What race should goons play for PvP shenanigans? This poll is closed. |
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Furry Dominion | 352 | 27.24% | |
Orc Covenant | 464 | 35.91% | |
Lizard Pact | 476 | 36.84% | |
Total: | 1292 votes |
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You should change this to avoid confusion since classes are faction locked.quote:There are no class/race/faction restrictions. Also add that the pvp boss mobs always drop a filled soul gem scaled to your level. Its a really nice added upside of doing the pvp dungeons. I've been waiting for a new thread to post the unofficial goon pvp build. We found small stealth group pvp behind the front lines was incredibly fun and very effective. The build isn't really specific and you can roll with just about anything but 3 things make a huge difference. Orc for the sprint speed buff. Makes hit and run tactics more effective and also helps with the long trek into enemy territory. Medium armor for the stealth bonuses. Any class can stealth, but the medium armor just makes it better. Bow. Other ranged attacks are fine too, but the bow is really good. Range is just really good at focusing down single targets and harassing people. We also discovered that the steed mundus stone (the birthstone signs from skyrim) adds a very noticeable runspeed buff, estimated at 10-15%. One of the armor traits, divinity, that you can bake into crafted armor boosts mundus stone effects by 4-6% per piece, so you can get and additional 5-7% added to your runspeed. I plan on making a craft mule at launch and experimenting with it to see how good it is. Crafting takes an absurd amount of resources to level. I was thinking that if goons uninterested in crafting would be so kind as do dump all their resources in the guild bank instead of vendor trashing them it would help the crafters out who could later supply them with good gear. The way imbuing traits work is that you first have to research an item with the trait before you can then imbue it on items of that type you craft. Its also very specific, so researching a hide helmet of divinity lets you craft hide helmets of divinity but not not hide greaves. I was thinking that if goons stayed on the lookout for items with wanted traits it would help our crafters out when researching them.
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# ¿ Mar 4, 2014 05:41 |
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# ¿ Apr 29, 2024 03:15 |
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I agree, but if the beta is anything to go by we are going to be spending most of our time in stealth gank squads. Ranged and medium armor isn't exactly the most restrictive thing either, so its a good baseline and suggestion to go by. Do whatever you want though, the last thing we need is people sperging out because someone wants to wear heavy armor instead of medium.Hydrogen_3 posted:So, for enchanting can you not disassemble/research already enchanted items? I couldn't figure it out if you could. I don't think you can harvest enchanting mats from enchanted items, but you can break down a sigil that isn't on an item into mats. eSporks fucked around with this message at 06:11 on Mar 4, 2014 |
# ¿ Mar 4, 2014 06:08 |
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I haven't played much modern MMO's so I don't know if this is normal but one thing ESO crafting does right is that you can use mats that are in your bank. Thats pretty awesome and removes one of those minor annoyances that can really add up. Banks are also shared across your account, so making a craft mule should not be that hard.
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# ¿ Mar 4, 2014 06:16 |
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Third World Reggin posted:Just going to repost. You hit 50? You can go back and do another factions questing area as your same character.
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# ¿ Mar 4, 2014 20:14 |
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xutech posted:Rings of Mara
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# ¿ Mar 4, 2014 22:10 |
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ESO head has had inaccurate things before. It used to say nightblades had the caltrop skill. EDIT: One of the imperial "passives" is soul siphon, one of the nightblade ultimates. And the orcs "drain power" is also a siphoning tree ability. This is most likely a bug with ESO heads data mining. CountingWizard posted:This needs to go in OP. Also, I'd like to know what levels we can put points into these. Oh, and it would also appear that stealth speed is not set, but also scales with your runspeed buffs, like the mundus stone and lightning armor. The ones that say sprint speed like the orc passive won't affect sneak though. As for the craft mule. Crafting does gain you experience and level you up. I don't think anything is level locked, only skill locked, but even if it is you will probably gain a lot of levels doing your crafts. For the goons wondering which faction to join, most of us will probably be in Daggerfall, so keep that in mind. DrDork posted:I'm sure it does on some level, but the issue is that doesn't fix the "who does a /tell go to?" problem with non-unique names. Unless you really think that having to type /tell Legolas.17473 or otherwise needing to address the actual account name/ID for communication is a good and user-friendly option. eSporks fucked around with this message at 00:50 on Mar 5, 2014 |
# ¿ Mar 5, 2014 00:43 |
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I think once people get better gear and spec into a proper crit build 2h nightblade is probably going to be the best 1v1 ganker. The heal blocking ultimate is also likely to play a huge role in sieges.
