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As you enter Central Agency, the HIREUS logo proudly announces that this is indeed 333 (always pronounced as triple three) Central Avenue. And next to that is the seal of the US Department of Justice, cementing that for this year HIREUS was indeed fully licensed and authorised. You have seen this many times over the last month, as you have come in again and again for interviews and profiling and testing. But today is different, today is the last day of your trial period, the last day that the faux-stamp of HIREUS will be giving you, the prospective hero, hours upon hours of paperwork and mindless busywork. As All Star makes its third loop on the Agency radio (other songs could play in the lobby, but that would require asking The Receptionist. So they never do.) you consider that perhaps you should have thought of a better metaphor before coming into work today. You’re not sure if there will speech, after all. All you know is that you’ll be getting your team assignment and one last mission--a real one, no more of these keep-busy acts of theoretical herocraft, they’ve got a mission lined up, with actual, scale pay and a bonus! Assuming you don’t fail miserably, embarrass HIREUS and thus end up getting fired just as you’re about to cross the finish line. But no pressure. --- "We will be with you shortly." The Receptionist announces emotionlessly to the room, poking her head in from the door. If you squint, The Receptionist almost looks like a certain movie star if she'd spent the last twenty years dealing with the absolute dregs of society, harbouring a loathing for humanity that would make Lucifer blush. If you said that to her, she'd glare through to your soul and see it burn. "There are still a few of you yet to arrive, once you are all here we will begin handing out your final assignments." She adds curtly, quickly closing the door again. Welcome to the HIREUS game thread! Please post your sheets in your first post for sanity's sake. The Recruitment Thread Posting Format posted:Name - Location
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# ? Feb 21, 2014 05:59 |
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# ? Apr 23, 2024 19:34 |
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THE TEMPS! in order of appearance Yamtaggler posted:Tim Grebowitz Axe-man posted:Katra Gabija Norkus Ferrosol posted:Rachel Hayel Double Monocle posted:Francisco Guerra Bieeardo posted:Lydia Barnes Jade Mage posted:Jeffery Davis Ningyou posted:Katrina Van Ouden MMAgCh posted:Garrett M. Blazington III Platonicsolid posted:Julia Anderson Radioactive Bears posted:Roy Connors Robodog fucked around with this message at 03:56 on May 13, 2014 |
# ? Feb 21, 2014 05:59 |
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Silverback(a.k.a Tim Grebowitz) Tim rumbles a thank you, although he's careful not to sound cheerful. He's learned that the receptionist hates Cheer. With an exaggerated yawn, he bends to pick up a brown paper lunch sack he brought in with him. He winces when he opens it. "Bananas," he mutters in baritone, "Chrissakes, that kid won't stop packing me bananas. I told her I like sammiches, I like chips, I like apples, I like everything. Everything but Bananas." While eating his thoughtfully packed lunch, he glances around the room, wondering if he should bother introducing himself the the unconventional group around him, and decides against it. It's rude to talk with your mouth full. pre:Code Name: Guerrilla Gorilla Real Name: Tim Grebowitz Age: 30s Height: 2m Weight: 200kg Eyes: Brown Hair: Black (Silverback) Skin: Greyish Black PL:9 PP: 135/135 Abilities: 76 points +2pp/+1 ability rank STR 14 28 points STA 14 28 points AGL 2 4 points DEX 0 0 points FGT 4 8 points INT 0 0 points AWE 2 4 points PRE 2 4 points Offence: Type of attack skill - Close/Ranged, Damage bonus Defence: 4 points - +1pp/+1 defence rank Toughness = (14) Fortitude = (14) Dodge = (4) +2 Parry = (4) Will = (4) +2 Initiative: 5 Skills: 12 points +1pp/+2 skill ranks Acrobatics Total Ranks PP Skill 6 4 2 Athletics Total Ranks PP Skill 6 4 2 Expertise: Rent-a-Cop Skill 2 2 1 Intimidation Total Ranks PP Skill 10 8 4 Investigation Total Ranks PP Skill 2 2 1 Perception Total Ranks PP Skill 6 4 2 Advantages: 9 points +1pp/+1 advantage rank Accurate Attack: Trade Effect bonus for Attack Bonus (Very Important) Chokehold: Suffocate an opponent you have successfully grabbed Diehard: Automatically stabilize when dying. Fast Grab: Make a free grab check after an unarmed attack Fearless: Immune to fear Improved Grab: Make grab attacks with 1 arm. Not vulnerable while grabbing Improved Hold: -5 circumstance penalty to escape from your hold. Improvised Weapon: Use Unarmed Combat skill with improvised weapons, +1 damage bonus Power attack: Trade attack bonus for effect bonus Powers: 27 points Affliction (Call of the Silverback)6 points Total Cost: 2/Rank Base Cost: 1/Rank Action: Standard Resistance: 14 vs. Will (14 vs. Dodge halves effect) Range: Cone 60ft(+1/rank)Duration: Instant Effects: Silverback beats his mighty chest and bellows, striking fear into the hearts of his enemies. First Degree of Failure: Impaired (-2 to checks) Second" ": Stunned (No actions Third" ": Incapacitated (Stunned, Defenseless, Unaware) Comprehend Animals 4 points Total Cost: 1/Rank Base Cost: 1/Rank Action: None Resistance: N/A Range: Personal Duration: Permanent Effects: All Creatures of the Wild may speak to The Silverback, and recieve answers in kind. Feature (Insulating Fur)1 point Total Cost: 1/Rank Base Cost: 1/Rank Action: None Resistance: N/A Range Personal Duration: Permanent Effects: Silverback is not bothered by your opinions regarding the thermostat. Leaping 7 points Total Cost: 1/Rank Base Cost: 1/Rank Action: Free Resistance: N/A Range: Personal Duration: Instant Effects: The Silverback cannot fly, but he can leap 900ft into the air. Not bad for someone whose legs are shorter than his arms. Enhanced Strength 2 points Total Cost: 1/ Rank Base Cost: 2/ Rank Action:None Resistance: N/A Range:Personal Duration: Permanent Flaws: Permanent (+0), Limited to Lifting (-1 per rank) Effects: The Silverback can lift with his legs, bringing his carrying capacity up to 1,600 tons Wall-Crawling 2 points Total Cost: 2/rank Base Cost: 2/Rank Action: Free Duration: Sustained Effects: The Silverback can climb all walls and ceilings by virtue of his prodigious finger strength (speed -1, no athletics checks, still vulnerable) Regeneration 3 points Total Cost: 1/rank Base Cost: 1/rank Action: None Duration: Permanent Effects: With time, The Silverback may recover from even the most grievous wound. Remove -3 toughness penalty due to damage every minute (-1 every 3 rounds) Super Sense 8 points Total Cost: 1/rank Base Cost: 1/rank Action: None Duration: Permanent Effects: You cannot escape The Silverback's Sight (Visual (Lowlight 1pp)), Hearing (Auditory (Accurate 4pp, Ultra-Hearing 1pp)), or Scent (Olfactory (Acute 2pp, Tracking 1pp)). Touch is a pretty safe bet, though. Motivations: Doing Good Despite his gruff arguments to the contrary, Tim is secretly a hero at heart. Long before the accident, he was turned away from 3 separate police forces due to physical limitations, and was forced to take a job chasing hoodlums around malls and out of parking garages. He no longer has any physical problems and is ready to help those who can't help themselves. Complications: Responsibility: Family Tim has a wife named Donna and a 7 year old daughter named Amy, who (correctly) believes she has the coolest dad ever. Enemy(?): Tim had his brain removed and placed into the body of an Ape Supersoldier by a Villain known as "Doc Ook" The good Doc claimed that it was an accident, and Tim took his lawyer's advice to settle out of court. Yamtaggler fucked around with this message at 06:38 on Jul 27, 2014 |
# ? Feb 21, 2014 06:39 |
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The Red Hot Obsidian! Also know as "Katra Gabija Norkus" or Kat! Kat walked into the reception area quickly, a backpack on her back. She was wearing a red tank top and knee length jean shorts, a streak of purple in her blackened hair. Just a little of potassium in scrubbing down her hair and her heat streaks give a nice glowing purple. Kat was feeling good today, plopping down the book bag in front of the desk. A bit of a smile on her marble-like face dimmed as the receptionist gave her a stare that would melt her face if it wasn't already semi-melted. Taking the badge and giving a nod to the receptionist Kat made her way to the others, sitting down next to the gorilla who was eating. She felt her stomach grumbling like grinding stones, and she pulled out her lunch. "You would think the joke would get old. I know what you mean though, I would offer you some of mine, but-" She looked down into her bag and pulled a small satchel of stones. "Oi, dad. Come on, I don't need that much Pumice." A small sigh as her smooth eyebrows fell as she took a geode and took a bite out of it. The quartz was like a tanginess to the normally tart outer layer. Her mouth now giving off waves of heat, she takes a look at the Gorilla and realizes her manners. "Hi, my names Kat." She says with a friendly voice. pre:Code Name: Obsidian Real Name: Katra Gabija Norkus or "Kat" Age: 19 Height: 5'10 Weight: 250 Eyes: black diamond retinas, with bright lava coronas Hair: black soot with a few streaks of hot red Skin: black soot with a marble finish, like a dark black statue HP: 1 PL: 9 PP: 135/135 Abilities: 38 points STR 3+4 6 points STA 4 8 points AGL 3 6 points DEX 3 6 points FGT 5 10 points INT 1 2 points AWE 0 0 points PRE 0 0 points Offence: Hand to Hand - Close, +7 Throw - Ranged, +7 Body of Lava - Close, +5 Defence: 10 points Toughness = 4 + 7 = 11 Fortitude = 4 + 1 = 5 Dodge = 3 + 4 = 7 Parry = 5 + 0 = 5 Will = 0 + 5 = 5 Initiative: 3 Skills: 18 points Name Total Ranks PP Athletics 9 2 1 Close Combat Hand to Hand 9 4 2 Grabbing 9 4 2 Expertise: Biology 2 1 .5 Chemistry 2 1 .5 Robotics 3 2 1 Geology 5 4 2 Ranged Combat Throwing 11 8 4 Insight 4 4 2 Perception 4 4 2 Technology 3 2 1 Advantages: 6 points Move-by Action 1 Improved Grab 1 Improved Hold 1 Takedown 1 Fast Grab 1 Diehard 1 Powers: 64 points Lava Molding 1 1 points Total Cost: 1/1 Rank Base Cost: 1/1 Rank Action: Free Resistance: Range: Personal Duration: Sustained Extras: Flaws: Flat Extras: Flat Flaws: Effects: Elongation 1 (15 ft): Lava is able to bend and mold, and so can Kat, albeit only a bit. It is enough to allow her to grab a few things from the kitchen quickly. Magma Muscles 4 8 points Total Cost: 2/1 Rank Base Cost: 2/1 Rank Action: None Resistance: Range: Personal Duration: Perm Extras: Flaws: Flat Extras: Flat Flaws: Effects: Enhanced Strength 4: As her muscles pump rock, her strength is naturally increased. The greater density and resistance than flesh allows her to do great feats of strength. Heart of Fire 1 5 points Total Cost: 5/1 Rank Base Cost: 5/1 Rank Action: None Resistance: Range: Personal Duration:Perm Extras: Flaws: Flat Extras: Flat Flaws: Effects: Immunity Fire 1, Kat is completely immune to fire damaging attacks, but still risks dissolving under too intense heat and flame. Obsidian Skin 1 5 points Total Cost: 1/1 Rank Base Cost: 1/1 Rank Action: None Resistance: Range: Personal Duration: Perm Extras: Flaws: Flat Extras: Flat Flaws: Effects: Immunity aging, disease, poison, cold/liquid, high pressure; She is not a creature of flesh and it shows, though no one really knows what truly can effect her. Density Sling 7 7 points Total Cost: 1/1 Rank Base Cost: 1/1 Rank Action: Free Resistance: Range: Personal Duration: Instant Extras: Flaws: Flat Extras: Flat Flaws: Effects: Leaping 7 (1/2 mile), By changing her density and jumping, she is able to jump more than most people can dream. It takes her only moments to soar through the air toward where she needs to be. Made of Stone 7 7 points Total Cost: 1/1 Rank Base Cost: 1/1 Rank Action: None Resistance: Range: Personal Duration: Perm Extras: Flaws: Flat Extras: Flat Flaws: Effects: Protection 7: She is made of molten