|
The baseless missions always were my absolute favourite, because even as a kid I thought building the bases was just tedium. Now if only the units didn't move so sluggishly! Also, I'd always take over the Nod base at the end for shits and giggles. In fact, I'd always take over any base in any mission. Engineer power, yo. Oh, and I'd always destroy every single civilian building by force-attacking. I might also be misremembering severely, but isn't there some goodie (like full-health or whatever) in that yellow truck in the village?
|
# ? Mar 9, 2014 20:11 |
|
|
# ? Apr 19, 2024 15:29 |
|
Humm, maybe it was in later games, but I distinctly remember that building more unit producers lets you build those units faster. With diminishing returns, but faster. Same with multiple Construction yards and buildings.
|
# ? Mar 9, 2014 20:37 |
This game is my favorite C&C by far; mostly because of the style but also because the physics and units are so goddamn wonky. You can dig trenches with explosions, some weapons straight-up don't work on elevation - there's a ton of stuff to be messed around with I just loved discovering as a kid. It's also got by far the hammiest cutscenes, which is by no means a bad thing. Tiberium Wars, while objectively a better game, felt a massive letdown after this one for me; the units and mechanics just weren't anywhere near quirky enough.
|
|
# ? Mar 9, 2014 20:46 |
|
Zebrin posted:Humm, maybe it was in later games, but I distinctly remember that building more unit producers lets you build those units faster. With diminishing returns, but faster. Same with multiple Construction yards and buildings. It is a feature they added in Red Alert 2, the game right after Tiberian Sun.
|
# ? Mar 9, 2014 20:52 |
|
Simply Simon posted:I might also be misremembering severely, but isn't there some goodie (like full-health or whatever) in that yellow truck in the village? Almost every truck with a 'filled' back like that has goodiecrates throughout the campaign. there's only a few that don't.
|
# ? Mar 9, 2014 21:43 |
|
SovietPotatoe posted:It is a feature they added in Red Alert 2, the game right after Tiberian Sun.
|
# ? Mar 10, 2014 16:42 |
|
Pierzak posted:Nope. It was definitely present in Red Alert 1, possibly others as well. I went and tested it and it seems that the war factory and only the war factory stacks. Multiple barracks don't. I updated the unit list accordingly.
|
# ? Mar 10, 2014 17:32 |
|
I'm loving this LP, Tiberian Sun was pretty much the first RTS I played by myself having just seen a friend play some earlier C&C games. I don't think I ever finished either of the campaigns because I'm terrible at RTSs where you can't just pause the game and issue commands to units/buildings at leisure, so I'm interested to know where the plot goes. On a side note, is that a Slovakian accent that you have? I can't quite place it.
|
# ? Mar 11, 2014 11:46 |
|
Arelon posted:I don't think I ever finished either of the campaigns because The easiest way to beat the GDI campaign is build mass titans. Rarely does it not work when you have a legion of them. For the NOD campaign you can cheese the crap out of it by using a subterranean APC filled with engineers, send it to a base (With an Obelisk of light), capture a building and immediately place the the OoL.
|
# ? Mar 11, 2014 11:56 |
|
Update Mission 3b: Secure Crash Site Bonus Video Tiberian Sun Installation Jobbo_Fett recorded the game's installation for us which features some nifty newspaper articles from the first C&C game. Arelon posted:On a side note, is that a Slovakian accent that you have? I can't quite place it. I'm a Russian who moved to Germany a few years ago so it's probably somewhere between those.
|
# ? Mar 11, 2014 16:17 |
|
I thought you sounded a bit Russian. That'd be really awesome for a Red Alert lp, you know. The train in the beginning of that mission never made sense to me. Just, why?
|
# ? Mar 11, 2014 16:49 |
|
I was actually thinking about a Red Alert LP at some point but only if I can overcome my crippling inability to talk to myself and learn how to make commentary that isn't terrible
|
# ? Mar 11, 2014 17:53 |
|
Poil posted:The train in the beginning of that mission never made sense to me. Just, why? That always confused me as well, best guess is that if you don't capture it previously then a bunch of reinforcements are at the Nod base make things a little trickier. What I am REALLY curious about is our next sub-mission -> real mission choice because I don't know if I have ever seen anyone try to immediately play the real mission without doing the sub-mission first
|
# ? Mar 11, 2014 18:23 |
|
Aces High posted:What I am REALLY curious about is our next sub-mission -> real mission choice because I don't know if I have ever seen anyone try to immediately play the real mission without doing the sub-mission first If you're referring to the Destroy Radar Array vs. Rescue Tratos mission choice, then skipping the secondary mission will give you a timer in the main mission. Most Tib Sun secondary missions have some little effect like that. One of the many reasons why this is my favorite C&C game, although I know I'm probably in the minority.
