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LifeLynx
Feb 27, 2001

Dang so this is like looking over his shoulder in real-time
Grimey Drawer
Magic: The Gathering is a collectible card game where you play as a planeswalker, a powerful wizard capable of travelling between planes, summoning fantastic creatures, and casting powerful spells. Each game of Magic represents a duel between two or more planeswalkers. Magic in the game is divded into five colors: White, the color of order and balance; blue, the color of knowledge and illusion; black, the color of death and corruption; red, the color of chaos and power; and green, the color of nature and life. Each color is balanced against the others, with their various strengths and weaknesses.

First released in 1993, Magic's years of existence as the most popular collectible card game has attracted millions of players worldwide. Tournaments of varying levels are held all around the world, and the game is enjoyed just as much at the kitchen table as it is on the Pro Tour with thousands of dollars at stake. There is an organization called the DCI that sanctions and maintains these events, using tournament officials known as judges to keep the game fair and fun.

Like any other collectible game, the components can be quite pricey. Older, out-of-print cards can be hundreds of dollars, but those aren't needed to play in the game's most popular formats. In-print and just-out-of-print cards very rarely break the $50 mark, and as there's a limit of four of any one card per deck, you won't need too many to compete. Booster packs cost roughly $4 US each, but most people will agree that buying the single cards you need is a better bang for your buck... though not as fun as the "lottery" game of opening packs.

============================================

OTHER THREADS

The Magic: the Gathering Buying and Selling/Trading Thread
Don't deal with eBay or some random third-party insecure site for your Magic card needs. This is a thread to post your haves/wants and see if any other Goon wants your poo poo or has the poo poo you really need for that big tournament coming up, you know the one.

Deck Building Brewhaus
Post and critique decklists for constructed formats here.

The Magic: the Gathering Limited Thread
Draft and sealed discussion goes in here. This is a really informative thread if you're looking for tips on draft especially, as it goes into the draft archetypes of the current format as well as a glossary of commonly used draft terms you might hear at the table.

Modern: The "Cheaper" Eternal Format
Talk about the Modern format here.

Magic Card Generator
Discuss your terrible card ideas here and make us all appreciate Wizards R&D and how hard it is to actually design solid cards.

M:tG Cube: The Most Expensive Free Magic Money Can Buy
Share your cubes with other people without the risk of strangers stealing your foil Russian Dark Confidant you've blinged out your cube with!

============================================

FORMATS

Casual: Anything goes. Despite being the least talked-about format, mostly because it's not really a "format", casual play is probably the most popular form of Magic. We're talking kids buying precons and a couple of boosters and sitting around their kitchen tables here. There are other casual formats loved by players more into the game, such as Commander, Cube, Type 4, etc. More on those later.

Standard: One of the easiest formats to get into. Since it consists of nothing but the last core set and the last two blocks to be published, finding cards is relatively as most cards are still in print. Each October when the first set of a new block is released, the oldest currently-legal block in Standard gets pushed out and the new one comes in. At the same time, the oldest core set rotates out, though the newer core set comes out around July so there is some overlap. Since many Standard decks rely on those older cards that have now rotated out of the format, the metagame can change drastically when this happens. Standard is the most popular sanctioned constructed format.

Wizards has released "event decks" as a way for new players to get (somewhat) competitive decks for cheap. They contain 60 cards and a 15 card sideboard, and are competitive enough to stand a chance at FNM, but not much elsewhere.

Currently legal sets: Return to Ravnica, Gatecrash, Dragon's Maze, Theros, Born of the Gods, Magic 2014

Extended: There is no longer an Extended format. This used to be a "super Standard" format, but Modern killed it. The end.

Modern: Magic's newest format bridges the gap between Legacy and Extended. All sets from Eighth Edition on up are legal; the "Modern" name doesn't necessarily mean the modern Magic frame, as old cards reprinted in a special set with the new frame, such as judge promos, are not legal unless they've been reprinted in a set since Eighth Edition.

Modern Banned List

Legacy: Legacy is an Eternal format like Vintage, only without the Power 9 and many other overpowered cards. For the most part, everything restricted in Vintage is banned in Legacy. Legacy has skyrocketed in popularity lately, and so has the entry fee to play in this format. Legacy staples have doubled or tripled in price on the secondary market, so the barrier of entry is very high.