rock, and inherently tougher than most things. Body of Lava 5 25 points Total Cost: 5/1 Rank Base Cost: 4/1 Rank Action: Free Resistance: Range: Personal Duration:Sustained Extras: Selective +1 Flaws: Flat Extras: Flat Flaws: Descriptor: Fire/Heat Effects: Energy Aura 5; Unleashing her heat, she turns into pure Magma and burns through anything she can, items and people a like. Goin' With the Flow 5 points Total Cost: 5/1 Rank Base Cost: 1/5 Rank Action: Free Resistance: Range: Personal Duration: Substained Extras: Flaws: Flat Extras: Flat Flaws: Descriptor: Fire/Heat Effects: Insubstantial 1 Fluid, Kat is able to transform into actual fluid Lava and various levels of densities and viscosities. Complications: Motivation: Legacy - Though she did not really know her mother, she knows what she stood for and the effect she had on her father. In many ways, she wants to follow in her footsteps to understand her mother. She also wants to give back for the damage her father did as a villain. She wants in some way to undo the bad her father did and still live up to the memory of her mother. Weakness: Water and Cold - Kat in essence is made of heat, though she can control her skin and harden it and make it solid enough to act mostly like a normal person in most respects, she is not a normal person. With enough water or heat sapping cold, she will eventually harden and possibly die. She is resistant to most minor level, but She doesn't want to find out if there was overwhelming amounts, either. Nemesis: Chillator - A young college student that goes to Kat's college has decided to become her arch nemesis. Eerily, he also asks her out from time to time. Kat has never accepted any of these offers for a date, but instead find it a little disturbing. For her, she would rather be left alone to be a normal student. The hero business helps pay the bills, but for the pun tossing Chillator, it just seems like a game, which she finds offensive as there are people hurt along the way. Accident: Fiery Temper - Unlike most people, Kat has to have a lot of self control in her day to day life to function. It was something she had to teach herself, to stop from hurting people. Her natural temperature is hot enough to melt lead by itself, and without lowering it at least subconsciously, she can easily set fire to things. Angry, she runs the gambit of melting through the floor itself, or give burns to people standing nearby. (Minor) Relationship: Father - Kat's father has a lot of enemies and people he has hurt in his twenty years of super villainy. Now he is retired and most don't remember a villain from back then, but there are still people who would want to harm her father if given the chance. She only has her Father left in her immediate family, and though her mother's large extended family fills her time, her father is mostly isolated and alone beyond his daughter. Axe-man fucked around with this message at 01:52 on Sep 1, 2014 |
# ? Feb 21, 2014 08:09 |
Hailstorm (A.k.a: Rachel Hayel) Picking up her badge from under the icy glare of the receptionist Rachel turns and sits down next to the gorilla and the lava girl. Opening her own lunch she grimaces "ugh, mom's on one of her health food kicks again" staring at the unappetizing sight of a seaweed salad. Rachel turns to the gorilla and nods politely "hopefully our first job will be to protect a Burger King or something. Oops, manners. My name is Rachel nice to meet you both" pre:Code Name: Hailstorm Other Names: Bearer of the Mantle Real Name: Rachel Hayel Age: 20 Height: 185 cm Weight: 70 KG Eyes: Silver Hair: White Skin: Pale White PL: 9 PP: 135/135 Abilities: STR 2 STA 3 AGL 3 DEX 2 FGT 3 INT 1 AWE 3 PRE 2 Points Cost: 38 Offence: Type of attack skill - Close/Ranged, Damage bonus Ice Blast ??? ??? Defence: Toughness = 7 Fortitude = 5 Dodge = 5 Parry = 5 Will = 5 Initiative = 3 Points cost: 9 Skills: Name Total Ranks PP Acrobatics 7 4 2 Athletics 4 4 2 Ranged Combat: Icicle Blast 6 4 2 Treatment 4 3 2 Perception 7 4 2 Expertise: Biology 3 2 1 Nursing 3 2 1 Cost: 11 points Advantages: All-Out Attack 1 Defensive Attack 1 Favoured Enviroment: Ice 1 Move by Action 1 Cost: 4 Points Powers: Power Name: Winters Bite: Environmental Control 1 Base Cost: 1/Rank Total Cost: 2 Action: Standard Range: 30ft Duration:Sustained Extras: Extreme Cold (+2/Rank) Effects: Can freeze an area up to 30ft in diameter "Hailstorm can cause the immediate area around her to freeze," Power Name: Protection of Winter: Immunity 12 Base Cost: 1/Rank Total Cost: 12 Action: None Range: Personal Duration: Perm Effects: Immune to Cold(10 ranks) Immune to Ageing (1 Rank) Immune to Disease (1 Rank) "The mantle of Winter grants the wearer immunity to cold and also grants other benefits that Hailstorm is currently not aware of" Power Name: Icicle Blast: Blast 9 Base Cost: 2/Rank Total Cost: 27 Action: Standard Resistance: Toughness Range: Perception Duration: Instant Extras: Increased Range +1/Rank Effects: 9 Damage to any target that can be perceived and fails the resistance check "Hailstorm can concentrate for a moment and throw an icicle at any enemy or object she can see" Power Name: Frost Wall: Create 5 Base Cost: 2/rank Total Cost: 20 Action: Standard Range: Ranged Duration: Permanent Extras: Continuous +1/Rank Moveable +1/Rank Effects: Limited to objects with a total volume of 0.8m3 which persist until dismissed or destroyed and are moveable as per the move object rules. "Hailstorm can create simple objects and geometric shapes of Ice that last for as long as she wishes and can be moved mentally by her." Power Name: Glacial Toughness: Protection 4 Base cost 1/rank Total cost 4 Range: Personal Duration: Permanent Effect: +4 to toughness "Hailstorms pale white skin is unnaturally tough and rugged and protects against injuries" Servants of Winter: Comprehend 2 Base Cost: 2/Rank Total Cost 2 Range: Personal Duration: Permanent Flaws: Only applies to creatures whose natural habitat is Icy or Tundra (-1/Rank) Effect Can communicate with and understand the "speech" of animals from snowy environments. "Hailstorm has a natural understanding of and ability to communicate with Winter animals" Power Name: Fists of Frost: Damage 5 Base Cost: 1/Rank Total Cost: 5 Action: Standard Resistance: Toughness Range: Close Duration: Instant Extras: Effects: 5 Damage to any target that is in melee range and fails the resistance check "With a moments thought Hailstorm can summon thick layers of ice around her hands or feet and wade into a brawl." Total Powers Cost: 72 Complications: Motivation: Greed "Hailstorm needs money to pay her way through nursing school" Complication: Enemy "There were others who were chasing the previous bearer of the mantle and will stop at nothing to acquire it's powers especially while it's current possessor is young and vulnerable" Complication: Family "Hailstorm is extremely close to her family and friends and would do anything to help them" Ferrosol fucked around with this message at 23:24 on Aug 8, 2014 |
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# ? Feb 21, 2014 12:07 |
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Code Name: El Mago Real Name: Francisco Guerra Francisco had just suffered the ultimate shame. In a match with his rivals, the tag team duo Dos Burros, he was unmasked! Years of hard work in ring undone, his fame and his fans lost. Months he wandered, offering his services to people in need of JUSTICE, but unable to capture their hearts without his mask. One day, Francisco came upon an old man cornered by a group of muggers. After delivering his famous "gota de rodilla", Francisco turned to see not just an old man, but a wizard! The wizard smiled,stroked his long beard, and pulled a strange old Lucha Mask from his pouch. "This mask, should it choose you, will grant you the power to serve justice to the most vile people on earth! But be warned, Evil will always try to steal this mask, trying to claim its power for their own!" Francisco did not hesitate. Images began to flood his mind. Ether planes, arcane tomes, all the powers of a wizard stormed his brain, causing him to gain control over the arcane! He had regained his honor, and a new power to fight injustice with as well. And that is how he became EL MAGO, the wizard's fist! pre:Age: 28 Height: 6'1" Weight: 195 Eyes: Blue Hair: Unknown (masked) Skin: Tan PL: 8 PP: 120/ 120 Abilities: 60 points +2pp/+1 ability rank STR 8 16 points STA 8 16 points AGL 3 6 points DEX 0 x points FGT 8 16 points INT 0 x points AWE 3 6 points PRE 0 0 points Offence: Type of attack skill - Close/Ranged, Damage bonus Melee attack- Close, +8 to hit, +8 damage Defence: 0 points - +1pp/+1 defence rank Toughness 8= (sta) + 0 Fortitude 8= (sta) + 0 Dodge 3= (agl) + 0 Parry 8= (fgt) + 0 Will 3= (awe) + 0 Initiative: 3 Skills: 7 points +1pp/+2 skill ranks Acrobatics- Total- 8 Ranks 5 Insight- Total- 7 Ranks 4 Advantages: 14 points Chokehold Diehard Fast Grab Fearless Improved Grab Improved hold Improved Trip Improvised Weapon +1 Instant up Interpose Move by Action Prone Fighting Teamwork Ultimate Effort- Toughness Powers: 40 points Mago Del Mago - 8 points. Magic, rank 8 Total Cost: 8/8 Rank Base Cost: 16/8 Rank Flaw- Grab Based Action: Standard Duration: Varies Effects: El Mago is a wizard after all. El Mago delivers all his spells via submission holds and body slams. El Mago has flavored his spells to all fit his luchadore theme, and each and every one has its own unique name, which he yells with childlike glee when casting. Into the Ring -6 points Create- Rank 2 Total Cost: 6/2 Rank Base Cost: 4/2 Rank Action: Free Range: Ranged Duration: Perm Flat Extras: Subtle, Reaction Flat Flaws: Permanent Effects: El Mago uses his powers to create various objects befitting his fighting style. Tables, Folding chairs, or various parts of a wresting ring (such as the ropes or corner stand) in order to perform more crowd pleasing stunts. These objects are permanent and real in appearance. Up to 8 cubic feet may be created this way The Mask of Mago! - 5 points Senses- Rank 5 ---Awareness- Magical- 1 Rank ---Precognition- 4 ranks Total Cost: 5/5 Rank Base Cost: 5/5 Rank Action: None Range: Personal Duration: Perm Effects: The mask of el Mago grants him the vision of a wizard! With it he can sense magic and even attempt to peer into the future! The Arcane Luchadore -2 points Variable Descriptor- Melee Attack- Various magical themed elemental effects Feature- Used in conjunction with Grapples and leaps to perform wrestling moves Effects: El Mago performs one of his signature lucha moves augmented by the power of the arcane. One of El Mago's favorite moves is "Codo de fuego", a firey elbow drop. High Flying Action! - 4 points Leap rank 4- Distance 250 Feet Total Cost: 4/4 Rank Base Cost: 4/4 Rank Effects: El Mago uses spells to augment his jumping ability to super human levels. His acrobatic attacks are always a crowd favorite. The Speed of justice!