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Childre Inarabitta posted:I feel so bad for caring but, if I am remembering right And all that wouldn't be so bad, if the second game didn't just forget that it had ever happened and move on anyway. It just retreads ground that we've seen in game 1 in a new way. Like, I think this game definitely had some ideas about where it was going but it just kind of made the world and put a story in it. And that's OK, but when they try to do backstory and then drop the subject it gets pretty notable.
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# ? Aug 11, 2014 21:14 |
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# ? Apr 26, 2024 09:40 |
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Lost Kingdoms is kind of notable for just how badly it uses its plot. It sets up loads of cool things and does nothing with any of them and it's frankly incredible. LK and LK2 aren't games you play for their story, you play them for the super rad card game summoning system.
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# ? Aug 11, 2014 22:45 |
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That lake is where you fall into to get into Drangleic.
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# ? Aug 12, 2014 10:56 |
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It's like Demons/Dark Souls, where the story is there only if you poke at the details! Except then you also get to fill in all the details! Such immersive storytelling, fantastic.
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# ? Aug 12, 2014 20:54 |
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Rigged Death Trap posted:That lake is where you fall into to get into Drangleic. Cue somebody trying to make Princess Katia in DSII. Let's see... Desert Sorceress Skirt, either the Falconer armour or the Bandit one... Maybe modding is in order.
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# ? Aug 12, 2014 23:55 |
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Do you have to do all the sidequests to get all the Red Fairies or are there extra ones kicking around in the main campaign?
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# ? Aug 15, 2014 00:08 |
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Glazius posted:Do you have to do all the sidequests to get all the Red Fairies or are there extra ones kicking around in the main campaign? THAT is technically actually a really good point that I didn't consider while making the video. I mean there's no reason to tuck away the sidequests like they did but you can still complete the game (not 100%, but complete) without them. With that said, getting all the Red Fairies is incredibly important for completion. Unlike most of what Alexander has given us so far, the 100-fairy card is super important! Also the 100-fairy conglomerate is incredibly chufty so we have to see it anyway.
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# ? Aug 15, 2014 06:35 |
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Episode 16: Duel Our final battle with Helena, and a couple twists to the plot that send us off in a new direction entirely. That's right it's time to face off in the Coliseum this episode, dueling cards in a challenge of minds and wits in which the victor will only be the one that might best display their knowledge of the subject at ha-oh I'm not kidding anyone we're just gonna throw cards at her until she falls down.
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# ? Sep 17, 2014 08:56 |
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Oh thank god. I was afraid this thread had died. Yeah, Helena was a fun battle. I remember dying to her a bunch, though, oddly, I never felt bad for her.
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# ? Sep 17, 2014 09:10 |
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Once again, a tragedy that could have been avoided by just loving asking for help. It's not like we're allied with the Enchanter or anything. Er, we're not, right?
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# ? Sep 25, 2014 20:23 |
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I liked playing as Helena, my friend liked playing as "generic soldier". When both people don't have lovely movement mechanics, the multiplayer is pretty fun! Playing as the Princess (in both games) is a joke, since you stagger.
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# ? Sep 26, 2014 06:16 |
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WOO ANOTHER SKELETON CARD FOR THE THUMBNAIL WHY DO SO MANY LEVELS HAVE SKELETONS Episode 17: Repetition of a Stage Despite the title, most of the repetition is done offscreen! We're finally getting to the endgame, but there's still a fairly large chunk of the game that is (surprise) entirely optional! It gets us absolutely broken cards though, so... there's that. Also as a quick note, I've lost access to the Wii that I recorded the LP on. I don't actually have footage of Card #105 (The 'secret' one for the Red Fairies). I'm probably going to have to pull out my Gamecube and get footage of it off of that, but it's just a minor setback.
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# ? Oct 15, 2014 22:50 |
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Wahey! The LP is back! I cant get enoguh of FromSofts games, theres that weird quirk that all their games share that endears me to them. And skeletons are hip. Rigged Death Trap fucked around with this message at 02:05 on Oct 16, 2014 |
# ? Oct 16, 2014 01:55 |
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Hurrah for skeleton!
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# ? Oct 16, 2014 01:57 |
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Rigged Death Trap posted:Wahey! The LP is back! FromSoft...that rings a bell for some reason. I seem to remember seeing on a game I played recently.
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# ? Oct 16, 2014 02:27 |
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Dunno bout you but ive been a fan since the armored core days. Im not hardcore enough for Kings Field though . Rigged Death Trap fucked around with this message at 02:31 on Oct 16, 2014 |
# ? Oct 16, 2014 02:29 |
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Our poor hero. The invisible wall is the most painful to run into.
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# ? Oct 19, 2014 07:11 |
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SystemLogoff posted:Our poor hero. I didn't even know there were invisible walls in this game.
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# ? Nov 3, 2014 23:41 |
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The skeletons in this game have a very "spookyscary" quality to them.
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# ? Nov 4, 2014 01:09 |
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The skeletons in this game are absolute asskickers if you use them right. Seriously, Steel Skeletons were the backbone () of my decks in later levels, because even when their insta-kill didn't trigger they could hold their own against drat near anything. In hindsight, I'm now wondering if the newbie-brutalizers just after the prologue in Dark Souls are From Software's little in-joke or something.