Legacy Banned List

Vintage: The most powerful decks that can be created reside here in "Type 1". The insanely high expense of cards that are in almost every good deck in the format - cards known as the Power 9 because of their reputation for being the nine most powerful cards ever printed - leads players to shy away from the format. Most Vintage tournaments will be run without DCI sanctioning because they allow ten or fifteen proxies in order to make the tournament more accessable to players not willing to spend $3000 on a Black Lotus. A common misconception is that Vintage is a format of turn one kills - but in a format where turn one kills are possible, decks are fine-tuned not just to win, but to stop their opponents from going off on turn one or two as well.

Vintage Banned & Restricted List

Block Constructed: Block constructed uses only the cards from a particular block for deck construction. The smaller card pool available means that cards that would never see play in other formats get to see the light of day, simply because there isn't anything better available. Unfortunately block constructed suffers from one big flaw - because so few cards are available, the format quickly becomes set with a small number of dominating decks, and the theme of a particular block leads some players to feel like the decks are "pre-built" for them.

Limited: There are two popular limited formats: Sealed Deck, and Booster Draft. High-level limited tournaments are usually run sealed deck, with booster drafts as their top 8 playoffs. In sealed deck, a player gets six packs. With those cards, and as many extra basic lands as they wish, they have to build a deck that's at least 40 cards. Sealed is part luck (what you open), and part skill (how you build and play with your deck). Booster drafting involves each player getting three booster packs and sitting around a table. At the same time, each player opens up their first pack, takes a card out, and passes the rest of the cards in the pack to their left. This continues until all the cards in each pack are gone, then the second pack is opened and passed to the right. The third and last pack goes left again. Skilled players can sense which colors are "open" and pick cards that are strong in those colors. Then players follow the same deck construction rules as sealed deck - a minimum 40-card deck using as much extra basic land as they want. Some players consider booster drafting to be the best test of a Magic player's skill.

Two-Headed Giant: In 2HG, teams of two face off against each other. Each player has their own deck, hand, permanents, etc., but each team takes their turn at the same time. 2HG is usually sealed deck, with each team getting more product than a single person would usually get, but Standard 2HG isn't unheard of.

Two-Headed Giant Rules

Commander: Commander (previously known as EDH, or Elder Dragon Highlander) is one of the most popular casual formats. In Commander, you pick a legendary creature to serve as your "commander", and build a 100-card deck (99 plus your commander) using only one of each card, excluding basic lands. You can't use any cards which have mana symbols anywhere on them that don't match the ones on your commander's card, and the format uses the Vintage cardpool with some modifications. Your commander starts in the "command zone", and you can cast it any time you normally could cast them - but each time you cast it that way, it costs 2 more to cast. If a commander would be put into a graveyard or into exile, its owner can choose to put it back in the command zone instead, so it's hard to permanently get rid of a commander short of sending it into its owner's library. And lastly, if a player takes 21 or more damage over the course of the game from any one commander, they lose the game. The official rules can be found here.

Official Commander Site

Cube Drafting: Booster drafting is fun, but it can get expensive, and players lose interest in drafting a set when a new one's about to come out... and this is where cube drafting comes in. A cube contains 350-700 of the best cards in Magic, usually including the Power 9. The cube is shuffled, and random packs are dealt out to each player, which are then drafted like a normal booster draft. Cube draft owners take great pride in their cube, and will often try to foil out every card possible, making their cube cost more than the average Vintage deck.

Pauper: While Pauper is most popular on Magic Online, it does see some interest in the real world as well. On Magic Online, the format is played with only commons, but in real life, "Pauper" is sometimes referred to as a constructed format where only commons and some uncommons are allowed as well. Here's a good FAQ to get started.

============================================

DIGITAL VERSIONS

There have been many digital versions of the game in the past, on Dreamcast, Playstation, PC, and even arcades, but the current and most popular version is Magic Online. Magic Online players buy digital cards and play online against people all over the world, at any time they want. The only downside to the program is, of course, that you're buying digital objects and the social aspect of the game is non-existant. Wizards used to have a redemption program where players who collected every card in a newer set could redeem them for paper versions of those cards, but that's since been discontinued. Magic Online costs $9.99, but once you sign up, you get a bunch of random cards, including some gold-bordered cards you can only play with other people who have them. Also, new sets come out much slower than their paper versions, with a short delay between the paper release and the MTGO release due to Wizards not wanting people beta testing products that haven't been officially released yet.

