IV) and get the workshop to redownload it again. Then repeat the above steps. General Guides Income: Cast_No_Shadow posted:Put as simply as I can. Jackson Taus posted:The "beat up on Mali/Aztecs for 5000g" strategy is dead, but 1.4 has sort of brought part of it back. You can now beat up on American Native OPMs for 400g-1000g. If you're England/Spain/Castile and you're first to colonize over there, you can grab a Conquistador and a 6-7 stack and just chain declare on them. Then you wait your 5 year truce and re-declare and annex them (or let your colony do it). If you're big enough, the inflation hit won't be bad because it's a function of your tax base (and a few thousand gold is worth 75 Admin Points to reduce the inflation). Also on colonizers and gold, the gold provinces in North and West Africa are Sus (Morocco), Bambuk and Bure (both Mali). They're Sunni and so hard to convert, and since Bambuk/Bure are high tax base while Sus has Berber Traditions, they can be kind of expensive to core/convert, but once you do they're worth 40g/year (more with Workshop) and are un-impacted by "distant overseas" penalties. Early game this can be painful, but if you find yourself with admin points mid-game it might be worthwhile, especially if you need land in those trade nodes anyhow. Mexican gold is worth a lot less now because it goes to your colony instead of to you. Pellisworth posted:Goods Produced is sort of the base multiplier for Manpower, Production, and Trade which makes it really powerful. A province has a base 100% Goods Produced, plus 1% per base tax. So, base tax does indeed increase your manpower, production, and trade income, but not to a large extent. A Manufactory adds +100% Goods Produced, effectively doubling it. Trade: Cast_No_Shadow posted:Eu4 can get a little complicated but its nowhere near as bad as you think it is! Jackson Taus posted:If you're playing a trading/colonizing power, dominating your home trade node is crucial. As Spain, it doesn't do a lot of good to be dragging in trade from all over the world only to share 40% of it with Portugal. Similarly, as England if you bring trade through the North Sea and into London you need to (a) lockdown London from Netherlands spamming 900 light ships and (b) dominate the North Sea node so Norway and Hansa's fleet don't steal half your trade. You do this buy building a crapload of trade-power buildings in these nodes and grabbing the Trade Centers (+5 TP +1 navy) and Estuaries (+5 TP). As Spain/Portugal you may want to consider sucking it up and grabbing Tangiers early for this (before the other gets it) and Oran as well. War: Cast_No_Shadow posted:A bit late but I noticed a few people asking about cascading alliances and how it works so thought I'd post up a quick run down as people might find it useful. Jackson Taus posted:A common diplomatic issue is "Country A is allied to myself and Country B, how can I attack Country B without Country A intervening and costing me my alliance?" Normally a country in that situation will aid the allied defender instead of the allied attacker. The trick is to get Country A (but not Country B) in a war with you first - attack some random minor power with any CB and call Country A in on your side. Wait a month and then attack Country B. So long as you don't totally screw it up (by attacking a minor who calls in France or something) you can now beat on Country B and win that war and then White Peace on Country A afterwards. Expansion: Jackson Taus posted:"Vassal feeding" is a key mechanic that's somewhat counter-intuitive. Basically if you conquer land you have to do the coring and maybe religious conversions and between that and overextension it can be very expensive to expand. However, if you sell the provinces to a vassal, they can do the hard work and when you diplo-annex them you get the cores for free (and maybe the religious conversions if you're lucky). Paradox has cut down on this a bit by making AIs a bit stricter in terms of what land you can sell them - vassal Brittany isn't going to buy North African provinces off you. The mechanics are complex, but if the vassal's king is militaristic or they have low over-extension or they have a core/claim on the land or it's adjacent land of the same religion they're more likely to accept. Note that you can do this to some degree with colonies automatically - if you grab land in the Caribbean off of a rival, that land goes to your subject colony down there. So now coring and converting Jamaica is your subject's problem, not yours (and they have their own A/D/M pool and missionary). Baudin posted:An extension of this: Specific Country Strategies Winning the Hundred Years War as England: Pellisworth posted:Here's my opening strategy for winning the HYW as England, current for 1.4: Surviving as Byzantium: Soviet_Russia posted:The 1.4 patch changed it so that Royal Marriages would no longer end when of the married countries entered a Regency. Though I believe they still end when there is a change in ruling Dynasty, I've never checked to see exactly what conditions will result in the loss of a RM, or whether getting a new Dynasty will get you a new set of RMs. If you have Diplomatic Ideas maxed out or are the Papal controller you will not suffer any negative penalties for manually breaking a RM. (maybe -1 prestige?) Burgundian Succession: Pellisworth posted:The Burgundian Succession and You! Last Emperor fucked around with this message at 23:09 on Feb 7, 2014 |
