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Dareon
Apr 6, 2009

by vyelkin

El Perkele posted:

There seems to be a sort of mortal ground re: tech advancement and the first big plot mission in EW. Doing the Big Plot Mission early on with relatively standard weaponry and Carapace was hard, but doable, in EU. It was a viable terror minimization strategy. However, in EW completing that Big Plot Mission can sometimes force you into an encounter where, if you haven't advanced far enough, you will be both outnumbered and outgunned.

I got thrown into the base defence mission with only laser rifle/carapace tech, faced shitloads of Mechtoids. Got absolutely shredded, game over. I recommend stalling alien base assault until you have heavy-hitting support weaponry, since the base defence will activate some time after that. Trying to disable Mechtoids and kill Sectoid Commanders with Sniper Rifle, yay.

This exact same thing happened to me, although I am a tiny bit further along the tech tree with lasers/carapace for all and skeleton armor for one. I had two Mechtoids and a Chryssalid land on my loving HEAD (How big are those air ducts, anyway?), while Sectoid Commanders dropped in to flank me and normal Sectoids landed on the high ground.

I didn't even have a good option otherwise, my choice was either do the Big Plot Mission or lose five countries.

I had classified Classic difficulty as Some Bullshit when my first Council mission (Even before Portent) had me on civilian escort, and my entire squad missed a single Thin Man repeatedly over several rounds while he one-shotted all of them.

This LP helped my play immensely, but wouldn't have made for nearly as good watching, as I'd set up some dudes on high ground, send a Support scouting ahead, and sprint him back to my killing field when he found someone. Five-six rounds of 3/4 of the squad overwatching does not make for gripping entertainment. But I was still thinking of it as challenging but enjoyable that way.

Then the above event happened. Classic difficulty has been re-classified Some Bullshit. :colbert:

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Dareon
Apr 6, 2009

by vyelkin

Doctor_Blueninja posted:

What sorts of hit chances did your soldiers have on that Thin-Man?

45% across the board. Sniper ten tiles away? 45%. Support one car over? 45%. Two rookies right up against the car with him, one on the opposite side of the car door from him, basically firing their rifle directly into his face? 45%. :negative:

What made it worse was Van Doorn in visual range but unactivated, constantly yelling "Don't let me have all the fun!"

e: My most recent attempt at that mission was much better, though, partially because all three thin men in one group took cover behind the same intact car, which I then hit with a rocket. :getin:

Dareon fucked around with this message at 22:56 on Mar 14, 2014

Dareon
Apr 6, 2009

by vyelkin
I did not know about the other benefits to Skeleton Armor. I stuck a single suit of it on my Sniper, because he has the best reason to want to be up high. I actually had him firmly emplaced in one mission: He grappled up to a billboard ledge, took cover against the side, and never moved afterward. He had an angle of fire on literally all but one enemy. And that one he couldn't see ended up running into his overwatch zone anyway.

Dareon
Apr 6, 2009

by vyelkin
Regarding sniper overwatch, it's a bug because you can't do it in the console version. :colbert:

Whether that means it's a bug in the PC version or the console version I leave as an exercise for the reader.

Dareon
Apr 6, 2009

by vyelkin
Yeah, you can neither select exhausted units nor hit the swap weapon button during the overwatch animation on console.

Well, you can hit the button, but it doesn't do anything.

Dareon
Apr 6, 2009

by vyelkin
Getting an alien to hold still while someone gets close enough to stun it is one of the harder things. I wound up chasing a Thin Man halfway across the Friends In Low Places map before I just said gently caress it, suppressed him, and he hunkered down.

Dareon
Apr 6, 2009

by vyelkin
I may have gotten the link from this very thread earlier, but with the discussion of SHIVs and MECs previously I feel I should link/re-link this: SHIVCOM.

Dareon
Apr 6, 2009

by vyelkin
I captured the first Muton you did in roughly the same way in my most recent game, except I had three units in that same area overwatching with pistols.

Dareon
Apr 6, 2009

by vyelkin

Tendales posted:

One thing about this mission is dropping the transponders is what drives the alien air drops. What I like to do is run everyone down the train, having one person hang out near each transponder point. Then when everyone's lined up, mash all the buttons in one or two turns.

