|
The single player for this game is really good, the expansion only improves on it. My only real complaint with this game is that there are a lot of upgrades that aren't really all that good, and they're all ridiculously expensive. Meaning you could screw yourself out of some really good upgrades on end game units because you spent money on something not so good earlier in the game. I'm looking at you Vultures and Wraiths, I'm in no mood to play through the game a fourth and fifth time to get the vehicle/airship achievements.
|
# ¿ Feb 4, 2014 05:26 |
|
|
# ¿ Mar 29, 2024 12:27 |
|
Kaboom Dragoon posted:Nah, no one's mentioned CORRUPTION yet, so it's go a ways to go. Fortunately Metzen adds a new word to his vocabulary by HotS, unfortunately he uses it a lot.
|
# ¿ Feb 4, 2014 18:14 |
|
Feinne posted:Yeah, there are, um, reasons to believe those events might not be entirely canon. No, it's canon, it's just another character intervenes that we can't talk about right now.
|
# ¿ Feb 6, 2014 20:14 |
|
InfinityComplex posted:I say stimpacks and smash and grab. Might as well get the M/M/M combo going early, and Mauraders are never bad.
|
# ¿ Feb 7, 2014 08:59 |
|
Poil posted:Since all infantry except marines require you to build a tech lab anyway it's just a waste of money to research it in my opinion. But drowning the zerg in a tide of bodies sounds like an awesome plan however. Plus there's an upgrade later in the game that completely invalidates AMF and I would be amazed if we didn't buy it.
|
# ¿ Feb 7, 2014 17:05 |
|
Most of the campaign only returning units bar the Medic and one other have been supplanted by better, if more specialized, versions. There's only one campaign only unit that I'm actually kind of dissapointed about, it seems so cool but it's too late in the tech tree and way too specialized to be useful in a real game. I still research it every time just for the ridiculousness of it, though.
|
# ¿ Feb 7, 2014 23:35 |
|
As far as the story is concerned, yeah. The zerg are basically all the worst parts of a Zombie Plague, Gray Goo, and the Borg all rolled up into one. They can assimilate anything into their biomass, if they eat something worthwhile they can incorporate it into either an upgrade to one of their existing strains, or a new strain entirely. They can infest humans too, like they did to Kerrigan, and that's one of the least terrifying things they can do once they get a hold of a bunch of humans.
|
# ¿ Feb 8, 2014 01:32 |
|
That's because they are, Reapers are very very good at taking down buildings, especially when massed, and anything that spawns dies because they attack almost as fast as marines do.
|
# ¿ Feb 10, 2014 17:31 |
|
The main problem is that no mission can assume you have any units besides the ones from it's pre-reqs. If you heavily skew towards one line or another you can obliterate earlier missions. and if you pursue a particular quest line you can get tons of research before you're actually supposed to have it.
|
# ¿ Feb 12, 2014 04:04 |
|
The only AI in SC2 that actually gets a resource advantage is the Insane AI, which gets 40% more resources per gather. The other AIs are just intentionally programmed to not play optimally to one degree or another.
|
# ¿ Feb 12, 2014 04:47 |
|
TwoPair posted:He trained under Batman, why shouldn't he do some science? Training under batman is no indicator of an aptitude for science.
|
# ¿ Feb 24, 2014 22:33 |
|
U-238 Rounds and Welcome to the JungleStar Man posted:Also, who else misses when reapers could toss bombs at buildings. CERTAINLY NOT THIS PROTOSS PLAYER NOPE NOT ME. They technically still can, the WoL campaign uses all the pre-expansion stats. This means that void rays are still really good
|
# ¿ Mar 1, 2014 09:56 |
|
The Door Frame posted:Hellstorm Batteries, Perdition Turret, and Welcome to the Jungle Planetary fortress isn't really worthwhile in the campaign, you rarely need to expand and when you do you've got ample time and resources to defend it.