If you want to play for free/cheap, there are ways, though some are more difficult to set up than others.

Apprentice is slightly old and outdated, but still very popular. Its features aren't as robust as Magic Workstation, but if you don't care about all the bells and whistles, it gets the job done.

NetDraft is a way to draft online for free, but you'll usually only play one match each draft against whoever you're paired against. Good for testing your draft skills. You'll need to use Magic Workstation or another program to play though.

Duels of the Planeswalkers is an Xbox Live, Playstation, and PC game with multiple expansions. Hardcore players were disappointed that there's no deckbuilding available, just a bunch of precons you can unlock and new cards you can unlock for them in turn, but it's a fun, arcade-y version of Magic.

============================================

WHERE TO PLAY

Friday Night Magic (FNM): The most accessable tournaments for most players is FNM, which as its name suggests takes place on Friday nights at local hobby stores. FNM tournaments can range anywhere from eight to sixty-plus players, and usually pay out prizes in either packs or store credit. To make sure everyone who wants to play can play, FNM tournaments are only allowed to be Standard, Extended, Block, sealed, booster draft, or Two-Headed Giant Standard/sealed. That way, no one needs to worry about tracking down older, out-of-print cards. Competition is usually pretty lax at FNMs, with (hopefully) friendly players and a fun atmosphere. Each month, Wizards prins a special foil promo that is given out to FNM players at each event. Other local events can be run too, even if they're not FNM.

Pro Tour Qualifiers (PTQs): PTQs are the first big step for players entering the professional Magic playing world. PTQs go in "seasons", blocks of two months or so where a single format is played all over the world, though never Legacy or Vintage. PTQs are staffed by highly qualified judges, who act as impartial ways to solve rules disputes, answer rules questions, and ensure the tournament is run smoothly and fairly. The grand prize at each PTQ is an invitation to play in the Pro Tour, and at least the top eight players will be rewarded with product.

States/Champs: States, or Champs, depending on where in the world you live, is a big, fun tournament run on the same day in every state/province/what-have-you. Every participant gets a free promo card, and the top 8 players win boxes of product and a special foil promotional card. Since no huge prizes are on the line, the environment is close to a "big FNM".

Prereleases: The week before a new set comes out, players get to experience it early in a Prerelease Event. Prereleases are always sealed deck events. Prizes are usually small, because the real prize is getting to see and play with the new cards for the first time.

Prerelease Locator

At prereleases, special promo cards are available that showcase an important card from the set. The only way to get these is to play in an event, and while they're not always tournament-quality cards, they're at least high on casual appeal.

Game Day: One month after the release of a new set, stores run Game Day tournaments. These are Standard events, sometimes with special rewards given for building your deck a certain way. Everyone gets a full-art promo card, and the top 8 get foil full-frame promo cards. For many people, Game Day marks the time when players have gotten used to the new set and are ready to test out their new decks.

Game Day Locator & Information

Grand Prix (GPs): Grand Prix are open for everyone to play in, and are the largest public events, usually getting over a thousand players in attendance. While they don't feed any Pro Tours, the prizes are substantial and competition is fierce. Most GPs are two day events, with only the players with the best record being allowed to play in day two. There are usually side-events run at GPs as well, so even players who don't want to compete or players who don't make day two can get in on some fun.

Grand Prix Schedule & Information

Pro Tours: This is it - this is the big leagues. Pro Tours are by invitation only; by winning a Pro Tour, or having a rating high enough to compete. Wizards pays about $3 million U.S. divided among the players, some serious change for a card game. Players travel from all over the world to play at Pro Tours. Worlds is the biggest Magic tournament there is, held at the end of every year and drawing the biggest crowds. Even players not qualified to play in Worlds get to play in the numerous side events held by Wizards.

Pro Tour Schedule & Information

1Ks, 5Ks, 10ks, etc.: Major tournament organizers often hold large tournament for big cash prizes. Though not affiliated directly with Wizards of the Coast, the prizes are huge, they often get attendance numbers close to a PTQ, and they're often staffed by certified judges.