That seems like sort of a toss-up. I wouldn't consider it good strategy to leave some of your team so far from the battle front as the forward troops uncover more Thin Men, and of course you'd miss out on the Muton corpses.

However, that strategy is totally viable for Gangplank.

Dareon
Apr 6, 2009

by vyelkin
They actually do carry them in the first month they show up in, I checked the wiki in case he was wrong. I never knew they carried LPRs either.

Dareon
Apr 6, 2009

by vyelkin

Brainamp posted:

gently caress tanking, make the whole squad go super-saiyan when any of them get a kill. :v:

gently caress yes, I gave an Assault Annette Adrenal Neurosympathy, and holy goddamn hell how did it take me seven games to do this? I got the full-party-rush achievement on her first kill, and my next turn was glorious.

Dareon
Apr 6, 2009

by vyelkin
For me, it was a Double Tapper that saved the day. I'd activated a group of 3 Commanders in a landed small scout, two of whom had taken cover deeper in the ship. I had my punchyMEC boosh a wall out to get some better lines of fire on them. Unfortunately, this revealed a Mechtoid, two Sectoids, and two Seekers. I thought I was entirely hosed until the Commander who hadn't left my sight mind-melded. As you may be aware, the Commander's mind meld affects all nearby Sectoid targets. So I headshot him. 9 damage. gently caress, he's still up! Wait, this sniper has Double Tap. Boom, he's down, the other Sectoids are down, the Mechtoid has no shield. Annette, lay some fire on that Mechtoid, punchyMEC, go boosh it. Other Assault, Run & Gun, go get the other Commander. Oh, look, there's the third Commander, running right into your Close Combat radius.

Went from hosed to just overwatching for Seekers in one turn.

fake e:

InfinityComplex posted:

Speaking of all these skills makes me wonder, what's everyone's wonder skill set for each class if you managed to get them via training roulette?

Assaults with Sprinter instead of Flush, but everything else as they are. Anyone with both Field Medic and Savior :argh:. A Grenadier with Deep Pockets.

Dareon
Apr 6, 2009

by vyelkin

Travic posted:

I hear Liquid-Muton has many uses.

http://www.ufopaedia.org/index.php?title=Mutton

Dareon
Apr 6, 2009

by vyelkin
I had good results flamethrowering the cockpit of crashed/landed UFOs. It's hilarious watching enemies we haven't encountered yet panic.

Dareon
Apr 6, 2009

by vyelkin

Pvt.Scott posted:

You'd think a meched out soldier would want to wear a helmet to protect his tiny, frail skull.

Who needs a helmet when you have a fedora? Just call the incoming plasma "m'lady" and watch it want nothing to do with you.

Dareon
Apr 6, 2009

by vyelkin

Luquos posted:

Wait, you mean people don't run teams of 6 heavies, all with 3 rockets, and laugh in the face of literally everything?

That's a funny way to spell "3 MECs, 3 SHIVs". :colbert:

Dareon
Apr 6, 2009

by vyelkin
I gene-modded my most valuable Assault with jumpy legs and Mimetic Skin for covert ops. Fortunately those make fine all-round Assault mods as well. She spent one entire mission invisible from the first moment she moved to the moment she ran for the Skyranger. On another mission, she leapt off the side of a building only to find that an undiscovered pod of EXALT was waiting literally right below her. Fortunately she was invisible, and got Close Combat reactions on every single one of them as they rushed through the door into the building.

Interestingly, the game doesn't take notice of things like that until the next turn, by which time I had jumped her back onto the roof.

Also, I actually audibly swore when my first game had the first EXALT intel as "not in a Civ V country" because I had no loving idea what countries you could play in Civ V and didn't notice that they actually marked the appropriate ones off on the map.

e: You can punch cover without an enemy behind it, but I'm fairly sure it needs to be an actual full-cover wall. I've used punchyMECs for breaching operations on crashed/landed UFOs, usually the cockpits, which nicely drives the enemies inside out the door and into the rest of my overwatch.

Dareon fucked around with this message at 12:11 on Apr 11, 2014

Dareon
Apr 6, 2009

by vyelkin
And now I come to the realization that there's probably a cyber-dong mod out there.

Dareon
Apr 6, 2009

by vyelkin
Menaces with Spikes of Duty.