|
# ¿ Mar 24, 2014 19:28 |
|
There's also the episode where a cannon rush fails, the cheeser spells out F U in pylons, and the Terran decides to draw out the death as long as possible by killing him using only planetary fortresses and nukes
|
# ¿ Mar 28, 2014 03:40 |
|
That's what most high level SC2 games are. If they progress to tier 2 or 3 units it's usually because somebody either turtled hard or screwed up their rush. e: These are also cheese videos, which are all about using early game units to win quickly while your opponent is unprepared. There are other casters that have longer videos but most of them are varying degrees of "You-Tube Popular". Kurieg fucked around with this message at 06:56 on Mar 30, 2014 |
# ¿ Mar 30, 2014 06:53 |
|
Ares-Class Targeting System, Ultra-Capacitors, The Dig I can't remember, how long until The memory Crystal is avaliable those missions give tons of free research if you do them all at once.
|
# ¿ Mar 31, 2014 03:40 |
|
Just a note that advanced Medical facilities gets supplanted by one of the protoss research upgrades that has a somewhat lackluster counterpart(at least as far as the campaign is concerned, it would be absurd in multiplayer).
|
# ¿ Apr 1, 2014 00:42 |
|
Oh come now, Kerrigan isn't Sylvannus anymore. She's Jaina
|
# ¿ Apr 1, 2014 07:05 |
|
Dude, edit that out. He shows up in this game.
|
# ¿ Apr 8, 2014 04:19 |
|
AradoBalanga posted:I'm just going to say one thing: Choosing Haven's mission now will permanently lock us out of some dialogue related to Zeratul's missions. If anyone in the thread wants to see everything from the game, hold off on Haven. Seige Breakers, Micro Filtering, and The Great Train Robbery. With some more Zerg Research we unlock Predators, which are simultaneously the most awesome and worthless unit in the game. They must be shown off.
|
# ¿ Apr 13, 2014 06:18 |
|
Right Now, the purge ending makes more sense, it's also more fun. The ending of the game makes it kind of a dickpunch though. The other non-canon mission is more fun than it's counterpart as well.
|
# ¿ Apr 14, 2014 03:50 |
|
Feinne posted:On the other hand you get the very awesomest unit from the canon one (assuming given what is said in HotS that we don't help that unfriendly lady). Yeah, the canon path is not helping the unfriendly lady. Which is a pity because the post-battle cutscene is amazing.
|
# ¿ Apr 14, 2014 04:54 |
|
Day 9 and Total Biscuit do a thing where they upload as many videos as there should be games, and if it's over in 3 then game 4 and 5 are just a random length of silence.
|
# ¿ Apr 16, 2014 02:39 |
|
Speedball posted:I know they originally proposed the idea of a "twilight archon" that would be a dark templar merging with a khalai templar, and I still wanna see it happen someday. Don't let me down, Legacy of the Void! Supposedly all Archons are now Twilight Archons, since the Khalai and Nerazim have shared much of their teachings, and can do the Archon morph in any combination of the two. It just so happens that Twilight Archons have the exact same stats and attacks as regular Archons and in the process the Dark Templar forgot how to make Dark Archons, whoops.
|
# ¿ Apr 17, 2014 03:14 |
|
Well that was kind of what made Tassadar so impressive, he could wield both and used them to kill the first Overmind. The Archons in SC2 were originally named Twilight Archons and had the Feedback ability that High Templar have now, they were changed early in the WOL Beta to just be Archons and only have their main attack like in SC2.
|
# ¿ Apr 17, 2014 14:44 |
|
he meant 'potentially' as in they're one of the units you could get in the single player campaign. Lurkers were a pretty iconic unit in Brood War, they got pulled late in WOL's development. I don't think blizzard has any problem with leaving finished material in the builder that they've removed for balance/multiplayer reasons, like the Tauren marines or the Hydralisk in WC3, according to the SCwiki, Twilight Archons didn't make it much out of the planning phases before they became their current incarnation.
