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Knuckles' rap themes are modern masterpieces as far as I'm concerned.
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# ? Feb 19, 2014 15:54 |
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# ? Apr 23, 2024 18:09 |
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As far as anyone worthy is concerned, the best Knuckles theme is Pumpkin Hill, followed closely by Aquatic Mine and then Wild Canyon. And then the rest. The best overall SA2 song is, by far, City Escape. And the worst is that stupid times limit Rouge level. I think this might be alright! I'm not gonna hold my breath and go out and grab a pre-order, but I remain cautiously optimistic. Generations was pretty good.
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# ? Feb 19, 2014 17:08 |
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Sonic for speed, Tails for gadgets/flying, Knuckles for strength/gliding, right? So if they make Amy play as a psychotic hammer-based force of nature, this could be great.
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# ? Feb 19, 2014 20:31 |
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I'm still a sucker for the regular final boss on Sonic/Shadow's routes on Sonic Adventure 2. Just a violent race. Kickass.
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# ? Feb 19, 2014 20:38 |
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Cryohazard posted:Sonic for speed, Tails for gadgets/flying, Knuckles for strength/gliding, right? Based off the trailer, Amy seems to have athleticism going for her, since she makes progress in some level or other by using her hammer to swing around some bars. She DOES however still use it to smack the crap out of things (and in the same clip, Sonic apparently kicks. On foot).
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# ? Feb 19, 2014 22:07 |
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I see everybody running together in the trailer and I'm getting some Sonic Heroes flashbacks. Sonic Heroes flashbacks are almost like Vietnam flashbacks. Game over man, game over.
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# ? Feb 19, 2014 22:22 |
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Astro Nut posted:Based off the trailer, Amy seems to have athleticism going for her, since she makes progress in some level or other by using her hammer to swing around some bars. She DOES however still use it to smack the crap out of things (and in the same clip, Sonic apparently kicks. On foot). They better bring back Amy's hammer somersault from SA1. Dicking around with it was pretty fun.
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# ? Feb 19, 2014 22:28 |
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Sonic Adventure 2 was kind of enjoyable for me except for the Tails and Robotnik stages. Maybe it was because they were much longer than they needed to be but I thought the E-102 stages weren't bad in SA1. Also, I really liked the Knuckles stages in both games.
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# ? Feb 19, 2014 22:35 |
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I thought the only poo poo shooting sections is Tails because they're about clunky platforming. E-102 has speed and Robotnik's are all about blowing poo poo up and getting huge combo multipliers, which are more fun.
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# ? Feb 19, 2014 22:37 |
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Hahahaha look at the goons thinking this would be good
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# ? Feb 19, 2014 22:55 |
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John Romero posted:Hahahaha look at the goons thinking this would be good It may be. We know very little about it after all.
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# ? Feb 20, 2014 02:21 |
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Obligatory Knuckles Rap video https://www.youtube.com/watch?v=W8HUVntzrq4
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# ? Feb 20, 2014 03:52 |
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blackguy32 posted:Sonic Adventure 2 was kind of enjoyable for me except for the Tails and Robotnik stages. Maybe it was because they were much longer than they needed to be but I thought the E-102 stages weren't bad in SA1. I thought those stages were fine... for Robotnik. But they made absolutely no sense for Tails. His ENTIRE GIMMICK is that he can fly! So you ground him inside of a big robot suit? ?! ?!?!?!?!?!?!
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# ? Feb 20, 2014 06:20 |
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Macaluso posted:I thought those stages were fine... for Robotnik. But they made absolutely no sense for Tails. His ENTIRE GIMMICK is that he can fly! So you ground him inside of a big robot suit? ?! ?!?!?!?!?!?! The design and production resource allocation for the game was entirely built around the Hero/Dark counterpart conceit, where very few mechanical distinctions were required between two opposed characters- it's a tremendous cost-saving mechanism, when it works. The hope was that writing, framing, graphical and level design differences could effectively double the perceived breadth of gameplay. This was why Rouge was invented as a character, and why Tails and Robotnik both get shoehorned into Gamma-esque mechanics. It's also likely part of why Amy was no longer playable. It was a success- kinda. I think people forget how terrible a lot of SA2 was.
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# ? Feb 20, 2014 07:49 |
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Hitlersaurus Christ posted:Obligatory Knuckles Rap video This will always be my favorite youtube video, forever.
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# ? Feb 20, 2014 08:23 |
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MonsterEnvy posted:It may be. We know very little about it after all. The Sonic Cycle!