Because we don't have any Dwarf Fortress references yet. :colbert:

Dareon
Apr 6, 2009

by vyelkin
What with the number of times I've carefully adjusted my rocket detonation point, even to the point of airbursting it way overhead, just so it will, if done right, miss all friendly fire, I'm surprised I haven't gotten more horrible misses. Instead, my worst rocket miss only blew up two of the five aliens I was aiming it at.

e: Or none, none is technically worse than two.

Dareon fucked around with this message at 08:58 on Apr 18, 2014

Dareon
Apr 6, 2009

by vyelkin
I have had one grapple malfunction where my Heavy, instead of getting onto the roof of an Abductor, shot over to near the Skyranger and had to spend five turns dashing back. Which was hilarious and non-damaging, as far as bugs go. Just had five dudes stacked up on a cockpit door checking their watches.

Dareon
Apr 6, 2009

by vyelkin

DatonKallandor posted:

I usually rush hard in the construction skyscraper Exalt mission. You can chain-disable their weapons, so that gives you complete leeway to dash into perfect positions to gently caress Exalt when they spawn. Having at least one sniper sitting on the raised platform suspended from the crane is hilarious, because they can see pretty much all Exalt spawns from there.

The construction site that's basically a huge pit and two trailers is good for that as well, I got a sniper onto the crane platform and had an EXALT sniper deploy onto it right next to her like two turns later.

Dareon
Apr 6, 2009

by vyelkin
As far as I'm aware, the only special scenario in the ending is if whats-his-face from Slingshot is the ultra-special chocolate-frosted special guy. But that does sound hilarious regardless.

Dareon
Apr 6, 2009

by vyelkin

FredMSloniker posted:

Do you have a link to show this? I don't feel like shelling out for Slingshot just to see it.

Also, team composition chat. What's your preferred mix of classes? I just finished a game with four MECs, a Sniper, and a Support as the Volunteer, and that was fun. I think for my next game I might challenge myself and not use Snipers, though; they're just so good.

EDIT: to be clear, I'm not saying I think that particular team would be my preferred mix. It was my first game of EW, and I wanted to try the new options.

It's just Zhang's voice actor delivering the "GO!", which is a nice touch. I can't find it with a quick rudimentary Youtube search, though. I can't even find a mention of it on the wiki and haven't seen it myself, so I may be totally misinformed.

As for team composition, I tend to run one of each MEC, Assault, Heavy, and Sniper, plus two Supports. Maybe a SHIV instead of one of the squishy humans. Although I had great fun running three MECs, three SHIVs to clear one UFO. Even though one of the SHIVs blew the gently caress up for some reason when I drove it off a ledge.

Dareon
Apr 6, 2009

by vyelkin
Holy good goddamn. I wish I could play that. Technical issues prevent me from playing anything remotely modern on PC.

Dareon
Apr 6, 2009

by vyelkin
I loved the heavy just sticking her laser gatling barrel through the MEC's armpit. "Hang on, buddy, just gotta use you as a barrel rest."

Dareon
Apr 6, 2009

by vyelkin
Holy balls, that was tense. I just finished the spoiler mission I was complaining about in my first post (Base Defense). I went back to it, geared up better with Skeleton Armor, "adjusted" my barracks by placing several Assaults into gene modification so I actually got a Support on the mission (The Assault I wound up with had Flush instead of Rapid Fire because I was apparently an idiot back in March), and savescummed like a motherfucker occasionally.

End result:
-3/5 dead blueshirts, one promoted blueshirt who consistently made 45-58% shots (including Overwatch), actually killed a Mechtoid with one, and got a grenade kill on a Berserker. I just wish I could have kept him.
-Both my supports in the infirmary for a week (One was wounded beforehand, and I kept using the other to scout for my snipers)
-One captured Berserker, seven dead Mechtoids. The captured berserker actually fell over onto a panicking blueshirt (Intimidate actually works sometimes. Who knew?), which couldn't have helped the panic.
-One Sniper promoted to Sergeant, earning the nickname "Demon". Which will go well with my Support "Angel".
-My other sniper (ITZ Colonel) proving himself MVP by clearing the first room nearly single-handedly after a rocket from Zhang softened them up.

