Chiming in to say I like the game, I don't mind that it's nothing but a treadmill because it doesn't present itself as anything else really, and you can play in small chunks just fine and collect your mined stuff whenever without feeling like you're 'falling behind' because there's action at all levels aside from the early early poo poo when you have garbage for minions/traps. And there seems like a TON of room to design hard-as-gently caress dungeons, I've run into a few real hard ones in just the level 10-14 region that just kicked my rear end over and over and over. I'd advise anyone getting into it to stick with it past the early game which is admittedly pretty weak, once you get to the 3rd region (10-14) it starts getting a lot more challenging and fun. Just DON'T try to play all day long or something, you'll burn out fast because grinding for gold is slow as hell. Just log in, collect your passive gold, run a few dungeons, maybe level your castle up once and make some tweaks and log out. The passive resource gain is pretty respectable once you've gotten multiple upgraded mines running.
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# ? Mar 5, 2014 04:40 |
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# ? Apr 26, 2024 18:12 |
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I agree. I'm having fun at a really casual level. Nothing in the game has really driven me to invest any time or money into it - which is fine for me but might be a problem for the success of the game overall. I think this game needs overhauled/much expanded crafting and skill system for the ARPG aspect to be interesting (right now it's only real draw for me is to see other players' castle designs). The castle design portion is really neat, though. I'd love to see it expanded - maybe including exclusive options or progression paths so as you go up in rank your contemporaries' castles are more and more diverse. Also unless there's some sort of server issue with it I'd like to see the room limit increased overall.
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# ? Mar 5, 2014 07:59 |
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Onion Knight posted:Also unless there's some sort of server issue with it I'd like to see the room limit increased overall. Maybe put some sort of level-based limit on how many things you can put in each room so all dungeons become more spread out.
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# ? Mar 5, 2014 18:55 |
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Finally got into this game and I'm enjoying it quite a bit. It's a shame they don't let you trial all three classes during the tutorial and then make you pick one though I guess you could just make three accounts and do it that way. The castle designing is probably the most interesting part for me, because I really like trying to predict what other people will do in advance and then use traps to screw them for it, and seeing how some people layout their rooms and the way they use their traps is really slick. Also Zekes are murder machines, that charge up 3 shot attack does absurd damage and will wreck you if you get stunned.
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# ? Mar 7, 2014 06:32 |
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Mo_Steel posted:Finally got into this game and I'm enjoying it quite a bit. It's a shame they don't let you trial all three classes during the tutorial and then make you pick one though I guess you could just make three accounts and do it that way. The castle designing is probably the most interesting part for me, because I really like trying to predict what other people will do in advance and then use traps to screw them for it, and seeing how some people layout their rooms and the way they use their traps is really slick. The Zekes are absolutely unfair and totally unfun. So my castle has a springboard trap where you land in glue in front of two Zekes and a shield robot.
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# ? Mar 7, 2014 08:35 |
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Also got into this and I am enjoying it so far. Nothing stellar, but I am having fun. Feel free to add me as your internet friend (Tinkerballz).
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# ? Mar 7, 2014 12:12 |
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Folks can add me as well: Mo_Steel. Once this exits open beta it'd probably be good to have an actual OP full of info for new players.
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# ? Mar 7, 2014 16:26 |
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I am a terrible OP writer. I leave that to someone better than me.
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# ? Mar 7, 2014 17:02 |
I'm Inde[SA] if anyone wants to invade my deathtrap
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# ? Mar 7, 2014 17:18 |
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I'm on as Blazzg, feel free to add/attack me! I am having fun so far; level 15 and the game is definitely fairly simple so far but as a mage I feel like I spend way too much gold on potions.
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# ? Mar 8, 2014 03:17 |
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Thunderclap is a goddamn lifesaver as a Mage because the stun lasts for ages, giving you time to pick off priority targets like Zekes. I'm also pretty sure the Lightning Dash is mandatory. It makes otherwise instant death traps something you just surf on through. It does get a bit boring when you run into castles that are nothing but the exact same trap repeated 5 times in a row though. I get it, you saw springboards into fire bombs, but seriously if you just put that poo poo out there without any dressing I'm going to waltz through it, much less five boring rear end times in a row. I would be curious to see their class breakdowns, it seems like I never see Archers. Other cool features down the road would be team raids instead of just solo, though I imagine that'd require some significant additional groundwork.