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# ? Feb 20, 2014 08:43 |
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The first step of the Sonic Cycle is a bunch of lovely posts about the Sonic Cycle
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# ? Feb 20, 2014 09:22 |
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Discendo Vox posted:The design and production resource allocation for the game was entirely built around the Hero/Dark counterpart conceit, where very few mechanical distinctions were required between two opposed characters- it's a tremendous cost-saving mechanism, when it works. The hope was that writing, framing, graphical and level design differences could effectively double the perceived breadth of gameplay. This was why Rouge was invented as a character, and why Tails and Robotnik both get shoehorned into Gamma-esque mechanics. It's also likely part of why Amy was no longer playable. It was a success- kinda. I think people forget how terrible a lot of SA2 was. Going off what I heard in the SA2 Let's Play, the game was originally built only around Sonic, Knuckles, and Eggman, presumably with Shadow only as a boss. but when there was fan outcry for more characters/content, Sonic Team made Shadow a reskin of Sonic, Tails as a reskin of Eggman, and Rouge a reskin of Knuckles. Friendly Factory posted:The first step of the Sonic Cycle is a bunch of lovely posts about the Sonic Cycle Screw the Sonic Cycle, I'm aboard the Jak & Daxter cycle, formerly the "will Naughty Dog ever take a break from realistic linear story games in favor of another cartoon platformer" cliffdive. Next-Jin Engine fucked around with this message at 09:27 on Feb 20, 2014 |
# ? Feb 20, 2014 09:25 |
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Gammatron 64 posted:I see everybody running together in the trailer and I'm getting some Sonic Heroes flashbacks. Sonic Heroes flashbacks are almost like Vietnam flashbacks. Game over man, game over. The Toad stealth level man, god not being seen by those toads was the worst experience. SirDrone fucked around with this message at 09:50 on Feb 20, 2014 |
# ? Feb 20, 2014 09:44 |
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The only reason Adventure 2 was alright was because of the Chao mini game. I will fight you over this.
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# ? Feb 20, 2014 09:49 |
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Next-Jin Engine posted:Going off what I heard in the SA2 Let's Play, the game was originally built only around Sonic, Knuckles, and Eggman, presumably with Shadow only as a boss. but when there was fan outcry for more characters/content, Sonic Team made Shadow a reskin of Sonic, Tails as a reskin of Eggman, and Rouge a reskin of Knuckles. That would explain why they didn't make Eggman fly as a Tails counterpart instead. Captain Tolerable posted:The only reason Adventure 2 was alright was because of the Chao mini game. I still say Sega's sitting on a goldmine with the Chao property. Okay, here's what I'd do if I were Sega. I'd make a good freemium Chao Garden virtual pet game for phone. Make the Freemium elements not at all obnoxious; enough to earn a bit of dough, but make sure the game is playable and addictive without them - hooking people is key. Then for each future Sonic game I'd allow you to link the game to your phone's Chao Garden; let you earn things for the Chao in-game SA/SA2 style, let you transfer Chao down to in-game gardens to play around with and back up to your phone Garden. Each in-game garden lets you earn new bits and skills and things for Chao unique to that game, new types of Chao, as well as earning Freemium currency for challenges and the like. Keep the phone garden continuously up to date and supporting new games. Basically, addict people to the virtual pets and incentivise playing Sonic games in order to pimp the Chao on their phones out. Hell, you could even integrate the recent older games by allowing it to link to your Steam/Live/PSN/Google Games/Apple Game Center account and award things based on your achievements with games like Generations or the CD/1/2 re-releases. MikeJF fucked around with this message at 10:07 on Feb 20, 2014 |
# ? Feb 20, 2014 09:49 |
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Next-Jin Engine posted:Screw the Sonic Cycle, I'm aboard the Jak & Daxter cycle, formerly the "will Naughty Dog ever take a break from realistic linear story games in favor of another cartoon platformer" cliffdive. Well, now you have two cycles for the price of one! ...Or alternatively two anyway, if you wanted to get both versions of the game for some reason. Also yes to the above on Chao and mobile games. Of all the aspects of the franchise that could go mobile, the Chao are effectively so removed but also tied in juuuust enough that it wouldn't affect things or alter standards by having them available on mobile devices. They'd be Sonic related, but clearly not the next Sonic game. And of course, it would provide the perfect place for SEGA to continually inform people of new developments with the franchise. Want to make people aware of when new episodes for Boom are airing? Or where they can watch the trailer for the newest game? ...Admittedly I'm not sure if they do or don't do this with that Sonic eternal runner they released a bit back.
