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GyroNinja posted:
quote:-Similarly, mana symbols, tap symbols and +X/+X are unrestricted. And that card makes me very scared when I think of what it could do to a limited format at common. It would probably make me scared even without the buyback. Oh, I meant to ask. Do you mean the (Tuesday/)Wednesday midnight or the Wednesday(/Thursday)midnight? 0001 or 2359? Alris posted:The deadline will be midnight next Wednesday, EST. Content: After that last burst of Fortification cards for the previous contest, I might be a wee bit obsessed with the mechanic now. I like the gradual progression on this from not needing specific mana colours to needing at least one Selesyna colour to needing both. I've dropped the costs from my fairly conservative start with this but I don't think it's unconscionably broken in this state. A Selesnyan outpost in the Rubblebelt (ie Gruul territory) was used as a plot device in some of the Uncharted Realms vignettes circa RTR. It met a bloody end at Rakdos hands.
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# ? Feb 14, 2014 00:17 |
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# ? Apr 24, 2024 19:51 |
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I'm sure there's a better way to word this that's still short, but makes more sense. Probably, "you may activate each planeswalker you control's loyalty abilities one additional time this turn" but whatever. DACK FAYDEN. Since it's an oldschool payoff and drawback style artifact, I figured it needed the old frame. This is the kind of stuff that we don't get to see anymore because of Ken Nagle. At least we get the "pwnage" mechanic this summer.
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# ? Feb 14, 2014 00:41 |
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Sleep of Bronze posted:And that card makes me very scared when I think of what it could do to a limited format at common. It would probably make me scared even without the buyback. I'm pretty sure it's significantly worse than Capsize at common, but I'll admit that "worse than Capsize in limited" isn't saying very much. I'll probably change it to uncommon anyway, like Remand. I think it would actually be worse than unsummon in limited without the buyback, though? Like, if you have an aggressive enough deck, and your opponent has a lot of 3+ mana noncreature spells, it could be good, but counterspells in general aren't as good in limited as they are in constructed, and without buyback this is straight card disadvantage.
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# ? Feb 14, 2014 01:24 |
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Sleep of Bronze posted:Oh, I meant to ask. Do you mean the (Tuesday/)Wednesday midnight or the Wednesday(/Thursday)midnight? 0001 or 2359? Wednesday evening/Thursday morning.
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# ? Feb 14, 2014 02:00 |
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Alris posted:Wednesday evening/Thursday morning. On that note, might I mention now that your avatar is ridiculously loving mesmerizing, Alris?
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# ? Feb 14, 2014 03:08 |
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Well this almost works: Why isn't "This effect reduces only the amount of colored mana you pay" remainder text?
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# ? Feb 14, 2014 03:25 |
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Combo/weirdness enabler. And Planeshift on a card. First time a design in this contest really required me to think about reducing the number of words. Eventually I realised that nothing required me to say that all permanents were all colours and permanents probably served just as well. Sleep of Bronze fucked around with this message at 04:44 on Feb 14, 2014 |
# ? Feb 14, 2014 04:10 |
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edit: Let's see if Exile works any better... Dungeon Ecology fucked around with this message at 06:57 on Feb 14, 2014 |
# ? Feb 14, 2014 05:52 |
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Dungeon Ecology posted:
Remove them to where? Ironically, exiling them would work, since they only function in the command zone, not in the exiled zone. You could probably also destroy them, since they would cease to exist when they were put in your graveyard and turned out not to be cards.
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# ? Feb 14, 2014 06:02 |
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Dungeon Ecology posted:
In addition to what Tharizdun said, there's only one command zone.
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# ? Feb 14, 2014 06:51 |
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This one seemed pretty obvious, although I'm not entirely sold on the casting cost.
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# ? Feb 14, 2014 07:26 |
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This might still be too good for modern, although I think most standard formats could handle it. (Legacy decks just shrug and go back to playing Dark Ritual and Cabal Ritual). Playtest name was "To the Pain". I designed something similar to this in the red mythic contest way back, but couldn't get it to quite fit the restrictions.
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# ? Feb 14, 2014 07:30 |
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Is seven too low for this? I'm not actually sure. And since my first two ideas were mythics, here's something a bit less flashy. Black could use more exile effects, in my opinion.
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# ? Feb 14, 2014 07:54 |
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Cool contest! This might be too good in multiples but eh, when you absolutely need to find a card... E: Ok one more. Soothing Cacophony fucked around with this message at 16:40 on Feb 14, 2014 |
# ? Feb 14, 2014 16:17 |
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GyroNinja posted:
Should be "Ghostfire Ritual"
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# ? Feb 14, 2014 16:23 |
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# ? Feb 14, 2014 17:00 |
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Tharizdun posted:
Not actually identical. Bury - or rather what bury's turned into now that it's no longer a supported term - is not the same as destroy. In honour of everyone hoping Faeries can now make its mark in Modern. Sleep of Bronze fucked around with this message at 17:43 on Feb 14, 2014 |
# ? Feb 14, 2014 17:23 |
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Sleep of Bronze posted:Not actually identical. Bury - or rather what bury's turned into now that it's no longer a supported term - is not the same as destroy.
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# ? Feb 14, 2014 17:29 |
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That was my point, yes. Destroy is not the same as destroy and they can't be regenerated.