============================================

RESOURCES

USEFUL LINKS

MagicTheGathering.com: The official page for Magic is updated every weekday with articles from some of the most well-known people related to the game, from rules managers to Pro players to the people who make the cards you play with. You can also find tournament locations near you and information about upcoming sets.

MTGSalvation.com: MTGSalvation is widely known as the source for all new-set spoilers, keeping the most up-to-date source of new rumors and spoiled cards in the weeks leading up to a new set's release.

YuGiOhDad.com: After the owner of MTGMom.com became an actual mom, she quit updating her event calendar. This one, despite the misleading name, is meant to replace it.

StarCityGames.com: SCG is first and foremost a web store, selling not only cards but play knowledge as well. Their webpage hosts articles from the most prolific players involved in the metagame, with some articles being free and others requiring a paid membership to their site.

Magic-League.com: If you want to play in online leagues without paying for Magic Online, this is the place to look. Magic-League has thousands of players, so finding a game should never be a problem.

TheManaDrain.com: One of the premier sources for Vintage information on the internet, TMD is a forum to discuss Vintage strategy and find events.

MTG The Source: What The Mana Drain is to Vintage, this is to Legacy.

ChannelFireball.com: Luis Scott-Vargas, one of the most celebrated Magic players of all time, writes strategy articles for this blog/online store. Like StarCityGames or any of the other online stores/blogs, it hosts high prices and high-value strategy articles - though unlike SCG.com, the strategy is free.

Good Games Live: Live coverage of non-WotC big tournaments.

Wizards.com Event Coverage Archive: Archived coverage of WotC tournaments.

Gatherer: The official online database of every card ever printed, with up to date Oracle text, rulings, etc. If you're playing eternal formats like Vintage, Legacy, or even EDH, this is the best resource to finding out what your old cards actually do.

MagicCards.info: Faster than Gatherer, with a proxy printing feature, a search for prices on major online card stores, etc. If you're looking for accurate Oracle text and/or rulings, I'd still trust the official Gatherer over this, but many players use this for its other features.

DeckStats.net: Type in your decklist and get details on your curve, draw sample hands, etc.

CranialInsertion.com: A weekly rules article with answers to questions submitted by players. This is the rules article that was previously on MTGSalvation.

MTGTop8.com: A listing of the top decks from various tournaments, broken down by format. A must-use if you want to follow the shifting metagame.

IRC

There's also a Goon IRC channel for Magic on SynIRC called #mtgoon where a bunch of us lurk and occasionally bullshit about Magic, draft, play EDH, etc.

If you have an urgent rules question you need answered right away, there's the #mtgrules channel on EFNet where a lot of highly qualified judges hang out.

iOS APPS

GoldenDelicious posted:

So here are some apps I've discovered for iOS that are for Magic: The Gathering:

Deck Builder/MTG Deck Builder: This is a deck builder app that I would definitely recommend for people who want to keep their decklists on them - it is regularly updated, is well put together, and can list relevant statistics of the deck which is very well put together. It's $3.99, but I'd consider it worth it if you want to use it.

Magic Score: A simple life tracker that can keep track of life (not poison counters) for 1-4 players (and it's the only life counter app that can do multiplayer life counting, so that's something to note). Its biggest disadvantage is that if you have to turn off auto-sleep on your phone to not have to consistently turn your phone back on. However, it's free. So if you want a free life tracker, it's not bad.

MtG Life (MTG Counter on the App Store): I prefer this life tracker to Magic Score ,as you only have to tap the numbers to reduce your life total, rather than specifically push the -X on Magic Score. It's $0.99, if you want to pay a buck for a good life counter.

iGather: TheBandit mentioned this; it's actually an iPhone/iPad app (I like using it on the iPad). Apparently I cannot find it on the app store despite it being on my iPhone and iPad, though, so vOv

Gathering: Another good life tracking app; this one turns your iPhone's sleep mode off (so turn your iphone onto airplane mode unless you want to demolish your battery life), but it has a glossary of terms that are used in magic, from */* to Additional Cost to Deathtouch to Discard to Permanent to X. It also has a way to track tokens and various counters, and it can connect to Gatherer to search for cards, search magictraders.com for card prices (good for you people who use MOTL and such for trading values!) and lists all the different sets which brings up the setlists on Gatherer. I'd recommend this one over MtG Life if you don't mind pushing + and - rather than just tapping on the life totals, since it's also $0.99. Best life counter I've tried so far on the iPhone.

