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I really hate that you never encounter combat capable friendlies, even in places where they should be. There are side missions where you encounter soldiers and bodyguards who just hang out and watch your dudes get shot. Thanks, bro! Even the lowest rookie accuracy is pretty drat good for night fighting while outnumbered with no support. I wish I could have the units use the suppression fire animations against each other when in range. Real firefights tend to involve thousands of rounds going down range. It would be so pretty!
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# ¿ Feb 6, 2014 09:51 |
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# ¿ Apr 27, 2024 08:53 |
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Coolguye posted:During beta, they did this for a while. The initial burst was just the beginning, if you fired at an alien, your soldier and the alien would exchange fire until the next turn. They eventually scrapped it because it made firefights absurdly loud, busy, and visually distracting while trying to move anyone who's not firing. It looks really cool from a viewer's perspective, but from a player's perspective it's actually pretty inhibiting. Yeah, firefight mode would definitely be a "sometimes" toggle.
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# ¿ Feb 6, 2014 16:02 |
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Bobbin Threadbare posted:Aliens can panic, too, although they don't get to use their turns out of order. When you see an alien run away randomly or make a suboptimal move, that's what's happening. So the invasion of Earth is the result of a failed panic check? I'd call flying in UFOs while Jade and Guava are around suboptimal.
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# ¿ Feb 6, 2014 19:06 |
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GhostStalker posted:I picked up Enemy Unknown in a Steam sale a while back (I think it was the Fall 2013 sale, I forget) but I've never gotten around to playing it, since I didn't have access to a computer that could run it with any regularity. I've got that now, and have downloaded and installed it, but still haven't gotten around to playing it. Still, I've watched friends have a go at it, and I think I've pretty much got how the game works down, though I haven't run a mission yet myself. I should change that once I get some free time, but I haven't had the chance yet. When you launch the game it asks if you want to play Enemy Unknown or Enemy Within, so aside from bugfixes and such, I cant imagine there's much feature creep between the two. Enemy Within does add TONS of cool stuff, which I am experiencing right now because this LP reminded me I got the DLC during the last Steam sale. E: This thread also reminded me that I hadn't checked out Xenonauts for a year or so. Time to rectify that.
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# ¿ Feb 6, 2014 23:56 |
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I thought snipers were for handing awesome pistols to and scouting half the map with a couple scanner grenades, and as an added bonus they also lug around a big-rear end rifle they get to use occasionally. Gunslinger 4 lyfe.
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# ¿ Feb 7, 2014 08:05 |
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My biggest problem on classic is having a roster survive long enough so I can get lazors and then armor. My soldiers are like tears in the rain.
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# ¿ Feb 7, 2014 19:35 |
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Squaddie snipers are still horrible dead weight until you feed them enough kills to get squad sight and the 100% accurate grenade is the surest bet for harvesting a few xp. I really wish I could equip a Squaddie sniper with the combat rifle, it'd make things much easier. Most times I'd rather have a rookie along. At least they can move and fire. Am I the only one that gives assaults combat rifles/laser rifles until they level up a bit? I like the flexibility more than I like suicide charges.
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# ¿ Feb 8, 2014 21:01 |
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The only good haiku I've ever written goes thus: Jesus Christ chauffeur Soul saving NASCAR driver Oil apocalypse As for XCom: Grey sky men appear Auto-fire HE rains down Rubble is now safe E: Haiku is kawaii Baka gaijin get it wrong Draw steel western dog EE: Let's Play X-Com: Haikus Within Pvt.Scott fucked around with this message at 04:48 on Feb 9, 2014 |
# ¿ Feb 9, 2014 04:38 |
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I still need to finish my app. Gotta break out the markers and pens and poo poo. Might be too late, but .
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# ¿ Feb 9, 2014 05:18 |
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Ceebees posted:Lightning reflexes is a great ability that has the ill fortune to be the opportunity cost for an amazing one (in EW). Yeah, I just played EW for the first time a few nights ago and I noticed that they had made Lightning Reflexes not the only choice at that level. Whatever the skill is called, getting a free normal shot at enemies within 4 squares once per turn is amazing. Just think, shoot once and then shoot two more times in the same turn! E: I really wish there were some less cartoony color options. Like some actual cammo or something. Plus, why can't I have guys in Spec. Ops. black with red berets? No, they have to be black too.
