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Sleep of Bronze posted:Content:
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# ? Feb 9, 2014 16:58 |
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# ? Apr 25, 2024 00:36 |
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The last paragraph is its equip clause, in its own roundabout way.
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# ? Feb 9, 2014 17:09 |
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Sleep of Bronze posted:The last paragraph is its equip clause, in its own roundabout way. Yes but it would work the same way if you just made it a Creature - Germ. Well, the difference is that as an artifact that falls off you can do it a turn later if you don't have a creature to sac right away. But having an equipment that you can't equip kind of defeats the purpose of the mechanic. Entropic fucked around with this message at 17:14 on Feb 9, 2014 |
# ? Feb 9, 2014 17:11 |
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Overloaded creature, aw yeah. There aren't nearly enough of Phoenixes to make this sort of tribal work, but I still like the idea of Phoenixes in general. edit: I had this idea sitting around for a while and could not find a good image for it. Still kind of eh on the image, but I do like the idea of a ninja stealthily running through the night to deliver a parcel. edit: So amplify works with land types, which is cool, but kind of overpowered if that's the only thing on a land creature. Echo helps though since it's an essentially "stay out of combat twice" clause for a land unless it's later in the game. I added on the activated ability just because it's better to be safe. Ramos fucked around with this message at 01:02 on Feb 10, 2014 |
# ? Feb 9, 2014 23:51 |
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Cumulative Upkeep and Threshold.
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# ? Feb 10, 2014 02:53 |
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... of the Light. But you are obviously well educated goons who would get a reference to Dylan Thomas and didn't require me spelling that out. Black needs its Fateful Hours and its Miracles too you know. I think that was a neat flavour mine that ISD block could have explored and didn't. Maybe if/when we return. I did have a version which had "Fateful Hour - Miracle" but, while I don't like the separation of the restriction on Miracle casting from the Miracle paragraph, jumbling the two together looked worse to me. Speaking of mechanics, I continue to mess around with double Xs and twice X because this is apparently a fetish of mine. Basic version is a strictly worse Exsanguinate (targets, only one opponent, can't pay uneven mana amounts) and while it's monocolour even Debt to the Deathless overtakes it fairly quickly in terms of life gained for mana paid. The Miracle's a blowout but despite Black's propensity for paying life you're not casting it for that very often. Overall this could probably do with a power level push. Started with the idea that soulbond could be a cool mechanic to pair with knightly flavour. The motif of brothers in chivalry who urge each other on to great deeds of valour and piety etc. Exalted is a mechanic right out of medieval romances so that came into the design quite naturally. I played around with the exact additional bonuses, including several that hovered around the uncommon power level. In the end I decided to throw both of the other classic white Knight mechanics on it. Exalted wasn't ever a dominating constructed mechanic anyway and the card encourages a WW deck so I needed to provide a bit of a reason why you might switch to single attacks instead of swarms. Not getting blown out by black removal on your single attacker at least helps a bit. I found the art sitting around in my folder gave me a better female knight than male knight, so it turned into a sister along the way. Maybe a little loss of resonance but whatever. We're not in the fifteenth century any more. I still think there's something to be said for a slightly cleaner card with a lower power level but this is what I settled on.
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# ? Feb 10, 2014 15:07 |
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Ramos posted:So amplify works with land types, which is cool, but kind of overpowered if that's the only thing on a land creature. Echo helps though since it's an essentially "stay out of combat twice" clause for a land unless it's later in the game. I added on the activated ability just because it's better to be safe. Nope! Da comp rules posted:702.37. Amplify Amplify specifies "creature types," of which forest is not.
