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“Alright you reprobates, listen up! The Adventurer’s Guild have a new bounty up and it’s a goodun! Cornelius Babel, wanted on charges of kidnapping, murder, attempted genocide, the study of illegal magicks and applied necromancy. Wanted: Dead. The twist? Babel’s been dead for two centuries. Why has he turned up now? Who knows. Go kill him, kill whatever smoke or mush comes out of him, then smash anything in the vicinity that looks like it might contain a soul. Blind Pete says ya can keep whatever ya find in the lair, and there’s an added 10g for every undead thing you put back in the ground, long as you bring the heads to prove it. The normal rules of The Adventuring Guild apply – no killing each other to get the bounty, no negotiating on the reward, and for the love of god do not bring this one back alive. Happy hunting!” What is this? A Dungeon World ‘one shot’. A team of bounty hunters invade the lair of a necromancer. Do it for justice, do it for glory, mostly do it for the gold. If all goes to plan I’m hoping the game will run for about a month or so. If it’s really successful and people post a lot, I might run another one afterwards. This is a play by post game where you roll your own dice with Orokos or Invisible Castle or whatever Who is this for? I’m looking for four (maybe five) dudes who can post regularly. My last game fell apart because people signed up, then flaked out almost immediately. Don’t do that. Characters should be level two and can come from any playbook. As is usual with Dungeon World, please reskin to your hearts content. What will it be like? Although this is a one shot that involves killing the boss, there is no reason this has to be a hack and slash adventure. I don’t necessarily expect the same amount of plot hooks and development potential you would normally have for a Dungeon World character, but I’d like some fleshed out people with interesting motivations and quirks. The game will focus very much on the hunt, so the outside world doesn't matter too much. Look at the dudes below from some comic about Bounty Hunting I've never read. Look at how different they all are. Holy Moses, one of them is a shark or something. Be as varied and interesting and wonderful as these dudes. So what do I do? Submit a character! -Sheet -Picture -A brief summary Then answer the following questions: -What got you into bounty hunting to start with? -What was the best bounty you ever collected, with this crew or another, either because of the money or because of something cool you did? -What motto do you live by? -Tell me something about the world Picks will be made on the 15th of February Current Submissions Lucy Dupree - Psion Urgoth - Armorer Quartermaster - Gladiator Kozu Cain - Spellslinger Brunch Fiddles - Initiate Albrecht Anders - Mercenary Captain Whether - Wraith Hex Stellamagus - Starmage Milliner Rose - Stolen Mr Primrose et al - Cultist Jors Griftensen - Arcane Duelist Captain_Indigo fucked around with this message at 10:44 on Feb 14, 2014 |
# ? Feb 12, 2014 03:35 |
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# ? Apr 26, 2024 06:19 |
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Are we supposed to pick one of those characters/use them for inspiration? Because they look totally awesome. I'm starting to get drawn to Marie as some sort of cyberpunk Psion or Dashing Hero or something. EDIT: Or Doyle, he looks pretty awesome, too. Is the Ninja playbook done? EDIT: Can't fill out a character sheet from here, so holding a spot for Lucy Dupree, Psion extraordinaire. (She won't be a cyberpunk character, just inspired by that pic.) EDIT: All right, done! Lucy Dupree, Psion Extraordinaire Lucy's Backstory posted:Lucy was, in another lifetime, the wife of a wealthy merchant by the coast. He made the money, and she spent it. She ate his food and lived under his shelter, and he got to use her however she wanted. An arrangement of convenience, really; it all worked. I have no idea where that came from. Somehow "killing her husband" turned into... that. Summary of Sheet, just in case you don't like GDocs: Look: Dreamy Eyes, Long Hair, Sly Smile, Soft Body Skill Setup: 9 Strength (+0), 12 Dexterity (+1), 8 Constitution (-1), 13 Intelligence (+1), 16 Wisdom (+2), 15 Charisma (+1). Damage: d6 HP: 14 Alignment: "Upset a relationship to see what happens." Race: Human "Your ability to Your ability to read minds has been honed to near-paranoid perfection. When you Defy Danger against a foe whose mind you can read, take +1 forward." Moves: Expanded Consciousness "When you reflect on the interconnectedness of all things, lose your remaining focus and gain 3 focus. Your maximum focus is 3. You may spend focus, one for one, to: • Manipulate small objects, no heavier than weight 1 and no further than Near range, as if with your own hands. • Establish telepathic contact with someone you touch, skin to skin, for up to an hour. • Have a brief vision of the imminent future, as if you had Discerned Realities and asked, "What is about to happen?" Take +1 forward when acting on the answer." Telekinetic Strike (WIS) "When you attack with telekinetic force, roll +WIS. On a 10+, deal your damage. On a 7-9, deal your damage, but choose 1: • You expose yourself or an ally to danger. • Something near your target is destroyed by the blast - the GM will tell you what. • You're overwhelmed with psychic feedback, stunning you for a moment. Your Telekinetic Strike is a weapon with the tags Near, Forceful, and Messy." The Heart's Sorrow (WIS) "When you look into someone's heart in search of a secret, roll +WIS. On a 10+, choose two. On a 7-9, choose one: • The secret is presented with greater context. • The secret is something you could possibly know otherwise, however unlikely that might be. • The secret can easily be used to gain leverage for Parley." Peer Through The Veil "You perceive phenomena invisible to mortal eyes: visible manifestations of emotions, astral creatures which prey invisibly on mortals and signs of great and terrible things yet to come. You have little choice in what you see, but you can interact with these things as well as you can interact with anything else." Imp of the Perverse "When you mentally command a creature to obey a simple order, roll +WIS. On a 10+, they will act on your suggestion, though their actions are tempered by their own feelings on the matter. On a 7-9, the command takes hold, but it's fleeting. On a miss, they know someone is forcing thoughts into their head, and will react accordingly." ActingPower fucked around with this message at 06:05 on Feb 12, 2014 |
# ? Feb 12, 2014 04:35 |
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Urgoth the Armorer Urgoth comes from a long line of armorsmiths. Every year they produce piles and piles of masterwork armor, following the perfect designs first conceived by the most holy ancestors, may their names be honored until the end of time, to arm the stalwart warriors of the mountainhome. And every year more dwarves come back in caskets. The obvious flaws in dwarven armor design are being exploited by the gnollish menace, as they have been since the perfect designs were first conceived by the most holy ancestors, may their names be honored until the end of time. Urgoth felt like he could do better. He tweaked a thing here and there. Bolted on another plate. Mixed a different alloy. His customers refused to even look at the new armor, let alone try it in battle. Urgoth just tried harder, hoping that he could make his new armor so obviously superior that no one could resist. He started making the armor more elaborate, adapting gnomish technology, incorporating magic sigils, even including decorative tassels. Nothing worked, so Urgoth decided that the only way to get his people out of their rut was to go out into the world a become a great Dwarven hero using his inventions. Once he's died gloriously in battle he will become an honored ancestor, and his civilization will