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Away all Goats posted:My sole hunter is 10 years old and literally half a map away from everyone else in the town. Kid's got some balls. Is it perhaps a 'she' and does she wear a pin of a mockingbird?
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# ? Feb 18, 2014 22:42 |
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# ? Apr 19, 2024 01:14 |
One thing I'd like is some kind of indication how efficient my gathering/production buildings are. Like resource per day, or even an arbitraty %.
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# ? Feb 18, 2014 22:43 |
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Played the game for about an hour (it'd be longer, but I have an early morning to get up for). Sometimes, the villagers just stop, and stand in one place. One of them starved to death standing in a tunnel. Their people-boxes will say that they're working, or going to get food, but they're not. They're just standing. Has anybody else had this?
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# ? Feb 18, 2014 22:44 |
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canepazzo posted:One thing I'd like is some kind of indication how efficient my gathering/production buildings are. Like resource per day, or even an arbitraty %. That too. For a game that mostly centers around "do you have enough food and firewood," I don't think there's actually a way to check the rate at which you are using/producing food and fuel. It makes the game a lot more guesswork than it should be. Edit: actually you can access a lot of that information from the Town Hall (yearly production/consumption at any rate) but Town Hall is a pretty expensive and "end-game" building I think.
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# ? Feb 18, 2014 22:45 |
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Played it for like 4 hours or so, I think I have a hundred citizens now maybe? Maybe a bit more. Haven't had a single one die to starvation or freezing yet. There was this one time that I was running low on food but maxing out my food production buildings asap helped, plus I actually bought food from a merchant as well. Firewood is my preferred trading item: I have plenty of it, it fetches a good price, is an infinite resource, and all the merchants seem to accept it. A disaster would be a disaster though, I think everything I have is way too close together, one tornado could wipe out 3/4 of the town.
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# ? Feb 18, 2014 22:50 |
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canepazzo posted:One thing I'd like is some kind of indication how efficient my gathering/production buildings are. Like resource per day, or even an arbitraty %. It had that in the preview lets plays, I'm not sure why he took it out for release. Pretty much every food building will produce 3-400 food per season and gatherers are overpowered because they collect that amount of 4 types of food, so essentially they give you 1200 per season. Farming is surprisingly inefficient. 3 workers will give you maybe 1000 food per year on a big field. I think the game could use some more industries.
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# ? Feb 18, 2014 22:59 |
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I want to love this game but half of my dudes die of starvation because they can't decide whether they want to chop down that tree or go get a bite to eat, so they run back and forth along a short stretch of usually empty tiles, sometimes they decide that they do in fact prefer food to chopping wood but they almost always die before they get any. I don't know if this is related to my playing the game in 10x almost all of the time though, anyone else had anything similar?Baronjutter posted:I was pretty hyped about this but after reading that review I think I'm going to hold off. It sounds like all the confusing resource management and chains of anno, but with none of the feedback so it's a massive pain in the rear end to plan and diagnose. Plus it does look joyless. Where's the reward in making a good town? In anno or tropico for instance you can sit back and really admire the pretty thing you created, Banished doesn't seem to leave any room for artistic design, it's all by the numbers brown shacks. One of the biggest problems is that there doesn't seem to be a way to finely manage your resources, you'll pool firewood and food into various stockpiles, and then they'll be taken off into various houses but it all ends up a bit lopsided and instead of everyone having a little bit of the resource that is trickling in you tend to get a minority of the houses hoarding a majority of the goods. The game is pretty good about feedback for someone dying though, every time someone dies you get a notification that pops up to the left of the icons in the bottom right that you can mouse over to see who it was and what their job was, so you're not actually just watching the population counter for changes and then expected to dig through the event log to find out what happened.
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# ? Feb 18, 2014 23:10 |
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the black husserl posted:I really think people should read this Rockpapershotgun review because they've actually had a full weekend to play it and early impressions of building games can be misleading: http://www.rockpapershotgun.com/2014/02/18/banished-review/#more-190327 I've only played it for 4 hours or so, but I've watched a shitload of let's plays so I kinda hit the ground running. From reading his description, I think his problem is that he has too many people chopping/planting trees and making firewood, and not enough people producing food. 20 people out of 80 in the firewood business? That's just too much. I can't make out why he feels he needs that much firewood. Perhaps it's not distributed efficiently enough? Or maybe his log/firewood limit is too low: hit the limit easily during summer, but don't have enough stored during winter? Or maybe he expanded too quickly. It could be a ton of things, impossible to say what exactly without looking at his town in detail. There's a balance and maybe it's hard to find in the beginning, but it's not as impossible as that review says it is.