# ? Jan 31, 2014 15:44 |
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DLC Paradox is attempting to emulate the same successful dlc strategy that it used in Crusader Kings 2, that is to say, to continue releasing small and cheaper unit & music packs as well as also offering larger 'expansion' type content. Alongside this they will continue to things into patches that are free and, like before, if you play multiplayer only the host needs to have access to the dlc for you to be able to play with it. Major Content
Minor Content
Unit & Cosmetic Packs
Music Packs
Jackson Taus posted:On the (inevitable) question of "which DLC should I buy": Mods Europa Gooniversalis Alikchi posted:Europa Gooniversalis is a goon-designed alternate history mod, with contributions from Alikchi, Last Emperor, Dibujante, Obliterati and others. Originally a CK2 conversion, months of work have made it more resemble one of the old EU3 Miscmods alt-history scenarios. We're inspired by the Miscmods/EU3+ tradition of making the game more fun and interesting without bloating it up with needless tags and provinces. Features include: Last Emperor fucked around with this message at 19:10 on Feb 26, 2014 |
# ? Jan 31, 2014 15:44 |
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This game sucks up way too much of my time. Anyone who likes strategy games can get at least 100 hours of solid entertainment out of this, and a lot of people can get more.
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# ? Jan 31, 2014 15:52 |
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quote:Most of the time you will be playing the game in either the terrain mapmode or, like myself, using the political mapmode which colours provinces based on their owner. I think you mean 99.9% of the time you'll be playing in political mapmode. Just like everyone does.
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# ? Jan 31, 2014 16:11 |
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Everyone except the evil bastards at Paradox.
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# ? Jan 31, 2014 16:13 |
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Qwo posted:Everyone except the evil bastards at Paradox. The crazy comes from inside the dev team. Nice OP Emperor.
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# ? Jan 31, 2014 16:16 |
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Qwo posted:Everyone except the evil bastards at Paradox. I've said it before but I'll say it again: I'm convinced they play in Terrain mapmode because the artists demand they be recognized for their work.
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# ? Jan 31, 2014 16:16 |
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Every new game we get this sort of foolishness:quote:But it’s the amount of information presented neatly, without the need for switches between map modes, that is most intriguing. For the first time, I can imagine playing a Paradox game with the terrain view active rather than flicking between various political and diplomatic options. It's never true! Just surrender, Paradox. Political mode forever. Beamed posted:I've said it before but I'll say it again: I'm convinced they play in Terrain mapmode because the artists demand they be recognized for their work. What's wrong, artist man, you've been pouting all day? ... nothing. Seriously? Because- I SAW YOU! I SAW YOU PLAYING IN POLITICAL MODE! DO YOU KNOW HOW HARD I WORKED ON THOSE TREES?! [bursts into tears] Fintilgin fucked around with this message at 16:21 on Jan 31, 2014 |
# ? Jan 31, 2014 16:18 |
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Johan, please weigh in on this important issue.
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# ? Jan 31, 2014 16:19 |
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Orv posted:The crazy comes from inside the dev team. Thanks, going to be spending the weekend trying to get things a bit more organised. As I mentioned in the other thread if people have anything they want me to include let me know. I'd love to see some more useful guides/strategies to put in as well as cool mods, or questions/answers for the FAQ. Any neat screenshots would also certainly be welcome, I've still got a few I'd like to post up too.
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# ? Jan 31, 2014 16:19 |
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Last Emperor posted:DLC Nitpicking: the National Monuments DLCs are just graphical, they don't offer gameplay changes like AD, PP and SaC. I'd recommend renaming the Unit Packs category to Cosmetic or Graphical and listing the Monuments there.
