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Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Jade Star posted:

You are here to be taken under the wing of one of X-Com's greatest commanders. You will study, you will learn, and when you are ready you will command the next wave of soldiers to fight the alien menace.

Just so we're clear you're referring to GuavaMoment here right? :v:

good to see you doing this LP, both of you. I look forward to shitposting qualityposting shitposting in it since I love me some XCOM.

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Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Wild Knight posted:

Isn't GuavaMoment actually in this game as a cheaty god unit?

Sure is. Rename your soldier Otto Zander. Then look at his avatar. I still think that's insane and/or awesome.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Bruceski posted:

That's getting the order of events backwards.

I wasn't trying to imply av came first, just that "look at Otto Zander in game, then look at Guava's av, notice he knows all about it"

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Jade Star posted:

I was wondering what was taking you so long to show up.

I was too busy telling people about your sandcastle post to notice you'd actually posted the thread. :negative:

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Jade Star posted:

So I made a thing...

I just thought it would be nice to save that for the future. Or insert into other games at appropriate or inappropriate times.

There's no such thing as an inappropriate time for you to use that.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Jade Star posted:

If this was open X-Com, I'd be out of sign ups already.

I just need to know: has hypern signed up?

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Brainamp posted:

When in doubt, just verify your files. It fixes everything short of a melted graphics card.

Don't tempt fate like that.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Raygereio posted:

I can see the utility of Sprinter, but I don't recal ever being in a position where I needed a Support to have that extra movement.

Well sure, if you never like positioning your soldiers to flank enemies in cover and get what amounts to a free hit. That alone makes Sprinter amazing. Or being able to haul rear end to medkit revive a teammate when you screw up because you're bad at this game. That also makes Sprinter pretty great. :v:

Mobility really makes a huge amount of difference when you don't have it. I remember having a rookie with 5 move vs a rookie with 4 move (or something, all I remember is one guy had one extra tile over the other) and mission after mission it kept making a difference, until Colonel 5-move made fun of Lt-4 move in the barracks a lot. That's one tile - Sprinter giving you three is probably the strongest case for even having a Support at all.


e: well I see SpRahl and I are on the same page here

Psion fucked around with this message at 18:21 on Feb 10, 2014

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
ITZ and Doubletap both have uses, but the first time you chain a series of kills with ITZ you'll never want to go back. Ask me about the time when I basically finished an entire terror mission in two turns thanks to an assault's "shoot at anything inside of 4 spaces" skill and an ITZ sniper. Oh, wait, you don't have to, since that's basically it.


double-tap is straightforward and reliable, it's a sensible choice on that ground. ITZ requires a little more situational preparation, but it's prep you as a player can easily control. It only feels less reliable than DT, but it's really not. It's chosing "do I get 2 shots always" or "do I almost always get 2 shots with the occasional bout of six"

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Brainamp posted:

Every other turn. :ssh:

oh right. Yeah, that's even more annoying.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Eifert Posting posted:

I don't know if I'm naming the right medal but "Star of Terashell"

more like Assplate of Terashell.

Crotchplate of ... man what was colander crotch's name before he was Colander Crotch?

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
No, I mean there's literally an SA poster named Colander Crotch thanks to ridiculous nonsense from a previous Jade Star LP, I forget what his name was before that.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

thank you. Yes, that was it.


TheCosmicMuffet posted:

Jadestar has the power to warp SA? I'm terrified now. I already lost my carefully tuned avatar to the depradations of some guy who didn't like what I posted.

no, no, Jade Star didn't do it, it was just during that thread. An admin made the name change, same as any.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Zeroisanumber posted:

All of you are going to feel really bad later on if we don't name our first MEC Laputan Machine.

Not Flatlander Woman?

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Jade Star posted:

Thread, you call all discuss. jesus no don't spam my email for that

I vote at least one nickname be "Spellcheck" even though "Grammarcheck" would be more appropriate.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Green Intern posted:

Name a set of soldiers Statler and Waldorf.