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# ¿ Feb 9, 2014 21:15 |
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Section Z posted:That Shattered Empire video, at around 7:10, showcases the voice clips that drive me the most crazy in X-Com. I think those voice clips are there to indicate that the aliens have failed a morale check and are panicking. It just happens that their panic action is to murder your sniper colonel with a crit, more often than not. Could be wrong. E: "It looks like the enemy are falling back!" :X-ray charges from cover straight towards your squad.: "Salad coffee, big guy!" Pvt.Scott fucked around with this message at 11:01 on Feb 10, 2014 |
# ¿ Feb 10, 2014 10:56 |
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Hell, there's a bank near my house with 6 lanes. 4 have pneumatic tubes for the teller window and 2 have ATMs.
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# ¿ Feb 11, 2014 17:20 |
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Jade Star posted:What the hell. What other terrible ideas are waiting to be made into drive throughs? C'mon. The US is the nation that decided getting out of your car to see a movie was too hard. We can do anything drive-thru. Pharmacies, liquor, banks, food, theaters, wedding chapels and porn are ones I've seen with my own eyes. E: forgot smoke shops.
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# ¿ Feb 11, 2014 18:23 |
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Have each soldier's nickname add up to enough syllables to form a haiku when matched with the rest of their squad.
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# ¿ Feb 11, 2014 22:28 |
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Thin Men should obviously upgrade to Fat Men. Instead of suits and ties they should wear jorts, socks with sandals and printed nerdy tshirts that are at least one size too small. The aliens are learning how to fit in.
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# ¿ Feb 13, 2014 00:14 |
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Things X-Com has done to me today: 3 soldiers missed 90% + shots all in a row. They all died in subsequent turns due to a panic cascade leading to the uncovering of two more enemy packs. My newly promoted Assault with Tactical Sense and the Urban Combat medal (+5 def in cover)died while in hard cover to a crit from a sectoid after rampaging across the map and racking up at least 5 kills. Portent killed my A-Team, and with it, the X-Com Project. Again. Ironman Classic, of course.
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# ¿ Feb 14, 2014 02:36 |
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The medal should be the Dr. Lily Takakumi Haiku Composition Excellence Award.
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# ¿ Feb 14, 2014 05:14 |
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FoolyCharged posted:The big use of shivs, is that if you make a mech with a cybernetics lab, a common thing to do given their power, the techs that upgrade that mech also tend to upgrade your little robo tank buddies,making it much easier to produce one as an expendable pointman. They're entirely expendable, tote the heaviest weapons xcom has access to, have none of the ammo problems of other heavy weapons teams, are immune to panic, can get free shots on enemies moving in close ala assaults, and eventually gain infinite auto-healing given enough turns. EW made the cute little things much stronger, and much more accessible, making having one as your vanguard almost always a good choice. It's cool to hear that the robot tanks got some love in the expansion. When I play oldschool XCOM my standard skyranger loadout is 1-2 rocket tanks and as many warm bodies I can cram behind them. With rocket tanks and autocannons loaded with HE, I almost feel sorry for the sectoids in the early game. Terror missions are easy if you level the city!
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# ¿ Feb 15, 2014 04:15 |
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So, as a guy that actually enjoys third-person cover shooters (and the awesome first-person cover mechanics in Far Cry 3) is The Bureau with checking out?
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# ¿ Feb 18, 2014 17:42 |
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Tommy Guns and aliens it is then! I keep getting wrecked by early council missions combined with poo poo luck and bad moves on my part. Thin Men are scary when you have 6 health.
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# ¿ Feb 18, 2014 19:57 |
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Outsiders have "a thing" in the game. They are a glorified piece of communications gear that must be captured for plot reasons. It may be a small and unexciting niche, but what do you expect from a HAM radio with a rifle?
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# ¿ Feb 19, 2014 16:47 |
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I think I've finally gotten over the first hump on classic. Almost done with the second month, no squad deaths, I've captured several aliens and carapace armor should be done researching soon. I look forward to several infuriating full-cover veteran deaths in my future. E: of course two of my three snipers were promoted from 55 aim rookies. Why not. Not created equally is fun! Pvt.Scott fucked around with this message at 20:05 on Feb 19, 2014 |
# ¿ Feb 19, 2014 20:00 |
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GuavaMoment posted:That was a great story and I understand the reason, but seriously never do this. 10 Will soldiers have to go immediately down the ramp to catch plasma for the big boys. I agree.