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# ? Jan 31, 2014 16:37 |
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Qwo posted:Johan, please weigh in on this important issue. Makes games about painting the map Your Color. Tries to discourage people from using the map mode that shows Your Color. Calls company "Paradox". /Johan
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# ? Jan 31, 2014 16:44 |
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EightDeer posted:Nitpicking: the National Monuments DLCs are just graphical, they don't offer gameplay changes like AD, PP and SaC. I'd recommend renaming the Unit Packs category to Cosmetic or Graphical and listing the Monuments there. Good point, I'll do that. I need to think of a better name than 'minor' as well. I was thinking event packs maybe?
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# ? Jan 31, 2014 16:49 |
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So hey, uh apparently EU4 and DLC is only $10 right now.
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# ? Jan 31, 2014 16:59 |
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I'd suggest linking to the EU4 Wiki for general information and pointing to its modding page on the mods section as well, since every one in a while someone asks about tools or instructions on how to edit the game.
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# ? Jan 31, 2014 17:00 |
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Last Emperor posted:Good point, I'll do that. Actually, I think using the category names Major Expansions (just CoP right now) and Minor Expansions (AD, PP, SaC) work well to convey the fact that these are the DLCs that give gameplay. If you really don't like the Major/Minor distinction, you could keep Event Packs category as-is and rename Major to Expansions.
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# ? Jan 31, 2014 17:11 |
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ZearothK posted:I'd suggest linking to the EU4 Wiki for general information and pointing to its modding page on the mods section as well, since every one in a while someone asks about tools or instructions on how to edit the game. Done! Still need to trawl through the Workshop/Mod section on the PI forums. EightDeer posted:Actually, I think using the category names Major Expansions (just CoP right now) and Minor Expansions (AD, PP, SaC) work well to convey the fact that these are the DLCs that give gameplay. I went ahead with the former. I'll get some proper write-ups of the other dlcs done as well. The CoP one is terrible short right now + I need to distinguish between what you get in the dlc and what was available just from the patch. Also links to any ongoing/useful LPs might be something worth having? I thought I should crosspost this from our PGS thread, the Multiplayer schedule for this weekend: Tonight/Friday - 8PM GMT - ??? I don't know if we're doing anything here, I'd like to if possible so I'll hang around in chat. Tomorrow/Saturday - 8PM GMT - EG We're continuing our Europa Gooniversalis game from last Saturday. As always there's still always room for more people to play, I believe we still don't have anyone in the HRE for instance and we have a growing France that needs carving up. Savegame Sunday - 5PM GMT - HRE Continuing our long running HRE game. We had some new people join last week outside of the HRE and that was all fine and good. We are also looking for someone to manage our current Emperor and eastern superpower of Prussia. Savegame Last Emperor fucked around with this message at 17:15 on Jan 31, 2014 |
# ? Jan 31, 2014 17:11 |
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"Is Their Multiplayer"? is wrong grammarwise.
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# ? Jan 31, 2014 17:15 |
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Kanthulhu posted:"Is Their Multiplayer"? is wrong grammarwise. "grammar-wise"
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# ? Jan 31, 2014 17:19 |
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Also, Tuesday the 4th of February at 8:15PM PST is the continuation of the other Europa Gooniversalis game (the third screenshot in the OP's list of multiplayer screenshots).
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# ? Jan 31, 2014 17:20 |
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Grammar issue fixed. I need to go around to updating the stuff in the PGS thread with what our current running games are. Suffice to say I'm open to starting a new continuation game tonight if there's enough interest!
