Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Pvt.Scott posted:

I really hate that you never encounter combat capable friendlies, even in places where they should be. There are side missions where you encounter soldiers and bodyguards who just hang out and watch your dudes get shot. Thanks, bro!

Even the lowest rookie accuracy is pretty drat good for night fighting while outnumbered with no support. I wish I could have the units use the suppression fire animations against each other when in range. Real firefights tend to involve thousands of rounds going down range. It would be so pretty!

Xenonauts does this pretty well. Mission in the middle east? Pretty much every civilian is going to have an AK. Terror mission in a city? The military helps you - and they even get upgraded to your tech level (if you figured out how laser rifles work, you tell every nation). They've also got a great "you failed/didn't do this terror mission" result that city is nuked by human forces because they can't win any other way.

Adbot
ADBOT LOVES YOU

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Tithin Melias posted:

I realise it's only tangentially related to XCOM, but have there been any decent LPs of Xenonauts done?

Xenonauts is still in Early Access, so it can't be LPed yet. Are there any special rules that modify the usual time limit for Early Access titles by the way? The whole EA thing is really messing with the LP format.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Jade Star posted:

Early game they can be quite difficult as they usually feature air dropped Thin Men heavily. Early on Thin Men can pose a very real threat with their high mobility and the damage from the light plasma rifle can routinely one shot rookies and squaddies until you develop better armor.

It's so incredibly stupid that this still exists in EW, when they solved that problem with the new mission types (where enemies don't magically spawn and/or don't get free overwatch when they do), but left the lovely broken version in the old missions. EW in general is, to a large degree, just piling more stuff onto old systems that were barely able to handle the old stuff, much less the new stuff. Hopefully the next expansion focuses entirely on the strategic layer and unfucks it.

The FPS-COM and XCOM stuff is interesting and an inside view would be incredibly cool.

DatonKallandor fucked around with this message at 17:02 on Feb 10, 2014

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Jade Star posted:

It's random. Just roll 1d4 I suppose. I think there was talk from the devs of the the game trying to promote to fill substantially lopsided gaps, such as if all of your assaults keep dying rookies would be more likely to become assults, but I don't know if this ever panned out to be true or not.

The first 4 are guaranteed to be an even spread of all 4 classes though aren't they?

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Speaking of rocket miss chance - it's really great that EW got rid of Thin Men having 100% accuracy on their poison spit.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Zudrag posted:

The Thin Men drop is a flaw in the design rather than the player, in my opinion. I'd much prefer if squads came from of the map into positions of cover, or there was some sort of telegraph like seeing an effect on a spot on the ground, then next turn an enemy would drop there.

Hey guess what they do for a new enemy type but not for Thin Men - it's running in from off-map and announcing enemy spawns before they happen.

DatonKallandor fucked around with this message at 00:54 on Feb 13, 2014

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Jade Star posted:

Tactical Sense vs Aggression

This is a straight out offense versus defense skill pick. +5 Defense fro every enemy you see (up to +20 defense) or +10 critical chance per enemy you see (up to +30%). My thoughts are that defense keeps people alive. No Assault that is dead have ever landed a critical hit. I'm willing to admit this isn't an entirely one sided choice, +5 defense isn't a lot, but every bit helps, and when you see 4 aliens then Tactical Sense provides as much defense as low cover does. If Aggression was +10 or even +5 Aim instead of critical chance then I think it would have been a much harder choice between the two.

Tactical Sense
+ Useful every time you get shot at.

Aggression
+ Useful every time you shoot at something.

There isn't a whole lot to this skill choice. It's one of the very few plain and balanced options. For me it comes down to the fact I value 5 defense more than 10 critical chance. Players with more aggressive styles than me (Guava) may well want to choose Aggression to ensure the critical hit needed to kill a tougher enemy. My style is more defensive and I will favor the defense every time.

Another point against extra crit: Crit is inherently random, and you generally you don't take shots unless you know they'll do the job, no crit required. You'll never have a plan for your turn that includes "Soldier X must crit against Alien Y" - even if you've got an aggressive play style.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Having the Bureau and XCOM in the same timeline makes no sense whatsoever. But if you think of them as taking place in alternate realities of the same universe the whole thing makes a lot of sense. The same races inhabiting the galaxy, but events differ so you've got Mercenary Mutons and technologically enslaved Sectoids working for religious fanatics instead of genetically mutilated and psionically controlled races under the Ethereals.

Also the Titan enemy in the Bureau - it's so ridiculously easy: after you've beaten the fight once and you get the document that tells you how to fight Titans. But then they never show up ever again.

DatonKallandor fucked around with this message at 16:37 on Feb 18, 2014

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Felinoid posted:

Frankly I found it horribly annoying. I don't think I died to it, but the in-game advice of "take cover to protect yourself" was a complete red herring, as with a single shot it'd destroy a large swathe of cover and hit me anyway. It was easy enough after I realized I should just run around like a ninny whenever I thought it was going to fire, but that misdirection irked me, and the rest of the time whittling away its health made it feel like a very simple puzzle boss that had long overstayed its welcome.

Oh taking cover works - but the cover has to obstruct the disintegration beam entirely otherwise the splash hits you. Also the trick they only tell you after the fight is that for a few seconds after firing the beam the center of the Titan is a gigantic weakspot. I think you can take down the whole Titan in a single magazine of the rocket launcher that way. Takes less than a minute for the whole fight.

Pvt.Scott posted:

So, as a guy that actually enjoys third-person cover shooters (and the awesome first-person cover mechanics in Far Cry 3) is The Bureau with checking out?