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# ? Feb 18, 2014 23:11 |
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Demiurge4 posted:It had that in the preview lets plays, I'm not sure why he took it out for release. quote:Pretty much every food building will produce 3-400 food per season and gatherers are overpowered because they collect that amount of 4 types of food, so essentially they give you 1200 per season. Gathering is great early-game, where per-person efficiency matters. Farming is best saved for later, where space-efficiency matters - you can probably fit around 10-12 or so full 15x15 crop fields into the space taken up by the amount of forest needed for a gatherer's hut, and each field will produce roughly as much food as one hut, which matters a lot once your population grows to the hundreds. Worth keeping them around just for the extra food-variety, though (and you'll want those patches of managed forest for log production, so no harm in keeping the gatherers too).
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# ? Feb 18, 2014 23:19 |
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lohli posted:One of the biggest problems is that there doesn't seem to be a way to finely manage your resources, you'll pool firewood and food into various stockpiles, and then they'll be taken off into various houses but it all ends up a bit lopsided and instead of everyone having a little bit of the resource that is trickling in you tend to get a minority of the houses hoarding a majority of the goods.
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# ? Feb 18, 2014 23:19 |
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Is there a way too see where you have designated resources to be picked up? Sometimes my buildings don't get built in a timely fashion because my laborers are too busy picking up resources to clear the site, and I can't seem to find if they're chopping down a last tree or if there's an entire field of iron still to be harvested so I just undesignate the whole map and give them new orders once the buildings are ready.
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# ? Feb 18, 2014 23:23 |
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having a problem getting the resolution to work correctly. running at 1920x1080 at 50hz and it looks washed out, is there a way to force it to run at 60hz?
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# ? Feb 18, 2014 23:36 |
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Anybody playing this on a laptop? I have a Yoga 2 Pro i7-4500U, 8gb, HD 4400. Wondering how it would run on this.
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# ? Feb 18, 2014 23:39 |
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Whoever it was who was asking about what happens when your mine/quarry are exhausted... Yeah, you just get a big ol' ugly hole in the ground/tumour on your mountain (that's after the actual buildings have been demolished).
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# ? Feb 18, 2014 23:59 |
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I'm eleven years into a round and I'm starting to lose off villagers to old age. The problem with this is that I haven't had a single new child born since year 2. I have extra houses and everyone is healthy and happy, am I doing something wrong?
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# ? Feb 19, 2014 00:04 |
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I'm seriously doing everything I can, but these villagers have a grand feast every night apparently. I'd love this game if it wasn't for managing the food constantly.
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# ? Feb 19, 2014 00:05 |
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Yeah, the citizens are a little bit selfish about stocking up on supplies at times. I'd just started out in my first village and neared my first winter, thinking that I had a nice bit of food production going on, when suddenly I was shocked to hear "food supplies low". I was more than a little surprised, given that I had like half my total population working round the clock on stocking up on food. The mystery was solved when I got a closer look at this house: "How am I even going to make it through the week with only this?!" Meanwhile at the neighbors': "I guess I got some taters..." Anyway, I really hope that orchards actually pay off after a while. The one I got now needed like three years to even start yielding anything and was only good for like 1/3rd a harvest at that point. It does look kinda pretty though, which as it turns out tends to be my primary motivation in deciding what to build next most of the time.
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# ? Feb 19, 2014 00:06 |
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I just bought this game and didn't know anything about it and I am really terrible at it and it is hilarious. My first settlement: Everybody froze to death in the Winter of year 1. Lesson learned: Firewood is kind of a big deal. My second settlement: Everybody froze to death in the Winter of year 1. Lesson learned: hm, should probably produce some firewood. My third settlement: Everybody froze to death in the Winter of year 1. Lesson learned: Nice wood cutter. Shame you didn't build any houses. I love it. I hope my next settlement reaches the dizzying heights of year 2.
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# ? Feb 19, 2014 00:10 |
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CancerStick posted:Anybody playing this on a laptop? I have a Yoga 2 Pro i7-4500U, 8gb, HD 4400. Wondering how it would run on this.
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# ? Feb 19, 2014 00:12 |
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I hope he adds more terrain types other than valleys and mountains. Maybe plains? Hunting cabins really don't give out much leather and I'm not sure whether to assign more people or build more cabins.
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# ? Feb 19, 2014 00:13 |
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Perestroika posted:Anyway, I really hope that orchards actually pay off after a while. The one I got now needed like three years to even start yielding anything and was only good for like 1/3rd a harvest at that point. It does look kinda pretty though, which as it turns out tends to be my primary motivation in deciding what to build next most of the time. Farming early on seems like a bad idea. Unless you've got sufficient food stockpiled already, you're one early frost away from disaster. Better to stick to gathering at first (drop down a Gatherer's Hut + Hunting Cabin + Forester's Lodge a bit away from your main settlement along with a few houses for the guys who work there, and have the foresters only plant trees for a few years, so they get the maximum amount of dense forest as soon as possible), then transition to farming once you're reliably maintaining a stockpile of at least a few thousand food.