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# ? Feb 10, 2014 16:20 |
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Kabanaw posted:Nope! Allow me to make a simple change to the rules. quote:702.37. Amplify
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# ? Feb 10, 2014 18:56 |
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new version below I've been trying to fit the RTR block mechanics onto Alara wedge cards and I think this one probably works best, with the Gruul and Golgari mechanics on a shaman card designed to give temporary and permanent buffs. Bloodrush gets you Colossal Might, Scavenge gets you Give. zgrowler2 fucked around with this message at 21:22 on Feb 10, 2014 |
# ? Feb 10, 2014 20:24 |
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zgrowler2 posted:
While I do think this is a pretty awesome design, typically bloodrush grants what the creature itself has. So for it to make sense, the channeler would have to be a 4/2 with trample. Still, I don't think that's a really massive change, but I do like how it's got dual utility without ever having to hit the field, and the effects can't be hit by counterspells either!
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# ? Feb 10, 2014 20:31 |
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Ramos posted:Allow me to make a simple change to the rules. Sure, you just seemed fairly sure that the card worked in a way it didn't. As written, it doesn't work how you'd want outside a turtle tribal deck. Seems pretty neat in a turtle tribal deck, though.
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# ? Feb 10, 2014 20:46 |
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64bitrobot posted:While I do think this is a pretty awesome design, typically bloodrush grants what the creature itself has. So for it to make sense, the channeler would have to be a 4/2 with trample. Still, I don't think that's a really massive change, but I do like how it's got dual utility without ever having to hit the field, and the effects can't be hit by counterspells either! While that is how they were used in the RTR block, it's like Bestow in Theros, it was done that way to be a simple way to begin exploring the mechanics. It's left open ended enough that you can have a 9/9 give a bloodrush of +1/+1 or something. That said...
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# ? Feb 10, 2014 21:02 |
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Ramos posted:While that is how they were used in the RTR block, it's like Bestow in Theros, it was done that way to be a simple way to begin exploring the mechanics. It's left open ended enough that you can have a 9/9 give a bloodrush of +1/+1 or something. Ah. Yeah in that case still pretty awesome. I think that two might be sort of cheap for +4/+2 and trample though. Also that guy is awesome, I love it. What's the wording on recover, is it specially when a creature goes to the graveyard from the battlefield? Or would you be able to recover from pitching a bloodrush creature?
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# ? Feb 10, 2014 21:05 |
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I think that when you're dealing with ability words like Bestow or Bloodrush that don't actually have any rules text built into them, the more consistently applied they are, the better.
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# ? Feb 10, 2014 21:16 |
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64bitrobot posted:Ah. Yeah in that case still pretty awesome. I think that two might be sort of cheap for +4/+2 and trample though. Also that guy is awesome, I love it. According to the rules, it has to be another creature that drops in while it's already in the graveyard. So if you really want to be optimal about this, it would be a +4/+0 and trample boost that probably gets the bloodrush target killed too, getting you the dinosaur back. That would be neat.
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# ? Feb 10, 2014 21:17 |
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64bitrobot posted:While I do think this is a pretty awesome design, typically bloodrush grants what the creature itself has. So for it to make sense, the channeler would have to be a 4/2 with trample. Thanks! I looked back at the bloodrush cards and you're right. I added trample and altered the P/T partially to bring the card in line with that and partially to boost the Scavenge utility (it didn't make sense to overcost it for its effect in addition to requiring black mana). I'm comfortable keeping the bloodrush cost as is since it doesn't have the same defensive utility Colossal Might did. E: another card! Extort and Detain on a single card, with the latter placed in a Morbid shell. Flavor-wise, this card is an extension of Esper's paramount focus on order and disdain for turbulence of any kind. In function, it works to bleed your opponents and impede their board (and synergizes well with Illusions or tokens!). zgrowler2 fucked around with this message at 22:08 on Feb 10, 2014 |
# ? Feb 10, 2014 21:21 |
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Expanding upon the recover idea, it can also be potentially used as a constant buff to reward suicidal rush strategies instead of an alternate mode that can be used in full later.