- 4 points Speed rank 4- Distance 500 feet. Total Cost: 4/4 Rank Base Cost: 4/4 Rank Effects: El Mago understands that speed can be the key to victory, and uses magic to ensure he is quick on his feet. He also keeps a good cardio routine. Equilibrio - 8 points. Movement, rank 4 (Safe fall, Sure Footed, Wall-Crawling 2) Total Cost: 8/4 Rank Base Cost: 8/4 Rank Action: Free Range: Personal Duration: Sustained Effects- El Mago enhances his natural grace with his wizard powers. Safe Fall- El Mago can fall saftley from any distance using the tried and true feather fall spell. Sure Footed- Years spent as a Luchadore have made El Mago very sure on his feet. Wall-Crawling 2- El Mago relies on another classic wizard's spell, Spider climb. Hearts on fire! - 2 points. Feature- Rank 2 (Special Effect x2, Iron stomach) Total Cost: 2/2 Rank Base Cost: 2/2 Rank Action: None Range: Personal Duration: Perm Effects: El Mago uses his magic to bring the hearts of the people with him. Feature 1- Wrestling moves are met with the roar of the crowd and the flashing of camera lights, while a detached voice seems to scream out his signature moves. Feature 2- El Mago will always have a autographed photo or small action figure of himself ready should his fans need one. Motivations- FAME- El Mago seeks to earn respect and attention in everything he does. This is not a selfish or egotistical desire, El Mago feels that every child whos heart is touched by his JUSTICE will become an ENEMY OF EVIL. HONOR AND JUSTICE- El Mago seeks to spread the truth of justice and rightness in everything he does. Everything from defeating evil doers to helping kids stand up to bullies. He will use the term "rightness" to describe just about every action he does. He will never use poisons or other similar underhanded tactics to win a fight. He will not harm a defenseless opponent, and will never kill. Anything that would be against the rules in the ring is against his personal code. THE ULTIMATE MOVE- El Mago searches tirelessly for what he considers to be the ultimate wrestling move. Once he finds this attack, he will not only be unbeatable, but merely witnessing the attack will inspire people to join him on the path of justice. Complications- POWER LOSS- El Mago loses all powers when his mask is removed. If his mask is removed without his consent during combat, he will not wear it again unless he feels he has earned the right to be a champion of justice. ENEMY- An enemy unknown to El Mago covets his magical mask and plots to steal it from him. He is EL MALVADO, a super human wrestler who will do anything to become the strongest fighter in the universe! Backstory- Pre Mask. Francisco was born in small town in southern texas right near the border. He thinks. He isnt 100% sure of his origins, or his family. Nothing mysterious here, Francisco was left on the door of a church as a baby. The local Nun, Sister Wanda, took Francisco as her own and began to raise him as an honest and good man. He spent the majority of his early life learning to be kind, giving, and protective of those he loved. He would have eventually become a priest himself if not for one fateful day. On a summer afternoon, his small town was suddenly caught in the crossfire of a supers battle. While most fled or took cover, Francisco watched with a passion from his church's window. This, he thought, was true justice, true compassion. By stopping these men of evil, the hero's do more good than his small handouts or shelter could ever hope to accomplish. It was from this moment the fire of justice took hold of his heart. Francisco was not a special boy in any way, so he began to condition his body from a young age. At the age of 16, he donned a homemade costume and left his church to fight crime. After stopping a few petty crimes, Francisco had the bad luck of running into a small gang of meta humans causing trouble. Francisco stood tall against these criminals, and told them to denounce their ways or face his justice. Francisco woke up in the hospital three days later. Cursing his lack of power and losing faith in his conviction, he brooded in his hospital room. By a stroke of good fortune, another man was wheeled into his room. This man also wore a costume, and Francisco began to question him on the nature of his crime fighting. It shocked him to find out that not only was this man not super human in any way, but he was an entertainer! Luchadore, he called it. The man explained how he performed in the ring to the amusement of the crowd. High flying jumps, over the top gags, all to kindle the spirit of the people. He did not perform these shows for money, or because he wanted to save the world, he only wanted to touch the hearts of those around him, and instill a love of good morals in the children. It was then Francisco turned his back on the world of crime fighting, and stepped into the ring!
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# ? Feb 21, 2014 13:24 |
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Kat "Oh burger king, right." She says a bit apphensively not really able to conventionally eat organic food she would give it a try. Maybe if she swallowed it fast enough it wouldn't cause too much of a burnt smell. "I don't know all this I mean-" A flash in her mind of her mother standing a top a villain giving a wave to the crowd. "- not really been in the life. I mean I am working on my degree now. As long as we don't end up like some... show." Kat leaves the freak out of the statement and starts eating a strange porous looking rock.
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# ? Feb 21, 2014 17:34 |
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Lydia "Sprite" Barnes There are two things that Lyds has learned since signing on for training with HIREUS. More than two, but two that stand out in particular. First, no suggesting the receptionist looks kind of like Tilda Swinton. She(?) doesn't like that. At all. Two, learned as an annoyed penumbra of the first, the Company's communications equipment are not to be used as transportation without permission. Three. The third being that asking about asking for permission gets you that soul-stare again. With those nuggets of knowledge in mind, Sprite does what she's been doing the last few weeks: skipping across the phone network to a pay-phone around the corner from HIREUS central and flying the rest of the way. She touches down at the door and lets herself in the old-fashioned way, having learned a fourth thing: that sometimes, despite her best efforts, she can't get a bag lunch to go out of phase with the rest of her. It's probably some bistromathematic thing she hasn't quite grasped yet. She's here, though! She's here and she's half walking, half gliding across the floor, leaving a fading trail of particle effects behind her, mostly purple against a haze of fuchsia, where her faintly luminous form is mostly a hot pink with darker lava-lamp shapes drifting within. The energetic energy being plops herself down in a chair and waves to those assembled. "Hi! Guess this means I'm not late this time!" she laughs, fishing a can of Red Bull and a small bag of Doritos out of a crumpled brown paper bag. "I'm Lydia. Some people call me Sprite." --- pre:Name: Lydia Barnes Codename: Sprite Concept: Gamer grrl evolving into cosmic-digital life-form. PL: 8/120 Abilities Strength +0 [0] Stamina +2 [4] Agility +5 [10] Dexterity +5 [10] Fighting +0 [0] Intellect +1 [2] Awareness +4 [8] Presence +2 [4] [38] Defenses Dodge 8 [3] Parry 0 [0] Will 6 [2] Fortitude 6 [4] Toughness 8 [0] [9] Offense Initiative +5 8-bit Blaster +8 Ranged, Damage 8 Skills Total Rank + Bonus Acrobatics +7 2 + 5 Athletics +2 2 + 0 Expertise: Pop Culture +5 4 + 1 Insight +9 5 + 4 Perception +10 6 + 4 Stealth +6 1 + 5 Technology +5 4 + 1 Vehicles +7 2 + 5 [13pp] Advantages Assessment Attractive Eidetic Memory Evasion Move-By Action [5pp] Powers Aimbot Ranged Attack 3 Total Cost [3pp] Description: Ranged Attack Advantage flavored as a Power. Can be Nullified, but no other mechanical changes. Sprite has never touched a gun (a tangible one, at least), save for the ones manifested by her hard-light projections. Regardless, she has an amazing facility with them-- one that goes beyond her already astonishing dexterity. Opponents and metahuman researchers alike suspect that she may be cheating. Electronic Interrogation Comprehend 2 Total Cost [4pp] Cost/Rank 2 Action None Range Personal Duration Permanent Base Cost 4 Extras None Description: By focusing on the flow and patterns of energy in electronic devices, Sprite can interrogate their perceptions, programming and what storage they might have onboard. Despite her resemblance to things TRON, she does not anthropomorphize hardware or software that isn't already designed that way. Flight Movement 2 Total Cost [5pp] Cost/Rank 2 Action Free Range Personal Duration Sustained Base Cost 4 Extras Feature (1) Description: By adhering herself to the informational substrate of the universe, Sprite can fly! This effect causes a degree of distortion in her wake, leaving streams of luminosity behind her. She can manifest holographic thruster pods or wings as well, depending on mood, but they have no tangible effect on locomotion. +SkyTweeting Feature of Flight Description: Sprite can leave persistent streaks of light behind herself as she flies; by modulating output as she steers, she can even draw simple diagrams or write letters. Sure her messages start to fade before she hits 140 characters, and she gets dizzy trying to write hash marks and at-symbols, but who uses the term 'skywriting' these days? Hard-Light Constructs Create 8 Total Cost [19pp] Cost/Rank 2 Action Standard Range Ranged Duration Sustained Base Cost 16 Extras Precise (1), AE: Garbage In, Garbage Out (1), AE: Voxel Blasters (1) Constructs have a maximum of 8 Toughness and volume of 250 cubic feet, equal to Rank on the Measurement table. Description: Sprite's most visually impressive power is the ability to create objects out of 'hard light' force fields. These constructs are obviously artificial, resembling early CGI renders with luminous detailing and highlights. Potentially very versatile, she currently uses it mainly for barriers and temporary furniture. +Garbage In, Garbage Out Nullify Electronics 8 Total Cost [----] Cost/Rank 2 Action Standard Range Ranged Duration Instant Base Cost 16 Extras Precise (1), Simultaneous (+1/rank) AE of Hard-Light Constructs Description: Opposed check of Nullify vs. higher of target effect's rank or subject's Will. Can selectively Nullify one, some, or all appropriate effects on target. Sprite momentarily injects random data into one or more of a target's electronic systems, forcing a crash and reboot in delicate systems, and a round of error correction in more hardened ones. Purely mechanical devices merely sneer. +Voxel Blasters Ranged Damage 8 Total Cost [----] Cost/Rank 2 Action Standard Range Ranged Duration Instant Base Cost 16 Extras Precise (1) AE of Hard-Light Constructs Description: Sprite can create constructs that fire streams of high-energy, hard light 'voxels' that pack an impressive punch. Since retro styles are 'in' at the moment, her guns tend to be hard-edged, polygonal things that emit 8-bit sound effects as well. Hard-Light Fields Protection 6 Total Cost [6pp] Cost/Rank 1 Action Free Range Personal Duration Sustained Base Cost 6 Extras: Sustained (+0/rank) Description: Sprite projects hard-light planes and plating around herself, in order to deflect or absorb incoming attacks. Like her guns, they tend to be chunky, polygonal affairs. Noclip Mode Movement (Permeate) 3 Total Cost [6pp] Cost/Rank 2 Action Free Range Personal Duration Sustained Base Cost 6 Description: Though she likens it to 'turning collision detection off', the mathematics behind this ability are far more complex. With a bit of concentration, Sprite can become translucent and phase through solid objects. The same can happen if she's being particularly absent-minded too-- just ask her about the Red Bull incident. This effect usually takes a few seconds of preparation, hence it's of little use against objects moving at a high relative velocity, like bullets. Overclocking Quickness 2 Total Cost [1pp] Cost/Rank 1/2 Action Free Range Personal Duration Sustained Base Cost 1 Extras: Limited to Mental Tasks (-1/rank) Determine time required for a Routine check on the Measurements table, and reduce it by Rank steps. Roughly four times faster than normal. Description: No longer completely confined to traditional grey matter (or matter at all, for that... matter), Sprite's mind operates markedly more efficiently and quickly than before her accident. She's no better than before at explaining how she reaches her results though, just faster at getting there. Upload Teleport 2 Total Cost [4pp] Cost/Rank 2 Action Special Range Rank + 8 Duration Instant Base Cost 4 Extras: Accurate (+1/rank), Extended (+1/rank), Limited to Extended (-1/rank), Medium (Data Hardlines) (-1/rank) Description: Take 2 Move actions to make an extended-range teleport. Dazed and vulnerable for 1 round after arrival. Distance is equal to Rank + 8 on the Measurements table; 4 miles (8 kilometers). Sprite has the uncanny ability to convert herself into pure information and transport herself through data carrier