finally start patching over that drat boob window! -What got you into bounty hunting to start with? Urgoth felt that joining the Adventure's Guild and hunting famous bounties was the best way to get famous himself and prove the value of his inventions. It would also give him the opportunity to field test and improve his work. -What was the best bounty you ever collected, with this crew or another, either because of the money or because of something cool you did? Urgoth captured Summish the gnollish bandit lord. He liked it because it proved that his inventions ARE useful against Gnolls. Many of his brethren claimed that any axe not built to the exact specifications laid down by the most holy ancestors, may their names be honored until the end of time, would simply bounce right off the detestable Gnolls. This field test proved quite the opposite, as he discovered that he could overload his great axe and ended up turning his opponent into a fine paste. The head was too damaged to prove his bounty, but at least Urgoth proved one myth wrong! -What motto do you live by? The most holy ancestors, may their names be honored until the end of time, sometimes make mistakes. -Tell me something about the world The Dwarves are stuck in their ways, but most of the world has moved past simple swords and sorcery. There's all sorts of newish technology and interesting magical contraptions outside of the Mountainhome. quote:Urgoth the Armorer Sidenote: I have nothing going on for at least another month, so I could post all the time! Like, ten times a day, assuming we have compatible time zones. Questions Urgoth - Are you concerned in any way that the ramifications of your inventions could lead to the loss of the traditional Dwarven way of life? Some of Urgoth's more vocal detractors in the Mountainhome have claimed that any "improvements" on the traditional designs will lead to a complete collapse of Dwarven society. If we turn our backs on the the most holy ancestors, may their names be honored until the end of time, just to defend ourselves more efficiently, then we'll have nothing worth defending. We'll be no better than the gnollish menace we fight so hard to keep back! We'll just be short, fat, humans! Urgoth believes that the Dwarven way of life is more resilient than that. No new contraptions will stop them from enjoying the traditional Mushroom Beer at the High Tide Feast. Or carving the magnificent deeds of each generation into a new layer of the Pillar of Time. Or selecting life partners by using the Fleeing Groundhog. A small part of the traditional Dwarven way of life might change, the part where 70% of each generation is killed by large dog-headed men with polearms, but the heart and soul of their culture will live on. A third view, put forward by the detestable gnomes who sometimes visit the Mountainhome, is that the constant high-casualty battles with nearby Gnoll encampments relieves an enormous population pressure on a society with highly limited resources. If technological and tactical improvements lead to more viable offspring in the Mountainhome it could mean complete collapse from starvation and lack of living space. Dwarves may adapt by picking fights with more deadly opponents in order to maintain the same sustainable casualty rate. This kind of talk is why the most holy ancestors, may their names be honored until the end of time, invented fire. Mr. Prokosch fucked around with this message at 15:16 on Feb 14, 2014 |
# ? Feb 12, 2014 04:50 |
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The crowd stood at their seats, roaring for the battle in the Kal Karam arena to begin. It was supposed to be a standard fight. 'The Brute', the reigning champion, was to fight a score of recently captured slaves. The Brute had won a dozen such battles, and everyone assumed he would win a dozen more. Nobody in the audience imagined that a scrawny elf slave would somehow manage to overpower the Brute and run him through with the Brute's own greatsword, 'The Impaler'. Standing on top of a pile of corpses, covered in the Brute's blood, the elf had only one thing to say: “Who's next?”. The crowd went wild, and the impressive act attracted the attention of the Red Sultan, ruler of Kal Karam and frequent patron of the arena. The elf continued to win fight after fight in the arena, earning the nickname 'Quartermaster' for his habit of collecting fallen opponent's weaponry and using it in the next battle. In one legendary fight, Quartermaster defeated an enormous scorpion by carving off a piece of its carapace and using it to shield himself from its deadly twin tails. Quartermaster quickly became the Red Sultan's favorite fighter, but the he never suspected that the Quartermaster would do anything to earn his freedom. After a particularly bloody battle, the Sultan came down to the arena floor to personally congratulate him, and offer his sponsorship. When asked to choose his reward, Quartermaster instead beheaded the tyrant, freed the rest of his fellow slaves and escaped from Kal Karam in the ensuing chaos. It wasn't long after his escape from the arena before Quartermaster found he had become addicted to the thrill of battle. Unable to hold onto any respectable job for long, he turned to a profession filled with violence: bounty hunting. Quartermaster considers slaying the Red Sultan to be his first contract, and the freedom it brought him the sweetest bounty of them all. When he takes contracts, he prioritizes slavers over other criminals, in the hopes that he may one day kill the man who sold him into slavery. Old arena habits die hard, and Quartermaster has yet to bring in a bounty alive. quote:'Quartermaster' the Level 3 Elf Gladiator I tried to work the questions into my backstory, but here's two I didn't really answer: Quartermaster's Motto: Anything can be killed, you just need the right weapon. World: Cornelius Babel has been employing slavers to capture slaves for him, to be consumed (perhaps literally) in some dark ritual. Lemme know if I screwed anything up and I can fix it. Flame112 fucked around with this message at 18:51 on Apr 7, 2014 |
# ? Feb 12, 2014 05:21 |
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Kozu Cain, the Technomage "H-Hey! Careful with that Hexcore spanner, Nemo! That poo poo ain't cheap!!" Kozu shouts, peeking her head out of the Knight Mark XII powersuit she was rewiring. "Tsk! Good help is just so hard to build these days..." Kozu remarks to herself shaking her head at the machine. "Now which of these wires connects to the power core?" Several life threatening jolts of electricity later, Kozu got the unit fixed and hurried to the bounty board to look at the new listings. That's when she saw the bounty for Cornelius Babel and for the first time in months, really became intrigued. quote:Class: Spellslinger Lvl. 3
Idle Amalgam fucked around with this message at 21:03 on Apr 12, 2014 |