Sylvan Archive: Don't get this. It's out of date, poorly made, and nowhere near worth $3.99. Only purchase for MTG apps I've regretted so far.

MTGJudge: If you're a judge or RA, this is a decent tool to help you with just that - judging! It has a quick reference guide to things like penalties, layers, what the Head Judge Announcement should entail, and other good stuff. It has an up to date Oracle listing, the IPG, the Comprehensive Rules, and also a Decklist counter! It's free, too. For people who want to be a Judge or a Rules Advisor, this is a great app.

No Dice (iPad app): I love using this for testing; it's a 1v1 life counting app that also keeps track of tokens, life total, poison counters, mana being floated, how long the current turn has been going, and how long the particular game has been going. It is crazy good, and if you have an iPad and don't mind using it for MTG stuff, this is a must buy. There's a free version too that only tracks life, but it is more than worth $4.99 for all the features it has.

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McNutty
Feb 25, 2007

Forum cheer squad sez: "Cheer the fuck up your avatar is depressing you left-wing commie ass-smoker. For fuck's sake. Jessus."
Squee Goblin Nabob = Best Card. Discuss.

uggy
Aug 6, 2006

Posting is SERIOUS BUSINESS
and I am completely joyless

Don't make me judge you

McNutty posted:

Squee Goblin Nabob = Best Card. Discuss.

I do actually wonder what everybody's fav/pet card is.

wild mongrel

Mikujin
May 25, 2010

(also a lightning rod)

uggy posted:

I do actually wonder what everybody's fav/pet card is.
Norin the Wary.

I have actually had people cast multiple removal spells at him thinking "Aha! In response to the trigger I KILL HIM!" only to respond in turn "Ok, trigger on the stack."

:allears:

Shrecknet
Jan 2, 2005


uggy posted:

I do actually wonder what everybody's fav/pet card is.

wild mongrel

I'm farming One With Nothing. Got 9 signed ones and an artist's proof from Jim Nelson with a wizard drawn on the white back, and a couple hundred plain. Oddly, no foils.

BENGHAZI 2
Oct 13, 2007

by Cyrano4747

uggy posted:

I do actually wonder what everybody's fav/pet card is.

wild mongrel

Lightning Bolt.

McNutty
Feb 25, 2007

Forum cheer squad sez: "Cheer the fuck up your avatar is depressing you left-wing commie ass-smoker. For fuck's sake. Jessus."
I like Squee better than Norin only because Squee actually dies and then somehow fails to even stay dead like a normal person and just comes back like a lost cat.

Antifa Spacemarine
Jan 11, 2011

Tzeentch can suck it.
Dark Ritual or Demonic Tutor are my favorites. If you play either you know some real poo poo is about to go down.

BXCX
Feb 17, 2012

not even in a bad way
Crosspost from the Selling/Trading thread for the aid of those who are new to sending cards in the mail:

BXCX posted:

Because what else would I do with a free extra hour? We seem to get questions about this often enough, feel free to point out any flaws/dumb stuff in my method. I've burned through enough stamp books and boxes of envelopes to feel like I know what I'm doing.

How to mail cards in a plain white envelope for fun and profit


This is a fatpack box that I keep almost everything I need for mailing out my cardboard treasures. Clockwise from the top are: sleeves of various brand, color and quality Ive received in other trades, a bag of penny sleeves, a bunch of old draft sleeves, toploaders, and size 6 3/4 security envelopes. You will likely only ever need to buy one pile of toploaders ever as you will (usually) get fresh toploaders in every trade you mail out. The standard toploader can hold 2-3 cards in a sleeve snugly. Every so often I'll get a big toploader that can hold 5-6 cards in a sleeve, I set those aside and use them when I have a bunch of commons to mail out. I prefer the 6 3/4 size envelopes because they're closer in size to the toploader and they save a little bit of weight so I can cram more cards in if necessary.