:stat::hf::wal:

haha, seconded. How could I not, after all?

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Jade Star posted:

yeah, this might have been a good idea in the first place. i was scrambling to between recordings. Mostly I need nicknames for the following soldiers.

James Dean - Heavy
Isobel Guiterez - Heavy

Rickey Gunerson - Sniper
Finn Terne - Sniper

Either of these pairs should be Statler and Waldorf.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Oh yeah, "Urban" has to happen.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Lobstermen are still resistant to sonics, I think it's a minimum of two hits even with the most powerful one. They're pretty much the ultimate gently caress-you in that game. Hiding in a 1x1 closet, resistant to everything except a power drill. Hell, I think they can survive the disruption pulse launcher.

Arguably the best thing to do is to just knock it out with the prod or stun grenades, because that's like the one type of damage they can't resist.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I bought EW a while ago, got it for $5 after a coupon so I had to jump on it. Haven't played it yet, until tonight, when I decided "you know, the only way to play EW for the first time is Impossible."

this'll go well. Lost one rookie on the starter mission because I'm out of practice and forgot Impossible ups the spawns so they ran into the wrong end of five Sectoids but I don't intend to repeat that mistake :colbert:

e: this rookie had already thrown their grenade, so they weren't very useful at that point anyway

Psion fucked around with this message at 03:56 on Mar 10, 2014

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I might've missed it, but did Jade Star or Guava ever cover why they skip things like Reaper Rounds? I know the arguments behind skipping SHIVs but EW is new to me. it seems like they're a nice stopgap between lovely rifles and laser weapons, but uh, what's the real deal.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Well, from what I can tell, they're fine on a shotgunner or sniper, but not useful on the rifles and LMGs. I have nothing against making my assaults more assaulty or my sniper (who already has like 90 aim, thanks Second Wave options) more powerful. Headshot and Reaper is probably hilarious, assuming they stack.

but like I said, don't know for sure. If I could fast-tech to lasers that'd be one thing but Vahlen is soooooooooo slowwwwwwwwwwwwwwww. :mad:

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Green Intern posted:

How does reaper rounds' distance penalty to Aim interact with the sniper distance bonus to Aim? Do they counteract each other or what?

From what I read, snipers get an added benefit here because the aim penalty is only at close range, meaning any long range shot the Reaper penalty doesn't even get applied. Only at short range, where you shouldn't use a sniper rifle anyway.

e: put another way, Reaper appears to only extends your 'aim penalty zone' - so because snipers have an aim penalty at close range it just means the zone of what's considered "close range" is extended a bit. For everything else, which has an aim penalty at long range, that's where it gets annoying. Shotgunners don't have to care about their reduced shotgun range since run and gun means you can put your shotgun in the target's spine before firing anyway.


Psion fucked around with this message at 18:19 on Mar 11, 2014

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Well I just survived my first Impossible terror mission with nothing but ballistics and a Reaper sniper. That was an experience :stare:

On the other hand, loving assault supremacy. Multiple assaults having run and gun and one with rapid fire plus a staggeringly lucky heavy rocket meant no friendly deaths (well, some civilians, but poo poo happens guys), only one minor wound. I basically had to charge ahead like an absolute idiot to gib Chryssalids before they turned the entire map into loving twelve hp, one-hit-kill zombies. gently caress you chryssalids! You aren't supposed to be as terrifying as your UFO Defense ancestors! And then the floater backup :mad:

did I mention ballistics? I'm researching beams as fast as I can :negative:

Psion fucked around with this message at 04:59 on Mar 14, 2014

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Jade Star posted:

or you're making errors in choosing which mission mitigates the most panic.

Yeah, ask me about forgetting the "ignore a continent" panic bonus exists. My imp game is ... dicey at the moment. Three full red countries on the 20th of the month and I screwed up my satellites this month? I should transfer to XCOD.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
whoever came up with Site Recon needs a swift kick in the rear end.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Brainamp posted:

As well as a handshake.