# ? Feb 12, 2014 05:23 |
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I was born under a mountain. Deep, deep down. It was a mining village, of course, and a monastery, and that's all you could be - a miner or a monk. Lots were both, including me, since one sorta fed into the other. The monks taught you how to dig, and the miners told you why. And that why? Bullshit, all. You got a hundred stout dwarves, experts in the Stone-Pointed Body style, smashing their way through acres of rock - when they could be using their skills to smash an intricate, beautiful statue out of a hunk of stone - all for the promise of sweet, glittery gold. We all wanted it, sure. Something deep in us - ancient, that hunger for the gold. And the Lord Monk says, It's here! The gold is here, beneath our feet, beyond our caverns, we simply have to dig! Well, I dug for half a lifetime and never saw so much as a vein of copper. So I smashed my way out of that mountain. Maybe the first of my kind to do so, maybe not, and definitely not the last. And what I find up here in the open-sky? Gold, everywhere. Everywhere! On a nobleman's boot, for gently caress's sake. Anyway... If folks are just giving it out, I'm gonna get me some, wherever I can. If I can prove the Stone-Pointed Body superior in every way? Well, that's just gravel. quote:Brunch Fiddles What got you into bounty hunting to start with? For the gold, pure and simple. Why? So I can goddamn swim in it, that's why. What was the best bounty you ever collected? My biggest haul? You won't believe this, but... Remember the Duke of Barengal? No, the old one. Well, his son went missing in a storm one night. The Duke thought it was treachery by members of his council, so he contracted us to figure out which one it was, and to find the body. Long story short, things got a little outta hand, and me and the crew ended up having to... Well, let's just say the Council paid for whatever crimes they had committed. In the end, it turned out the Duke himself had had some kinda "episode" and conjured up a Storm Djinn a few nights earlier. Found the kid's body up in a tree on the property, no signs of anything happening to him but a bad storm. The Duke threw himself off a parapet... But not before handing over the keys to his treasure hold. What motto do you live by? Harden the body, harden the soul, seek out the beauty, hold on to the gold. Tell me something about the world. Over in Crowspeak, some undead-worshipping cult has started breaking into places and making off with magical artifacts. Who knows what they want 'em for but it's probably got to do with Babel. Something Else fucked around with this message at 20:59 on Feb 14, 2014 |
# ? Feb 12, 2014 08:25 |
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Acting Power - You don't HAVE to use one of the images from the picture for your girl, but it's fine that you have. Also, you need to answer the questions. Also also, I prefer posts like the one you have given me to google docs, but if there is anything on the doc that isn't in the post, can you change the privacy settings of the document so I can see it please? Mr Prokosch and Doctor Idle - You have submitted dudes of the same class (although with a different name). One of the rules of Dungeon World is that I can't take both. I don't know how popular this game will wind up being, but if you want to increase your chances then one of you might want to change. If not, that's cool, but it'll mean at least one of you doesn't get in. I like both characters so feel free to keep the gist of them and see if one of you can find a way to reskin a different playbook. I will be sitting in SynIRC room #SABountyHunters for the next few hours if people want to ask any questions or talk about the game.
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# ? Feb 12, 2014 12:20 |
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I'll re-skin a spellslinger today. I took to long working on my Artificer and Mr. Prokosch beat me to the punch.
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# ? Feb 12, 2014 13:49 |
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I do like the character and the thing which is cool about Dungeon World is that you can reskin things so easily. If you wanted to keep your dude and reconstruct her as some kind of 'technomagician' then you could keep all the flavour and details, just have a different focus. Just off the top of my head you could keep Nemo. A little robot (wand) covered in trinkets and doodads (runes) maybe with a big magic book on her back, wandering around and shooting of bolts of arcane energy at your command. Could be a cool concept. But also feel free to make something totally new.
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# ? Feb 12, 2014 14:02 |
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Captain_Indigo posted:Acting Power - You don't HAVE to use one of the images from the picture for your girl, but it's fine that you have. Also, you need to answer the questions. Also also, I prefer posts like the one you have given me to google docs, but if there is anything on the doc that isn't in the post, can you change the privacy settings of the document so I can see it please? Durr, yes. There you go. Can't believe I forgot. I tried to fold most of my answers into her backstory, but I'll rewrite them more explicitly. She became a bounty hunter because the Adventurer's Guild took her on for her parole so that she wouldn't get executed. Her greatest success was the whole owlbear episode, the first time she proved to the other bounty hunters that she wasn't just a pretty face. Her motto in life is to strive for perfection in all things, be it art, beauty, or slitting up dudes. Something about the world was the only one I didn't answer, though I suppose you could say that 1)magic items are common enough that they get sold on the street, and 2) psions are extremely rare. But for a wider answer, how about that the town with the AG is actually pretty far removed from the capital, so they have an unusually large amount of autonomy?
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# ? Feb 12, 2014 15:00 |
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I may or may not have brain problems, but here's something slightly different: Albrecht Anders What got you into bounty hunting to start with? Each time they tell you that only honest, hard work and patience can bring you money, you can stop listening, safe in knowledge they're full of poo poo. Money is the only thing that can bring you more money. My old man broke his back making glass his entire life and when he lost his workshop he couldn't even pay for a roof over his head. And guess what, when it comes to business you can't do poo poo against the big guys with all the money, reputation, shiny loving guild licences and conscience of a shark. Nevertheless, I had to make a living somehow, and not willing to follow the mistake of staying an apprentice for twelve goddamn years my old man made, I found there's just one good cheap enough for me to be able to deal in. Life. You see, bounty hunting is a pretty cozy job when you think about it: just grab some down on their luck sellswords, round up some brigands you'd probably stumble upon anyway and collect the cash. No need to stick your neck out in the dysentery-ridden army camps like those Landsknecht fools - trust me, I've been there. Now, this gets even better when you know which ears are worth whispering to. Get the guy first, and then make him a bounty. Help write the report on what exactly you've found that is due to return to Basileus' coffers... - But I digress. The thing is, now I'm one of the big guys, and you're me twelve years ago. I've got the money, I've got the means, I've got the name, I've got the friends, I've got the legal authority. You stick around with me and get to learn a few tricks along the way, perhaps take some part of the loot if you've behaved nicely. Twelve guilders a week, plus expenses. Payment after we deliver the necromancers head. Interested? What was the best bounty you ever collected, with this crew or another, either because of the money or because of something cool you did? Once upon a time, there was a bounty on the head of Yours truly, issued by a warlord called Krax. Frankly, I've got flattered by the reward, so I turned myself in, or to be more precise, ordered my men to collect the bounty. While admittedly my escape from Krax's dungeon owed more to sheer luck than the quality of my careful pre-planning, it still makes for a great campfire story. What motto do you live by? Greed, for lack of a better word, is good. Tell me something about the world The rumour mongering about Babel is adorable, like it's a big loving deal a necromancer woke up. Our beloved Basileus has, like, half of the Azure Guard digging up these old farts and sending out to the meatgrinder with binding crystals stuck up their rear end*. It's a miracle, really, that the common folk do not know how our gallant struggle against southern warlords really looks like. * Albrecht might have taken some poetic license here. quote:Level 2 The retinue: Hummingbird, Mercenarial Arts Expert - This is Hummingbird. You have any questions about your job, he'll have the answer. He might appear rough at the beginning, but it's the best bunkmate you could wish for. Just don't get on his bad side. Issk, Ne'er do well Extraordinaire - And that is Issk. Guys will be talking poo poo about him, but trust me, he's saved this company's butts more than once. Just never get involved in a three-cards game with him. And don't try to talk back to him, when his in a bad mood. Probably it's best if you just stayed away from him most of the time. Hernando Fonseca, the Scrupulous Treasurer - And this is Hernando. If I'm the God around here, he's the motherfucking Basileus. Never, ever try to lie to him, understood? Would it be okay to choose the level 2 move after seeing what party shakes out? I'd rather choose something fluffy and therefore would like to see what will be most appropriate. Lichtenstein fucked around with this message at 13:50 on Feb 13, 2014 |
