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nimby
Nov 4, 2009

The pinnacle of cloud computing.



Zombies are also made of wet paper when you get to mid/late game units.

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Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.
The Zhon baseless concept is an excellent one. Sadly it's dealt a mortal blow by one of the very things that makes the TA series stand out - the interface. Having to place units like buildings makes it impossible to set up a long queue or automate large-scale production the way the other factions can. You have to squiggle the mouse all over the screen and hope nothing wanders into the builder's path as he moves around.

It's an excellent way to simulate a guerilla band. A terrible way to raise a TA-style large army.

Poil
Mar 17, 2007

Loxbourne posted:

The Zhon baseless concept is an excellent one. Sadly it's dealt a mortal blow by one of the very things that makes the TA series stand out - the interface. Having to place units like buildings makes it impossible to set up a long queue or automate large-scale production the way the other factions can. You have to squiggle the mouse all over the screen and hope nothing wanders into the builder's path as he moves around.

It's an excellent way to simulate a guerilla band. A terrible way to raise a TA-style large army.
That's exactly why I never liked them. It's too much of a hassle to build units.

Neruz
Jul 23, 2012

A paragon of manliness

V. Illych L. posted:

So with Taros killing off its own units, wouldn't a valid strategy be just putting zombies in the faces of the enemy while their killy units do the actual killing? I dunno, it just seems like they'd be a convenient disposable meat shield.

anilEhilated posted:

They're not much of a shield, sadly. This game has better units for swarm tactics.

nimby posted:

Zombies are also made of wet paper when you get to mid/late game units.

I will in fact be demonstrating precisely why Zombies are utterly useless even as chaff in the very next mission!

Diogenes of Sinope
Jul 10, 2008

Loxbourne posted:

The Zhon baseless concept is an excellent one. Sadly it's dealt a mortal blow by one of the very things that makes the TA series stand out - the interface. Having to place units like buildings makes it impossible to set up a long queue or automate large-scale production the way the other factions can. You have to squiggle the mouse all over the screen and hope nothing wanders into the builder's path as he moves around.

It's an excellent way to simulate a guerilla band. A terrible way to raise a TA-style large army.

You could actually ctrl-click to order a Zhon builder to create the same unit over and over in one spot. This works well enough until the finished units clump together so much the builder can't make any more, but you can generally get 20 or 30 units built before having to switch spots. Not an elegant solution, but better than dragging all across the screen.

I, too, recently replayed Kingdoms. Got all the way through the original campaign and got stuck halfway through the expansion. Some of these missions redefine the word "slog." Despite that, it's a fun enough game, though nowhere near a worthy successor to the original TA.

Neruz
Jul 23, 2012

A paragon of manliness

Diogenes of Sinope posted:

You could actually ctrl-click to order a Zhon builder to create the same unit over and over in one spot. This works well enough until the finished units clump together so much the builder can't make any more, but you can generally get 20 or 30 units built before having to switch spots. Not an elegant solution, but better than dragging all across the screen.

Yeah the Ctrl-click is a vital Zhon tool; it doesn't quite do the same job as a structure because you can't set up a waypoint for the units to go to but it's the next best thing and if you just remember to move all the dudes every few minutes he'll be fine. You can also queue up Ctrl-clicks so he moves on to a new spot once he runs out of space.

Neruz
Jul 23, 2012

A paragon of manliness
In today's episodes Taros get an explosive greeting and then Joreth sprints across a battlefield!

Let's Play Total Annihilation: Kingdoms Episode 12 - Youtubular
Let's Play Total Annihilation: Kingdoms Episode 13 - Youtubular


The sheer quantity of missed potential we have already seen is beyond belief, but here is where the game really knuckles down and starts failing to be as good as it could have been with style and panache! It's like if you turned the concept of a toddler flailing away as he falls down a set of stairs into a video game. Mission 13 for example would be so much better if you could actually see like, anything.

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.
Mission 13 was where I bowed out of the campaign, right after the awesome 12 - I must be remembering playing it on a higher difficulty or something, because I recall much stronger forces coming at me from the flanks.

The TA engine just couldn't handle event scripting very well, could it?

Neruz
Jul 23, 2012

A paragon of manliness

Loxbourne posted:

Mission 13 was where I bowed out of the campaign, right after the awesome 12 - I must be remembering playing it on a higher difficulty or something, because I recall much stronger forces coming at me from the flanks.

The TA engine just couldn't handle event scripting very well, could it?

Kingdoms doesn't have difficulty levels; the mission appears hard and if you think to yourself "Oh the battle must be in the middle of the map I should go around like it said" then you will probably run into one of the huge blade demon or jungle orc fights, even then it's not that difficult so long as you don't actually attack anything; the majority of enemy forces are scripted to attack Verunans and won't do anything else unless you hang around long enough for their scripting to run out or try to fight them.