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# ? Jan 31, 2014 17:30 |
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Last Emperor posted:DLC
Last Emperor posted:As I mentioned in the other thread if people have anything they want me to include let me know. I'd love to see some more useful guides/strategies to put in as well as cool mods, or questions/answers for the FAQ. Any neat screenshots would also certainly be welcome, I've still got a few I'd like to post up too. My most recent games have been Gelre->Netherlands, Great Britain, and Portugal, so this is all from that perspective. Feel free to chop this up/remix it/generalize it in whatever OP or guide. The "beat up on Mali/Aztecs for 5000g" strategy is dead, but 1.4 has sort of brought part of it back. You can now beat up on American Native OPMs for 400g-1000g. If you're England/Spain/Castile and you're first to colonize over there, you can grab a Conquistador and a 6-7 stack and just chain declare on them. Then you wait your 5 year truce and re-declare and annex them (or let your colony do it). If you're big enough, the inflation hit won't be bad because it's a function of your tax base (and a few thousand gold is worth 75 Admin Points to reduce the inflation). Also on colonizers and gold, the gold provinces in North and West Africa are Sus (Morocco), Bambuk and Bure (both Mali). They're Sunni and so hard to convert, and since Bambuk/Bure are high tax base while Sus has Berber Traditions, they can be kind of expensive to core/convert, but once you do they're worth 40g/year (more with Workshop) and are un-impacted by "distant overseas" penalties. Early game this can be painful, but if you find yourself with admin points mid-game it might be worthwhile, especially if you need land in those trade nodes anyhow. Mexican gold is worth a lot less now because it goes to your colony instead of to you. If you're playing a trading/colonizing power, dominating your home trade node is crucial. As Spain, it doesn't do a lot of good to be dragging in trade from all over the world only to share 40% of it with Portugal. Similarly, as England if you bring trade through the North Sea and into London you need to (a) lockdown London from Netherlands spamming 900 light ships and (b) dominate the North Sea node so Norway and Hansa's fleet don't steal half your trade. You do this buy building a crapload of trade-power buildings in these nodes and grabbing the Trade Centers (+5 TP +1 navy) and Estuaries (+5 TP). As Spain/Portugal you may want to consider sucking it up and grabbing Tangiers early for this (before the other gets it) and Oran as well. The biggest Trade Power drain is actually a cluster of OPMs. Every OPM gets 5 TP from their capital and has a merchant, so while a 3PM might have 8 TP, three OPMs will have 5-6 each in their capital node. In North America, this means that wiping up the tiny tribes is pretty clutch in terms of moving trade, and for Netherlands it means you want to cut down on the OPM/TPMs in the Antwerpen node. Also with the new Trade Nodes, Western Europe node is super-clutch, since you can park a ton of light ships there and siphon off everyone else's incoming trade. As England, you can avoid this by bringing trade along West Africa -> Caribbean -> Chesapeake -> St Lawrence -> North Sea, and Spain/Portugal can go through Timbuktu(?) to avoid Western Europe. Now that you don't need an Idea to use ADM to cut inflation, it's a lot less scary to take inflation. I know a lot of EU players can be adverse to inflation spirals but it seems pretty manageable now. A common diplomatic issue is "Country A is allied to myself and Country B, how can I attack Country B without Country A intervening and costing me my alliance?" Normally a country in that situation will aid the allied defender instead of the allied attacker. The trick is to get Country A (but not Country B) in a war with you first - attack some random minor power with any CB and call Country A in on your side. Wait a month and then attack Country B. So long as you don't totally screw it up (by attacking a minor who calls in France or something) you can now beat on Country B and win that war and then White Peace on Country A afterwards. "Vassal feeding" is a key mechanic that's somewhat counter-intuitive. Basically if you conquer land you have to do the coring and maybe religious conversions and between that and overextension it can be very expensive to expand. However, if you sell the provinces to a vassal, they can do the hard work and when you diplo-annex them you get the cores for free (and maybe the religious conversions if you're lucky). Paradox has cut down on this a bit by making AIs a bit stricter in terms of what land you can sell them - vassal Brittany isn't going to buy North African provinces off you. The mechanics are complex, but if the vassal's king is militaristic or they have low over-extension or they have a core/claim on the land or it's adjacent land of the same religion they're more likely to accept. Note that you can do this to some degree with colonies automatically - if you grab land in the Caribbean off of a rival, that land goes to your subject colony down there. So now coring and converting Jamaica is your subject's problem, not yours (and they have their own A/D/M pool and missionary).
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# ? Jan 31, 2014 17:44 |
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Oh man am I itching for another EU4 music pack. That wood flute line is starting to get to me.