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# ¿ Mar 5, 2014 01:18 |
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So some more theory crafting here, mainly about bow gank squads. I was watching this video and noticed something I didn't while playing. https://www.youtube.com/watch?v=s29KvfHwYqk The normal bow attack outranges most of its abilities, and presumably casters spells. He makes great use of that by plinking targets down before closing the gap. The normal attack may not have the greatest DPS, but if you can soften your target before they can even touch you thats a huge advantage. -Bow tree has a passive that increases runspeed by 30% after a dodge. Not sure how well this works when spamming, but that could even further increase your speed. -Sword and board passive tooltoop says it increases damage by 10%, doesn't specify if this is global or to 1h weapons only. Anyone know? -Dual wield has similar passives. 8% damage against disabled targets and bonuses when axes, swords, maces, or daggers are equipped. If the tooltip is accurate and those aren't limited to their respective trees it might be worth cross training at higher levels.
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# ¿ Mar 5, 2014 01:36 |
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CardiacArrest posted:Dragon knights seem to be very tank oriented based on their class skills. All of the classes can be whatever you want them to be. You could probably even make a nightblade tank with the dodge buffs.
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# ¿ Mar 5, 2014 01:56 |
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I also makes it easier for people to impersonate others, wether or not thats a good thing is up to debate. Impersonations and scamming people was pretty awesome in Ultima Online, every thief also had an alt that wasn't in the thieves guild so they could troll people with murder counts.
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# ¿ Mar 5, 2014 02:03 |
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Darkmoon2k posted:I've invested a lot of time into trying to figure out if I should play a Bow Sorc or a Bow Nightblade, knowing that I wanted to play with that weapon. At first I figured Sorcerer would be a better option because the mana abilities give you versatility. The problem is that a lot of the good Sorcerer spells use a crap ton of Magicka, and you if you wear mostly medium armor (and you should for PVP), you will blow through your Magicka pool in 1-2 spells. There are a few exceptions here, like the Daedric Summong curse which is low mana and pretty decent. The low Magicka pool also makes you increasingly weaker in prolonged battles. Small resource pool is fine for picking off solo stragglers but shows its weakness in group v. group. Because of the level scaling your resource pools are huge. I never really had any resource problems. Base regen is also decently fast and regens during battle, so you can back off and bow plink when you do get oom. I think I went OOS more often than OOM, but thats probably more to do with starting battles at low stam from stealthing. Even after level 50 it shouldn't be an issue. One of the videos posted showed that putting all 50 stat points into magicka didn't have much return, and that health was much better. If for some reason it is an issue for you, you could spec your gear to offset it. I'm rambling now, but small group (5-10) vs small group in the game is more about positioning and picking targets than it is about sustained DPS. Sieges are the only place where a sustained DPS would matter much, but even then you are probably going to be ducking for cover and regening. Nightblades probably fine too. I really feel like any class can be reasonably specced into any role and be at least 90% as efficient at it as whatever the super optimized minmax build is.
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# ¿ Mar 5, 2014 04:50 |
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Darkmoon2k posted:I wonder what the first recorded instance of CC-immunity being introduced to MMOs was? My oldest memory is in Dark Age of Camelot, Thanes used to spam their AOE stun on groups and absolutely wreck; Midgard was super strong at release. Mythic added immunity not long after that I think.