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# ? Feb 14, 2014 17:30 |
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Soothing Cacophony posted:
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# ? Feb 14, 2014 18:07 |
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Mikujin posted:This can probably cost U, given the steep drawback. You play it in a deck that plans to end the game before the next turn. See Meditate.
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# ? Feb 14, 2014 18:14 |
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Sleep of Bronze posted:Not actually identical. Bury - or rather what bury's turned into now that it's no longer a supported term - is not the same as destroy. I just want to make sure you realize this card does nothing spliced onto a faerie creature spell. As instants and sorceries resolve they go through the instructions on the card, but when a permanent spell resolves it just turns into a permanent. Also, effects that say "skip your next X" don't apply until they do. So if you have two cards that say "skip your next draw step" resolve, one would apply at your next draw step and the other would apply at the one after that.
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# ? Feb 14, 2014 18:31 |
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Shite, I keep buggering that up. Thanks.
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# ? Feb 14, 2014 18:49 |
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Just because I really wanted to make an eight word planeswalker. GyroNinja fucked around with this message at 22:12 on Feb 14, 2014 |
# ? Feb 14, 2014 22:03 |
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GyroNinja posted:
It bugged me that the populate ability didn't seem to fit, so I tried making my own. I can't figure out how to shave a word off this, though: Just to check, the 2 in "deals 2 damage" counts as a word, right?
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# ? Feb 15, 2014 02:32 |
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Eeevil posted:It bugged me that the populate ability didn't seem to fit, so I tried making my own. I can't figure out how to shave a word off this, though:
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# ? Feb 15, 2014 02:36 |
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Yay, references! Making it 3/6 might be too much but I'm not sure. I just hope that one day the guilds will share mechanics...
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# ? Feb 15, 2014 05:29 |
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Modernized Licids work right? FearlessRedBeard fucked around with this message at 16:30 on Feb 15, 2014 |
# ? Feb 15, 2014 07:17 |
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Mikujin posted:That's an expensive Pyroclasm. It's a reusable pyroclasm that can slowly kill larger creatures.
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# ? Feb 15, 2014 08:01 |
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Entropic posted:It's a reusable pyroclasm that can slowly kill larger creatures. While simultaneously diminishing your own board presence, and no ultimate "I win" button to build up to as almost all other planeswalkers do. Burn wouldn't want him because he doesn't hit players, and black-base control already has Liliana. He is definitely treading into interesting design space, but shoe-horning those abilities onto him to meet the 8-word limit is what's making him worse.
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# ? Feb 15, 2014 08:11 |
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Now for something completely goofy.
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# ? Feb 15, 2014 09:40 |
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GottaPayDaTrollToll posted:Now for something completely goofy. God I want this card.
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# ? Feb 15, 2014 16:48 |
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GottaPayDaTrollToll posted:Now for something completely goofy. Does the last ability affect Archenemy particularly? It feels like it should, with the other two doing what they do. Fiddling with fundamentals of the game, yay! Since the vast majority of mana abilities are activated abilities, this is 99% of an offset Silence (edge cases where triggered abilities let you cast a spell without paying mana include Cipher) as well as shutting down all the more noticeable activated stuff from other permanents. Unlike Stifle, you can't Strip Mine a fetch with this because of the delay.
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# ? Feb 15, 2014 18:27 |
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Sleep of Bronze posted:Does the last ability affect Archenemy particularly? It feels like it should, with the other two doing what they do. I see this as being really useful by playing EoT on someone when you have a game winning play next turn, in order to make sure that they can't interrupt it.
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# ? Feb 15, 2014 18:34 |
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Storm status: Still OP. I'm an idiot, nevermind. Serperoth fucked around with this message at 19:06 on Feb 15, 2014 |
# ? Feb 15, 2014 18:43 |
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Serperoth posted:
You may want to count once more.
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# ? Feb 15, 2014 19:05 |
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Sleep of Bronze posted:Does the last ability affect Archenemy particularly? It feels like it should, with the other two doing what they do. How did I miss Archenemy? Version 2:
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# ? Feb 16, 2014 01:08 |
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GottaPayDaTrollToll posted:How did I miss Archenemy? Version 2: Jank is fun and all, but if you're going janky... Why not just make a cycle of Floops that deals with each particular variant? Though with the 8-word restriction that might be better served for another time.
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# ? Feb 16, 2014 01:53 |
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GottaPayDaTrollToll posted:How did I miss Archenemy? Version 2: The Archenemy player's screwed enough as it is. Do we really need to further demoralize him or her?
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# ? Feb 16, 2014 04:35 |
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# ? Apr 24, 2024 19:51 |
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64bitrobot posted:I see this as being really useful by playing EoT on someone when you have a game winning play next turn, in order to make sure that they can't interrupt it. But let's be frank and say that's all analysis from a filthy casual whose most profound connection to eternal formats is "I watch some coverage sometimes" and I could be completely wrong. Though while we're speaking of me being stupid ... I want to make a version of this that makes spells cost some absurd number and gain affinity for artifacts because that would be dumb and funny. I think the new Classic restrictions on MTGO briefly sparked something in my brain regarding Workshop/Prison/Stax artifact decks. Requiem aeternam dona eis, Domina, et lux perpetua luceat eis. Requiescant in pace.
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# ? Feb 17, 2014 04:50 |