|
# ? Mar 11, 2014 20:59 |
|
Simply Simon posted:This was one of the first computer games I've ever played (I'm 24, just a late starter). I was pretty hyped to get ready for nostalgia fever when I saw it on disc in a gaming magazine recently - which was of course a rip-off, it had already been freeware at that point! MORE TANKS is the best strategy for most C&C games. Infantry isn't useless per se, but they usually don't scale well - in a small fight infantry can beat an equivalent value of armour but in a big fight they inevitably lose... so infantry is only good for early defence. This means most campaign missions basically involved sitting back and building up an overwhelming force of one or two units, and then steam-rolling everything. But despite that I think the games are very good at creating interesting mission scenarios (some of the C&C1 Covert Ops missions felt totally insane, "I've got ONE DUDE and the enemy has FIVE BASES?!?"), it's just that resolving those scenarios usually came down to the same strategy. I kind of think of C&C as being the opposite to Total Annihilation. Total Annihilation has great mechanics but it's bit bland, where as C&C is kinda unbalanced but it's full of flavour. your evil twin posted:I'm a big C&C fan, and I did like Tiberian Sun, but it is my least favourite C&C game. Tiberian Sun is probably one of my less favourite C&C games too, though I haven't played some of the more recent ones. RA and C&C1 are probably my favourite and I guess what I like about them is that you have a mostly grounded setting with a couple of crazy special units. I know what a humvee is, I know what a tank is, I know what an APC is, I know what an artillery is, I know what a helicopter is. Without any explanation I can understand how those units work.. that's how negligible barrier the barrier to entry is there, but when you move over to every vehicle being a hovercraft or a mech then their properties and usefulness aren't so intuitive. And yeah like you say, watching a bunch of mechs storm across a battlefield isn't quite the same as watching a bunch of tanks. I like sci-fi in general, but for strategy games I think it's more accessible when things have obvious real world parallels. I mean things like Synthmetal Sentinels and Trained Chaos Rovers have meaningful names, but that's still less transparent than Gun Turrets and Tanks (Alpha Centauri is TBS rather than RTS, but I don't think that distinction matters when talking just about names). But having a small number of special units helped keep things interesting even if most of them were a little gimmicky. Also did anybody else just play toy-soldiers in the skirmish mode? Beating the AI isn't important, what really matters is building the biggest baddest base the world has ever seen. Or the biggest baddest base the world has NEVER seen after I get my stealth generators operational. Then you wall off a big tiberium field and march infantry through it until they turn into monsters, because I guess I was role playing as the Umbrella Corporation or something.
|
# ? Mar 12, 2014 00:04 |
|
Unload My Head posted:If you're referring to the Destroy Radar Array vs. Rescue Tratos mission choice, then skipping the secondary mission will give you a timer in the main mission. I do know about the timer since it immediately starts with your group being detected and the timer starting instead of the timer starting when you get to the base but I meant if other things changed because I recall an important bridge being destroyed if you go direct but I can't confirm since I don't have the game in an accessible form
|
# ? Mar 12, 2014 01:58 |
|
Elite posted:Also did anybody else just play toy-soldiers in the skirmish mode? Beating the AI isn't important, what really matters is building the biggest baddest base the world has ever seen. Or the biggest baddest base the world has NEVER seen after I get my stealth generators operational. Then you wall off a big tiberium field and march infantry through it until they turn into monsters, because I guess I was role playing as the Umbrella Corporation or something. Haha, I used to do the same thing, I'd wall off Tiberium fields and turn them into Visceroid farms. And as NOD I would put my troops into a walled-in area and then launch a chem missile at my own guys. Except I used to do in the story campaign! Create a ton of Visceroids and then unleash them and hope they wreck the enemy base rather than your own. Also, I thought Command & Conquer Renegade was pretty OK until I got the Chem Sprayer. Killing enemies by covering them into toxic Tiberium waste, which had a random chance of sometimes mutating enemies into Visceroids instead of killing them... then it became THE BEST GAME.
|
# ? Mar 12, 2014 03:39 |
|
I once designed the PERFECT BASE* on paper during class. Never built it because gently caress waiting for the building timer to tick down. *might actually have been an impractical piece of poo poo with incredibly glaring holes in its defenses
|
# ? Mar 12, 2014 08:52 |
|
A very interesting thing about this game is that in case of a loss you also get an alternate version of the 'win' video. When I noticed that, I always lost every mission deliberately once just to see that video as well.
|
# ? Mar 12, 2014 10:10 |
|
Nuramor posted:A very interesting thing about this game is that in case of a loss you also get an alternate version of the 'win' video. When I noticed that, I always lost every mission deliberately once just to see that video as well. They sometimes use the same ones several times or very generic ones. But yes, sometimes you get very cool alternative ones .