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# ? Feb 20, 2014 12:01 |
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I cant believe the amount of discussion Sonic Boom has managed to generate. seriously guys what is it about this latest likely-to-fail attempt at making sonic relevant again that warrants all this talk?! Unless they do something mindbogglingly amazing with the cartoon or the game (which I highly doubt they will from seeing the previews) this is just gonna be another lame-o sonic Xtreme thing. Now if you'll excuse me, I'm off to kick some kittens and sit by the fireplace alone while grumbling and muttering humbugs as I think about how things that I thought were cool when I was five was SO much better than things people consider cool today.
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# ? Feb 20, 2014 12:11 |
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John Romero posted:Hahahaha look at the goons thinking this would be good
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# ? Feb 20, 2014 12:46 |
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Chao Garden wasn't that good.
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# ? Feb 20, 2014 13:50 |
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Al-Saqr posted:I cant believe the amount of discussion Sonic Boom has managed to generate. seriously guys what is it about this latest likely-to-fail attempt at making sonic relevant again that warrants all this talk?! Unless they do something mindbogglingly amazing with the cartoon or the game (which I highly doubt they will from seeing the previews) this is just gonna be another lame-o sonic Xtreme thing. Source your quotes.
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# ? Feb 20, 2014 13:53 |
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SA1 and SA2 are terrible games but I like them because I played them when I was 12. The Sonic game we really need is a Dr. Eggman spinoff where you go around in a mech doing evil stuff and command little robot henchmen to do your bidding, kinda like Misadventures of Tron Bonne meets SA2. This is because we all know that Dr. Robotnik is the real star of the Sonic franchise and might be the best video game character ever. That and we need Sonic the Hedgehog 4. Yes, I know they released a game called Sonic 4, I mean I want an actual Sonic 4. As in a new game that is like the New Super Mario Bros. to Sonic 3 & Knuckles. That doesn't play like poo poo and has original levels and bosses. Sonic 5. Those are the two games Sega needs to make. (Sega will never make them.)
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# ? Feb 20, 2014 14:14 |
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Sonic Generations was good, therefore everything else they make after that will be good right? RIGHT?
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# ? Feb 20, 2014 14:14 |
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MyFaceBeHi posted:Sonic Generations was good, therefore everything else they make after that will be good right? Eh, Colors was good so it wasn't a one off. Lost World just wasn't so good. I say it's a coin flip.
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# ? Feb 20, 2014 14:21 |
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Astro Nut posted:...Admittedly I'm not sure if they do or don't do this with that Sonic eternal runner they released a bit back. Sonic Dash; it's one of the better Temple Run clones and the only penalty for not using micro-transactions is that it takes longer to snaffle power-ups and new characters (neither of which are necessary). It's still being supported with new characters and features including a couple of boss battles, currently involving Zazz and Eggman. Sega have recently released a new version of the game in japan called Sonic Dash S, which adds a story mode and character specific abilities. So it isn't a proper Sonic game as such, but more so than something like Sonic Jump.
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# ? Feb 20, 2014 16:35 |
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RagnarokAngel posted:Eh, Colors was good so it wasn't a one off. Lost World just wasn't so good. I say it's a coin flip. Even as someone who generally likes Sonic Lost World, I can more than say its hampered by Sega's attempts to experiment with both 2D and 3D sections with the same Sonic, and not quite making either section as they were in Generations (not to mention being somewhat bad at teaching you how to play). Definitely a step back from Generations. Hence also one of my main hopes with Sonic Boom - if this takes off and actually does well, it could give Sonic Team more time to safely develop and refine whatever game they're working on, and so avoid the issues of rushing and deadlines that have affected previous releases.
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# ? Feb 20, 2014 16:45 |
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Doctor_Fruitbat posted:Sonic Dash; it's one of the better Temple Run clones and the only penalty for not using micro-transactions is that it takes longer to snaffle power-ups and new characters (neither of which are necessary). It's still being supported with new characters and features including a couple of boss battles, currently involving Zazz and Eggman. Sonic Jump is closer to a proper Sonic game than Sonic Dash. It has actual levels and worlds that you progress through, complete with collectibles. Dash is just one of those endless score attack games where there's only one level that never ends. Still waiting for the new world in Sonic Jump. "Coming soon!" it says.... years later.
