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So was that haul typical of an intact large UFO or is it a bit stripped-down since you were going against undercut opposition?
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# ¿ Mar 31, 2014 21:57 |
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# ¿ May 29, 2024 14:49 |
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I love how much more there is to do now. Do Meld drops start going up later, or is it going to take three missions to give somebody mimetic skin?
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# ¿ Apr 30, 2014 05:20 |
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So how many missions until we get to play with the upgraded mechs and shivs? Or was the servomotor thing more of a passive upgrade?
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# ¿ May 26, 2014 06:45 |
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Man, that was the best soundtrack. I realize you probably don't want to do it ever again, but I laughed.
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# ¿ Jun 9, 2014 06:06 |
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Man, I'm excited to see where you go from here. So many things to build!
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# ¿ Jul 5, 2014 05:53 |
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I guess you already have enough plasma rifles? Or are the Thin Man ones not usable by your forces?
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# ¿ Jul 19, 2014 18:51 |
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Man, that is a really nice mission. I'm glad they put in a little base defense. It'd be nicer if you could build to prep for several of them, but you can't get everything you want.
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# ¿ Jul 29, 2014 20:46 |
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Booshes that result in falls of one story or more have to count double or something. That was some amazing setup the AI gave you there.
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# ¿ Aug 16, 2014 03:31 |
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Are all SHIVs that mobile, or just the Hover SHIV?
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# ¿ Aug 23, 2014 05:18 |
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Finally, psionics! How much psi do you usually roll with?
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# ¿ Sep 30, 2014 02:52 |
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Man, the ordinary sectoids are just little brain snacks for you now. That's kind of cold.
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# ¿ Oct 22, 2014 07:57 |
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drat, how did I keep missing this? Anyway, it seems like Sectopods are something you have to focus-fire to even have a chance at stopping in one turn. Must be fun trying to balance that with whatever else you have to focus on.
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# ¿ Jan 21, 2015 07:21 |
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Finally putting the screws to EXALT, huh? Great! I wonder what their base looks like...
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# ¿ Mar 3, 2015 08:59 |
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# ¿ May 29, 2024 14:49 |
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Well, you can finally put a cap on this LP soon, at least. How long does it take to build that mothership-class gear anyhow? Weeks? Days?
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# ¿ May 5, 2015 21:45 |