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Synastren posted:If I'd guess, I'd say that Mengsk has a good enough propaganda machine to make it irrelevant, though. He just has to give a speech and everyone falls into line. James Harper is good at voice acting.
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# ? Feb 6, 2014 18:58 |
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# ? Apr 25, 2024 02:49 |
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Resurrection IV is definitely considered semi-canonical, as the purification that occurred at the end of the mission is mentioned in official lore about the planet. Some of the minor lore details however, such as some of the lines characters say during the mission, are not cannon anymore.
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# ? Feb 6, 2014 19:13 |
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Feinne posted:Yeah, there are, um, reasons to believe those events might not be entirely canon. No, it's canon, it's just another character intervenes that we can't talk about right now.
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# ? Feb 6, 2014 20:14 |
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Honestly the worst crime of modern Blizzard writing is that it they've reduced storytelling to a handful of tropes, and they use the same ones in every game. It's all got a five-year-old edge to it that just doesn't satisfy. I'd be down for some multiplayer later in the LP. My mouse control is kinda garbage and I'm way out of date on maps, but I still play now and then and even sometimes win.
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# ? Feb 6, 2014 20:54 |
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I never got into StarCraft multiplayer, but I played through most of the single player campaign of Wings on a friend's account. I was always more interested in the story anyway. I know pretty much how it ends, but not really how it gets to that point. I guess this will help me fill in the blanks. Not really familiar with the story of Heart of the Swarm, though I do pretty much know how it ends, due to watching my brother play through the last mission, so I guess that will be new when we get to that point. Never really liked the Zerg in the first place... Might finally buy the two campaigns sooner rather than later, but since I have no real interest in the multiplayer, I'm not sure how long that will last me. How much are they going for now anyway? Maybe if they're cheap, I might look into them. I do have all this Chinese New Year money to spend, after all...
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# ? Feb 6, 2014 21:23 |
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I'm waiting for the inevitable Starcraft 2 Battle Chest, which will probably come out in 2025, before I pick up HOTS and whatever the last one is. Speaking of which is there any date - even tentative - on that coming out? Or are we all assuming 2016 because of the three year gap from the first two?
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# ? Feb 6, 2014 21:27 |
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Lunethex posted:There's a lot more but I have no idea what's even being done with it anymore. Lots of interesting scenarios, but the way b.net 2.0 handles maps is terrible and only lists the most popular to join in some weird matchmaking system. Maybe that was changed but that's how I remember it when it came out. I can sleep well at night knowing that the people who designed BNet2.0's interface were rightfully fired. (I think? It's been a while.) Bonfiesta fucked around with this message at 22:55 on Feb 6, 2014 |
# ? Feb 6, 2014 22:29 |
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Psion posted:I'm waiting for the inevitable Starcraft 2 Battle Chest, which will probably come out in 2025, before I pick up HOTS and whatever the last one is. Speaking of which is there any date - even tentative - on that coming out? Or are we all assuming 2016 because of the three year gap from the first two?
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# ? Feb 6, 2014 22:47 |
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AradoBalanga posted:Legacy of the Void does not have a definitive release date as of right now. Some are assuming 2015/2016 like you said, but Blizzard has been keeping details about the game under lock and key. Which makes sense given that Heart of the Swarm's ending cinematic got leaked in 2012 (and then Blizzard proceeded to change almost nothing from the final in-game version). Oh, so that video WAS the ending and I wasn't misremembering!
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# ? Feb 6, 2014 23:55 |
Update There are two things we need to decide for next time, our Upgrade and Mission Upgrade We've got 100,000 Credits, so we can only buy one of these. Combat Shields - Marines gain +10 life 50,000 Credits Stimpacks - Grants Stimpack ability - Marine takes 10 damage, moves and shoots 50% faster for 15 seconds 60,000 Credits Advanced Medic Facilities -Medics no longer require the Tech Lab add-on. 60,000 Credits Mission Smash And Grab 110,000 Credits 4 Protoss Research New unit: Marauder The Evacuation 100,000 Credits 3 Zerg Research New unit: Firebat Voting will end Saturday Feb 8th at 11:00 pm EST Raldan fucked around with this message at 12:15 on Feb 7, 2014 |
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# ? Feb 7, 2014 08:20 |
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I say stimpacks and smash and grab.
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# ? Feb 7, 2014 08:23 |
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InfinityComplex posted:I say stimpacks and smash and grab. Might as well get the M/M/M combo going early, and Mauraders are never bad.
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# ? Feb 7, 2014 08:59 |
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We need Stimpacks. The best way to win is to make sure enemies are dead faster, we're not using real marines until we they're drugged up. It just makes the most sense I'm torn between both missions but let's go trash some Protoss fanatics in Smash and Grab
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# ? Feb 7, 2014 09:08 |
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Do The Evacuation to give the old marine/firebat/medic blob one last chance for glory. And, of course I'm voting stims.
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# ? Feb 7, 2014 09:32 |
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Voting for Stimpacks and The Evacuation.
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# ? Feb 7, 2014 10:41 |
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I'm also voting to get stimpacks. For the mission, let's assist The Evacuation on Agria.