# ? Feb 12, 2014 21:00 |
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or maybe Director, As you requested, I dug up some info on that ghost girl that applied to go out on Babel's bounty. Tall Ed's worked with her on a few jobs, and there was a report done when she first joined the guild, since I guess some people were worried that she might turn us into zombies or something. You remembered right about how she was unkilled by our boy Cornelius himself. She claims she was some sort of necromantic experiment, and that even Babel couldn't keep track of her. I don't know if you've ever fought a wraith personally, but I took down quite a few of them in Norkash. Kinda nasty, suck out your lifeforce and so on, but not a really big threat if you're ready for them. They all do this weird thing where you can't really notice them if they don't want you to, but she's much better at it than they are, I guess. Mostly because she doesn't start wailing and trying to eat your soul until after she's shivved you. Tall Ed says he found her down in the low city after she'd nixed a couple of local thugs. Says she's friendly enough when she's not being all ghosty. According to him, her story was that she'd just waited until Cornelius got distracted, then walked right out the front door. Sounds fishy to me, but let's be honest - if fishy stories got you kicked out of the Guild there'd be none of us left. Anyway, I told her you were a little worried about the whole conflict of interest thing, but she claims she's "over it" now. No idea what that means, but as far as I can tell she only seems to want to kill him the same amount as everybody else right now. For that amount of clink who could blame her? Since it's her first big job, I had her answer the questions, so here you go: What got you into bounty hunting to start with? Well, I took down a couple of guys as a freelancer before I knew there was a guild or anything. You know... I was hungry, and What was the best bounty you ever collected, with this crew or another, either because of the money or because of something cool you did? (Maybe I'll fill this out with somebody else in the thread once picks go out??) What motto do you unlive by? http://www.youtube.com/watch?v=e7aGAIWe3uE Tell me something about the world Well, okay, but it won't help since living people can't seem to remember it no matter many times they hear it. The Black Gates? Like, where the Man Himself lives? Yeah, they're a real place. Not too far from here, actually; I went over and took a look a few months back. Bleak as hell, of course, but what do you expect, flower gardens? quote:Whether, Lv.2 megane fucked around with this message at 04:41 on Feb 13, 2014 |
# ? Feb 12, 2014 21:00 |
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Captain_Indigo posted:I do like the character and the thing which is cool about Dungeon World is that you can reskin things so easily. If you wanted to keep your dude and reconstruct her as some kind of 'technomagician' then you could keep all the flavour and details, just have a different focus. Cool, cool. I hadn't saved that sheet physically unfortunately , but perhaps the re-skinning will lead me back towards that concept. I really like Nemo, Mara(Kozu's) under-appreciated robot minion.
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# ? Feb 12, 2014 21:13 |
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megane posted:...unless maybe there's a class better suited to an incorporeal bounty hunter? I'm not hugely familiar with the full range of playbooks so there may be something out there, but I like the idea and I think a theif or assassin could work. Lichtenstein posted:Would it be okay to choose the level 2 move after seeing what party shakes out? I'd rather choose something fluffly and therefore would like to see what will be most appropriate. Absolutely.
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# ? Feb 12, 2014 21:58 |
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Hex, Stellamagus Space. It's where I'm from, it's what I can gently caress with, it's what people give me because of how I look. I like to deconstruct things and people to find where values truly lie. -What got you into bounty hunting to start with? I saw a lot of would-be hero protagonists leaving things way worse than they found them, as hard as you'd think that'd be. Thought I could do better with a philosophy of changing just enough. Then charging by the change. Also fewer random people try to rip you off if you're a guilder. The exact number is equal to the number of guilders minus one. In theory. -What was the best bounty you ever collected, with this crew or another, either because of the money or because of something cool you did? An insane survivalist by the name of Basement Bukki kidnapped a local maiden, and imprisoned her in his fallout shelter that he'd trapped up the wazoo. Thought he'd make her his wife and repopulate the world for after the radiation went away. Nothing else happened that week though, the only things blowing up were the other guilders who tried to get at him the hard way, by squeezing through the gauntlet he made. I was more interested in the shelter. It was a pre-fab, so I just looked up the blueprints and dug a little hole above it until I was close enough to open a tesseract into the restroom and killnap him when his guard was down. You shoulda seen the look on his face... His head changes its image from constellations to that very face. It's ugly, hirsute, and very surprised. And now you have. Then I got paid again to go back and rescue the maiden, but after that they didn't have enough for me to let them loot all of his food and medicine, so they just got all that she could carry. Little saint didn't even charge them for it. If they want the rest they can deal with all the traps. Or save up enough for me. -What motto do you live by? This. In long form: Rule one: Spend wisely, suddenly, and decisively. Rule two: Remember rule one. -Tell me something about the world The law against Guilders ripping one another off is superseded if one becomes a bounty, so it's a bad idea to announce your kills before the bounty's claimed or turn any in in person. Also, bounties can't turn in other bounties, so it's a good idea to have a secure location to hide in while the paperwork gets sorted out. Also at least one guilder friend to make sure the paperwork gets sorted out (Thanks, Gabe!). quote:Hex Technically it's a preview class, so if advances happen I'll just take more thief moves if I run out of preview moves. PS: just because it's awesome this is Hex in disguise with his buddy Gabriel-smokes-through-helmet. Transcript of audio recording from Basement Bukki's fallout shelter: "Calm down, madam. Just look at the pictures of young domesticated animals on my face. Fun fact, it's not a helmet: this is my actual head. See, same as my hands. Nothing to be afraid of, 'we are all made of stardust,' right? Some just more than others. Sorry about the mess and screams before, just doing my job. "Speaking of which, now I'm here to rescue you. Step into the toilet portal when you're ready. Don't forget anything here, it'll probably be a one way trip back out. "Help you carry some things? Nah, I'm good. Like what you did with the place." End recording. The woman from the village confirmed that all the stuff after Bukki taunting all the guilders dying in the trench then dying himself was Hex talking. He said it was a one way trip, but you and I both know if he could get in there before he could get in again. Now the place stopped broadcasting recently, but the archive stopped even earlier than that, with this audio being the last thing left up. Someone did that, most likely Hex, so if you want him for the mission we could send him a notarized document confirming the bounty on him was removed. He won't sue, not unless you don't have a job for him and he's decided to start reading up on the law in his little fortress of solitude. Put him on Babel. -Gabriel slydingdoor fucked around with this message at 18:27 on Feb 14, 2014 |