lines. According to her, copper feels 'warm', fiber feels 'smooth' and there's no discernible difference between Monster cables and the store branded ones. Wallhack! Sensory 7 Total Cost [7pp] Cost/Rank 1 Action None Range Personal Duration Permanent Base Cost 7 Description: Consists of: Dark Vision (2), Vision Penetrates Concealment (4), and Radio (1) Partially adapted to perceiving the universe as a two-dimensional information structure, as well as a three-dimensional projection, Sprite can effectively see in the dark and through walls. In accordance with her gimmicky naming scheme, she calls this 'wallhacking' and 'seeing in fullbright'. Similarly, she can perceive and understand radio and television broadcasts, but she has yet to come up with a catchy term for it. [55pp] Complications It's Evolution, Baby!: Okay, so it's technically not evolution, but Sprite is in the process of becoming something else, a cosmic being capable of perceiving and interacting with the Universe on its most fundamental levels, and being really annoying to quantum physicists. As such, she can look forward to weird fluctuations in her perceptions and powers, analogous to growing pains. There's also the possibility of visits from similarly invested beings or quantum physicists with chips on their shoulders... who may be disappointed to discover that their new sibling/potential mate/prize specimen is a slacking undergrad who conceptualizes her gifts in terms of simple electronic amusements. Dr. Sanders: No, it isn't like that. Even before her Origin, Dr. Sanders thought Lydia had a remarkable talent for physics work, despite her school work being somewhat... spotty. They're as close to friends as a young undergrad and a professor can be without triggering rumours of impropriety. Lydia figures she owes him big-time, and feels guilty for the explosion that caused her Origin, though she was apparently not the cause. Being a local expert on high-energy and exotic physics makes Dr. Sanders a likely target for kidnapping for villains with particularly spectacular plans. It's a Living: Lyds is, first and foremost, a student. The heroing thing might work out to something permanent later, and of course she's going to fetch kitties from trees even when she's off duty, but she's not keen on taking her work home with her. That's her homework, gaming and drinking time-- and besides, vigilantism doesn't pay. Not steadily, anyway. Being dragged into extracurriculars is a whole other matter. Abilities Advantages Defenses Skills Powers Total 38 + 5 + 9 + 13 + 55 + _ = 120pp Hero Points: 2 Bieeanshee fucked around with this message at 05:42 on Mar 14, 2014 |
# ? Feb 21, 2014 17:39 |
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Tim "I'm Tim, nice to meetcha everybody. I don't think anyone's late yet." Tim notices Kat staring sullenly at her rocky meal and grins a bit, putting two and two together. With a tremendous wink, he whispers loudly, "Don't feel too bad kid, I'd rather eat rocks than Burger King too." It's superhero lunchtime. Yamtaggler fucked around with this message at 19:12 on Feb 21, 2014 |
# ? Feb 21, 2014 18:59 |
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Kat That got a more confident smile and a thankful glance to the gorilla person. "Thank you! Burger King is so… so… charcoal like you know. Not my favorite no offense." She says a larger black piece of obsidian and chewing on it like chips. It was vital for her body after and had healthy silicates she needed. Taking a swig of her sodium carbonate her eyes glowed a brief bright yellow flare before the normal dull red glow.
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# ? Feb 21, 2014 23:36 |
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Jeffery Crap, crap, CRAP! Now is NOT the time to be late! Estoc thinks to himself as his heavy armour thuds and clanks it's way towards the temp agency. His helmet was starting to drip with condensation, his sword of choice jingling on its chain at his side. He had trained enough to run in this armour, but that's not to say it was a fun time. "If... If only I was... a speedster..." Estoc pants to nobody in particular as his sprint nears it's end. He plows into the door, to find a bunch of people already standing around, discussing their lunches. He'd forgotten his own, crap, what time was it? His gauntlets didn't have a room for a watch. Speaking of which, why is he one of the few people in costume? Did he miss a memo? drat, drat, drat, he's gonna get fired before this even starts! He composes himself, standing straight, taking off his helmet and putting it under one arm. He let's his left hand rest on the pommel of his sword. Jeffery flashes a quick smile to the gathered people, "I hope I'm didn't keep you all waiting." Wait... Why is there a gorilla here? --- pre:Code Name: Estoc Real Name: Jeffery Davis Age: 20 Height: 6' Weight: 155 lbs Eyes: Blue Hair: Brown Skin: Tan PL: 8 PP: 120/120 Abilities: 18 points +2pp/+1 ability rank STR 3 6 points STA 0 0 points AGL 0 0 points DEX 0 0 points FGT 6 12 points INT 0 0 points AWE 0 0 points PRE 0 0 points Offence: Sword - Close +10, 6 (Slashing), crit 19-20 Knife - Ranged (Thrown) +10, 4 (Piercing), crit 19-20 Swordburst - Area 120ft cone DC 18 dodge, 8 (Slashing) Defence: 26 points - +1pp/+1 defence rank Toughness = 0 + 6 (Armour) + 2 (Defensive Roll) Fortitude = 0 + 8 Dodge = 0 + 8 Parry = 6 + 2 Will = 0 + 8 Initiative: 0 + 4 (Improved Initiative) Skills: 32 points +1pp/+2 skill ranks Name Total Ranks PP Athletics 13 10 5 C.C. (Swords) 10 4 2 Expertise(Blacksmithing) 6/6 3 Intimidation 16 16 8 Perception 10 10 5 Knives 10 10 5 Insight 10 8 4 Advantages: 11 points +1pp/+1 Equipment 3 All-Out Attack Defensive Roll 2 Accurate Attack Defensive Attack Improved Initiative Improved Disarm Startle Equipment: Sword, 3 slashing damage, strength-based, 19-20 crit (4) 2 knives, 1 piercing damage, strength-based, 19-20 crit (2*2) Full Plate, Protection 6 (6) Cell Phone (1) Powers: 33 points Sword Burst (Damage 8) 33 points Total Cost: 1 + 4 / Rank Base Cost: 1 / Rank Action: Standard Resistance: Dodge (DC 18) Range: 120ft Cone Duration: Extras: Ranged (1), Area Cone 120ft (2) Flaws: Flat Extras: Alternate Effect: Summon Swords (Flat 1) Flat Flaws: Effects: Swords materialize around Estoc and proceed to fly forward filling the area in front of him. Summon Swords (Create 10) Alternate Power Total Cost: 2 + 3 / Rank Base Cost: 2 / Rank Action: Standard Resistance: Dodge (DC 18) Range: Ranged Duration: Sustained Extras: Continuous (1), Movable (1) Flaws: Limited (Can only create blades) (-1) Flat Extras: Precise, Innate (Flat 2) Flat Flaws: Effects: Summons swords that are for all intents and purposes real swords. He can move them telekinetically. 1000 cubic feet is his limit to create at once, which if calculated with 1 longsword = around 14 cft. About 71 longswords. Alternately, one 1000 cft blade, though that couldn't be used for much other than a barricade. Complications: I'll Show Them!: Although not the most valorous of beginnings for a hero. Estoc is driven by a need to prove himself to both himself and others. He will accept any challenge he figures won't kill him, and give them all everything he can. This has a tendency to get into compromising situations to say the least. He once bet his armor on a duel he lost, he spent several months paying for that mistake in hard work. Responsibility: Parents Ever since he started his blacksmithing career, his parents have been floating his school debts, but they've begun to fall behind. He wanted to start being a hero to make them proud, to protect them, and to make sure they never have financial troubles because of him again.
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# ? Feb 22, 2014 00:20 |
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Katrina "Oh gosh, this just hit me, are you a lady from the movies? You look like you were in moooooooooooovies. Were you in, um...the one with David Bowie where he goes to the grocery store and then eats dinner? I loved that movie. Would you sign my t-shirt?" Katrina saunters in, garbed in tasteful pyjama bottoms and the sort of plain-ish grey t-shirt you get for signing up for a credit card at a student fair (though her costume -- still covered with a bit of glitter residue! -- is pretty obviously peeking out from underneath), trying very very hard not to give in to the goofy, terrrrrrrribly amused grin threatening to spill across her face. Soon enough, though, it passes, and she settles into a particularly comfy-looking seat. ....oh, what's that she has in tow? Oh, jeez, that's...no, that's not an actual turkey, fully cooked and ready to eat, it's just a lunchbox shaped like one. And inside... Well, one supposes it's food, if not exactly Lunch Food. She frowns at her assembled coworkers, finally piping up after the second fistful of fish (fishful?)! "Hi, I'm Hurricane Katrina and I have to eat fish or else I'll wither and die because the King of All Fish cursed me!" ...she sounds way too enthusiastic for those words and that expression. pre:Code Name: Hurricane Katrina Real Name: Katrina Van Ouden Age: 19 Height: "Rude." Weight: "Rude." Eyes: "They're looking at youuuuuuuuu." Hair: "Everywhere. I actually look like a yeti under this costume, because I was bitten by a yeti and became a yeti myself." Skin: "Rude." PL: 8 PP: 120/120 Abilities: 12 points STR 1 2 points STA 2 4 points AGL 2 4 points DEX 1 2 points FGT 2 4 points INT -1 -2 points AWE 2 4 points PRE 1 2 points Offence: Close Attack +6, +1 Damage (Variable) Defence: 12 points Toughness 2 = 2 sta Fortitude 5 = 2 sta + 3 Dodge 5 = 2 agl + 3 Parry 5 = 2 fgt + 3 Will 5 = 2 awe + 3 Initiative: 6 = 2 agl + 4 (Improved Initiative) Skills: 9 points Name Total Ranks PP Expertise - Current Events +2 +3 1.5 PP - Pop Culture +2 +3 1.5 PP Insight +6 +4 2 PP Investigation +3 +4 2 PP Persuasion +5 +4 2 PP Advantages: 10 points Animal Empathy Close Attack 4 Evasion Hide in Plain Sight Improved Initiative Luck Uncanny Dodge Powers: 64 points Animal Shapeshift 64 points Total Cost: 8PP/Rank Base Cost: 7PP/Rank Action: Move Resistance: None Range: Personal Duration: Continuous Extras: Continuous +1PP/Rank, Move Action +1PP/Rank Flaws: Limited (Animals) -1PP/Rank Effects: 40 points, to assume the shapes of animals. Motivations/Complications Motivation: Getting Mom and Dad off her back, I mean GOD ugh (Acceptance) Katrina doesn't really care about...well, about a lot of things, really. She doesn't care too too much about money, 'cos her parents stole like five banks and have a secret vault full of Ningyou fucked around with this message at 06:14 on Feb 23, 2014 |
# ? Feb 23, 2014 03:01 |
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Tim Tim raises an eyebrow at the new arrival. "Izzat a fact? Well, I suppose you'd need some kind of motivation to put those things into yer mouth." Tim picks up a magazine that he's read at least two dozen times since he applied here. "Anyone know how many people are gonna be on this team?" Yamtaggler fucked around with this message at 03:50 on Feb 23, 2014 |
# ? Feb 23, 2014 03:34 |
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Kat "Oh. Okay." She said calmly blinking at the new arrival, forgetting to chew for just a moment. Waving to Sprite and cringing a bit at her meal, she stows her food. Kat's appetite now taken away. "Hey there Sprite, and um er, Knight, do we have to call you Sir something? And uh, Hi, Katrina." She said not sure what else to say, pushing the backpack under her chair. This was one of those times that Kat just wanted to burn something, it was just so comforting to watch it spark. "Sprite! How do you change colors? I just have to find what they do when they burn, but you are all sorts of glowing colors." Funny the way she did it was just rub some chemicals on her and she had a nice glowing color. "I'm not sure how many are coming, but, it seems we have a few... interesting people." Kat looked at Katrina and wondered what the King of Fish looked like. She had never been swimming much less under water. The thought intrigued and terrified her.