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# ? Mar 9, 2014 04:29 |
Yeah there is no loving way you can do without mage dash or one of the other class appropriate movement skills, once springboards and poo poo come into play if you can't dodge over key points you just start getting destroyed. There's one particular trap setup at level 18+ once gel-walls unlock that is just brutal as gently caress, I got fed up with it and put it in my castle because I want to know how OTHER people deal with it. And of course, the first few people that came through beat it first try Gonna keep unlocking my castle while my cash is low though to get more feedback on it. Unrelated, but I love the creature work in this game, especially the Hungerbot/Scorpio, so wierdly cute!
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# ? Mar 9, 2014 04:42 |
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I'm PigRigged, and would like to double down on the Zekes and springboards. My little fighter charge attack thing is invaluable for getting past stupid trap gimmicks... and for validating my own stupid trap gimmick filled dungeon. Springboards into stunlocking Hungerbots and headhunting Zekes? Yes please. I forget what they're called, but the little munchy floor tiles are also pretty easy damage I've noticed if you can keep springing folks into them.
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# ? Mar 9, 2014 05:51 |
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Then you run into traps which RELY on people charging over them and you still die. Those are fun. Get the timing down for springboards, tap them, back off, move forward. With that said I think it's really hard to not use the charge skills, anything less than 3 stars is sad, but they don't really save your hide like some other skill picks can. Edit: Also, the brief pause the mage has before activating the electric slide is loving killer. The shocking ability is KIND of useful but I'd much rather have an actual survival skill like the aforementioned thunderclap. Anyone know how the competitions work? There's usually a 25 bling chest next to my name, does that mean I'm ranked well enough to receive 25 blings at the end of that competition? It seems kind of brutal if only the top 3 players receive blings as the scoreboard would lead me to believe. Best I've ever done is rank 50th place with about 20 seconds behind #1. I have changed my score from the 10 bling bag to the 25 bling chest so I'm inclined to believe you do get 25 blings, but it doesn't seem like I did when the last competitions ended. Edit2: Woo!! just ranked 17 on Angry Hot Dogs, just a few seconds off and I'd have been in the top 10.. of course, there are 6 days remaining. ranked #1 on tarantuland. VVVVV First Bass posted:e: they need to remove Zeke, because he's bullshit incarnate VVVVV Tom Powers fucked around with this message at 09:12 on Mar 9, 2014 |
# ? Mar 9, 2014 07:00 |
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I am Furst, and this is a pretty fun game. It's like Torchlight and Orcs Must Die! has a kid, and that kid grew up to be unfunny and sort of grating but fun to hang around. e: they need to remove Zeke, because he's bullshit incarnate Four Score fucked around with this message at 09:01 on Mar 9, 2014 |
# ? Mar 9, 2014 07:46 |
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Indecisive posted:Yeah there is no loving way you can do without mage dash or one of the other class appropriate movement skills, once springboards and poo poo come into play if you can't dodge over key points you just start getting destroyed. There's one particular trap setup at level 18+ once gel-walls unlock that is just brutal as gently caress, I got fed up with it and put it in my castle because I want to know how OTHER people deal with it. And of course, the first few people that came through beat it first try Gonna keep unlocking my castle while my cash is low though to get more feedback on it. I assume you're talking about the Gel Walls / Ballistic / Spring Board / Bomb setup, which I just ran into at level 16. Boy am I looking forward to every castle being that and only that going forward. I feel like it comes down to luck whether I can get past that or not, if my electric dash goes just right I'll avoid the spring boards but now I've got a fraction of a second to find the spot without bombs (but with another Gel), get to it, and mash my potion key so I don't die from the Zeke's targeting me now and the handful of Fire Bombs catching me in the Gel.
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# ? Mar 9, 2014 18:25 |
Mo_Steel posted:I assume you're talking about the Gel Walls / Ballistic / Spring Board / Bomb setup, which I just ran into at level 16. Boy am I looking forward to every castle being that and only that going forward. I feel like it comes down to luck whether I can get past that or not, if my electric dash goes just right I'll avoid the spring boards but now I've got a fraction of a second to find the spot without bombs (but with another Gel), get to it, and mash my potion key so I don't die from the Zeke's targeting me now and the handful of Fire Bombs catching me in the Gel. Yeah that's the one, you can do my castle if you want to practice it (although I'm not sure if you get free potions in Practice mode?). I still die to it often when re-validating
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# ? Mar 9, 2014 19:00 |
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So how accurate is this Steam review?quote:BTW This is not a multiplayer game. In all seriousness, though, the only bad thing about a Clash of Clans comparison is that game quickly hits a point where you have to pay to do *anything* in less than a week. Is this game that bad about it, or no?