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# ? Jan 31, 2014 18:58 |
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Excellent OP Mr. Emperor.
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# ? Jan 31, 2014 19:04 |
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Bandanna posted:Oh man am I itching for another EU4 music pack. That wood flute line is starting to get to me. I slap some of the EU3 music in there just to fill more time. Love me some A Cruce Victoria.
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# ? Jan 31, 2014 19:13 |
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Another quick thing I thought of: Rivaling matters. If you pick someone as your rival, you can embargo them without trade efficiency penalty, and you get reduced DIP costs in peace deals. You also get a solid relations bonus (grows +1/month, caps at +20) with anyone else who set that country as a rival. Rivals only cost 10 DIP to change, so remember to change them frequently. If you're taking two territories off someone, it's worth it to rival them because even if you have to swap rivals back afterwards, you still come out like 14 DIP ahead.
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# ? Jan 31, 2014 19:17 |
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Last Emperor posted:As I mentioned in the other thread if people have anything they want me to include let me know. I'd love to see some more useful guides/strategies to put in as well as cool mods, or questions/answers for the FAQ. I'd appreciate country specific guides for the hard starts (winning the hundred years war, Granada, and Byzantium in particular stand out as non obvious wins) Jackson Taus posted:"Vassal feeding" is a key mechanic that's somewhat counter-intuitive. Basically if you conquer land you have to do the coring and maybe religious conversions and between that and overextension it can be very expensive to expand. However, if you sell the provinces to a vassal, they can do the hard work and when you diplo-annex them you get the cores for free (and maybe the religious conversions if you're lucky). Paradox has cut down on this a bit by making AIs a bit stricter in terms of what land you can sell them - vassal Brittany isn't going to buy North African provinces off you. The mechanics are complex, but if the vassal's king is militaristic or they have low over-extension or they have a core/claim on the land or it's adjacent land of the same religion they're more likely to accept. Note that you can do this to some degree with colonies automatically - if you grab land in the Caribbean off of a rival, that land goes to your subject colony down there. So now coring and converting Jamaica is your subject's problem, not yours (and they have their own A/D/M pool and missionary). If you're relatively stable and have a hostile neighbour you cannot quite afford to vassalize in a war (it's based on their base tax, once you hit ~30 or so they cannot be vassalized without a mission at all) you can take enough provinces to vassalize them in the next war (once you get enough provinces in the first war the peace menu will show they have less than 100% war score requirement for vassalization). Wait for the 5 year truce to end, DO NOT CORE their provinces. Declare war again, vassalize, and sell their cores back to them. This works particularly well in North Africa which has a nasty coring penalty due to Berber Traditions. Baudin fucked around with this message at 19:37 on Jan 31, 2014 |
# ? Jan 31, 2014 19:28 |
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Baudin posted:I'd appreciate country specific guides for the hard starts (winning the hundred years war, Granada, and Byzantium in particular stand out as non obvious wins) Alongside this it would be nice to note fun starts/starter nations other than the ones listed ingame: Burgundy -> Netherlands, Brandenburg -> Prussia, uniting Japan, etc. Fuligin fucked around with this message at 19:43 on Jan 31, 2014 |
# ? Jan 31, 2014 19:38 |
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PittTheElder posted:I slap some of the EU3 music in there just to fill more time. Love me some A Cruce Victoria. I keep intending to mod it so CKII music plays in addition to the regular music for the first ~100 years or so, and then Victoria 2 music also plays for the last ~100 years or so. But, y'know... (also I've been playing other stuff lately)
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# ? Jan 31, 2014 19:40 |
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So is it just Steam being screwy or is there some reason mods I'm grabbing from the workship won't show up in my launcher?
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# ? Jan 31, 2014 19:46 |
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Baudin posted:I'd appreciate country specific guides for the hard starts (winning the hundred years war, Granada, and Byzantium in particular stand out as non obvious wins) A link to the excellent country guides on the wiki might be easier. It doesn't have a comprehensive guide for every country but what is there is pretty handy.