# ? Feb 12, 2014 22:21 |
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More-Gruff the The haggard ox-driver stumbled through the door of the tavern of the old highway-side inn, the Broken Spoke, and with the cry of a single word caused the biggest uproar the Spoke had seen since its old days as a staging point for many adventurer into the frontier lands; now long since cultivated lands and woods. All at once; a barmaid let out a shriek like a banshee and dropped an armful of mugs that must have helf half a hog's head of cheap beer; a few young, or drunken, men drew their hatchets and swords, eager to prove their stupid bravery or, more likely, die trying; the ox-driver was shoved through the doorway from behind; and locals and travelers trampled their way through the kitchens to the back door, or threw themselves out the nearest window; a large shadow blocked the main door; somewhere in the midst, a hen laid an egg from fright. The word, and its shadow now sat in the doorway, was "Troll." A hulking head poked through the door first; it lead with a wispy-bearded jaw, which jutted forward like a shelf, bearing a collection of yellow daggers; a broad flat nose appeared, followed by an equally flat, sloping forehead with a thick brow that shaded dark yellow eyes; pointed ears stuck off the sides of its head, tattered and pierced with animal teeth and bones. The beast bunched up like a spring and squeezed its bulk through the small door, dragging behind it a gnarly tree branch wrapped in scrap metal. Crude armor of boiled leather and an entire bolt of linen covered its horrendous, knobby body, all held together by a mantle of goat hide, complete with a long pair of horns. Around the whole thing lingered the stench of old meat wrapped up in wet dog, it wasn't quire nauseating, but it was quite off-putting. All the men who had not fled stood waiting for the thing to move, no one wanted to be the first to make a run at the beast. After a moment, the troll moved towards them, scraping the club on the ground behind it. With a desperate cry, one of the younger men shouted out a battle cry and charged in, when suddenly, the troll sat down, the wooden chair groaning with agony under the weight of the abominable occupant. Just as the man reach the table, the thing froze him with a beady stare. After a moment, it kicked out one of the other chairs and with a boom, spewed out the words, "Small man scream, but now I think: he comes buy big troll a drink." its voice sounded like an avalanche echoing off the mountains. The brash man was stunned and sat down, as did the men behind him, and the troll waved at a terrified woman. When she didn't respond, he roared again, "Need to wet my mouth with beer, why girl not come and bring it here?" The woman broke out in tears. Mglyxis More-Gruff didn't understand why these squishy ones couldn't understand his requests, perhaps they spoke a different dialect from the old kingdom. He was being so polite too, he had not bitten off anyone's limbs or moved his lair into the cellar, but all they did was shout and cry. Their hags had not even brought him drink yet, and he couldn't imagine how hard it would be to get mutton with how poor their service was. Finally, a shaky handed man who stood nearby offered him a beer. With his bony mitts he took the mug and stared at the man, who was even shakier now and becoming quite sweaty; he would make sure to remember this manfolk's face so he could let him cross a bridge for free. If Mglyxis ever got a new bridge protect, that is. After he was sure he would remember, he took a drink and the shaky man let out a long sigh. Squishy-people didn't understand the function of a troll. Trolls keep your towns safe by charging a toll or eating anyone who tries to cross your borders. If they are willing to pay a toll, then they can be trusted. It doesn't neccisarily matter what the toll is, just that they accept they must pay or else they will be killed. But then the squishy people started making armies and tried to force all the trolls off their turf, demanding 'they can protect their own roads,' or, 'stop eating us!' Eventually, a second round of drinks came to him and the ghost white man he had shared his table with. The drinks came from the nervous hands of a serving hag who had come out from behind the bar, but More-Gruff had a huge apetite to match his size. He felt like ordering some meat before she left the table. Grabbing her arm with his claw-nailed, callous hand he called out for food. "Must fill my belly up with food. Me'thinks I want to eat ewe." She screamed and threw the beers in his face. quote:Name: More-Gruff the -What got you into bounty hunting to start with? You spend your whole life under a stone bridge, crushing men's bones when they refuse to pay your toll; eventually you crush someone who other people want crushed, too. People who are willing to pay you even more than a toll to find out you crushed the man's bones. A Troll has to start thinking, if you took every man you crush, and get paid twice or more a toll for turning him in, you can earn many more tolls for looking for people to crush than collecting tolls from the people who do pay them. Tradition stated that Mglyxis shoudn't leave his bridge, but the old world traditions were gone and, more recently, armored men have repeatedly tried to force him off his bridge and then get crushed. Let the canned meat have his bridge, he was going to earn his tolls by crushing wanted men. -What was the best bounty you ever collected, with this crew or another, either because of the money or because of something cool you did? What could possibly more rewarding than thumping squishy men with a branch of deadwood? Thumping stupid Gobbos with a branch of deadwood! While not technically a bounty, More-Gruff was rounded up with a group of adventurers to quell a rising goblin threat setting up camp in a cave riddled valley. There was some political strife between goblin tribes or something and they were warring for land and attacking the roads. More-Gruff just thumped any gobbo he saw, they were so fun to squish into red-jelly. -What motto do you live by? Uphold the honor of a toll paid; crush those who fail to. -Tell me something about the world Teonis fucked around with this message at 05:39 on Feb 15, 2014 |
# ? Feb 13, 2014 01:23 |
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Alright, it's finished! I've been working on this all day. Thanks to slydingdoor and Captain Indigo for help on picking the picture.quote:
quote:Class: The Stolen Alumnus Post fucked around with this message at 23:22 on Mar 20, 2014 |
# ? Feb 13, 2014 01:37 |
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Okay, edited my entry into my post above. I reflavoured the Ninja and messed with the Replacement Technique (a.k.a. Seven Shadows) move a little bit, so let me know if that won't work.