|
# ¿ Apr 18, 2014 06:21 |
|
Well, he started off as a whiny suicidal nobody who thought his father was a monster. Then we showed him that while his father was a monster, he made large strides towards redeeming himself and his race from their past sins and became a Hero in death. Of course he's got the attention span of a kumquat and at some point forgot about the "Honor, in all things, never forsake it" part and short circuited the his logic to "POWER = HEROISM" and proceeded to turn half his race into horrifying tentacled monstrosities but it wasn't Demons so it's okay. Calax posted:Only after trying to force him to become the leader of a faction. Felt like he was pushed so hard into that role, that the audience wasn't having any of it, so he backed off and made him evil (while saying "we always meant him to become evil!") Not to turn this into WoW Chat but this is mostly true. The issue is that his 'descent into evil' has been punctuated by him nuking an alliance city into radioactive magic vapor and loving up an entire continents ecosystem for the next hundred years at least. There's a big long quest line where you find out all this shady poo poo he's done and people he's murdered and when you bring it to light they're just like "Well yeah he's evil but he's the warchief now whatya gonna do " When the alliance finally stormed into Orgrimmar and forcibly dethroned him they showed their might to the world by... imprisoning him and giving the city back to the Orcs. Thrall's magical girl wedding was already a bit over the top but I think even the Horde players are getting tired of Metzin's unsatiable orc-lust, considering we've got an expansion where the plot is 'Once again Garrosh escapes the consequences of his actions and makes an even better horde for Basically Metzen loves his themes of corruption and redemption and will defy all logic and reason to ensure they get to play out, he also loves Orcs. Kurieg fucked around with this message at 16:48 on Apr 18, 2014 |
# ¿ Apr 18, 2014 16:08 |
|
Ultra Capacitors are basically the 'make damaging things deal more damage' research option. There's a research option that creates a unit that can repair mech units from the air, and a research option that makes mech units self-heal, but that's it.
|
# ¿ Apr 22, 2014 17:34 |
|
Cythereal posted:Tech reactors from the protoss tree. Make two siege tanks from a factory at a time. Also, hercules dropships for ferrying mech armies around. But the alternative to Hercules Dropships is Predators, and dropships are really not all that great in campaign outside of the missions where you're spoon fed them.
|
# ¿ Apr 22, 2014 18:28 |
|
Yeah, unfortunately predators aren't that great, but they're unique to the campaign and I want to see if Raldan can actually use them as something other than "Strictly worse than ultralisks in every way"Manic_Misanthrope posted:Oooh, get that. More Protoss research. It's the top tier of Protoss research, we'll get there soon enough.
|
# ¿ Apr 22, 2014 19:14 |
|
They do in the HOTS Campaign, which might be why people are confused. But a lot of things happen in the HOTS campaign that don't in the regular game.
|
# ¿ May 14, 2014 16:35 |
|
I can't remember the exact numbers, but most of the people who bought Starcraft 2 played through the single player campaign and never touched multiplayer. Single Player is also where they can give you blatantly unbalanced things and not have to worry about it. If the Terrans had the Hercules in multiplayer, you'd see a lot more Terrans winning.
|
# ¿ May 15, 2014 15:55 |
|
Predator, Breakout, Help Tosh, Save for Specter Upgrades Will you be showing the alternate path? The Post Nova cutscene is pretty amazing.
|
# ¿ May 16, 2014 05:19 |
|
Synastren posted:You are already a better co-commentator than I. Yeah, specters are much better than ghosts, but the Nova mission pretty fun and the cut scene after it is amazing.
|
# ¿ May 16, 2014 06:10 |
|
Zebrin posted:Dual Fusion Welders I would suggest against this for the same reason as advanced medic facilities. If we're going mech heavy there'll be something much better later on.
|
# ¿ May 16, 2014 06:17 |
|
Helping Tosh is the Canon answer because Jimmy's still operating in "Do whatever I have to to gently caress over Mengsk the most" mode. Even if helping Nova makes more sense.
|
# ¿ May 16, 2014 21:20 |
|
Yeah, he seems fairly aware of exactly what it is, since they don't look very much like Zerg he's basically saying "what the hell are these things doing here?"
|
# ¿ May 28, 2014 06:34 |
|
They're photosynthetic and absorb water through their skin. No really.
|
# ¿ May 29, 2014 14:45 |
|
Malestrom Rounds Psionic Lash Regenerative Bio-Steel Automated Extractors
|
# ¿ Nov 20, 2014 04:48 |
|
|
# ¿ Mar 29, 2024 12:27 |
|
If you're going super mech-heavy auto refineries also allow you to just plop a refinery down on an out-of-the-way geyser that you have no intention of actually putting a base on yet, and start reaping the benefits of increased gas income.
|
# ¿ Nov 26, 2014 18:18 |