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# ? Feb 20, 2014 16:57 |
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MonsterEnvy posted:It may be. We know very little about it after all. We do know that it's a videogame based on a TV show based on videogame and made by a new team. If there were ever a surefire formula for a successful game, this is it. https://www.youtube.com/watch?v=Pnsn0_w6K9Q
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# ? Feb 20, 2014 19:13 |
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Sebadoh Gigante posted:We do know that it's a videogame based on a TV show based on videogame and made by a new team. If there were ever a surefire formula for a successful game, this is it. ...I now dub this Metal Gear Sonic. Because good god. Was that meant to be a trailer? A pitch for the game?
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# ? Feb 20, 2014 19:15 |
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Craptacular! posted:Because they've always called him that in Japan. His name and some of the elements of his design owes a lot to John Lennon's "Sgt Pepper" period, but when Sega USA was a young company they shied away from satirical references to the Beatles more than they do now. I thought his design is mainly inspired by Teddy Roosevelt? The thick mustache and glasses are both pretty reminiscent of him. Apparently a lot of the Eggman concepts looked a lot more like roosevelt than he does now.
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# ? Feb 20, 2014 19:23 |
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The Saturday morning cartoon is really odd. I thought it was pretty cool as a kid, but after watching it again it just comes across feeling really weird tonally. You have a dark, post apocalyptic show with... fuzzy animals? I get that it was the 90's and they were going for some X-TREME but there's just a disconnect there. But when I was 5, I thought it was pretty hardcore. The character designs are pretty mediocre too. Sonic himself feels really out of place in the show and almost seems like he's a different art style than the rest of the characters, except for Uncle Chuck, who is just Sonic with a mustache (and sometimes a robot). Sonic's the only one who's an odd color, stylized and has any powers - the rest of the Freedom Fighters are all kind of useless. As a kid, I always thought it was weird that Princess Sally, Bunnie and Rotor and the like had a huge role in the show and comics but never the games (and I was disappointed that Knuckles and Metal Sonic were no where to be seen in the shows). Although it wasn't until much later that I realized they were actually based on the animals you rescue from the robots in Sonic 1. Also I kind of blame SatAM and Princess Sally for creating furries. Robotnik was pretty badass in it, although he still kind of works better as the gigantic hammy buffoon he is in everything else as opposed to a serious villain. AHungryRobot posted:I thought his design is mainly inspired by Teddy Roosevelt? The thick mustache and glasses are both pretty reminiscent of him. Apparently a lot of the Eggman concepts looked a lot more like roosevelt than he does now. He was. And Sonic was inspired by Bill Clinton. (No poo poo.)
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# ? Feb 20, 2014 19:40 |
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Astro Nut posted:...I now dub this Metal Gear Sonic. Because good god. Was that meant to be a trailer? A pitch for the game? It was a proof of concept, but it never went further than that (you can find the demo on ROM sites if you want to play it though). You can also find a few sketches floating around the internet of Sonic Mars for the Sega Saturn, also based on the Archie series and also went absolutely nowhere. We did get Sonic Spinball, which I believe is officially based on the Archie series (and features a similar animation style to Sonic SatAM up there). Doctor_Fruitbat fucked around with this message at 00:44 on Feb 21, 2014 |
# ? Feb 21, 2014 00:38 |
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Gammatron 64 posted:SA1 and SA2 are terrible games but I like them because I played them when I was 12. Pretty much. Gammatron 64 posted:That and we need Sonic the Hedgehog 4. Yes, I know they released a game called Sonic 4, I mean I want an actual Sonic 4. As in a new game that is like the New Super Mario Bros. to Sonic 3 & Knuckles. That doesn't play like poo poo and has original levels and bosses. Sonic 5. Sonic 4 was dreadful, but at least Sonic Advance was a little bit closer to being a proper follow-up to Sonic 3 & Knuckles. It gave you four characters with unique movesets to play through the same stages, which were close to what they were capable of in Sonic Adventure 1 and 2. Knuckles could actually swim in water, Amy hitting a spring with her hammer would send you much further, etc.
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# ? Feb 21, 2014 00:54 |
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Hitlersaurus Christ posted:Obligatory Knuckles Rap video Holy loving poo poo, when did this happen? I love it.
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# ? Feb 21, 2014 01:03 |
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# ? Apr 23, 2024 18:09 |
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Gammatron 64 posted:The Saturday morning cartoon is really odd. I thought it was pretty cool as a kid, but after watching it again it just comes across feeling really weird tonally. You have a dark, post apocalyptic show with... fuzzy animals? I get that it was the 90's and they were going for some X-TREME but there's just a disconnect there. But when I was 5, I thought it was pretty hardcore.
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# ? Feb 21, 2014 01:15 |