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# ? Feb 13, 2014 04:35 |
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The Court of Blossoms, currently represented by Mr. Primrose Greetings, and thank you for your interest in the Court of Blossoms. Whether you happened across us through a referral from a current member, or simply noticed someone wearing a distinctive Court mask and wanted to know more, we welcome all newcomers. The elected leader of the Court's members is referred to as the Vessel, for strictly historical reasons - the current Vessel is Mr. Primrose, who happens to also be a member in good standing of the Adventurer's Guild. "How do I join?" you might be asking. -What got you into bounty hunting to start with? The current vessel, Mr. Primrose, was a bounty hunter prior to joining the Court, and continued to work as one while still liaisoning with us. When he was chosen to be the new Vessel, we saw a tremendous opportunity to further our bond of friendship with the Adventurer's Guild. He is, after all, a talented adventurer, and the value he poses to both of our organizations is always appreciated. -What was the best bounty you ever collected, with this crew or another, either because of the money or because of something cool you did? Our first efforts to collaborate with the Guild involved Mr. Primrose utilizing Court members (including the previous Vessel, Ms. Violet) to remove the dangerous Wreath of Barbs cult from Riverbank. Although Ms. Violet unfortunately perished in the battle with the cult members, we at the Court of Blossoms take solace in the fact that she gladly gave her life to prevent the Wreath of Barbs from opening a dimensional rift in the middle of Riverbank's city square. Mr. Primrose has proven himself to be a more than worthy successor to her legacy, starting from the moment when he took charge and led our forces against the cultists. Although we have participated in several successful hunts so far, being able to do so much good for so many has to count among the Court's greatest highlights. -What motto do you live by? Here at the Court of Blossoms, we like to say -Tell me something about the world Due to the secretive nature of the Court (including concealing such information as the identities of our members, the rituals performed as parts of our meetings, and certain facts about our founding), a number of silly rumors have naturally spread. Some of the most ridiculous involve the demon Khareesh-Vek. Honestly, these are so silly that they don't really warrant attention, but since they seem to be pervasive among conspiracy theorists, let's clear the air - the Slavemaker was thankfully destroyed centuries ago by the Order of the Nail, and his physical form was completely obliterated using sacred weaponry. This was almost certainly the end of him, and even if it were only his physical body that had been destroyed, it would be absurd to think that a formless, incorporeal spirit could have any effect whatsoever on the world. As such, any assertions that the Court of Blossoms is in any way affiliated with Khareesh-Vek are inherently ludicrous, being as he has long ceased to exist. Please disregard any such accusations from the misinformed. quote:Mr. Primrose aka Talos Drath aka Khareesh-Vek the Slavemaker quote:Cult: 3
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# ? Feb 13, 2014 08:37 |
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All very nice, recruitment will be open for approximately 48 hours so if you're making a dude make sure he is in by then. Once again I'm loitering in #Sabountyhunters on SynIRC here and there. Feel free to hang out or ask questions if you need help.
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# ? Feb 13, 2014 11:54 |
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megane posted:What was the best bounty you ever collected, with this crew or another, either because of the money or because of something cool you did? You know, if it turns out we're both picked, I thought it'll be fun to have you be the recipient of a particular bond: Whether screwed me on a deal in the past. So I had her hanged. I think unexpectedly stumbling on this creepy wraith with a past she may remember or not opens a lot of space for fun inter-party dynamics.
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# ? Feb 13, 2014 18:57 |
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I've never played DW before, but I would really like to experience it from the player side before I attempt to run it for my RL gaming group. So here's... Jors Griftenson, the Arcane Duelist "If the dark places of the world be a stage, then I've no choice but to assume the mantle of protagonist!" Born the son of a merchant lord, Jors did not have a difficult childhood. Surrounded by friends, family, and servants for his entire young life, he led an existence the phrase "in the lap of luxury" did not begin to describe. Private tutors. Royal playdates. Nearly any material object his heart desired was within his stubby grasp. He was a bright child, and as a young man he displayed not-insignificant aptitude with both sword and spell. By the age of seventeen he was matching his sword instructors stroke-for-stroke and engaging in spirited debates with magical theoreticians about matters of spellcraft. Seeing that he was rapidly outpacing his mundane education, one of his tutors recommended Jors to a specialist - an ancient elf who blended spellcraft and swordplay into a unique, deadly dance. Jors spent three years in the tutelage of his new master, and returned at the age of twenty determined to join the Adventurer's Guild and make a name for himself. His family and friends in the city's nobility pleaded with him to reconsider; join the city guard, they said - with his technical skills and noble connections he could easily have made it into the Royal Guard and lived a peaceful, prosperous existence in the castle. Adventuring is beneath you, they said. A profession for mercenaries, blackguards, ne'er-do-wells. People without connections. Jors wouldn't have any of this talk, and ultimately had to steal a pittance from the family treasury and leave his noble ancestry behind. They were right about the Adventurer's Guild, by the way. For the next ten years, Jors floundered in the lower ranks of the Guild, and for all his mental acuity and skill with a rapier, for all his extensive training, he lacked the street-smarts necessary to actually make good on most of the contracts he took on. You see, Jors was something of a savant - extremely technically skilled and extremely persistent, but lacking in people skills and situational awareness. Generally speaking, any adventuring party he was a part of suffered for his presence in any situation not directly involving his running monsters through on his rapier. Under Jors the Mighty's watch damsels perished, valuable artifacts were destroyed, and once he almost allowed a plague of demons to sweep the countryside. That was not a good day. It was the evening before the Guildmaster chose the final party for the Cornelius Babel contract. It had sounded like a relatively simple job - infiltrate a tomb, slay a recently-resurrected genocidal maniac. It was right up his alley. There were no innocents to allow to fall into a spike pit, and no towns to accidentally cause collateral damage to. He had been one of the first to put his name on the signup sheet, but the guildmaster had taken him aside and made it exceedingly clear that if he was chosen for this job, it would be his last chance to redeem himself in the eyes of the Guild. They were considering, he was told, just kicking him out outright. He desperately hoped that wasn't the case. He needed this - to prove himself worthy, and not just in the eyes of the Guild. For all his promise, his family considered him a disappointment up to this point. He couldn't even imagine how his master would have felt if he could see the way Jors had floundered for the last decade. If he could just see that necromancer impaled on his rapier, then they would all see, and Jors Griftenson would be known throughout the land as the finest duelist in the kingdom! -What got you into bounty hunting to start with? "'Twas my master who originally set me on this path! I consider this the most important of all his teachings: It is not enough to be born into riches. True glory, true honor must be earned! And earned on the back of one's own accomplishments." -What was the best bounty you ever collected, with this crew or another, either because of the money or because of something cool you did? "Well, er, as you may be aware, I have as of yet experienced only limited success in the adventuring profession. I have as of yet completed but a single contract. A young white dragon built her lair on top of a sinkhole, you see. Much of her hoard survived, however, and between that and the reward money I have been able to live comfortably for over a year now." -What motto do you live by? "I think most would agree that after ten years of fairly consistent failure as a professional bounty hunter, my personal motto is never give up. Ever. Ever. Ever ever ever." -Tell me something about the world The Adventurer's Guild is in the pocket of a shadowy criminal syndicate. Many of the Guild's contracts are taken at the behest of this syndicate, and if the truth of the whole affair ever came to light, it would technically make the entire Guild an accomplice to various acts of murder and extortion. Only the highest-ranking Guild members are party to this truth, though many suspect it. quote:Jors Griftenson, the Level 2 Arcane Duelist vvv Fixed. It makes sense logically, and I guess I could have read the italicized example in the rules, but I completely missed this. Thanks. Sade fucked around with this message at 06:38 on Feb 14, 2014 |
# ? Feb 13, 2014 22:37 |
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Sade posted:Jors Griftenson, the Arcane Duelist Your maximum HP is equal to your class’s base HP+Constitution score. Not just the mod.
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# ? Feb 13, 2014 23:35 |
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Lichtenstein posted:You know, if it turns out we're both picked, I thought it'll be fun to have you be the recipient of a particular bond: Ah, so it's your fault I keep getting these stupid cricks in my neck!
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# ? Feb 14, 2014 01:39 |
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slydingdoor posted:Your maximum HP is equal to your classs base HP+Constitution score. Yeah, that part's really confusing. I don't fault you for getting it wrong.