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# ? Feb 23, 2014 06:25 |
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El Mago El Mago sits quietly in his chair, arms crossed at his chest, doing his best to stare at the ground. Normally he would be taking this time to introduce himself to these fine youngsters, but..... Every fiber of his being is telling him to challenge that gorilla to a wrestling match. Right here, right now. You cant. This is your big shot, your ticket to fame. Dang, he just imagined that gorilla in a lucha mask.
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# ? Feb 23, 2014 10:30 |
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Jeffery Jeffrey shrugs under his armour, making a rustling noise as it shifts. "I call myself Jeffrey or Estoc usually, either works. As to how many people are going to be on the team, no clue. I suppose the more the merrier." He looks at the assembled group again. Noting the silent guy in the mask stareing at the gorilla. He can't blame him, really. He is tempted to do much the same. "Not to sound curt or anything, but do you guys have something a little more... Protective to wear in the field? I mean, the gorilla and the lucha probably do best without protection, but I just don't want you guys getting a broken rib or something." He fiddles with his helmet, clearly one of the only ones feeling ill at ease. Maybe it was the secretary's fault. He shudders at the thought of her.
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# ? Feb 23, 2014 15:52 |
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Sprite Lydia fishes around in her lunch bag and pulls out a wax paper wrapped... wrap. Probably vegetarian, from the crunch that accompanies her first bite. Not that it balances the rest of her meal. She smiles at Katrina, noting the other girl's colorful lunch. "See you found a loophole. Does it let you get away with goldfish crackers too?" Mmm, goldfish. She'll have to put those on the grocery list. She briefly debates adding chicken noodle soup too, because while it's always seemed like their natural habitat, they lose something when they get soggy. Hm? Sprite raises her brows at the other Kat, sending yellowish streaks spalling off toward her hairline. "I don't know, exactly. It's mostly unconscious. I'm kind of um... in... flux. Inside. Weird exotic energy shining through like white light through a prism. Non-toxic! They vetted me before I left the hospital. When I got there, actually. Doctors get whiny about those big, heavy oops-suits." She smiles, raising a thoroughly non-toxic hand. "I've seen other people filling intake forms out, so if they're running all of us through at once... two or three, maybe? Don't know how many got scared off by the secretary," Sprite says to Tim, before glancing over her shoulder at the desk across the way. Speak of the devil, and such. She looks back, noting the way El Mago is trying not to stare at the gorilla guy. It's usually an elephant in the room, isn't it? Estoc distracts her from trying not to watch the luchador trying not to stare at the gorilla. "My big thing is hard energy projection, so like force fields and things. I'm safer than I look."
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# ? Feb 23, 2014 20:00 |
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Garrett M. Blazington III – Central Agency Having arrived just in time for the Receptionist's announcement, Garrett gives her a coolly understated smile, his expression and gaze both lingering on the door for a few moments after she has withdrawn from the room; then, blinking and shaking his head a little, the impeccably dressed devil takes a seat next to the oddly–garbed girl that just wandered in, whereupon he crosses his legs with practised ease and precision. Garrett is to crossing legs what the Swiss are to making watches, and he's actually a little proud of it, as proud as he is of his firm deal–closer handshakes. "The King of All Fish," he repeats, slightly incredulous, in a smooth bass voice that is entirely at odds with his almost impossibly slender frame, regarding the young woman with his eyebrows raised just a tiny bit. "A metaphor for the pervasive marketing schemes perpetrated by the producers of confectionery such as this, I take it?" He pulls out a slender smartphone from his pocket, unlocks it, stares at the loathsome display on its screen. There is candy there, too, but arranged in a diabolical configuration that has withstood his every attempt to untangle it. In a way, he almost feels like it is mocking him, the progress of these humble cherries forever barred by pieces that simply will not fall into place as they should, their behaviour devised in ways that surely are as cunning as they're cruel. "I wonder if they outsourced this to us," Garrett mutters, replacing the device with a kind of disgusted finality and glancing at the armoured fellow. "Young man, whatever gives you the idea that we all share your apparent propensity to charge into any plain mêlée that offers itself up to us?" Truthfully, looking down the line of seats, at least a few of them do look like they just might—and just as truthfully, Garrett had not really considered the possibility of being personally attacked like that. The infernal one barely even thinks himself of a combatant, really; he's more of a legal first responder, a paramedic who wields interim injunctions rather than tourniquets. To try and lay hands on him would violate so many statutes, conventions, and directives…oh, he could and would have a field day with that. Assuming he survived, of course. That'd admittedly be a bit of a snag. "Incidentally, my name is Garrett M. Blazington," he adds a little belatedly, to no one in particular. The devil's hand is in his breast pocket, having gone without much conscious thought for his business card wallet, but after a moment he withdraws it again, reasoning that while there is a time, place, and crowd for business cards, these really are none of them. pre:Code Name: The Devil's Advocate Real Name: Garrett M. Blazington III Real Real Name: Gár'marchosiàsabnô–Sëerel!Igos, Third Son of The Blazing One Who Forever Devours the Wretched Dead Age: 581 Height: 6' 1" Weight: 114 lb. Eyes: Solid sulphuric yellow, with tiny black pupils Hair: Jet black Skin: Fiery crimson PL: 9 PP: 133/135 Abilities 16 points Defences: 19 points STR -2 -4 points FGT -1 -2 points Toughness 4 + 0 = 4 STA 4 8 points INT 2 4 points Fortitude 4 + 4 = 8 AGL 1 2 points AWE 4 8 points Dodge 1 + 5 = 6 DEX 0 0 points PRE 0 0 points Parry -1 + 4 = 3 Will 4 + 6 = 10 Initiative 1 + 4 = 5 Offence: Advantages: 5 points Hellfire Blast: Ranged, +10 attack, +8 damage Attractive 1 Fire and Brimstone: Perception, +8 damage Benefit (well–off) 1 Binding Contract: Ranged, +10 Attack Contacts 1 Fearless 1 Improved Initiative 1 Ritualist 1 Skills: 35 points Name Ranks PP Total Name Ranks PP Total Deception 10 5 10 Investigation 12 6 14 Expertise: Law 14 6 16 Perception 4 2 8 Expertise: Magic 13 6.5 15 Persuasion 12 6 12 Insight 4 2 8 Vehicles 1 .5 1 Powers: 58 points Summon Imps 25 points Hellish Resilience 10 points Total Cost: 3 pp/rank Base Cost: 2 pp/rank Total Cost: 1 rank/pp Base Cost: 1 pp/rank Action: Standard Resistance: n/a Action: n/a Resistance: n/a Range: Close Duration: Sustained Range: Personal Duration: Permanent Extras: Horde, Flaws: Attitude (indifferent), Extras: – Flaws: – Mult. Minions x1 Resistible Flat Extras: – Descriptor: Infernal Flat Extras: Sacrifice Descriptor: Infernal Flat Flaws: – Flat Flaws: – Effects: Garrett summons a pair of hellspawned imps to do Effects: Native to the burning depths of Hell itself, Garrett his bidding. At least, that's the ideal scenario; being isn't terribly bothered by fire. Having gotten a bound to his service by contract only, and constantly firmer grip on the nature of this earthly realm, looking for loopholes and excuses to neglect what they metaphysically speaking, he now benefits from his consider their highly ignoble duties, their assistance (super)natural immunity to everything fiery on this is unreliable at the best of times. plane as well. [Summon 8] [Immunity 10] Hellfire Blast 24 points Fire and Brimstone 20 points (AE #1) Total Cost: 2 pp/rank Base Cost: 1 pp/rank Total Cost: 3 pp/rank Base Cost: 1 pp/rank Action: Standard Resistance: Toughness Action: Standard Resistance: Toughness Range: Ranged Duration: Instant Range: Ranged Duration: Instant Extras: Incr. Range 1 Flaws: – Extras: Incr. Range 1, Flaws: Limited (doesn't work Flat Extras: Accurate 5, Descriptor: Fire, Infernal Magic Area Cloud 1 indoors) Alt. Eff. 3 Flat Extras: Incurable Descriptor: Fire, Infernal Magic Flat Flaws: – Flat Flaws: – Effects: Garrett hurls a blast of hellfire at a foe. Which Effects: Garrett calls a rain of sulphury flame down on really is a lot like regular fire for all intents his enemies, which burns them with hellish pain, and purposes, except "hellfire" sounds much more leaves wounds that will not heal, and all that. sinister. Unfortunately it is also very easily foiled by [Damage 8] not venturing out of doors, owing to the need for a direct connection to the third negative celestial pole to unleash the brimstone downpour. [Damage 9] Shard of Hell 18 points (AE #2) Binding Contract 21 points (AE #3) Total Cost: 6 pp/rank Base Cost: 6 pp/rank Total Cost: 2 pp/rank Base Cost: 1 pp/rank Action: Standard Resistance: n/a Action: Standard Resistance: Will Range: Rank Duration: Sustained Range: Ranged Duration: Instant Extras: Selective Flaws: – Extras: Extra Condition, Flaws: Limited Degree Flat Extras: – Descriptor: Fire, Infernal Magic Incr. Range 1 Descriptor: Infernal Magic Flat Flaws: – Flat Extras: Accurate 5 Degrees: Dazed/Vulnerable, Compelled/Defenceless Effects: Garrett twists a small portion of this plane's Effects: Garrett invokes a paragraph from the Codex reality into a dreadfully accurate simulacrum of Hellish Law, 667th ed., aiming to of the Burning Hells. The air becomes too hot trick his target into doing his bidding. to breathe, the ground turns into melting, It's not quite mind control, but an opponent sludge–like rock, and boiling vapours obscure befuddled by the seemingly contradictory the vision of those unfortunate enough to be intricacies of Hell's law still beats a caught within it. perfectly lucid opponent any day of the week. [Environment Control 3: Intense/Extreme Heat, [Affliction 8] Impeded Movement 2, Visibility 1] pre:Imps! Height: 1' 7" – 2' 0" Weight: 70 - 100 lb. Eyes: Coal black Hair: Not in any places you want to look Skin: Dirty crimson PL: 5 PP: 75/75 Abilities 28 points Defences: 5 points STR 4 8 points FGT 4 8 points Toughness 4 + 2 = 6 STA 4 8 points INT -1 -2 points Fortitude 4 + 1 = 5 AGL 2 4 points AWE 2 4 points Dodge 2 + 1 = 3 DEX 1 2 points PRE -2 -4 points Parry 4 + 0 = 4 Will 2 + 3 = 5 Initiative 2 + 0 = 2 Offence: Advantages: 4 points Shinkicking: Close, +5 attack, +5 damage Close Combat 1 1 Anklebiting: Close, +5 attack (requires grab) Fast Grab 1 Improved Grab 1 Improved Hold 1 Skills: 6 points Name Ranks PP Total Name Ranks PP Total Athletics 4 2 9 