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# ? Nov 4, 2014 01:46 |
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Thesaurasaurus posted:The skeletons in this game are absolute asskickers if you use them right. Seriously, Steel Skeletons were the backbone () of my decks in later levels, because even when their insta-kill didn't trigger they could hold their own against drat near anything. In hindsight, I'm now wondering if the newbie-brutalizers just after the prologue in Dark Souls are From Software's little in-joke or something. Skeletons wielding moonlight swords.
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# ? Nov 4, 2014 01:58 |
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I suppose it is time to start backtracking for ultimate power. Hope the other backtracks aren't basically a joke like all those goblin lords.
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# ? Nov 21, 2014 22:29 |
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You know it's funny that you guys mention Steel Skeletons, because here's where we start using 'em a bit and where I call out how useful they are overall. Episode 18: Forest Maze Personally, I think these hidden stages are some of the best in the game. They're all unique in style and setup, the bosses are all pretty cool, and it's just a huge pity that they put such a wall in front of them that a lot of players never even saw them for the card limit. 20 out of every 22-24 cards is no joke, especially when the card that you get from the stage is one of the 22-24. You can only miss one or two cards total if you want to get in to this place. Earth element is particularly nasty, since you have to transform a card or two if I'm not mistaken (decoy pillar, gorgon, and sphinx all need to be transformed by this point in the game).
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# ? Dec 2, 2014 15:50 |
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Four Sacred Beasts, one is a tiger... gosh, I wonder what the other ones are going to be?!?!
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# ? Dec 2, 2014 18:36 |
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Doctor Reynolds posted:Four Sacred Beasts, one is a tiger... gosh, I wonder what the other ones are going to be?!?! Hey, at least the boss wasn't named "Byakko"
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# ? Dec 3, 2014 00:33 |
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That battle was pretty rough. I also had to capture this moment, because I laughed a little.
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# ? Dec 4, 2014 22:16 |
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these are all really good but I'm a huge fan of this one in particular
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# ? Dec 5, 2014 06:31 |
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Ouch. Getting pinned in a corner and rushed down repeatedly looks kind of like a death sentence, and it seems to be how you start that fight. Great job getting out of it.
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# ? Dec 18, 2014 00:15 |
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Episode 19: Ancient Pyramid If I'm being honest, I really dig the visual style of the Pyramid level. Of course, it's really short and there aren't many assets used in it so... maybe it's just a case of 'less is more'? One thing is for sure, though, most of the bonus stages are centered around very small areas that you have to solve a 'puzzle' in and this one is no exception.
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# ? Jan 3, 2015 22:56 |
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I never really had a problem with this temple, because the Unicorns and Mind Flayers were always a staple of my decks. Having a bunch of those in your deck lets you re-use powerful cards over and over and keep your deck self-sustaining forever, no matter how much crap the game throws at you. Going through this level with the ability to use 1 or 2 Fenrils every combat really makes the place a cakewalk.
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# ? Jan 4, 2015 22:55 |
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You seem to really disdain Independent cards, and that's a shame. I played through this game again last month, and I was surprised just how effective Caterpokers were in this temple. They chewed through the zombie dragons amazingly well, and because they can be just unsummoned when their job's done I still had a lot of cards left for the boss after a fair few dragon fights. And, as you mentioned, Tricksters are just awesome. Really enjoying the LP though, keep it up!
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# ? Jan 6, 2015 02:03 |
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I'm not gonna lie, I was expecting a Dragon Boss here. I'm excited to see the rest of the game, though.
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# ? Jan 6, 2015 10:24 |
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Aww yeah, the Great Turtle. Love that card.
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# ? Jan 6, 2015 18:07 |
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It must really be annoying to have to chase some fast-moving rear end in a top hat down and waste your cards trying to peg it.
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# ? Jan 15, 2015 18:39 |
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] Episode 20: Touch the orb And we're back! New update with another one of the secret god card levels. This time, we're off to the water palace to find the Blue Dragon. This is probably my favorite visual design of a stage in the game, which is only slightly undercut by the level seeming a bit short.
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# ? Feb 17, 2015 17:40 |
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Yeah, Blue Dragon is why my friend went from "Fair Play Rule? that's stupid" to "yeah we're turning this on from now on".
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# ? Feb 18, 2015 02:24 |
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Those Red Fairies must be so bored in the chests, I guess when you open them they spit out the first thing they can think of. "Hey, did you know back in World War Two..." I want to make a joke about the Blue SystemLogoff fucked around with this message at 02:01 on Feb 19, 2015 |
# ? Feb 19, 2015 01:59 |
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Episode 21: Out of the frying pan The very last one of the legendary elemental gods is in the middle of a volcano, that is also somehow being plagued by shin-high water a bit. Like really we are in a giant volcano and I can literally walk through this water with only a slight effect on my movement you really think this is a huge influence on the general fire-spewing ecosyst-gently caress it whatever.
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# ? Apr 10, 2015 04:37 |
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Have you always got to plant your feet to use a card, or can you use them while free-running? It seems like you could use that phoenix to really get stuck in with something.
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# ? Apr 12, 2015 22:49 |
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# ? Apr 26, 2024 09:40 |
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If I recall correctly Pheonix also gobbles up all the damage you'd take by using the Black Dragon. So, you know. That's cool.
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# ? Apr 13, 2015 01:42 |