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# ? Feb 19, 2014 00:14 |
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The Shortest Path posted:I'm eleven years into a round and I'm starting to lose off villagers to old age. The problem with this is that I haven't had a single new child born since year 2. You need the Town Hall for immigration I've found. You have an option in the buildings UI to allow Nomads to live in your community.
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# ? Feb 19, 2014 00:16 |
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Skaw posted:You need the Town Hall for immigration I've found. You have an option in the buildings UI to allow Nomads to live in your community. I have a town hall and all it says is there are no nomads requesting citizenship. On year 13 now and only have 18 citizens, people keep dying and no kids are showing up.
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# ? Feb 19, 2014 00:19 |
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The Shortest Path posted:I have a town hall and all it says is there are no nomads requesting citizenship. This game should start with an intro similar to that indie zombie game. "This is the story of how your town died.."
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# ? Feb 19, 2014 00:32 |
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The Shortest Path posted:I'm eleven years into a round and I'm starting to lose off villagers to old age. The problem with this is that I haven't had a single new child born since year 2. Did you build the extra houses only recently? I've found the best way to increase your population naturally is having young couples move into their own homes ASAP. I don't think they have children if they are still living with mom and dad.
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# ? Feb 19, 2014 00:34 |
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Away all Goats posted:Did you build the extra houses only recently? I've found the best way to increase your population naturally is having young couples move into their own homes ASAP. I don't think they have children if they are still living with mom and dad. I built them a few years ago, but this may very well be the problem. I started off with five houses and left it at that for a while because I couldn't get enough stone to do anything for a long time. Time to start a new playthrough, it'll go better this time I think. Won't try to start farming early, that's for sure.
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# ? Feb 19, 2014 00:40 |
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Mu. posted:I just bought this game and didn't know anything about it and I am really terrible at it and it is hilarious. I was in this boat too. But I've gradually gotten my poo poo straightened out to the point where I started with these settings and now I'm here: http://puu.sh/71v5D.png It's not much, but it's much better than I had been doing. My only real advice would be to avoid building fishing docks, gatherer's huts outclass them by so much that it's not even funny, I don't know if having educated fishermen might make fishing docks useful(or how being educated affects productivity in any other case), but they produce so little food that a fully manned fishing dock could only just support the starting families. The Shortest Path posted:I built them a few years ago, but this may very well be the problem. I started off with five houses and left it at that for a while because I couldn't get enough stone to do anything for a long time. I recommend doing a lot of your housing in advance, drop a dozen houses and then pause construction on them all, and unpause one when the rest have a couple in them.
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# ? Feb 19, 2014 00:52 |
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Is there a general build order or beginning strategy people use? Games like these that make a lot of use of planned space tend to confuse me.
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# ? Feb 19, 2014 01:00 |
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I haven't had issues with starvation or freezing yet, though I watched a ton of the game before release. Not to be patronizing, but from the mistakes I saw in early LPs, try and make things as compact as possible early on. Expand slowly outward, keep those trips short to avoid the death march.
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# ? Feb 19, 2014 01:01 |
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Thompsons posted:Is there a general build order or beginning strategy people use? Games like these that make a lot of use of planned space tend to confuse me. I'm no expert (only watched one LP video before playing) but it seems to me that surviving the first winter is first major obstacle. To survive you need a couple things: -Enough Food -At least one house so people can warm up -Enough firewood to actually warm the house So I would say the first 4 buildings you should try to build are: Gatherer's Hut, Forester, Woodcutter and a Wood house. I think after that it's pretty open ended based on your priorities.
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# ? Feb 19, 2014 01:08 |
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lohli posted:It's not much, but it's much better than I had been doing. My only real advice would be to avoid building fishing docks, gatherer's huts outclass them by so much that it's not even funny, I don't know if having educated fishermen might make fishing docks useful(or how being educated affects productivity in any other case), but they produce so little food that a fully manned fishing dock could only just support the starting families. Holy poo poo this one completely turned my game. Thank you!