|
# ? Mar 12, 2014 10:46 |
|
One of the things that disappointed me about the later games is that when you won or lost a mission you didn't get all those little movies of tanks or infantry doing stuff. In C&C1, Red Alert and Tiberium Sun the movies were like your "reward" for beating a mission. Made you feel like the normal gameplay was just a sort of user-interface for the commander, while the movie sequences was a glimpse of the real action! But Red Alert 2, C&C3 Tiberium Wars and Red Alert 3 had hardly any of that. When EA did C&C3 they explained that with HD video it wasn't really feasible to create lots of those sorts of cutscenes since so much time, effort (and money) would have to go into making all the computer-generated vehicles and action look good. (So they did good briefing videos, and then a few action videos here and there, but not after every mission.) But when Westwood did Tiberium Sun they didn't have the good sense to realise that, and so they blew a massive amount of money on all the movie sequences. Perhaps if they'd spent less on the movies they might have made a better game... but since the movies were my favourite thing about C&C1 and Red Alert, I don't mind, the fact that it had so much love and attention gone into the movies is what made it a true C&C sequel. Simply Simon posted:I once designed the PERFECT BASE* on paper during class. Never built it because gently caress waiting for the building timer to tick down. That's what the rules.ini file is for. Make all those buildings dirt cheap and build your perfect base in minutes! (Though building the perfect base the "proper" way is probably more satisfying.)
|
# ? Mar 12, 2014 14:53 |
|
Jobbo_Fett posted:They sometimes use the same ones several times or very generic ones. But yes, sometimes you get very cool alternative ones . One of those specific missions will live down in my memory as the worst mission for GDI but at the same time the sweetest reward for such a chore of a mission. Then you play the Nod campaign and get to the corresponding mission and I was all like "it's that loving cutscene again, gently caress that mission "
|
# ? Mar 13, 2014 02:15 |
|
Aces High posted:One of those specific missions will live down in my memory as the worst mission for GDI but at the same time the sweetest reward for such a chore of a mission. Then you play the Nod campaign and get to the corresponding mission and I was all like "it's that loving cutscene again, gently caress that mission " The biggest cop out is the video of a waving flag. No background, few colors and nothing special at all. I can't remember which missions ever play it, but suffice to say losing on those ones was an extra "Take that!" by the devs
|
# ? Mar 13, 2014 02:20 |
|
Update Mission 4: Defend Crash Site Also it's funny you should mention the cutscenes for failed missions because that is today's bonus video GDI Loss
|
# ? Mar 13, 2014 18:41 |
Ah, the Scrin ship. Still looks better than anything EA managed to come up with for them in CnC3.
|
|
# ? Mar 13, 2014 18:45 |
|
I actually remember playing this mission as a kid and managed to fail it due to an enemy engineer from a sub apc capturing the ship. I also remember a shitload of Tick Tanks going after me in the mission in the first place. Also a Devil's Tongue shows up waaay late in the mission to even matter. That would've wrecked any infantry in the area.
|
# ? Mar 13, 2014 19:08 |
|
InfinityComplex posted:Also a Devil's Tongue shows up waaay late in the mission to even matter. That would've wrecked any infantry in the area. Don'tcha just love when a Devil's Tongue shows up and breathes right into your Disk Thrower squad and KABLAMO! Gold Glittery Guts everywhere!
|
# ? Mar 13, 2014 19:10 |
|
InfinityComplex posted:I actually remember playing this mission as a kid and managed to fail it due to an enemy engineer from a sub apc capturing the ship. I also remember a shitload of Tick Tanks going after me in the mission in the first place. Were you playing on hard difficulty maybe? Its been years since I played that so I have no idea what it actually does.
|
# ? Mar 13, 2014 19:22 |
|
I'm honestly not sure. I only remember the difficulty in clearing it and the Nod units that were causing me to fail the mission.