This is everything you need to send out your wizard poker investments. Ignore everything that references PucaTrade, unless you are sending out cards for PucaTrade. On the letter size paper I type out the recipient's address, the cards they are receiving for their half of the trade, my address, and the cards I am receiving for my half of the trade. This is more for me than anything since sometimes I'm sending 5-10 trades on the same day so it helps to prevent me from putting cards in the wrong envelope. Those two lines are to guide folding the paper to fit in the envelope, they're set at something like 1 3/16" from the edge of the paper.


Step 1: Put the cards in the sleeve.


Step 2: Put the sleeved cards in the toploader with the open part of the sleeve first.

Step 3: Put a post-it note on the front of the toploader.


Step 4: Flip the toploader, apply a piece of tape, and fold over the very end of the tape on itself.


Step 5: Stick the tape to the back of the toploader. Note how the folded over bit of tape makes it so that the recipient can easily peel it off.

Note: You can safely skip steps 3-5 by just taping the toploader shut, but this annoys some people and if you forget the sleeve or put it in upside down the cards can stick to the tape, causing potential damage and feelbads.


Step 6: Fold your letter size piece of paper on the long edges, note that I don't care about hitting the guide lines, exactly, I just want it to fit in the envelope. I put it with the face down so that the address of the recipient end up face up so I can double check that I'm stuffing the right envelope.


Step 7: Fold the bottom of the paper a little bit and put the toploader in the pocket you've created.


Step 8: Holding tightly, fold the paper over on the toploader.


Step 9: Using the envelope as a guide, fold the top of the paper down so that it's just barely shorter than the height of the envelope. This keeps the toploader from moving around too much while in transit. Then jam this wad of paper into the envelope and seal it. I forgot to take a picture of this, but I also put two small pieces of tape on the envelope to hold down the flap. I suspect that the bits of tape don't do much, but at some point I decided that it would help the envelopes go smoothly through the machines. Do with that what you will


Step 10: Apply your stamp. Freedom FOREVER :911: Place in a mailbox and expect it to take about three days to make it to the recipient in the continental US.

PROTIPS:
  • Only mail stuff out in PWE that you can afford to replace. While hardly anything actually gets lost in the mail, stuff happens. My personal rule is to only send out stuff that's under $20 in value PWE, everything else gets shipped in a bubble mailer with tracking. In the hundreds of cards I've sent in the mail through here and PucaTrade, exactly one hasn't arrived to it's destination. For that one, the receiver moved in between me sending it and it arriving and he screwed up mail forwarding somehow. That card has been lost in the bowels of the postal system. I still received credit for the trade because I record myself putting the envelopes into the locked mailbox in my apartment complex, but YMMV. The card eventually made it back to me and I was able to send it to him at his new address.
  • Print addresses on the envelope using your computer. Your handwriting is probably awful, which may confuse the machines that sort the mail. That means that someone has to decipher your garbled scrawl by hand, slowing down transit and possibly resulting in them figuring out that you underpaid for postage.
  • The official rules of the USPS state that you're supposed to use a 66 cent stamp and write "nonmachinable" on the envelope because the rigid toploader allegedly won't go through the sorting machine, causing the envelope to get shredded potentially losing the valuable cardboard rectangles inside. I've never had an issue sending one out and I've never had cards packed similarly come in damaged. The only envelopes I've had come in with any damage are those where someone just threw a toploader into a letter size envelope. But again, circumvent the USPS rules at your own risk.
  • Three cards is a good amount to send in one envelope. I've sent 4 in a toploader with 2 cards in a sleeve taped to the side of it in one 46 cent envelope, but it required some cutting of the wrapping paper and careful weighing to make sure it stays under the 1 oz mark. Any more than 6 cards and I'll just send two envelopes.
  • Throw-ins are fun! If I'm only sending out one or two cards I try to throw in something fun, whether it's tokens that go with the card I'm sending or an on color foreign card I have lying around.

BXCX fucked around with this message at 05:56 on Feb 7, 2014

Chorocojo
Sep 25, 2005

Legendary Enchantment Creature -- Bird God
Oh man we're black bordered again.

Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer

uggy posted:

I do actually wonder what everybody's fav/pet card is.

wild mongrel

Narcomoeba - that thing is such a cutie~

Pontius Pilate
Jul 25, 2006

Crucify, Whale, Crucify
Hymn to Tourach: mean, random, and wolves.

cuntman.net
Mar 1, 2013

I like Khalni Hydra because I am a dumb Timmy

uggy
Aug 6, 2006

Posting is SERIOUS BUSINESS
and I am completely joyless

Don't make me judge you

Zoness posted:

Narcomoeba - that thing is such a cutie~

The reason basking rootwalla/hedron crab holds down number 2

edit: i forgot thieving magpie too

uggy fucked around with this message at 06:32 on Feb 7, 2014

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.

uggy posted:

I do actually wonder what everybody's fav/pet card is.

wild mongrel

Cabal Coffers, for sure.

e: honorable mention to Vindicate

LifeLynx
Feb 27, 2001

Dang so this is like looking over his shoulder in real-time
Grimey Drawer
I don't even know what to name the next thread, we're all out of editions! "Magic: The Gathering: The Megathread: Magic 2011 Edition" sounds weird in 2014, doesn't it? And we can't use the naming scheme of the following year (like naming this one Magic 2015 edition) because there needs to be more than one thread per year.

C-Euro
Mar 20, 2010

:science:
Soiled Meat

uggy posted:

I do actually wonder what everybody's fav/pet card is.

Terravore. Odyssey came out right when I started to get more into Magic besides just going against my one friends and my first booster from that phase had a Terravore. I want it re-printed so I can build a deck around it, I love the card.

As for Tenth Edition, I wish they went back to re-printing legendary creatures from past sets in the core sets. They often have set-specific mechanics and would never get re-printed in a normal expansion, so why not let them back in with core sets?

rabidsquid
Oct 11, 2004

LOVES THE KOG


uggy posted:

I do actually wonder what everybody's fav/pet card is.

wild mongrel

Mishra's Factory Winter Art is my favorite card. I have a huge collection Antiquities ones.

In somewhat related news Crucible of Worlds is Standard legal for this thread. Lands are the best.

edit: I also kind of have a thing for Sands of Delirium Time and Icy Manipulator.

rabidsquid fucked around with this message at 11:05 on Feb 7, 2014

Kabanaw
Jan 27, 2012

The real Pokemon begins here

BJPaskoff posted:

I don't even know what to name the next thread, we're all out of editions! "Magic: The Gathering: The Megathread: Magic 2011 Edition" sounds weird in 2014, doesn't it? And we can't use the naming scheme of the following year (like naming this one Magic 2015 edition) because there needs to be more than one thread per year.

Magic: The Gathering: The Megathread: Chronicles

BXCX
Feb 17, 2012

not even in a bad way

uggy posted:

I do actually wonder what everybody's fav/pet card is.

wild mongrel

Paranoid Delusions since I'm almost a psychologist.

BENGHAZI 2
Oct 13, 2007

by Cyrano4747

BJPaskoff posted:

I don't even know what to name the next thread, we're all out of editions! "Magic: The Gathering: The Megathread: Magic 2011 Edition" sounds weird in 2014, doesn't it? And we can't use the naming scheme of the following year (like naming this one Magic 2015 edition) because there needs to be more than one thread per year.

Expansions.

Peepers
Mar 11, 2005

Well, I'm a ghost. I scare people. It's all very important, I assure you.


So we all know Millstone was printed as an Uncommon in M14. What I personally didn't know was that Tenth Edition was the last time it was printed and it clocked in as a Rare. And it was a rare in all but one of its prior printings as well, all the way back to Revised. So if you ever have a chance to open a pack of Revised, just think! You could open a Volcanic Island! Or you could open a Millstone.

Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer

BJPaskoff posted:

I don't even know what to name the next thread, we're all out of editions! "Magic: The Gathering: The Megathread: Magic 2011 Edition" sounds weird in 2014, doesn't it? And we can't use the naming scheme of the following year (like naming this one Magic 2015 edition) because there needs to be more than one thread per year.

block names would be pretty cool. Magic the Gathering: Invasion. Magic the Gathering: Return to Ravnica.

Cactrot
Jan 11, 2001

Go Go Cactus Galactus





uggy posted:

I do actually wonder what everybody's fav/pet card is.


Rabid Wombat, it also needs a reprint in the next set.

L0cke17
Nov 29, 2013

uggy posted:

I do actually wonder what everybody's fav/pet card is.

