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This is from 2011, and still working on this game. Something caused an offset to the tile atlas putting the wrong tiles in.
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# ¿ Feb 28, 2014 22:06 |
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# ¿ Apr 27, 2024 11:45 |
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TomR posted:More horses. The head actually makes for a good Anteater's head.
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# ¿ Mar 17, 2014 19:58 |
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Is the character supposed to be a chef? Burger Time 3D?
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# ¿ Apr 8, 2014 18:54 |
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Wow looks like a lot of fun. Somehow the minimal pixelated environments make it intriguing.
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# ¿ Apr 8, 2014 23:06 |
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wayfinder posted:I'm making this little platformer, right? So I was creating a walk cycle for a character, and I added a null object to control the angle of the lower body to orient it according to the ground normal. But I accidentally set the null's texture not to null, but to the arm texture instead. "I'm sorry, but your son is suffering from Little Donnie disease. He has a penis the size of a horses."
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# ¿ Aug 4, 2014 19:48 |
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ekuNNN, any explanation behind those giant floating eyes?
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# ¿ Sep 30, 2014 17:45 |
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TooMuchAbstraction posted:Looks to me like Skull Head Dude's position pointer is getting copied and used by some other aspect of the program. Either that or you have very specific memory corruption. Funky either way though. This happened in a game I've been developing, and the seaweed starting behaving like an enemy. It was freaky.
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# ¿ Dec 1, 2014 16:45 |
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The Laplace Demon posted:Thanks! Here it is with sleepers added the way you were describing. Exactly! The boards on the track don't need to be skewed or scaled in any way, just translate their position.
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# ¿ Dec 29, 2014 16:59 |
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Shoehead posted:
This game is finished.
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# ¿ Jan 2, 2015 23:47 |
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My 2D vector water test gone horribly wrong: A point is chosen as if something struck the water at a certain speed. The waves propagate, but feedback on themselves at greater and greater magnitudes.
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# ¿ Jan 8, 2015 18:37 |
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wayfinder posted:I should clear my screenspace emissive map better :3 It's weird. It's like a rectangular area clears out what's drawn earlier, but on the way down it keeps what was there the frame previously. What is actually going on?
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# ¿ Jan 9, 2015 01:06 |
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Jewel posted:I'm guessing it clears where you currently are not where you last were which means on the way down it leaves a trail. Oh, duh. It was making me think it was tied to jumping or not.
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# ¿ Jan 9, 2015 01:22 |
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I know it's probably shameful to post gifs that were taken from videos of my screen, but I'm lazy I guess and it's running on an iPad: I got the waves and propagation right, but when attempting to fill it instead of using lines, it looked really glitchy and found that I couldn't create concave fills, so I had to break it down into smaller convex polygons. Before using fills, it was best to see what it was doing using lines. As you can see, something was screwy. I've since fixed it for the most part.
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# ¿ Jan 14, 2015 04:53 |
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Pi Mu Rho posted:Homing missiles don't work that way. I really like those bright wall graphics in the beginning. I have no idea what the gameplay is like in this, but looks cool. Do you have timers on those missiles so they can finally blow themselves up if they don't hit anything? Because you probably should.
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# ¿ Feb 23, 2015 19:50 |
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pokeyman posted:Point the gun at the mouse! I was going to guess you're passing the relative angle in degrees, when it should be radians, but it keeps on spinning when your mouse is still!
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# ¿ Feb 24, 2015 16:32 |
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Man, that water thing has come a long way. I finally nailed it down and looks pretty good, and there's a ton of options you can play around with. However, I don't have a lightning bolt connector on my iPad 2, so I'll have to capture it with an HDMI connector or something. I'm in a video suite, so they'll figure it out.
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# ¿ Mar 1, 2015 20:35 |
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Looks to be some Katamari Damacy style bullfighting game.
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# ¿ Jul 24, 2015 21:05 |
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DStecks posted:I feel like dramatic music should be playing. Except it gets louder and louder and more distorted.
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# ¿ Oct 2, 2015 20:03 |
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The Symbol at posted:This is what happened when I tried to learn Rootmotion FinalIK and Puppetmaster. https://www.youtube.com/watch?v=h9zFzCl7hKk
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# ¿ Mar 3, 2016 23:54 |
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I think this baddy wasn't expecting this https://www.youtube.com/watch?v=QaR4UuMr7-I
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# ¿ Oct 17, 2016 21:21 |
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Jo posted:I like libGDX. I really do, but the fact that the default behavior of their Vector and Matrix library is _IN PLACE MODIFICATION_ drives me loving insane. That's the worst when you're working on something for a long time, and you don't know it's affecting something else the entire time just because of your viewing angle when you test it.
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# ¿ Jun 15, 2017 17:06 |
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# ¿ Apr 27, 2024 11:45 |
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So it’s running 10 screens in a single Chrome instance on one window? If it’s not too complicated to explain, how does it split off 10 of those from one window to different monitors? I’m guessing it’s a program to specify each bounds of a screen on the window.
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# ¿ Nov 5, 2017 01:01 |