Dareon
Apr 6, 2009

by vyelkin

Uncle Jam posted:

Mechtoid heavy maps are awesome when you have a punch MEC. Just runs back and forth between them as they come into vision punching the poo poo out of them.

I actually had an Alien Abduction map where I got not one, not two, but three punchymec kills with the little cutscene. Two Mechtoids and a Berserker.

Basically, a Sniper with Disabling Shot is the best goddamn thing, they break enemy AI so nicely (And so badly, depending on who you shoot with it).

Dareon
Apr 6, 2009

by vyelkin
An alloy SHIV along on a mission can really change your playstyle. I spent three consecutive turns moving a soldier out into the open, then moving the SHIV over to provide cover for them. Just knowing you have that mobile cover available can let you take some risks you might not otherwise take.

Dareon
Apr 6, 2009

by vyelkin
That 50 funbucks is only for the first time you scan in a month, and it's never a real sure bet that you'll find anything. You could pay the fifty, find nothing, and then a week later they hack your gibson and steal a week's worth of Firestorm research. Or you could find three cells at once. At any rate, either fifty or 75 bucks is, for the most part, chicken feed. Nothing EXALT can do to you is more than a temporary setback.

Dareon
Apr 6, 2009

by vyelkin

chiasaur11 posted:

Isis is in purple, with superhuman powers, fighting aliens?

Simple question.

Saint.

This sounds good, but I have to suggest Rio "De Janitoro" Delgado, in honor of the difficulty pronouncing Buenos Aires.

Dareon
Apr 6, 2009

by vyelkin

Felinoid posted:

Anyone who's played this game more than a couple times will have had enough not-quite-far-enough grenade throws to shake their fists at the screen every single time Jade gets one. :argh:

The number of times I've leaned extra-hard on the joystick to try and wrangle an enemy juuuuuust into range of an area effect has to be in the double digits by now. I've managed it maybe half the time.

Dareon
Apr 6, 2009

by vyelkin
Or fedoras.

Dareon
Apr 6, 2009

by vyelkin

chiasaur11 posted:

Mike Thorton?

The Player? No, wait, those are pants.

Dareon
Apr 6, 2009

by vyelkin

FredMSloniker posted:

Wait, SHIVs have special animations for door kicks and window smashes? What sort?

It's sort of a shoulder charge done by a thing without shoulders, they back up a little, angle their gun down, and slam forward.

Dareon
Apr 6, 2009

by vyelkin
Having only played the 360 version, Squadsight is still head, shoulders, and a significant portion of ribcage above Snap Shot, but I still feel like this shouldn't even be a choice we need to make. Granted, that's 80% nostalgia.

What the overwatch bug/feature mostly devalues is Gunslinger, in my opinion.

Dareon
Apr 6, 2009

by vyelkin
The AI always gets a little weird on terror missions, because they've got all these juicy, no-cover, almost-guaranteed kills hanging around. I'm pretty sure the reason Guava's cyberdisc peaced out for a turn was because it decided to go snack on a civvie (That then died automatically because you couldn't see it)

Personally, I want to see you both tackle a battleship. An abductor, cargo barge, or Deluge would also probably make for good contrasts.

Dareon
Apr 6, 2009

by vyelkin

Felinoid posted:

On a related note, this game gave me a serious love/hate relationship with trees. High cover! :glomp: Line of sight! :argh:

Destructible! :supaburn:

Dareon
Apr 6, 2009

by vyelkin
Okay, I just had something hilarious happen to me. I'm doing Confounding Light, and taking the opportunity to capture some aliens (Actually making my first alien capture and interrogation, I had kind of an odd start thanks to Second Wave randomizations). I have a Thin Man at 1 health and an arc thrower a double-move away, so I have another soldier flashbang the Thin Man and the one with the arc thrower move up right into the Thin Man's face. I realize that might have been a bad idea just as I end the turn.

Instead, I'm treated to the most amazing miss ever as the Thin Man takes his shot, and the plasma leaves the gun barrel in exactly the opposite direction he's pointing it and at a 45-degree upward angle.

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Dareon
Apr 6, 2009

by vyelkin

Pvt.Scott posted:

We can only hope for Silent Storm style destructible terrain. I want to knock down a tenement block into rubble just in case there's an alien in there.



That sort of destruction in a modern game would be amazing, yes.

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