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# ? Mar 9, 2014 19:48 |
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That review is basically of an entirely different game at this point. I guess it was like that during alpha? The characters being linear is right, but now setting up castle defenses/mines is instantaneous.
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# ? Mar 9, 2014 19:55 |
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Mo0 posted:So how accurate is this Steam review? He's talking about the game as it was about 6 months ago, so not really accurate at all. You no longer have to wait for upgrades on anything, and everything only costs ingame currency ( which you collect rather quickly. ). The only thing you can spend real money on at this point is castle themes ( haunted, icey, on fire, doesn't change anything but the background motif ), hats, and the new character. However she'll probably be buyable through ingame money by the games launch. The reason you have to run the castle after ever minor change is because it needs to be beatable for other players. If I could drop down 7 bosses and go on my merry way, that could be an unbeatable curbstomp and I'd have "won" the game. By beating my own traps I prove it's a beatable castle, and they happily put it up on display for other people to run. And if you don't feel like running it, it'll cache your old castle and just use that until you run it and verify the new castle is beatable. The only issues the game has is leveling is a bit slow if you focus on player castles, and it's a bit shallow until around level 10. Once you get to 13-15 it becomes much more fun, and by the 20-30's it really opens up. If you can get over both of those issues, it's a good game.
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# ? Mar 9, 2014 19:59 |
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Rookersh posted:He's talking about the game as it was about 6 months ago, so not really accurate at all. Which is awesome, because that review was posted 6 weeks ago. Thanks for the answers, though, sounds like it might be worth a shot! I'll download it right now.
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# ? Mar 9, 2014 20:04 |
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Is there a way to unequip the second ring slot? Everything just goes to the first slot so I've got a level one ring stuck down there.
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# ? Mar 9, 2014 20:33 |
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Indecisive posted:Yeah that's the one, you can do my castle if you want to practice it (although I'm not sure if you get free potions in Practice mode?). I still die to it often when re-validating Thanks, practice will help a lot. Unguided posted:Is there a way to unequip the second ring slot? Everything just goes to the first slot so I've got a level one ring stuck down there. Swapping from Attack to Defend and back or relaunching the game usually fixes this bug for me. It's annoying, but such is the world of free to play open betas.
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# ? Mar 9, 2014 21:03 |
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I've been playing this, it's been pretty fun on a casual sort of level like others have said. Interested in getting a few more people to poke around with, anyone looking for a new castle to try out please add Miffroon to their friends list. I've a level 18 castle currently, seem to have something of a 50% success rate with raiding castles, mostly down to bullshit numbers of Zeke's loving me over
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# ? Mar 9, 2014 22:54 |
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Zekes aren't an issue. The issue is that there's barely any other legit ways of killing someone.
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# ? Mar 10, 2014 01:28 |
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I've noticed that the muncher floors do pretty surprising damage when they can get a few bites off, but it might take some work to turn them into something lethal. I wish gold and whatnot didn't spawn on springboards. It ruins the surprise!
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# ? Mar 10, 2014 02:13 |
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a!n posted:Zekes aren't an issue. The issue is that there's barely any other legit ways of killing someone. Totally agree. It's not that Zekes are extremely overpowered, it's that an even halfway competent player can steamroll almost anything else.
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# ? Mar 10, 2014 04:06 |
Thankfully there's supposed to be a big balance patch this week, hopefully it doesn't get delayed and shakes up the metagame.
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# ? Mar 10, 2014 05:02 |
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Man I really wish there were an EXP mine.