Stealth 8 4 9 Powers: 32 points Shinkicking 11 points Anklebiting 10 points (AE #1) Total Cost: 2 pp/rank Base Cost: 1 pp/rank Total Cost: 2 pp/rank Base Cost: 1 pp/rank Action: Standard Resistance: Toughness Action: Standard Resistance: Fortitude Range: Close Duration: Instant Range: Close Duration: Instant Extras: Secondary Effect Flaws: – Extras: Progressive Flaws: Grab–based Flat Extras: Altern. Eff. Descriptor: Infernal Flat Extras: – Descriptor: Infernal Flat Flaws: – Flat Flaws: – Degrees: Hindered, Prone, Incapacitated Effects: The imp kicks an opponent where it really smarts. Effects: Having latched on to the leg (or whatver bit of anatomy It knows where to kick so well, in fact, that the is readily available) of an opponent, the imp chows kick actually double–smarts. It smarts now, and it down with gusto. Its teeth being sharp as hell, this smarts all over again some time later. Such is the is both really painful for and highly inconveniences the nature of an imp's kick fu. victim, who is likely to pass out before long if he or [Damage 5] she can't get the imp to stop snacking on their tender flesh. [Affliction 5] On Tiny Leather Wings 4 points Hellish Resilience 11 points Total Cost: .5 pp/rank Base Cost: 2 pp/rank Total Cost: 1 pp/rank Base Cost: 1 pp/rank Action: Free Resistance: – Action: – Resistance: – Range: Close Duration: Sustained Range: Personal Duration: Permanent Extras: – Flaws: Distracting, Wings Extras: Innate Flaws: – Flat Extras: Innate, Descriptor: Infernal Flat Extras: – Descriptor: Infernal Subtle 2 Flat Flaws: – Flat Flaws: – Effects: The imp possesses tiny, bat–like wings that somehow Effects: Like most any creature native to the Burning Hells, enable it to fly. Slowly and unsteadily, granted, but the humble imp too is unperturbed by the exothermic still, flight! It won't be wheeling and soaring and chemical process of combustion. swinging exactly, but it'll take every opportunity [Immunity 10 (fire)] to gloat and generally exult whenever it's in Garrett's presence because it can fly and he can't. [Flight 2] Hellish Resilience, Pt 2 2 points It Does Lift, Actually 4 points Total Cost: 1 pp/rank Base Cost: 1 pp/rank Total Cost: 1 pp/rank Base Cost: 2 pp/rank Action: – Resistance: – Action: Free Resistance: – Range: Personal Duration: Permanent Range: Personal Duration: Sustained Extras: – Flaws: – Extras: – Flaws: Limited to Lifting Flat Extras: – Descriptor: Infernal Flat Extras: – Descriptor: Infernal Flat Flaws: – Flat Flaws: – Effects: An imp's sturdy hide makes it a little more adept at Effects: In spite of its diminutive stature, the imp is withstanding whatever endeavours of bodily violence capable of picking up and carrying considerable are visited upon it. amounts of weight. Imps that especially excel at [Protection 2] lugging around preposterous quantities of junk soon find themselves in the entourage of Achetia, Devil Queen of Consumerism, to accompany her on her many shopping trips to the Hellmall. [Enhanced Strength 4] MMAgCh fucked around with this message at 03:58 on Aug 11, 2014 |
# ? Feb 23, 2014 21:31 |
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Julia Anderson A/K/A/ Mach A/K/A/ Turbo Girl ZerrrrrrrrrBOOM! The noise streaks over the HIREUS building, causing a shaking wake along Central avenue that rattles windows and sends a few hotdogs dropping to the ground. Probably for the best given the health standards of some of those vendors. The main doors get bumped open as somebody flies past at a fairly honest clip, a blur of blue and yellow and red, which deposits a peace offering on the receptionist's desk before moving on to the waiting room. "HI!" she declares as she enters, holding up a large paper bag. "I brought Greek!" the new arrival declares excitedly. She's on the taller side, a fit, energetic blonde dressed in jeans and turtleneck, casual as you could like. The bag smells strongly of spices and yogurt and chickpeas, downright authentic. She puts the bag down and starts to open it to pass things out, and in so doing one can read the text on the bag. "Aristotle's Deli. Brooklyn, NY". The flurry of energy may have masked exactly who it is. Of course she doesn't have dark hair and a cape and a ridiculously fetishistic outfit on right now....but most present will likely recognize Turbo Girl, last in the news thanks to leading a major alien invasion. "I'm Julie!" she offers with a wave, and sliding a tub of dolma out onto the table. pre:Name Julia Anderson Codename Mach Age 26 PL 8 Name Julia Anderson PL 8 Points Available 120 Points Used 117 Points Remaining 3 Abilities 16 Abilities Value Cost Bonus Total STR 2 4 4 6 STA 2 4 0 2 AGL 0 0 0 0 DEX 0 0 0 0 FGT 2 4 0 2 INT 0 0 0 0 AWE 2 4 0 2 PRE 0 0 0 0 Defenses 16 Base Bonuses Total Cost Dodge 0 0 8 8 Fortitude 2 0 4 2 Parry 2 0 6 4 Toughness 2 3 5 0 Will 2 0 4 2 Agility Advantages Power Mods Total Initiative 0 0 Skills 14 Skill Ability Bonus Ranks Total Cost Acrobatics AGL 0 2 2 1 Athletics STR 2 4 6 2 Close Combat FGT 2 6 8 3 (Unarmed) Insight AWE 2 6 8 3 Investigation INT 0 4 4 2 Perception AWE 2 4 6 2 Stealth AGL 0 2 2 1 Advantages 6 Advantage Value Description Improv. Weapon 1 Use improvised weapons with Close Combat (Unarmed) Move-By Action 1 Move both before and after standard action Power Attack 1 Trade attack bonus for effect bonus Takedown 2 After taking down a minion, free attack against another minion within speed range Teamwork 1 +5 circumstance to team checks Powers 65 Turbo Flight Flight 10 Total Cost 22 Total Cost 2 Action Free Range Personal Duration Sustained Base Cost 2 Notes Flight at up to 2000 mph (17600 ft/game round, ~ Mach 2.6) Extras Alternate Power (Space flight) Alternate Power (Sonic Boom) Space Flight Movement 3 Total Cost 6 Cost/Rank 2 Action Free Range Personal Duration Sustained Base Cost 2 Sonic Boom Affliction 8 Total Cost 16 Cost/Rank 2 Action Standard Range Close Duration Instant Base Cost 1 Extras Line Area (+1/rank) Description Dazed, Stunned, Incapacitated Space-Immunity Immunity 5 Total Cost 5 Cost/Rank 1 Action None Range Personal Duration Permanent Base Cost 1 Ranks Cold (1) Radiation (1) Suffocation Effects (2) Vacuum (1) Invulnerability Protection 3 Total Cost 3 Cost/Rank 1 Action None Range Personal Duration Permanent Base Cost 1 Eye Beams Damage 6 Total Cost 18 Cost/Rank 3 Action Standard Range Perception Duration Instant Base Cost 1 Extras Increased Range (+2/rank) Radar Sense Senses 9 Total Cost 9 Cost/Rank 1 Action Standard Range Ranged Duration Instant Base Cost 1 Extras Alternate Power (Penetrating Radar) Ranks Accurate (2) Extended (5) Radio (1) Notes Scan and locate at ranges up to 189 miles Penetrating Radar Senses 7 Total Cost 7 Cost/Rank 1 Action Standard Range Ranged Duration Instant Base Cost 1 Extras Accurate (2) Penetrates Concealment (4) Radio (1) Super-Strength Enhanced Strength 4 Total Cost 8 Cost/Rank 2 Action Free Range Personal Duration Sustained Base Cost 2 Motivation: Do good, Save World, Get on TV "My parents, yeah, classic do-gooders. Not like superhero style, but....so, dad's a history teacher and mom's a nurse, and nobody goes into either of those things without wanting to help people. You know, contribute something. Because you're sure not doing it for the money. I guess they raised me the same way. Use my abilities best I can to make a difference and help people out. It's a short life and we're all in this together, right? That's what mom always says. Superheroing's definitely more high profile. I don't mind the fame...it's kind of nice, honestly. It can be distracting, though. Especially since the incident..." Complication: Insidious Inhuman Invader! "So, I'm an alien, right? I knew that, mom and dad told me, no big, whatevs. Liranian, apparently. How do I know that? 'Cause they tried to invade. Two years ago, right after I became Young New Defenders poster girl. Super awkward, by the way. So they sweep in and claim I'm supposed to be an 'Infiltrator' working to prepare the planet for invasion and are you loving kidding me!? Oh, yeah, sorry. So I'm dragged to the spaceship and probed and they bring out like...Dark Julie, and for a while I'm leading the invasion force, until I got into a huge throw down with Turbo Woman. Taking the whole 'kill your master' thing sort of too literally. Kind of wrecked up a big part of Cleveland doing it. Pretty embarrassing, even though the whole 'hero mind control' thing has happened before. I still owe TW huge. God, hope that never happens again." Platonicsolid fucked around with this message at 03:56 on May 13, 2014 |
# ? Feb 23, 2014 23:11 |
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Kat Kat looks at Sprite and a sad look crosses her face, before looking down. "Yeah, I know those suits, they had to wear them around me till I was three years old." She says uncomfortably at Sprite. "Remember the old Saint Jude's, well, I am the reason it is the 'old' building. Where they able to use the hospital after you learned to control it?" Kat asks tentatively. The lack of talking from the masked man sitting in the corner and the knight seemed to indicate something was going on, and Kat was honestly confused by it. Seriously, they were there to get into the business, at least she was. Then really her father would be so proud and her mom would live on in her. She never talked about it, but for the first few years of her life only her mother had been able to really touch her. It had taken years till she was able to have people routinely around her, and so her death had hit her so hard. To Kat, her mom had seemed so strong and wise. She was doing this to protect people and help them out, and through a quirk of fate, she managed to have similar powers, more power than her mother. It seemed only right to rise to meet her example. Kat shakes her head and her attention goes back to Sprite, "So you can like hold stuff in a force field... how hot can it be." This would be sooooo useful if she wanted to let her hair down later and take a nice molten bath. "Protection?" She asks a with a bit a cock in her head, her black marblesque eyebrow raises, "Well, usually, I just wear some molten rock. It seems to do the trick. Asphalt doesn't work as well, but, some nice granite. I've only had to use that once to escape a big ice ball." She looks at the others her red hot eyes looking between all of them, "Ahem, don't ask." She shivered at the thought. "Also, I am with Garret. It seems better to not fight if we can help it. After all, so many things get brok-" The sonic boom hits the windows and they rattle. Kat throws up her arm in front of her eyes expecting some massive explosion. Instead there is a woman in its place. She looked about her age, maybe younger, and came bearing food. Food, bearing food. Oh god this again, Kat you can do this. She thought to herself quickly. "Hi, Julie. Wow that is the way to make an entrance." Kat looked at the bag, "I've never had Greek. I will try some... just a little." She says adventurously, better to try to fit in. The food thing seemed to come up a lot. Maybe they won't mind the fact she basically will be hot enough to instantly vaporize some things.