Basically the mission is only hard if you believe the mission objectives; do not believe the mission objectives. I don't think we've run into any yet but I'm fairly sure there is at least one mission objective that is an outright lie. If you go into it blind it plays a lot better but as I mentioned in the video I spent ages scouting out chapter 13 just so I could work out what is going on where (basically there's a bunch of fights set up all over the map and whenever a fight is over the survivors move towards the city) so I quickly worked out the "Joreth goes for a run" route to victory.


This is actually an ongoing issue with really fast dudes; whenever you have a mission to get a fast moving dude to a given location unless said location is literally in the middle of an enemy fortress (this happens at least once) then you can probably win it by just telling him to leg it. Mission 3 can be won quite handily within about 2 minutes by just having Joreth run up to the boats and sail off.

Neruz fucked around with this message at 17:12 on Mar 29, 2014

Kangra
May 7, 2012

I played it not even realizing the Verunans were your allies. I just assumed you had to avoid both sides here, and kill anyone who got close. Somehow that worked (after two failures). Getting into the city involves bashing down a damaged wall.

One of the recent missions with Lokken (7 or 10, I think) takes a lot longer if you expect a bigger attack than what they throw at you. It seems that every time they say, "build your defenses" it's smarter to put minimal effort into that, and instead just go on offense as soon as possible.


I guess I haven't played enough of it yet, though.
vvvvvvvv

Kangra fucked around with this message at 17:58 on Mar 29, 2014

Neruz
Jul 23, 2012

A paragon of manliness
Best defence is a good offense
This is not even remotely true later on

nimby
Nov 4, 2009

The pinnacle of cloud computing.



Neruz posted:

Best defence is a good offense


When I played it shortly after release, me and a friend spent hours building elaborate defences in some missions, but couldn't make any progress unless we tower creeped.


Some missions get a lot harder if you wait too long, because the AI will be sending an unending stream of units, so that trying to advance your own army through it is a pain in the rear end.

Neruz
Jul 23, 2012

A paragon of manliness

nimby posted:

When I played it shortly after release, me and a friend spent hours building elaborate defences in some missions, but couldn't make any progress unless we tower creeped.


Some missions get a lot harder if you wait too long, because the AI will be sending an unending stream of units, so that trying to advance your own army through it is a pain in the rear end.

Oh yeah; the AI is actually pretty decent at building gigantic blobs of dudes if you let it. Pathing abuses can usually be used to achieve various advantages and launch kill blows but this is still the TA AI and the TA AI loves itself some blobs. We'll be seeing the full effect of this in the later missions where I'm forced to take it slowly because the computer just starts off with too much stuff.

Nuramor
Dec 13, 2012

Most Amewsing Prinny Ever!
The Fog-of-War cheats don't work during the campaign, right? Otherwise you could at least show off this entire battle.

Afriscipio
Jun 3, 2013

Something I remember from playing this game many years ago: The Tarosian Lich drains life from everything around it, but the damage is greatly reduced against undead units. It was a cute gimmick tactic to make an army of nothing but zombies and liches and go on a life-draining rampage. Force-attacking with the liches was the best way to get them to fire.

Neruz
Jul 23, 2012

A paragon of manliness

Nuramor posted:

The Fog-of-War cheats don't work during the campaign, right? Otherwise you could at least show off this entire battle.

Almost no cheats work in the campaign.

Afriscipio posted:

Something I remember from playing this game many years ago: The Tarosian Lich drains life from everything around it, but the damage is greatly reduced against undead units. It was a cute gimmick tactic to make an army of nothing but zombies and liches and go on a life-draining rampage. Force-attacking with the liches was the best way to get them to fire.

It's a nice gimmick but the damage reduction isn't enough. When I was younger I assumed that Lich lightning wouldn't hurt other Liches since it didn't hurt the user so I made a bunch of Liches (in that mission no less) and tried to use them to take the hill.

They got into melee with the enemy and then everybody died; liches included. They just nuked themselves to death.

That was the last time I ever built Liches.

nimby
Nov 4, 2009

The pinnacle of cloud computing.



Neruz posted:

That was the last time I ever built Liches.


They are one of the few Taros amphibian units, so they have a use.


It's just not a very good use that you don't ever need due to the existence of flying units.

Algol Star
Sep 6, 2010

Used to love this game so much as a kid. The levels seemed a lot harder than TA where you could complete pretty much every level by turtling up before sending an unstoppable blob of destruction at the computer. On kingdoms the longer you took the more came at you.

Think I did pretty much every zhon level by capturing a priestess with a harpy.

Neruz
Jul 23, 2012

A paragon of manliness
In today's episode we help Commodore Shellhat take back some almost worthless and strategically useless islands that are inexplicably covered in trolls. Also we learn what harpoons sound like :laugh:

Let's Play Total Annihilation: Kingdoms Episode 14 - Youtubular

Neruz
Jul 23, 2012

A paragon of manliness
IGNORE THIS FAILPOSTED

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Only one actual naval power? Seas must not be too important, then. Or does everybody else get fliers?