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# ? Feb 10, 2014 22:10 |
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Ramos posted:
Just make that an instant, there's not really a point in it being a creature. Force of Savagery works, because it's a 8-power guy for 3 mana, without any reason not to be used as a creature. Also, Endless Rage reminds me of the red Myojin from Kamigawa (Myojin of Infinite Rage).
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# ? Feb 10, 2014 22:18 |
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Got hung up on using Gravestorm since I like Bitter Ordeal, this is probably broken. Also not sure if the buyback sacrifice counts toward the Gravestorm count.
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# ? Feb 10, 2014 22:32 |
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BizarroAzrael posted:Got hung up on using Gravestorm since I like Bitter Ordeal, this is probably broken. Also not sure if the buyback sacrifice counts toward the Gravestorm count. Board gets wrathed, you play this with or without sacrificing a permanent, target opponent loses everything else in more cases than not. Should probably cost more than three or be more costly to you. e: I love the general idea of this card and think it would work great if actually printed w/o Gravestorm, but wraths and sac outlets make this card a 3CMC Armageddon/Patrician's Scorn/Shatterstorm with buyback, IMO. zgrowler2 fucked around with this message at 22:55 on Feb 10, 2014 |
# ? Feb 10, 2014 22:52 |
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Something tells me that there's people who'd cast this even without using the Madness cost. I mean, Manamorphose was more easily playable than this, but I feel that it could still get pretty crazy in Vintage or Legacy Storm. Madness is not too hard to come by with any sort of Looting effect, or even Lion's Eye Diamond if you're feeling evil. Actually, come to think of it, it could be pretty meh either way. You need at least two more spells to break even in terms of mana, but I figure it would go hand-in-hand with something like Pyromancer's Ascension, which would make things a whole lot easier. E: VVV: What if I made it uncastable normally? No mana cost, Ancestral Visions and the like? Serperoth fucked around with this message at 23:06 on Feb 10, 2014 |
# ? Feb 10, 2014 22:57 |
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Serperoth posted:
Yeah, this would be like an insta-4-of in almost all storm decks, even in Modern. This is an incredibly powerful effect for basically no cost in those decks. It would be a lot worse if it didn't draw you a card but you'd still see it played in most decks, I think.
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# ? Feb 10, 2014 23:04 |
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Storm is broken if it's on a card that does anything useful.
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# ? Feb 10, 2014 23:54 |
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I made a transforming weapon, not sure how to do the proper templating in MSE so they're two separate images.
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# ? Feb 11, 2014 15:16 |
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It's probably a bit late to say this, but whether a card is printable is a factor in my judging, so it's very unlikely a card that uses both +1/+1 counters and -1/-1 counters is going to win. Not that they haven't been cool cards, it's just that that's something Wizards has been clear on generally wanting to avoid to minimize board complexity and memory issues.
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# ? Feb 11, 2014 17:32 |
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And with that in mind, here's my attempt to make mine a bit less broken: Kind of wanted to be able to punish sweepers, but there you are. Also restricted the buyback cost to creatures, rather than letting you get rid of your spent lands or manarocks so you can recast it. But it's still probably too powerful, a wild swing into the enemy with 2-3 cheap creatures t3 that sees even one or two blocks will probably let you force them to get rid of half their permanents in the second main.
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# ? Feb 11, 2014 17:48 |
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BizarroAzrael posted:And with that in mind, here's my attempt to make mine a bit less broken: Also, not sure if it's intentional, but Gravestorm doesn't really care if the permanent is still in the graveyard, so non-token just seems extraneous (and counterintuitive for people who aren't familiar with the mechanic) Entropic posted:Storm is broken Shrecknet fucked around with this message at 17:53 on Feb 11, 2014 |
# ? Feb 11, 2014 17:51 |
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Tharizdun posted:I kinda like that tension, though - do I take out his weaker guys with my bigger blockers, setting up for this blowout? I imagine non-token is there so you have to sacrifice a real creature, not a 1/1 off bitterblossom or from lingering souls.