Easily Young Pyromancer. Sadly, in everything but Vintage he is incredibly underwhelming and a trap. Close second is Skullclamp. Sadly, its banned in everything but Vintage. Unfortunately, the only place my top two favorites go together is Vintage and I'm too poor to afford it :argh:

The Nastier Nate
May 22, 2005

All aboard the corona bus!

HONK! HONK!


Yams Fan

BJPaskoff posted:

I don't even know what to name the next thread, we're all out of editions!

Magic: The Gathering: Arabian Nights: Juzam Djinn does not cost BB.

Then we work our way up to Theros block.

cuntman.net
Mar 1, 2013

C-Euro posted:

Terravore. Odyssey came out right when I started to get more into Magic besides just going against my one friends and my first booster from that phase had a Terravore. I want it re-printed so I can build a deck around it, I love the card.

My first ever win was with the lovely Seventh Edition starter goblin deck, with a few add-ons that I got for cheap. I got my opponent to 5 or so life, but he was dominating the board position. I put a Granite Grip on a Clickslither, fed a goblin to it, and trampled over his creatures to eke in those last few points of damage.

My second ever win was through land destruction via Goblin Gardner :downs:

I like goblins.

YeehawMcKickass
Jan 2, 2003

WE WELCOME THE OPPRESSORS
Clearly, everyone here is underestimating the Horrible Hordes.


There's a damned demonic coffee cup.

Gravy Train Robber
Sep 15, 2007

by zen death robot
I'm partial to this card from long, long ago, and I don't know why.

Balon
May 23, 2010

...my greatest work yet.
Spiritmonger was the first ever rare I pulled when I bought myself cards, and I have loved him and The Rock and BG as a color combo ever since.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

uggy posted:

I do actually wonder what everybody's fav/pet card is.

wild mongrel

Krenko, Mob Boss is the only one of my dozens of pet cards that I haven't given up on, probably because he's the one who actually works. :shobon:

Dungeon Ecology
Feb 9, 2011

Laboratory Maniac because I'm a try-hard Johnny.

neetengie
Jul 17, 2013

Shittiest taste in anime and video games.

uggy posted:

I do actually wonder what everybody's fav/pet card is.

wild mongrel

Mine has been Decree of Annihilation from Scourge. I was playing Yu-Gi-Oh as a kid and was stoked as hell when I read the text, which pretty much said REMOVE EVERYTHING FROM THE GAME, and I loved that poo poo! That cemented Red as one of my favorite colors, but Black was Top Color for me because of the removal and discard spells in Scourge, it was so awesome! :allears:

GB became my favorite first color combo though, it's above RB, which is weird, because I don't remember what made me like it a lot. It's something from 8th Edition, Mirrodin or Champions of Kamigawa, I honestly don't remember.

EDIT: I remember what else made me love Black overall, it was the removal spells in CoH and 8th Edition.

EDIT2: Also Black's fuckery with the graveyard made me love it a lot.

neetengie fucked around with this message at 06:52 on Feb 7, 2014

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

uggy posted:

I do actually wonder what everybody's fav/pet card is.

CHAINS

OF

MEPHISTOPHELES

:whatup:

Dungeon Ecology
Feb 9, 2011

lol j/k it's Razor Boomerang

GottaPayDaTrollToll
Dec 3, 2009

by Lowtax
One of my first and most memorable draft decks revolved around storm cards and Grinning Ignus. It didn't win a lot of games, but the times when I drew Ignus + Empty the Warrens were great. So Grinning Ignus is an important card to me, because it was the card that taught me to look at cards for their synergistic potential rather than just their power in a vacuum.

Count Bleck
Apr 5, 2010

DISPEL MAGIC!

Gelectrode :3:

TheKingofSprings
Oct 9, 2012
Dungrove Elder.

Come at me, hexproof haters. :colbert:

Ramos
Jul 3, 2012


Probably Angelic Overseer. It was my first mythic and helped me in a time during the game where I had to compete with everyone and their friends all having had the money to shell out for titans and Baneslayers. The sheer fact that, with smart play, it could take down the Baneslayer and live put me from getting my rear end kicked to being able to compete with the other people in my area.

Then I traded for a Silverblade Paladin and it was gravy.

Ramos fucked around with this message at 07:11 on Feb 7, 2014

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Dungeon Ecology
Feb 9, 2011

Chub Toad

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