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# ? Jan 31, 2014 19:48 |
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Mister Adequate posted:So is it just Steam being screwy or is there some reason mods I'm grabbing from the workship won't show up in my launcher? Steam and EU4 don't play well together in that regard. To get a mod to download or update off of Steam workshop, you need to start EU4, get to the launcher, launch vanilla EU4, then open up the single or multiplayer menu, then close EU4, then start EU4, then go to the launcher and pray that it's there.
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# ? Jan 31, 2014 19:49 |
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We should have a Conquest of Paradise contest First one to generate Dong Island wins
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# ? Jan 31, 2014 20:01 |
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So does this bundle have Conquest of Paradise included?
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# ? Jan 31, 2014 20:18 |
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Captain Mediocre posted:A link to the excellent country guides on the wiki might be easier. It doesn't have a comprehensive guide for every country but what is there is pretty handy. Honestly several of the guides goons have come up with are more accurate for the current patches, filled with more information and in general just better than the wiki.
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# ? Jan 31, 2014 20:18 |
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I wouldn't use the Wiki guides, a lot of them are very outdated.
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# ? Jan 31, 2014 20:36 |
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nutranurse posted:So does this bundle have Conquest of Paradise included? I'm looking at it on the mobile site but it looks like it's $10 for just the base game, but some of the DLC is also on sale for 75% off.
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# ? Jan 31, 2014 20:40 |
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Dibujante posted:
This should go in the OP.
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# ? Jan 31, 2014 20:48 |
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# ? Apr 25, 2024 13:37 |
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Here's my opening strategy for winning the HYW as England, current for 1.4: The general idea is to get alliances with Austria, Castile, and maybe Denmark, fabricate a claim on Scotland in order to war dec them and pull your continental allies into the Hundred Years' War against France. Castile will set you as a rival maybe one-third of the time, if this happens in the first month before you establish an alliance, restart. Otherwise, as long as you get the alliance with Castile and don't have the War of the Roses trigger, this strategy works reliably and is relatively painless. Your day-one moves and the timing of your troop movements in the first month or so are really key here, because you need to evacuate your armies on the continent and do some rapid fire diplomacy. Put Richard Plantagenet in charge of your army in Gascogne(fire the rest of your generals), and have them march to kill Armagnac's stack. In a few days, have them march back to Gascogne and catch Foix's stack marching north, after destroying the two vassal stacks immediately march south to Labourd for evacuation. Build four more cogs so you can transport an army of size 18. Send your troops in England up to the Scottish border, your light ships to patrol London trade node, your heavies can go sit in Cote d'Argent to blockade, and your transports to Normandie. They'll arrive a couple days before France's stacks, load your troops up and ferry them back to England (you can Scorch Earth in Normandie if you like), immediately send your transports south to Labourd to pick up our main man Plantagenet and his crew. The timing on the transports is fairly tight and you're off by more than a few days you'll lose one or both of your stacks. Day one get Marriages with Austria and Castile. Keep an eye on Denmark's willingness to accept an alliance, once you've killed a few vassal and siege stacks they'll often be willing to ally with you without a marriage, which would be great (you'll eventually want two relations slots for PU'd France and vassal Scotland). Denmark and pals aren't super helpful in fighting France since the AI is pretty terrible at projecting force across bodies of water, but they're not useless. Immediately on December 12th, get alliances with Castile and Austria, if Castile has set you as a rival you'll need to restart, thankfully you'll know within a month of the start! You definitely want the +5 Diplomatic Reputation adviser and the +25% Fort Defense adviser is less common but also very useful for helping your continental provinces hold out longer. Once you've evacuated your armies and secured your alliances, fabricate a claim on Ayrshire and keep an eye on the French siege stacks. You can easily snipe smaller stacks before the province is captured by sending your transports directly into port, once the province is captured you'll have to do a landing and that usually takes long enough you'll get caught trying to escape and crushed. Wear them down where you can, after you finish your claim on Scotland, declare war but DON'T check the box to call any allies, this is key. You need to manually Call to Arms each of them, they'll ALL accept and enter both the HYW and your war with Scotland. Take Ayrshire from Scotland but don't core it, you can vassalize them once the truce runs out and sell it back. Now it's you, Portugal, Castile, Austria, and probably Denmark against France and not too difficult to stomp them!
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# ? Jan 31, 2014 20:49 |