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# ? Feb 24, 2014 02:00 |
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Tim - Central Agency At Jeffery's blunt question, he shakes his head and bites back a chuckle. "Listen, if anybody made it this far without Kevlar or Platemail, they probably didn't need it, right?" Nice of him to worry, though. After a while, Tim confirms with a heavy sigh that none of the articles in Legendary Lairs had changed in the slightest from the day before, or indeed the day before that. He'd read the drat thing so many times that flipping through it had become less reading and more muscle memory. He set the magazine down on the table, precisely where he knew he'd find it tomorrow, and surveyed the room to see what had changed. The Devil rolls out more than a few S.A.T. words, which Tim suspects came along with his suit and slick haircut. He briefly considers saying a Hail Mary, but decides against it. It had been a long time since he'd been in a church, and if he said it wrong it might do more harm than good. Besides, if he was here he couldn't be all bad, right? Tim shifts uncomfortably as he notices the Mexican Wrestler (What are those called again?) making every effort not to look at him. Tim is saved from trying to make conversation by a whirlwind of Greek Food in the form of a familiar looking young lady. Where did he know her from again? Was she on the TV? As soon as she said her name, it clicked. She was that girl that leveled a good portion of Cleveland a few years back. Of course, she had Turbo-Woman vouch for her later, saying she was mind controlled and all that, but the media had certainly had a field day with it. Tim couldn't figure out what to think about her past actions, but she had food that wasn't bananas, so she was OK in his book now. "Thanks Julie, I'm Tim by the way, and this spread looks fantastic! My munchkin's practically been force-feeding me bananas, she says that's what monkeys eat, so I'm grateful to try anything else." In between hearty mouthfuls, he turns to Kat. "So, Kat, you said you were workin' on your degree? What are you studying?"
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# ? Feb 24, 2014 04:55 |
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Katrina - Central Agency There's an abrupt gulp of what she has in her mouth, and suddenly Katrina has given in to that big ol' grin for a completely different reason, leeeeeaning over toward Lydia all enthusiastic-like. "Dude, I love goldfish! I mean, not actual goldfish 'cos mom and dad taught me never to trust a goldfish--" Here she casts a baleful glance down at the sack of sweets-- "--because they're slippery and sly and will betray you sooner or later, because it's in their *nature*, mom said, so having actual fish in the house seems like a recipe for disaster, but the cracker kind? Oh my gosh. Especially the jalapeno ki--" She's about to make some kind of comment to Not Satan about how gosh, nosiree, the King of All Fish isn't metaphorical or rhetorical or any kind of intangible thing i mean why would you think that don't you read when somebody flies their jet into the HIREUS parking lot. (Fliiiiiinch.) ....no, wait, someone is the jet. And they've brought Greek. Or something. Biiiiiig grin. "Hi, I'm Katrina! And I think I speak for all of us when I say that this, um....Aristotelian food? Is that even a thin--you know, who cares! The point is that we all love you for bringing Aristotelian food and you're the real hero here and are you going to bring food every day? 'cos that would be *really* heroic." Katrina then digs one of the gummy fish into the tub of korma, scooping out a dollop of the stuff and unceremoniously shoveling it into her mouth.
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# ? Feb 24, 2014 16:06 |
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Julie Items shoved out onto the table - dolma, hummus with feta, and little wedges of pita - Julie takes a seat and turns to her own actual lunch, a fairly overloaded looking gyro. As the heroine bites in, she looks about listening to the others chat. The big guy in the mask, he catches her eye and she gasps, with comic exaggeration. "El Santo! I'm glad you're here!" she declares, almost sounding like she's dubbing over herself. "I was just trying not to be late, really," Julie demures to Kat, stealing a longer, more detailed look at her. Lavarian, maybe? No, their planet's hundreds of light years away. Something else...and then she realizes she's doing just what she'd hate people doing to her. "It's the best Greek in this hemisphere, at least that I know about. We can have a hummus-off later," Julie says cheerily. "Uh....apes aren't monkeys," Julie says with a roll of her eyes. "Kids, right?" she asks with a snicker. She doesn't have them, not even nieces or nephews, but she's worked with enough children to know the type. It's the thing she misses most, those school assemblies to let kids meet a real live superhero. Simple, uplifting messages for them...it's what kids need, Julie had always thought, and might just need herself. It really was easier than dealing with all the messiness.
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# ? Feb 24, 2014 17:53 |
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Jeffery Jeffery scowls at the infernal hero for a few seconds, trying to figure out if he's just been insulted. Would it be more knightly to take it in stride, or defend his honour? A little of both it is. "To be honest, we've got at least me, a gorilla, and a luchador to wade into the nitty gritty, so it's a safe assumption someone somewhere is gonna throw a punch at the squad. What's more, if we're talking about apparent prepensitty..." He trails off, fumbling the word he'd never heard before. After a pause, he picks it back up again, "Apparent propensities, then why is a devil working at a heroic temp agency? This isn't a racial slur, but if you seriously expect to get through all of this without a fight or a quip or two, then you might want to reconsider getting some armour and/or earplugs." Nailed it. As a punctuating statement he summons a crusader's hand-and-a-half sword, hilt and pommel imblazed with crosses and completely blunt-bladed as a bonus. He hangs his helmet on it. He leans forward to hear the other two's opinions. Guileless? Probably, but better safe than sorry. Jeffery nods at the gorilla's, Tim's (good lord man, he's still a man), sage comment, he then turns to one of the Kats again, to hear her take on the situation, before his armour rattles with a noise you could feel as much as hear. "Speaking of earplugs..." His face goes blank as Julie enters, before settling into a wry grin "Jeez, it's days like this I realize I lost the superpower lottery. Summoning swords... To be able to fly..." He stops leaning on his sword, worrying about the flooring, and let's it rest against his armour. "Oh man, greek? That's pretty awesome. I'll have something left at the end, whatever you all don't want." He sits there, trying to remember who Julie was, he feels he should know this one... Whatever, he'd figure it out in some spare time. Maybe while he was hammering the imperfections out of that buckler he was making... Wait "Oh, crap, sorry. I'm Jeffery, nice to meet you!" He offers Julie a gauntleted hand. Jade Mage fucked around with this message at 00:52 on Feb 25, 2014 |
# ? Feb 25, 2014 00:46 |
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Kat She picks at the brought food little samples of everything. Kat looked around as they all started to dig into the Greek food. "I am going to take a degree in Geology. I originally wanted to do a degree in finance, but..." An image of a burning records house flashes through her mind, "I kind of was pushed a little toward it. It makes sense really. After all, I mean well... you know." She says awkwardly. It was kind of weird talking about it. Most of the time people tried to ignore her differences, but it always made her uneasy to talk about it. "Oh I know how that is, happens all the time to me." Kat says to Julie. She feels like it is best not said exactly what she meant, but it isn't important. "Oh my name is Kat, most just call me Kat." She says to Jeff, and then starts talking bites of the food she had gathered. There is a brief moment for her when nothing happens, but normal chewing, however, it is like she is chewing nothing at all. Her extremely hot teeth had already burned and consumed the food. Reduced to just carbon, a soft scent of roasted hummus seems to hang in the air around her. Well, that wasn't too bad. It was light enough to not really burn at all. She thought happily.
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# ? Feb 25, 2014 06:11 |
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Garrett M. Blazington III – Central Agency He gives a thin smile. "Are you also suggesting that all that armour of yours is not for wading into the fray, then?" Garrett carefully strokes his long, pointed goatee. "At first, HIREUS voiced a number of compunctions quite similar to yours, but I managed to…alleviate their concerns. Suffice it to say that my aims and the agency's happen to align; think of it as my being the enemy of your enemy, if you prefer. I do not expect us to become friends, certainly, but productive associates? That should be in the cards, no?" Garrett then tilts his head a little, looking confused. "Though I must confess that I am unsure where the earplugs come in."
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# ? Feb 26, 2014 03:17 |
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Jeffery Jeffery sighs at the devil. "For the insults, I meant. I'm not a man for words. I'll just say that this armour is making up for the fact that my power does not extend to anything beyond pointy pieces of metal. It's not for wading into combat, exactly, it's to keep me safe while I try to keep my teammates safe. I have a feeling you'll just talk me into a corner if I continue debating though, so I guess it's nice to meet you Garrett."
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# ? Feb 26, 2014 03:36 |
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Julie "Summoning swords?" Julie asks, wiping a bit of tzatziki from the corner of her mouth. "That's awesome! Surprise is really useful. So's a sword. There were times I'd have killed for a sword. 'cept I couldn't. No sword," she says, reaching over to take the hand and shake firmly. Perhaps too firmly, as Julie leaves a slight indentation along the gauntlet. That gets an apologetic wince, "Sorry," she hisses. Julie looks back at Kat, nodding excitedly a few times. "I know, right?" she asks. "It's kind of great and kind of annoying. Depends on the day you're having. Bet you wanted to be able to learn more about yourself, huh?" she asks. Yet the sound of squabbling breaks in. "Come on guys," she pleads. "Can we save the intra-team squabble until our second mission, at least?"
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# ? Feb 26, 2014 04:50 |
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Garrett M. Blazington III – Central Agency "Insults? I haven't encountered any especially egregious epithets so far, I must say. Most people, when they notice that I am not merely wearing a particularly elaborate Hallowe'en costume, come to realise it is unwise to be rude to someone of my…nature, if they value the continued well–being of their soul." He smiles innocently. "But, speaking of insults, in case anything I've said might be construed as an insult I do apologise," Garrett declares with a little bow of his head. The gesture seems sincere enough, one supposes. "You see, where I come from, bulky armour generally signifies the willingness and aptitude to slam screaming into the enemy lines with a blazing blade in your hand and a blasphemous battlecry on your lips. It is the mark of merciless assault troops rather than noble protectors, in short." His eyes narrow as he scrutinises Jeffery's suit of metal. "Though come to think of it, your armour is rather lacking in blood–encrusted spikes or pauldrons moulded in the shape of screaming, hornéd skulls, isn't it? That should have been something of a giveaway, I think." The devil smiles again. "Silly me." Garrett then turns to Julie, though the sight of her brings him up short for the briefest of moments. "You did some work on that alien invasion a few years ago, didn't you? Blew up most of Cleveland?" he asks, clapping his hands together. "Quite the hit back home, that was! Ah. Be that as it may, I believe that being proactive about squabbling—if you can even call it that, really—does actually have its merits. Why not address any misgivings and compunctions straight away, before there is any time for them to take root and rankle?" Again with that toothy, if slightly practiced smile. "I know a thing or two about that, you see."