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# ? Feb 7, 2014 10:44 |
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Stimpacks and Evacuation. Bit of game-nerd trivia and all, but the Hyperion was not just one of Arcturus Mengsk's fleet, it was his personal flagship. When Raynor basically said 'screw this noise' after the near-destruction of Tarsonis and the capture of Kerrigan back in the end of SC1's Terran campaign, he really did put the screws to Arcturus by stealing the biggest, best-equipped, and most-comfortable warship in the Sons of Korhal fleet. Probably one of (many) reasons Jimmy gets under Arcturus' skin so often.
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# ? Feb 7, 2014 11:05 |
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Stimpacks because Evacuate because it's what Raynor would do.
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# ? Feb 7, 2014 11:22 |
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Stims, is there really any other choice? And do Evacuation next, because firebats.
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# ? Feb 7, 2014 11:56 |
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Stims and Smash'n'Grab, I say.
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# ? Feb 7, 2014 12:41 |
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Stimpacks. They're actually an interesting ability as opposed to 'have some stats'. And The Evacuation, because Firebats really don't have much of a chance to shine, so might as well give them one.
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# ? Feb 7, 2014 12:51 |
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and Evac, because those pansy-rear end colonists need someone to bail them out.
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# ? Feb 7, 2014 13:02 |
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Voting for AMF, and urging others to reconsider likewise. Think about it - it means we can build Medics very quickly along with Marines, which would improve their combat effectiveness far more than stimming or with a mere +10 HP. (Ideally, we get all three upgrades soon to drown the enemies in a tide of infantry)
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# ? Feb 7, 2014 14:18 |
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Going to vote for Stimpacks and The Evacuation.
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# ? Feb 7, 2014 14:38 |
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The rescue mission gives us the campaign-only unit Firebats, but the artifact mission gives us Marauders, which are probably better to balance the army out, so Smash and Grab and Stimpaks.
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# ? Feb 7, 2014 14:55 |
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Stimpacks and Evac sounds nice. This LP convinced me to buy this, and I got it on Amazon for $20 so that was cool.
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# ? Feb 7, 2014 15:41 |
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Shields and Evac. I really like firebats, they're great at absorbing damage from melee units that would otherwise hit your marines. But they have a big problem with that the game will always strive to put your medics behind the marines so they can't reach to heal them and they keep dying, unless you actually bother to micro. ChaosSamusX posted:Voting for AMF, and urging others to reconsider likewise. Think about it - it means we can build Medics very quickly along with Marines, which would improve their combat effectiveness far more than stimming or with a mere +10 HP. (Ideally, we get all three upgrades soon to drown the enemies in a tide of infantry)
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# ? Feb 7, 2014 15:54 |
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Combat Shield and Smash & Grab. You need Marauders man, you have to show off the coolest unit in the game ASAP.
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# ? Feb 7, 2014 16:27 |
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Stimpacks and Evacs You can't ignore this rhyme.
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# ? Feb 7, 2014 16:44 |
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Stimpacks because gotta go fast, and Evacuation because this is the optimal use of going faster. Firebats help with the other one anyway, just in time to shelve them.
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# ? Feb 7, 2014 16:49 |
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Poil posted:Since all infantry except marines require you to build a tech lab anyway it's just a waste of money to research it in my opinion. But drowning the zerg in a tide of bodies sounds like an awesome plan however. Plus there's an upgrade later in the game that completely invalidates AMF and I would be amazed if we didn't buy it.
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# ? Feb 7, 2014 17:05 |
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Stims and Smash One thing I really appreciated about this mission (well, SC2 in general) is that it makes Battlecruisers look way more badass, as they should be. In SC1 you had this huge disconnect between cutscenes (huge, powerful, looming presence of the battlefield, like in the Brood War intro) and then in-game they were kinda small and shot one dinky little laser bolt, like a glorified Wraith. Ingame to cutscene scale is always a problem but SC2 does it better and they look like proper warships firing more than one little laser now. It's probably my favorite visual upgrade of the lot.
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# ? Feb 7, 2014 17:33 |
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stims and the evacuation just doesn't feel right without the firebats. I like to think they can still lift up their face mask from time to time to chain smoke like back in the good old days.
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# ? Feb 7, 2014 18:35 |
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Scale in RTS games has always been pretty wacky when you start comparing vehicles, infantry, and buildings. It's pretty silly when you can cram 4 human footmen into a transport ship smaller than they are.
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# ? Feb 7, 2014 19:15 |
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Stims and Smash and Grab We should see the third faction in the game for those people who are new to it all.
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# ? Feb 7, 2014 19:22 |
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I wouldn't make any bets that you will actually get to the Zerg campaign. Explain stuff now, while you have the chance.
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# ? Feb 7, 2014 19:28 |
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So can someone explain that creeping purple that spread all over the map?
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# ? Feb 7, 2014 19:34 |
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RareAcumen posted:So can someone explain that creeping purple that spread all over the map? http://starcraft.wikia.com/wiki/Creep Quite an appropriate word choice.
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# ? Feb 7, 2014 19:38 |
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RareAcumen posted:So can someone explain that creeping purple that spread all over the map? Zerg-infested ground that is needed for Zerg structures to be built and greatly increases Zerg movement speed and regeneration rate.
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# ? Feb 7, 2014 19:41 |
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# ? Apr 25, 2024 02:49 |
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Patter Song posted:http://starcraft.wikia.com/wiki/Creep Ha! Didn't expect that! my dad posted:Zerg-infested ground that is needed for Zerg structures to be built and greatly increases Zerg movement speed and regeneration rate. Wow, no wonder they spread so fast.
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# ? Feb 7, 2014 20:01 |