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# ? Feb 14, 2014 01:40 |
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Wasn't going to bother doing follow up questions, but you guys have come up with some really cool characters. If you get to answer these in the next 24 hours or so then that's great, if not then that's okay too. Lucy - How does your psychic power feel? Is it a very cold, calculated thing, or more emotive or colourful? Urgoth - Are you concerned in any way that the ramifications of your inventions could lead to the loss of the traditional Dwarven way of life? The Quartermaster - Life in the gladitorial ring must have hardened you into something new. How do you cope with life outside the arena now that you are free? Kozu - Nemo is an impressive piece of kit. Your mentor was a mechanic, but where did the magical ability come from? Brunch - As you've already stated, the world above is very different to the world below. Sure the dwarves have political issues and bandits like anyone else, but storm djinns? The undead? How do you handle these things? Albrecht - You clearly have very strong feelings about economics. Is that why your retinue stay in line? Just for the money? Or is there something else going on? Surely it would have been fairly easy for them to keep the bounty Krax put on you, but they didn't. Why? Whether - It's no secret (well its a small secret) that you have a personal relationship with Cornelius Babel. But this is all about business right? Hex - The starmages are a strange and foreign bunch to most people, yourself included. With faces that are hard to read, alien motivations, and powers that confuse and upset people, how do you get along with your fellow crew members on a job? Milliner - You say that you were able to learn some things from your captured Reptilian. Was it anything that shocked you, or was it just confirmation of what you had suspected all along? Mr Primrose - Tell me about the Wreath of Barbs cult. Jors - There is a lot riding on this one, huh? Do you have any plans on how to avoid making the same mistakes as usual? No offence.
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# ? Feb 14, 2014 10:40 |
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Lucy: It's more like... a bubbling hot spring. So if she sees someone she wants to manipulate/murder, all of a sudden it starts bubbling up in her. And then when she's actually using it, it's this warm, strong feeling. Almost like if you feel romantically towards someone, how it feels when you see the person you like and then express that feeling to them.
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# ? Feb 14, 2014 14:47 |
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Kozu: The magic came kind of naturally to me. I was surprised to learn as I grew older that not everyone had the capacity for it. Nemo on the other hand is a bit special. It used to just be a simple utility bot Grixlas built to help around the shop, but now it is permanently imbued with some of my essence. As a kid, 'what do you mean I'm still a kid?!', when I was a kid, I couldn't really control my magics all that well. No matter what type of vessel I used! Wands, will alone, fancy finger snaps... everything I tried ended up in annoying or even disastrous uses of my power. That's how Nemo came to be more than a utility bot, I zapped it with raw arcane energy on accident and then Grixlas and I found out first hand that some of those spare parts used to build it were magical in nature. It drat near burned down the shop that day. After that, the thing wouldn't stop following me around and my magic actually began to work, so Grixlas fit it with a pricey magical artifact from the world before to help me focus magic and that is how Nemo became my wand and companion with which I'd be nothing without. Don't tell him that though, he needs to understand that I am in control. "NEEEMMOOO!!!!"
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# ? Feb 14, 2014 17:20 |
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In light of how this question wound up getting answered, I'd like to change the Focus for my advanced move to Ill-Fortune and Fear, one of the default foci on the Stolen playbook. Okay by you?Captain_Indigo posted:Milliner - You say that you were able to learn some things from your captured Reptilian. Was it anything that shocked you, or was it just confirmation of what you had suspected all along? E-heh. We called him the Haberdasher because nobody could pronounce his real name, all hisses and clicks like a snake trying to sing opera. He was so beautiful. After all the years of hunting for Truth, all the hate and knives in the dark...finally, mine. I had to hurt him to make him talk at first. I knew Their reach was wide, and Their power subtle and deadly, but the true extent, the ubiquity of it? I was terrified. Kings would offer up their crowns and kingdoms for mere crumbs from Their table. And did, and still do. Never trust the rich. Who knows where they're really getting their money from... He hated me at first. Nobody denies Them, not for long--and escapees from Their clutches? Unheard of. But I made him talk, e-heh hehh, oh yes. Physical pain is alien to Them. Knives and scars, fire and ice, even words spoken with enough hate. I gave him a scar for each of mine and a couple more, just for good measure. Oh, how he sang his screams. How he raved! I'm still sorting through everything he said, trying to figure out what's real, what was just jumbled raving, and what's just another lie. He knew a lot--where They work, who They've turned or corrupted, some of Their secret doctrines. He even knew of a few people like me, people they took and changed. But one thing he told me was something I never even dreamed of. It's not all just ancient gold and political manipulations, no. They practice a very...old...kind of magic down there. Leaden chains and iron crowns, laying heavy on the world. Slow, ancient, chthonic stuff, not at all like the magics men and elves wield. They work Their great spells to keep us all...sleeping. Afraid, malleable, and easily led. Their servants get all the good things in life, and everything goes easier for them. Anyone who opposes Them, even unknowingly? All the world's ill-luck smashes them in the face until they knuckle down like good little sheep and do as they're told. By the end, he was almost friendly to me. I get the feeling he was happy, even if it meant his own death, to just be...honest...for once. Maybe he just wanted to spite the people who shoved him out into the real world to sink or swim. He showed me ways to turn Their magics back on them. Twist the prison bars a little, see--put Their black-iron boot on somebody else's face. Hopefully their own. Eh heh-heh. All it takes is the right symbols and a bit of time.
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# ? Feb 14, 2014 18:54 |
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Captain_Indigo posted:Hex - The starmages are a strange and foreign bunch to most people, yourself included. With faces that are hard to read, alien motivations, and powers that confuse and upset people, how do you get along with your fellow crew members on a job? We just come to an implicit agreement to assume that whatever a colleague does makes sense and we commit to it. Faith for the crew and skepticism for the marks. For their part, it just makes sense to listen to the guy who can consult the stars to see into the future somewhat, but I don't forget to repay the favor. Crew's also made of stars, and anyone with an imagination can make their own read on things too. The imposition I make is that everyone communicate what they're going to do just enough that the crew can back you up. No more, no less. For example: "Take cover." "Kill him on my mark." "Quick, give me a kiss." All good. "Hey guys watch this!" "Don't worry, I'll save you!" "Our exact plan of action right where the enemy can hear!" All bad. Save your breath. We can try to explain ourselves or complain at how stupid everyone else is when the bounty's claimed and the only thing that might kill us is alcohol poisoning. That's debriefing stuff. If it really can't wait, save it for when camping and not on watch. I also changed some choices on the sheet. Now instead of boring old backstabbing I can do gravity shenanigans and fly.