Neruz
Jul 23, 2012

A paragon of manliness

Glazius posted:

Only one actual naval power? Seas must not be too important, then. Or does everybody else get fliers?

Veruna are the best at boats but everyone else gets various ways to do things in water; Aramon get boats of their own that aren't as good as Veruna's boats but are good enough. Zhon get some surprisingly powerful amphibious and sea monsters as well as their masses of flyers and Taros get ghost ships and some amphibious dudes\flyers.

This all goes to poo poo in the xpak because Creon are the best at everything but their boats are stand-out amazing even by Creon standards so they own the high seas.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Neruz posted:

This all goes to poo poo in the xpak because Creon are the best at everything but their boats are stand-out amazing even by Creon standards so they own the high seas.

I..I didn't even KNOW there was an expansion. :stare:

Neruz
Jul 23, 2012

A paragon of manliness

Rick_Hunter posted:

I..I didn't even KNOW there was an expansion. :stare:

There is and it completely redefines the term 'horrendously overpowered'. but we will get to that in time :suicide:

Neruz
Jul 23, 2012

A paragon of manliness
On today's episode we finally get to a mission that is sufficiently complex that I don't talk very much at all! Solan Rixx also continues to be the hardest badass on the sea, such a man :zoid:

Let's Play Total Annihilation: Kingdoms Episode 15 - Youtubular

Next time gunpowder finally gets to Veruna and things start going their way and Solan Rixx continues to be the manliest of men. I'll give the TA:K devs this; most of the voices are pretty bad but Solan Rixx is great.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Veruna: Fighting for the superiority of parrots over canaries.

Neruz
Jul 23, 2012

A paragon of manliness
The Verunan Parrot brigades supply vital battlefield information to Verunan commanders and artillery in battle.

Jefepato
Mar 11, 2009

This?! This is a glorious dance! That has been passed down! In my family for generations!
I too choose only the gaudiest and most colorful of birds to deliver my important messages in battle.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Jefepato posted:

I too choose only the gaudiest and most colorful of birds to deliver my important messages in battle.

I'm imagining the squawky parrots taunting the Zhonians with, "RAWK, I know where you sleep, RAWK!!" during recon now.

Neruz
Jul 23, 2012

A paragon of manliness
Gunpowder has arrived in Veruna! Watch me get my ships sunk and make a pretty statue garden in this fine episode.

Let's Play Total Annihilation: Kingdoms Episode 16 - Youtubular

Next time; STONE GIANTS :black101:

Veloxyll
May 3, 2011

Fuck you say?!

War Galleys, yay!

*gets one sunk immediately*

Also, how is a Trebuchet ship a new gunpowder unit, KINGDOMS!

Kangra
May 7, 2012

I thought they say something later to the effect of their navy being 'powered by gunpowder'. I'm pretty sure it's supposed to just mean the weapons, but I like to imagine it being literal, and the trebuchet galleys are rocket ships. Really slow rocket ships, but rockets nonetheless.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Kangra posted:

I thought they say something later to the effect of their navy being 'powered by gunpowder'. I'm pretty sure it's supposed to just mean the weapons, but I like to imagine it being literal, and the trebuchet galleys are rocket ships. Really slow rocket ships, but rockets nonetheless.

That's the beauty of the External Combustion Engine.

Neruz
Jul 23, 2012

A paragon of manliness
STONE GIANTS :black101:

Let's Play Total Annihilation: Kingdoms Episode 17 - Youtubular

Next time, MORE STONE GIANTS :black101::black101::black101:

Poil
Mar 17, 2007

Stone giants are not only awesome, they are also very stealthy.

ponzicar
Mar 17, 2008
Although the gunpowder units were as impressive as promised, the simple combination of boulders and gravity comes pretty drat close.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Hell yes. Stone Giants are my favorite unit in the game; no other artillery comes even close to their versatility.

nimby
Nov 4, 2009

The pinnacle of cloud computing.



anilEhilated posted:

Hell yes. Stone Giants are my favorite unit in the game; no other artillery comes even close to their versatility.

Downside is they are slow as gently caress and literally can't turn to save their life.

Neruz
Jul 23, 2012

A paragon of manliness

nimby posted:

Downside is they are slow as gently caress and literally can't turn to save their life.

Their slow speed and inability to be transported by Rocs are literally their only weaknesses. Stone Giants are great; the combination of a high vantage point with high velocity low arc projectiles also makes them the most accurate siege weapon in the game.

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Kangra
May 7, 2012

Don't they have one more (minor) weakness that can be shown in the next mission with them, or was I just a victim of a massive pathfinding fail when I built 20 of them and they refused to cross the water?

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