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# ¿ Mar 5, 2014 20:27 |
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Boner Police posted:i suck at this game. can anyone suggest a build i might try for the next beta run that might help to maximize my enjoyment?
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# ¿ Mar 6, 2014 05:40 |
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First Bass posted:There is literally no reason to have it in the game except to milk money from poopsockers and spergs--MY GOD So when is this game going to be overridden with hackers using chim as an excuse?
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# ¿ Mar 8, 2014 02:32 |
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Orv posted:That's exactly how they got there, provided I'm reading you right. They farmed the PvP-PvE quests for two days straight.
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# ¿ Mar 9, 2014 03:56 |
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Third World Reggin posted:Last one.
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# ¿ Mar 11, 2014 23:50 |
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Extra posted:Why do you do this to me ESO? So much for leveling up in Cyrodiil quote:Experience granted for completing quests that originated in Bruma, Cheydinhal, Chorrol, Cropsford, and Vlastarus has been increased. quote:Experience awarded for player-character kills has been increased.
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# ¿ Mar 12, 2014 00:17 |
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I think I am going to need a bigger closet to game in, this one can't fit the poop socks and the piss bottles.
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# ¿ Mar 12, 2014 00:44 |
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^I'm da baby, gotta love me! There actually is a game with mom style PvP and no progression, its called Forge and its pretty fun. The player base is tiny though, and last I played there were some major balance issues and due to intentional map design knock back environmental kills were way too strong.
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# ¿ Mar 12, 2014 16:43 |
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Lothire posted:I'd be interesting in talking about Extra's original point. Anyways, my point, if they are still worth doing, this should encourage you to venture into enemy territory which creates more interesting conflict. Instead of grinding the same quest over and over, you would now have to travel around to get your full 6 daily quests. Anything that promotes conflict or getting people outside of their comfort zone is good for pvp.
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# ¿ Mar 13, 2014 00:41 |
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Batham posted:Extra waited. The torches above him blinked and sparked out of the air. There were higher level players in the base. He didn’t see them, but had expected them now for years. His warnings to Cernel SomethingAwful were not listenend to and now it was too late. Far too late for now, anyway.
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# ¿ Mar 13, 2014 16:00 |
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It's turd but if you clench your butthole tight enough you might just find a low grade industrial PvP diamond in your sock.
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# ¿ Mar 13, 2014 17:29 |
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The goon gank squad was fun last weekend, but this weekend I really feel like we should focus on finding the best ways to grind. Extra, are you volunteering to lead?
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# ¿ Mar 14, 2014 14:29 |
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Pivo posted:I like elves They're always the elitist jerks who look down on everyone in fantasy. I can get behind that.
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# ¿ Mar 15, 2014 01:59 |
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2 new addons just got listed on ESOHead that I know a lot of people will want. An inventory that is only slightly poo poo instead of complete poo poo. Mouse users rejoice! A radar map? MY IMMERSION!
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# ¿ Mar 16, 2014 12:08 |
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badr posted:In the current beta is there any goon guild running?
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# ¿ Mar 16, 2014 21:01 |
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Berke Negri posted:This is something I haven't seen asked but: is PvP just contained to cyrodiil or can you sneak across borders and attack people? If not I'd like some mod that switches from an iHud skyrim set up while exploring to a spergy PvP interface. Addons are easily disabled and renenabled in gamne though.
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# ¿ Mar 17, 2014 04:50 |
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Llyd posted:crafting If 2 players really wanted to min/max they would mail each other their crafted junk for the other to deconstruct. e;fb sorta. I can confirm it. Its pretty easy to see the difference between drops and self crafted stuff, and I tested one item crafted by another person and it gave similar exp to a drop.