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# ? Feb 19, 2014 01:09 |
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Yes, gatherers are more efficient and hunters produce leather, but they also require huge amounts of land and really need to be supported by a forester to get everything you can out of them. Fishing is the very last food production you want to prioritize, but you can have them snaking along the rivers, the brooks, the lakes, everywhere. For their size, they far outclass everything else. They'll even beat out a field of the same size.Pellisworth posted:That too. For a game that mostly centers around "do you have enough food and firewood," I don't think there's actually a way to check the rate at which you are using/producing food and fuel. It makes the game a lot more guesswork than it should be. TASTE THE PAIN!! posted:I haven't had issues with starvation or freezing yet, though I watched a ton of the game before release. Not to be patronizing, but from the mistakes I saw in early LPs, try and make things as compact as possible early on. Expand slowly outward, keep those trips short to avoid the death march. Darkrenown posted:Is there a way too see where you have designated resources to be picked up? Sometimes my buildings don't get built in a timely fashion because my laborers are too busy picking up resources to clear the site, and I can't seem to find if they're chopping down a last tree or if there's an entire field of iron still to be harvested so I just undesignate the whole map and give them new orders once the buildings are ready. Wolfgang Pauli fucked around with this message at 01:23 on Feb 19, 2014 |
# ? Feb 19, 2014 01:19 |
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the black husserl posted:I really think people should read this Rockpapershotgun review because they've actually had a full weekend to play it and early impressions of building games can be misleading: http://www.rockpapershotgun.com/2014/02/18/banished-review/#more-190327 From what I gathered, this guy put all his effort into collecting resources and none towards distributing it. I didn't see one mention of market or see one I the screen shots.
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# ? Feb 19, 2014 01:23 |
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Yeah if anybody's having real trouble watch Quill, I think in video 5 or 6 of his series he starts a new town that's really good. Or start from 1 if you want to see him fail.
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# ? Feb 19, 2014 01:24 |
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On the fence about this, was well up for it but seeing some talk of shallow gameplay has put me off. Replayability is top of my list when deciding to buy or not.
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# ? Feb 19, 2014 01:25 |
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Another couple assorted tips/advice: Don't designate builders until all the materials for a building are in place and it's ready to actually be built, otherwise you're just wasting labor. Everyone nearby will immediately clear the foundation, harvesters will dump off wood/stone/iron all on their own. There's an obvious visual cue when you have all the resources in place, the foundation will appear and then you should assign builders to finish it up. The loose stone and iron deposits on the surface of the map are easy, quick resources. Once you deplete all those non-renewables, a mine or quarry is MUCH slower, requires a lot of labor, and is a fairly expensive investment. Once you get your food/housing/lumber sources secured, plan to get a mine and quarry up fairly soon. You REALLY don't want to start running out of tools and have no loose iron around to grab easily. Edit: Deketh posted:On the fence about this, was well up for it but seeing some talk of shallow gameplay has put me off. Replayability is top of my list when deciding to buy or not. Yeah, maybe wait for it to go on sale and keep an eye on how the modding community develops. I think it's an okay game and not the worst use of $20, I'll probably get 10-20 hours out of the base game. But, there's not really any substantive difference in gameplay between sessions. You do the same thing with a slightly different map and higher difficulty, there aren't scenarios or any real progression. I like the simulation and I think there's a lot of potential for this to be a great game in a few months once we get some updates, DLC, and mods. Pellisworth fucked around with this message at 01:31 on Feb 19, 2014 |
# ? Feb 19, 2014 01:26 |
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Deketh posted:On the fence about this, was well up for it but seeing some talk of shallow gameplay has put me off. Replayability is top of my list when deciding to buy or not. On another note, do we have any specific numbers on how much food somebody eats in a year? If you go a year without a radical population change, grab your food usage from your Town Hall and divide it by population. With larger populations an increase or decrease of one or two won't throw the numbers very much. Pellisworth posted:The loose stone and iron deposits on the surface of the map are easy, quick resources. Once you deplete all those non-renewables, a mine or quarry is MUCH slower, requires a lot of labor, and is a fairly expensive investment. Once you get your food/housing/lumber sources secured, plan to get a mine and quarry up fairly soon. You REALLY don't want to start running out of tools and have no loose iron around to grab easily.
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# ? Feb 19, 2014 01:31 |
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Deketh posted:On the fence about this, was well up for it but seeing some talk of shallow gameplay has put me off. Replayability is top of my list when deciding to buy or not. I think it's too early to dismiss it for being shallow, but I'd recommend waiting for an update or two to come out as well as just waiting to see what people have to say about the game when everyone has had a chance to familiarize themselves with it. This early on, especially, is when you're going to see the most conflicting information about the game as people are still really only getting first impressions. Also I think having your villagers educated gives a massive bonus, I had a food shortage warning one season followed by having 1.2k food in storage the following season after my school finally managed to start popping some kids out. I've been able to cut my gatherers by half and have it remain stable at 1k food.
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# ? Feb 19, 2014 01:38 |
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Holy poo poo are tornados a punishment or something? One just came through and hit every single building and killed everyone except for a laborer who was dicking off on the far side of a hill for some reason.
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# ? Feb 19, 2014 01:46 |
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# ? Apr 19, 2024 01:14 |
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Plek posted:Holy poo poo are tornados a punishment or something? One just came through and hit every single building and killed everyone except for a laborer who was dicking off on the far side of a hill for some reason.
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# ? Feb 19, 2014 01:56 |