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# ? Feb 11, 2014 18:27 |
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Tharizdun posted:Also, not sure if it's intentional, but Gravestorm doesn't really care if the permanent is still in the graveyard, so non-token just seems extraneous (and counterintuitive for people who aren't familiar with the mechanic) That's not the reason, I wanted to prevent shenanigans from dispensing with worthless Eldrazi Spawn and Spirits and the like, since black has ways to get tokens from it's stuff dying. Offhand I would say Pawn of Ulamog, Bitterblossom, Lingering Souls and Teysa, Orzhov Scion are good reasons for that condition. Edit: ^^ yeah that.
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# ? Feb 11, 2014 18:55 |
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It makes dolls, it makes more dolls when it has enough dolls to pitch in and help make dolls. Honestly more limited fodder than anything, but I can see it popping up in another Time Spiral-esque set. Ramos fucked around with this message at 21:59 on Feb 11, 2014 |
# ? Feb 11, 2014 21:28 |
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When is this round over? I've got a pretty good idea for a card for it.
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# ? Feb 11, 2014 21:42 |
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Ramos posted:
Magically created colourless Golems seem like they have a case for being artifacts. Shavnir posted:When is this round over? I've got a pretty good idea for a card for it. Eeevil posted:The deadline will be 7:00 p.m. next wednesday, CST.
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# ? Feb 11, 2014 21:46 |
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Sleep of Bronze posted:Magically created colourless Golems seem like they have a case for being artifacts. herp derp Now fixed and working like it should be. Meanwhile, combining ability words is a lot fun if a bit loose. Ramos fucked around with this message at 23:15 on Feb 11, 2014 |
# ? Feb 11, 2014 22:04 |
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Imprint works as usual - card comes in, cards are exiled. Chroma works mechanically as it always has, with the caveat that this particular trigger counts cards in exile. Global mana accelerant. Pitch things you don't need to play things you do, but be careful - any player can make use of the mana you put in. e: removed "non-artifact, nonland" clause and specified main phase. zgrowler2 fucked around with this message at 22:45 on Feb 11, 2014 |
# ? Feb 11, 2014 22:26 |
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zgrowler2 posted:
You can probably just say "each player may exile a card from their hand," since no one will exile a land card just to -1 themselves and artifacts can have mana in their costs now. Also, probably want it to say "first main phase" unless you want them getting the mana twice.
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# ? Feb 11, 2014 22:36 |
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Edited accordingly, thanks! Meanwhile, on Facebook: - "Reading dozens of cards with combined mechanics makes me think we need another Time Spiral block." "Metalcraft- As long as you control three or more artifacts, spells you cast have affinity for artifacts." - - "I don't think we need it that badly." zgrowler2 fucked around with this message at 23:12 on Feb 11, 2014 |
# ? Feb 11, 2014 22:46 |
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I doubt wizards would ever want to have anything to do with affinity ever again. More fun with ability words, they really do leave a lot of room for doing whatever the hell you want.
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# ? Feb 12, 2014 00:06 |
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Ramos posted:I doubt wizards would ever want to have anything to do with affinity ever again. You would be surprised, in his scars of mirrodin podcast maro said that affinity was originally in the design but they took it out because development thought the chance they screw it up again was non zero.
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# ? Feb 12, 2014 03:24 |
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Kabanaw posted:You would be surprised, in his scars of mirrodin podcast maro said that affinity was originally in the design but they took it out because development thought the chance they screw it up again was non zero. Didn't he say non-artifact affinity was a bit lower on the Storm Scale?
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# ? Feb 12, 2014 03:46 |
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# ? Apr 25, 2024 00:36 |
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There's a creature in BNG that basically has "Affinity for your devotion to black". It's not a broken mechanic in of itself, it's affinity for artifacts, in an artifact-heavy set, with artifact lands, that was broken.
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# ? Feb 12, 2014 04:12 |