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Sounds interesting ill check it out. Our Weekly pnp group is really just a hack and slash. Story based sounds cool. So do all of the ships have a shared continuity? How many players do you have currently?
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# ¿ Feb 7, 2014 03:47 |
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# ¿ Apr 29, 2024 04:59 |
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What's the difference between Engage and ACTD? Besides this one being goon run, that is...
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# ¿ Feb 7, 2014 18:05 |
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Had a ton of fun running a very inventive version of the Kobayashi Maru this morning. I've never done chat based RPG before, but the format really works for Star Trek. Tons of action, no need for dice rollers or anything. It was a lot of fun. Looking forward to the next mission!
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# ¿ Feb 8, 2014 23:48 |
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https://www.youtube.com/watch?v=KB_yE6fbTr8 There's always THAT guy...
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# ¿ Feb 9, 2014 04:13 |
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Missed the mission yesterday - are you still having one on Saturday? If so, what time?
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# ¿ Feb 13, 2014 17:17 |
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I'm surprised at how little movement this thread has made, Engage has over 60 players now, I think? At least a half-dozen from SA...
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# ¿ Feb 20, 2014 02:37 |
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So far, for me at least, its been like a d20 style game without the dice and more focus on the story and characters (which, honestly, is a welcome change from my hack and slash weekly group). I've played in two of the simulation missions and one real mission so far (an hour each, at the scheduled time) and I've written a half dozen "logs" for my character. It's been a ton of fun. It's like a co-op creative writing game, with RPG elements.
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# ¿ Feb 21, 2014 17:00 |
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Golden Bee posted:Come on, don't strawman me. There's a difference between "let's kill everything in the monster manual" and "I'd like to know how I succeed on something". In my three hour games last Sat, we didn't shoot anything, but we tracked werewolves, yelled at each other, practiced frontier psychology and interrogated criminals. A resolution mechanic doesn't have to mean "combat" and you know it. I think you wanted this game to be something that it's not. There are no stat-sheets or successes or failures - the characters do what they do, and the Game Director drives the story forward. If your character does the following: ::Taps at his console, reverses power to the engines, and vents plasma in a forward arc:: The Game Director might say "ACTION: the ship breaks free of the cutting beam" - or he might say "ACTION: the plasma has no effect! The cutting beam rips through 3 more decks" Your "success" and "failure" in the game seems to be more cinematic and based in storytelling, than it does with "did I do the right thing?" The caliber of the doesn't seem to matter. It's about the characters and how they interact. If that doesn't appeal to you, vv
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# ¿ Feb 21, 2014 18:43 |
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We desperately need a Medical Officer on the Rho. Dealing with all of those casualties without one was a hassle. Hopefully we'll have one by "Tuesday."
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# ¿ Mar 1, 2014 19:10 |
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Shadowesque posted:Hm, it's been absolute ages since I've ever worked IRC, but maybe I'll see about joining you lot and whipping someone up... There are some players pushing an mIRC script they made, it's not very good. I posted a guide on the ST:E forums for how to get mIRC up and running with different colors for different positions, it makes the game a lot easier to dissect, instead of a wall of text. Also, who the gently caress uses MSChat in 2014?
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# ¿ Mar 1, 2014 21:45 |
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There's a mission in an hour at 2pm Eastern time, if anyone wants to drop in. It's a one and done, so you can participate or just spectate.
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# ¿ Mar 2, 2014 19:08 |
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The USS Saturn got caught in a temporal loop and was nearly destroyed in a gravity well. That was fun.
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# ¿ Mar 3, 2014 18:04 |
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Another fantastic adventure on the station Sigma Rho this morning. We didn't all die, somehow! Congratulations to the two Officers who received promotions and decorations today.
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# ¿ Mar 15, 2014 17:52 |
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# ¿ Apr 29, 2024 04:59 |
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Pretty stoked for the US evening Timezone ship to drop. The Rho is fantastic, but waking up rear end early on Saturdays sucks. Can't wait for a good time slot for us US folks. I wonder how quickly it'll fill up?
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# ¿ May 1, 2014 01:41 |