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# ¿ Mar 17, 2014 13:19 |
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One of the cool things about bow sorc is that you get a lot of spells that have a delayed damage effect. So you stack them up then they all process at once for 60-80% of someone's health. If anyone played Ultima Online its a lot like explosion>energy bolt>halberd hit. This game actually feels a lot like ultima to me, ttk is low, burst is high, but healing is good to compensate.
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# ¿ Mar 17, 2014 21:42 |
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Chin posted:What's the factor that causes sorcerer spells to start taking huge chunks off of a player's health? Just levels and gear? There is also an addon that lets you know when the instant cast on crystal procs which is 100% necessary to use.
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# ¿ Mar 18, 2014 01:54 |
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They are both likely viable, but the benefit of bow is having 2 resource pools. I suppose the downside is that you are less able to stack +x damage effects.
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# ¿ Mar 18, 2014 04:31 |
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Evernoob posted:Was there any way of "fast traveling" in Cyrodil? My side was badly losing in the beta so I did not really have to run far to get back into the action, but I suppose there are waypoints that become active/unactive after your side takes control of a keep. The keep/outpost also has to be uncontested for you to spawn/tp there. I am not 100% sure what triggers a keep as contested but I think it has something to do with enemies in the area and a structure being under 50% health. You can also go behind the front lines and harrass or capture an enemies back keep cutting them off from spawning at their forward keep. The zerg won't generally do this, but with a good coordinated team it can make a huge difference for the zerg fighting on the front line when the enemy can no longer bring in reinforcements.
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# ¿ Mar 18, 2014 13:25 |
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I was rolling around with a 20 man group in TS and the things we were able to accomplish with coordination were amazing. 20 siege weapons take down a wall in 60 seconds. We were back capping and cutting off supply lines before the enemy knew what hit them. We also held an outpost with all 3 doors missing for 30 minutes against triple our numbers. We all stealthed up and jumped down a keep wall, flanked the enemy siege line and wiped out their entire siege in one push, then moved up to the mile fort and blocked their reinforcements from starting a new push. Even a group of 5 coordinated, can accomplish a lot of harassment.
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# ¿ Mar 18, 2014 19:31 |
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I think the crit bonus becomes better when your build is based around crit damage, things like the 2h charge and stealth attacks that are garunteed to crit. We also don't know much about the soft caps though, with the mundus stones and divinity armor training you could provably stack crit DMG or % to be pretty high. If things look how they do on paper and crit damage doesn't have a low soft cap, then a cat man using bow snipe from stealth followed by a charge would likely be a KO. It depends on how things scale and cap at the higher levels.
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# ¿ Mar 18, 2014 21:47 |
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Nektu posted:Just out of interest: do you get rewards for grouping into another campaing? The only thing you miss out is the alliance points that count for pvp ranking, so you won't be on the leaderboards in a guest campaign only your home campaign.
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# ¿ Mar 20, 2014 00:25 |
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Orv posted:You also won't get end of campaign contribution awards on guest campaigns.
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# ¿ Mar 20, 2014 01:19 |
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The Locator posted:I had no lag at all most of the time, but periodically it would just stop completely for 3-7 seconds, like the game froze completely. Hopefully that's the issue that they address specifically in the patch notes as being fixed.
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# ¿ Mar 20, 2014 05:01 |
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Extra posted:I think you've been hand held by too many MMOs in the past. Every competitive arena shooter ever gave you "zero information" about your opponent. That was kind of the point. ESO is still giving you a health bar and some pronounced cast animations to counter. Once you factor in all the different stats and the thousands of build combinations, without a combat log you are really left in the dark as far as what you are up against.
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# ¿ Mar 20, 2014 05:04 |
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I could get behind the removing of castbars and interrupt prompts, but I still say leave the skill name in the damage numbers. Its not a deal breaker for me.
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# ¿ Mar 20, 2014 13:32 |
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# ¿ Apr 29, 2024 03:15 |
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Stanley Pain posted:Pretty sure damage numbers are still in. If they're out that would make me sad
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# ¿ Mar 20, 2014 17:11 |