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# ? Feb 14, 2014 19:43 |
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Captain_Indigo posted:Brunch - As you've already stated, the world above is very different to the world below. Sure the dwarves have political issues and bandits like anyone else, but storm djinns? The undead? How do you handle these things? What's the matter? Don't think I can deal with anything bigger than a rust monster? Heh. Clearly you've never seen the Stone-Pointed Body Technique in action! If you had, you'd know that it's more than the hardest-hitting elbows and fastest-flying knees this side of the Quistel range. Most newbies think the Stone-Pointed Body has only four points, but it actually has five - the fifth point is the MIND. When you center yourself, plant your feet, and let the earth and stone be your guide, the world slows down around you and the right course of action presents itself. Like it couldn't be more obvious. What before seemed like an unbeatable opponent becomes as a child's toy, weak points waiting to be exploited. What seemed like an impassable obstacle becomes a fragile paper screen, easily broken if you can find the right spot. Even magic follows the flows of the universe, and if you strike hard enough, you can disrupt that flow. I been around a while, and taken down bigger bastards than you, Guildboss. I'm still here. They ain't. By way of making his point, Brunch balances a small stone on his raised knee. Closing his eyes and breathing deep, he centers himself - then brings a mighty elbow down upon the stone with a CRACK! But the stone seems unchanged... Until Brunch blows the dust away, leaving a perfectly-proportioned five-pointed star balanced on his knee.
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# ? Feb 14, 2014 19:57 |
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Captain_Indigo posted:Mr Primrose - Tell me about the Wreath of Barbs cult. Entry - Wreath of Barbs One of many splinter groups formed after the dissolution of the Order of the Nail, the Wreath of Barbs was a dangerous organization based in Riverbank. Its founder, the Abbot Maris, claimed that their members were followers of an ancient god of vigilance, who had charged them with protecting society from demonic influence. In reality, of course, this was a thinly-veiled excuse to engage in terrorist campaigns against public safety and order. Their repeated attacks on public officials made the Wreath of Barbs a threat to anybody around them, which drew considerable attention from the authorities, and as such, an open 'kill or capture on sight' bounty was issued on them. Naturally, with Mr. Primrose as an Adventurer's Guild liaison and a dedication to keeping our fellow man safe, the Court of Blossoms stepped in to address this unfortunate situation. After tracking their operatives to Riverbank, the Court mounted a covert assault on their base of operations. It turned out to be just in time - the Wreath was working on a dread ritual that, if completed, would have surely had disastrous consequences for Riverbank and everyone in it. Although Ms. Violet gallantly sacrificed herself to stop the ritual, the Court suffered relatively few casualties; in fact, some of the survivors even joined the Court afterwards in order to make up for their past misdeeds. All in all, it was a rousing success for the Guild and the Court alike.
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# ? Feb 14, 2014 22:39 |
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Captain_Indigo posted:The Quartermaster - Life in the gladitorial ring must have hardened you into something new. How do you cope with life outside the arena now that you are free? "When I escaped from the arena, I thought I would be able to start a new life, and forget about my time in the arena. But the arena changes a person. You stop seeing everyone around you as people, and start seeing them as opponents. Any friend you make will show up on the other side of the arena someday, and you can't have distractions like that during a fight. It's much easier if you don't form any attachments. You don't just get to forget all of that when you leave. My first night after escaping, I went to a tavern. When I tried to explain that I had no money to pay for a meal, the bartender and his regulars starting harassing me. Things got rough, and before I knew it, they were all lying on the ground, bleeding. I grabbed some food, fled the scene, and never returned to that city. That night, I learned that life outside the arena wasn't going to be what I had imagined. Even though I've settled in with the Adventurer's Guild now, I avoid people as much as I can. It's safer this way. I live only for the job, because at least this way I can make sure I only hurt people who deserve it."
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# ? Feb 15, 2014 00:31 |
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Captain_Indigo posted:Albrecht - You clearly have very strong feelings about economics. Is that why your retinue stay in line? Just for the money? Or is there something else going on? Surely it would have been fairly easy for them to keep the bounty Krax put on you, but they didn't. Why? See, you can't really buy loyalty with money. Frankly, nothing can buy the loyalty of men as broken as career sellswords. Obedience, that I can buy and that is what I expect from the hired muscle, anything more would be foolish. Now, you see, there's grunts and there's associates, like the three gentlemen you've just met. They are the true pillars of this little organization. Organization dependent on them just as they are dependent on it. Really, it's the decency of an honest businessman to cultivate one's most valuable assets. Just as I need their help when things go wrong, they know they can count on my help, protection and patronage whenever they're in a spot. One could say Anders' Arquebusiers are like a second family, ha ha. Also, my last will at the time involved bounties on their heads three times the sum Krax offered for me. Lichtenstein fucked around with this message at 01:07 on Feb 15, 2014 |
# ? Feb 15, 2014 01:03 |
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Okay made picks. Was very hard, sorry there were only a limited number of spaces. If you didn't get picked it wasn't because you did bad, I just chose to go a different direction. Feel free to read along and stick around and chat in here. Normally these games always have someone drop out so I'll be replacing them from the people still kicking around. If everyone sees it through to the end, well I may be doing another Bounty Hunter 1-shot directly afterwards. Bounty Hunters Quartermaster - Gladiator Kozu Cain - Spellslinger Brunch Fiddles - Initiate Hex Stellamagus - Starmage Milliner Rose - Stolen Make any necessary additions to your dudes, sort out some bonds, and join the game thread Captain_Indigo fucked around with this message at 13:14 on Feb 15, 2014 |
# ? Feb 15, 2014 13:10 |
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Wow, you weren't kidding about choosing the 15th, bright and early in the morning, if I hadn't stayed up last night I would not have finished my character. Hopefully I can get in later. Good luck everyone.
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# ? Feb 15, 2014 14:36 |
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Sorry I didn't get my followup in in time. Work late last night led into plans with the fiancee kept me up until 5 am. I'm still gonna follow the thread though so as to make myself available as a backup and to learn from the game.
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# ? Feb 15, 2014 19:25 |
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Sade posted:Work late last night led into plans with the fiancee kept me up until 5 am. ----- On a serious(more serious?) note, Bonds: I can’t remember if it was Brunch Fiddles or me that got us kicked out of town that time. Hex can stick their disapproving looks up their arse! I see through those swirling stars! Quartermaster’s got guts! I’m glad they’re on my side. Idle Amalgam fucked around with this message at 21:38 on Feb 15, 2014 |
# ? Feb 15, 2014 21:33 |
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Doctor Idle posted:Hex [...] disapproving looks [...]. Mine are in the game thread. gently caress it, reproduced here: quote:Bonds
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# ? Feb 15, 2014 21:52 |
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# ? Apr 26, 2024 06:19 |
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Mine too: The Quartermaster's fighting style is too haphazard - I'll be carrying his body out of here in no time. Hex has peeled back the fabric of reality and seen the inner clockwork - there is much I can learn from... it. Some of my best friends growing up were Reptilian. Milliner Rose must be mistaken. Cain might seem young, but she's saved my rear end before.
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# ? Feb 15, 2014 21:56 |