Absolutely as long as you don't mind a lack of polish in the details and a pretty straight Mass Effect combat system rip (but executed better, frankly).

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
It's incredibly pretty on high settings. They really got some top notch lighting out of that old engine. Just disable cloth physics and directx 11 and you're good to go.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Doesn't it also have you dash through a closed door that you can't see the other side of? The Tutorial is really bad.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Felinoid posted:

Does anybody have a weapon they always skip? I'm not terribly fond of the laser shotguns, so my assaults always go Shotgun -> Laser Rifle -> LPR -> best shotgun. The other three classes I just climb the tree one branch at a time.

With EW you can skip all the laser weapons that aren't rifles because you can just take your heavy lasers, scatter lasers and sniper lasers off the corpses of Exalt dudes.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

MJ12 posted:

The thing is, MECs have low defense, making them incredibly fragile despite their deceptively high HP. Their main method of survivability is offense and mobility. They're fast cav, not heavy armor.

A MEC with flamethrower does not have the 'fast' part of fast cav. This speed is a MEC's life, because it allows them to flank an enemy (and thus kill them, reducing incoming fire), or get into engagement range of hostiles more easily, thus saving the lives of your other people.

Flamethrower is nice, but Kinetic Strike is too good. If Flamethrower also made your MEC tougher (giving it, say, 25% damage reduction) it'd probably be balanced with Kinetic Strike. Make it a choice between "fast, fragile melee ninja" and "slow, tough flamethrower tank".

You know there is a way to get more defense on XCOM units. And it comes standard on the same unit that can heal the giant HP pool of MECs.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

FredMSloniker posted:

One of those games I've thought it would be neat to be able to play is some sort of three-way game between XCOM, the regular aliens, and, I dunno, the TFTD aliens. Have all three sides have different ways of acquiring tech and supplies. Maybe the regular aliens don't need to research, for instance, but they're desperately short on supplies, so they need to run lots of missions to gather stuff to clone Mutons or fuel their alien alloy forges or what have you. The upside is, at least at first most of their missions will automatically succeed (I was thinking closer to the original X-Com games, where at least at first you'd miss a lot of alien activity).

Xenonauts has a really great explanation for why aliens don't just crush earth with their big ships, but instead slowly ramp up from the small scouts up that doesn't rely on comedy options - they have to refit their space fleet to be atmospheric and they start with the smaller ships because they're faster to refit. That would make an interesting mechanic for playing the aliens - constantly playing for time so you can bring the big toys.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Screen Door Slams posted:

I've been having a fun XCOM run.
(Characters all named/modeled after Dresden Files characters)

I think my favorite is the Captain-ranked Assault with 96 aim. :allears:

The sniper with HEAT ammo is pretty drat awesome too.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Peanut3141 posted:

They got foundry projects to increase moveent by 3, HP by 3 and also a Sentinel Drone that heals them for 2 HP/round indefinitely.

They also got automatic free shot on enemies moving within x distance of the SHIV (and unless my game is bugged, with no cap on the number of times it can happen). I've had a single SHIV blast a Muton 3 times in one Muton movement. It's still bullshit the SHIV doesn't get the MEC line of heavy weapons though, since they clearly start with the same one.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Bruceski posted:

I like to keep my guys in as much cover as they can get, and so often end up with thread-the-needle rocket shots through two doorways and a window. That means that 10% of the time the rocket blows up in my face, because there's no room for it to actually wind up "two squares over from the target" or whatever.

Exalt grenades seem to be finicky in a similar way. On that map Jade did for them I had one hiding by the scrambler lob a grenade into the wall in front of his face, blowing himself and it up. Then more units deployed right on top of the transmitter on the other side of the map and I couldn't get there in time. I hate that level for Exalt missions.

I usually rush hard in the construction skyscraper Exalt mission. You can chain-disable their weapons, so that gives you complete leeway to dash into perfect positions to gently caress Exalt when they spawn. Having at least one sniper sitting on the raised platform suspended from the crane is hilarious, because they can see pretty much all Exalt spawns from there.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Rick_Hunter posted:

Wait what? Do tell.

It basically does everything Firaxis should have done with Enemy Within. The strategic level fixes alone (one mission per trigger instead of 3, but a lot more of them in quick succession so your bottleneck actually becomes soldiers like in a proper XCOM game) are things identified about a week after basic XCOM came out, but they never fixed them. Adding any depth at all to the interception layer and an attempt to make all perks useful are also really nice Long War features.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
There is no reality in which the default XCOM remake strategic layer is not fundamentally flawed. 3 Missions and you can only choose one, while eating guaranteed morale penalties regardless of how well or badly you're doing strategically or tactically is simply dumb. It's entirely random with no skill component.

I agree the air game is bad too, and Long War doesn't entirely fix it, but that's because the air layer can't be fixed. Every XCOM game and XCOM clone has struggled with making the air game fit. Leaving it out entirely and focusing on the ground and global layers is probably the smartest move an XCOM-like can make (see the UFO:AfterX series).

Adbot
ADBOT LOVES YOU

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

KittyEmpress posted:

And yet, every page in this thread has had someone complaining that they can't manage panic, and that the panic system is bullshit and impossible.

I didn't say it can't be managed. It said it's bullshit. It's bullshit because it auto-fails you two missions without letting you play them. The fact it lets you choose which two missions to auto-fail, and that the panic fallout from those is easy to math out (even though it's hidden, which is another layer of bullshit) doesn't change that. It's still auto-failing two missions without letting you play them, no matter how well you're doing on research, money or recruits.

  • Locked thread