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# ? Feb 26, 2014 06:30 |
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Roy Connors/The Revenger Central Agency Roy was late. Again. He'd been late every time he had an appointment with HIREUS. Always for the same reason. He'd been out hero-ing the night before and hadn't given himself enough time to run to the central agency. At least today he'd had time to change out of his cape and cowl instead of awkwardly stuffing them beneath his clothes. But he'd long since learned from when he turned his application in that the receptionist didn't appreciate when he ran into the lobby all excited-like. This time he crept quietly and carefully in preparation for a good deed. All-star? On the speaker again, like always. Roy's thoughts were of the poor receptionist that had to listen to this day in and day out all the time. She must hate it. Why else would she act so mean when anyone asked her about the PA? Luckily Roy had come prepared, and looked around the lobby sneakily. He pulled an old jewel case out of his jacket, and snuck toward the reception desk. He wasn't sure if the receptionist liked Lionel Richie, but it was hell trying to find any physical media in the hideout. He crawled underneath the desk at the front of the building, and found the small cd player hooked up to the lobby's speakers. He pulled out Smashmouth, causing blissful silence all around. He quickly jammed his new CD in the slot, and peeked out from behind the desk as Three Times a Lady began to sound out. He met the icey glare of the receptionist, and the temperature dropped. Roy did the only thing he knew how. “No need to thank me!” He said vaulting over her desk and giving her a finger-gun and a well-meaning wink. ---- With the sounds of Lionel Richie fading from the lobby, a staggered looking man in a jacket and sunglasses sauntered through the door of the meeting room. He dropped a large, weather-beaten blue duffel-bag to the floor and smiled wide at the assembled group. “Oh man hi! I'm Roy, or the Revenger if you're nasty.” he introduced himself, waving and kicking the duffel under a nearby chair. A fat lip and fresh scratches on his face made him look a bit more like a vagrant than a hero. He began walking around the room, handing out vigorous handshakes and smiles. “It's awesome to meet everyone.” He stopped and sniffed the air a few times after he found his way to Julie and his gaze fixed on the table. He never broke eye contact through his shades while shaking her hand, and gulped audibly. Roy's arms awkwardly covered the summer sausage and expired jar of marshmallow fluff he'd put in his jacket pockets for lunch. “I, uh, don't suppose I could score some of that, could I?” He licked his lips without thinking, Food had been thin at the hideout lately. ~*~*~*~ pre:Code Name: The Revenger Real Name: Roy Connors Age: 25 Height: 6'2” Weight: 209 lb Eyes: Brown Hair: Brown Skin: Fair PL: 8 PP: 120/120 Abilities: 68 points +2pp/+1 ability rank STR 6 12 points STA 4 8 points AGL 6 12 points DEX 4 8 points FGT 6 12 points INT 2 4 points AWE 4 8 points PRE 2 4 points Offence: Unarmed +10, Close, Damage +6 Thrown +8, Ranged, Damage +8 Defence: 12 points - +1pp/+1 defence rank Toughness 6 = 4 + 2 (Defensive Roll) Fortitude 6 = 4 + 2 Dodge 10 = 6 + 4 Parry 10 = 6 + 4 Will 6 = 4 + 2 Initiative: 10 = 6 + 4 (Improved Initiative) Skills: 7 points +1pp/+2 skill ranks Name Total Ranks PP Acrobatics 8 2 1 Athletics 8 2 1 Close Combat - Unarmed 10 4 2 Perception 6 2 1 Ranged Combat - Thrown 8 4 2 Advantages: 13 points +1pp/+1 advantage rank Beginner's Luck Defensive Roll 2 Fearless Improved Initiative Move by Action Uncanny Dodge Equipment 6 Equipment: 30/30 points The Hideout I found this when the landlord called me up. Some accountant renovated a warehouse in his spare time, and tried to break into the cape game because he had enough of his daily grind. Poor guy got run down by the Phantom Wheelman in his Misery-Mobile, and now the landlord can't find anyone to rent it. It's not cheap, but I moved out of my apartment and set up shop inside, so my budget isn't looking too bad. Headquarters, 5 EP Medium Size, 6 Toughness, Combat Simulator, Gym, Living Space, Secret Lined Cape You know that thing in old superhero shows and stuff, where the dude holds his cape up and it's fireproof, or really tough or something? I can totally do that. Armored Cape (Enhanced Trait 1; Advantage; Evasion) 1 points Total Cost: 1 EP/Rank Base Cost: 1 EP/Rank Action: Free Resistance: Range: Personal Duration: Sustained Effects: I ended up getting a bolt of ballistics fabric that “fell off the truck” when I saved a costumer from this dumb cave-man-themed burglar. I don't want to brag, but ever since I've become a hell of a seamstress. Utility Belt I actually made the belt itself from scratch. It's not the fanciest belt in the world, but it's mine. General Equipment, 4 EP
Roy got into the cape and cowl game after he was trapped behind a police cordon during a supervillain attack. It was just some Professor Mastermind styled dude trying to conquer the city, and it's not like Roy helped take him down. He just helped some other folks get to safety in the confusion. It was the first time in his life that Roy felt like things made sense. Punching out some poor minions, jumping from rooftop to rooftop, and saving people were the first things in ages that clicked with Roy. The day after the attack, he quit his job and started looking online for cheap spandex. Complication: Weakness (Out of His Element) Superhero work isn't the sort of thing you can get a degree in. Well, you can get a degree in it, but Roy doesn't have one, is the thing. He's kind of flying by the seat of his pants, and learning by doing. Occasionally that means he runs up against a problem that he doesn't know how to solve. Weird stuff just throws him for a loop, like ghosts, aliens, and the general realities of cape life. Have you ever had to calm down an alien that weeped mustard gas? Or hotwire a time-travelling car? How about exercise a malevolent nazi spirit using whatever you had in your utility belt? It's all pretty difficult stuff.
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# ? Feb 27, 2014 03:49 |
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Julie Blue eyes go wide, as super-strong hands crush part of the gyro in startlement. "I...I..." Julie stammers. "That wasn't...I mean..." she gropes for words as if they're her kryptonite. At least Roy comes barging in to save her...maybe.
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# ? Feb 27, 2014 05:14 |
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Sprite "Jalapeno? Lucky! Every time I'm at the grocery store, they're out! Sure they've got pizza flavored ones, but the only pizza-flavored thing that actually tastes like pizza is pizza," Lydia says to Katrina before other people start to show up. She knew there would be a few more. To the other Kat she says, "Heat? High. Very high. We've done some testing in the lab, and the wattage one of my fields can take is..." she trails off and shrugs as an argument brews. Talking through those is even more obnoxious than the things themselves. Without missing a beat, Lydia waves to Roy, the newest arrival. Shakes hands, even. "Lydia. Sprite, if I'm... working... here." And on the topic of Julie... "Mind control happens often enough that it's lumped in with with temporary insanity. You aren't in proper control of your faculties, you're not responsible for what happened. Legally. And you might get sent to hospital for observation to make sure Professor Possessor hasn't left any surprises." "...I did some reading after Cleveland. Mostly because I wanted to know why somebody chose Cleveland. This is a place where the river catches fire. It's Signs levels of bad planning."
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# ? Feb 27, 2014 06:24 |
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Roy Central Agency, Inching Closer and Closer to the Food Roy manages to tear his eyes away from the spread long enough to pick up on Julie's stammering as he tries to shake her hand, and follows her eyes to the red dude. "Is it the Italian guy's food?" He asks without a trace of sarcasm. He does not pick up on the subtext of this conversation but continues to move his stare between Julie, Garret, and the various greek foods. "Sorry, the uh, Italian superhero's food." He nods, "What's your guyses powers?" He hears Sprite and his head turns. "Oh, is somebody's power mind control?" Roy wordlessly eyes the Luchador with expectation. Radioactive Bears fucked around with this message at 06:31 on Feb 27, 2014 |
# ? Feb 27, 2014 06:25 |
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Tim - Central Agency Tim engulfs Roy's outstretched hand with a grey, leathery one the size of a modest ham. "Pleasure, an' all that. My name's Tim, and I think Julie there brought the food for all of us." He gestures to the half-finished gyro in his other hand, "Least I hope so."
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# ? Feb 27, 2014 07:32 |
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Roy Central Agency "Great to meet you Tim." Roy smiles, shaking the large gorilla man's hand as best he can. "Oh, my mistake Julie and Italian guy." Roy turns to Tim and looks him over appraisingly while slyly grabbing a handful of random food from the table. "So, what's your power stuff Tim? Mind control? I figure it's either you or the Luchador." Roy says, curiously. He then shoves a handful of random stuff into his mouth. Food's been real thin in the hideout.
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# ? Feb 27, 2014 08:06 |
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Central Agency - Central Avenue Shortly after The Revenger arrived and changed the music playing over the P.A system from something terrible to something awful (it was loud enough to hear in the room, Roy having knocked the volume knob on his way over the front desk), the door opens again. Assuming it's The Receptionist coming back now that all the chairs in the room had been filled, meaning everybody was here by simple deduction, you all look over awaiting her cold, death-like glare. But it doesn't come, and neither does The Receptionist. But the door does still open. After a few moments, the more switched on of you look down a little bit to see that there was indeed somebody at the door. And it wasn't The Receptionist. Molly was the daughter of HIREUS C.E.O and famous retired super-hero Brannigan, also known as Julian Kessler. He was famous about Ascalon but never made much of an impact outside of Delaware. He was most notable for being exposed on Media Watchdog for having endorsement deals with both 'Save the Animals!', a Delaware animal rights organisation, and Southern Comfort, a chain of soul food restaurants famous for their chicken fried steaks. His career never recovered after that, which prompted him starting up HIREUS. While not reclusive, he prefers to stay in the boardroom and organise his company from the top down than get involved in the day-to-day operations. His daughter though, fathered from one of his many dalliances during his heroic career, wandered around the building quite often. Which didn't answer the question of why she was here now. Until, that is, you spy several manilla folders with papers sticking out of them tucked loosely under her arm. "Hi!" She smiles and waves to all of you, hopping over to the table in the middle of the room and carefully laying out the folders upon it. "These are the missions that I wuz told you were s'posed to do!" She explains, taking a careful step back from the table and smiling again. "So here they are!" Whomever opens the three folders to examine the missions Molly had given them will be met with the following: pre:Kitten caught in tree pre:Bank robbery in progress? pre:Doctor Death is taking on all comers!!
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# ? Feb 27, 2014 08:19 |
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Tim - Central Agency Tim chuckles, "No such luck, I'm afraid. I'm pretty strong, though. Other than that it's kind of a grab-bag. Better senses, regeneration, I can talk to animals, the whole nine yards. Coincidentally, songbirds swear almost constantly" Tim finishes his sentence just as the door creaks open, and as smile creases his face at the sight of their young handler. She was actually the first person he'd met at HIREUS, and was one of the first people he'd talked to after the accident who wasn't afraid of him. Apparently wandering around a superhero temp agency had broadened her little horizons considerably. He opens one of the folders and chuckles. "Say, these are pretty good Molly. Who'd you get to do the drawings?" Yamtaggler fucked around with this message at 08:36 on Feb 27, 2014 |
# ? Feb 27, 2014 08:23 |
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The Revenger Central Agency "Eh, makes sense." Roy shrugs, talking with his mouth full and chewing loudly. "If I was stuck singing all the time I'd get pretty fed up with stuff too." Roy wipes his hand on his jacket and looks over the folders on the table. "Man, these are pretty great drawings kiddo." He swallows the random greek food and picks up the one with some kind of angry robot doctor on it. "I'd sure enjoy taking out somebody named Doctor Death, but any of these sound doable. Are we doing this as a team or can we split up, Boss-lady?" Roy says, kneeling down and giving Molly a wide smile. He grabs at the blue duffel and opens it, pulling out some orange clothing. "If we're voting, I go for taking this Doctor Death guy down a peg." The Revenger says, pulling a stiff cowl over his face, "I'm ready to go when you all are."
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# ? Feb 27, 2014 08:43 |
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Central Agency - Central Avenue Molly looks up at her hairy friend and beams. "Nuh!" She shakes her head, half a dolma sticking out of her mouth. "I did allll the drawings, Mr. Monkey!" Molly looks especially proud of her artistic endeavour. "Thanks." She bows her head respectfully to Roy at the compliment. "You're all s'posed to do all of them all at the same time." She explains to The Revenger. "So you build up teamship and stuff."
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# ? Feb 27, 2014 09:10 |
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# ? Apr 23, 2024 19:34 |
Rachel - Central Agency "Thanks kid" Rachel glances down at the drawings trying not to giggle at the sight of them. Turning to the rest of the group she says so how are we gonna divide up the work? Personally I'd be no good at rescuing cats I've never owned so much as a goldfish and somehow I don't imagine "Kitty frozen in tree" will play well on the news. I can take the bank robbery or doctor death though I'll need some help getting there my bus pass ran out last week.
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# ? Feb 27, 2014 10:06 |