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Green Intern posted:If you get a string of bad luck, you can experience the phenomenon I like to call The Panic Chain, where a soldier panics, shoots another one of your soldiers, panicking the second soldier. the process continues until your squad is dead, your rip out all of your hair, or the RNG takes pity on you. Whichever comes first. That's a base lie. The RNG does not know the meaning of the word "Pity".
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# ¿ Feb 5, 2014 22:31 |
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# ¿ Apr 27, 2024 06:37 |
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apostateCourier posted:
You forgot: + Causes everything set on fire to panic. EVERY. THING. It may not be the most useful tactical maneuver, but watching an ethereal skip its turn of mind-controlling your assault dudes because it's flailing around with its robes on fire will never get old.
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# ¿ Mar 3, 2014 20:07 |
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MechaCrash posted:I don't remember all the details, but I know that the research tree could get a little buggy in spots. If you researched a couple of things out of order, you would lock yourself out of the final armor, which you need to beat the game. More precisely, if you ever interrogated a Tasoth Commander for any reason whatsoever you got locked out of the Leviathan (IE, the underwater equiv of the Avenger) and the game became unwinnable.
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# ¿ Apr 22, 2014 18:25 |
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RBA Starblade posted:It's worth it to have a few of each but you don't really need four of them unless you have nothing better to do with your XCOM funbucks. Well, more workshops mean more engineers and bigger discounts on everything you construct, but once you've researched everything those labs are just taking up space.
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# ¿ Aug 6, 2014 19:46 |
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Jade Star posted:Operation Deadly Canadian Combined with Gunslinger and Low Profile this can make your covert operative pretty ludicrous, too. Aside from getting that one achievement, I can't really see any good reason to ever use the other upgrade, though...
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# ¿ Aug 10, 2014 11:39 |
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Zomborgon posted:Some time ago, I actually found a pretty well-made XCOM fanfic. It is, however, a crossover with Mass Effect and it got discontinued in the freaking climax: I think I remember that one. Is that the one where humanity goes straight into the committing war crimes business after the First Contact battle?
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# ¿ Aug 10, 2014 18:27 |
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Zomborgon posted:They drop neutered chryssalids, yeah, but they use that as leverage to pretty much end the Batarian slave business. I was referring to the X-Com style "interrogation" of captured Turian soldiers.
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# ¿ Aug 12, 2014 15:30 |
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Zomborgon posted:Indeed, and it's still worth the $30 anyway. Seriously, anyone who's on the fence at this point, just buy this game. You will thank us in the future. You mean before or after the first three sleepless nights of just-one-more-UFO ?
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# ¿ Aug 20, 2014 21:46 |
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Glazius posted:drat, how did I keep missing this? Oh, they absolutely are. Triggering a sectopod /and/ the Ethereal Commander during one of your own turns is the kind of thing that /remains/ an "Oh, crap" moment even near late-game -- depending on positioning and how many of your units have already spent their moves, they can wind up killing two of your dudes and mind control a third, the MCed trooper will likely have flanking shots on at least one of your other remaining units, and if you try to move the Sectopod gets a free reaction shot because gently caress you. And especially in Enemy Within, between the Sectopod's ridiculous stack of HP and innate damage resistance and the Ethereal's little bullshit reflecting power, killing them both before they wreck your day can be hard... My general recommendation: If you have a rocket available, use it and to hell with collateral damage. Try to at least catch the sectopod and its little helper drones in the blast radius; sure, they're only annoyances compared to the big threats, but if you can take them off the field immediately it makes life that much easier. Once that's done, unload on the Ethereal first - if everyone's behind cover the gently caress-you murder beam has a good chance of missing, but if the Ethereal is still standing by the time it's their turn you wind up with at least one of your units mind controlled. kaosdrachen fucked around with this message at 14:24 on Jan 21, 2015 |
# ¿ Jan 21, 2015 10:09 |
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Sair posted:Fun fact: low profile lets you trigger mimetic skin on half cover. My favorite combo for my covert ops infiltrator. Well, that and Gunslinger.
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# ¿ Mar 6, 2015 22:54 |
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# ¿ Apr 27, 2024 06:37 |
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apostateCourier posted:Shellshock having 161 Will is insane. For reference, an Ethereal has 145 Will on Classic. At 201 will, wouldn't the neural feedback gene mod basically instantly kill an Ethereal attempting mind control?
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# ¿ May 2, 2015 17:27 |