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# ? Mar 10, 2014 07:11 |
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Part of the reason for the prevalence of the same repeating instant death traps is because the game structure incentivizes that sort of trap. If you die once, you get none of the loot from their chests and lose. It's obvious they can track other criteria (i.e. the stars affecting crowns) so I see no reason why they couldn't change it to be a gradient based on time, damage taken, deaths, mines killed, etc. If you die twice and take 1 minute longer than the validation run you only get 20% of their stealable loot portion or something like that and you can't loot their chests again for 2 hours; then Shield their castle once it reaches 100% taken from their stealable loot portion. As a side benefit, now castles aren't all becoming shielded within 5 minutes of you going to a region so you don't have to burn gold as often to get more. You'd still have instant death traps because that gets the castle owner some reward but it wouldn't be the all-or-nothing it is now. e: Also, for new players this might be helpful: My understanding is that Soft Cap is the number of Defense Points-worth of creatures that will attack you on sight, Hard Cap is how many will attack you upon being attacked. This separates creatures into 2 groups: those that have an "Attack Ticket" and are attempting to kill you, and those that are waiting to get an "Attack Ticket" who will try to evade you. We'll see how this stands through the possible balance patch, but right now there are caveats too (traps don't technically count for this but they will cause creatures to de-aggro; bosses never de-agro, etc.) Other info here. Mo_Steel fucked around with this message at 16:07 on Mar 10, 2014 |
# ? Mar 10, 2014 15:59 |
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The obvious flaw in that system being that in order to maximise the actual defense rating the hero has to deal with at any given time its best to force them to aggro everything at once so that if the defense rating of active monsters would drop below the cap others will immediately reinforce them. I really hope that chart becomes useless asap. Also, traps don't cause creatures to de-aggro. Minions run away when they're below ~50% health and theyre in range of traps. Just one more reason why most melee monsters are really bad right now.
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# ? Mar 10, 2014 20:04 |
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I'm going to jump on the "this is pretty fun" bandwagon. In as moreliketen. Come steal my poo poo!
MoreLikeTen fucked around with this message at 21:56 on Mar 10, 2014 |
# ? Mar 10, 2014 21:52 |
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Ran into a level 19 castle that was nothing but the same Gel + Ballistics + Springs + Firebombs repeatedly with a few bite traps and a pair of Zekes thrown in for measure here and there, but I've actually gotten the hang of dealing with those now. 10k XP for clearing it by making all the traps go off, 15k gold and 10k blue crystals for my level 17 character. The best part? He kept unshielding it so I made four or five runs at it getting those quantities every time. Last I saw it was falling down to 9k gold. I gave him some castle feedback, hopefully he takes it to heart.
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# ? Mar 10, 2014 22:19 |
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I'm keeping my castle at level 16 until the patch hits. I use a combination of teleporting beholders, gelatinous walls, ballistic cannons and healing puppeteers thats keeping me afloat at 400 crowns. Around level 12 I was using tether defendatrons with stun cyclopes and later 2-hander Jimbos and ballistic cannons. It worked really well against Knights but was useless against the other classes. Boss room spam and fire mines may be the most efficient ways to rack up kills but people are bullshitting if they say you can't do a 'normal' castle. I'm a!n by the way.
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# ? Mar 10, 2014 23:11 |
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I am SuperMo0, and I enjoy losing to people in video games. Please add me! Good to hear that there's balance incoming, because I was getting the distinct impression that there were a bunch of useless monsters early on. e: Is there a way to rebind my keys? I mouse left-handed, moving the hotkeys to JKL; or something similar would be really spiffy. Celery Jello fucked around with this message at 00:58 on Mar 11, 2014 |
# ? Mar 11, 2014 00:13 |
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Goggle it! Younhave to edit a file. I am left handed too and couldn't handle the default keys at all.
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# ? Mar 11, 2014 14:00 |
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In as Lemon_King. Pretty neat game, I'm sitting at 90 crowns right now and my castle finally won against another player.
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# ? Mar 11, 2014 20:43 |
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"Our authentication server is bugging out, please check back in a little while." Not an auspicious start.
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# ? Mar 11, 2014 23:24 |
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Gynovore posted:"Our authentication server is bugging out, please check back in a little while." Yeah I had just installed it on a whim and this happens. edit: in the meantime, are crowns purely aesthetic? Or do they affect loot in some way? Bright Future fucked around with this message at 23:58 on Mar 11, 2014 |
# ? Mar 11, 2014 23:43 |
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# ? Apr 26, 2024 18:12 |
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Yep. I played the tutorial and in the middle of it, servers went down and my game froze and the crash report just didn't send for like 20 minutes. When the server is up it runs okay, there are still some intermittent issues though.TheChad posted:edit: in the meantime, are crowns purely aesthetic? Or do they affect loot in some way? Edit: Also you somehow get a Bling stipend for being ranked, I don't have any idea how that works, same for the bling rewards from the competitive castles. Tom Powers fucked around with this message at 00:08 on Mar 12, 2014 |
# ? Mar 12, 2014 00:02 |