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# ¿ Feb 20, 2014 04:26 |
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Jade Star posted:Okay, so Catalina "Urban" Sprahl was a clear winner. I went with James "Rebel" Dean, because, c'mon, rebel with out a cause. I was going to suggest "Spyder" for James Dean. I will second "Gunnerkrig" mainly because it will remind me that I haven't caught up on a year's worth of Gunnerkrig Court. Pvt.Scott fucked around with this message at 06:18 on Feb 21, 2014 |
# ¿ Feb 21, 2014 06:00 |
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Jade Star posted:Well, that's going in the OP with the other bonus stuff. Thanks! What? They obviously just traced over a picture of a Squaddie. Hardly worth posting.
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# ¿ Feb 25, 2014 06:28 |
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Is there a table of mission names that we could edit to be goonier? Operations Anime Waifu and It's Infected sound like fun.
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# ¿ Feb 27, 2014 17:08 |
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Yeah, that sounds like a feature, really.
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# ¿ Feb 27, 2014 17:24 |
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You'd think that a globe-trotting elite spec. ops. unit would pack a few flash bangs by default. That, and send more than 4 guys with assault rifles to recover a downed UFO. Maybe Bradford is an alien plant?
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# ¿ Feb 27, 2014 22:09 |
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Samantha "Blood Diamond" Beers. Or maybe "Natty Lite."
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# ¿ Mar 1, 2014 03:37 |
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How about "Calrissian" for Beers, since Billy Dee Williams is the official Colt 45 dude.
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# ¿ Mar 1, 2014 06:15 |
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Brainamp posted:Which gives them +20 will. Turns out all depressed people needed was a gigantic robotic exoskeleton to stomp around in. It would do wonders for me. I'd take a MEC job to fight aliens, or for whatever.
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# ¿ Mar 1, 2014 17:41 |
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my dad posted:LatrineCleanBOT go! Nano-Mop armed with Meld'N'Glow and ready to deploy, sir!
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# ¿ Mar 1, 2014 17:52 |
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Samantha "SAM JADAMS" Beers
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# ¿ Mar 1, 2014 22:38 |
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I suck at the game, so the DLC missions are more likely than not to be the death knell for my XCOM operation. I feel the rewards are fair.
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# ¿ Mar 5, 2014 20:27 |
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The first slingshot mission is terrible because I get half my team murdered trying to capture one muton more often than not. Just stay in one place, drat you! Training roulette has left me with no suppression or disabling abilities on my last two passes on that mission. E: training roulette has gifted me with the best undercover operative, though. An assault with gunslinger and sprint! Pvt.Scott fucked around with this message at 16:42 on Mar 6, 2014 |
# ¿ Mar 6, 2014 16:35 |
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Green Intern posted:There is no point in interrogating a mindless space bug, so no. You could grow your own.
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# ¿ Mar 6, 2014 18:15 |
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It would be really cool to play XCOM from the alien side. You play as an Ethereal tasked with terrorizing planet Earth, though you have no idea why. Perform recon, try to get disparate and antagonistic soldiers to work together, retrieve the bio-samples that your overlords just "must" have. At the end of a cycle you get rated on your performance. You have, of course, been saddled with the misfits, rejects, criminals, insane and failed experiments of the Ethereal Empire. Home base doesn't believe for one second that the Earthlings have figured out how to use plasma weapons and are routinely grounding and assaulting your landing craft. Preposterous!
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# ¿ Mar 6, 2014 20:09 |
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Eifert Posting posted:"It's afraid!" :iamafag: "It wants a hug!"
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# ¿ Mar 7, 2014 01:55 |
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My first time on Site Recon I had just unlocked the 5th team member slot and had no weapon upgrades and a bunch of wounded vets. So, 5 rookies went in. 1 rookie came out covered in glory with several promotions. Took the high road to the right and set up a fire team on one of the ship's towers while the world's luckiest rookie ran and hit the button. 4 missed overwatch shots sealed the fate of my fire team, and the survivor did nothing but run. He was surrounded by more and more bugs every turn, but he never got completely surrounded and so could move just far enough to force all the chrysallids to move twice. In the video, you could have just sprinted everyone back to the evac point and been in no danger.
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# ¿ Mar 9, 2014 20:10 |
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# ¿ Apr 27, 2024 08:53 |
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Omobono posted:Now you have to change his nickname to Rocket Launcher "Help Desk" seems appropriate, or maybe "Call Center." Long distance tech support!
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# ¿ Mar 10, 2014 12:30 |