Well, yeah. I mean I was always disappointed by how EU treated the most terrifying drat unit in UFO Defense. Site Recon made up for that in spades, that's for drat sure.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I think the AI knows cloaked units are there and just can't do anything about it. I used a mimetic-skin cloaked assault as chryssalid bait. They'd just jump right up, scuttle over right next to my cloaked soldier, stand there and look dumb. Then they'd get obliterated by the rest of the team, rinse, repeat.

That might explain why your muton is being a little weird about running towards your cloaked guy - it probably 'knows' there's a soldier back there.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Ripoff posted:

Whoa, your chryssalids don't attack cloaked soldiers? Mine flock right over and attack the poo poo out of them. :stare: I figured they had some bullshit explanation like bioelectric skin which allows them to see soldiers regardless of cloaking.

I need to go test this out now, because I swear I remember them flocking over to my cloaked assault I was sending to the pushbutton on the infamous recon mission.

I dunno, but I did this like four or five times on Site Recon. Only reason I managed to complete the mission with zero friendly casualties. Getting that assault off the ship was a little interesting for a few turns, but my squadsight sniper is like MVP of forever for pulling off basically four clutch shots in a row.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Coffeehitler posted:

Is it safe to skip Site Recon?

no, never :getin:

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
so five MECs and a shiv: good idea, best idea?

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I mean my A-team is six gene-engineered badasses (mimetic skin is so good, seriously, so good) but I've decided now that I'm past the "barely hanging on from crisis to crisis" difficulty spike of the first few months of Impossible, I should look into more than one punchy-MEC so I can have a Robocop A-team as well. My primary sniper is ITZ so I want some cover-destroying badasses on demand.

hm, that's an idea for a gimmick squad. Five MECs and an ITZ sniper in Archangel armor. Just blow up all the cover, everywhere.


also I gave my covert ops specialist the Guile hair, because that way he's extremely inconspicuous. Just promoted to Major so he got low profile, and now I can go for Max Remington. Fighting EXALT is surprisingly refreshing. EW is what expansion packs should be.

speaking of, is there any reason to keep the EXALT guns aside from "they look different?"

Psion fucked around with this message at 17:30 on Mar 25, 2014

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Zaldron posted:

You don't have to build them, so it's a decent way to round out your laser weapons. For the ballistics, absolutely no reason besides looking cool.

heh, my research is so utterly hosed up on this run because of some Bad Decisions made by me and Slingshot/Portent jumping me up the chain. I have plasma guns, while EXALT is still using ballistics. It's like fish in a barrel. Good to know EXALT will finally get lasers ... eventually. :v:

weird thing is, I didn't get plasma pistols until May, despite having rifles and snipers and whatnot before then (thanks, captured Muton) when I finally saw a sectoid again after getting arc throwers. Of course, there was also a Mechtoid involved, but either the AI on those is really weird or I'm really lucky because they tend to just sort of appear, walk around, and not shoot at me, therefore letting me obliterate them with focus fire. :confused:

it also took that long to find a second Outsider because I kept going on non-stop plot missions or terror missions or both.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
That sounds gross.

I've run into both on the same mission but they were separate combat encounters so I could destroy one, then reload/regroup, then moved on to the second.

But I think this is three of three mechtoids where they stomp around a lot but will never actually engage. I hear they're dangerous if they stand still since they can fire those big plasma guns twice, but I sure haven't seen it.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Jade Star posted:

Both of these are good options. Repair Servos would look a lot better to me if the total amount of healing from it wasn't limited so low.

yeah I wish I could re-roll my best MEC shooter because of that. I thought it looked so neat, but, eh, in practice it's not doing anything for me since I always have a support with triple medkits and probably one or two arc throwers or whatever.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Double Rabite posted:

Ironically I use to play way more aggressively, then I started playing on impossible and that ended very quickly. Now I play a little more like Jade does. Good news is I finished impossible and have moved onto an ironman/classic game.
Interesting, since I'm the opposite: I'm playing Impossible and I'm being far more aggressive than I was on Normal. It's the only way to actually kill the swarms of high-HP shitlords in one turn, is a lot of run and gun, rapid fire, alloy cannon to the face. Plasma rifles just don't do enough damage unless I can focus fire, and there's a problem trying to focus fire when there are four enemies on the board, of which two need focus-fire to kill.

yes I'm tired of double Mechtoid drops, why.

also I just had the saddest thing happen. I was really late on getting Firestorms because of reasons but my plasma-gun armed interceptors with dodge modules were doing alright. Then I ran into a particular plot-UFO and just got obliterated. Totally. It escaped and now I, uh, assume it'll show up again but I don't actually know :negative:

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Last Transmission posted:

(each time counting as yet another UFO you missed in the monthly report :v:)

argh drat it

that thing had better show in Asia this time instead of South America.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

ulmont posted:

One thing I don't understand about all the Colonel skill choices is: when the hell are you guys letting Colonels see the battlefield?

On higher difficulties you don't always have the luxury, and/or if it comes down to a colonel kill vs taking potentially lethal enemy fire, I let the colonel take the shot. If I want to rank up some lower-rank guys I'll bring a couple colonels as insurance and then a swarm of people who need XP. Best balance of ranking up and "well this person needs to be dead now" in my view.

every now and then you just need an ITZ archangel sniper to clear the map for you.

e: also if you rank up properly there's no "desperately need" about it. I have, eh, let me see, 2 each colonel snipers, assaults, heavies, supports, and MEC troopers right now. One of those assaults and one of those heavies are psi. Who's stealing XP? :v:

This is something Enemy Within makes a lot easier than EU. EXALT covert ops are excellent training fields for LTs.

Psion fucked around with this message at 19:12 on Mar 29, 2014

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

ulmont posted:

I beat Classic Ironman this way, so color me unconvinced.


I prefer bringing the highest 4 non-Colonel / non-wounded soldiers plus 2 rookies.


I'm pretty I ended up with 2 Psychic Colonels of each non-MEC class...

So, you ask the thread "when do you let colonels see the battlefield," I mention situations where I let Colonels see the battlefield, and your reply is essentially "no, you're wrong/I'm not convinced/anything you did, I did better?"

do go on :allears:

e: ok in fairness your preference for non-Colonels/non-wounded and 2 rookies is legit but the rest of your post is pointless bragging, so maybe stop batting .333

Psion fucked around with this message at 16:10 on Mar 30, 2014

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Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Jade Star posted:

In The Zone vs Double Tap

Just wanted to share something that just happened to me the other day. Impossible, late game, terror mission. Annoying right there, right?

It's one of the maps with a central block of buildings, so I head there from the drop point and find everyone's best friend, a Sectopod. Great. I start moving into position ("where's cover? poo poo!") to blow it apart. This triggers a spawn of floaters off to my left and - don't ask me how since I didn't get a revealed cutscene - a pack of Chryssalids fly in from the right.

I go from a sectopod and two drones - whatever, obnoxious but possible one-turn kill - to three floaters, three Chryssalids, two drones, and a Sectopod. This is on like, turn 2 of the mission. They're on three sides of my wedge of guys, so I figure no matter what someone's getting owned and it's probably me.

Except, ah yes. ITZ sniper with Archangel. ITZ sniper takes out both drones, two Chryssalids, two of the three floaters, then the rest of my squad focuses on the Sectopod. In doing, they blow apart the exact right wall to give my sniper an angle on the third Chryssalid. Down it goes, the Sectopod dies, and I put the sniper on overwatch to end the turn. Which nails the last lovely floater as it comes out of cover to shoot a civilian or something.

DT is awesome, but when poo poo gets real and you're looking for that scene from Bad Boys 2, ITZ is ridiculous in how it can turn around some bad spawn luck into a map-clearing turn in no time. I was thinking "well time to restart this mission" until it went from that to a zero casualty stomp.

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