|
# ? Mar 13, 2014 19:27 |
|
Simply Simon posted:I once designed the PERFECT BASE* on paper during class. Never built it because gently caress waiting for the building timer to tick down. Bah, back in RA1 I made maps specifically designed to accommodate my perfect bases. But in RA1 you built walls 1 piece at a time (rather than sequential pieces stretching out to cover a ~5 tile range) and they used the same build queue as normal structures. And unlike later games in the series you couldn't save skirmish matches (I think this function was introduced in Firestorm). I don't remember having much success making Tiberian Sun maps though. Although I do remember spamming those stupid pavements everywhere to prevent prime base real-estate getting turned into an ugly useless crater from one big explosion. your evil twin posted:One of the things that disappointed me about the later games is that when you won or lost a mission you didn't get all those little movies of tanks or infantry doing stuff. In C&C1, Red Alert and Tiberium Sun the movies were like your "reward" for beating a mission. Made you feel like the normal gameplay was just a sort of user-interface for the commander, while the movie sequences was a glimpse of the real action! But Red Alert 2, C&C3 Tiberium Wars and Red Alert 3 had hardly any of that. Something I really hated in Generals is they ditched the FMV cutscenes and instead explained the missions with annoying in-engine scenes. FMV gets a bad rap a lot of the time but I thought they worked here whilst the in-engine scenes were long, boring and IIRC often-unskippable. I mean why would anyone want to watch units marching about if they aren't controlling them.. oh. your evil twin posted:That's what the rules.ini file is for. Make all those buildings dirt cheap and build your perfect base in minutes! (Though building the perfect base the "proper" way is probably more satisfying.) I remember fiddling with the .ini files to add Parabombs back into RA1 Skirmish. During testing I set it for a 0.1 second cooldown just to check it worked properly. "Okay nice it works. Well I'll play on a bit and OH GOD there's a conga-line of 50 bombers heading towards my base." There were no survivors. Well it kinda seems like I'm treating this as an all-purpose C&C Nostalgia-fest, soo uhh in an effort to be a little more on topic do you have any thoughts about showing the multiplayer?
|
# ? Mar 13, 2014 19:30 |
|
Elite posted:Well it kinda seems like I'm treating this as an all-purpose C&C Nostalgia-fest, soo uhh in an effort to be a little more on topic do you have any thoughts about showing the multiplayer? Eh, I'm fine with some general C&C talk as long as you don't go on page-long discussions about RA1 strategies or whatever. Regarding multiplayer I've been thinking about showing off a skirmish and maybe some multiplayer if some goon volunteers though Tiberian Sun MP could drag on for hours at times. The multiplayer maps for this game are huge.
|
# ? Mar 13, 2014 19:49 |
|
SovietPotatoe posted:Eh, I'm fine with some general C&C talk as long as you don't go on page-long discussions about RA1 strategies or whatever. Regarding multiplayer I've been thinking about showing off a skirmish and maybe some multiplayer if some goon volunteers though Tiberian Sun MP could drag on for hours at times. The multiplayer maps for this game are huge. Depends on when you do it, but I'd be game. And if the game lasts over an hour, you're all doing it wrong.
|
# ? Mar 13, 2014 19:52 |
|
if we do multiplayer we need to play on Tundra, or when we get to Firestorm we have max settings for the veinholes Hover/flying unit supremacy
|
# ? Mar 13, 2014 21:54 |
Hell yes, Banshees. They obliterate any unit... As long as it doesn't move. Still the coolest looking plane I've ever seen. edit: Or you could be boring and use hovers and bombers. I guess. But Nod air matches are amazing just because how ineffective their planes are. anilEhilated fucked around with this message at 22:03 on Mar 13, 2014 |
|
# ? Mar 13, 2014 22:00 |
|
anilEhilated posted:edit: Or you could be boring and use hovers and bombers. I guess. But Nod air matches are amazing just because how ineffective their planes are. Carryalls bro! Take that Mammoth Mk2 right into the enemy base and another with an amph APC with engineers
|
# ? Mar 13, 2014 22:07 |
|
Any discussion of the coolest unit which doesn't mention the Cyborg Commando is just objectively wrong.
|
# ? Mar 13, 2014 22:12 |
|
Elite posted:Any discussion of the coolest unit which doesn't mention the Cyborg Commando is just objectively wrong. That's because we were talking about flying/hovering units. Cyborg Commando's only weakness is massed Titans, and that he doesn't regrow his legs when they get blown off.
|
# ? Mar 13, 2014 22:14 |
To be fair he's the best super-unit in the game just by virtue of not getting screwed over by tiny slopes.
|
|
# ? Mar 13, 2014 22:15 |
|
You know those billboards you see strewn throughout the maps, such as in the first GDI mission? If you hover the cursor over the support rather than the billboard itself, it will display what the sign says! EDIT: Watching the second video now I'm remembered of an old, old ancient thing about disc throwers. You used to be able to have them be able to throw their discs from almost any distance at a building or just in general with ctrl fire but it's been so long I can't even remember the method anymore. EDIT EDIT: Ah yes, the old days of filling your harvesters with blue, explosive tiberium and driving them at the enemy base. Blackray Jack fucked around with this message at 22:29 on Mar 13, 2014 |
# ? Mar 13, 2014 22:19 |
|
|
# ? Apr 19, 2024 15:29 |
|
Blackray Jack posted:You know those billboards you see strewn throughout the maps, such as in the first GDI mission? If you hover the cursor over the support rather than the billboard itself, it will display what the sign says! Buildings will sometimes have specific names (But most are generic). Churches usually contain a healing item, and banks can drop cash albeit very rarely in my experience.
|
# ? Mar 13, 2014 22:25 |